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# Copyright (c) 1997-2024
# Ewgenij Gawrilow, Michael Joswig, and the polymake team
# Technische Universität Berlin, Germany
# https://polymake.org
#
# This program is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation; either version 2, or (at your option) any
# later version: http://www.gnu.org/licenses/gpl.txt.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#-------------------------------------------------------------------------------
package Polymake::common;
sub prepare_visual_objects {
my @args=@_;
for (my $i=0; $i<=$#args; ++$i) {
if (instanceof Visual::Container($args[$i])) {
$args[$i]->propagate_defaults;
splice @args, $i, 1, @{$args[$i]->elements};
redo;
}
}
@args;
}
#
# the central dispatching function
#
sub visualize($) {
my $first=shift;
return $first if defined(wantarray) or $INC{"Polymake/Test.pm"} and $Polymake::Test::disable_viewers;
my @args=prepare_visual_objects($first);
my $title=$first->Title // $first->Name;
my ($method, $obj, $viewer);
if (@args==1) {
eval {
if (is_object($args[0])) {
# a single object to draw
$method=Overload::Global::draw($args[0]);
$viewer=method_owner($method)->new;
$method->($viewer->new_drawing($title, $first), $args[0]);
} else {
return undef if !@{$args[0]};
# should be a homogeneous array of drawables - resolve only once
$method=Overload::Global::draw($args[0]->[0]);
$viewer=method_owner($method)->new;
my $drawing=$viewer->new_drawing($title, $first);
foreach $obj (@{$args[0]}) {
$method->($drawing, $obj, undef);
}
}
};
if ($@) {
if ($@ =~ /no matching overloaded instance of Polymake::Overload::Global::draw/) {
die "do not know how to visualize ", ref($args[0]) eq "ARRAY" ? ref($args[0]->[0]) : ref($args[0]),
"\nprobably you should install some missing visualization packages\n";
}
if ($@ =~ /Undefined subroutine &Polymake::Overload::Global::draw/) {
die "cannot visualize anything: no visualization packages installed\n";
}
die $@;
}
} else {
# several drawable objects:
# first obtain all viable visualizers, even if not preferred
$obj=$args[0];
my ($viewer_pkg, @methods);
if (defined (my $control_list=Overload::resolve_global("draw",
[ is_object($obj) ? $obj : $obj->[0], undef ]))) {
# must try all visualizers in the preference order until find such a one
# that can cope with all drawable objects
TRY:
foreach my $method (@{$control_list->items}) {
@methods=($method);
$viewer_pkg=method_owner($method);
foreach $obj (@args[1..$#args]) {
if (my $method_next=Overload::resolve_method($viewer_pkg, "draw", is_object($obj) ? $obj : $obj->[0], undef)) {
push @methods, $method_next;
} else {
@methods=();
next TRY;
}
}
last;
}
}
if (@methods) {
$viewer=$viewer_pkg->new;
my $drawing=$viewer->new_drawing($title, $first);
foreach (@args) {
$method=shift @methods;
if (is_object($_)) {
$method->($drawing, $_, undef);
} else {
foreach my $elem (@$_) {
$method->($drawing, $elem, undef);
}
}
}
} else {
croak( "do not know how to visualize (",
join(", ", map { ref($_) eq "ARRAY" ? "ARRAY<".ref($_->[0]).">" : ref($_) || $_ } @args), ") together" );
}
}
$viewer->run;
}
############################################################################
# The common part of explicit visualization functions
# [ Visual::Object ... ], { options }, "Package" =>
sub visualize_explicit {
my ($vis_objects, $opts, $Package)=@_;
my $to_file=$opts->{File};
my $viewer=do {
if (defined $to_file) {
my $file_package="$Package\::File::Writer";
if (!ref($to_file) && $to_file eq "AUTO") {
Visual::FileWriter::Auto->new($file_package);
} else {
if (@$vis_objects > 1 && ! $file_package->multiple) {
my $caller_sub=(caller(1))[3];
$caller_sub=~s/.*::([^:]+)$/$1/;
$caller_sub=~s/^__(\w+)__OV__.*/$1/;
die << ".";
The file format for $Package does not support multiple independent scenes.
If you really want to create several pictures, you should either specify
File => "AUTO", or call $caller_sub with each object (and different file names)
separately.
If you intended to put the objects together in one drawing instead,
bundle them with compose() like this: $caller_sub(compose(VISUAL1, VISUAL2, ...))
.
}
if (!ref($to_file)) {
replace_special_paths($to_file);
if ($to_file !~ /^[-&|]/ && $to_file !~ /\.\w+$/) {
$to_file.=$file_package->file_suffix;
}
}
$file_package->new($to_file);
}
} else {
"$Package\::Viewer"->new;
}
};
foreach my $vis_obj (@$vis_objects) {
my $drawing=$viewer->new_drawing($vis_obj->Title // $vis_obj->Name, $vis_obj);
foreach (prepare_visual_objects($vis_obj)) {
if (is_object($_)) {
$drawing->draw($_);
} elsif (@$_) {
my $method=Overload::resolve_method($drawing, "draw", $_->[0], undef)
or die "no matching method ", ref($drawing), "::draw(", ref($_->[0]), ")\n";
foreach my $elem (@$_) {
$method->($drawing,$elem);
}
}
}
}
if (defined(wantarray) && !defined($to_file)) {
return $viewer;
}
$viewer->run
unless $INC{"Polymake/Test.pm"} and $Polymake::Test::disable_viewers;
if (defined $to_file) {
$viewer->file
} else {
() # empty return
}
}
############################################################################
package Visual;
# a few basic colors from the X11 color names (rgb.txt)
# plus some used directly in the code or the testsuite
my %backupcolors = (
black => "000000",
white => "ffffff",
gray => "bebebe",
red => "ff0000",
green => "00ff00",
blue => "0000ff",
yellow => "ffff00",
magenta => "ff00ff",
cyan => "00ffff",
pink => "ffc0cb",
purple => "a020f0",
orange => "ffa500",
lavenderblush => "fff0f5",
indianred => "cd5c5c",
darkolivegreen => "556b2f",
midnightblue => "191970",
lightslategrey => "778899",
azure => "f0ffff",
lightgreen => "90ee90",
plum1 => "ffbbff",
salmon1 => "ff8c69",
chocolate1 => "ff7f24",
);
my %X11colornames;
sub loadX11names {
%X11colornames or eval {
require Graphics::ColorNames;
tie %X11colornames, 'Graphics::ColorNames', (qw( X ));
};
}
sub get_sym_color {
if (defined (my $c=$Visual::Color::symbolicnames{$_[0]})) {
return new RGB($c);
}
my $colorname = lc($_[0]);
loadX11names;
if (defined (my $c = $X11colornames{$colorname} // $backupcolors{$colorname})) {
return new RGB("#".$c);
}
warn "Only basic color names available, check TAB-completion for a list.\n",
"To use the full set of X11 color names please install the perl module Graphics::ColorNames.\n",
"You can also define custom names using the custom variable \%Visual::Color::symbolicnames.\n"
unless %X11colornames;
undef;
}
sub list_color_completions {
my $prefix=lc shift;
loadX11names;
grep { lc =~ /^\Q$prefix\E/ } (keys %Visual::Color::symbolicnames, %X11colornames ? keys %X11colornames : keys %backupcolors );
}
sub get_RGB {
my $c=pop;
instanceof RGB($c) ? $c : new RGB($c)
}
declare $hidden_re=qr{\bhidden\b};
# restrict the precision by 6 significant digits
sub print_coords {
join($_[1] || " ", map { abs($_)>=1e-5 ? sprintf("%.6g", $_) : "0" } @{$_[0]})
}
sub print3dcoords {
my $c=$_[1] || " ";
sprintf "%.6g$c%.6g$c%.6g", @{$_[0]}, 0;
}
sub transform_float {
my ($MM,$T,$v) = @_; # Matrix<Float> (dehomogenized), Matrix<Float>, Vector<Float>
if (defined($T)) {
die "transformation invalid" unless $MM->cols()==$T->rows() && $T->cols()<=3;
$MM = $MM*$T;
}
if (defined($v)) {
die "offset invalid" unless $MM->cols()==$v->dim() && $v->dim()<=3;
for (my $i=0; $i<$MM->rows(); ++$i) { $MM->[$i] = $MM->[$i]+$v }
}
return $MM;
}
sub transform_float_facets {
my ($FF,$T,$v) = @_; # Matrix<Float>, Matrix<Float>, Vector<Float>
my $vv = defined($v) ? new Vector<Float>(1|$v) : unit_vector<Float>($FF->cols(),0);
my $TT = defined($T) ? $vv/(zero_vector<Float>()|$T) : unit_matrix<Float>($FF->cols());
$FF = $FF*transpose(inv($TT));
return $FF;
}
sub get_code_decor_keys {
# only considers keys that contain the name
my ($decor,$name) = @_;
my @codekeys;
foreach my $key (keys %$decor) {
my $deco = $decor->{$key};
push @codekeys, $key if ($key =~ $name && (is_code($deco) || is_like_array($deco) || is_like_hash($deco)));
}
return @codekeys;
}
sub decor_subset {
# TODO: this only works for vertex decor and NOT for vertexlabels that are separated by whitespaces,
# this should be somehow combined with subs like "unify_labels" and "unify_decor" that are called later (when the Visual::Object is
# instantiated). Unification of decoration would be more useful before VISUAL* methods process it further.
# no need to be called if there is no vertex code decor
my ($decor,$subset,$codedecor) = @_;
my $d = { %$decor };
foreach my $key (@$codedecor) {
my $deco = $decor->{$key};
if (is_code($deco)) {
my @array = map { $deco->($_) } @$subset;
$d->{$key} = sub { $array[$_[0]] };
} elsif (is_like_array($deco)) {
my @array = map { $deco->[$_] } @$subset;
$d->{$key} = sub { $array[$_[0]] };
} elsif (is_like_hash($deco)) {
my @array = map { $deco->{$_} } @$subset;
$d->{$key} = sub { $array[$_[0]] };
}
}
return $d;
}
###############################################################################
#
# Basic visual object.
# All visualization primitives and compound types must be derived thereof.
#
package Visual::Object;
use Polymake::Struct (
[ new => '%' ],
[ '$Name' => '#%' ],
[ '$Title' => '#%', default => 'undef' ],
);
use overload '""' => sub { visualize(shift); undef },
'==' => \&refcmp,
'!=' => sub { !&refcmp };
sub representative { undef }
sub check_points {
my ($name, $pts)=@_;
if (is_object($pts) && $pts->isa("Visual::DynamicCoord")
|| is_like_array($pts)) {
$pts;
} else {
croak( "$name neither an array nor an interactive object" );
}
}
###############################################################################
#
# Filter function for constructors of Visual objects checking and unifying arguments
# for various label attributes (vertex labels, facet labels, etc.)
#
# The result is either 'undef' if no labels should be displayed at all
# or a reference to a sub taking the item (vertex, facet, etc.) index and returning a string.
# This way the visualization back-ends can be significantly simplified,
# as they have to distinguish between just these two cases.
#
# As input following data can be passed:
# - a keyword "hidden" => no labels are displayed
#
# - a keyword "show" => the item index itself serves as a label
# (this is also the default behavior if nothing or an "undef" is passed)
# - an array reference => the elements are assumed to contain the label strings
# - a hash map reference => the keys are item indexes, the corresponding values are label strings
# - a string => assumed to consist of labels separated with white spaces;
# single labels may be enclosed in single or double quotes.
# - a code reference => accepted as is
#
# @param $name name of the attribute, e.g. "VertexLabels"
# @param $labels value passed to the constructor of the Visual object
sub unify_labels {
my ($name, $labels)=@_;
if (defined $labels) {
if (is_code($labels)) {
$labels
} elsif (is_like_array($labels)) {
sub { $labels->[$_[0]] }
} elsif (is_like_hash($labels)) {
sub { $labels->{$_[0]} }
} elsif ($labels eq "hidden") {
undef
} elsif ($labels eq "show") {
sub { shift }
} else {
my @labels;
while ($labels =~ /\G\s* (?: (['"]) (.*?) (?!< \\) \1 | (\S+) ) \s*/xg) {
push @labels, $2 // ($3 eq "_" ? " " : $3);
}
sub { @labels[$_[0]] }
}
} else {
sub { shift }
}
}
###############################################################################
#
# Filter function for constructors of Visual objects checking and unifying arguments
# for various item attributes like vertex/facet colors, vertex/edge thickness,
# facet transparency, etc. It can be used in the Visual object constructor as well as
# in its merge method, which is usually automatically generated alongside the constructor.
#
# The result is either a constant value of an appropriate type (or an "undef"
# if nothing at all has been passed) which is then to be applied to all items of
# the visual object, or a reference to a sub taking the item (vertex, facet, etc.)
# index and returning a value specific for this item.
# This way the visualization back-ends can be significantly simplified,
# as they have to distinguish between just these two cases.
#
# As input following data can be passed:
# - a single value => is applied to all items
# - an array reference => the elements are assumed to be the attribute values
# - a hash map reference => the keys are item indexes, the corresponding values are the attributes
# - a code reference => accepted as is
#
# For color attributes (which are recognized by their names ending with "Color")
# the conversion to the RGB class is guaranteed, so that as input attributes values
# all possible kinds of specifying a color are accepted, such as strings with color names,
# three-element R-G-B arrays, HSV objects, etc.
#
# @param $name name of the attribute, e.g. "VertexColor"; used to distinguish color attributes
# @param $decor value of the attribute as passed to the constructor of the Visual object
# or to the merge() method
# @param $default default value of the attribute as specified in the Visual object Struct definition
# (when called from the constructor) or the previous value stored in the object (from the merge method).
#
# Merging with the default (or previous) values is done according to the following rules:
# - passed value is a constant or an array reference => completely overrides the default value
# - passed value is a hash map reference => default values apply for items not contained in the map
# - passed value is a code reference => if it returns a defined value, it is applied, otherwise the default value
# - passed value is "undef" => default values apply for all items
sub unify_decor {
my ($name, $decor, $default)=@_;
if ($name =~ /color(?:s)?$/i) {
!defined($decor)
? $default :
is_like_array($decor)
? (is_code($default)
? sub { my $c=$decor->[$_[0]]; defined($c) ? get_RGB($c) : &$default }
: sub { my $c=$decor->[$_[0]]; defined($c) ? get_RGB($c) : $default } ) :
is_like_hash($decor)
? (is_code($default)
? sub { my $c=$decor->{$_[0]}; defined($c) ? get_RGB($c) : &$default }
: sub { my $c=$decor->{$_[0]}; defined($c) ? get_RGB($c) : $default } ) :
is_code($decor)
? (is_code($default)
? sub { my $c=&$decor; defined($c) ? get_RGB($c) : &$default }
: sub { my $c=&$decor; defined($c) ? get_RGB($c) : $default } )
: get_RGB($decor)
} else {
is_like_array($decor)
? sub { $decor->[$_[0]] } :
is_like_hash($decor)
? (is_code($default)
? sub { $decor->{$_[0]} // &$default } :
defined($default)
? sub { $decor->{$_[0]} // $default }
: sub { $decor->{$_[0]} } ) :
is_code($decor)
? (is_code($default)
? sub { &$decor // &$default } :
defined($default)
? sub { &$decor // $default }
: $decor )
: $decor // $default
}
}
###############################################################################
#
# Container for several visualization objects - to be derived from
#
package Visual::Container;
use Polymake::Struct (
[ new => '%@' ],
[ '@ISA' => 'Visual::Object' ],
[ '@elements' => '@' ],
[ '%defaults' => '#%' ],
);
sub propagate_defaults {
my $self=shift;
while (my ($name, $val)=each %{$self->defaults}) {
my $applied;
foreach my $c (@{$self->elements}) {
my $obj=is_object($c) ? $c : $c->[0];
if (my $access_method=UNIVERSAL::can($obj,$name)) {
my $filter=Struct::get_field_filter($access_method);
foreach my $vis ($c==$obj ? ($obj) : @$c) {
if (Struct::is_default($access_method->($vis))) {
if ($filter) {
$val=select_method($filter,$obj)->($name,$val);
undef $filter;
}
$access_method->($vis)=$val;
}
}
$applied=1;
} elsif (instanceof Container($obj)) {
foreach my $vis ($c==$obj ? ($obj) : @$c) {
$vis->defaults->{$name} ||= $val;
}
$applied=1;
}
}
croak( "default attribute $name is not applicable to any element of the ", ref($self) ) unless $applied;
}
}
# Object to store viewer feedback in
sub representative : method {
my $self=shift;
my $rep;
foreach my $vis (@{$self->elements}) {
defined($rep=$vis->representative) and return $rep;
}
undef
}
###########################################################################################
#
# Direct writing to a file without starting a GUI
#
package Visual::FileWriter;
sub import {
(undef, my %params)=@_;
my $pkg = caller;
my ($top_pkg) = $pkg =~ /^([^:]+)/;
my $multiple = $params{multiple};
eval <<".";
package $pkg;
use Polymake::Struct (
[ '\@ISA' => "${top_pkg}::File", "${top_pkg}::Viewer" ],
[ new => ';\$' ],
[ '\$file' => '#1 // &Visual::FileWriter::prompt_filename' ],
[ '\$multiple' => '$multiple' ],
);
*graphics = \\&Visual::FileWriter::self;
*run = \\&Visual::FileWriter::run;
.
}
sub self : method { $_[0] }
sub run : method {
my ($self)=@_;
if (!ref($self->file)) {
open my $handle, ">", $self->file
or die "can't create output file ", $self->file, ": $!\n";
$self->file=$handle;
}
print { $self->file } $self->toString;
}
sub prompt_filename {
my ($pkg)=@_;
if ($Shell->interactive) {
print "Please specify the output file name; the suffix ", $pkg->file_suffix, " may be omitted.\n";
my $response=$Shell->enter_filename("", { prompt => $pkg->file_suffix . " file" });
if ($response !~ /\.\w+$/) {
$response.=$pkg->file_suffix;
}
$response
} else {
croak('missing argument File=>"filename"');
}
}
###########################################################################################
#
# Generator of file names
#
package Visual::FileWriter::Auto;
use Polymake::Struct (
[ new => '$' ],
[ '$Package' => '#1' ],
[ '$viewer' => 'undef' ],
);
sub new_drawing {
my ($self, $title)=@_;
if ($self->viewer) {
if ($self->Package->multiple) {
return $self->viewer->new_drawing($title);
}
# write previous file
$self->viewer->run;
}
# eliminate dangerous characters in the file name
(my $filename=$title) =~ s'[ /.&(){}<>:;|]'_'g;
$filename .= $self->Package->file_suffix;
warn_print( "writing to file $filename" ) if $Verbose::files;
($self->viewer=$self->Package->new($filename))->new_drawing($title);
}
sub file : method { (shift)->viewer->file }
sub run : method { (shift)->viewer->run }
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# Local Variables:
# cperl-indent-level:3
# indent-tabs-mode:nil
# End:
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