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/*
* Modified for QT style "Polymer"
* Copyright 2004-2005, Adam Jakubek <mig21@static.int.pl>
*
* Copyright 2003, Sandro Giessl <ceebx@users.sourceforge.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License version 2 as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include <qcolor.h>
#include <qimage.h>
#include <qpainter.h>
#include <math.h>
#include <stdlib.h>
#include "kcpuinfo.h"
#include "misc.h"
#include "../config.h"
QColor alphaBlendColors(const QColor &bgColor, const QColor &fgColor, const int a)
{
// normal button...
QRgb rgb = bgColor.rgb();
QRgb rgb_b = fgColor.rgb();
int alpha = a;
if(alpha>255) alpha = 255;
if(alpha<0) alpha = 0;
int inv_alpha = 255 - alpha;
QColor result = QColor( qRgb(qRed(rgb_b)*inv_alpha/255 + qRed(rgb)*alpha/255,
qGreen(rgb_b)*inv_alpha/255 + qGreen(rgb)*alpha/255,
qBlue(rgb_b)*inv_alpha/255 + qBlue(rgb)*alpha/255) );
return result;
}
// Gradient routines taken from KDE and modified slightly
/*
* Copyright (C) 1998, 1999, 2001, 2002 Daniel M. Duley <mosfet@kde.org>
* (C) 1998, 1999 Christian Tibirna <ctibirna@total.net>
* (C) 1998, 1999 Dirk A. Mueller <mueller@kde.org>
* (C) 1999 Geert Jansen <g.t.jansen@stud.tue.nl>
* (C) 2000 Josef Weidendorfer <weidendo@in.tum.de>
* (C) 2004 Zack Rusin <zack@kde.org>
*/
QImage imageGradient(const QSize &size, const QColor &ca,
const QColor &cb, GradientType eff, int ncols);
QImage& imageDither(QImage &img, const QColor *palette, int size);
QPixmap& pixmapGradient(QPixmap &pixmap, const QColor &ca,
const QColor &cb, GradientType eff, int ncols)
{
if(pixmap.depth() > 8 &&
(eff == VerticalGradient || eff == HorizontalGradient)) {
int rDiff, gDiff, bDiff;
int rca, gca, bca /*, rcb, gcb, bcb*/;
register int x, y;
rDiff = (/*rcb = */ cb.red()) - (rca = ca.red());
gDiff = (/*gcb = */ cb.green()) - (gca = ca.green());
bDiff = (/*bcb = */ cb.blue()) - (bca = ca.blue());
register int rl = rca << 16;
register int gl = gca << 16;
register int bl = bca << 16;
int rcdelta = ((1<<16) / (eff == VerticalGradient ? pixmap.height() : pixmap.width())) * rDiff;
int gcdelta = ((1<<16) / (eff == VerticalGradient ? pixmap.height() : pixmap.width())) * gDiff;
int bcdelta = ((1<<16) / (eff == VerticalGradient ? pixmap.height() : pixmap.width())) * bDiff;
QPainter p(&pixmap);
// these for-loops could be merged, but the if's in the inner loop
// would make it slow
switch(eff) {
case VerticalGradient:
for ( y = 0; y < pixmap.height(); y++ ) {
rl += rcdelta;
gl += gcdelta;
bl += bcdelta;
p.setPen(QColor(rl>>16, gl>>16, bl>>16));
p.drawLine(0, y, pixmap.width()-1, y);
}
break;
case HorizontalGradient:
for( x = 0; x < pixmap.width(); x++) {
rl += rcdelta;
gl += gcdelta;
bl += bcdelta;
p.setPen(QColor(rl>>16, gl>>16, bl>>16));
p.drawLine(x, 0, x, pixmap.height()-1);
}
break;
default:
;
}
}
else {
QImage image = imageGradient(pixmap.size(), ca, cb, eff, ncols);
pixmap.convertFromImage(image);
}
return pixmap;
}
QImage imageGradient(const QSize &size, const QColor &ca,
const QColor &cb, GradientType eff, int ncols)
{
int rDiff, gDiff, bDiff;
int rca, gca, bca, rcb, gcb, bcb;
QImage image(size, 32);
if (size.width() == 0 || size.height() == 0) {
return image;
}
register int x, y;
rDiff = (rcb = cb.red()) - (rca = ca.red());
gDiff = (gcb = cb.green()) - (gca = ca.green());
bDiff = (bcb = cb.blue()) - (bca = ca.blue());
if( eff == VerticalGradient || eff == HorizontalGradient ){
uint *p;
uint rgb;
register int rl = rca << 16;
register int gl = gca << 16;
register int bl = bca << 16;
if( eff == VerticalGradient ) {
int rcdelta = ((1<<16) / size.height()) * rDiff;
int gcdelta = ((1<<16) / size.height()) * gDiff;
int bcdelta = ((1<<16) / size.height()) * bDiff;
for ( y = 0; y < size.height(); y++ ) {
p = (uint *) image.scanLine(y);
rl += rcdelta;
gl += gcdelta;
bl += bcdelta;
rgb = qRgb( (rl>>16), (gl>>16), (bl>>16) );
for( x = 0; x < size.width(); x++ ) {
*p = rgb;
p++;
}
}
}
else { // must be HorizontalGradient
unsigned int *o_src = (unsigned int *)image.scanLine(0);
unsigned int *src = o_src;
int rcdelta = ((1<<16) / size.width()) * rDiff;
int gcdelta = ((1<<16) / size.width()) * gDiff;
int bcdelta = ((1<<16) / size.width()) * bDiff;
for( x = 0; x < size.width(); x++) {
rl += rcdelta;
gl += gcdelta;
bl += bcdelta;
*src++ = qRgb( (rl>>16), (gl>>16), (bl>>16));
}
src = o_src;
// Believe it or not, manually copying in a for loop is faster
// than calling memcpy for each scanline (on the order of ms...).
// I think this is due to the function call overhead (mosfet).
for (y = 1; y < size.height(); ++y) {
p = (unsigned int *)image.scanLine(y);
src = o_src;
for(x=0; x < size.width(); ++x)
*p++ = *src++;
}
}
}
else {
float rfd, gfd, bfd;
float rd = rca, gd = gca, bd = bca;
unsigned char *xtable[3];
unsigned char *ytable[3];
unsigned int w = size.width(), h = size.height();
xtable[0] = new unsigned char[w];
xtable[1] = new unsigned char[w];
xtable[2] = new unsigned char[w];
ytable[0] = new unsigned char[h];
ytable[1] = new unsigned char[h];
ytable[2] = new unsigned char[h];
w*=2, h*=2;
if ( eff == DiagonalGradient || eff == CrossDiagonalGradient) {
// Diagonal dgradient code inspired by BlackBox (mosfet)
// BlackBox dgradient is (C) Brad Hughes, <bhughes@tcac.net> and
// Mike Cole <mike@mydot.com>.
rfd = (float)rDiff/w;
gfd = (float)gDiff/w;
bfd = (float)bDiff/w;
int dir;
for (x = 0; x < size.width(); x++, rd+=rfd, gd+=gfd, bd+=bfd) {
dir = eff == DiagonalGradient? x : size.width() - x - 1;
xtable[0][dir] = (unsigned char) rd;
xtable[1][dir] = (unsigned char) gd;
xtable[2][dir] = (unsigned char) bd;
}
rfd = (float)rDiff/h;
gfd = (float)gDiff/h;
bfd = (float)bDiff/h;
rd = gd = bd = 0;
for (y = 0; y < size.height(); y++, rd+=rfd, gd+=gfd, bd+=bfd) {
ytable[0][y] = (unsigned char) rd;
ytable[1][y] = (unsigned char) gd;
ytable[2][y] = (unsigned char) bd;
}
for (y = 0; y < size.height(); y++) {
unsigned int *scanline = (unsigned int *)image.scanLine(y);
for (x = 0; x < size.width(); x++) {
scanline[x] = qRgb(xtable[0][x] + ytable[0][y],
xtable[1][x] + ytable[1][y],
xtable[2][x] + ytable[2][y]);
}
}
}
else if (eff == RectangleGradient ||
eff == PyramidGradient ||
eff == PipeCrossGradient ||
eff == EllipticGradient)
{
int rSign = rDiff>0? 1: -1;
int gSign = gDiff>0? 1: -1;
int bSign = bDiff>0? 1: -1;
rfd = (float)rDiff / size.width();
gfd = (float)gDiff / size.width();
bfd = (float)bDiff / size.width();
rd = (float)rDiff/2;
gd = (float)gDiff/2;
bd = (float)bDiff/2;
for (x = 0; x < size.width(); x++, rd-=rfd, gd-=gfd, bd-=bfd)
{
xtable[0][x] = (unsigned char) abs((int)rd);
xtable[1][x] = (unsigned char) abs((int)gd);
xtable[2][x] = (unsigned char) abs((int)bd);
}
rfd = (float)rDiff/size.height();
gfd = (float)gDiff/size.height();
bfd = (float)bDiff/size.height();
rd = (float)rDiff/2;
gd = (float)gDiff/2;
bd = (float)bDiff/2;
for (y = 0; y < size.height(); y++, rd-=rfd, gd-=gfd, bd-=bfd)
{
ytable[0][y] = (unsigned char) abs((int)rd);
ytable[1][y] = (unsigned char) abs((int)gd);
ytable[2][y] = (unsigned char) abs((int)bd);
}
int h = (size.height()+1)>>1;
for (y = 0; y < h; y++) {
unsigned int *sl1 = (unsigned int *)image.scanLine(y);
unsigned int *sl2 = (unsigned int *)image.scanLine(QMAX(size.height()-y-1, y));
int w = (size.width()+1)>>1;
int x2 = size.width()-1;
for (x = 0; x < w; x++, x2--) {
unsigned int rgb = 0;
if (eff == PyramidGradient) {
rgb = qRgb(rcb-rSign*(xtable[0][x]+ytable[0][y]),
gcb-gSign*(xtable[1][x]+ytable[1][y]),
bcb-bSign*(xtable[2][x]+ytable[2][y]));
}
if (eff == RectangleGradient) {
rgb = qRgb(rcb - rSign *
QMAX(xtable[0][x], ytable[0][y]) * 2,
gcb - gSign *
QMAX(xtable[1][x], ytable[1][y]) * 2,
bcb - bSign *
QMAX(xtable[2][x], ytable[2][y]) * 2);
}
if (eff == PipeCrossGradient) {
rgb = qRgb(rcb - rSign *
QMIN(xtable[0][x], ytable[0][y]) * 2,
gcb - gSign *
QMIN(xtable[1][x], ytable[1][y]) * 2,
bcb - bSign *
QMIN(xtable[2][x], ytable[2][y]) * 2);
}
if (eff == EllipticGradient) {
rgb = qRgb(rcb - rSign *
(int)sqrt((xtable[0][x]*xtable[0][x] +
ytable[0][y]*ytable[0][y])*2.0),
gcb - gSign *
(int)sqrt((xtable[1][x]*xtable[1][x] +
ytable[1][y]*ytable[1][y])*2.0),
bcb - bSign *
(int)sqrt((xtable[2][x]*xtable[2][x] +
ytable[2][y]*ytable[2][y])*2.0));
}
sl1[x] = sl2[x] = rgb;
sl1[x2] = sl2[x2] = rgb;
}
}
}
delete [] xtable[0];
delete [] xtable[1];
delete [] xtable[2];
delete [] ytable[0];
delete [] ytable[1];
delete [] ytable[2];
}
// dither if necessary
if (ncols && (QPixmap::defaultDepth() < 15 )) {
if ( ncols < 2 || ncols > 256 )
ncols = 3;
QColor *dPal = new QColor[ncols];
for (int i=0; i<ncols; i++) {
dPal[i].setRgb ( rca + rDiff * i / ( ncols - 1 ),
gca + gDiff * i / ( ncols - 1 ),
bca + bDiff * i / ( ncols - 1 ) );
}
imageDither(image, dPal, ncols);
delete [] dPal;
}
return image;
}
/**
* Types for MMX and SSE packing of colors, for safe constraints
* */
namespace {
struct KIE4Pack
{
Q_UINT16 data[4];
};
struct KIE8Pack
{
Q_UINT16 data[8];
};
}
int nearestColor( int r, int g, int b, const QColor *palette, int size )
{
if (palette == 0)
return 0;
int dr = palette[0].red() - r;
int dg = palette[0].green() - g;
int db = palette[0].blue() - b;
int minDist = dr*dr + dg*dg + db*db;
int nearest = 0;
for (int i = 1; i < size; i++ )
{
dr = palette[i].red() - r;
dg = palette[i].green() - g;
db = palette[i].blue() - b;
int dist = dr*dr + dg*dg + db*db;
if ( dist < minDist )
{
minDist = dist;
nearest = i;
}
}
return nearest;
}
// adapted from kFSDither (C) 1997 Martin Jones (mjones@kde.org)
//
// Floyd-Steinberg dithering
// Ref: Bitmapped Graphics Programming in C++
// Marv Luse, Addison-Wesley Publishing, 1993.
QImage& imageDither(QImage &img, const QColor *palette, int size)
{
if (img.width() == 0 || img.height() == 0 ||
palette == 0 || img.depth() <= 8)
return img;
QImage dImage( img.width(), img.height(), 8, size );
int i;
dImage.setNumColors( size );
for ( i = 0; i < size; i++ )
dImage.setColor( i, palette[ i ].rgb() );
int *rerr1 = new int [ img.width() * 2 ];
int *gerr1 = new int [ img.width() * 2 ];
int *berr1 = new int [ img.width() * 2 ];
memset( rerr1, 0, sizeof( int ) * img.width() * 2 );
memset( gerr1, 0, sizeof( int ) * img.width() * 2 );
memset( berr1, 0, sizeof( int ) * img.width() * 2 );
int *rerr2 = rerr1 + img.width();
int *gerr2 = gerr1 + img.width();
int *berr2 = berr1 + img.width();
for ( int j = 0; j < img.height(); j++ )
{
uint *ip = (uint * )img.scanLine( j );
uchar *dp = dImage.scanLine( j );
for ( i = 0; i < img.width(); i++ )
{
rerr1[i] = rerr2[i] + qRed( *ip );
rerr2[i] = 0;
gerr1[i] = gerr2[i] + qGreen( *ip );
gerr2[i] = 0;
berr1[i] = berr2[i] + qBlue( *ip );
berr2[i] = 0;
ip++;
}
*dp++ = nearestColor( rerr1[0], gerr1[0], berr1[0], palette, size );
for ( i = 1; i < img.width()-1; i++ )
{
int indx = nearestColor( rerr1[i], gerr1[i], berr1[i], palette, size );
*dp = indx;
int rerr = rerr1[i];
rerr -= palette[indx].red();
int gerr = gerr1[i];
gerr -= palette[indx].green();
int berr = berr1[i];
berr -= palette[indx].blue();
// diffuse red error
rerr1[ i+1 ] += ( rerr * 7 ) >> 4;
rerr2[ i-1 ] += ( rerr * 3 ) >> 4;
rerr2[ i ] += ( rerr * 5 ) >> 4;
rerr2[ i+1 ] += ( rerr ) >> 4;
// diffuse green error
gerr1[ i+1 ] += ( gerr * 7 ) >> 4;
gerr2[ i-1 ] += ( gerr * 3 ) >> 4;
gerr2[ i ] += ( gerr * 5 ) >> 4;
gerr2[ i+1 ] += ( gerr ) >> 4;
// diffuse red error
berr1[ i+1 ] += ( berr * 7 ) >> 4;
berr2[ i-1 ] += ( berr * 3 ) >> 4;
berr2[ i ] += ( berr * 5 ) >> 4;
berr2[ i+1 ] += ( berr ) >> 4;
dp++;
}
*dp = nearestColor( rerr1[i], gerr1[i], berr1[i], palette, size );
}
delete [] rerr1;
delete [] gerr1;
delete [] berr1;
img = dImage;
return img;
}
// TODO: add configure flags and cpu features detection
//#define USE_SSE2_INLINE_ASM
//#define USE_MMX_INLINE_ASM
// TODO: add conditional compilation for big-endian machines
QImage& imageBlend(const QColor& clr, QImage& dst, float opacity)
{
if (dst.width() <= 0 || dst.height() <= 0)
return dst;
if (opacity < 0.0 || opacity > 1.0) {
return dst;
}
if (dst.depth() != 32)
dst = dst.convertDepth(32);
int pixels = dst.width() * dst.height();
#ifdef USE_SSE2_INLINE_ASM
if ( KCPUInfo::haveExtension( KCPUInfo::IntelSSE2 ) && pixels > 16 ) {
Q_UINT16 alpha = Q_UINT16( ( 1.0 - opacity ) * 256.0 );
KIE8Pack packedalpha = { { alpha, alpha, alpha, 256,
alpha, alpha, alpha, 256 } };
Q_UINT16 red = Q_UINT16( clr.red() * 256 * opacity );
Q_UINT16 green = Q_UINT16( clr.green() * 256 * opacity );
Q_UINT16 blue = Q_UINT16( clr.blue() * 256 * opacity );
KIE8Pack packedcolor = { { blue, green, red, 0,
blue, green, red, 0 } };
// Prepare the XMM5, XMM6 and XMM7 registers for unpacking and blending
__asm__ __volatile__(
"pxor %%xmm7, %%xmm7\n\t" // Zero out XMM7 for unpacking
"movdqu (%0), %%xmm6\n\t" // Set up (1 - alpha) * 256 in XMM6
"movdqu (%1), %%xmm5\n\t" // Set up color * alpha * 256 in XMM5
: : "r"(&packedalpha), "r"(&packedcolor),
"m"(packedcolor), "m"(packedalpha) );
Q_UINT32 *data = reinterpret_cast<Q_UINT32*>( dst.bits() );
// Check how many pixels we need to process to achieve 16 byte alignment
int offset = (16 - (Q_UINT32( data ) & 0x0f)) / 4;
// The main loop processes 8 pixels / iteration
int remainder = (pixels - offset) % 8;
pixels -= remainder;
// Alignment loop
for ( int i = 0; i < offset; i++ ) {
__asm__ __volatile__(
"movd (%0,%1,4), %%xmm0\n\t" // Load one pixel to XMM1
"punpcklbw %%xmm7, %%xmm0\n\t" // Unpack the pixel
"pmullw %%xmm6, %%xmm0\n\t" // Multiply the pixel with (1 - alpha) * 256
"paddw %%xmm5, %%xmm0\n\t" // Add color * alpha * 256 to the result
"psrlw $8, %%xmm0\n\t" // Divide by 256
"packuswb %%xmm1, %%xmm0\n\t" // Pack the pixel to a dword
"movd %%xmm0, (%0,%1,4)\n\t" // Write the pixel to the image
: : "r"(data), "r"(i) );
}
// Main loop
for ( int i = offset; i < pixels; i += 8 ) {
__asm__ __volatile(
// Load 8 pixels to XMM registers 1 - 4
"movq (%0,%1,4), %%xmm0\n\t" // Load pixels 1 and 2 to XMM1
"movq 8(%0,%1,4), %%xmm1\n\t" // Load pixels 3 and 4 to XMM2
"movq 16(%0,%1,4), %%xmm2\n\t" // Load pixels 5 and 6 to XMM3
"movq 24(%0,%1,4), %%xmm3\n\t" // Load pixels 7 and 8 to XMM4
// Prefetch the pixels for next iteration
"prefetchnta 32(%0,%1,4) \n\t"
// Blend pixels 1 and 2
"punpcklbw %%xmm7, %%xmm0\n\t" // Unpack the pixels
"pmullw %%xmm6, %%xmm0\n\t" // Multiply the pixels with (1 - alpha) * 256
"paddw %%xmm5, %%xmm0\n\t" // Add color * alpha * 256 to the result
"psrlw $8, %%xmm0\n\t" // Divide by 256
// Blend pixels 3 and 4
"punpcklbw %%xmm7, %%xmm1\n\t" // Unpack the pixels
"pmullw %%xmm6, %%xmm1\n\t" // Multiply the pixels with (1 - alpha) * 256
"paddw %%xmm5, %%xmm1\n\t" // Add color * alpha * 256 to the result
"psrlw $8, %%xmm1\n\t" // Divide by 256
// Blend pixels 5 and 6
"punpcklbw %%xmm7, %%xmm2\n\t" // Unpack the pixels
"pmullw %%xmm6, %%xmm2\n\t" // Multiply the pixels with (1 - alpha) * 256
"paddw %%xmm5, %%xmm2\n\t" // Add color * alpha * 256 to the result
"psrlw $8, %%xmm2\n\t" // Divide by 256
// Blend pixels 7 and 8
"punpcklbw %%xmm7, %%xmm3\n\t" // Unpack the pixels
"pmullw %%xmm6, %%xmm3\n\t" // Multiply the pixels with (1 - alpha) * 256
"paddw %%xmm5, %%xmm3\n\t" // Add color * alpha * 256 to the result
"psrlw $8, %%xmm3\n\t" // Divide by 256
// Pack the pixels into 2 double quadwords
"packuswb %%xmm1, %%xmm0\n\t" // Pack pixels 1 - 4 to a double qword
"packuswb %%xmm3, %%xmm2\n\t" // Pack pixles 5 - 8 to a double qword
// Write the pixels back to the image
"movdqa %%xmm0, (%0,%1,4)\n\t" // Store pixels 1 - 4
"movdqa %%xmm2, 16(%0,%1,4)\n\t" // Store pixels 5 - 8
: : "r"(data), "r"(i) );
}
// Cleanup loop
for ( int i = pixels; i < pixels + remainder; i++ ) {
__asm__ __volatile__(
"movd (%0,%1,4), %%xmm0\n\t" // Load one pixel to XMM1
"punpcklbw %%xmm7, %%xmm0\n\t" // Unpack the pixel
"pmullw %%xmm6, %%xmm0\n\t" // Multiply the pixel with (1 - alpha) * 256
"paddw %%xmm5, %%xmm0\n\t" // Add color * alpha * 256 to the result
"psrlw $8, %%xmm0\n\t" // Divide by 256
"packuswb %%xmm1, %%xmm0\n\t" // Pack the pixel to a dword
"movd %%xmm0, (%0,%1,4)\n\t" // Write the pixel to the image
: : "r"(data), "r"(i) );
}
} else
#endif
#ifdef USE_MMX_INLINE_ASM
if ( KCPUInfo::haveExtension( KCPUInfo::IntelMMX ) && pixels > 1 ) {
Q_UINT16 alpha = Q_UINT16( ( 1.0 - opacity ) * 256.0 );
KIE4Pack packedalpha = { { alpha, alpha, alpha, 256 } };
Q_UINT16 red = Q_UINT16( clr.red() * 256 * opacity );
Q_UINT16 green = Q_UINT16( clr.green() * 256 * opacity );
Q_UINT16 blue = Q_UINT16( clr.blue() * 256 * opacity );
KIE4Pack packedcolor = { { blue, green, red, 0 } };
__asm__ __volatile__(
"pxor %%mm7, %%mm7\n\t" // Zero out MM7 for unpacking
"movq (%0), %%mm6\n\t" // Set up (1 - alpha) * 256 in MM6
"movq (%1), %%mm5\n\t" // Set up color * alpha * 256 in MM5
: : "r"(&packedalpha), "r"(&packedcolor), "m"(packedcolor), "m"(packedalpha) );
Q_UINT32 *data = reinterpret_cast<Q_UINT32*>( dst.bits() );
// The main loop processes 4 pixels / iteration
int remainder = pixels % 4;
pixels -= remainder;
// Main loop
for ( int i = 0; i < pixels; i += 4 ) {
__asm__ __volatile__(
// Load 4 pixels to MM registers 1 - 4
"movd (%0,%1,4), %%mm0\n\t" // Load the 1st pixel to MM0
"movd 4(%0,%1,4), %%mm1\n\t" // Load the 2nd pixel to MM1
"movd 8(%0,%1,4), %%mm2\n\t" // Load the 3rd pixel to MM2
"movd 12(%0,%1,4), %%mm3\n\t" // Load the 4th pixel to MM3
// Blend the first pixel
"punpcklbw %%mm7, %%mm0\n\t" // Unpack the pixel
"pmullw %%mm6, %%mm0\n\t" // Multiply the pixel with (1 - alpha) * 256
"paddw %%mm5, %%mm0\n\t" // Add color * alpha * 256 to the result
"psrlw $8, %%mm0\n\t" // Divide by 256
// Blend the second pixel
"punpcklbw %%mm7, %%mm1\n\t" // Unpack the pixel
"pmullw %%mm6, %%mm1\n\t" // Multiply the pixel with (1 - alpha) * 256
"paddw %%mm5, %%mm1\n\t" // Add color * alpha * 256 to the result
"psrlw $8, %%mm1\n\t" // Divide by 256
// Blend the third pixel
"punpcklbw %%mm7, %%mm2\n\t" // Unpack the pixel
"pmullw %%mm6, %%mm2\n\t" // Multiply the pixel with (1 - alpha) * 256
"paddw %%mm5, %%mm2\n\t" // Add color * alpha * 256 to the result
"psrlw $8, %%mm2\n\t" // Divide by 256
// Blend the fourth pixel
"punpcklbw %%mm7, %%mm3\n\t" // Unpack the pixel
"pmullw %%mm6, %%mm3\n\t" // Multiply the pixel with (1 - alpha) * 256
"paddw %%mm5, %%mm3\n\t" // Add color * alpha * 256 to the result
"psrlw $8, %%mm3\n\t" // Divide by 256
// Pack the pixels into 2 quadwords
"packuswb %%mm1, %%mm0\n\t" // Pack pixels 1 and 2 to a qword
"packuswb %%mm3, %%mm2\n\t" // Pack pixels 3 and 4 to a qword
// Write the pixels back to the image
"movq %%mm0, (%0,%1,4)\n\t" // Store pixels 1 and 2
"movq %%mm2, 8(%0,%1,4)\n\t" // Store pixels 3 and 4
: : "r"(data), "r"(i) );
}
// Cleanup loop
for ( int i = pixels; i < pixels + remainder; i++ ) {
__asm__ __volatile__(
"movd (%0,%1,4), %%mm0\n\t" // Load one pixel to MM1
"punpcklbw %%mm7, %%mm0\n\t" // Unpack the pixel
"pmullw %%mm6, %%mm0\n\t" // Multiply the pixel with 1 - alpha * 256
"paddw %%mm5, %%mm0\n\t" // Add color * alpha * 256 to the result
"psrlw $8, %%mm0\n\t" // Divide by 256
"packuswb %%mm0, %%mm0\n\t" // Pack the pixel to a dword
"movd %%mm0, (%0,%1,4)\n\t" // Write the pixel to the image
: : "r"(data), "r"(i) );
}
// Empty the MMX state
__asm__ __volatile__("emms");
} else
#endif // USE_MMX_INLINE_ASM
{
int rcol, gcol, bcol;
clr.rgb(&rcol, &gcol, &bcol);
#ifdef WORDS_BIGENDIAN // ARGB (skip alpha)
register unsigned char *data = (unsigned char *)dst.bits() + 1;
#else // BGRA
register unsigned char *data = (unsigned char *)dst.bits();
#endif
for (register int i=0; i<pixels; i++)
{
#ifdef WORDS_BIGENDIAN
*data += (unsigned char)((rcol - *data) * opacity);
++data;
*data += (unsigned char)((gcol - *data) * opacity);
++data;
*data += (unsigned char)((bcol - *data) * opacity);
++data;
#else
*data += (unsigned char)((bcol - *data) * opacity);
++data;
*data += (unsigned char)((gcol - *data) * opacity);
++data;
*data += (unsigned char)((rcol - *data) * opacity);
++data;
#endif
data++; // skip alpha
}
}
return dst;
}
QImage& imageBlend(QImage& src, QImage& dst, float opacity)
{
if (src.width() <= 0 || src.height() <= 0)
return dst;
if (dst.width() <= 0 || dst.height() <= 0)
return dst;
if (src.width() != dst.width() || src.height() != dst.height()) {
return dst;
}
if (opacity < 0.0 || opacity > 1.0) {
return dst;
}
if (src.depth() != 32) src = src.convertDepth(32);
if (dst.depth() != 32) dst = dst.convertDepth(32);
int pixels = src.width() * src.height();
#ifdef USE_SSE2_INLINE_ASM
if ( KCPUInfo::haveExtension( KCPUInfo::IntelSSE2 ) && pixels > 16 ) {
Q_UINT16 alpha = Q_UINT16( opacity * 256.0 );
KIE8Pack packedalpha = { { alpha, alpha, alpha, 0,
alpha, alpha, alpha, 0 } };
// Prepare the XMM6 and XMM7 registers for unpacking and blending
__asm__ __volatile__(
"pxor %%xmm7, %%xmm7\n\t" // Zero out XMM7 for unpacking
"movdqu (%0), %%xmm6\n\t" // Set up alpha * 256 in XMM6
: : "r"(&packedalpha), "m"(packedalpha) );
Q_UINT32 *data1 = reinterpret_cast<Q_UINT32*>( src.bits() );
Q_UINT32 *data2 = reinterpret_cast<Q_UINT32*>( dst.bits() );
// Check how many pixels we need to process to achieve 16 byte alignment
int offset = (16 - (Q_UINT32( data2 ) & 0x0f)) / 4;
// The main loop processes 4 pixels / iteration
int remainder = (pixels - offset) % 4;
pixels -= remainder;
// Alignment loop
for ( int i = 0; i < offset; i++ ) {
__asm__ __volatile__(
"movd (%1,%2,4), %%xmm1\n\t" // Load one dst pixel to XMM1
"punpcklbw %%xmm7, %%xmm1\n\t" // Unpack the pixel
"movd (%0,%2,4), %%xmm0\n\t" // Load one src pixel to XMM0
"punpcklbw %%xmm7, %%xmm0\n\t" // Unpack the pixel
"psubw %%xmm1, %%xmm0\n\t" // Subtract dst from src
"pmullw %%xmm6, %%xmm0\n\t" // Multiply the result with alpha * 256
"psllw $8, %%xmm1\n\t" // Multiply dst with 256
"paddw %%xmm1, %%xmm0\n\t" // Add dst to result
"psrlw $8, %%xmm0\n\t" // Divide by 256
"packuswb %%xmm1, %%xmm0\n\t" // Pack the pixel to a dword
"movd %%xmm0, (%1,%2,4)\n\t" // Write the pixel to the image
: : "r"(data1), "r"(data2), "r"(i) );
}
// Main loop
for ( int i = offset; i < pixels; i += 4 ) {
__asm__ __volatile__(
// Load 4 src pixels to XMM0 and XMM2 and 4 dst pixels to XMM1 and XMM3
"movq (%0,%2,4), %%xmm0\n\t" // Load two src pixels to XMM0
"movq (%1,%2,4), %%xmm1\n\t" // Load two dst pixels to XMM1
"movq 8(%0,%2,4), %%xmm2\n\t" // Load two src pixels to XMM2
"movq 8(%1,%2,4), %%xmm3\n\t" // Load two dst pixels to XMM3
// Prefetch the pixels for the iteration after the next one
"prefetchnta 32(%0,%2,4) \n\t"
"prefetchnta 32(%1,%2,4) \n\t"
// Blend the first two pixels
"punpcklbw %%xmm7, %%xmm1\n\t" // Unpack the dst pixels
"punpcklbw %%xmm7, %%xmm0\n\t" // Unpack the src pixels
"psubw %%xmm1, %%xmm0\n\t" // Subtract dst from src
"pmullw %%xmm6, %%xmm0\n\t" // Multiply the result with alpha * 256
"psllw $8, %%xmm1\n\t" // Multiply dst with 256
"paddw %%xmm1, %%xmm0\n\t" // Add dst to the result
"psrlw $8, %%xmm0\n\t" // Divide by 256
// Blend the next two pixels
"punpcklbw %%xmm7, %%xmm3\n\t" // Unpack the dst pixels
"punpcklbw %%xmm7, %%xmm2\n\t" // Unpack the src pixels
"psubw %%xmm3, %%xmm2\n\t" // Subtract dst from src
"pmullw %%xmm6, %%xmm2\n\t" // Multiply the result with alpha * 256
"psllw $8, %%xmm3\n\t" // Multiply dst with 256
"paddw %%xmm3, %%xmm2\n\t" // Add dst to the result
"psrlw $8, %%xmm2\n\t" // Divide by 256
// Write the pixels back to the image
"packuswb %%xmm2, %%xmm0\n\t" // Pack the pixels to a double qword
"movdqa %%xmm0, (%1,%2,4)\n\t" // Store the pixels
: : "r"(data1), "r"(data2), "r"(i) );
}
// Cleanup loop
for ( int i = pixels; i < pixels + remainder; i++ ) {
__asm__ __volatile__(
"movd (%1,%2,4), %%xmm1\n\t" // Load one dst pixel to XMM1
"punpcklbw %%xmm7, %%xmm1\n\t" // Unpack the pixel
"movd (%0,%2,4), %%xmm0\n\t" // Load one src pixel to XMM0
"punpcklbw %%xmm7, %%xmm0\n\t" // Unpack the pixel
"psubw %%xmm1, %%xmm0\n\t" // Subtract dst from src
"pmullw %%xmm6, %%xmm0\n\t" // Multiply the result with alpha * 256
"psllw $8, %%xmm1\n\t" // Multiply dst with 256
"paddw %%xmm1, %%xmm0\n\t" // Add dst to result
"psrlw $8, %%xmm0\n\t" // Divide by 256
"packuswb %%xmm1, %%xmm0\n\t" // Pack the pixel to a dword
"movd %%xmm0, (%1,%2,4)\n\t" // Write the pixel to the image
: : "r"(data1), "r"(data2), "r"(i) );
}
} else
#endif // USE_SSE2_INLINE_ASM
#ifdef USE_MMX_INLINE_ASM
if ( KCPUInfo::haveExtension( KCPUInfo::IntelMMX ) && pixels > 1 ) {
Q_UINT16 alpha = Q_UINT16( opacity * 256.0 );
KIE4Pack packedalpha = { { alpha, alpha, alpha, 0 } };
// Prepare the MM6 and MM7 registers for blending and unpacking
__asm__ __volatile__(
"pxor %%mm7, %%mm7\n\t" // Zero out MM7 for unpacking
"movq (%0), %%mm6\n\t" // Set up alpha * 256 in MM6
: : "r"(&packedalpha), "m"(packedalpha) );
Q_UINT32 *data1 = reinterpret_cast<Q_UINT32*>( src.bits() );
Q_UINT32 *data2 = reinterpret_cast<Q_UINT32*>( dst.bits() );
// The main loop processes 2 pixels / iteration
int remainder = pixels % 2;
pixels -= remainder;
// Main loop
for ( int i = 0; i < pixels; i += 2 ) {
__asm__ __volatile__(
// Load 2 src pixels to MM0 and MM2 and 2 dst pixels to MM1 and MM3
"movd (%0,%2,4), %%mm0\n\t" // Load the 1st src pixel to MM0
"movd (%1,%2,4), %%mm1\n\t" // Load the 1st dst pixel to MM1
"movd 4(%0,%2,4), %%mm2\n\t" // Load the 2nd src pixel to MM2
"movd 4(%1,%2,4), %%mm3\n\t" // Load the 2nd dst pixel to MM3
// Blend the first pixel
"punpcklbw %%mm7, %%mm0\n\t" // Unpack the src pixel
"punpcklbw %%mm7, %%mm1\n\t" // Unpack the dst pixel
"psubw %%mm1, %%mm0\n\t" // Subtract dst from src
"pmullw %%mm6, %%mm0\n\t" // Multiply the result with alpha * 256
"psllw $8, %%mm1\n\t" // Multiply dst with 256
"paddw %%mm1, %%mm0\n\t" // Add dst to the result
"psrlw $8, %%mm0\n\t" // Divide by 256
// Blend the second pixel
"punpcklbw %%mm7, %%mm2\n\t" // Unpack the src pixel
"punpcklbw %%mm7, %%mm3\n\t" // Unpack the dst pixel
"psubw %%mm3, %%mm2\n\t" // Subtract dst from src
"pmullw %%mm6, %%mm2\n\t" // Multiply the result with alpha * 256
"psllw $8, %%mm3\n\t" // Multiply dst with 256
"paddw %%mm3, %%mm2\n\t" // Add dst to the result
"psrlw $8, %%mm2\n\t" // Divide by 256
// Write the pixels back to the image
"packuswb %%mm2, %%mm0\n\t" // Pack the pixels to a qword
"movq %%mm0, (%1,%2,4)\n\t" // Store the pixels
: : "r"(data1), "r"(data2), "r"(i) );
}
// Blend the remaining pixel (if there is one)
if ( remainder ) {
__asm__ __volatile__(
"movd (%0), %%mm0\n\t" // Load one src pixel to MM0
"punpcklbw %%mm7, %%mm0\n\t" // Unpack the src pixel
"movd (%1), %%mm1\n\t" // Load one dst pixel to MM1
"punpcklbw %%mm7, %%mm1\n\t" // Unpack the dst pixel
"psubw %%mm1, %%mm0\n\t" // Subtract dst from src
"pmullw %%mm6, %%mm0\n\t" // Multiply the result with alpha * 256
"psllw $8, %%mm1\n\t" // Multiply dst with 256
"paddw %%mm1, %%mm0\n\t" // Add dst to result
"psrlw $8, %%mm0\n\t" // Divide by 256
"packuswb %%mm0, %%mm0\n\t" // Pack the pixel to a dword
"movd %%mm0, (%1)\n\t" // Write the pixel to the image
: : "r"(data1 + pixels), "r"(data2 + pixels) );
}
// Empty the MMX state
__asm__ __volatile__("emms");
} else
#endif // USE_MMX_INLINE_ASM
{
#ifdef WORDS_BIGENDIAN // ARGB (skip alpha)
register unsigned char *data1 = (unsigned char *)dst.bits() + 1;
register unsigned char *data2 = (unsigned char *)src.bits() + 1;
#else // BGRA
register unsigned char *data1 = (unsigned char *)dst.bits();
register unsigned char *data2 = (unsigned char *)src.bits();
#endif
for (register int i=0; i<pixels; i++)
{
#ifdef WORDS_BIGENDIAN
*data1 += (unsigned char)((*(data2++) - *data1) * opacity);
data1++;
*data1 += (unsigned char)((*(data2++) - *data1) * opacity);
data1++;
*data1 += (unsigned char)((*(data2++) - *data1) * opacity);
data1++;
#else
*data1 += (unsigned char)((*(data2++) - *data1) * opacity);
data1++;
*data1 += (unsigned char)((*(data2++) - *data1) * opacity);
data1++;
*data1 += (unsigned char)((*(data2++) - *data1) * opacity);
data1++;
#endif
data1++; // skip alpha
data2++;
}
}
return dst;
}
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