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0.1.3:
* minor change for GCC compatibility up to 4.3.x
0.1.2:
* documentation is bad now
* base support for player count != 2
* rewrote networking code to use libgrapple
* uses SDL_image for image loading, therefor PNGs are used instead of BMP
* fixed bug with wrong lighting if the camera distance is adjusted
* adjusted timeunit to 7, still investigating timing problems
0.1.1:
* added stencil buffer initialization
(the stencil buffer got disabled by some drivers before, which caused
the ball reflections to be drawn everywhere)
* fixed outdated sdl initialization
* some minor fixes and changes
* removed unused pixmap from distribution
* README updated
0.1.0:
* textures are now searched in the PREFIX (alike /usr/local/share/pong2/)
* bug about the bouncing on the paddle "edges" fixed
* cleanups in Player::detectCol()
* paddle can't catch balls being little beyond it anymore
* ball will soon be able to accelerate itself
* added some math includes missing (gcc 3.4.3 is cool)
0.0.9: Initial release
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