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/*
Title: savestate.h - Save and Load state
Copyright (c) 2007 David C.J. Matthews
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef SAVESTATE_H_INCLUDED
#define SAVESTATE_H_INCLUDED
class SaveVecEntry;
typedef SaveVecEntry *Handle;
class TaskData;
// Write a saved state file.
Handle SaveState(TaskData *taskData, Handle args);
// Load a saved state file and any ancestors.
Handle LoadState(TaskData *taskData, Handle hFileName);
// Show the hierarchy.
Handle ShowHierarchy(TaskData *taskData);
// Change the name of the immediate parent stored in a child
Handle RenameParent(TaskData *taskData, Handle args);
// Return the name of the immediate parent stored in a child
Handle ShowParent(TaskData *taskData, Handle hFileName);
#endif
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