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/* -*- mode: C++; tab-width: 4 -*- */
/* ================================================================================== */
/* Copyright (c) 1998-1999 3Com Corporation or its subsidiaries. All rights reserved. */
/* ================================================================================== */
#include "EmulatorCommon.h"
#include "Hordes.h" // class Hordes
#include "CGremlins.h" // Gremlins
#include "PreferenceMgr.h" // Preference, gEmuPrefs
#include "Platform.h" // Platform::GetMilliseconds
#include "CPU_REG.h" // SPCFLAG_SAVE_STATE, etc.
#include "CGremlinsStubs.h" // StubAppGremlinsOff
#include "Logging.h" // LogStartNew, etc.
#include "Strings.r.h" // kStr_CmdOpen, etc.
#include "StringConversions.h" // ToString, FromString;
#include "EmMapFile.h" // EmMapFile::Write, etc.
////////////////////////////////////////////////////////////////////////////////////////
// HORDES CONSTANTS
static const int MAXGREMLINS = 999;
static const char kStrRootStateFilename[] = "Gremlin_Root_State.psf";
static const char kStrSearchProgressFilename[] = "Gremlin_Search_Progress.dat";
// Defining the following as constants caused me a lot of pain. On the one hand,
// it's a good idea to keep these filenames in one place. But on the other hand,
// they contain printf format codes that won't be obvious when you're using
// these contants-- and failing to provide the arguments for the corresponding
// format codes will not produce any compiler errors. I've decided to define
// these as constants, and have left comments where they are used alerting to
// the presence of the formatting codes.
static const char kStrSuspendedStateFilename[] = "Gremlin_%03ld_Suspended.psf";
static const char kStrAutoSaveFilename[] = "Gremlin_%03ld_Event_%08ld.psf";
////////////////////////////////////////////////////////////////////////////////////////
// HORDES STATIC DATA
static Gremlins gTheGremlin;
static long gGremlinStartNumber;
static long gGremlinStopNumber;
static long gSwitchDepth;
static long gMaxDepth;
long gGremlinSaveFrequency;
DatabaseInfoList gGremlinAppList;
static long gCurrentGremlin;
static long gCurrentDepth;
static bool gIsOn;
static long gStartTime;
static long gStopTime;
static bool gGremlinHaltedInError[MAXGREMLINS + 1];
static string gHomeForHordesFiles;
////////////////////////////////////////////////////////////////////////////////////////
// HORDES METHODS
/***********************************************************************
*
* FUNCTION: Hordes::Initialize
*
* DESCRIPTION: Standard initialization function. Responsible for
* initializing this sub-system when a new session is
* created. May also be called from the Load function
* to share common functionality.
*
* PARAMETERS: None.
*
* RETURNED: Nothing.
*
***********************************************************************/
void Hordes::Initialize (void)
{
}
/***********************************************************************
*
* FUNCTION: Hordes::Reset
*
* DESCRIPTION: Standard reset function. Sets the sub-system to a
* default state. This occurs not only on a Reset (as
* from the menu item), but also when the sub-system
* is first initialized (Reset is called after Initialize)
* as well as when the system is re-loaded from an
* insufficient session file.
*
* PARAMETERS: None.
*
* RETURNED: Nothing.
*
***********************************************************************/
void Hordes::Reset (void)
{
Hordes::Stop ();
}
/***********************************************************************
*
* FUNCTION: Hordes::Save
*
* DESCRIPTION: Standard save function. Saves any sub-system state to
* the given session file.
*
* PARAMETERS: None.
*
* RETURNED: Nothing.
*
***********************************************************************/
void Hordes::Save (SessionFile& f)
{
gTheGremlin.Save(f);
}
/***********************************************************************
*
* FUNCTION: Hordes::Load
*
* DESCRIPTION: Standard load function. Loads any sub-system state
* from the given session file.
*
* PARAMETERS: None.
*
* RETURNED: Nothing.
*
***********************************************************************/
void Hordes::Load (SessionFile& f)
{
Bool fHordesOn = gTheGremlin.Load(f);
Hordes::TurnOn(fHordesOn);
}
/***********************************************************************
*
* FUNCTION: Hordes::Dispose
*
* DESCRIPTION: Standard dispose function. Completely release any
* resources acquired or allocated in Initialize and/or
* Load.
*
* PARAMETERS: None.
*
* RETURNED: Nothing.
*
***********************************************************************/
void Hordes::Dispose (void)
{
}
/***********************************************************************
*
* FUNCTION: Hordes::New
*
* DESCRIPTION: Starts a new Horde of Gremlins
*
* PARAMETERS: HordeInfo& info - Horde initialization info
*
* RETURNED: none
*
***********************************************************************/
void
Hordes::New(const HordeInfo& info)
{
gGremlinStartNumber = min(info.fStartNumber, info.fStopNumber);
gGremlinStopNumber = max(info.fStartNumber, info.fStopNumber);
if (info.fSwitchDepth == -1 || gGremlinStartNumber == gGremlinStopNumber)
gSwitchDepth = info.fMaxDepth;
else
gSwitchDepth = info.fSwitchDepth;
gMaxDepth = info.fMaxDepth;
gGremlinSaveFrequency = info.fSaveFrequency;
gGremlinAppList = info.fAppList;
gCurrentDepth = 0;
gCurrentGremlin = gGremlinStartNumber;
if (gSwitchDepth == 0)
gSwitchDepth = -1;
if (gMaxDepth == 0)
gMaxDepth = -1;
for (int i = 0; i <= MAXGREMLINS; i++)
gGremlinHaltedInError[i] = false;
GremlinInfo gremInfo;
gremInfo.fNumber = gCurrentGremlin;
gremInfo.fSaveFrequency = gGremlinSaveFrequency;
gremInfo.fSteps = min(gSwitchDepth, gMaxDepth);
gremInfo.fAppList = gGremlinAppList;
gStartTime = Platform::GetMilliseconds();
gTheGremlin.New(gremInfo);
Platform::GCW_Open ();
{
// When we save our root state, we want it to be saved with all
// the correct GremlinInfo (per the 2.0 file format) but with
// Gremlins turned OFF.
Hordes::TurnOn(false);
Platform::UseNewAutoSaveDirectory ();
Hordes::SaveRootState();
Hordes::TurnOn(true);
}
Hordes::StartLog();
}
/***********************************************************************
*
* FUNCTION: Hordes::NewGremlin
*
* DESCRIPTION: Starts a new Horde of just one Gremlin --
* "classic Gremlins"
*
* PARAMETERS: GremlinInfo& info - Gremlin initialization info
*
* RETURNED: none
*
***********************************************************************/
void
Hordes::NewGremlin(const GremlinInfo &info)
{
HordeInfo newHorde;
newHorde.fStartNumber = info.fNumber;
newHorde.fStopNumber = info.fNumber;
newHorde.fSwitchDepth = info.fSteps;
newHorde.fMaxDepth = info.fSteps;
newHorde.fSaveFrequency = info.fSaveFrequency;
newHorde.fAppList = info.fAppList;
Hordes::New(newHorde);
}
/***********************************************************************
*
* FUNCTION: Hordes::Status
*
* DESCRIPTION: Returns several pieces of status information about the
* currently running Gremlin in the Horde.
*
* PARAMETERS: currentNumber - returns the current Gremlin number.
* currentStep - returns the current event number of the
* currently running Gremlin
* currentUntil - returns the current upper event bound of
* currently running Gremlin
*
* RETURNED: none
*
***********************************************************************/
void
Hordes::Status(unsigned short *currentNumber, unsigned long *currentStep,
unsigned long *currentUntil)
{
gTheGremlin.Status(currentNumber, currentStep, currentUntil);
}
string
Hordes::GremlinsFlagsToString()
{
string output;
for (int i = 0; i < MAXGREMLINS; i++)
gGremlinHaltedInError[i] ? output += "1" : output += "0";
return output;
}
void
Hordes::GremlinsFlagsFromString(string& inFlags)
{
for (int i = 0; i < MAXGREMLINS; i++)
gGremlinHaltedInError[i] = (inFlags.c_str()[i] == '1');
}
void
Hordes::SaveSearchProgress()
{
StringStringMap searchProgress;
searchProgress["gGremlinStartNumber"] = ::ToString(gGremlinStartNumber);
searchProgress["gGremlinStopNumber"] = ::ToString(gGremlinStopNumber);
searchProgress["gSwitchDepth"] = ::ToString(gSwitchDepth);
searchProgress["gMaxDepth"] = ::ToString(gMaxDepth);
searchProgress["gGremlinSaveFrequency"] = ::ToString(gGremlinSaveFrequency);
searchProgress["gCurrentGremlin"] = ::ToString(gCurrentGremlin);
searchProgress["gCurrentDepth"] = ::ToString(gCurrentDepth);
searchProgress["gGremlinHaltedInError"] = Hordes::GremlinsFlagsToString();
searchProgress["gStartTime"] = ::ToString(gStartTime);
searchProgress["gStopTime"] = ::ToString(gStopTime);
EmMapFile::Write(Platform::CreateReferenceInGremlinStatePath(kStrSearchProgressFilename), searchProgress);
}
void
Hordes::ResumeSearchProgress(const FileReference& f)
{
StringStringMap searchProgress;
EmMapFile::Read(f, searchProgress);
::FromString(searchProgress["gGremlinStartNumber"], gGremlinStartNumber);
::FromString(searchProgress["gGremlinStopNumber"], gGremlinStopNumber);
::FromString(searchProgress["gSwitchDepth"], gSwitchDepth);
::FromString(searchProgress["gMaxDepth"], gMaxDepth);
::FromString(searchProgress["gGremlinSaveFrequency"], gGremlinSaveFrequency);
::FromString(searchProgress["gCurrentGremlin"], gCurrentGremlin);
::FromString(searchProgress["gCurrentDepth"], gCurrentDepth);
Hordes::GremlinsFlagsFromString(searchProgress["gGremlinHaltedInError"]);
// Get, then patch up start and stop times.
::FromString(searchProgress["gStartTime"], gStartTime);
::FromString(searchProgress["gStopTime"], gStopTime);
uae_s32 delta = gStopTime - gStartTime;
gStopTime = Platform::GetMilliseconds ();
gStartTime = gStopTime - delta;
regs.spcflags |= SPCFLAG_RESUME_HORDES_FROM_FILE;
}
Bool
Hordes::IsOn()
{
return gIsOn;
}
Bool
Hordes::InSingleGremlinMode()
{
return gGremlinStartNumber == gGremlinStopNumber;
}
Bool
Hordes::CanNew()
{
return true;
}
Bool
Hordes::CanStep()
{
return gTheGremlin.IsInitialized();
}
Bool
Hordes::CanResume()
{
return gTheGremlin.IsInitialized() && !gIsOn;
}
Bool
Hordes::CanStop()
{
return gIsOn;
}
uae_u32
Hordes::GremlinNumber()
{
return gCurrentGremlin;
}
/***********************************************************************
*
* FUNCTION: Hordes::TurnOn
*
* DESCRIPTION: Turns Hordes on or off.
*
* PARAMETERS: fHordesOn - specifies if Hordes should be on or off.
*
* RETURNED: none
*
***********************************************************************/
void
Hordes::TurnOn(Bool hordesOn)
{
gIsOn = (hordesOn != 0);
}
/***********************************************************************
*
* FUNCTION: Hordes::EventCounter
*
* DESCRIPTION: Returns the current event count of the currently running
* Gremlin
*
* PARAMETERS: none
*
* RETURNED: event count
*
***********************************************************************/
uae_u32
Hordes::EventCounter(void)
{
unsigned short number;
unsigned long step;
unsigned long until;
Status (&number, &step, &until);
return step;
}
/***********************************************************************
*
* FUNCTION: Hordes::EventLimit
*
* DESCRIPTION: Returns the current event limit of the currently running
* Gremlin
*
* PARAMETERS: none
*
* RETURNED: event limit
*
***********************************************************************/
uae_u32
Hordes::EventLimit(void)
{
unsigned short number;
unsigned long step;
unsigned long until;
Status (&number, &step, &until);
return until;
}
/***********************************************************************
*
* FUNCTION: Hordes::EndHordes
*
* DESCRIPTION: Ends Hordes, giving back control to user.
*
* PARAMETERS: none
*
* RETURNED: none
*
***********************************************************************/
void
Hordes::EndHordes()
{
Hordes::Stop();
LogAppendMsg ("************* Gremlin Horde ended at Gremlin #%ld", gCurrentGremlin);
LogDump();
LogClear();
if (!InSingleGremlinMode())
{
Platform::GCW_Close();
regs.spcflags |= SPCFLAG_LOAD_ROOT_STATE;
}
}
/***********************************************************************
*
* FUNCTION: Hordes::ProposeNextGremlin
*
* DESCRIPTION: Proposes the NEXT Gremlin # and corresponding search
* depth, FROM the state of the Hordes run specified by the
* input paramaters
*
* PARAMETERS: outNextGremlin - passes back suggested next Gremlin
* outNextDepth - passes back next depth
* inFromGremlin - "current" Gremlin
* inFromGremlin - "current" depth
*
* RETURNED: none
*
***********************************************************************/
void
Hordes::ProposeNextGremlin(long& outNextGremlin, long& outNextDepth,
long inFromGremlin, long inFromDepth)
{
outNextGremlin = inFromGremlin + 1;
outNextDepth = inFromDepth;
if (outNextGremlin == gGremlinStopNumber + 1)
{
outNextGremlin = gGremlinStartNumber;
++outNextDepth;
}
}
/***********************************************************************
*
* FUNCTION: Hordes::StartGremlinFromLoadedRootState
*
* DESCRIPTION: After the CPU loads the root state during an off-cycle,
* it calls this to indicate that Hordes is meant to start
* the current Gremlin, and that the Emulator state is ready
* for this.
*
* PARAMETERS: none
*
* RETURNED: none
*
***********************************************************************/
void
Hordes::StartGremlinFromLoadedRootState()
{
GremlinInfo gremInfo;
gremInfo.fNumber = gCurrentGremlin;
gremInfo.fSaveFrequency = gGremlinSaveFrequency;
gremInfo.fSteps = ( (gMaxDepth == -1) ? gSwitchDepth : min(gSwitchDepth, gMaxDepth) );
gremInfo.fAppList = gGremlinAppList;
gTheGremlin.New(gremInfo);
LogAppendMsg("New Gremlin #%ld started from root state to %ld events",
gCurrentGremlin, min(gSwitchDepth, gMaxDepth));
}
/***********************************************************************
*
* FUNCTION: Hordes::StartGremlinFromLoadedSuspendedState
*
* DESCRIPTION: After the CPU loads the suspended state during an off-cycle,
* it calls this to indicate that Hordes is meant to resume
* the current Gremlin, and that the Emulator state is ready
* for this.
*
* PARAMETERS: none
*
* RETURNED: none
*
***********************************************************************/
void
Hordes::StartGremlinFromLoadedSuspendedState()
{
// We reset the Gremlin to go until the next occurence of the
// depth-bound, or until gMaxDepth, whichever occurs first.
long newUntil =
min( (gSwitchDepth * (gCurrentDepth + 1)), (gMaxDepth) );
gTheGremlin.SetUntil( newUntil );
LogAppendMsg("Resuming Gremlin #%ld to #%ld events",
gCurrentGremlin, newUntil);
Hordes::TurnOn(true);
}
/***********************************************************************
*
* FUNCTION: Hordes::NextGremlin
*
* DESCRIPTION: Selects and runs the next Gremlin in the Horde, if there
* are unfinished Gremlins left. Otherwise, just loads
* the pre-Horde state and stops.
*
* PARAMETERS: none
*
* RETURNED: none
*
***********************************************************************/
void
Hordes::NextGremlin()
{
Hordes::Stop();
Hordes::SaveSearchProgress();
// Find the next Gremlin to run.
long nextGremlin, nextDepth;
// Keep looking until we find a Gremlin in the range which has
// not halted in error.
Hordes::ProposeNextGremlin(nextGremlin, nextDepth, gCurrentGremlin, gCurrentDepth);
while (gGremlinHaltedInError[nextGremlin])
{
// All Gremlins halted in error when we are back at the current
// Gremlin at the next depth. (We looped around without finding
// the next Gremlin that didn't halt in error).
if (nextGremlin == gCurrentGremlin && nextDepth >= gCurrentDepth + 1)
{
Hordes::EndHordes();
return;
}
Hordes::ProposeNextGremlin(nextGremlin, nextDepth, nextGremlin, nextDepth);
}
// Update our current location in the Gremlin search tree.
gCurrentGremlin = nextGremlin;
gCurrentDepth = nextDepth;
// All the Gremlins have reached gMaxDepth when the depth exceeds the
// depth necessary to reach gMaxDepth. Special case for
// gMaxDepth = forever.
if ( gMaxDepth != -1 &&
( (gCurrentDepth > gMaxDepth / gSwitchDepth) ||
( (gCurrentDepth == gMaxDepth / gSwitchDepth) && (gMaxDepth % gSwitchDepth == 0) ) ) )
{
Hordes::EndHordes();
return;
}
// If the current depth is 0, we start at the root state.
if (gCurrentDepth == 0)
regs.spcflags |= SPCFLAG_NEXT_GREMLIN_FROM_ROOT_STATE;
// Otherwise, we load the suspended state, which is where we begin to
// resume the Gremlin
else
regs.spcflags |= SPCFLAG_NEXT_GREMLIN_FROM_SUSPENDED_STATE;
}
/***********************************************************************
*
* FUNCTION: Hordes::ErrorEncountered
*
* DESCRIPTION: Called when an error condition has been encountered.
* This function saves the current state and starts in
* motion the machinery to start the next Gremlin in the
* Horde.
*
* PARAMETERS: none
*
* RETURNED: none
*
***********************************************************************/
void
Hordes::ErrorEncountered()
{
long errorGremlin = Hordes::GremlinNumber();
long errorEvent = Hordes::EventCounter() - 1;
// Reset the pc as it existed before the current opcode was
// executed. Otherwise, if we try to reload the state that
// ErrorEncountered saves, the PC will point 2-byte past the
// opcode, which probably contains opcode data.
m68k_setpc (gInstructionStart);
Hordes::AutoSaveState();
LogAppendMsg ("=== ERROR: Gremlin #%ld terminated in error at event #%ld", gCurrentGremlin, errorEvent);
LogDump();
if (!InSingleGremlinMode())
{
gGremlinHaltedInError[errorGremlin] = true;
Hordes::NextGremlin();
}
}
/***********************************************************************
*
* FUNCTION: Hordes::DoDialog
*
* DESCRIPTION: Called when an error message needs to be displayed,
* either as a result of a hardware exception, and error
* condition detected by Poser, or the Palm application
* calling SysFatalAlert. If appropriate, log the error
* message and tell the caller how to proceed
*
* PARAMETERS: msg - the error message.
*
* RETURNED: TRUE if the caller should understand that Poser is in
* a relatively automated Gremlins mode. Specifically,
* this means that we are currently running a range of
* Gremlins. FALSE if Gremlins is off, or is in single
* Gremlin mode.
*
***********************************************************************/
Bool
Hordes::DoDialog(const string& msg)
{
if (IsOn ())
{
unsigned long currentGremlin = Hordes::GremlinNumber();
unsigned long currentStep = Hordes::EventCounter();
LogAppendMsg ("=== ERROR: Gremlin #%lu Event %lu", currentGremlin, currentStep - 1);
LogAppendMsg ("=== ERROR: ********************************************************************************");
LogAppendMsg ("=== ERROR: %s", msg.c_str ());
LogAppendMsg ("=== ERROR: ********************************************************************************");
LogDump ();
return !InSingleGremlinMode();
}
return false;
}
/***********************************************************************
*
* FUNCTION: Hordes::StopEventReached
*
* DESCRIPTION: Message to Hordes indicating that a Gremlin has
* completed its last event. Saves a suspended state if
* we intend to resume this Gremlin in the future.
*
* PARAMETERS: none
*
* RETURNED: none
*
***********************************************************************/
void
Hordes::StopEventReached()
{
long gremlinNumber = Hordes::GremlinNumber();
long stopEventNumber = Hordes::EventLimit();
LogAppendMsg("Gremlin #%ld finished successfully to event #%ld",
gremlinNumber, stopEventNumber);
if (stopEventNumber == gMaxDepth)
{
// LogAppendMsg("********************************************************************************");
LogAppendMsg("************* Gremlin Gremlin #%ld successfully completed", gremlinNumber);
// LogAppendMsg("********************************************************************************");
}
LogDump();
Hordes::NextGremlin();
}
/***********************************************************************
*
* FUNCTION: Hordes::Step
*
* DESCRIPTION: "Steps" the currently running Gremlin.
*
* PARAMETERS: none
*
* RETURNED: none
*
***********************************************************************/
void
Hordes::Step()
{
if (!gIsOn)
{
TurnOn(true);
gTheGremlin.Step();
gEmuPrefs->UseLoggingOptions (kGremlinLogging);
// Make sure the app's awake. Normally, we post events on a patch to
// SysEvGroupWait. However, if the Palm device is already waiting,
// then that trap will never get called. By calling EvtWakeup now,
// we'll wake up the Palm device from its nap.
Errors::ThrowIfPalmError (EvtWakeup ());
}
}
/***********************************************************************
*
* FUNCTION: Hordes::Resume
*
* DESCRIPTION: Resumes the currently suspended Gremlin.
*
* PARAMETERS: none
*
* RETURNED: none
*
***********************************************************************/
void
Hordes::Resume()
{
if (!Hordes::IsOn())
{
Hordes::TurnOn(true);
gStartTime = Platform::GetMilliseconds() - (gStopTime - gStartTime);
gTheGremlin.Resume();
}
}
/***********************************************************************
*
* FUNCTION: Hordes::Stop
*
* DESCRIPTION: Suspends the currently running Gremlin.
*
* PARAMETERS: none
*
* RETURNED: none
*
***********************************************************************/
void
Hordes::Stop()
{
gStopTime = Platform::GetMilliseconds();
StubAppGremlinsOff();
gTheGremlin.Stop();
}
/***********************************************************************
*
* FUNCTION: Hordes::PostLoad
*
* DESCRIPTION: Initializes a load that has taken place outside the
* control of the Hordes subsystem. For example, if the user
* has opened a session file manually. This is to set the
* Hordes state to play the Gremlin in the file as a "horde
* of one."
*
* PARAMETERS: f - SessionFile to load from
*
* RETURNED: none
*
***********************************************************************/
void
Hordes::PostLoad()
{
// We can't just call NewGremlin with the GremlinInfo because
// gTheGremlin.Load() has already restored the state of the Gremlin,
// so we should not call gTheGremlin.New() on it.
Preference<GremlinInfo> pref (kPrefKeyGremlinInfo);
GremlinInfo info = *pref;
gGremlinStartNumber = info.fNumber;
gGremlinStopNumber = info.fNumber;
gCurrentGremlin = info.fNumber;
gSwitchDepth = info.fSteps;
gMaxDepth = info.fSteps;
gGremlinSaveFrequency = info.fSaveFrequency;
gGremlinAppList = info.fAppList;
gCurrentDepth = 0;
gStartTime = gTheGremlin.GetStartTime();
gStopTime = gTheGremlin.GetStopTime();
if (Hordes::IsOn())
{
Platform::UseNewAutoSaveDirectory ();
regs.spcflags |= SPCFLAG_SAVE_ROOT_STATE;
}
}
/***********************************************************************
*
* FUNCTION: Hordes::PostFakeEvent
*
* DESCRIPTION: Posts a fake event through the currently running Gremlin.
*
* PARAMETERS: none
*
* RETURNED: TRUE if a key or point was enqueued, FALSE otherwise.
*
***********************************************************************/
Bool
Hordes::PostFakeEvent()
{
// check to see if the Gremlin has produced its max # of "events."
if (Hordes::EventCounter() > Hordes::EventLimit())
{
Hordes::StopEventReached();
return false;
}
Bool result = gTheGremlin.GetFakeEvent();
Hordes::BumpCounter();
return result;
}
/***********************************************************************
*
* FUNCTION: Hordes::PostFakePenEvent
*
* DESCRIPTION: Posts a phony pen movement to through the currently
* running Gremlin
*
* PARAMETERS: none
*
* RETURNED: none
*
***********************************************************************/
void
Hordes::PostFakePenEvent()
{
Hordes::BumpCounter();
gTheGremlin.GetPenMovement();
}
/***********************************************************************
*
* FUNCTION: Hordes::PostFakePenEvent
*
* DESCRIPTION: Send a char to the Emulator if any are pending for the
* currently running Gremlin
*
* PARAMETERS: none
*
* RETURNED: none
*
***********************************************************************/
Bool
Hordes::SendCharsToType()
{
return gTheGremlin.SendCharsToType();
}
/***********************************************************************
*
* FUNCTION: Hordes::ElapsedMilliseconds
*
* DESCRIPTION: Returns the elapsed time of the Horde
*
* PARAMETERS: none
*
* RETURNED: none
*
***********************************************************************/
uae_u32
Hordes::ElapsedMilliseconds()
{
if (gIsOn)
return Platform::GetMilliseconds () - gStartTime;
return gStopTime - gStartTime;
}
/***********************************************************************
*
* FUNCTION: Hordes::BumpCounter
*
* DESCRIPTION: Bumps event counter of the currently running Gremlin
*
* PARAMETERS: none
*
* RETURNED: none
*
***********************************************************************/
void
Hordes::BumpCounter()
{
gTheGremlin.BumpCounter();
if (gGremlinSaveFrequency != 0 &&
(Hordes::EventCounter() % gGremlinSaveFrequency) == 0)
{
regs.spcflags |= SPCFLAG_SAVE_STATE;
}
if (Hordes::EventLimit() != -1 &&
Hordes::EventLimit() != 0 &&
Hordes::EventLimit() == Hordes::EventCounter())
{
regs.spcflags |= SPCFLAG_SAVE_SUSPENDED_STATE;
}
}
/***********************************************************************
*
* FUNCTION: Hordes::CanSwitchToApp
*
* DESCRIPTION: Returns whether the Horde can switch to the given Palm
* app
*
* PARAMETERS: cardNo \ Palm application info
* dbID /
*
* RETURNED: TRUE if the designated Palm app can be run by the Horde
* FALSE otherwise
*
***********************************************************************/
Bool
Hordes::CanSwitchToApp(UInt cardNo, LocalID dbID)
{
if (gGremlinAppList.size () == 0)
return true;
DatabaseInfoList::const_iterator iter = gGremlinAppList.begin ();
while (iter != gGremlinAppList.end ())
{
DatabaseInfo dbInfo = *iter++;
if (dbInfo.cardNo == cardNo && dbInfo.dbID == dbID)
return true;
}
return false;
}
/***********************************************************************
*
* FUNCTION: Hordes::SetGremlinsHome
*
* DESCRIPTION: Indicates the directory in which the user would like
* his Horde files to collect.
*
* PARAMETERS: gremlinsHome - the name of the directory
*
* RETURNED: Nothing.
*
***********************************************************************/
void
Hordes::SetGremlinsHome(const string& gremlinsHome)
{
gHomeForHordesFiles = gremlinsHome;
}
/***********************************************************************
*
* FUNCTION: Hordes::SetGremlinsHomeToDefault
*
* DESCRIPTION: Indicates that the user would like his Horde files to
* collect in the default location.
*
* PARAMETERS: None.
*
* RETURNED: Nothing.
*
***********************************************************************/
void
Hordes::SetGremlinsHomeToDefault()
{
gHomeForHordesFiles = "";
}
/***********************************************************************
*
* FUNCTION: Hordes::GetGremlinsHome
*
* DESCRIPTION: Returns the directory that the user would like to house
* his Horde state files.
*
* PARAMETERS: None.
*
* RETURNED: TRUE if gHomeForHordesFiles is defined;
* FALSE otherwise (use default).
*
***********************************************************************/
Bool
Hordes::GetGremlinsHome(string& outPath)
{
// If we don't have anything, default to Poser home.
outPath = gHomeForHordesFiles;
return (gHomeForHordesFiles != "");
}
/***********************************************************************
*
* FUNCTION: Hordes::AutoSaveState
*
* DESCRIPTION: Creates a file reference to where the auto-saved state
* should be saved. Then calls a platform-specific
* routine to do the actual saving.
*
* PARAMETERS: None.
*
* RETURNED: Nothing.
*
***********************************************************************/
void
Hordes::AutoSaveState (void)
{
char fileName[32];
uae_u32 number = Hordes::GremlinNumber();
uae_u32 counter = Hordes::EventCounter();
// Please note the format codes in the constant definition:
// first argument = Gremlin number.
// second argument = Gremlin events elapsed.
sprintf (fileName, kStrAutoSaveFilename, number, counter);
FileReference fileRef = Platform::CreateReferenceInGremlinStatePath (fileName);
Platform::AutoSaveState (fileRef);
}
/***********************************************************************
*
* FUNCTION: Hordes::SaveRootState
*
* DESCRIPTION: Creates a file reference to where the state
* should be saved. Then calls a platform-specific
* routine to do the actual saving.
*
* PARAMETERS: None.
*
* RETURNED: Nothing.
*
***********************************************************************/
void
Hordes::SaveRootState (void)
{
FileReference fileRef =
Platform::CreateReferenceInGremlinStatePath (kStrRootStateFilename);
Bool hordesWasOn = Hordes::IsOn();
if (hordesWasOn)
Hordes::TurnOn(false);
Platform::AutoSaveState (fileRef);
Hordes::TurnOn(hordesWasOn);
}
/***********************************************************************
*
* FUNCTION: Hordes::LoadState
*
* DESCRIPTION: Does the work of loading a state while Hordes is running.
*
* PARAMETERS: None.
*
* RETURNED: Nothing.
*
***********************************************************************/
ErrCode
Hordes::LoadState(const FileReference& ref)
{
ErrCode returnedErrCode = errNone;
Emulator::Dispose();
try
{
Emulator::Load (ref, false, false, false);
}
catch (ErrCode errCode)
{
Hordes::TurnOn(false);
Errors::SetParameter ("%filename", ref.GetFileName ());
Errors::ReportIfError (kStr_CmdOpen, errCode, 0, true);
returnedErrCode = errCode;
}
return returnedErrCode;
}
/***********************************************************************
*
* FUNCTION: Hordes::LoadRootState
*
* DESCRIPTION: Creates a file reference to where the root state
* should be loaded. Then calls a
* routine to do the actual loading.
*
* PARAMETERS: None.
*
* RETURNED: Nothing.
*
***********************************************************************/
ErrCode
Hordes::LoadRootState (void)
{
FileReference fileRef =
Platform::CreateReferenceInGremlinStatePath (kStrRootStateFilename);
return Hordes::LoadState(fileRef);
}
/***********************************************************************
*
* FUNCTION: Hordes::SaveSuspendedState
*
* DESCRIPTION: Creates a file reference to where the suspended state
* should be saved. Then calls a platform-specific
* routine to do the actual saving.
*
* PARAMETERS: None.
*
* RETURNED: Nothing.
*
***********************************************************************/
void
Hordes::SaveSuspendedState (void)
{
char fileName[32];
uae_u32 number = Hordes::GremlinNumber();
// Please note the format codes in the constant definition:
// argument = Gremlin number.
sprintf (fileName, kStrSuspendedStateFilename, number);
FileReference fileRef = Platform::CreateReferenceInGremlinStatePath (fileName);
Platform::AutoSaveState (fileRef);
}
/***********************************************************************
*
* FUNCTION: Hordes::LoadSuspendedState
*
* DESCRIPTION: Creates a file reference to where the suspended state
* should be loaded. Then calls a routine to do the actual
* loading.
*
* PARAMETERS: None.
*
* RETURNED: Nothing.
*
***********************************************************************/
ErrCode
Hordes::LoadSuspendedState (void)
{
char fileName[32];
uae_u32 number = Hordes::GremlinNumber();
// Please note the format codes in the constant definition:
// argument = Gremlin number.
sprintf (fileName, kStrSuspendedStateFilename, number);
FileReference fileRef = Platform::CreateReferenceInGremlinStatePath (fileName);
return Hordes::LoadState(fileRef);
}
/***********************************************************************
*
* FUNCTION: Hordes::StartLog
*
* DESCRIPTION: Starts Hordes logging
*
* PARAMETERS: none
*
* RETURNED: none
*
***********************************************************************/
void
Hordes::StartLog()
{
LogClear();
LogStartNew();
LogAppendMsg("********************************************************************************");
LogAppendMsg("************* Gremlin Hordes started");
LogAppendMsg("********************************************************************************");
LogAppendMsg("Running Gremlins %ld to %ld", gGremlinStartNumber, gGremlinStopNumber);
if (gSwitchDepth != -1)
LogAppendMsg("Will run each Gremlin %ld events at a time until all Gremlins have terminated in error", gSwitchDepth);
else
LogAppendMsg("Will run each Gremlin until all Gremlins have terminated in error", gSwitchDepth);
if (gMaxDepth != -1)
LogAppendMsg("or have reached a maximum of %ld events", gMaxDepth);
LogAppendMsg("********************************************************************************");
LogDump();
}
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