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/* -*- mode: C++; tab-width: 4 -*- */
/* ================================================================================== */
/* Copyright (c) 1998-1999 3Com Corporation or its subsidiaries. All rights reserved. */
/* ================================================================================== */
#include "EmulatorCommon.h"
#include "fltk_LcdWindow.h"
#include <FL/Fl.H>
#include <FL/fl_draw.H>
#include <FL/Fl_Box.H>
#include <FL/Fl_Image.H>
#include <FL/Fl_Window.H>
#include <FL/math.h>
#include "CPU_MT.h" // CPUStopper
#include "CPU_REG.h" // Screen::InvalidateAll, Hardware::PenEvent, etc.
#include "fltk_MainWindow.h"
#include "JPEGGlue.h" // JpegToDib
#include "PreferenceMgr.h"
#include "Skins.h"
#include "SocketMessaging.h" // CSocket::IdleAll
const float REDRAW_FREQ = .1; // = 10x / second
Bool gNeedWindowReset;
Bool gNeedWindowInvalidate;
// Add some more constants, naming the same way FLTK
// names some key constants. These values may be
// specific to certain operating systems; I don't know.
// They were determined empirically by pressing keys
// and seeing what showed up in handle().
const int FL_F1 = 65470;
const int FL_F2 = 65471;
const int FL_F3 = 65472;
const int FL_F4 = 65473;
const int FL_F9 = 65478;
const int FL_F10 = 65479;
const int FL_PageUp = 65365;
const int FL_PageDown = 65366;
const int FL_LeftArrow = 65361;
const int FL_RightArrow = 65363;
const int FL_UpArrow = 65362;
const int FL_DownArrow = 65364;
// -----------------------------------------------------------------------------
// file static methods
// -----------------------------------------------------------------------------
struct RGBQUAD
{
uae_u8 rgbBlue;
uae_u8 rgbGreen;
uae_u8 rgbRed;
uae_u8 rgbReserved;
};
struct BITMAPINFOHEADER
{
uae_u32 biSize;
uae_s32 biWidth;
uae_s32 biHeight;
uae_u16 biPlanes;
uae_u16 biBitCount;
uae_u32 biCompression;
uae_u32 biSizeImage;
uae_s32 biXPelsPerMeter;
uae_s32 biYPelsPerMeter;
uae_u32 biClrUsed;
uae_u32 biClrImportant;
};
struct BITMAPINFO
{
BITMAPINFOHEADER bmiHeader;
RGBQUAD bmiColors[1];
};
// -----------------------------------------------------------------------------
// Fl_Image helper class
// -----------------------------------------------------------------------------
// An Fl_Image subclass which owns dynamicly allocated image data
class Dynamic_Image : public Fl_Image
{
public:
Dynamic_Image(const void* data, int width, int height, int rowBytes) :
Fl_Image ((const uchar*) data, width, height, 3, rowBytes),
_data (data),
_width (width),
_height (height)
{
}
virtual ~Dynamic_Image(void)
{
Platform::DisposeMemory (_data);
}
virtual void measure (int& w, int& h);
private:
const void* _data;
int _width;
int _height;
};
void Dynamic_Image::measure (int& w, int& h)
{
w = _width;
h = _height;
}
// -----------------------------------------------------------------------------
// handle periodic tasks:
// redraw the LCD every REDRAW_FREQ seconds
// check for pending data on the debug socket
static void handlePeriodic (void* data)
{
LCD_window* lcd = (LCD_window*) data;
if (lcd != NULL)
{
Document* doc = lcd->getDocument();
if (doc != NULL)
{
CSocket::IdleAll ();
}
if (gNeedWindowReset)
{
gNeedWindowReset = false;
gNeedWindowInvalidate = false;
lcd->ResetSkin();
}
if (gNeedWindowInvalidate)
{
gNeedWindowInvalidate = false;
lcd->damageLcdArea ();
}
if (lcd->isOn())
{
lcd->damageLcdArea ();
}
}
Fl::add_timeout (REDRAW_FREQ, handlePeriodic, lcd);
}
/***********************************************************************
*
* FUNCTION: PrvPrefsChanged
*
* DESCRIPTION: If any preference relevent to our display has changed,
* set a flag remembering it. We'll respond to that flag
* later in some idle-time function. We don't respond
* to it now in case several preferences change all at
* once; we don't want to respond to each one individually.
*
* PARAMETERS: key - the key of the preference that changed.
*
* RETURNED: Nothing
*
***********************************************************************/
static void PrvPrefsChanged (PrefKeyType key)
{
if ((strcmp (key, kPrefKeyScale) == 0) || (strcmp (key, kPrefKeySkins) == 0))
{
gNeedWindowReset = true;
}
else if (strcmp (key, kPrefKeyBackgroundColor) == 0)
{
gNeedWindowInvalidate = true;
}
}
// -----------------------------------------------------------------------------
// constructor / destructor
// -----------------------------------------------------------------------------
LCD_window::LCD_window (MainWindow* parent) :
Fl_Double_Window (0, 0, 600, 600, ""),
_case (NULL),
_buffer (NULL),
_penTracking (false),
_currentButton (kElement_None),
_parent (parent),
_doc (NULL),
_lcdOn (true)
{
resetToDefault();
initialize();
Fl::add_timeout (REDRAW_FREQ, handlePeriodic, this);
gPrefs->AddNotification (PrvPrefsChanged, kPrefKeySkins);
gPrefs->AddNotification (PrvPrefsChanged, kPrefKeyScale);
gPrefs->AddNotification (PrvPrefsChanged, kPrefKeyBackgroundColor);
}
LCD_window::~LCD_window (void)
{
// No longer need notification.
gPrefs->RemoveNotification (PrvPrefsChanged);
delete _buffer;
}
// -----------------------------------------------------------------------------
// public methods
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// Fl_Double_Window overrides
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// Handle the GUI event. This routine translates the FLTK GUI events into
// the corresponding emulator actions.
int LCD_window::handle (int event)
{
PointType where = {Fl::event_x(), Fl::event_y()};
SkinElementType what = ::SkinTestPoint (where);
switch (event)
{
case FL_PUSH:
case FL_DRAG:
if (Fl::event_button () == 3)
{
_parent->popupMenu ();
return 1;
}
if (_doc != NULL)
{
if (_penTracking)
{
PointType whereLCD = ::SkinWindowToTouchscreen (where);
_doc->pen (true, whereLCD.x, whereLCD.y);
}
else if (_currentButton != kElement_None)
{
// Nothing to do...
}
else
{
if (what == kElement_Touchscreen)
{
PointType whereLCD = ::SkinWindowToTouchscreen (where);
_doc->pen (true, whereLCD.x, whereLCD.y);
_penTracking = true;
}
else
{
_doc->button (true, what);
_currentButton = what;
}
}
}
return 1;
case FL_RELEASE:
if (_doc != NULL)
{
if (_penTracking)
{
PointType whereLCD = ::SkinWindowToTouchscreen (where);
_doc->pen (false, whereLCD.x, whereLCD.y);
_penTracking = false;
}
else if (_currentButton != kElement_None)
{
_doc->button (false, _currentButton);
_currentButton = kElement_None;
}
}
return 1;
case FL_FOCUS:
// always accept the focus
return 1;
case FL_KEYBOARD:
if (Fl::event_state (FL_ALT|FL_META))
{
// reserved for shortcuts
return 0;
}
if (_doc != NULL)
{
int c = Fl::event_key();
// handle printable characters
if (strlen (Fl::event_text()) > 0)
{
_doc->putkey (Fl::event_text()[0]);
return 1;
}
// handle all other characters
SkinElementType whichButton = kElement_None;
int whichKey = 0;
switch (c)
{
case FL_Enter:
case FL_KP_Enter:
whichKey = '\n';
break;
case FL_F1:
whichButton = kElement_App1Button;
break;
case FL_F2:
whichButton = kElement_App2Button;
break;
case FL_F3:
whichButton = kElement_App3Button;
break;
case FL_F4:
whichButton = kElement_App4Button;
break;
case FL_F9:
whichButton = kElement_PowerButton;
break;
case FL_F10:
_parent->popupMenu();
return 1;
case FL_PageUp:
whichButton=kElement_UpButton;
break;
case FL_PageDown:
whichButton=kElement_DownButton;
break;
case FL_LeftArrow:
whichKey = leftArrowChr;
break;
case FL_RightArrow:
whichKey = rightArrowChr;
break;
case FL_UpArrow:
whichKey = upArrowChr;
break;
case FL_DownArrow:
whichKey = downArrowChr;
break;
default:
return 0;
}
if (whichButton != kElement_None)
{
_doc->button (true, whichButton);
_doc->button (false, whichButton);
}
if (whichKey != 0)
{
_doc->putkey (whichKey);
}
}
return 1;
default:
return Fl_Double_Window::handle (event);
}
}
// -----------------------------------------------------------------------------
// draw the case and the inner LCD screen
void LCD_window::draw()
{
// redraw everything if anything other than just the lcd damage bit is on
bool drawAll = (damage() & ~LCD_DAMAGE_BIT) != 0;
fl_color (FL_WHITE);
if (drawAll)
{
_case->draw (0,0);
}
// only draw the LCD if we have a document & the LCD is on
if (_lcdOn && (_doc != NULL))
{
CPUStopper stopper (kStopOnADime);
if (!stopper.Stopped())
return;
if (updateBuffer (drawAll))
{
RectangleType lcdRect = ::SkinGetElementRect (kElement_LCD);
int x = lcdRect.topLeft.x;
int y = lcdRect.topLeft.y;
int w = lcdRect.extent.x;
int h = lcdRect.extent.y;
fl_draw_image (_buffer, x, y, w, h);
}
}
}
// -----------------------------------------------------------------------------
// turn the lcd off or on
void LCD_window::setOn( bool on )
{
if (!_lcdOn && on)
{
// turn on lcd
initialize();
_lcdOn = true;
Fl::add_timeout (REDRAW_FREQ, handlePeriodic, this);
redraw();
}
else if (_lcdOn && !on)
{
// turn lcd off
_lcdOn = false;
delete _buffer;
_buffer = NULL;
redraw();
}
}
// -----------------------------------------------------------------------------
// reset configurable parameters to default values. called during construction.
void LCD_window::resetToDefault()
{
_currentButton = kElement_None;
_penTracking = false;
this->ResetSkin ();
}
// -----------------------------------------------------------------------------
// initialize data & presentation. called during construction and when
// the display is toggled on.
void LCD_window::initialize()
{
delete _buffer;
_buffer = NULL;
RectangleType bounds = ::SkinGetElementRect(kElement_LCD);
bounds = ::SkinScaleUp (bounds);
_buffer = new unsigned char [bounds.extent.x * bounds.extent.y * 3];
}
// -----------------------------------------------------------------------------
// load the graphics for the case.
void LCD_window::ResetSkin (void)
{
// Initialize the Skin engine with the preference settings.
::SkinSetSkin ();
delete _case;
_case = NULL;
const void* jpegData;
long jpegLength;
::SkinGetImageAsJPEG (jpegData, jpegLength);
const void* bmpData;
int width;
int height;
int rowBytes;
this->ConvertJpegToBmp (jpegData, jpegLength, bmpData, width, height, rowBytes);
_case = new Dynamic_Image (bmpData, width, height, rowBytes);
::SkinDoneWithImage (jpegData);
// resize this window to the size of the surrounding case
int w, h;
_case->measure (w, h);
int was_visible = _parent->visible();
if (was_visible)
_parent->hide ();
this->initialize();
this->size (w, h);
_parent->size (w, h);
if (was_visible)
_parent->show();
}
// -----------------------------------------------------------------------------
// invalidate the entire lcd area.
void LCD_window::damageLcdArea ()
{
RectangleType bounds = ::SkinGetElementRect (kElement_LCD);
this->damage (LCD_DAMAGE_BIT,
bounds.topLeft.x, bounds.topLeft.y,
bounds.extent.x, bounds.extent.y);
}
// -----------------------------------------------------------------------------
// private methods
// -----------------------------------------------------------------------------
static int PrvGetNumColors (const BITMAPINFO* dib)
{
int numColors;
UInt16 biBitCount = dib->bmiHeader.biBitCount;
UInt32 biClrUsed = dib->bmiHeader.biClrUsed;
if (biBitCount <= 8)
numColors = (1 << biBitCount);
else
numColors = 0; // No palette needed for 24 BPP DIB
if (biClrUsed > 0)
numColors = biClrUsed; // Use biClrUsed
return numColors;
}
static uae_u8* PrvGetBits (const BITMAPINFO* dib)
{
UInt32 biSize = dib->bmiHeader.biSize;
return ((uae_u8*) dib) + biSize + ::PrvGetNumColors (dib) * sizeof(RGBQUAD);
}
static long PrvGetRowBytes (int biWidth, int biBitCount)
{
return ((biWidth * biBitCount + 31) & ~31) / 8;
}
void LCD_window::ConvertJpegToBmp (const void* jpegData,
long jpegLength,
const void*& bmpData,
int& width,
int& height,
int& rowBytes)
{
BITMAPINFO* bmp = (BITMAPINFO*) ::JpegToDib (jpegData, jpegLength);
#if !BYTESWAP
Byteswap (bmp->bmiHeader.biWidth);
Byteswap (bmp->bmiHeader.biHeight);
Byteswap (bmp->bmiHeader.biBitCount);
Byteswap (bmp->bmiHeader.biSize);
Byteswap (bmp->bmiHeader.biClrUsed);
#endif
width = bmp->bmiHeader.biWidth;
height = bmp->bmiHeader.biHeight;
rowBytes = ::PrvGetRowBytes (width, bmp->bmiHeader.biBitCount);
bmpData = (const void*) Platform::AllocateMemory (height * rowBytes);
char* src = (char*) ::PrvGetBits (bmp);
char* dest = (char*) bmpData;
for (int yy = 0; yy < height; ++yy)
{
memcpy (dest + yy * rowBytes, src + (height - yy - 1) * rowBytes, rowBytes);
}
Platform::DisposeMemory (bmp);
}
// -----------------------------------------------------------------------------
// update the offscreen lcd buffer from the emulator's screen RAM. Returns true
// if the offscreen buffer data has been changed, false otherwise. Note that
// you must own the buffer lock to call this method.
int LCD_window::updateBuffer (int always)
{
// Get information about the screen. Return immediately if nothing's changed.
Screen::BufferInfo info;
if (!Screen::GetBits (info, !always))
return false;
RectangleType bounds = ::SkinGetElementRect (kElement_LCD);
RectangleType scaledBounds = ::SkinScaleUp (bounds);
int scale = scaledBounds.extent.x / bounds.extent.x;
// Get the bounds of the area we'll be blitting from.
int x = info.visibleBounds.left;
int y = info.firstLine;
int width = info.visibleBounds.right - x;
int height = info.lastLine - y;
// There is a moment during boot-up when the LCD width is 1024.
// We don't really want that as the width (we only allow for 160
// pixels in our window), so clip to 160.
if (width > bounds.extent.x)
{
width = bounds.extent.x;
}
if (info.myBuffer == NULL)
{
// during a reset, screen buffer may be empty
return false;
}
// buffer access macros
#define SRCPTR(r, c) ((unsigned char*) info.myBuffer) + (r) * info.myRowBytes + (c)
#define DESTPTR(r, c, n) _buffer + \
(((r) * scale + (n)) * bounds.extent.x * 3) + \
((c) * scale * 3)
// CLUT access macros
#define CLUT_R(x) info.myCLUT[(x)].fRed
#define CLUT_G(x) info.myCLUT[(x)].fGreen
#define CLUT_B(x) info.myCLUT[(x)].fBlue
// convert 8bpp Screen RAM data to 24bpp buffer data
switch (scale)
{
default:
case 1:
{
for (int ly = y; ly < y + height; ++ly)
{
for (int lx = x; lx < x + width; ++lx)
{
unsigned char pix = *(SRCPTR(ly, lx));
unsigned char* p = DESTPTR(ly, lx, 0);
*p++ = CLUT_R(pix);
*p++ = CLUT_G(pix);
*p++ = CLUT_B(pix);
}
}
break;
}
case 2:
{
for (int ly = y; ly < y + height; ++ly)
{
for (int lx = x; lx < x + width; ++lx)
{
unsigned char pix = *(SRCPTR(ly, lx));
unsigned char* p1 = DESTPTR(ly, lx, 0);
unsigned char* p2 = DESTPTR(ly, lx, 1);
*p1++ = *p2++ = CLUT_R(pix);
*p1++ = *p2++ = CLUT_G(pix);
*p1++ = *p2++ = CLUT_B(pix);
*p1++ = *p2++ = CLUT_R(pix);
*p1++ = *p2++ = CLUT_G(pix);
*p1++ = *p2++ = CLUT_B(pix);
}
}
break;
}
}
return true;
}
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