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/*
Title: Task farm for Multi-Threaded Garbage Collector
Copyright (c) 2010 David C. J. Matthews
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#elif defined(_WIN32)
#include "winconfig.h"
#else
#error "No configuration file"
#endif
#ifdef HAVE_STDLIB_H
#include <stdlib.h>
#endif
#ifdef HAVE_MALLOC_H
#include <malloc.h>
#endif
#ifdef HAVE_SYS_TIME_H
#include <sys/time.h>
#endif
#ifdef HAVE_ASSERT_H
#include <assert.h>
#define ASSERT(x) assert(x)
#else
#define ASSERT(x)
#endif
#include "gctaskfarm.h"
#include "diagnostics.h"
#include "timing.h"
static GCTaskId gTask;
GCTaskId *globalTask = &gTask;
GCTaskFarm::GCTaskFarm(): workLock("GC task farm work")
{
queueSize = queueIn = queuedItems = 0;
workQueue = 0;
terminate = false;
threadCount = activeThreadCount = 0;
#if (defined(HAVE_PTHREAD_H) || defined(HAVE_WINDOWS_H))
threadHandles = 0;
#endif
}
GCTaskFarm::~GCTaskFarm()
{
Terminate();
free(workQueue);
#if (defined(HAVE_PTHREAD_H) || defined(HAVE_WINDOWS_H))
free(threadHandles);
#endif
}
bool GCTaskFarm::Initialise(unsigned thrdCount, unsigned qSize)
{
terminate = false;
if (!waitForWork.Init(0, thrdCount)) return false;
workQueue = (queue_entry*)calloc(qSize, sizeof(queue_entry));
if (workQueue == 0) return false;
#if ((!defined(_WIN32) || defined(__CYGWIN__)) && defined(HAVE_PTHREAD_H))
queueSize = qSize;
threadHandles = (pthread_t*)calloc(thrdCount, sizeof(pthread_t));
if (threadHandles == 0) return false;
#elif defined(HAVE_WINDOWS_H)
queueSize = qSize;
threadHandles = (HANDLE*)calloc(thrdCount, sizeof(HANDLE));
if (threadHandles == 0) return false;
#else
queueSize = 0;
#endif
// Create the worker threads.
for (unsigned i = 0; i < thrdCount; i++) {
// Fork a thread
#if ((!defined(_WIN32) || defined(__CYGWIN__)) && defined(HAVE_PTHREAD_H))
// Create a thread that isn't joinable since we don't want to wait
// for it to finish.
pthread_t pthreadId;
bool isError = pthread_create(&pthreadId, NULL, WorkerThreadFunction, this) != 0;
if (isError) break;
threadHandles[threadCount++] = pthreadId;
#elif defined(HAVE_WINDOWS_H)
DWORD dwThrdId; // Have to provide this although we don't use it.
HANDLE threadHandle =
CreateThread(NULL, 0, WorkerThreadFunction, this, 0, &dwThrdId);
if (threadHandle == NULL) break;
threadHandles[threadCount++] = threadHandle;
#endif
}
return true;
}
void GCTaskFarm::Terminate()
{
terminate = true;
// Increment the semaphore by the number of threads to release them all.
for (unsigned i = 0; i < threadCount; i++) waitForWork.Signal();
// Wait for the threads to terminate.
#if ((!defined(_WIN32) || defined(__CYGWIN__)) && defined(HAVE_PTHREAD_H))
for (unsigned j = 0; j < threadCount; j++)
pthread_join(threadHandles[j], NULL);
#elif defined(HAVE_WINDOWS_H)
if (threadCount != 0)
WaitForMultipleObjects(threadCount, threadHandles, TRUE, 10000);
#endif
}
// Add work to the queue. Returns true if it succeeds.
bool GCTaskFarm::AddWork(gctask work, void *arg1, void *arg2)
{
bool wantSignal = false;
{
PLocker l(&workLock);
if (queuedItems == queueSize) return false; // Queue is full
workQueue[queueIn].task = work;
workQueue[queueIn].arg1 = arg1;
workQueue[queueIn].arg2 = arg2;
queueIn++;
if (queueIn == queueSize) queueIn = 0;
queuedItems++;
wantSignal = queuedItems <= threadCount;
}
if (wantSignal) waitForWork.Signal();
return true;
}
// Schedule this as a task or run it immediately if the queue is full.
void GCTaskFarm::AddWorkOrRunNow(gctask work, void *arg1, void *arg2)
{
if (! AddWork(work, arg1, arg2))
(*work)(globalTask, arg1, arg2);
}
void GCTaskFarm::ThreadFunction()
{
GCTaskId myTaskId;
#if (defined(_WIN32) && ! defined(__CYGWIN__))
DWORD startActive = GetTickCount();
#else
struct timeval startTime;
gettimeofday(&startTime, NULL);
#endif
workLock.Lock();
activeThreadCount++;
while (! terminate) {
// Invariant: We have the lock and the activeThreadCount includes this thread.
// Find some work.
if (queuedItems > 0) { // There is work
unsigned outPos;
if (queuedItems > queueIn)
outPos = queueIn+queueSize-queuedItems;
else outPos = queueIn-queuedItems;
gctask work = workQueue[outPos].task;
void *arg1 = workQueue[outPos].arg1;
void *arg2 = workQueue[outPos].arg2;
workQueue[outPos].task = 0;
queuedItems--;
ASSERT(work != 0);
workLock.Unlock();
(*work)(&myTaskId, arg1, arg2);
workLock.Lock();
}
else {
activeThreadCount--; // We're no longer active
// If there is no work and we're the last active thread signal the
// main thread that the queue is empty
bool wantSignal = activeThreadCount == 0;
if (wantSignal)
waitForCompletion.Signal();
// Now release the lock. In our Windows partial implementation of
// condition vars we assume that signalling is done with the lock
// still held.
workLock.Unlock();
if (debugOptions & DEBUG_GCTASKS)
{
#if (defined(_WIN32) && ! defined(__CYGWIN__))
Log("GCTask: Thread %p blocking after %u milliseconds\n", &myTaskId,
GetTickCount() - startActive);
#else
struct timeval endTime;
gettimeofday(&endTime, NULL);
subTimevals(&endTime, &startTime);
Log("GCTask: Thread %p blocking after %0.4f seconds\n", &myTaskId,
(float)endTime.tv_sec + (float)endTime.tv_usec / 1.0E6);
#endif
}
if (terminate) return;
// Block until there's work.
waitForWork.Wait();
// We've been woken up
if (debugOptions & DEBUG_GCTASKS)
{
#if (defined(_WIN32) && ! defined(__CYGWIN__))
startActive = GetTickCount();
#else
gettimeofday(&startTime, NULL);
#endif
Log("GCTask: Thread %p resuming\n", &myTaskId);
}
workLock.Lock();
activeThreadCount++;
}
}
activeThreadCount--;
workLock.Unlock();
}
#if ((!defined(_WIN32) || defined(__CYGWIN__)) && defined(HAVE_PTHREAD_H))
void *GCTaskFarm::WorkerThreadFunction(void *parameter)
{
GCTaskFarm *t = (GCTaskFarm *)parameter;
t->ThreadFunction();
return 0;
}
#elif defined(HAVE_WINDOWS_H)
DWORD WINAPI GCTaskFarm::WorkerThreadFunction(void *parameter)
{
GCTaskFarm *t = (GCTaskFarm *)parameter;
t->ThreadFunction();
return 0;
}
#endif
// Wait until the queue is empty.
void GCTaskFarm::WaitForCompletion(void)
{
#if (defined(_WIN32) && ! defined(__CYGWIN__))
DWORD startWait;
if (debugOptions & DEBUG_GCTASKS)
startWait = GetTickCount();
#else
struct timeval startWait;
if (debugOptions & DEBUG_GCTASKS)
gettimeofday(&startWait, NULL);
#endif
workLock.Lock();
while (activeThreadCount > 0 || queuedItems > 0)
waitForCompletion.Wait(&workLock);
workLock.Unlock();
if (debugOptions & DEBUG_GCTASKS)
{
#if (defined(_WIN32) && ! defined(__CYGWIN__))
Log("GCTask: Threads completed after %u milliseconds\n", GetTickCount()-startWait);
#else
struct timeval endWait;
gettimeofday(&endWait, NULL);
subTimevals(&endWait, &startWait);
Log("GCTask: Threads completed after %0.4f seconds\n",
(float)endWait.tv_sec + (float)endWait.tv_usec / 1.0E6);
#endif
}
}
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