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/* -*- mode: C++; tab-width: 4 -*- */
/* ================================================================================== */
/* Copyright (c) 1998-1999 3Com Corporation or its subsidiaries. All rights reserved. */
/* ================================================================================== */
#include "EmulatorCommon.h"
#include "StreamHandle.h"
#include "ErrorHandling.h" // this->Throw
#include "Platform_Files.h" // FileReference
// ===========================================================================
// StreamHandle
//
// A StreamHandle is an abstract handle to streams of data.
//
// ===========================================================================
/***********************************************************************
*
* FUNCTION: StreamHandle()
*
* DESCRIPTION: StreamHandle constructor.
*
* PARAMETERS: None
*
* RETURNED: Nothing
*
***********************************************************************/
StreamHandle::StreamHandle (void)
{
}
/***********************************************************************
*
* FUNCTION: ~StreamHandle()
*
* DESCRIPTION: StreamHandle destructor.
*
* PARAMETERS: None
*
* RETURNED: Nothing
*
***********************************************************************/
StreamHandle::~StreamHandle (void)
{
}
/***********************************************************************
*
* FUNCTION: Throw()
*
* DESCRIPTION: StreamHandle exception thrower. StreamHandle methods will
* call this to throw exceptions.
*
* PARAMETERS: err - error code.
*
* RETURNED: Nothing
*
***********************************************************************/
void
StreamHandle::Throw (ErrCode err)
{
Errors::Throw (err);
}
/***********************************************************************
*
* FUNCTION: Write
*
* DESCRIPTION: Writing to a StreamHandle DOES NOTHING.
*
* PARAMETERS: length - number of bytes to write
* buffer - location of buffer to read out of
*
* RETURNED: Nothing
*
***********************************************************************/
void
StreamHandle::Write (uae_s32 length, const void* buffer)
{
UNUSED_PARAM (length);
UNUSED_PARAM (buffer);
}
/***********************************************************************
*
* FUNCTION: GetFileRef()
*
* DESCRIPTION: All StreamHandles support getting the underlying file
* reference, but not all StreamHandles use files. So by
* by default a StreamHandle will pass back an empty
* FileReference and return false.
*
* PARAMETERS: f - FileReference to be passed back.
*
* RETURNED: TRUE if a file reference was returned.
* FALSE otherwise.
*
***********************************************************************/
Bool
StreamHandle::GetFileRef (FileReference& f)
{
// pass back a default (empty) FileReference
FileReference r;
f = r;
return false;
}
// ===========================================================================
// BufferHandle
//
// A BufferHandle is a specialization of a StreamHandle which handles
// streams in memory buffers. The BufferHandle does not "own" the memory
// that is passed to it, because this memory can be (and typically is) a
// read-only resource. Therefore, if the memory you pass to the
// BufferHandle needs to be freed, it is your responsibility to do that.
//
// ===========================================================================
/***********************************************************************
*
* FUNCTION: BufferHandle()
*
* DESCRIPTION: BufferHandle constructor.
*
* PARAMETERS: pData - pointer to the start of the buffer
* iSize - size of the buffer
*
* RETURNED: Nothing
*
***********************************************************************/
BufferHandle::BufferHandle (void* data, uae_s32 size)
{
fData = (char*) data;
fSize = size;
fPos = 0;
}
/***********************************************************************
*
* FUNCTION: ~BufferHandle
*
* DESCRIPTION: BufferHandle destructor. Does not free the memory that
* handle represents.
*
* PARAMETERS: None.
*
* RETURNED: Nothing
*
***********************************************************************/
BufferHandle::~BufferHandle (void)
{
}
/***********************************************************************
*
* FUNCTION: SetPos
*
* DESCRIPTION: Sets the "cursor" position in the buffer, where the next
* read will begin.
*
* PARAMETERS: offset - change in cursor position (signed)
* seekMode - pass in {kSeekSet, kSeekCur, kSeekEnd}
* representing where to begin the offset
* (front, current position, end)
*
* RETURNED: Nothing
*
***********************************************************************/
void
BufferHandle::SetPos (uae_s32 offset, SeekMode seekMode)
{
// used signed value to detect mishaps
uae_s32 pos = fPos;
if (seekMode == kSeekSet)
{
pos = offset;
}
else if (seekMode == kSeekEnd)
{
pos = fSize - 1 + offset;
}
else
{
pos += offset;
}
// Note that as with files, it is not an error to set the position
// past the end of the buffer--only before it. Memory buffers cannot
// be written to, and our code to read from it will automatically
// ignore reads past the end of the file, so we are safe.
if (pos < 0)
{
// this->Throw (paramErr);
assert (false); // We don't have any cross-platform value to throw
// here, so let's just assert.
}
fPos = pos;
}
/***********************************************************************
*
* FUNCTION: Read
*
* DESCRIPTION: Reads a specified number of characters from this buffer
* object into a specified memory buffer. Will only read up
* to the end of this buffer object, or the length specified,
* whichever is smaller.
*
* PARAMETERS: length - number of bytes to read
* buffer - location of buffer to read into
*
* RETURNED: Nothing
*
***********************************************************************/
void
BufferHandle::Read (uae_s32 length, void* buffer)
{
uae_s32 copyLength = min (length, (fSize - fPos));
if (copyLength > 0)
{
memcpy (buffer, fData + fPos, copyLength);
fPos += copyLength;
}
}
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