File: switch_table.rules

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#  Copyright (c) 1997-2020
#  Ewgenij Gawrilow, Michael Joswig, and the polymake team
#  Technische Universität Berlin, Germany
#  https://polymake.org
#
#  This program is free software; you can redistribute it and/or modify it
#  under the terms of the GNU General Public License as published by the
#  Free Software Foundation; either version 2, or (at your option) any
#  later version: http://www.gnu.org/licenses/gpl.txt.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#-------------------------------------------------------------------------------


declare property_type SwitchTable : c++ (include => ["polymake/group/switch_table.h"]) {

   # @category Constructors
   method construct(Array<Array<Int>>) : c++;

   method lex_maximize_vector(Vector) : c++;
   
   method lex_minimize_vector(Vector) : c++;

   operator == : c++;

}

object PermutationAction {

   # @category Orbits
   # A switch table is a tool for finding lex-maximal or -minimal in orbits
   # under the action of a permutation group. Its main ingredient is an
   # upper-left triangular matrix with group elements as entries.
   # See https://arxiv.org/abs/1709.04746
   #
   # The output contains the support at every level, i.e. a number and a
   # Set<Int>, the number is the size of the support and and the Set<Int> are
   # the indices of those entries that can be permuted to the index of the
   # current level while keeping previous level indices fixed. I.e. entry [i,j]
   # will keep the first i entries of a vector fixed, while moving the j-th
   # entry to position i. Note that we start counting at 0!
   #
   # @example
   # > $P = new PermutationAction(GENERATORS=>[[1,2,0,4,5,3],[2,1,0,5,4,3]]);
   # > print $P->SWITCH_TABLE;
   # |   Supports: (size, content)
   # | Level 0: 2 {1 2}
   # | Level 1: 1 {2}
   # |   Entries:
   # | [0,1]: 1 0 2 4 3 5
   # | [0,2]: 1 2 0 4 5 3
   # | [1,2]: 0 2 1 3 5 4
   property SWITCH_TABLE : SwitchTable;

   rule SWITCH_TABLE : ALL_GROUP_ELEMENTS {
      $this->SWITCH_TABLE = new SwitchTable($this->ALL_GROUP_ELEMENTS);
   }

   # @category Orbits
   # Assume the group acts on a vector by permuting its entries. Then this
   # method gives the lex-maximal vector from the orbit of the input vector
   # under the group action.
   # See https://arxiv.org/abs/1709.04746
   user_method lex_maximal(Vector) : SWITCH_TABLE {
      my($this, $v) = @_;
      return $this->SWITCH_TABLE->lex_maximize_vector($v);
   }
   
   # @category Orbits
   # Similar to [[lex_maximal]].
   user_method lex_minimal(Vector) : SWITCH_TABLE {
      my($this, $v) = @_;
      return $this->SWITCH_TABLE->lex_minimize_vector($v);
   }

}



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