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|
/* -*- mode: C++; tab-width: 4 -*- */
/* ===================================================================== *\
Copyright (c) 2000-2001 Palm, Inc. or its subsidiaries.
All rights reserved.
This file is part of the Palm OS Emulator.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
\* ===================================================================== */
#include "EmCommon.h"
#include "EmRegion.h"
/*
See .h file for usage.
EmRegion relies on an internal helper class, EmRegionImpl. EmRegionImpl
is a ref-counted implementation class. It can be shared among multiple
ARegions for efficient copying. If one region is altered, it creates
a new EmRegionImpl to contain the results, dropping the reference to
the previous EmRegionImpl (possibly causing it to be deleted).
EmRegionImpl provides basic operations on regions. It stores region
data in a buffer of ACoords in the following format:
<number of transition points in this scanline>
<y coordinate of scanline>
<x coordinate of "enter region" event>
<x coordinate of "exit region" event>
...
<number of transition points in this scanline>
<y coordinate of scanline>
<x coordinate of "enter region" event>
<x coordinate of "exit region" event>
...
...
<number of points in this scanline>
<y coordinate of scanline>
<End of region marker>
For example, take the following region:
| 5 10 15 20 25 30
----+-----|-----|-----|-----|-----|-----|-----
|
|
5 - +-----+ +-----+
| |.....| |.....|
| |.....| |.....|
10 - |.....+-----------+.....|
| |.......................|
| |.......................|
15 - +-----------------------+
|
This region would be represented with the following data:
5 // Number of coordinates in this line
5 // y coordinate
5 // entering x coordinate
10 // exiting x coordinate
20 // entering x coordinate
25 // exiting x coordinate
3 // Number of coordinates on this line
10 // y coordinate
5 // entering x coordinate
25 // exiting x coordinate
1 // Number of coordinates in this line
15 // y coordinate
0 // End of region marker
Thus, the buffer would look as follows:
5 5 5 10 20 25 3 10 5 25 1 15 0
*/
#include "EmCommon.h"
#include "EmRegion.h"
#include "string.h" // memcpy
// ---------------------------------------------------------------------------
// * EmRegionImpl
// ---------------------------------------------------------------------------
// Constructor for an empty region.
EmRegion::EmRegionImpl::EmRegionImpl (void) :
fBounds (0, 0, 0, 0),
fCapacity (0),
fBuf (NULL)
{
}
// ---------------------------------------------------------------------------
// * EmRegionImpl
// ---------------------------------------------------------------------------
// Constructor for a rectangular region. Uses a built-in array instead of
// getting memory from the heap. The array ends up looking as follows:
//
// 3, top, left, right, 1, bottom ,0
EmRegion::EmRegionImpl::EmRegionImpl (const EmRect& r) :
fBounds (r),
fCapacity (7),
fBuf (fRectBuf)
{
EmCoord* s = fBuf;
*s++ = 3;
*s++ = r.fTop;
*s++ = r.fLeft;
*s++ = r.fRight;
*s++ = 1;
*s++ = r.fBottom;
*s = 0;
}
// ---------------------------------------------------------------------------
// * EmRegionImpl
// ---------------------------------------------------------------------------
// Constructor for a general region. Works from a buffer created by
// RegionOp, so it's not likely that clients will be calling this constructor.
EmRegion::EmRegionImpl::EmRegionImpl (const EmCoord* s, long len) :
fCapacity (0),
fBuf (NULL)
{
if (s && len > 0)
{
fCapacity = len;
if (len <= 7)
fBuf = fRectBuf;
else
fBuf = new EmCoord[len];
memcpy (fBuf, s, len * sizeof (EmCoord));
CalcBounds ();
}
}
// ---------------------------------------------------------------------------
// * ~EmRegionImpl
// ---------------------------------------------------------------------------
// Destructor
EmRegion::EmRegionImpl::~EmRegionImpl (void)
{
if (fRectBuf != fBuf)
delete [] fBuf;
}
// ---------------------------------------------------------------------------
// * Equality
// ---------------------------------------------------------------------------
Bool
EmRegion::EmRegionImpl::operator== (const EmRegionImpl& other) const
{
return this->IsEqual (other);
}
// ---------------------------------------------------------------------------
// * GetRects
// ---------------------------------------------------------------------------
// Returns the number of rects this region decomposes to. If a buffer is
// provided, return the rects themselves, too. This method assumes the
// buffer is already large enough, so you might want to call it with NULL
// first to get a rect count. Or, better yet, use EmRegionRectIterator to
// get the rectangles one-by-one.
long
EmRegion::EmRegionImpl::GetRects (EmRect* rp) const
{
EmCoord* s = fBuf;
long ii = 0;
if (s)
{
EmCoord next;
EmRect r;
while ((next = *s++) != 0)
{
r.fTop = *s++;
r.fBottom = s[next];
while (next > 1)
{
r.fLeft = *s++;
r.fRight = *s++;
next -= 2;
if (!r.IsEmpty ())
{
if (rp)
rp[ii] = r;
++ii;
}
}
}
EmAssert (s <= fBuf + fCapacity);
}
return ii;
}
// ---------------------------------------------------------------------------
// * CalcBounds
// ---------------------------------------------------------------------------
// Scan the buffer data and determine the region's extent. This is done by
// essentially decomposing the region into a series of rectangles and then
// unioning those rectangles together.
void
EmRegion::EmRegionImpl::CalcBounds (void)
{
EmCoord* s = fBuf;
fBounds.BeEmpty ();
if (s)
{
EmCoord next;
EmRect r;
while ((next = *s++) != 0)
{
r.fTop = *s++;
r.fBottom = s[next];
while (next > 1)
{
r.fLeft = *s++;
r.fRight = *s++;
next -= 2;
fBounds.UnionWith (r);
}
}
EmAssert (s <= fBuf + fCapacity);
}
}
// ---------------------------------------------------------------------------
// * Contains
// ---------------------------------------------------------------------------
// Scan the buffer data and determine if the given point falls within
// the region. For each scanline, see if the y-coordinate of the point
// falls between it and the next scanline. If so, scan all the x-coordinate
// pairs for the scanline to see if the x-coordinate of the point falls
// between any of them.
Bool
EmRegion::EmRegionImpl::Contains (const EmPoint& p) const
{
EmCoord* bp = fBuf;
EmCoord s, e, next;
if (fBounds.Contains (p))
{
while ((next = *bp++) != 0) // while we haven't hit the end...
{
s = *bp++;
if (p.fY >= s && p.fY < bp[next]) // if between right scanlines...
{
while (next > 1) // while we have more x-pairs...
{
s = *bp++; // entering region x-coord
e = *bp++; // exiting region x-coord
if (p.fX >= s && p.fX < e)
return true; // *** We're in! Return TRUE. ***
next -= 2; // move to next pair
}
}
else
{
bp += next - 1; // move to next scanline
}
}
EmAssert (bp <= fBuf + fCapacity);
}
return false;
}
// ---------------------------------------------------------------------------
// * Offset
// ---------------------------------------------------------------------------
// Scan the buffer data, adding dy to each y-event, and dx to each pair of
// x-events. Also update the region bounds.
void
EmRegion::EmRegionImpl::Offset (EmCoord dx, EmCoord dy)
{
EmCoord* s = fBuf;
if (s && (dx || dy))
{
EmCoord next;
while ((next = *s++) != 0)
{
*s++ += dy;
while (next > 1)
{
*s++ += dx;
*s++ += dx;
next -= 2;
}
}
fBounds.Offset (dx, dy); // !!! Do this outside "if (s)..."?
EmAssert (s <= fBuf + fCapacity);
}
}
// ---------------------------------------------------------------------------
// * IsEqual
// ---------------------------------------------------------------------------
// Determine if two regions encompass the same area. First do some
// quick-tests:
//
// - See if the buffer lengths are equal. If not, regions are not equal.
//
// - See if the buffers are both NULL. If so, they're both empty regions
// and are considered equal.
//
// - See if just one buffer is NULL. If so, it's empty and the other is
// not, so they are not equal.
//
// Finally, compare the two buffers. Since the data in the buffer is well-
// ordered, we can do a direct memory compare to see if they are equal.
Bool
EmRegion::EmRegionImpl::IsEqual (const EmRegionImpl& r2) const
{
if (fCapacity != r2.fCapacity)
return false;
if (fBuf == NULL && r2.fBuf == NULL)
return true;
if (fBuf == NULL || r2.fBuf == NULL)
return false;
return memcmp (fBuf, r2.fBuf, fCapacity * sizeof (EmCoord)) == 0;
}
// ---------------------------------------------------------------------------
// * EmRegion
// ---------------------------------------------------------------------------
// You want constructors, we got constructors...
EmRegion::EmRegion (void) :
fImpl (new EmRegionImpl)
{
EmAssert (fImpl.get ());
}
EmRegion::EmRegion (const EmCoord* s, long len) :
fImpl (new EmRegionImpl (s, len))
{
EmAssert (fImpl.get ());
}
EmRegion::EmRegion (const EmRect& r) :
fImpl (new EmRegionImpl (r))
{
EmAssert(fImpl.get ());
}
EmRegion::EmRegion (const EmRegion& r) :
fImpl (r.fImpl)
{
EmAssert (fImpl.get ());
}
// ---------------------------------------------------------------------------
// * ~EmRegion
// ---------------------------------------------------------------------------
// Destructor. Merely unreference our implementation object. If we're the
// last/only region referencing it, it will delete itself.
EmRegion::~EmRegion (void)
{
}
// ---------------------------------------------------------------------------
// * Assignment operator
// ---------------------------------------------------------------------------
// If one region is being assigned to another, drop the reference to the
// old implementation object and alias the new implementation object.
//
// If a rectangle is being assigned to a region (a common operation), see
// if the region already holds rectangular information and if we are the
// exclusive owners of that information. If so, do a quick rect-copy. If
// not, create a new implementation object to hold the rect.
EmRegion&
EmRegion::operator= (const EmRegion& r)
{
if (this != &r)
{
fImpl = r.fImpl;
}
return *this;
}
EmRegion&
EmRegion::operator= (const EmRect& r)
{
EmAssert (fImpl.get ());
if (!fImpl->isShared () && fImpl->fCapacity <= 7)
{
// *fImpl = EmRegionImpl(r); // !!! Do it this way?
if (fImpl->fBuf == NULL)
fImpl->fBuf = fImpl->fRectBuf;
fImpl->fCapacity = 7;
EmCoord* s = fImpl->fBuf;
*s++ = 3;
*s++ = r.fTop;
*s++ = r.fLeft;
*s++ = r.fRight;
*s++ = 1;
*s++ = r.fBottom;
*s = 0;
fImpl->fBounds = r;
}
else
{
fImpl = EmRefCounter<EmRegionImpl> (new EmRegionImpl (r));
}
return *this;
}
// ---------------------------------------------------------------------------
// * BeEmpty
// ---------------------------------------------------------------------------
// If we are not already empty and if we are the exclusive owner of our
// implementation object, quickly set the implementation to an empty rect.
// Otherwise, create a new empty implementation object.
void
EmRegion::BeEmpty (void)
{
EmAssert (fImpl.get ());
if (fImpl->fBuf) // If not already empty
{
if (!fImpl->isShared () && fImpl->fBuf == fImpl->fRectBuf)
{
fImpl->fBuf = NULL;
fImpl->fCapacity = 0;
fImpl->fBounds.BeEmpty ();
}
else
{
fImpl = new EmRegionImpl;
}
}
}
// ---------------------------------------------------------------------------
// * Bounds
// ---------------------------------------------------------------------------
const EmRect&
EmRegion::Bounds (void) const
{
EmAssert (fImpl.get ());
return fImpl->fBounds;
}
// ---------------------------------------------------------------------------
// * GetRects
// ---------------------------------------------------------------------------
long
EmRegion::GetRects (EmRect* rp) const
{
EmAssert (fImpl.get ());
return fImpl->GetRects (rp);
}
// ---------------------------------------------------------------------------
// * IsEmpty
// ---------------------------------------------------------------------------
Bool
EmRegion::IsEmpty (void) const
{
EmAssert (fImpl.get ());
return fImpl->fBounds.IsEmpty ();
}
// ---------------------------------------------------------------------------
// * IsEqual
// ---------------------------------------------------------------------------
Bool
EmRegion::IsEqual (const EmRegion& other) const
{
EmAssert (fImpl.get ());
if (fImpl == other.fImpl)
return true;
return fImpl->IsEqual (*other.fImpl);
}
// ---------------------------------------------------------------------------
// * Contains
// ---------------------------------------------------------------------------
Bool
EmRegion::Contains (const EmPoint& p) const
{
EmAssert (fImpl.get ());
return fImpl->Contains (p);
}
// ---------------------------------------------------------------------------
// * Equality/inequality
// ---------------------------------------------------------------------------
Bool operator== (const EmRegion& r1, const EmRegion& r2)
{
return r1.IsEqual (r2);
}
Bool operator!= (const EmRegion& r1, const EmRegion& r2)
{
return !r1.IsEqual (r2);
}
// ---------------------------------------------------------------------------
// * Offset
// ---------------------------------------------------------------------------
void
EmRegion::Offset (const EmPoint& pt)
{
EmAssert (fImpl.get ());
fImpl->Offset (pt.fX, pt.fY);
}
void
EmRegion::Offset (EmCoord dx, EmCoord dy)
{
EmAssert (fImpl.get ());
fImpl->Offset (dx, dy);
}
// ---------------------------------------------------------------------------
// * Inset
// ---------------------------------------------------------------------------
// Doing a horizontal inset is easy: Just take each x-event pair and move
// the first one to the right and the second one to the left.
//
// But wait, is it really so easy? What happens if the two x values cross
// over each other? Then the pair must be discarded. Or what if the inset
// operation is passed negative values and the x range now overlaps an
// adjacent x range?
//
// The easiest thing to do is convert the region into a series of rectangles,
// perform the inset/outset on the left and right coordinates of the
// rectangles, and then union the whole shebang back together, letting
// the RegionOp function sort out overlaps and empty rectangles.
//
// Once that's done, we have to figure out how to perform the vertical
// inset operation. The easiest way is to turn the region 90 degrees and
// perform another horizontal inset. To do the rotation, the region
// is turned into rectangles, the rectangles are flipped around the X==Y
// axis, and a new region is built up. That new region is inset, and
// the resulting region is again flipped, giving us our final answer.
void
EmRegion::Inset (const EmPoint& pt)
{
this->Inset (pt.fX, pt.fY);
}
void
EmRegion::Inset (EmCoord dx, EmCoord dy)
{
EmRegion newRgn, rectRgn;
EmRect r, r2;
for (int ii = 0; ii < 2; ii++)
{
EmRegionRectIterator iter1(*this);
newRgn.BeEmpty();
while (iter1.Next (r))
{
r.fLeft += dx;
r.fRight -= dx;
if (!r.IsEmpty ())
{
// !!! I can probably flip the rectangles here,
// and forego doing it as a seperate loop below.
rectRgn = r;
newRgn.UnionWith (rectRgn);
}
}
*this = newRgn;
EmRegionRectIterator iter2(*this);
newRgn.BeEmpty();
while (iter2.Next (r))
{
r2.fTop = r.fLeft;
r2.fLeft = r.fTop;
r2.fBottom = r.fRight;
r2.fRight = r.fBottom;
rectRgn = r2;
newRgn.UnionWith (rectRgn);
}
*this = newRgn;
dx = dy;
}
}
// ---------------------------------------------------------------------------
// * Operations
// ---------------------------------------------------------------------------
EmRegion&
EmRegion::UnionWith (const EmRegion& other)
{
return *this = RegionOp (EmRegion::eUnion, *this, other);
}
EmRegion&
EmRegion::IntersectWith (const EmRegion& other)
{
return *this = RegionOp (EmRegion::eIntersection, *this, other);
}
EmRegion&
EmRegion::Subtract (const EmRegion& other)
{
return *this = RegionOp (EmRegion::eDifference, *this, other);
}
EmRegion&
EmRegion::XorWith (const EmRegion& other)
{
return *this = Xor (*this, other);
}
EmRegion Union (const EmRegion& r1, const EmRegion& r2)
{
return EmRegion::RegionOp (EmRegion::eUnion, r1, r2);
}
EmRegion Intersection (const EmRegion& r1, const EmRegion& r2)
{
return EmRegion::RegionOp (EmRegion::eIntersection, r1, r2);
}
EmRegion Difference (const EmRegion& r1, const EmRegion& r2)
{
return EmRegion::RegionOp (EmRegion::eDifference, r1, r2);
}
EmRegion Xor (const EmRegion& r1, const EmRegion& r2)
{
return Difference (Union (r1, r2), Intersection (r1, r2));
}
// ---------------------------------------------------------------------------
// * GetBuf
// ---------------------------------------------------------------------------
EmCoord*
EmRegion::GetBuf (void) const
{
EmAssert (fImpl.get ());
return fImpl->fBuf;
}
// ---------------------------------------------------------------------------
// * Length
// ---------------------------------------------------------------------------
long
EmRegion::Length (void) const
{
EmAssert (fImpl.get ());
return fImpl->fCapacity;
}
// ---------------------------------------------------------------------------
// * RegionOp
// ---------------------------------------------------------------------------
// Scan over two regions, building a third region from them. As we scan
// over the two regions, keep track of our state. We keep track of whether
// or not we are in each of the regions. At each point where we transition
// in or out of particular region, we optionally record an x event depending
// on the operation.
EmRegion
EmRegion::RegionOp (EOpcode code, const EmRegion& r1, const EmRegion& r2)
{
//
// Do the easy cases first
//
switch (code)
{
case EmRegion::eUnion:
if (r1.IsEmpty () && r2.IsEmpty ())
return EmRegion();
if (r1.IsEmpty ())
return r2;
if (r2.IsEmpty ())
return r1;
break;
case EmRegion::eDifference:
if (r1.IsEmpty ())
return EmRegion ();
if (r2.IsEmpty ())
return r1;
break;
case EmRegion::eRevDifference:
if (r2.IsEmpty ())
return EmRegion ();
if (r1.IsEmpty ())
return r2;
break;
case EmRegion::eIntersection:
if (r1.IsEmpty () || r2.IsEmpty ())
return EmRegion ();
break;
}
//
// Get working pointers to our two input buffers.
// "shape1" and "shape2" point to the beginnings
// of the next scanlines to process.
//
EmCoord* shape1 = r1.GetBuf ();
EmCoord* shape2 = r2.GetBuf ();
//
// Get a pointer to our destination buffer.
// Use a buffer on the stack for speed if possible.
//
long buflen = (r1.Length () * r2.Length ());
EmAssert (buflen > 0);
EmCoord* buf;
EmCoord stackBuf[100]; // !!! Bigger? Smaller?
if (buflen > (long) countof (stackBuf))
buf = new EmCoord[buflen];
else
buf = stackBuf;
EmAssert(buf);
EmCoord* ss = buf;
EmCoord* oldss = NULL;
EmCoord* x1 = 0;
EmCoord* x2 = 0;
EmCoord* fixup;
EmCoord y, l1 = 0, l2 = 0, tl1, tl2;
long len, oldlen = -1;
int test;
for (;;)
{
//
// Get the lengths of the next scanlines to work with.
//
tl1 = *shape1;
tl2 = *shape2;
//
// If they are both zero, we are at the ends of both regions,
// and can quit.
//
if (tl1 == 0 && tl2 == 0)
break;
//
// Set "test" based on which scanline is above the other.
// If scanline1 is above scanline2, set "test" to negative.
// If scanline1 is below scanline2, set "test" to positive.
// If both scanlines are on the same line, set "test" to zero.
// If the length of the scanline is zero, we are at the end
// of the region, and so are conceptually at the bottom of
// the coordinate space.
//
if (tl1 == 0)
test = 1;
else if (tl2 == 0)
test = -1;
else
test = shape1[1] - shape2[1];
//
// Start processing the scanlines. Remember some information
// on each one before merging them together.
//
if (test <= 0)
{
y = shape1[1]; // Remember y coordinate
x1 = &shape1[2]; // Point to start of x-pairs
shape1 += tl1 + 1; // Bump to next scanline in this region
l1 = tl1 - 1; // Remember number of x-coordinates
}
if (test >= 0)
{
y = shape2[1]; // Remember y coordinate
x2 = &shape2[2]; // Point to start of x-pairs
shape2 += tl2 + 1; // Bump to next scanline in this region
l2 = tl2 - 1; // Remember number of x-coordinates
}
//
// Start outputting a new scanline. First, remember where it
// starts so we can write the final length later. Next, write
// an initial length of 1. Follow it with the y-coordinate of
// the new scanline.
//
fixup = ss;
*ss++ = 1;
*ss++ = y;
EmAssert(ss - buf < buflen);
if (l1 == 0 && l2 == 0)
{
//
// If there are no x events in either scanline, there's nothing
// to merge together, so there's nothing to output.
//
}
else if (l1 == 0)
{
//
// The first region is depleted or we haven't reached its
// first scanline yet, so work solely with the second
// region. If we're doing a union or reverse difference
// operation (where region A is subtracted from region B),
// copy region B's data.
//
if (code == EmRegion::eUnion || code == EmRegion::eRevDifference)
{
memcpy (ss, x2, l2 * sizeof (EmCoord));
ss += l2;
EmAssert (ss - buf < buflen);
}
}
else if (l2 == 0)
{
//
// The second region is depleted or we haven't reached its
// first scanline yet, so work solely with the first
// region. If we're doing a union or difference
// operation (where region B is subtracted from region A),
// copy region A's data.
//
if (code == EmRegion::eUnion || code == EmRegion::eDifference)
{
memcpy (ss, x1, l1 * sizeof (EmCoord));
ss += l1;
EmAssert (ss - buf < buflen);
}
}
else
{
//
// Start merging two scanlines together. While there
// are still x-pairs left to examine:
//
// -- Compare an x-value from region A against an
// x-value from region B.
//
// -- If Region A's is less than Region B's, bump
// to the next x-value in Region A and invert
// a state bit indicating whether or not we are
// "in" region A.
//
// -- If Region B's is less than Region A's, bump
// to the next x-value in Region B and invert
// a state bit indicating whether or not we are
// "in" region B.
//
// -- If both x-values are the same, bump to the next
// x-values in both regions, and invert the state
// bits for both regions.
//
// -- Examine the state bits. They tell us when we are
// leaving one state and entering another. If we
// are entering a desired state (for instance, we
// are doing an intersection operation and both
// state bits are now on), emit an x-event in the
// destination region. Similarly, if we were just
// in a desired state and are now leaving it, again
// emit an x-event to close off the previous x-event.
//
// Note that our operation codes are cleverly chosen to
// correspond to our state value. If we are doing an
// intersection operation, for example, we are interested
// in pixels that are in both Region A and Region B. Thus
// we are interested in ranges where both state bits are
// on. When both state bits are on, the state value is "3",
// which also happens to be the value of eIntersection.
//
// As another example, consider the "difference" operation,
// where Region B is subtracted from Region A. In that case,
// we are interested in the pixels that are in Region A but
// not in Region B. In other words, we are interested in
// ranges where Region A's state bit (bit 0) is set and
// Region B's state bit (bit 1) is clear. At that time, the
// state value is "1", which also happens to be the value
// of eDifference.
//
// The process of the eRevDifference operation is analogous.
//
// The process of the eUnion operation is a little
// tricky. The value of eUnion is zero, which means that we
// are interested in ranges that belong to _neither_ of the
// two regions. That means that our resulting region logically
// describes the pixels _outside_ the union of the two source
// regions. However, it's all a matter of definition. Ultimately,
// what we have is an outline. Whether we choose to be interested
// in the bits "inside" the outline or "outside" the outline is
// up to us. In other words, if the union of two regions happens
// to result in a square, our algorithm will think its generating
// the following region:
//
// . . . . . . . . . . . . . . .
// . . . . . . . . . . . . . . .
// . . . . . . . . . . . . . . .
// . . . . +--------+. . . . . .
// . . . . .| | . . . . .
// . . . . | |. . . . . .
// . . . . .| | . . . . .
// . . . . | |. . . . . .
// . . . . .+--------+ . . . . .
// . . . . . . . . . . . . . . .
// . . . . . . . . . . . . . . .
// . . . . . . . . . . . . . . .
//
// But we are perfectly free to think of it as:
//
// +--------+
// |. . . . |
// | . . . .|
// |. . . . |
// | . . . .|
// +--------+
//
EmCoord* p1 = x1;
EmCoord* p2 = x2;
EmCoord xl1 = l1, xl2 = l2;
EmCoord x, xold = 0;
int xflag = 0;
while (xl1 > 0 && xl2 > 0)
{
test = *p1 - *p2;
if (test <= 0)
{
x = *p1++;
xflag ^= 1;
xl1--;
}
if (test >= 0)
{
x = *p2++;
xflag ^= 2;
xl2--;
}
if (xflag == code || xold == code)
{
*ss++ = x;
EmAssert (ss - buf < buflen);
}
xold = xflag;
}
//
// One of the scanlines has been exhausted. Determine what
// to do with the remaining one based on the operation we're
// performing. If we're doing a union or difference operation
// and there's still data left in Region A's scanline, copy
// that data to the destination. If we're doing a union or
// reverse difference operation and there's still data in
// Region B's scanline, copy that data to the destination.
//
if (code == EmRegion::eUnion || code == EmRegion::eDifference)
{
while (xl1-- > 0)
{
*ss++ = *p1++;
EmAssert (ss - buf < buflen);
}
}
if (code == EmRegion::eUnion || code == EmRegion::eRevDifference)
{
while (xl2-- > 0)
{
*ss++ = *p2++;
EmAssert (ss - buf < buflen);
}
}
}
//
// We've just merged two scanlines. First, determine the new
// scanline's length and write it out to the fixup location.
//
len = ss - fixup - 2;
*fixup = len + 1;
//
// Next, if the new scanline happens to be identical to the
// previous scanline, don't bother recording it (reset our
// "ss" pointer so that a subsequent scanline will overwrite
// the one we're getting rid of).
//
if (len > 0 &&
len == oldlen &&
memcmp (&oldss[2], &fixup[2], len * sizeof (EmCoord)) == 0)
{
ss = fixup;
}
else
{
oldss = fixup;
oldlen = len;
}
}
//
// Done with all the scanlines. Write out our terminator.
//
*ss++ = 0;
EmAssert (ss - buf < buflen);
//
// Create our new region from the raw buffer.
//
EmRegion result (buf, ss - buf);
//
// Delete our raw buffer if necessary.
//
if (buf != stackBuf)
delete [] buf;
return result;
}
// ---------------------------------------------------------------------------
// * EmRegionRectIterator
// ---------------------------------------------------------------------------
// Constructor. Note that "fRegion" is an EmRegion, _not_ a reference to an
// EmRegion. This means that any changes to the source region will not affect
// the iterator, as the iterator effectively makes a copy of the region
// at construction time.
EmRegionRectIterator::EmRegionRectIterator (const EmRegion& r) :
fRegion (r)
{
this->Reset ();
}
// ---------------------------------------------------------------------------
// * Reset
// ---------------------------------------------------------------------------
void
EmRegionRectIterator::Reset (void)
{
fBufPtr = fRegion.GetBuf ();
fNext = 0;
}
// ---------------------------------------------------------------------------
// * Next
// ---------------------------------------------------------------------------
// Return the next rectangle composing the region.
//
// Iteration works as follows. The first time we're called, we notice the
// fact and fetch information on the next scanline. That information
// includes the scanline's y-coordinate and an offset to the next scanline.
// The y-coordinate of the current scanline is our rectangle's top value,
// while the y-coordinate of the next scanline is our rectangles bottom
// value. Next, we start processing the rest of the scanline, which
// contains x-coordinate pairs. Each pair makes up the left and right
// values of the rectangle. Rectangles are formed until we reach the
// end of the scanline, at which time we move to the next scanline. If
// we run out of scanlines, we're done iterating.
Bool
EmRegionRectIterator::Next (EmRect& r)
{
while (fBufPtr)
{
if (fNext > 1)
{
r.fLeft = *fBufPtr++;
r.fRight = *fBufPtr++;
fNext -= 2;
EmAssert (fBufPtr <= fRegion.GetBuf () + fRegion.Length ());
return true;
}
fNext = *fBufPtr++;
if (fNext == 0)
{
EmAssert (fBufPtr <= fRegion.GetBuf () + fRegion.Length ());
return false;
}
r.fTop = *fBufPtr++;
r.fBottom = fBufPtr[fNext];
}
EmAssert (fBufPtr <= fRegion.GetBuf () + fRegion.Length ());
return false;
}
#if 0
// ---------------------------------------------------------------------------
// * Testing code
// ---------------------------------------------------------------------------
#include "stdio.h"
void TestRegion();
void PrintRegion(const EmRegion& r);
Bool VerifyRegion(const char*, const EmRegion& r, EmRect rects[], int numRects);
void PrintRegion(const EmRegion& r)
{
int ii = 0;
EmRect testRect;
EmRegionRectIterator iter(r);
while (iter.Next(testRect))
{
ii++;
printf("rect #%d: l = %ld, t = %ld, r = %ld, b = %ld\n", ii,
testRect.fLeft, testRect.fTop, testRect.fRight, testRect.fBottom);
}
printf("\n");
}
Bool VerifyRegion(const char* testName, const EmRegion& r, EmRect rects[], int numRects)
{
Bool success = true;
printf("Region test: %s\n", testName);
int ii = 0;
EmRect testRect;
EmRegionRectIterator iter(r);
while (iter.Next(testRect))
{
if (ii < numRects)
{
if (testRect != rects[ii])
{
printf("expected rect #%d: l = %ld, t = %ld, r = %ld, b = %ld\n", ii,
rects[ii].fLeft, rects[ii].fTop, rects[ii].fRight, rects[ii].fBottom);
printf("returned rect #%d: l = %ld, t = %ld, r = %ld, b = %ld\n", ii,
testRect.fLeft, testRect.fTop, testRect.fRight, testRect.fBottom);
success = false;
}
}
else
{
printf("Iterator returned extra rectangle:\n");
printf("returned rect #%d: l = %ld, t = %ld, r = %ld, b = %ld\n", ii,
testRect.fLeft, testRect.fTop, testRect.fRight, testRect.fBottom);
success = false;
}
ii++;
}
if (ii != numRects)
{
printf("Iterator returned %d rects, expected %d\n", ii, numRects);
success = false;
}
printf("\n");
return success;
}
void TestRegion()
{
printf("Testing EmRegion class...\n");
Bool success = true;
EmRegion testRegion1;
EmRegion testRegion2;
testRegion1 = EmRegion(EmRect(0, 0, 0, 0));
EmRect resultRects1[] =
{
EmRect( 0, 0, 0, 0 )
};
success &= VerifyRegion("Set to empty rect", testRegion1, resultRects1, countof(resultRects1));
testRegion2 = EmRegion(EmRect(1, 2, 3, 4));
EmRect resultRects2[] =
{
EmRect( 1, 2, 3, 4 )
};
success &= VerifyRegion("Set to non-empty rect", testRegion2, resultRects2, countof(resultRects2));
testRegion2 = EmRegion(EmRect(5, 6, 7, 8));
EmRect resultRects3[] =
{
EmRect( 5, 6, 7, 8 )
};
success &= VerifyRegion("Reassign to non-empty rect", testRegion2, resultRects3, countof(resultRects3));
EmRegion testRegion(EmRect(0, 0, 10, 10));
EmRegion containedRegion(EmRect(3, 3, 7, 7));
EmRegion containingRegion(EmRect(-5, -5, 15, 15));
EmRegion disjointRegion(EmRect(15, 15, 25, 25));
EmRegion overlappingRegion(EmRect(5, 5, 15, 15));
EmRegion result;
{
//
// Test Subtract
//
result = Difference(testRegion, containedRegion);
EmRect resultRects1[] =
{
EmRect( 0, 0, 10, 3 ),
EmRect( 0, 3, 3, 7 ),
EmRect( 7, 3, 10, 7 ),
EmRect( 0, 7, 10, 10 )
};
success &= VerifyRegion("Difference/contained", result, resultRects1, countof(resultRects1));
result = Difference(testRegion, containingRegion);
success &= VerifyRegion("Difference/containing", result, NULL, 0);
result = Difference(testRegion, disjointRegion);
EmRect resultRects3[] =
{
EmRect( 0, 0, 10, 10 )
};
success &= VerifyRegion("Difference/disjoint", result, resultRects3, countof(resultRects3));
result = Difference(testRegion, overlappingRegion);
EmRect resultRects4[] =
{
EmRect( 0, 0, 10, 5 ),
EmRect( 0, 5, 5, 10 )
};
success &= VerifyRegion("Difference/overlapping", result, resultRects4, countof(resultRects4));
}
{
//
// Test Intersection
//
result = Intersection(testRegion, containedRegion);
EmRect resultRects1[] =
{
EmRect( 3, 3, 7, 7 )
};
success &= VerifyRegion("Intersection/contained", result, resultRects1, countof(resultRects1));
result = Intersection(testRegion, containingRegion);
EmRect resultRects2[] =
{
EmRect( 0, 0, 10, 10 )
};
success &= VerifyRegion("Intersection/containing", result, resultRects2, countof(resultRects2));
result = Intersection(testRegion, disjointRegion);
success &= VerifyRegion("Intersection/disjoint", result, NULL, 0);
result = Intersection(testRegion, overlappingRegion);
EmRect resultRects4[] =
{
EmRect( 5, 5, 10, 10 )
};
success &= VerifyRegion("Intersection/overlapping", result, resultRects4, countof(resultRects4));
}
{
//
// Test Union
//
result = Union(testRegion, containedRegion);
EmRect resultRects1[] =
{
EmRect( 0, 0, 10, 10 )
};
success &= VerifyRegion("Union/contained", result, resultRects1, countof(resultRects1));
result = Union(testRegion, containingRegion);
EmRect resultRects2[] =
{
EmRect( -5, -5, 15, 15 )
};
success &= VerifyRegion("Union/containing", result, resultRects2, countof(resultRects2));
result = Union(testRegion, disjointRegion);
EmRect resultRects3[] =
{
EmRect( 0, 0, 10, 10 ),
EmRect( 15, 15, 25, 25 )
};
success &= VerifyRegion("Union/disjoint", result, resultRects3, countof(resultRects3));
result = Union(testRegion, overlappingRegion);
EmRect resultRects4[] =
{
EmRect( 0, 0, 10, 5 ),
EmRect( 0, 5, 15, 10 ),
EmRect( 5, 10, 15, 15 )
};
success &= VerifyRegion("Union/overlapping", result, resultRects4, countof(resultRects4));
}
{
//
// Test offset
//
EmRegion rgn1(EmRect(10, 0, 40, 10));
EmRegion rgn2(EmRect(20, 0, 30, 5));
result = Difference(rgn1, rgn2);
result.Offset(1, 1);
EmRect resultRects1[] =
{
EmRect( 11, 1, 21, 6 ),
EmRect( 31, 1, 41, 6 ),
EmRect( 11, 6, 41, 11 )
};
success &= VerifyRegion("Offset", result, resultRects1, countof(resultRects1));
// Test with different x and y values to make
// sure I haven't swapped them.
result = Difference(rgn1, rgn2);
result.Offset(1, 2);
EmRect resultRects2[] =
{
EmRect( 11, 2, 21, 7 ),
EmRect( 31, 2, 41, 7 ),
EmRect( 11, 7, 41, 12 )
};
success &= VerifyRegion("Offset", result, resultRects2, countof(resultRects2));
// Test with one of them zero to make sure I
// don't improperly optimize.
result = Difference(rgn1, rgn2);
result.Offset(0, 2);
EmRect resultRects3[] =
{
EmRect( 10, 2, 20, 7 ),
EmRect( 30, 2, 40, 7 ),
EmRect( 10, 7, 40, 12 )
};
success &= VerifyRegion("Offset", result, resultRects3, countof(resultRects3));
}
{
//
// Test inset
//
EmRegion rgn1(EmRect(10, 0, 40, 10));
EmRegion rgn2(EmRect(20, 0, 30, 5));
result = Difference(rgn1, rgn2);
result.Inset(1, 1);
EmRect resultRects[] =
{
EmRect( 11, 1, 19, 6 ),
EmRect( 31, 1, 39, 6 ),
EmRect( 11, 6, 39, 9 )
};
success &= VerifyRegion("Inset", result, resultRects, countof(resultRects));
}
if (success)
printf("TestRegion() succeeded.\n");
else
printf("TestRegion() failed!\n");
}
#endif // if 0
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