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/* -*- mode: C++; tab-width: 4 -*- */
/* ===================================================================== *\
Copyright (c) 1998-2001 Palm, Inc. or its subsidiaries.
All rights reserved.
This file is part of the Palm OS Emulator.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
\* ===================================================================== */
#include "EmCommon.h"
#include "MetaMemory.h"
#include "DebugMgr.h" // Debug::GetRoutineName
#include "EmBankSRAM.h" // gRAMBank_Size
#include "EmCPU68K.h" // gCPU68K
#include "EmHAL.h" // EmHAL
#include "EmLowMem.h" // LowMem_SetGlobal, LowMem_GetGlobal
#include "EmMemory.h" // CEnableFullAccess, EmMemGetMetaAddress
#include "EmPalmFunction.h" // InFoo functions
#include "EmPalmOS.h" // StackRange, GetBootStack
#include "EmPalmStructs.h" // EmAliasWindowType, EmAliasFormType
#include "EmPatchState.h" // IsInSysBinarySearch, OSMajorMinorVersion
#include "EmSession.h" // gSession->ScheduleDeferredError
#include "Logging.h" // ReportUIMgrDataAccess
#include "Miscellaneous.h" // FindFunctionName
#include "ROMStubs.h" // SysKernelInfo
#include "SessionFile.h" // SessionFile::Write
#include <algorithm> // find
#include <ctype.h> // islower
struct EmTaggedPalmChunk : public EmPalmChunk
{
EmTaggedPalmChunk (void) {}
EmTaggedPalmChunk (const EmPalmChunk& chunk, Bool isSystemChunk) :
EmPalmChunk (chunk),
fIsSystemChunk (isSystemChunk)
{}
Bool fIsSystemChunk;
};
typedef vector<EmTaggedPalmChunk> EmTaggedPalmChunkList;
static EmTaggedPalmChunkList gTaggedChunks;
static Bool gHaveLastChunk;
static EmTaggedPalmChunk gLastChunk;
static vector<MemHandle> gBitmapHandleList;
static vector<MemPtr> gBitmapPointerList;
enum
{
kUIWindow,
kUIBitmap
};
typedef Bool (*IterFn) (emuptr object, void* data, int type);
static Bool PrvCheckUIObject (emuptr object, void* data, int type);
static Bool PrvMarkUIObject (emuptr object, void* data, int type);
static Bool PrvUnmarkUIObject (emuptr object, void* data, int type);
static Bool PrvForEachBitmap (IterFn fn, void* data);
static Bool PrvForEachWindow (IterFn fn, void* data);
static Bool PrvForEachUIObject (IterFn fn, void* data);
#pragma mark -
// ---------------------------------------------------------------------------
// MetaMemory::Initialize
// ---------------------------------------------------------------------------
void MetaMemory::Initialize (void)
{
}
// ---------------------------------------------------------------------------
// MetaMemory::Reset
// ---------------------------------------------------------------------------
void MetaMemory::Reset (void)
{
gTaggedChunks.clear ();
gHaveLastChunk = false;
gBitmapHandleList.clear ();
gBitmapPointerList.clear ();
}
// ---------------------------------------------------------------------------
// MetaMemory::Save
// ---------------------------------------------------------------------------
void MetaMemory::Save (SessionFile& f)
{
const long kCurrentVersion = 1;
Chunk chunk;
EmStreamChunk s (chunk);
s << kCurrentVersion;
gBitmapHandleList.clear ();
gBitmapPointerList.clear ();
s << gBitmapHandleList;
s << gBitmapPointerList;
f.WriteMetaInfo (chunk);
}
// ---------------------------------------------------------------------------
// MetaMemory::Load
// ---------------------------------------------------------------------------
void MetaMemory::Load (SessionFile& f)
{
gTaggedChunks.clear ();
gHaveLastChunk = false;
Chunk chunk;
if (f.ReadMetaInfo (chunk))
{
long version;
EmStreamChunk s (chunk);
s >> version;
if (version >= 1)
{
s >> gBitmapHandleList;
s >> gBitmapPointerList;
gBitmapHandleList.clear ();
gBitmapPointerList.clear ();
}
}
}
// ---------------------------------------------------------------------------
// MetaMemory::Dispose
// ---------------------------------------------------------------------------
void MetaMemory::Dispose (void)
{
}
#if FOR_LATER
// ---------------------------------------------------------------------------
// MetaMemory::MarkUninitialized
// ---------------------------------------------------------------------------
void MetaMemory::MarkUninitialized (emuptr begin, emuptr end)
{
MarkRange (begin, end, kUninitialized);
}
#endif
#if FOR_LATER
// ---------------------------------------------------------------------------
// MetaMemory::MoveUninitialized
// ---------------------------------------------------------------------------
// Transfer the initialized/uninitialized state of a range of bytes to a
// new location. Called during MemMove, so that the state of the bytes
// being moved can be preserved.
void MetaMemory::MoveUninitialized (emuptr source, emuptr dest, uint32 size)
{
source = MASK (source);
dest = MASK (dest);
if (source > fgMetaMemorySize)
return;
if (dest > fgMetaMemorySize)
return;
uint8* p0 = fgMetaMemory + source;
uint8* p1 = fgMetaMemory + dest;
while (size--)
{
uint8 dValue = *p0;
uint8 sValue = *p1;
dValue = (dValue & ~kUninitialized) | (sValue & kUninitialized);
*p0 = dValue;
++p0;
++p1;
}
}
#endif
#if FOR_LATER
// ---------------------------------------------------------------------------
// MetaMemory::MarkInitialized
// ---------------------------------------------------------------------------
void MetaMemory::MarkInitialized (emuptr begin, emuptr end)
{
UnmarkRange (begin, end, kUninitialized);
}
#endif
// ---------------------------------------------------------------------------
// MetaMemory::SyncHeap
// ---------------------------------------------------------------------------
// Find chunk headers and mark them as memory manager structures. Mark
// unlocked relocatable chunks as "unlocked" and "initialized" (as we don't
// have any idea any more what their state was before they were moved).
// Mark free blocks as "uninitialized".
// ---------------------------------------------------------------------------
// MetaMemory::SyncOneChunk
// ---------------------------------------------------------------------------
// Mark the chunk header, free chunks, and unlocked chunks.
void MetaMemory::SyncOneChunk (const EmPalmChunk& chunk)
{
// Set the access for the chunk header.
MarkChunkHeader (chunk.HeaderStart (), chunk.HeaderEnd ());
// Set the access for the body of the chunk.
// Check for free chunks.
if (chunk.Free ())
{
MarkFreeChunk (chunk.BodyStart (), chunk.BodyEnd ());
}
// It's not a free chunk; see if it's unlocked.
else if (chunk.LockCount () == 0)
{
MarkUnlockedChunk (chunk.BodyStart (), chunk.BodyEnd ());
}
// It's an allocated, locked chunk.
else
{
MarkTotalAccess (chunk.BodyStart (), chunk.BodyEnd ());
}
// Set the access for any unallocated trailing bytes.
if (chunk.TrailerSize () > 0)
{
MarkChunkTrailer (chunk.TrailerStart (), chunk.TrailerEnd ());
}
}
// ---------------------------------------------------------------------------
// MetaMemory::Resync
// ---------------------------------------------------------------------------
void MetaMemory::Resync (const EmPalmChunkList& delta)
{
if (delta.size () == 0)
return;
// Get the heap that was changed. Assume that all chunks in the
// delta list are in the same heap for now.
EmPalmChunkList::const_iterator iter = delta.begin ();
const EmPalmHeap* heap = EmPalmHeap::GetHeapByPtr (iter->Start ());
if (!heap)
return;
// Only support syncing with dynamic heap for now.
if (heap->HeapID () != 0)
return;
while (iter != delta.end ())
{
SyncOneChunk (*iter);
++iter;
}
// This process has just wiped out any access bits we've set
// for UI objects. Re-establish those.
MetaMemory::MarkUIObjects ();
// Mark the master pointer tables. Mark the MPT headers as
// for use by the Memory Manager. However, mark the tables
// themselves as usable by any of the OS; a lot of the OS
// uses a MemMgr macro to deref handles directly.
ITERATE_MPTS(*heap, mpt_iter, end)
{
MarkMPT (mpt_iter->Start (), mpt_iter->TableStart ());
MarkMPT (mpt_iter->TableStart (), mpt_iter->End ());
++mpt_iter;
}
// Hack for startup time. When MemInit is called, it creates
// a free block spanning the entire dynamic heap. However,
// that's where the current stack happens to be. We still need
// access to that, so free it up.
StackRange range = EmPalmOS::GetBootStack ();
MarkTotalAccess (range.fBottom, range.fTop);
}
// ---------------------------------------------------------------------------
// MetaMemory::GetWhatHappened
// ---------------------------------------------------------------------------
// Some memory access violation was detected. Nail down more closely what
// it was. These checks can be expensive, as they only occur when we're
// pretty sure we're about to report an error in a dialog.
Errors::EAccessType MetaMemory::GetWhatHappened (emuptr address, long size, Bool forRead)
{
// If we've whisked away all memory access checking, return now.
if (CEnableFullAccess::AccessOK ())
return Errors::kOKAccess;
CEnableFullAccess munge; // Remove blocks on memory access.
Errors::EAccessType whatHappened = Errors::kUnknownAccess;
// Now figure out what just happened.
if (MetaMemory::IsLowMemory (address, size))
{
whatHappened = Errors::kLowMemAccess;
}
else if (MetaMemory::IsSystemGlobal (address, size))
{
whatHappened = Errors::kGlobalVarAccess;
}
else if (MetaMemory::IsScreenBuffer (address, size))
{
whatHappened = Errors::kScreenAccess;
}
else if (MetaMemory::IsLowStack (address, size))
{
whatHappened = Errors::kLowStackAccess;
}
#if FOR_LATER
else if (MetaMemory::IsUninitialized (address, size))
{
if (MetaMemory::IsStack (address, size))
{
whatHappened = Errors::kUninitializedStack;
}
else if (MetaMemory::IsAllocatedChunk (address, size))
{
whatHappened = Errors::kUninitializedChunk;
}
}
#endif
else
{
Bool inUIObject, butItsOK;
CheckUIObjectAccess (address, size, forRead, inUIObject, butItsOK);
if (inUIObject)
{
// We don't really need to do anything else (like return an
// error or check "butItsOK", since if an error occurred,
// an error object will be scheduled with the EmSession.
whatHappened = Errors::kOKAccess;
}
else
{
WhatHappenedData info;
info.result = Errors::kUnknownAccess;
info.address = address;
info.size = size;
info.forRead = forRead;
const EmPalmHeap* heap = EmPalmHeap::GetHeapByID (0);
if (heap)
GWH_ExamineHeap (*heap, info);
if (info.result != Errors::kUnknownAccess)
{
whatHappened = info.result;
}
}
}
whatHappened = AllowForBugs (address, size, forRead, whatHappened);
return whatHappened;
}
// ---------------------------------------------------------------------------
// MetaMemory::AllowForBugs
// ---------------------------------------------------------------------------
Errors::EAccessType MetaMemory::AllowForBugs (emuptr address, long size, Bool forRead, Errors::EAccessType whatHappened)
{
if (whatHappened == Errors::kOKAccess)
{
return whatHappened;
}
if (forRead)
{
// Let PrvFindMemoryLeaks have the run of the show.
if (::InPrvFindMemoryLeaks ())
{
return Errors::kOKAccess;
}
// SecPrvRandomSeed calls Crc16CalcBlock (NULL, 0x1000, 0).
emuptr a6 = gCPU68K->GetRegister (e68KRegID_A6);
if (::IsEven (a6) && EmPalmOS::IsInStack (a6))
{
emuptr rtnAddr = EmMemGet32 (a6 + 4);
if (address < 0x1000 &&
::InCrc16CalcBlock () &&
::InSecPrvRandomSeed (rtnAddr))
{
return Errors::kOKAccess;
}
}
if (whatHappened == Errors::kLowMemAccess)
{
// See if the the low-memory checksummer is at work.
if (size == 4 &&
::InPrvSystemTimerProc ())
{
return Errors::kOKAccess;
}
// There's a bug in BackspaceChar (pre-3.2) that accesses the word at 0x0000.
if (EmPatchState::HasBackspaceCharBug () &&
address == 0x0000 && size == 2 &&
InBackspaceChar ())
{
return Errors::kOKAccess;
}
// There's a bug in FldDelete (pre-3.2) that accesses the word at 0x0000.
if (EmPatchState::HasFldDeleteBug () &&
address == 0x0000 && size == 2 &&
::InFldDelete ())
{
return Errors::kOKAccess;
}
// There's a bug in GrfProcessStroke (pre-3.1) that accesses the word at 0x0002.
if (EmPatchState::HasGrfProcessStrokeBug () &&
address == 0x0002 && size == 2 &&
::InGrfProcessStroke ())
{
return Errors::kOKAccess;
}
// There's a bug in NetPrvTaskMain (pre-3.2) that accesses low-memory.
if (EmPatchState::HasNetPrvTaskMainBug () &&
::InNetPrvTaskMain ())
{
return Errors::kOKAccess;
}
}
// There's a bug in pre-3.0 versions of SysBinarySearch that cause it to
// call the user callback function with a pointer just past the array
// to search.
if (EmPatchState::HasSysBinarySearchBug () &&
EmPatchState::IsInSysBinarySearch ())
{
return Errors::kOKAccess;
}
// The Certicom Encryption library snags 20 bytes of data from some
// unspecified place in RAM to help randomize its keys. Allow this
// access. (Note: the test for the function that performs the access
// is fragile. An alternative may be to allow full-memory access
// while SecLibEncryptBegin is active, which appears to be the only
// place where the Certicom function is called from.
if (::In_CerticomMemCpy ())
{
return Errors::kOKAccess;
}
// dns_decode_name appears to walk off the end of an input buffer.
// I'm not sure why that happens, yet, but let's allow it for now.
if (::Indns_decode_name () &&
whatHappened == Errors::kMemMgrAccess)
{
return Errors::kOKAccess;
}
}
if (whatHappened == Errors::kLowMemAccess)
{
// Visor replaces the exception vector at 0x0008;
// allow for that.
if (size == 4 && address == 0x0008 && (::InHsPrvInit () || ::InHsPrvInitCard ()))
{
return Errors::kOKAccess;
}
}
if (whatHappened == Errors::kGlobalVarAccess)
{
// Let TSM glue routines (linked with applications) access
// the TSM global vars.
if ((address == EmLowMem_AddressOf (tsmFepLibStatusP) ||
address == EmLowMem_AddressOf (tsmFepLibRefNum)) &&
::InTsmGlueGetFepGlobals ())
{
return Errors::kOKAccess;
}
// Let locale modules access the Intl Mgr global pointer.
if ((address == EmLowMem_AddressOf (intlMgrGlobalsP)) &&
(::InPrvGetIntlMgrGlobalsP() ||
::InPrvSetIntlMgrGlobalsP()))
{
return Errors::kOKAccess;
}
// Always allow access to this for our Test Harness.
if (address == EmLowMem_AddressOf (testHarnessGlobalsP))
{
return Errors::kOKAccess;
}
}
return whatHappened;
}
// ---------------------------------------------------------------------------
// MetaMemory::GetLowMemoryBegin
// ---------------------------------------------------------------------------
emuptr MetaMemory::GetLowMemoryBegin (void)
{
return 0;
}
// ---------------------------------------------------------------------------
// MetaMemory::GetLowMemoryEnd
// ---------------------------------------------------------------------------
emuptr MetaMemory::GetLowMemoryEnd (void)
{
return offsetof (LowMemHdrType, globals);
}
// ---------------------------------------------------------------------------
// MetaMemory::GetSysGlobalsBegin
// ---------------------------------------------------------------------------
emuptr MetaMemory::GetSysGlobalsBegin (void)
{
return offsetof (LowMemHdrType, globals);
}
// ---------------------------------------------------------------------------
// MetaMemory::GetSysGlobalsEnd
// ---------------------------------------------------------------------------
emuptr MetaMemory::GetSysGlobalsEnd (void)
{
CEnableFullAccess munge; // Remove blocks on memory access.
return EmLowMem_GetGlobal (sysDispatchTableP) +
EmLowMem_GetGlobal (sysDispatchTableSize) * (sizeof (void*));
}
// ---------------------------------------------------------------------------
// MetaMemory::GetHeapHdrBegin
// ---------------------------------------------------------------------------
emuptr MetaMemory::GetHeapHdrBegin (UInt16 heapID)
{
const EmPalmHeap* heap = EmPalmHeap::GetHeapByID (heapID);
if (!heap)
return EmMemNULL;
return heap->HeaderStart ();
}
// ---------------------------------------------------------------------------
// MetaMemory::GetHeapHdrEnd
// ---------------------------------------------------------------------------
emuptr MetaMemory::GetHeapHdrEnd (UInt16 heapID)
{
const EmPalmHeap* heap = EmPalmHeap::GetHeapByID (heapID);
if (!heap)
return EmMemNULL;
return heap->HeaderEnd ();
}
Bool MetaMemory::IsLowMemory (emuptr testAddress, uint32 size)
{
return testAddress >= GetLowMemoryBegin () && testAddress + size <= GetLowMemoryEnd ();
}
Bool MetaMemory::IsSystemGlobal (emuptr testAddress, uint32 size)
{
return testAddress >= GetSysGlobalsBegin () && testAddress + size <= GetSysGlobalsEnd ();
}
Bool MetaMemory::IsScreenBuffer (emuptr testAddress, uint32 size)
{
return IsScreenBuffer (EmMemGetMetaAddress (testAddress), size);
}
Bool MetaMemory::IsMemMgrData (emuptr testAddress, uint32 size)
{
const EmPalmHeap* heap = EmPalmHeap::GetHeapByPtr (testAddress);
if (heap)
{
ITERATE_CHUNKS (*heap, iter, end)
{
if ((iter->HeaderContains (testAddress) &&
iter->HeaderContains (testAddress + size)) ||
(iter->TrailerContains (testAddress) &&
iter->TrailerContains (testAddress + size)))
{
return true;
}
++iter;
}
}
return false;
}
Bool MetaMemory::IsUnlockedChunk (emuptr testAddress, uint32 size)
{
const EmPalmHeap* heap = EmPalmHeap::GetHeapByPtr (testAddress);
if (heap)
{
ITERATE_CHUNKS (*heap, iter, end)
{
if (iter->BodyContains (testAddress) &&
iter->BodyContains (testAddress + size) &&
iter->LockCount () == 0)
{
return true;
}
++iter;
}
}
return false;
}
Bool MetaMemory::IsFreeChunk (emuptr testAddress, uint32 size)
{
const EmPalmHeap* heap = EmPalmHeap::GetHeapByPtr (testAddress);
if (heap)
{
ITERATE_CHUNKS (*heap, iter, end)
{
if (iter->BodyContains (testAddress) &&
iter->BodyContains (testAddress + size) &&
iter->Free () == 0)
{
return true;
}
++iter;
}
}
return false;
}
Bool MetaMemory::IsUninitialized (emuptr testAddress, uint32 size)
{
#if FOR_LATER
return (fgMetaMemory [MASK(testAddress)] & kUninitialized) != 0;
#else
UNUSED_PARAM(testAddress)
UNUSED_PARAM(size)
return false;
#endif
}
Bool MetaMemory::IsStack (emuptr testAddress, uint32 size)
{
UNUSED_PARAM(testAddress)
UNUSED_PARAM(size)
return false;
}
Bool MetaMemory::IsLowStack (emuptr testAddress, uint32 size)
{
UNUSED_PARAM(testAddress)
UNUSED_PARAM(size)
return false;
}
Bool MetaMemory::IsAllocatedChunk (emuptr testAddress, uint32 size)
{
return !IsFreeChunk (testAddress, size);
}
// ---------------------------------------------------------------------------
// MetaMemory::MarkRange
// ---------------------------------------------------------------------------
void MetaMemory::MarkRange (emuptr start, emuptr end, uint8 v)
{
// If there's no meta-memory (not needed for dedicated framebuffers)
// just leave.
if (EmMemGetBank(start).xlatemetaaddr == NULL)
return;
// If the beginning and end of the buffer are not in the same address
// space, just leave. This can happen while initializing the Dragonball's
// LCD -- for a while, the LCD framebuffer range falls off the end
// of the dynamic heap.
if (start >= 0 && start < 0 + gRAMBank_Size
&& end >= 0 + gRAMBank_Size)
{
end = gRAMBank_Size - 1;
}
if (start >= gMemoryStart && start < gMemoryStart + gRAMBank_Size
&& end >= gMemoryStart + gRAMBank_Size)
{
end = gMemoryStart + gRAMBank_Size - 1;
}
uint8* startP = EmMemGetMetaAddress (start);
uint8* endP = startP + (end - start); // EmMemGetMetaAddress (end);
uint8* end4P = (uint8*) (((uint32) endP) & ~3);
uint8* p = startP;
EmAssert (end >= start);
EmAssert (endP >= startP);
EmAssert (endP - startP == (ptrdiff_t) (end - start));
#if 1
// Optimization: if there are no middle longs to fill, just
// do everything a byte at a time.
if (end - start < 12)
{
while (p < endP)
{
*p++ &= v;
}
}
else
{
uint32 longValue = v;
longValue |= (longValue << 8);
longValue |= (longValue << 16);
while (((uint32) p) & 3) // while there are leading bytes
{
*p++ |= v;
}
while (p < end4P) // while there are middle longs
{
*(uint32*) p |= longValue;
p += sizeof (uint32);
}
while (p < endP) // while there are trailing bytes
{
*p++ |= v;
}
}
#else
for (p = startP; p < endP; ++p)
{
*p |= v;
}
#endif
}
// ---------------------------------------------------------------------------
// MetaMemory::UnmarkRange
// ---------------------------------------------------------------------------
void MetaMemory::UnmarkRange (emuptr start, emuptr end, uint8 v)
{
// If there's no meta-memory (not needed for dedicated framebuffers)
// just leave.
if (EmMemGetBank(start).xlatemetaaddr == NULL)
return;
// If the beginning and end of the buffer are not in the same address
// space, just leave. This can happen while initializing the Dragonball's
// LCD -- for a while, the LCD framebuffer range falls off the end
// of the dynamic heap.
if (start >= 0 && start < 0 + gRAMBank_Size
&& end >= 0 + gRAMBank_Size)
{
end = gRAMBank_Size - 1;
}
if (start >= gMemoryStart && start < gMemoryStart + gRAMBank_Size
&& end >= gMemoryStart + gRAMBank_Size)
{
end = gMemoryStart + gRAMBank_Size - 1;
}
uint8* startP = EmMemGetMetaAddress (start);
uint8* endP = startP + (end - start); // EmMemGetMetaAddress (end);
uint8* end4P = (uint8*) (((uint32) endP) & ~3);
uint8* p = startP;
EmAssert (end >= start);
EmAssert (endP >= startP);
EmAssert (endP - startP == (ptrdiff_t) (end - start));
v = ~v;
#if 1
// Optimization: if there are no middle longs to fill, just
// do everything a byte at a time.
if (end - start < 12)
{
while (p < endP)
{
*p++ &= v;
}
}
else
{
uint32 longValue = v;
longValue |= (longValue << 8);
longValue |= (longValue << 16);
while (((uint32) p) & 3) // while there are leading bytes
{
*p++ &= v;
}
while (p < end4P) // while there are middle longs
{
*(uint32*) p &= longValue;
p += sizeof (uint32);
}
while (p < endP) // while there are trailing bytes
{
*p++ &= v;
}
}
#else
for (p = startP; p < endP; ++p)
{
*p &= v;
}
#endif
}
// ---------------------------------------------------------------------------
// MetaMemory::MarkUnmarkRange
// ---------------------------------------------------------------------------
void MetaMemory::MarkUnmarkRange (emuptr start, emuptr end,
uint8 andValue, uint8 orValue)
{
// If there's no meta-memory (not needed for dedicated framebuffers)
// just leave.
if (EmMemGetBank(start).xlatemetaaddr == NULL)
return;
// If the beginning and end of the buffer are not in the same address
// space, just leave. This can happen while initializing the Dragonball's
// LCD -- for a while, the LCD framebuffer range falls off the end
// of the dynamic heap.
if (start >= 0 && start < 0 + gRAMBank_Size
&& end >= 0 + gRAMBank_Size)
{
end = gRAMBank_Size - 1;
}
if (start >= gMemoryStart && start < gMemoryStart + gRAMBank_Size
&& end >= gMemoryStart + gRAMBank_Size)
{
end = gMemoryStart + gRAMBank_Size - 1;
}
uint8* startP = EmMemGetMetaAddress (start);
uint8* endP = startP + (end - start); // EmMemGetMetaAddress (end);
uint8* end4P = (uint8*) (((uint32) endP) & ~3);
uint8* p = startP;
EmAssert (end >= start);
EmAssert (endP >= startP);
EmAssert (endP - startP == (ptrdiff_t) (end - start));
if (andValue == 0xFF)
{
while (p < endP)
{
*p++ |= orValue;
}
}
else if (orValue == 0x00)
{
while (p < endP)
{
*p++ &= andValue;
}
}
else
{
#if 1
// Optimization: if there are no middle longs to fill, just
// do everything a byte at a time.
if (end - start < 12)
{
while (p < endP) // while there are trailing bytes
{
*p = (*p & andValue) | orValue;
p += sizeof (char);
}
}
else
{
uint32 longAnd = andValue;
longAnd |= (longAnd << 8);
longAnd |= (longAnd << 16);
uint32 longOr = orValue;
longOr |= (longOr << 8);
longOr |= (longOr << 16);
while (((uint32) p) & 3) // while there are leading bytes
{
*p = (*p & andValue) | orValue;
p += sizeof (char);
}
while (p < end4P) // while there are middle longs
{
*(uint32*) p = ((*(uint32*) p) & longAnd) | longOr;
p += sizeof (long);
}
while (p < endP) // while there are trailing bytes
{
*p = (*p & andValue) | orValue;
p += sizeof (char);
}
}
#else
for (p = startP; p < endP; ++p)
{
*p = (*p & andValue) | orValue;
}
#endif
}
}
// ---------------------------------------------------------------------------
// MetaMemory::WhatHappenedCallback
// ---------------------------------------------------------------------------
// Check to see if there was an access to memory manager data, an unlocked
// block, or a free block.
void MetaMemory::GWH_ExamineHeap ( const EmPalmHeap& heap,
WhatHappenedData& info)
{
// Bail out if the address to test is not even in this heap.
if (!heap.Contains (info.address))
{
return;
}
// See if we touched a memory manager structure.
// Let's start with the headers.
// Is it in the heap header?
if (heap.HeaderContains (info.address))
{
info.result = Errors::kMemMgrAccess;
return;
}
// Is it in any of the master pointer tables?
{
ITERATE_MPTS(heap, iter, end)
{
if (iter->Contains (info.address))
{
info.result = Errors::kMemMgrAccess;
return;
}
++iter;
}
}
// Check against all of the memory manager chunks.
{
ITERATE_CHUNKS (heap, iter, end)
{
GWH_ExamineChunk (*iter, info);
if (info.result != Errors::kUnknownAccess)
return;
++iter;
}
}
}
// ---------------------------------------------------------------------------
// MetaMemory::GWH_ExamineChunk
// ---------------------------------------------------------------------------
// Check to see if there was an access to memory manager data, an unlocked
// block, or a free block.
void MetaMemory::GWH_ExamineChunk ( const EmPalmChunk& chunk,
WhatHappenedData& info)
{
emuptr addrStart = info.address;
emuptr addrEnd = info.address + info.size;
// Sort out some ranges we'll be comparing against.
emuptr hdrStart = chunk.HeaderStart ();
emuptr bodyStart = chunk.BodyStart ();
emuptr trlStart = chunk.BodyEnd ();
emuptr chunkEnd = chunk.End ();
/*
A note on the comparison below (I had to draw this on the whiteboard
before I could figure it out). I need to see if one range of memory
(the test address, extending for 1, 2, or 4 byte) overlaps another
range of memory (the chunk header, the chunk body, etc.). I started
by drawing the second range as follows:
+---------+---------+---------+
| A | B | C |
+---------+---------+---------+
"B" is the range I'm interested in testing against, "A" is everything
before it, and "C" is everything after it.
The range of memory I want to test to see if it overlaps can be thought
of as starting in region A, B, or C, and ending in A, B, or C. We can
identify all possible ranges by labelling each range "xy", where x is
the starting section and y is the ending section. Thus, all the possible
ranges are AA, AB, AC, BB, BC, and CC. From inspection, we can see that
only segments AA and CC don't overlap B in any way. Looking at it
another way, any segment ending in A or starting in C will not overlap
B. All other ranges will.
*/
// See if we hit this chunk at all. If not, leave.
if (addrEnd > hdrStart && addrStart < chunkEnd)
{
// See if the access was to the body of the block.
if (addrEnd > bodyStart && addrStart < trlStart)
{
// See if this is a free (unallocated) block.
if (chunk.Free ())
{
info.result = Errors::kFreeChunkAccess;
}
// See if this is an unlocked block.
else if (chunk.LockCount () == 0)
{
info.result = Errors::kUnlockedChunkAccess;
}
}
// See if the access was to the chunk header.
if (addrEnd > hdrStart && addrStart < bodyStart)
{
info.result = Errors::kMemMgrAccess;
}
// See if the access was to the chunk trailer.
if (addrEnd > trlStart && addrStart < chunkEnd)
{
info.result = Errors::kMemMgrAccess;
}
// ============================== ALLOW FOR BUGS ==============================
// Allow the screen driver some liberty. Some BitBlt functions get a running
// start or come to a skidding halt before or after an allocated chunk. They
// read these two bytes, but the logic is such that those bits get masked out
// or shifted away.
if (info.result == Errors::kMemMgrAccess &&
info.forRead &&
// info.size == sizeof (UInt16) && // Can be 1-byte access in cases
(::InPrvCompressedInnerBitBlt () ||
::InPrvMisAlignedForwardInnerBitBlt () ||
::InPrvMisAlignedBackwardInnerBitBlt ()))
{
goto HideBug;
}
if (EmPatchState::HasConvertDepth1To2BWBug () &&
info.result == Errors::kMemMgrAccess &&
info.forRead &&
info.size == sizeof (UInt8) &&
::InPrvConvertDepth1To2BW ())
{
goto HideBug;
}
// Similarly, allow NetLibBitMove some liberty. It will occassionally
// scoot off the end of the source buffer, but making sure that it
// masks off the data that it reads.
if (info.result == Errors::kMemMgrAccess &&
info.forRead &&
info.size == sizeof (UInt8) &&
::InNetLibBitMove ())
{
goto HideBug;
}
// There's a bug in MenuHandleEvent (pre-3.1 only) that causes it to read a
// random long (actually, the random location is the result of using a -1 to index
// into a menu array).
if (EmPatchState::HasMenuHandleEventBug () &&
info.forRead &&
info.size == sizeof (WinHandle) && // MenuPullDownType.menuWin
::InMenuHandleEvent ())
{
goto HideBug;
}
// There's a bug in NetPrvSettingSet that causes it to read 0x020C bytes
// from the beginning of its globals buffer when that buffer is only 8 bytes long.
if (EmPatchState::HasNetPrvSettingSetBug () &&
info.forRead &&
info.size == 4 &&
::InNetPrvSettingSet ())
{
goto HideBug;
}
// SysAppExit deletes the block of memory containing the current task's stack
// and TCB before the task has been deleted. When SysTaskDelete is called,
// there are many accesses to both the stack (as functions are called) and
// the TCB (as tasks are scheduled and as the task to be deleted is finally
// deleted).
//
// We need to detect when any of these SysTaskDelete accesses occurs and
// allow them. One hueristic that gets most of them is to see if there
// are any TCBs with a pointer into the deleted memory chunk. That will
// work up until the point the TCB is marked as deleted. This marking
// occurs in the AMX function cj_kptkdelete. At that point, we can just
// check to see if the access occurred in that function and allow it.
if (info.result == Errors::kFreeChunkAccess &&
EmPatchState::HasDeletedStackBug ())
{
// First see if there is an active TCB with a stack pointer
// pointing into this deleted memory chunk.
SysKernelInfoType taskInfo;
taskInfo.selector = sysKernelInfoSelTaskInfo;
taskInfo.id = 0; // Ask for the first task
// Get the first task. Remember the task IDs so that we can
// detect when we've looped through them all. Remembering *all*
// the IDs (instead of just the first one) is necessary in case
// we're called with the linked list of TCBs is inconsistent
// (that is, it's in the process of being updated -- when that's
// happening, we may find a loop that doesn't necessarily involve
// the first TCB).
vector<UInt32> taskIDList;
Err err = SysKernelInfo (&taskInfo);
while (err == 0)
{
// See if we've seen this task ID before. If so, leave.
vector<UInt32>::iterator iter = taskIDList.begin ();
while (iter != taskIDList.end ())
{
if (*iter++ == taskInfo.param.task.id)
{
goto PlanB; // I'd really like a break(2) here... :-)
}
}
// We haven't looked at this task before; check the stack.
// Check against "stackStart" instead of stackP, as the
// latter sometimes contains values outside of the current
// stack range (such as the faux stacks we set up when
// doing ATrap calls).
if (taskInfo.param.task.stackStart >= bodyStart &&
taskInfo.param.task.stackStart < trlStart)
{
goto HideBug;
}
// Save this task ID so we can see if we've visited this
// record before.
taskIDList.push_back (taskInfo.param.task.id);
// Get the next TCB.
taskInfo.selector = sysKernelInfoSelTaskInfo;
taskInfo.id = taskInfo.param.task.nextID;
err = SysKernelInfo (&taskInfo);
}
// Plan B...
PlanB:
// If there is no TCB pointing into the deleted chunk, see if the current
// function is cj_kptkdelete. If not, see if it looks like we're in a
// function called by cj_kptkdelete.
if ( gCPU->GetSP () >= bodyStart &&
gCPU->GetSP () < trlStart)
{
// See if we're currently in cj_kptkdelete.
if (::Incj_kptkdelete ())
{
info.result = Errors::kOKAccess;
}
// If not, see if it's in the current call chain. Normally (!)
// I'd walk the a6 stack frame links, but there's a lot of
// assembly stuff going on here, and not all of them set up
// stack frames. a6 *should* point to a valid stack frame
// somewhere up the line, but it may be cj_kptkdelete's
// stack frame, resulting in our skipping over it.
//
// It's important that gcj_kptkdelete.InRange() has returned
// true at least once before entering this section of code.
// That's because if it hasn't, the cached range of the
// function will be empty, causing InRange to look for the
// beginning and ending of the function containing the address
// passed to it. Since we're passing random contents of the
// stack, it's very unlikely that there is a function range
// corresponding to the values passed to InRange, sending it
// on wild goose chases. Fortunately, "Plan B" goes into effect
// only after the TCB has been marked as deleted, which occurs
// in cj_kptkdelete. The very next thing cj_kptkdelete does is
// push a parameter on the stack, causing us to get here while
// the PC is in cj_kptkdelete. This will cause the call to InRange
// immediately above to return true, satisfying the precondition
// we need here.
else
{
// Get the current stack pointer and use it to iterate
// over the contents of the stack. We examine every
// longword on every even boundary to see if it looks
// like a return address into cj_kptkdelete.
emuptr a7 = gCPU->GetSP ();
while (a7 >= bodyStart && a7 < trlStart)
{
if (::Incj_kptkdelete (EmMemGet32 (a7)))
{
goto HideBug;
}
a7 += 2;
}
} // end: checking the stack for cj_kptkdelete
} // end: A7 is in the deleted chunk
} // end: accessed a deleted chunk
// There's a bug in FindShowResults (pre-3.0) that accesses
// a byte in an unlocked block.
if (info.result == Errors::kUnlockedChunkAccess &&
EmPatchState::HasFindShowResultsBug () &&
info.forRead &&
info.size == sizeof (Boolean) &&
addrStart == bodyStart + sizeof (UInt16) * 2 /*offsetof (FindParamsType, more)*/ &&
::InFindShowResults ())
{
goto HideBug;
}
// There's a bug in FindSaveFindStr that causes it to possibly read
// off the end of the source handle. The invalid access will be
// generated in MemMove, which is called by DmWrite, which is called
// by FindSaveFindStr. So look up the stack a bit to see who's calling us.
emuptr a6_0 = gCPU68K->GetRegister (e68KRegID_A6); // MemMove's A6 (points to caller's A6 and return address to caller)
if (::IsEven (a6_0) && EmPalmOS::IsInStack (a6_0))
{
emuptr a6_1 = EmMemGet32 (a6_0); // DmWrite's (points to caller's A6 and return address to caller)
if (EmPatchState::HasFindSaveFindStrBug () &&
info.forRead &&
::InMemMove () && // See if we're in MemMove
::InDmWrite (EmMemGet32 (a6_0 + 4)) && // See if DmWrite is MemMove's caller
::InFindSaveFindStr (EmMemGet32 (a6_1 + 4))) // See if FindSaveFindStr is DmWrite's caller
{
goto HideBug;
}
}
// There's a bug in FntDefineFont that causes it to possibly read
// off the end of the source handle. The invalid access will be
// generated in MemMove, which is called by FntDefineFont. So look
// up the stack a bit to see who's calling us.
if (EmPatchState::HasFntDefineFontBug () &&
info.forRead &&
::InMemMove () && // See if we're in MemMove
::InFntDefineFont (EmMemGet32 (a6_0 + 4))) // See if FntDefineFont is MemMove's caller
{
goto HideBug;
}
}
return;
HideBug:
info.result = Errors::kOKAccess;
}
#pragma mark -
// ---------------------------------------------------------------------------
// CheckUIObjectAccess
// ---------------------------------------------------------------------------
#define WindowFlagsType_format 0x8000 // window format: 0=screen mode; 1=generic mode
#define WindowFlagsType_offscreen 0x4000 // offscreen flag: 0=onscreen ; 1=offscreen
#define WindowFlagsType_modal 0x2000 // modal flag: 0=modeless window; 1=modal window
#define WindowFlagsType_focusable 0x1000 // focusable flag: 0=non-focusable; 1=focusable
#define WindowFlagsType_enabled 0x0800 // enabled flag: 0=disabled; 1=enabled
#define WindowFlagsType_visible 0x0400 // visible flag: 0-invisible; 1=visible
#define WindowFlagsType_dialog 0x0200 // dialog flag: 0=non-dialog; 1=dialog
#define WindowFlagsType_freeBitmap 0x0100 // free bitmap w/window: 0=don't free, 1=free
#define FormAttrType_usable 0x8000 // Set if part of ui
#define FormAttrType_enabled 0x4000 // Set if interactable (not grayed out)
#define FormAttrType_visible 0x2000 // Set if drawn, used internally
#define FormAttrType_dirty 0x1000 // Set if dialog has been modified
#define FormAttrType_saveBehind 0x0800 // Set if bits behind form are save when form ids drawn
#define FormAttrType_graffitiShift 0x0400 // Set if graffiti shift indicator is supported
#define FormAttrType_globalsAvailable 0x0200 // Set by Palm OS if globals are available for the form event handler
#define FormAttrType_doingDialog 0x0100 // FrmDoDialog is using for nested event loop
#define FormAttrType_exitDialog 0x0080 // tells FrmDoDialog to bail out and stop using this form
#define ControlAttrType_usable 0x8000 // set if part of ui
#define ControlAttrType_enabled 0x4000 // set if interactable (not grayed out)
#define ControlAttrType_visible 0x2000 // set if drawn (set internally)
#define ControlAttrType_on 0x1000 // set if on (checked)
#define ControlAttrType_leftAnchor 0x0800 // set if bounds expand to the right, clear if bounds expand to the left
#define ControlAttrType_frame 0x0700
#define ControlAttrType_drawnAsSelected 0x0080 // support for old-style graphic controls where control overlaps a bitmap
#define ControlAttrType_graphical 0x0040 // set if images are used instead of text
#define ControlAttrType_vertical 0x0020 // true for vertical sliders
// Here are some symbols to search for when looking for more things
// to which to prohibit access:
//
// #define ALLOW_ACCESS_TO_INTERNALS_OF_CLIPBOARDS
// #define ALLOW_ACCESS_TO_INTERNALS_OF_CONTROLS
// #define ALLOW_ACCESS_TO_INTERNALS_OF_FIELDS
// #define ALLOW_ACCESS_TO_INTERNALS_OF_FINDPARAMS
// #define ALLOW_ACCESS_TO_INTERNALS_OF_FORMS
// #define ALLOW_ACCESS_TO_INTERNALS_OF_LISTS
// #define ALLOW_ACCESS_TO_INTERNALS_OF_MENUS
// #define ALLOW_ACCESS_TO_INTERNALS_OF_PROGRESS
// #define ALLOW_ACCESS_TO_INTERNALS_OF_SCROLLBARS
// #define ALLOW_ACCESS_TO_INTERNALS_OF_TABLES
//
// #define ALLOW_ACCESS_TO_INTERNALS_OF_BITMAPS
// #define ALLOW_ACCESS_TO_INTERNALS_OF_FONTS
// #define ALLOW_ACCESS_TO_INTERNALS_OF_WINDOWS
/*
AccessorGlueTrapsAvailable TRUE if sysFtrNumROMVersion indicates 4.0 or later
AccessorGlueEmu68KAccAvail TRUE if sysFtrNumAccessorTrapPresent feature exists and is non-zero
The following functions access the following fields directly, as of
SDK 4.0 Update 1 (DR1):
Glue function Field accessed Under this condition
--------------------------- --------------------------- --------------------
TblGlueGetNumberOfColumns tableP->numColumns !AccessorGlueTrapsAvailable
TblGlueGetTopRow tableP->topRow !AccessorGlueTrapsAvailable
TblGlueSetSelection tableP->numColumns !AccessorGlueTrapsAvailable
tableP->numRows
tableP->attr.visible
tableP->rowAttrs
tableP->attr.selected
tableP->currentRow
tableP->currentColumn
TblGlueGetColumnMasked tableP->numColumns !AccessorGlueEmu68KAccAvail
tableP->columnAttrs
BmpGlueGetDimensions bitmapP->width !AccessorGlueTrapsAvailable
bitmapP->height
bitmapP->rowBytes
BmpGlueGetBitDepth bitmapP->version !AccessorGlueTrapsAvailable
bitmapP->pixelSize
BmpGlueGetNextBitmap bitmapP->version !AccessorGlueTrapsAvailable
bitmapP->nextDepthOffset
BmpGlueGetTransparentValue bitmapP->version !AccessorGlueEmu68KAccAvail
bitmapP->flags.hasTransparency
((BitmapTypeV2*)bitmapP)->transparentValue
bitmapP->transparentIndex
BmpGlueSetTransparentValue bitmapP->flags.forScreen !AccessorGlueEmu68KAccAvail
bitmapP->version
bitmapP->pixelSize
bitmapP->transparentIndex
bitmapP->flags.hasTransparency
BmpGlueGetCompressionType bitmapP->flags.compressed !AccessorGlueEmu68KAccAvail
bitmapP->version
bitmapP->compressionType
CtlGlueGetControlStyle ctlP->style !AccessorGlueEmu68KAccAvail
CtlGlueGetFont ctlP->font !AccessorGlueEmu68KAccAvail
CtlGlueSetFont ctlP->font !AccessorGlueEmu68KAccAvail
CtlGlueGetGraphics ctlP->attr.graphical !AccessorGlueEmu68KAccAvail
gctlP->bitmapID
gctlP->selectedBitmapID
CtlGlueNewSliderControl sctlP->attr.graphical !AccessorGlueEmu68KAccAvail
CtlGlueSetLeftAnchor ctlP->attr.leftAnchor !AccessorGlueEmu68KAccAvail
FldGlueGetLineInfo fldP->lines !AccessorGlueEmu68KAccAvail
FrmGlueGetObjectUsable obj.control->attr.usable !AccessorGlueEmu68KAccAvail
obj.list->attr.usable
obj.bitmap->attr.usable
obj.label->attr.usable
obj.gadget->attr.usable
obj.scrollBar->attr.usable
obj.table->attr.usable AccessorGlueTrapsAvailable
FrmGlueGetLabelFont formLabelP->fontID !AccessorGlueEmu68KAccAvail
FrmGlueSetLabelFont formLabelP->fontID !AccessorGlueEmu68KAccAvail
FrmGlueGetDefaultButtonID formP->defaultButton !AccessorGlueEmu68KAccAvail
FrmGlueSetDefaultButtonID formP->defaultButton !AccessorGlueEmu68KAccAvail
FrmGlueGetHelpID formP->helpRscId !AccessorGlueEmu68KAccAvail
FrmGlueSetHelpID formP->helpRscId !AccessorGlueEmu68KAccAvail
FrmGlueGetMenuBarID formP->menuRscId !AccessorGlueEmu68KAccAvail
FrmGlueGetEventHandler formP->handler !AccessorGlueEmu68KAccAvail
LstGlueGetFont listP->font !AccessorGlueEmu68KAccAvail
LstGlueGetTopItem listP->topItem !AccessorGlueTrapsAvailable
LstGlueSetFont listP->font !AccessorGlueEmu68KAccAvail
LstGlueGetItemsText listP->itemsText !AccessorGlueEmu68KAccAvail
LstGlueSetIncrementalSearch listP->attr.search !AccessorGlueEmu68KAccAvail
WinGlueGetFrameType winP->frameType.word !AccessorGlueEmu68KAccAvail
WinGlueSetFrameType winP->frameType.word !AccessorGlueEmu68KAccAvail
*/
// ---------------------------------------------------------------------------
// PrvTrapsAvailable
// ---------------------------------------------------------------------------
static Bool PrvTrapsAvailable (void)
{
// If the OS is 4.0 or later, the API should be used.
Bool result = EmPatchState::OSMajorVersion () >= 4;
return result;
}
// ---------------------------------------------------------------------------
// PrvAccessorTrapAvailable
// ---------------------------------------------------------------------------
static Bool PrvAccessorTrapAvailable (void)
{
// Magic Accessor Trap is available. Defined but not implemented
// in 4.0, but magically implemented in the Timulator.
#ifndef sysFtrNumAccessorTrapPresent
#define sysFtrNumAccessorTrapPresent 25 // If accessor trap exists (PalmOS 4.0)
#endif
UInt32 value;
Bool result = (FtrGet (sysFtrCreator, sysFtrNumAccessorTrapPresent, &value) == errNone) && (value != 0);
return result;
}
// ---------------------------------------------------------------------------
// PrvAllowedFieldObjectAccess
// ---------------------------------------------------------------------------
// Return whether or not the given access to the given form object is allowed
// on the current platform.
static Bool PrvAllowedFieldObjectAccess (emuptr objectP, emuptr address, Bool forRead)
{
/*
FieldType
UInt16 id; // FrmGetObjectId
RectangleType rect; // FrmGetObjectBounds, FrmGetObjectPosition, FrmSetObjectBounds, FrmSetObjectPosition, FldGetBounds, FldSetBounds
FieldAttrType attr; // FldGetAttributes, FldSetAttributes
usable // FrmShowObject, FrmHideObject, FldSetUsable
visible
editable
singleLine
hasFocus
dynamicSize
insPtVisible
dirty // FldSetDirty
underlined
justification
autoShift
hasScrollBar
numeric
Char* text; // FldGetTextPtr, FldSetTextPtr, FldSetText
MemHandle textHandle; // FldGetTextHandle, FldSetTextHandle, FldSetText
LineInfoPtr lines; // (FldGetScrollPosition, FldSetScrollPosition, FldGetTextHeight, FldGetVisibleLines)
UInt16 textLen; // FldGetTextLength, FldSetText
UInt16 textBlockSize; // FldGetTextAllocatedSize, FldSetTextAllocatedSize
UInt16 maxChars; // FldGetMaxChars, FldSetMaxChars
UInt16 selFirstPos; // FldGetSelection, FldSetSelection
UInt16 selLastPos; // FldGetSelection, FldSetSelection
UInt16 insPtXPos; // FldGetInsPtPosition, FldSetInsPtPosition, FldSetInsertionPoint
UInt16 insPtYPos; // FldGetInsPtPosition, FldSetInsPtPosition, FldSetInsertionPoint
FontID fontID; // FldGetFont, FldSetFont
UInt8 maxVisibleLines; // FldSetMaxVisibleLines
*/
// Allow read access to "lines" if Emu68KAccessorTrapAvailable / AccFldGetLineInfo
// not available -- FldGlueGetLineInfo needs access to it.
if (forRead)
{
size_t offset = address - objectP;
const size_t lines_offset = EmAliasFieldType<PAS>::offsetof_lines ();
const size_t lines_size = EmAliasemuptr<PAS>::GetSize ();
if (offset >= lines_offset && offset < lines_offset + lines_size)
{
return true;
}
}
// Allow read/write access to "attr" before Palm OS 3.3. Catherine
// says there's a bug before those versions they need to workaround.
// if (forRead)
{
size_t offset = address - objectP;
const size_t attr_offset = EmAliasFieldType<PAS>::offsetof_attr ();
const size_t attr_size = EmAliasFieldAttrType<PAS>::GetSize ();
if (offset >= attr_offset && offset < attr_offset + attr_size)
{
if (EmPatchState::OSMajorMinorVersion () < 33)
{
return true;
}
}
}
// Don't allow access to any other fields.
return false;
}
// ---------------------------------------------------------------------------
// PrvAllowedControlObjectAccess
// ---------------------------------------------------------------------------
// Return whether or not the given access to the given form object is allowed
// on the current platform.
static Bool PrvAllowedControlObjectAccess (emuptr objectP, emuptr address, Bool forRead)
{
/*
ControlType
UInt16 id; // FrmGetObjectId
RectangleType bounds; // FrmGetObjectBounds, FrmGetObjectPosition, FrmSetObjectBounds, FrmSetObjectPosition
Char* text;
ControlAttrType attr;
usable // FrmShowObject, FrmHideObject, CtlSetUsable
enabled
visible
on // FrmGetControlValue, CtlGetValue, FrmSetControlValue, CtlSetValue
leftAnchor
frame
drawnAsSelected
graphical
vertical
reserved
ControlStyleType style;
FontID font;
UInt8 group; // FrmGetControlGroupSelection
UInt8 reserved;
GraphicControlType
UInt16 id; // FrmGetObjectId
RectangleType bounds; // FrmGetObjectBounds, FrmGetObjectPosition, FrmSetObjectBounds, FrmSetObjectPosition
DmResID bitmapID;
DmResID selectedBitmapID;
ControlAttrType attr;
ControlStyleType style;
FontID unused;
UInt8 group;
UInt8 reserved;
SliderControlType
UInt16 id; // FrmGetObjectId
RectangleType bounds; // FrmGetObjectBounds, FrmGetObjectPosition, FrmSetObjectBounds, FrmSetObjectPosition
DmResID thumbID;
DmResID backgroundID;
ControlAttrType attr;
ControlStyleType style;
UInt8 reserved;
Int16 minValue;
Int16 maxValue;
Int16 pageSize;
Int16 value; // FrmGetControlValue, CtlGetValue, FrmSetControlValue, CtlSetValue
MemPtr activeSliderP;
*/
// Allow read access to "attr" and "style" if Emu68KAccessorTrapAvailable / AccFrmGetObjectUsable
// not available -- FrmGlueGetObjectUsable and CtlGlueGetControlStyle need access to them.
//
// Allow read access to "attr.graphical", bitmapID, and selectedBitmapID fields
// for CtlGlueGetGraphics.
if (forRead)
{
size_t offset = address - objectP;
const size_t attr_offset = EmAliasControlType<PAS>::offsetof_attr ();
const size_t attr_size = EmAliasControlAttrType<PAS>::GetSize ();
const size_t style_offset= EmAliasControlType<PAS>::offsetof_style ();
const size_t style_size = EmAliasUInt8<PAS>::GetSize ();
if ((offset >= attr_offset && offset < attr_offset + attr_size) ||
(offset >= style_offset && offset < style_offset + style_size))
{
return true;
}
EmAliasGraphicControlType<PAS> control (objectP);
if (((Int16) control.attr.flags) & ControlAttrType_graphical)
{
const size_t bitmapID_offset = EmAliasGraphicControlType<PAS>::offsetof_bitmapID ();
const size_t bitmapID_size = EmAliasDmResID<PAS>::GetSize ();
const size_t selectedBitmapID_offset = EmAliasGraphicControlType<PAS>::offsetof_selectedBitmapID ();
const size_t selectedBitmapID_size = EmAliasDmResID<PAS>::GetSize ();
if ((offset >= bitmapID_offset && offset < bitmapID_offset + bitmapID_size) ||
(offset >= selectedBitmapID_offset && offset < selectedBitmapID_offset + selectedBitmapID_size))
{
return true;
}
}
}
// Allow read/write access to "font" field for CtlGlueGetFont / CtlGlueSetFont.
//
// Allow read/write access to "attr.graphical" and "attr.leftAnchor" fields
// for CtlGlueNewSliderControl and CtlGlueSetLeftAnchor.
{
size_t offset = address - objectP;
const size_t attr_offset = EmAliasControlType<PAS>::offsetof_attr ();
const size_t attr_size = EmAliasControlAttrType<PAS>::GetSize ();
const size_t font_offset = EmAliasControlType<PAS>::offsetof_font ();
const size_t font_size = EmAliasFontID<PAS>::GetSize ();
if ((offset >= attr_offset && offset < attr_offset + attr_size) ||
(offset >= font_offset && offset < font_offset + font_size))
{
return true;
}
}
// Don't allow access to any other fields.
return false;
}
// ---------------------------------------------------------------------------
// PrvAllowedListObjectAccess
// ---------------------------------------------------------------------------
// Return whether or not the given access to the given form object is allowed
// on the current platform.
static Bool PrvAllowedListObjectAccess (emuptr objectP, emuptr address, Bool forRead)
{
UNUSED_PARAM (forRead)
/*
ListType
UInt16 id; // FrmGetObjectId
RectangleType bounds; // FrmGetObjectBounds, FrmGetObjectPosition, FrmSetObjectBounds, FrmSetObjectPosition, LstSetHeight, LstSetPosition
ListAttrType attr; // FrmShowObject, FrmHideObject
usable // FrmShowObject, FrmHideObject
enabled // (not used)
visible // LstDrawList, LstEraseList
poppedUp // LstPopupList
hasScrollBar // (Tested, but what sets it?)
search // (Tested, but what sets it?)
Char** itemsText; // LstGetSelectionText, LstSetListChoices
Int16 numItems; // LstGetNumberOfItems
Int16 currentItem; // LstGetSelection, LstSetSelection
Int16 topItem; // LstGetTopItem, LstSetTopItem
FontID font; // ?
UInt8 reserved; //
WinHandle popupWin; // (Used internally)
ListDrawDataFuncPtr drawItemsCallback; // LstSetDrawFunction
*/
// Allow read access to "attr" if Emu68KAccessorTrapAvailable / AccFrmGetObjectUsable
// not available -- FrmGlueGetObjectUsable needs access to it.
// Actually, always allow full read/write access to attr. LstGlueSetIncrementalSearch
// accesses it.
// if (forRead)
{
size_t offset = address - objectP;
const size_t attr_offset = EmAliasListType<PAS>::offsetof_attr ();
const size_t attr_size = EmAliasListAttrType<PAS>::GetSize ();
if (offset >= attr_offset && offset < attr_offset + attr_size)
{
return true;
}
}
// Allow read access to itemsText for LstGlueGetItemsText.
if (forRead)
{
size_t offset = address - objectP;
const size_t itemsText_offset = EmAliasListType<PAS>::offsetof_itemsText ();
const size_t itemsText_size = EmAliasemuptr<PAS>::GetSize ();
if (offset >= itemsText_offset && offset < itemsText_offset + itemsText_size)
{
return true;
}
}
// Allow read access to topItem before 4.0. In 4.0 and later, use LstGetTopItem.
if (forRead)
{
size_t offset = address - objectP;
const size_t topItem_offset = EmAliasListType<PAS>::offsetof_topItem ();
const size_t topItem_size = EmAliasUInt16<PAS>::GetSize ();
if (offset >= topItem_offset && offset < topItem_offset + topItem_size)
{
if (!::PrvTrapsAvailable ())
{
return true;
}
}
}
// Allow read/write access to "font" field for LstGlueGetFont / LstGlueSetFont.
{
size_t offset = address - objectP;
const size_t font_offset = EmAliasListType<PAS>::offsetof_font ();
const size_t font_size = EmAliasFontID<PAS>::GetSize ();
if ((offset >= font_offset && offset < font_offset + font_size))
{
return true;
}
}
// Don't allow access to any other fields.
return false;
}
// ---------------------------------------------------------------------------
// PrvAllowedTableObjectAccess
// ---------------------------------------------------------------------------
// Return whether or not the given access to the given form object is allowed
// on the current platform.
static Bool PrvAllowedTableObjectAccess (emuptr objectP, emuptr address, Bool forRead)
{
/*
TableType
UInt16 id;
RectangleType bounds; // FrmGetObjectBounds, FrmGetObjectPosition, FrmSetObjectBounds, FrmSetObjectPosition, TblGetBounds, TblSetBounds
TableAttrType attr;
visible // TblEraseTable
editable
editing // TblEditing, TblGrabFocus
selected // TblEraseTable
hasScrollBar // TblHasScrollBar(sets)
usable // FrmShowObject, FrmHideObject [Added later]
Int16 numColumns; // TblGetNumberOfColumns [4.0]
Int16 numRows; // TblGetNumberOfRows
Int16 currentRow; // TblGetSelection, TblSelectItem, TblGrabFocus, TblSetSelection [4.0]
Int16 currentColumn; // TblGetSelection, TblSelectItem, TblGrabFocus, TblSetSelection [4.0]
Int16 topRow; // TblGetTopRow [4.0]
TableColumnAttrType* columnAttrs; //
width; // TblGetColumnWidth, TblSetColumnWidth
reserved1 : 5;
masked : 1; // TblSetColumnMasked
editIndicator : 1; // TblSetColumnEditIndicator
usable : 1; // TblSetColumnUsable
reserved2 : 8;
spacing; // TblGetColumnSpacing, TblSetColumnSpacing
drawCallback; // TblSetCustomDrawProcedure
loadDataCallback; // TblSetLoadDataProcedure
saveDataCallback; // TblSetSaveDataProcedure
TableRowAttrType* rowAttrs; //
id; // TblFindRowID, TblGetRowID, TblSetRowID
height; // TblGetRowHeight, TblSetRowHeight
data; // TblFindRowData, TblGetRowData, TblSetRowData
reserved1 : 7;
usable : 1; // TblRowUsable, TblSetRowUsable
reserved2 : 4;
masked : 1; // TblRowMasked, TblSetRowMasked
invalid : 1; // TblRowInvalid, TblMarkRowInvalid, TblMarkTableInvalid
staticHeight : 1; // TblSetRowStaticHeight
selectable : 1; // TblRowSelectable, TblSetRowSelectable
reserved3;
TableItemPtr items; //
itemType; // TblSetItemStyle
fontID; // TblGetItemFont, TblSetItemFont
intValue; // TblGetItemInt, TblSetItemInt
ptr; // TblGetItemPtr, TblSetItemPtr
FieldType currentField; // TblGetCurrentField
*/
// TblGlueGetNumberOfColumns
// Give read access to numColumns before 4.0
// TblGlueGetTopRow
// Give read access to topRow before 4.0
// TblGlueSetSelection
// Give read access to numColumns before 4.0
// Give read access to numRows before 4.0
// Give r/w access to attr
// * need r/w access to "selected" if !TrapsAvailable because of code in TblGlueSetSelection
// * need r/w access to "usable" if TrapsAvailable (actually, if Palm OS > 4.0 for now)
// Give read access to rowAttrs before 4.0
// Give r/w access to currentRow before 4.0
// Give r/w access to currentColumn before 4.0
//
// TblGlueGetColumnMasked
// Give read access to numColumns
// Give read access to columnAttrs
if (forRead)
{
size_t offset = address - objectP;
const size_t numRows_offset = EmAliasTableType<PAS>::offsetof_numRows ();
const size_t numRows_size = EmAliasUInt16<PAS>::GetSize ();
const size_t numColumns_offset = EmAliasTableType<PAS>::offsetof_numColumns ();
const size_t numColumns_size = EmAliasUInt16<PAS>::GetSize ();
const size_t topRow_offset = EmAliasTableType<PAS>::offsetof_topRow ();
const size_t topRow_size = EmAliasUInt16<PAS>::GetSize ();
if ((offset >= numRows_offset && offset < numRows_offset + numRows_size) ||
(offset >= numColumns_offset && offset < numColumns_offset + numColumns_size) ||
(offset >= topRow_offset && offset < topRow_offset + topRow_size))
{
if (!::PrvTrapsAvailable ())
{
return true;
}
}
}
// Allow read access to these fields so that applications can get
// to sub-fields that have no APIs.
if (forRead)
{
size_t offset = address - objectP;
const size_t items_offset = EmAliasTableType<PAS>::offsetof_items ();
const size_t items_size = EmAliasemuptr<PAS>::GetSize ();
const size_t numColumns_offset = EmAliasTableType<PAS>::offsetof_numColumns ();
const size_t numColumns_size = EmAliasUInt16<PAS>::GetSize ();
const size_t rowAttrs_offset = EmAliasTableType<PAS>::offsetof_rowAttrs ();
const size_t rowAttrs_size = EmAliasemuptr<PAS>::GetSize ();
const size_t columnAttrs_offset = EmAliasTableType<PAS>::offsetof_columnAttrs ();
const size_t columnAttrs_size = EmAliasemuptr<PAS>::GetSize ();
if ((offset >= items_offset && offset < items_offset + items_size) ||
(offset >= numColumns_offset && offset < numColumns_offset + numColumns_size) ||
(offset >= rowAttrs_offset && offset < rowAttrs_offset + rowAttrs_size) ||
(offset >= columnAttrs_offset && offset < columnAttrs_offset + columnAttrs_size))
{
return true;
}
}
{
size_t offset = address - objectP;
const size_t currentRow_offset = EmAliasTableType<PAS>::offsetof_currentRow ();
const size_t currentRow_size = EmAliasUInt16<PAS>::GetSize ();
const size_t currentColumn_offset= EmAliasTableType<PAS>::offsetof_currentColumn ();
const size_t currentColumn_size = EmAliasUInt16<PAS>::GetSize ();
if ((offset >= currentRow_offset && offset < currentRow_offset + currentRow_size) ||
(offset >= currentColumn_offset && offset < currentColumn_offset + currentColumn_size))
{
if (!::PrvTrapsAvailable ())
{
return true;
}
}
}
{
size_t offset = address - objectP;
const size_t attr_offset = EmAliasTableType<PAS>::offsetof_attr ();
const size_t attr_size = EmAliasTableAttrType<PAS>::GetSize ();
if (offset >= attr_offset && offset < attr_offset + attr_size)
{
return true;
}
}
// Chain to the function that checks FieldType field access.
return PrvAllowedFieldObjectAccess (
objectP + EmAliasTableType<PAS>::offsetof_currentField (),
address, forRead);
}
// ---------------------------------------------------------------------------
// PrvAllowedFormBitmapObjectAccess
// ---------------------------------------------------------------------------
// Return whether or not the given access to the given form object is allowed
// on the current platform.
static Bool PrvAllowedFormBitmapObjectAccess (emuptr objectP, emuptr address, Bool forRead)
{
/*
FormBitmapType
FormObjAttrType attr;
usable // FrmShowObject, FrmHideObject
PointType pos; // FrmGetObjectBounds, FrmGetObjectPosition, FrmSetObjectBounds, FrmSetObjectPosition
UInt16 rscID; // FrmGetObjectId
*/
// Allow read access to "attr" if Emu68KAccessorTrapAvailable / AccFrmGetObjectUsable
// not available -- FrmGlueGetObjectUsable needs access to it.
if (forRead)
{
size_t offset = address - objectP;
const size_t attr_offset = EmAliasFormBitmapType<PAS>::offsetof_attr ();
const size_t attr_size = EmAliasFormObjAttrType<PAS>::GetSize ();
if (offset >= attr_offset && offset < attr_offset + attr_size)
{
return true;
}
}
// Allow read/write access to "attr" before 3.2 -- FrmHideObject didn't
// change the usable bit before then.
{
size_t offset = address - objectP;
const size_t attr_offset = EmAliasFormBitmapType<PAS>::offsetof_attr ();
const size_t attr_size = EmAliasFormObjAttrType<PAS>::GetSize ();
if (offset >= attr_offset && offset < attr_offset + attr_size)
{
if (EmPatchState::OSMajorMinorVersion () < 32)
{
return true;
}
}
}
// Don't allow access to any other fields.
return false;
}
// ---------------------------------------------------------------------------
// PrvAllowedFormLineObjectAccess
// ---------------------------------------------------------------------------
// Return whether or not the given access to the given form object is allowed
// on the current platform.
static Bool PrvAllowedFormLineObjectAccess (emuptr objectP, emuptr address, Bool forRead)
{
UNUSED_PARAM (objectP)
UNUSED_PARAM (address)
UNUSED_PARAM (forRead)
/*
FormLineType
FormObjAttrType attr;
PointType point1;
PointType point2;
*/
// No access to any fields.
return false;
}
// ---------------------------------------------------------------------------
// PrvAllowedFormFrameObjectAccess
// ---------------------------------------------------------------------------
// Return whether or not the given access to the given form object is allowed
// on the current platform.
static Bool PrvAllowedFormFrameObjectAccess (emuptr objectP, emuptr address, Bool forRead)
{
UNUSED_PARAM (objectP)
UNUSED_PARAM (address)
UNUSED_PARAM (forRead)
/*
FormFrameType
UInt16 id;
FormObjAttrType attr;
RectangleType rect;
UInt16 frameType;
*/
// No access to any fields.
return false;
}
// ---------------------------------------------------------------------------
// PrvAllowedFormRectangleObjectAccess
// ---------------------------------------------------------------------------
// Return whether or not the given access to the given form object is allowed
// on the current platform.
static Bool PrvAllowedFormRectangleObjectAccess (emuptr objectP, emuptr address, Bool forRead)
{
UNUSED_PARAM (objectP)
UNUSED_PARAM (address)
UNUSED_PARAM (forRead)
/*
FormRectangleType
FormObjAttrType attr;
RectangleType rect;
*/
// No access to any fields.
return false;
}
// ---------------------------------------------------------------------------
// PrvAllowedFormLabelObjectAccess
// ---------------------------------------------------------------------------
// Return whether or not the given access to the given form object is allowed
// on the current platform.
static Bool PrvAllowedFormLabelObjectAccess (emuptr objectP, emuptr address, Bool forRead)
{
/*
FormLabelType
UInt16 id; // FrmGetObjectId
PointType pos; // FrmGetObjectBounds, FrmGetObjectPosition, FrmSetObjectBounds, FrmSetObjectPosition
FormObjAttrType attr;
usable // FrmShowObject, FrmHideObject
FontID fontID; //
UInt8 reserved; //
Char* text; // FrmGetLabel, FrmCopyLabel
*/
// Allow read access to "attr" if Emu68KAccessorTrapAvailable / AccFrmGetObjectUsable
// not available -- FrmGlueGetObjectUsable needs access to it.
if (forRead)
{
size_t offset = address - objectP;
const size_t attr_offset = EmAliasFormLabelType<PAS>::offsetof_attr ();
const size_t attr_size = EmAliasFormObjAttrType<PAS>::GetSize ();
if (offset >= attr_offset && offset < attr_offset + attr_size)
{
return true;
}
}
// Allow read/write access to "font" field for FrmGlueGetLabelFont / FrmGlueSetLabelFont.
{
size_t offset = address - objectP;
const size_t font_offset = EmAliasFormLabelType<PAS>::offsetof_fontID ();
const size_t font_size = EmAliasFontID<PAS>::GetSize ();
if ((offset >= font_offset && offset < font_offset + font_size))
{
return true;
}
}
// Don't allow access to any other fields.
return false;
}
// ---------------------------------------------------------------------------
// PrvAllowedFormTitleObjectAccess
// ---------------------------------------------------------------------------
// Return whether or not the given access to the given form object is allowed
// on the current platform.
static Bool PrvAllowedFormTitleObjectAccess (emuptr objectP, emuptr address, Bool forRead)
{
UNUSED_PARAM (objectP)
UNUSED_PARAM (address)
UNUSED_PARAM (forRead)
/*
FormTitleType
RectangleType rect; // FrmSetObjectBounds
Char* text; // FrmGetTitle, FrmSetTitle, FrmCopyTitle
*/
// No access to any fields.
return false;
}
// ---------------------------------------------------------------------------
// PrvAllowedFormPopupObjectAccess
// ---------------------------------------------------------------------------
// Return whether or not the given access to the given form object is allowed
// on the current platform.
static Bool PrvAllowedFormPopupObjectAccess (emuptr objectP, emuptr address, Bool forRead)
{
UNUSED_PARAM (objectP)
UNUSED_PARAM (address)
UNUSED_PARAM (forRead)
/*
FormPopupType
UInt16 controlID; //
UInt16 listID; //
*/
// No access to any fields.
return false;
}
// ---------------------------------------------------------------------------
// PrvAllowedFormGraffitiStateObjectAccess
// ---------------------------------------------------------------------------
// Return whether or not the given access to the given form object is allowed
// on the current platform.
static Bool PrvAllowedFormGraffitiStateObjectAccess (emuptr objectP, emuptr address, Bool forRead)
{
UNUSED_PARAM (objectP)
UNUSED_PARAM (address)
UNUSED_PARAM (forRead)
/*
FrmGraffitiStateType
PointType pos; // FrmGetObjectBounds, FrmGetObjectPosition, FrmSetObjectBounds, FrmSetObjectPosition
*/
// No access to any fields.
return false;
}
// ---------------------------------------------------------------------------
// PrvAllowedFormGadgetObjectAccess
// ---------------------------------------------------------------------------
// Return whether or not the given access to the given form object is allowed
// on the current platform.
static Bool PrvAllowedFormGadgetObjectAccess (emuptr objectP, emuptr address, Bool forRead)
{
/*
FormGadgetType
UInt16 id; // FrmGetObjectId
FormGadgetAttrType attr;
usable // FrmShowObject, FrmHideObject
extended //
visible //
RectangleType rect; // FrmGetObjectBounds, FrmGetObjectPosition, FrmSetObjectBounds, FrmSetObjectPosition
const void* data; // FrmGetGadgetData, FrmSetGadgetData
FormGadgetHandlerType* handler; // FrmSetGadgetHandler
*/
#if 1
UNUSED_PARAM (objectP);
UNUSED_PARAM (address);
UNUSED_PARAM (forRead);
// Return "true" for all gadget fields. Gadget callback functions
// provide just a pointer to the gadget, with no reference to the
// form through which to make access calls. So the only way to
// access fields is directly.
return true;
#else
// Allow read access to "attr" if Emu68KAccessorTrapAvailable / AccFrmGetObjectUsable
// not available -- FrmGlueGetObjectUsable needs access to it.
if (forRead)
{
size_t offset = address - objectP;
const size_t attr_offset = EmAliasFormGadgetType<PAS>::offsetof_attr ();
const size_t attr_size = EmAliasFormGadgetAttrType<PAS>::GetSize ();
if (offset >= attr_offset && offset < attr_offset + attr_size)
{
return true;
}
}
// Allow write access to "attr" before 3.5, as that version added support for
// showing and hiding gadgets. And write-access implies read-access.
// if (!forRead)
{
size_t offset = address - objectP;
const size_t attr_offset = EmAliasFormGadgetType<PAS>::offsetof_attr ();
const size_t attr_size = EmAliasFormGadgetAttrType<PAS>::GetSize ();
if (offset >= attr_offset && offset < attr_offset + attr_size)
{
if (EmPatchState::OSMajorMinorVersion () < 35)
{
return true;
}
}
}
// Don't allow access to any other fields.
return false;
#endif
}
// ---------------------------------------------------------------------------
// PrvAllowedScrollBarObjectAccess
// ---------------------------------------------------------------------------
// Return whether or not the given access to the given form object is allowed
// on the current platform.
static Bool PrvAllowedScrollBarObjectAccess (emuptr objectP, emuptr address, Bool forRead)
{
/*
ScrollBarType
RectangleType bounds; // FrmGetObjectBounds, FrmGetObjectPosition, FrmSetObjectBounds, , FrmSetObjectPosition
UInt16 id; // FrmGetObjectId
ScrollBarAttrType attr;
usable // FrmShowObject, FrmHideObject
visible //
hilighted //
shown //
activeRegion //
Int16 value; // SclGetScrollBar, SclSetScrollBar
Int16 minValue; // SclGetScrollBar, SclSetScrollBar
Int16 maxValue; // SclGetScrollBar, SclSetScrollBar
Int16 pageSize; // SclGetScrollBar, SclSetScrollBar
Int16 penPosInCar; //
Int16 savePos; //
*/
// Allow read access to "attr" if Emu68KAccessorTrapAvailable / AccFrmGetObjectUsable
// not available -- FrmGlueGetObjectUsable needs access to it.
if (forRead)
{
size_t offset = address - objectP;
const size_t attr_offset = EmAliasScrollBarType<PAS>::offsetof_attr ();
const size_t attr_size = EmAliasScrollBarAttrType<PAS>::GetSize ();
if (offset >= attr_offset && offset < attr_offset + attr_size)
{
return true;
}
}
// Allow write access to "attr" before 3.5, as that version added support for
// showing and hiding scrollbars. And write-access implies read-access.
// if (!forRead)
{
size_t offset = address - objectP;
const size_t attr_offset = EmAliasScrollBarType<PAS>::offsetof_attr ();
const size_t attr_size = EmAliasScrollBarAttrType<PAS>::GetSize ();
if (offset >= attr_offset && offset < attr_offset + attr_size)
{
if (EmPatchState::OSMajorMinorVersion () < 35)
{
return true;
}
}
}
// Don't allow access to any other fields.
return false;
}
// ---------------------------------------------------------------------------
// PrvAllowedFormObjectAccess
// ---------------------------------------------------------------------------
// Return whether or not the given access to the given form object is allowed
// on the current platform.
static Bool PrvAllowedFormObjectAccess (EmAliasFormObjListType<PAS>& formObject,
emuptr address, Bool forRead)
{
//
// No access is allowed if Accessor Functions are available.
//
if (::PrvAccessorTrapAvailable ())
return false;
FormObjectKind kind = formObject.objectType;
Bool (*check_function) (emuptr, emuptr, Bool) = NULL;
switch (kind)
{
case frmFieldObj: check_function = PrvAllowedFieldObjectAccess; break;
case frmControlObj: check_function = PrvAllowedControlObjectAccess; break;
case frmListObj: check_function = PrvAllowedListObjectAccess; break;
case frmTableObj: check_function = PrvAllowedTableObjectAccess; break;
case frmBitmapObj: check_function = PrvAllowedFormBitmapObjectAccess; break;
case frmLineObj: check_function = PrvAllowedFormLineObjectAccess; break;
case frmFrameObj: check_function = PrvAllowedFormFrameObjectAccess; break;
case frmRectangleObj: check_function = PrvAllowedFormRectangleObjectAccess; break;
case frmLabelObj: check_function = PrvAllowedFormLabelObjectAccess; break;
case frmTitleObj: check_function = PrvAllowedFormTitleObjectAccess; break;
case frmPopupObj: check_function = PrvAllowedFormPopupObjectAccess; break;
case frmGraffitiStateObj: check_function = PrvAllowedFormGraffitiStateObjectAccess; break;
case frmGadgetObj: check_function = PrvAllowedFormGadgetObjectAccess; break;
case frmScrollBarObj: check_function = PrvAllowedScrollBarObjectAccess; break;
}
if (check_function)
{
return check_function (formObject.object, address, forRead);
}
return false;
}
// ---------------------------------------------------------------------------
// PrvAllowedWindowAccess
// ---------------------------------------------------------------------------
// Return whether or not the given access to the given window is allowed on
// the current platform.
static Bool PrvAllowedWindowAccess (emuptr windowP, emuptr address, Bool forRead)
{
//
// No access is allowed if Accessor Functions are available.
//
if (::PrvAccessorTrapAvailable ())
return false;
UNUSED_PARAM (forRead)
size_t offset = address - windowP;
EmAliasWindowType<PAS> window (windowP);
#undef ACCESSED
#define ACCESSED(fieldName) \
((offset >= window.offsetof_##fieldName ()) && \
(offset < window.offsetof_##fieldName () + window.fieldName.GetSize ()))
// Allow access to the following fields before 2.0:
//
// displayWidthV20
// displayHeightV20
if (forRead && EmPatchState::OSMajorMinorVersion () < 20)
{
if (ACCESSED (displayWidthV20) ||
ACCESSED (displayHeightV20))
{
return true;
}
}
// Allow access to the following fields before 3.5:
//
// displayAddrV20
// bitmapP
if (forRead && EmPatchState::OSMajorMinorVersion () < 35)
{
if (ACCESSED (displayAddrV20) ||
ACCESSED (bitmapP))
{
return true;
}
}
// Allow access to the following field for WinGlueGetFrameType, WinGlueSetFrameType.
{
if (ACCESSED (frameType))
{
return true;
}
}
return false;
}
// ---------------------------------------------------------------------------
// PrvAllowedFormAccess
// ---------------------------------------------------------------------------
// Return whether or not the given access to the given form is allowed on the
// current platform.
static Bool PrvAllowedFormAccess (emuptr formP, emuptr address, Bool forRead)
{
//
// No access is allowed if Accessor Functions are available.
//
if (::PrvAccessorTrapAvailable ())
return false;
UNUSED_PARAM (formP)
UNUSED_PARAM (address)
UNUSED_PARAM (forRead)
/*
FormType
WindowType window;
UInt16 formId; // FrmGetFormId
FormAttrType attr;
usable //
enabled //
visible // FrmVisible
dirty // FrmGetUserModifiedState, FrmSetNotUserModified
saveBehind //
graffitiShift //
globalsAvailable //
doingDialog //
exitDialog //
WinHandle bitsBehindForm; //
FormEventHandlerType* handler; // FrmSetEventHandler
UInt16 focus; // FrmGetFocus, FrmSetFocus
UInt16 defaultButton; //
UInt16 helpRscId; //
UInt16 menuRscId; // FrmSetMenu
UInt16 numObjects; // FrmGetNumberOfObjects
FormObjListType* objects; // FrmGetObjectPtr, FrmGetObjectType
*/
// Allow read access to "handler" for FrmGlueGetEventHandler.
if (forRead)
{
size_t offset = address - formP;
const size_t handler_offset = EmAliasFormType<PAS>::offsetof_handler ();
const size_t handler_size = EmAliasemuptr<PAS>::GetSize ();
if (offset >= handler_offset && offset < handler_offset + handler_size)
{
return true;
}
}
// Allow full access to defaultButton, menuRscId, and helpRscId for FrmGlueGetDefaultButtonID,
// FrmGlueSetDefaultButtonID, FrmGlueGetHelpID, FrmGlueSetHelpID, and FrmGlueGetMenuBarID.
{
size_t offset = address - formP;
const size_t defaultButton_offset = EmAliasFormType<PAS>::offsetof_defaultButton ();
const size_t defaultButton_size = EmAliasUInt16<PAS>::GetSize ();
const size_t helpRscId_offset = EmAliasFormType<PAS>::offsetof_helpRscId ();
const size_t helpRscId_size = EmAliasUInt16<PAS>::GetSize ();
const size_t menuRscId_offset = EmAliasFormType<PAS>::offsetof_menuRscId ();
const size_t menuRscId_size = EmAliasUInt16<PAS>::GetSize ();
if ((offset >= defaultButton_offset && offset < defaultButton_offset + defaultButton_size) ||
(offset >= helpRscId_offset && offset < helpRscId_offset + helpRscId_size) ||
(offset >= menuRscId_offset && offset < menuRscId_offset + menuRscId_size))
{
return true;
}
}
// Chain to the function that checks WindowType field access.
return PrvAllowedWindowAccess (formP, address, forRead);
}
// ---------------------------------------------------------------------------
// PrvAllowedBitmapAccess
// ---------------------------------------------------------------------------
// Return whether or not the given access to the given bitmap is allowed
// on the current platform.
static Bool PrvAllowedBitmapAccess (EmAliasBitmapTypeV2<PAS>& bitmap, emuptr address, Bool forRead)
{
//
// No access is allowed if Accessor Functions are available.
//
if (::PrvAccessorTrapAvailable ())
return false;
/*
BitmapType
1.0 Int16 width;
1.0 Int16 height;
1.0 UInt16 rowBytes;
1.0 BitmapFlagsType flags;
1.0 UInt16 compressed:1; // Data format: 0=raw; 1=compressed
3.0 UInt16 hasColorTable:1; // if true, color table stored before bits[]
3.5 UInt16 hasTransparency:1; // true if transparency is used
3.5 UInt16 indirect:1; // true if bits are stored indirectly
3.5 UInt16 forScreen:1; // system use only
3.0 UInt8 pixelSize; // bits/pixel
3.0 UInt8 version; // version of bitmap. This is vers 2
3.0 UInt16 nextDepthOffset; // # of DWords to next BitmapType
// from beginnning of this one
3.5 UInt8 transparentIndex; // v2 only, if flags.hasTransparency is true,
// index number of transparent color
3.5 UInt8 compressionType; // v2 only, if flags.compressed is true, this is
// the type, see BitmapCompressionType
UInt16 reserved; // for future use, must be zero!
// [colorTableType] pixels | pixels*
// If hasColorTable != 0, we have:
// ColorTableType followed by pixels.
// If hasColorTable == 0:
// this is the start of the pixels
// if indirect != 0 bits are stored indirectly.
// the address of bits is stored here
// In some cases the ColorTableType will
// have 0 entries and be 2 bytes long.
*/
/*
width - Needs r/w access before 3.5. In 3.5, use BmpCreate.
- Needs read access before 4.0. In 4.0, use BmpGetDimensions.
- No access in 4.0 and later.
height - Same as width.
rowBytes - Same as width.
flags - Needs r/w access always. (to get to hasTransparency)
compressed - Needs r/w access before 3.5. In 3.5, use BmpCompress.
- No access in 3.5 and later.
hasColorTable - Needs r/w access before 3.5. In 3.5, use BmpCreate.
- No access in 3.5 and later.
hasTransparency - Needs r/w access always.
indirect - No access -- system use only
forScreen - No access -- system use only
pixelSize - Needs r/w access before 3.5. In 3.5, use BmpCreate.
- Needs read access before 4.0. In 4.0, use BmpGetBitDepth.
- No access in 4.0 and later.
version - Needs r/w access before 3.5. In 3.5, use BmpCreate.
- Needs read access before 4.0. In 4.0, use BmpGetNextBitmap.
- No access in 4.0 and later.
nextDepthOffset - Needs r/w access before 3.5. In 3.5, use BmpCreate.
- Needs read access before 4.0. In 4.0, use BmpGetNextBitmap.
- No access in 4.0 and later.
transparentIndex - Needs r/w access always.
compressionType - Needs r/w access before 3.5. In 3.5, use BmpCompress.
- No access in 3.5 and later.
reserved - No access
*/
/*
// 3.5
#define sysTrapBmpGetBits 0xA376 // was BltGetBitsAddr
// Bitmap manager functions
#define sysTrapBmpCreate 0xA3DD // width, height, depth, colortable.
#define sysTrapBmpDelete 0xA3DE
#define sysTrapBmpCompress 0xA3DF // compressed, compressionType
// sysTrapBmpGetBits defined in Screen driver traps
#define sysTrapBmpGetColortable 0xA3E0
#define sysTrapBmpSize 0xA3E1
#define sysTrapBmpBitsSize 0xA3E2
#define sysTrapBmpColortableSize 0xA3E3
// 4.0
#define sysTrapBmpGetDimensions 0xA44E
#define sysTrapBmpGetBitDepth 0xA44F
#define sysTrapBmpGetNextBitmap 0xA450
#define sysTrapBmpGetSizes 0xA455
*/
// Since the rules are largely dependent on OS version, let's order
// our first-level checks based on that.
if (EmPatchState::OSMajorMinorVersion () < 35)
{
// Have full access before 3.5, since there's no API.
return true;
}
else if (EmPatchState::OSMajorMinorVersion () < 40)
{
// The following functions were added in 3.5:
//
// BmpGetBits
// BmpCreate -- Allows setting of all fields except hasTransparency and transparentIndex.
// BmpDelete
// BmpCompress -- Allows changing of compressed, compressionType
// BmpGetColortable
// BmpSize
// BmpBitsSize
// BmpColortableSize
//
// Therefore, all fields except hasTransparency and transparentIndex
// now have read-only access. Those two fields still have read/write access.
if (forRead)
{
return true;
}
else
{
emuptr bitmapP = bitmap.GetPtr ();
size_t offset = address - bitmapP;
const size_t flags_offset = EmAliasBitmapTypeV2<PAS>::offsetof_flags ();
const size_t flags_size = EmAliasUInt16<PAS>::GetSize ();
const size_t transparentIndex_offset = EmAliasBitmapTypeV2<PAS>::offsetof_transparentIndex ();
const size_t transparentIndex_size = EmAliasUInt8<PAS>::GetSize ();
if (offset >= flags_offset && offset < flags_offset + flags_size)
{
return true;
}
if (offset >= transparentIndex_offset && offset < transparentIndex_offset + transparentIndex_size)
{
return true;
}
}
}
else
{
// The following functions were added in 4.0:
//
// BmpGetDimensions
// BmpGetBitDepth
// BmpGetNextBitmap
// BmpGetSizes
//
// With these, complete supported access to all fields is provided
// except for hasTransparency and transparentIndex.
emuptr bitmapP = bitmap.GetPtr ();
size_t offset = address - bitmapP;
const size_t flags_offset = EmAliasBitmapTypeV2<PAS>::offsetof_flags ();
const size_t flags_size = EmAliasUInt16<PAS>::GetSize ();
const size_t transparentIndex_offset = EmAliasBitmapTypeV2<PAS>::offsetof_transparentIndex ();
const size_t transparentIndex_size = EmAliasUInt8<PAS>::GetSize ();
if (offset >= flags_offset && offset < flags_offset + flags_size)
{
return true;
}
if (offset >= transparentIndex_offset && offset < transparentIndex_offset + transparentIndex_size)
{
return true;
}
}
// Don't allow access to any other fields.
return false;
}
static Bool PrvAllowedBitmapAccess (EmAliasBitmapTypeV3<PAS>&, emuptr, Bool)
{
// Access to all fields is provided by accessor functions in all versions
// of the OS that support this data structure.
// Don't allow access to any other fields.
return false;
}
#pragma mark -
/*
In order to track Bitmaps, we have to do some pretty fancy footwork.
We need to be able to tell when Bitmaps are allocated and deallocated
so that we know which memory blocks to mark as inaccessible.
One way that a bitmap can be allocated/deallocated is with BmpCreate
and BmpDelete. To support this method, we patch those two functions
and call RegisterBitmapPointer and UnregisterBitmapPointer as
appropriate.
The other way that a bitmap can be allocated/deallocated is from a
resource. The resource is read in with DmGetResource or DmGet1Resource,
locked with MemHandleLock, unlocked with MemHandleUnlock or MemPtrUnlock
(or possibly MemHandleResetLock), and then possibly released with
DmReleaseResource. To support this method, we patch DmGetResource
and DmGet1Resource so that we know which handles contain bitmaps (passing
them to RegisterBitmapHandle), and MemHandleLock so that we can get the
pointer to the bitmap and pass it to RegisterBitmapPointer. We also
monitor MemHandleUnlock, MemPtrUnlock, and MemHandleResetLock so that we
can call UnregisterBitmapPointer, and MemHandleFree and MemPtrFree so
that we can call UnregisterBitmapHandle.
With all the handles and pointers registered, we now have the information
we need in order to mark the blocks as inaccessible in PrvForEachBitmap.
*/
// !!! NOTE: bitmap tracking is turned off for now. The heuristics for
// determining when to stop tracking a memory handle are incomplete
// and need to be rethought out. In particular, the case of installing
// an application with a color icon, running it, and then trying to
// re-install that application doesn't work.
//
// As well, Poser doesn't handle invalid bitmap families very well.
// It can easily try to use bogus nextDepthOffset values when stepping
// to the next icon in the family.
// ---------------------------------------------------------------------------
// MetaMemory::RegisterBitmapHandle
// ---------------------------------------------------------------------------
void MetaMemory::RegisterBitmapHandle (MemHandle /*h*/)
{
#if 0
if (h && !IsBitmapHandle (h))
{
MetaMemory::UnmarkUIObjects ();
gBitmapHandleList.push_back (h);
MetaMemory::MarkUIObjects ();
}
#endif
}
// ---------------------------------------------------------------------------
// MetaMemory::RegisterBitmapPointer
// ---------------------------------------------------------------------------
void MetaMemory::RegisterBitmapPointer (MemPtr /*p*/)
{
#if 0
if (p && !IsBitmapPointer (p))
{
MetaMemory::UnmarkUIObjects ();
gBitmapPointerList.push_back (p);
MetaMemory::MarkUIObjects ();
}
#endif
}
// ---------------------------------------------------------------------------
// MetaMemory::IsBitmapHandle
// ---------------------------------------------------------------------------
Bool MetaMemory::IsBitmapHandle (MemHandle h)
{
return h && find (
gBitmapHandleList.begin (),
gBitmapHandleList.end (), h) != gBitmapHandleList.end ();
}
// ---------------------------------------------------------------------------
// MetaMemory::IsBitmapPointer
// ---------------------------------------------------------------------------
Bool MetaMemory::IsBitmapPointer (MemPtr p)
{
return p && find (
gBitmapPointerList.begin (),
gBitmapPointerList.end (), p) != gBitmapPointerList.end ();
}
// ---------------------------------------------------------------------------
// MetaMemory::UnregisterBitmapHandle
// ---------------------------------------------------------------------------
void MetaMemory::UnregisterBitmapHandle (MemHandle h)
{
if (h)
{
vector<MemHandle>::iterator iter = find (
gBitmapHandleList.begin (),
gBitmapHandleList.end (), h);
if (iter != gBitmapHandleList.end ())
{
MetaMemory::UnmarkUIObjects ();
gBitmapHandleList.erase (iter);
MetaMemory::MarkUIObjects ();
}
}
}
// ---------------------------------------------------------------------------
// MetaMemory::UnregisterBitmapPointer
// ---------------------------------------------------------------------------
void MetaMemory::UnregisterBitmapPointer (MemPtr p)
{
if (p)
{
vector<MemPtr>::iterator iter = find (
gBitmapPointerList.begin (),
gBitmapPointerList.end (), p);
if (iter != gBitmapPointerList.end ())
{
MetaMemory::UnmarkUIObjects ();
gBitmapPointerList.erase (iter);
MetaMemory::MarkUIObjects ();
}
}
}
#pragma mark -
struct EmCheckIterData
{
emuptr address;
size_t size;
Bool forRead;
Bool isInUIObject;
Bool butItsOK;
};
// ---------------------------------------------------------------------------
// PrvGetObjectSize
// ---------------------------------------------------------------------------
// Get and return the size of the object. A bitmap object's size is based on
// the version number in the bitmap. A window object's size is the size of
// the memory chunk the window's in.
static int PrvGetObjectSize (emuptr object, int type)
{
int result = 0;
if (type == kUIWindow)
{
// Get the heap the window is in. Use that to get information about
// the chunk the window is in.
const EmPalmHeap* heap = EmPalmHeap::GetHeapByPtr ((MemPtr) object);
// Can't find the heap? Aip!
EmAssert (heap != NULL);
if (!heap)
return result;
// Get information on this chunk so that we can get its size.
EmPalmChunk chunk (*heap, object - heap->ChunkHeaderSize ());
result = chunk.BodySize ();
}
else if (type == kUIBitmap)
{
EmAliasBitmapTypeV3<PAS> bitmapV3 (object);
if (bitmapV3.version <= 2)
{
result = EmProxyBitmapTypeV2::GetSize ();
}
else
{
result = bitmapV3.size;
}
}
else
{
EmAssert (false);
}
return result;
}
// ---------------------------------------------------------------------------
// PrvGetNextBitmap
// ---------------------------------------------------------------------------
static emuptr PrvGetNextBitmap (emuptr p)
{
emuptr nextBitmap = EmMemNULL;
EmAliasBitmapTypeV2<PAS> bitmapV2 (p);
// If this is a version 3 bitmap, then format the structure as a
// version 3 structure and extract the nextDepthOffset field.
if (bitmapV2.version >= 3)
{
EmAliasBitmapTypeV3<PAS> bitmapV3 (p);
if (bitmapV3.nextDepthOffset != 0)
{
nextBitmap = p + bitmapV3.nextDepthOffset * sizeof (UInt32);
}
}
// If this is a version 0, 1, or 2 bitmap, extract the
// nextDepthOffset field.
else if (bitmapV2.nextDepthOffset != 0)
{
nextBitmap = p + bitmapV2.nextDepthOffset * sizeof (UInt32);
}
// If that was NULL, then check to see if this looks like a "dummy"
// bitmap used to hide the existance and format of high density
// bitmap families from the unprepared application.
else if (bitmapV2.version == 1 && bitmapV2.pixelSize == 255)
{
nextBitmap = p + bitmapV2.GetSize ();
}
EmAssert (nextBitmap == EmMemNULL || EmMemCheckAddress (nextBitmap, 0) != false);
return nextBitmap;
}
// ---------------------------------------------------------------------------
// PrvCheckFormObject
// ---------------------------------------------------------------------------
static Bool PrvCheckFormObject (EmAliasFormType<PAS>& form,
EmAliasFormObjListType<PAS>& formObject,
EmCheckIterData* data)
{
// Get the form object kind, so that we can determine its size.
emuptr formP = form.GetPtr ();
emuptr formObjectP = formObject.GetPtr ();
FormObjectKind kind = formObject.objectType;
emuptr objectAddr = formObject.object;
static int kSizeArray[] =
{
EmAliasFieldType<PAS>::GetSize (), // frmFieldObj
-1, // frmControlObj
EmAliasListType<PAS>::GetSize (), // frmListObj
EmAliasTableType<PAS>::GetSize (), // frmTableObj
EmAliasFormBitmapType<PAS>::GetSize (), // frmBitmapObj
EmAliasFormLineType<PAS>::GetSize (), // frmLineObj
EmAliasFormFrameType<PAS>::GetSize (), // frmFrameObj
EmAliasFormRectangleType<PAS>::GetSize (), // frmRectangleObj
EmAliasFormLabelType<PAS>::GetSize (), // frmLabelObj
EmAliasFormTitleType<PAS>::GetSize (), // frmTitleObj
EmAliasFormPopupType<PAS>::GetSize (), // frmPopupObj
EmAliasFrmGraffitiStateType<PAS>::GetSize (), // frmGraffitiStateObj
EmAliasFormGadgetType<PAS>::GetSize (), // frmGadgetObj
EmAliasScrollBarType<PAS>::GetSize () // frmScrollBarObj
};
// If the access was to a form object, flag an error.
int itsSize = kSizeArray[kind];
if (itsSize < 0) // Special cases
{
// Some controls have special sizes. Determine and use those.
EmAliasControlType<PAS> control (objectAddr);
uint16 attr = control.attr.flags;
uint8 style = control.style;
itsSize = control.GetSize (); // Standard ControlType size
if (attr & ControlAttrType_graphical)
{
// It's a GraphicControlType.
itsSize = EmAliasGraphicControlType<PAS>::GetSize ();
}
else if (style == sliderCtl || style == feedbackSliderCtl)
{
// It's a SliderControlType.
itsSize = EmAliasSliderControlType<PAS>::GetSize ();
}
}
// Now check access to the form object.
if (data->address >= objectAddr && data->address < objectAddr + itsSize)
{
data->isInUIObject = true;
if (!::PrvAllowedFormObjectAccess (formObject, data->address, data->forRead))
{
gSession->ScheduleDeferredError (new EmDeferredErrFormObjectAccess (formObjectP, formP, data->address, data->size, data->forRead));
data->butItsOK = false;
}
return true;
}
#if 0 // There's no good API for altering the text, and so many developers
// write to it "in place". Allow this for now, until we come up with
// a better API.
// If there's text associated with this object, check access to it, too.
// Allow read access, since some functions (like CtrlGetLabel) return
// pointers to the text that the application will expect to access.
emuptr textPtr = EmMemNULL;
switch (kind)
{
case frmControlObj:
{
EmAliasControlType<PAS> control (objectAddr);
uint16 attr = control.attr.flags;
uint8 style = control.style;
if (attr & ControlAttrType_graphical)
{
// No text with graphical controls.
}
else if (style == sliderCtl || style == feedbackSliderCtl)
{
// No text with slider controls.
}
else
{
textPtr = control.text;
}
break;
}
case frmLabelObj:
{
EmAliasFormLabelType<PAS> label (objectAddr);
textPtr = label.text;
break;
}
case frmTitleObj:
{
EmAliasFormTitleType<PAS> title (objectAddr);
textPtr = title.text;
break;
}
case frmFieldObj: // Yes, there's text associated with this object,
// but it's never in the same memory chunk as the
// form and its objects, and so will not currently
// get marked as off limits.
case frmListObj:
case frmTableObj:
case frmBitmapObj:
case frmLineObj:
case frmFrameObj:
case frmRectangleObj:
case frmPopupObj:
case frmGraffitiStateObj:
case frmGadgetObj:
case frmScrollBarObj:
break;
}
if (textPtr && !data->forRead)
{
size_t textSize = EmMem_strlen (textPtr) + 1;
if (data->address >= textPtr && data->address < textPtr + textSize)
{
data->isInUIObject = true;
if (!::PrvAllowedFormObjectAccess (formObject, data->address, data->forRead))
{
gSession->ScheduleDeferredError (new EmDeferredErrFormObjectAccess (formObjectP, formP, data->address, data->size, data->forRead));
data->butItsOK = false;
}
return true;
}
}
#endif
return false;
}
// ---------------------------------------------------------------------------
// PrvCheckForm
// ---------------------------------------------------------------------------
static Bool PrvCheckForm (EmAliasFormType<PAS>& form, EmCheckIterData* data)
{
// If the access was to the form, flag an error.
emuptr formP = form.GetPtr ();
size_t size = form.GetSize ();
if (data->address >= formP && data->address < formP + size)
{
data->isInUIObject = true;
if (!::PrvAllowedFormAccess (formP, data->address, data->forRead))
{
gSession->ScheduleDeferredError (new EmDeferredErrFormAccess (formP, data->address, data->size, data->forRead));
data->butItsOK = false;
}
return true;
}
// If the access was to the form item list, flag an error.
// Get the number of objects in the form. Use this value to determine
// the range of memory the form spans.
uint16 numObjects = form.numObjects;
emuptr firstObject = form.objects;
emuptr lastObject = firstObject + numObjects * EmAliasFormObjListType<PAS>::GetSize ();
if (data->address >= firstObject && data->address < lastObject)
{
data->isInUIObject = true;
if (!::PrvAllowedFormAccess (formP, data->address, data->forRead))
{
gSession->ScheduleDeferredError (new EmDeferredErrFormAccess (formP, data->address, data->size, data->forRead));
data->butItsOK = false;
}
return true;
}
// Walk the objects in the form. Check each one to see
// if the access was made to one of them.
emuptr thisObject = firstObject;
for (int ii = 0; ii < numObjects; ++ii)
{
EmAliasFormObjListType<PAS> formObject (thisObject);
if (::PrvCheckFormObject (form, formObject, data))
return true;
// Go to the next form object.
thisObject += formObject.GetSize ();
}
return false;
}
// ---------------------------------------------------------------------------
// PrvCheckWindow
// ---------------------------------------------------------------------------
static Bool PrvCheckWindow (EmAliasWindowType<PAS>& window, EmCheckIterData* data)
{
// Plain old window. Check the access against the window size.
// While a couple of the fields of WindowTyp have changed from
// Palm OS 1.0 to 4.0 (viewOrigin has changed to bitMapP, gstate
// has changed to drawStateP, and compressed has changed to
// freeBitmap), the size is still the same.
emuptr windowP = window.GetPtr ();
size_t size = window.GetSize ();
if (data->address >= windowP && data->address < windowP + size)
{
data->isInUIObject = true;
if (!::PrvAllowedWindowAccess (windowP, data->address, data->forRead))
{
gSession->ScheduleDeferredError (new EmDeferredErrWindowAccess (windowP, data->address, data->size, data->forRead));
data->butItsOK = false;
}
return true;
}
return false;
}
// ---------------------------------------------------------------------------
// PrvCheckBitmap
// ---------------------------------------------------------------------------
static Bool PrvCheckBitmap (EmAliasBitmapTypeV2<PAS>& bitmapV2, EmCheckIterData* data)
{
emuptr bitmapP = bitmapV2.GetPtr ();
size_t size = bitmapV2.GetSize ();
if (data->address >= bitmapP && data->address < bitmapP + size)
{
data->isInUIObject = true;
if (!::PrvAllowedBitmapAccess (bitmapV2, data->address, data->forRead))
{
gSession->ScheduleDeferredError (new EmDeferredErrBitmapAccess (bitmapP, data->address, data->size, data->forRead));
data->butItsOK = false;
}
return true;
}
return false;
}
// ---------------------------------------------------------------------------
// PrvCheckBitmap
// ---------------------------------------------------------------------------
static Bool PrvCheckBitmap (EmAliasBitmapTypeV3<PAS>& bitmapV3, EmCheckIterData* data)
{
emuptr bitmapP = bitmapV3.GetPtr ();
size_t size = bitmapV3.size;
if (data->address >= bitmapP && data->address < bitmapP + size)
{
data->isInUIObject = true;
if (!::PrvAllowedBitmapAccess (bitmapV3, data->address, data->forRead))
{
gSession->ScheduleDeferredError (new EmDeferredErrBitmapAccess (bitmapP, data->address, data->size, data->forRead));
data->butItsOK = false;
}
return true;
}
return false;
}
// ---------------------------------------------------------------------------
// PrvCheckUIObject
// ---------------------------------------------------------------------------
// Check to see if the given access is in a proscribed area of memory. Will
// first check to see if:
//
// * this check is turned off
// * the system is initialized enough to make this check
// * the access is made from a RAM-based system component
// * full memory access is allowed
//
// Only if checking seems indicated is the full-winded check made. If
// a proscribed access is indeed made, a "deferred error" object is posted
// to the session.
Bool PrvCheckUIObject (emuptr objectP, void* d, int type)
{
// Walk the window list, looking for windows and forms
EmAssert (d);
EmCheckIterData* data = (EmCheckIterData*) d;
if (type == kUIWindow)
{
// See if this window is a plain window, or a form.
EmAliasWindowType<PAS> window (objectP);
uint16 flags = window.windowFlags.flags;
if (flags & WindowFlagsType_dialog)
{
// It's a form.
EmAliasFormType<PAS> form (objectP);
if (::PrvCheckForm (form, data))
return true;
}
else
{
// It's a plain old window.
if (::PrvCheckWindow (window, data))
return true;
}
}
else if (type == kUIBitmap)
{
EmAliasBitmapTypeV2<PAS> bitmapV2 (objectP);
if (bitmapV2.version <= 2)
{
if (::PrvCheckBitmap (bitmapV2, data))
return true;
}
else
{
EmAliasBitmapTypeV3<PAS> bitmapV3 (objectP);
if (::PrvCheckBitmap (bitmapV3, data))
return true;
}
}
else
{
EmAssert (false);
}
return false;
}
// ---------------------------------------------------------------------------
// PrvMarkUIObject
// ---------------------------------------------------------------------------
// Get the size of the UI object, use it to get the end of the object, and
// mark the whole thing as off-limits.
Bool PrvMarkUIObject (emuptr object, void* /*data*/, int type)
{
emuptr begin = object;
emuptr end = begin + ::PrvGetObjectSize (object, type);
MetaMemory::MarkUIObject (begin, end);
return false;
}
// ---------------------------------------------------------------------------
// PrvUnmarkUIObject
// ---------------------------------------------------------------------------
// Get the size of the UI object, use it to get the end of the object, and
// mark the whole thing as accessible.
static Bool PrvUnmarkUIObject (emuptr object, void* /*data*/, int type)
{
emuptr begin = object;
emuptr end = begin + ::PrvGetObjectSize (object, type);
MetaMemory::UnmarkUIObject (begin, end);
return false;
}
// ---------------------------------------------------------------------------
// PrvForEachWindow
// ---------------------------------------------------------------------------
// Iterate over all window objects, calling a generic iteration function for
// each one. If the iteration function returns true, that means that the
// iteration should stop. This function returns true or false to indicate if
// the iteration was aborted.
Bool PrvForEachWindow (IterFn fn, void* data)
{
// If the UI is not initialized for this application, the FirstWindow
// pointer in uiGlobals will be non-NULL, but invalid (it will point
// to the FirstWindow for the previous application, which has been
// disposed of by now). Wait until UIReset has been called.
if (!EmPatchState::UIReset ())
return false;
// Walk the window list, looking for windows and forms
emuptr w = EmLowMem_GetGlobal (uiGlobals.firstWindow);
while (w)
{
if (fn (w, data, kUIWindow))
return true;
// Go to the next window.
EmAliasWindowType<PAS> window (w);
w = window.nextWindow;
}
return false;
}
// ---------------------------------------------------------------------------
// PrvForEachBitmap
// ---------------------------------------------------------------------------
// Iterate over all bitmap objects, calling a generic iteration function for
// each one. If the iteration function returns true, that means that the
// iteration should stop. This function returns true or false to indicate if
// the iteration was aborted.
Bool PrvForEachBitmap (IterFn /*fn*/, void* /*data*/)
{
#if 0
// Iterate over each bitmap in our list.
vector<MemPtr>::iterator iter = gBitmapPointerList.begin ();
while (iter != gBitmapPointerList.end ())
{
emuptr p = (emuptr) *iter;
// Iterate over each bitmap in the bitmap family.
while (p)
{
if (fn (p, data, kUIBitmap))
return true;
p = ::PrvGetNextBitmap (p);
}
++iter;
}
#endif
return false;
}
// ---------------------------------------------------------------------------
// PrvForEachUIObject
// ---------------------------------------------------------------------------
// Iterate over all UI objects, calling a generic iteration function for each
// one. If the iteration function returns true, that means that the iteration
// should stop. This function returns true or false to indicate if the
// iteration was aborted.
Bool PrvForEachUIObject (IterFn fn, void* data)
{
// Give us full access to memory.
CEnableFullAccess munge;
// Check windows and forms.
if (::PrvForEachWindow (fn, data))
return true;
// Check bitmaps.
if (::PrvForEachBitmap (fn, data))
return true;
return false;
}
// ---------------------------------------------------------------------------
// CheckUIObjectAccess
// ---------------------------------------------------------------------------
// Iterate over all UI objects, calling a function that will check to see
// which -- if any -- object was accessed and if that access was OK.
void MetaMemory::CheckUIObjectAccess (emuptr address, size_t size, Bool forRead,
Bool& isInUIObject, Bool& butItsOK)
{
EmCheckIterData data;
data.address = address;
data.size = size;
data.forRead = forRead;
data.isInUIObject = false;
data.butItsOK = true;
::PrvForEachUIObject (&::PrvCheckUIObject, &data);
isInUIObject = data.isInUIObject;
butItsOK = data.butItsOK;
}
// ---------------------------------------------------------------------------
// MetaMemory::MarkUIObjects
// ---------------------------------------------------------------------------
// Iterate over all UI objects, calling a function that will mark each one
// as off limits to applications.
void MetaMemory::MarkUIObjects (void)
{
::PrvForEachUIObject (&::PrvMarkUIObject, NULL);
}
// ---------------------------------------------------------------------------
// MetaMemory::UnmarkUIObjects
// ---------------------------------------------------------------------------
// Iterate over all UI objects, calling a function that will mark each one
// as accessible to applications.
void MetaMemory::UnmarkUIObjects (void)
{
::PrvForEachUIObject (&::PrvUnmarkUIObject, NULL);
}
#pragma mark -
// ---------------------------------------------------------------------------
// PrvLocalIDToPtr
// ---------------------------------------------------------------------------
// Local/native version of MemLocalIDToPtr. Implemented natively instead
// of calling emulated version for speed.
static emuptr PrvLocalIDToPtr (LocalID local)
{
emuptr memCardInfoP = EmLowMem_GetGlobal (memCardInfoP);
EmAliasCardInfoType<PAS> cardInfo (memCardInfoP);
emuptr p = (local & 0xFFFFFFFE) + cardInfo.baseP;
// If it's a handle, dereference it
if (local & 0x01)
p = EmMemGet32 (p);
return p;
}
// ---------------------------------------------------------------------------
// PrvGetRAMDatabaseDirectory
// ---------------------------------------------------------------------------
// Return a pointer to the database directory for RAM-based databases.
static emuptr PrvGetRAMDatabaseDirectory(void)
{
emuptr memCardInfoP = EmLowMem_GetGlobal (memCardInfoP);
EmAliasCardInfoType<PAS> cardInfo (memCardInfoP);
emuptr storeP = cardInfo.ramStoreP;
EmAliasStorageHeaderType<PAS> store (storeP);
LocalID databaseDirID = store.databaseDirID;
return ::PrvLocalIDToPtr (databaseDirID);
}
// ---------------------------------------------------------------------------
// PrvIsOKCharacter
// ---------------------------------------------------------------------------
static inline Bool PrvIsOKCharacter (char ch)
{
return islower (ch);
}
// ---------------------------------------------------------------------------
// PrvIsLowerCaseCreator
// ---------------------------------------------------------------------------
// Return whether or not the given creator is composed of all lower-case
// letters (as defined by the islower macro in ctypes.h).
static inline Bool PrvIsLowerCaseCreator (UInt32 creator)
{
const char* p = (const char*) &creator;
return PrvIsOKCharacter (p[0]) &&
PrvIsOKCharacter (p[1]) &&
PrvIsOKCharacter (p[2]) &&
PrvIsOKCharacter (p[3]);
}
// ---------------------------------------------------------------------------
// PrvIsPalmCreator
// ---------------------------------------------------------------------------
static Bool PrvIsPalmCreator (UInt32 creator)
{
// Creator IDs consisting of all lowercase letters are reserved for use
// by Palm Inc. Additionally, it has reserved the following creator
// IDs, as of 8/17/01.
static const UInt32 kNonStandardCreators[] =
{
'a68k',
'mfx1',
'u328',
'u650',
'u8EZ'
};
// Check to see if the creator ID follows the Palm standard. If so,
// return TRUE.
if (::PrvIsLowerCaseCreator (creator))
{
return true;
}
// See if the creator is in the list of creators registered by
// Palm that don't follow the Palm standard. If so, return TRUE.
for (size_t ii = 0; ii < countof (kNonStandardCreators); ++ii)
{
if (creator == kNonStandardCreators[ii])
{
return true;
}
}
// It's not a Palm creator. Return FALSE.
return false;
}
// ---------------------------------------------------------------------------
// PrvIsRegisteredPalmCreator
// ---------------------------------------------------------------------------
static Bool PrvIsRegisteredPalmCreator (UInt32 creator)
{
// Registered Palm applications as of 8/17/01.
static const UInt32 kPalmRegisteredCreators[] =
{
'a68k', 'actv', 'addr', 'blth', 'btcp',
'btex', 'bttn', 'bttx', 'calc', 'cinf',
'clpr', 'date', 'dbmn', 'dial', 'dict',
'digi', 'dmfx', 'dttm', 'econ', 'expn',
'exps', 'fatf', 'fins', 'flsh', 'fone',
'frmt', 'gafd', 'gdem', 'gnrl', 'graf',
'gsmf', 'hidd', 'hpad', 'hrel', 'hssu',
'htcp', 'inet', 'ircm', 'irda', 'iwrp',
'lnch', 'locl', 'lpkr', 'mail', 'mdem',
'memo', 'memr', 'mfgc', 'mfgf', 'mfx1',
'mine', 'mmfx', 'modm', 'msgs', 'netl',
'netp', 'nett', 'netw', 'olbi', 'ownr',
'patd', 'pdil', 'pdvc', 'phop', 'ping',
'pnps', 'poem', 'port', 'pref', 'psys',
'ptch', 'pusb', 'puzl', 'rfcm', 'rfdg',
'sdsd', 'secl', 'secr', 'setp', 'shct',
'smgr', 'smsl', 'smsm', 'spht', 'srvr',
'stgd', 'swrp', 'sync', 'tmgr', 'todo',
'tsml', 'u328', 'u650', 'u8EZ', 'udic',
'usbc', 'usbd', 'usbp', 'vfsm', 'wclp',
'webl', 'wwww'
};
const UInt32* begin = &kPalmRegisteredCreators[0];
const UInt32* end = &kPalmRegisteredCreators[countof (kPalmRegisteredCreators)];
return binary_search (begin, end, creator);
}
// ---------------------------------------------------------------------------
// PrvAddTaggedChunk
// ---------------------------------------------------------------------------
static void PrvAddTaggedChunk (const EmTaggedPalmChunk& chunk)
{
gTaggedChunks.push_back (chunk);
}
// ---------------------------------------------------------------------------
// PrvLoadTaggedChunk
// ---------------------------------------------------------------------------
// Return whether or not the given memory address is in a chunk on our cache
// of RAM-based system components.
static void PrvLoadTaggedChunk (emuptr pc)
{
EmTaggedPalmChunkList::iterator iter = gTaggedChunks.begin ();
while (iter != gTaggedChunks.end ())
{
if (iter->BodyContains (pc))
{
gHaveLastChunk = true;
gLastChunk = *iter;
return;
}
++iter;
}
}
// ---------------------------------------------------------------------------
// MetaMemory::ChunkUnlocked
// ---------------------------------------------------------------------------
// If a chunk is unlocked, see if that chunk is on our cache of RAM-based
// system components. If so, remove that chunk from our cache.
void MetaMemory::ChunkUnlocked (emuptr addr)
{
EmTaggedPalmChunkList::iterator iter = gTaggedChunks.begin ();
while (iter != gTaggedChunks.end ())
{
if (iter->BodyContains (addr))
{
gTaggedChunks.erase (iter);
if (gLastChunk.BodyContains (addr))
{
gHaveLastChunk = false;
}
return;
}
++iter;
}
}
#pragma mark -
// ---------------------------------------------------------------------------
// PrvIsSystemDatabase
// ---------------------------------------------------------------------------
// See if the database is one that we want to treat as a RAM-based system
// component.
static Bool PrvIsSystemDatabase (UInt32 type, UInt32 creator)
{
Bool isSystemDatabase = false;
if ((type == sysFileTExtension) ||
(type == sysFileTLibrary) ||
(type == sysFileTPanel) ||
(type == sysFileTSystemPatch) ||
(type == sysFileTHtalLib) || // NetSync.prc if is of this type (creator == sysFileCTCPHtal)
(type == 'bttx')) // Bluetooth Extension
{
isSystemDatabase = ::PrvIsPalmCreator (creator);
}
else if (type == sysFileTApplication)
{
// I'd just check for all-lower-case letters here, but I'm
// dubious as to how strictly 3rd party applications adhere
// to that requirement. Checking a directory full of 3rd
// party applications on our server, 9 of the 250 or so
// application had all-lower-case creators (and more than
// one of those was 'memo'!).
isSystemDatabase = ::PrvIsRegisteredPalmCreator (creator);
}
// Handspring has RAM-based extensions that access system globals
// low-memory, and hardware registers. From Bob Petersen:
//
// HsHal.prc and HsExtensions.prc are the only Handspring
// databases that are allowed to perform "system-only" functions
// like accessing low memory or touching the Dragonball. On
// Prism, we copy HsExtensions.prc to RAM. Potentially either
// PRC could be run from RAM.
//
// From James Phillips:
//
// The HsExtensions.prc is type 'HsPt' creator 'HsEx' and
// the Hal.prc is type 'HwAl' creator 'HsEx'.
else if (creator == 'HsEx' && (type == 'HsPt' || type == 'HwAl'))
{
isSystemDatabase = true;
}
return isSystemDatabase;
}
// ---------------------------------------------------------------------------
// PrvSearchForCodeChunk
// ---------------------------------------------------------------------------
static void PrvSearchForCodeChunk (emuptr pc)
{
// We don't already know about the code chunk containing the given PC.
// Iterate over the RAM-based databases, looking for one containing a
// resource containing the given PC. When we find it, cache it for
// subsequent searches.
// Give us full access to memory.
CEnableFullAccess munge;
// Get the directory for the RAM store. Assumes Card 0.
emuptr dirP = ::PrvGetRAMDatabaseDirectory ();
EmAliasDatabaseDirType<PAS> dir (dirP);
// Iterate over all the entries.
UInt16 numDatabases = dir.numDatabases;
for (UInt16 ii = 0; ii < numDatabases; ++ii)
{
// Get the database header for the current entry.
LocalID dbID = dir.databaseID[ii].baseID;
emuptr hdrP = ::PrvLocalIDToPtr (dbID);
EmAliasDatabaseHdrType<PAS> hdr (hdrP);
// Skip this if it's a record database, not a resource database.
if ((hdr.attributes & dmHdrAttrResDB) == 0)
continue;
// Get a reference to the list of resources in the database.
EmAliasRecordListType<PAS> recList (hdr.recordList);
// Grovel over all of the resources.
UInt16 numRecords = recList.numRecords;
for (UInt16 jj = 0; jj < numRecords; ++jj)
{
EmAliasRsrcEntryType<PAS> entry (recList.resources[jj]);
// Convert the resource's LocalID into a pointer to the resource data.
LocalID entryLocalID = entry.localChunkID;
emuptr resourceP = ::PrvLocalIDToPtr (entryLocalID);
// Get the heap the resource is in. Use that to get information about
// the chunk the resource is in.
const EmPalmHeap* heap = EmPalmHeap::GetHeapByPtr ((MemPtr) resourceP);
// Can't find the heap? Aip!
EmAssert (heap != NULL);
if (!heap)
continue;
// If not in this resource, move to the next one.
EmPalmChunk chunk (*heap, resourceP - heap->ChunkHeaderSize ());
if (!chunk.BodyContains (pc))
continue;
// The PC is in this resource. Tag it as a system resource
// or not and add it to our cache of tagged resources.
UInt32 type = hdr.type;
UInt32 creator = hdr.creator;
Bool okType = ::PrvIsSystemDatabase (type, creator);
gHaveLastChunk = true;
gLastChunk = EmTaggedPalmChunk (chunk, okType);
::PrvAddTaggedChunk (gLastChunk);
// We found what we were looking for, so we can leave now.
return;
}
}
}
// ---------------------------------------------------------------------------
// MetaMemory::InRAMOSComponent
// ---------------------------------------------------------------------------
// Determine if the given memory address is in a RAM-based system component.
Bool MetaMemory::InRAMOSComponent (emuptr pc)
{
// If any access is OK, return true.
if (CEnableFullAccess::AccessOK ())
return true;
// See if we have cached the last known code chunk. If so, see if it
// contains the given pc.
if (!(gHaveLastChunk && gLastChunk.BodyContains (pc)))
{
// No, either there's no cached chunk or it doesn't contain the pc.
// Check our cache of known code chunks.
::PrvLoadTaggedChunk (pc);
if (!(gHaveLastChunk && gLastChunk.BodyContains (pc)))
{
// No, it's not in our cached list of chunks. Walk the databases
// looking for a new code chunk to add to our list.
::PrvSearchForCodeChunk (pc);
// If we don't have it by now, it means that the PC is not in
// a database code resource! That can happen with some system
// function patch stubs. If it does, assume it's not system code.
if (!(gHaveLastChunk && gLastChunk.BodyContains (pc)))
{
return false;
}
}
}
// Return whether or not it's a system code chunk.
return gLastChunk.fIsSystemChunk;
}
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