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/*
Title: Bitmap. Generally used by the garbage collector to indicate allocated words
Copyright (c) 2006, 2012, 2017 David C.J. Matthews
Based on original code in garbage_collect.c.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
Bitmaps are used particularly in the garbage collector to indicate allocated
words. The efficiency of this code is crucial for the speed of the garbage
collector.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#elif defined(_WIN32)
#include "winconfig.h"
#else
#error "No configuration file"
#endif
#ifdef HAVE_ASSERT_H
#include <assert.h>
#define ASSERT(h) assert(h)
#else
#define ASSERT(h)
#endif
#ifdef HAVE_STDLIB_H
#include <stdlib.h>
#endif
#ifdef HAVE_MALLOC_H
#include <malloc.h>
#endif
#ifdef HAVE_STRING_H
#include <string.h>
#endif
#include "bitmap.h"
#include "globals.h"
bool Bitmap::Create(size_t bits)
{
free(m_bits); // Any previous data
size_t bytes = (bits+7) >> 3;
m_bits = (unsigned char*)calloc(bytes, sizeof(unsigned char));
return m_bits != 0;
}
void Bitmap::Destroy()
{
free(m_bits);
m_bits = 0;
}
Bitmap::~Bitmap()
{
Destroy();
}
// Set a range of bits in a bitmap. This checks that the bits are not already set.
void Bitmap::SetBits(uintptr_t bitno, uintptr_t length)
{
uintptr_t byte_index = bitno >> 3;
ASSERT (0 < length); // Strictly positive
/* Set the first part byte */
uintptr_t start_bit_index = bitno & 7;
uintptr_t stop_bit_index = start_bit_index + length;
/* Do we need to change more than one byte? */
if (stop_bit_index < 8)
{
const unsigned mask1 = 0xff << start_bit_index;
const unsigned mask2 = 0xff << stop_bit_index;
const unsigned mask = mask1 & ~mask2;
// ASSERT((m_bits[byte_index] & mask) == 0);
m_bits[byte_index] |= mask;
return;
}
else /* Set all the bits we can in the first byte */
{
const unsigned mask = 0xff << start_bit_index;
// ASSERT((m_bits[byte_index] & mask) == 0);
m_bits[byte_index] |= mask;
/* length = length - (8 - start_bit_index); */
length = stop_bit_index - 8;
}
/* Set as many full bytes as possible */
if (8 <= length)
{
memset(m_bits + byte_index + 1, 0xff, length >> 3);
byte_index += length >> 3;
length &= 7;
}
/* Invariant: 0 <= length < 8 */
ASSERT(length < 8);
if (length == 0) return;
/* Invariant: 0 < length < 8 */
/* Set the final part byte */
byte_index ++;
const unsigned mask = 0xff & ~(0xff << length);
// ASSERT((m_bits[byte_index] & mask) == 0);
m_bits[byte_index] |= mask;
}
// This previously cleared whole bytes. It now works the same as
// SetBits to clear a range of bits and is a modified version of that code.
void Bitmap::ClearBits(uintptr_t bitno, uintptr_t length)
{
uintptr_t byte_index = bitno >> 3;
uintptr_t start_bit_index = bitno & 7;
uintptr_t stop_bit_index = start_bit_index + length;
/* Do we need to change more than one byte? */
if (stop_bit_index < 8)
{
const unsigned mask1 = 0xff << start_bit_index;
const unsigned mask2 = 0xff << stop_bit_index;
const unsigned mask = mask1 & ~mask2;
m_bits[byte_index] &= 0xff ^ mask;
return;
}
else /* Clear all the bits we can in the first byte */
{
const unsigned mask = 0xff << start_bit_index;
m_bits[byte_index] &= 0xff ^ mask;
length = stop_bit_index - 8;
}
/* Clear as many full bytes as possible */
if (8 <= length)
{
memset(m_bits + byte_index + 1, 0, length >> 3);
byte_index += length >> 3;
length &= 7;
}
/* Invariant: 0 <= length < 8 */
ASSERT(length < 8);
if (length == 0) return;
/* Invariant: 0 < length < 8 */
/* Clear the final part byte */
byte_index++;
const unsigned mask = 0xff & ~(0xff << length);
// ASSERT((m_bits[byte_index] & mask) == 0);
m_bits[byte_index] &= 0xff ^ mask;
}
// How many zero bits (maximum n) are there in the bitmap, starting at location start? */
uintptr_t Bitmap::CountZeroBits(uintptr_t bitno, uintptr_t n) const
{
uintptr_t byte_index = bitno >> 3;
unsigned bit_index = bitno & 7;
unsigned mask = 1 << bit_index;
uintptr_t zero_bits = 0;
ASSERT (0 < n); // Strictly positive
/* Check the first part byte */
while (mask != 0)
{
/* zero_bits < n */
if ((m_bits[byte_index] & mask) != 0) return zero_bits;
zero_bits ++;
if (zero_bits == n) return zero_bits;
mask = (mask << 1) & 0xff;
/* zero_bits < n */
}
/* zero_bits < n */
/* Check as many bytes as possible */
byte_index ++;
while (zero_bits < n && m_bits[byte_index] == 0)
{
zero_bits += 8;
byte_index ++;
}
/* Check the final part byte */
mask = 1;
while (zero_bits < n && (m_bits[byte_index] & mask) == 0)
{
zero_bits ++;
mask = (mask << 1) & 0xff;
}
return zero_bits;
}
// Search the bitmap from the high end down looking for n contiguous zeros
// Returns the value of "bitno" on failure. .
uintptr_t Bitmap::FindFree
(
uintptr_t limit, /* The highest numbered bit that's too small to use */
uintptr_t start, /* The lowest numbered bit that's too large to use */
uintptr_t n /* The number of consecutive zero bits required */
) const
{
if (limit + n >= start)
return start; // Failure
uintptr_t candidate = start - n;
ASSERT (start > limit);
while (1)
{
uintptr_t bits_free = CountZeroBits(candidate, n);
if (n <= bits_free)
return candidate;
if (candidate < n - bits_free + limit)
return start; // Failure
candidate -= (n - bits_free);
}
}
// Count the number of set bits in the bitmap.
uintptr_t Bitmap::CountSetBits(uintptr_t size) const
{
size_t bytes = (size+7) >> 3;
uintptr_t count = 0;
for (size_t i = 0; i < bytes; i++)
{
unsigned char byte = m_bits[i];
if (byte == 0xff) // Common case
count += 8;
else
{
while (byte != 0)
{
unsigned char b = byte & (-byte);
count++;
byte -= b;
}
}
}
return count;
}
// Find the last set bit before here. Used to find the start of a code cell.
// Returns zero if no bit is set.
uintptr_t Bitmap::FindLastSet(uintptr_t bitno) const
{
size_t byteno = bitno >> 3;
// Code cells are quite long so most of the bitmap will be zero.
if (m_bits[byteno] == 0)
{
do {
if (byteno == 0) return 0;
byteno--;
} while (m_bits[byteno] == 0);
bitno = (byteno << 3) + 7; // Set it to the last bit
}
while (bitno > 0 && ! TestBit(bitno)) bitno--;
return bitno;
}
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