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/* -*- mode: C++; tab-width: 4 -*- */
/* ===================================================================== *\
Copyright (c) 1998-2001 Palm, Inc. or its subsidiaries.
All rights reserved.
This file is part of the Palm OS Emulator.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
\* ===================================================================== */
#ifndef _SOCKETMESSAGING_H_
#define _SOCKETMESSAGING_H_
struct sockaddr;
class CSocket
{
public:
enum { kConnected, kDataReceived, kDisconnected };
typedef void (*EventCallback) (CSocket*, int event);
public:
static void Startup (void);
static void Shutdown (void);
static ErrCode IdleAll (void);
public:
CSocket (void);
// Call Delete() instead of the destructor. Our architecture
// is such that sockets can delete themselves while IdleAll
// is executing. Doing that causes IdleAll to freak out,
// so we have Delete() in order to defer the actual deletion.
void Delete (void);
Bool Deleted (void) const;
virtual ErrCode Open (void) = 0;
virtual ErrCode Close (void) = 0;
virtual ErrCode Write (const void* buffer, long amountToWrite, long* amtWritten) = 0;
virtual ErrCode Read (void* buffer, long sizeOfBuffer, long* amtRead) = 0;
virtual Bool HasUnreadData (long timeout) = 0;
virtual ErrCode Idle (void) = 0;
virtual Bool ShortPacketHack (void);
virtual Bool ByteswapHack (void);
protected:
virtual ~CSocket (void);
static void AddPending (void);
static void DeletePending (void);
private:
Bool fDeleted;
};
class CTCPSocket : public CSocket
{
public:
CTCPSocket (EventCallback, int port);
virtual ~CTCPSocket (void);
virtual ErrCode Open (void);
virtual ErrCode Close (void);
virtual ErrCode Write (const void* buffer, long amountToWrite, long* amtWritten);
virtual ErrCode Read (void* buffer, long sizeOfBuffer, long* amtRead);
virtual Bool HasUnreadData (long timeout);
virtual ErrCode Idle (void);
Bool ConnectPending (void);
ErrCode AcceptConnection (void);
Bool IsConnected (void);
Bool CheckConnection (void);
protected:
SOCKET NewSocket (void);
sockaddr* FillAddress (sockaddr* addr, bool forConnect);
ErrCode ErrorOccurred (void);
ErrCode GetError (void);
EventCallback fEventCallback;
int fPort;
int fSocketState;
SOCKET fListeningSocket;
SOCKET fConnectedSocket;
};
#endif /* _SOCKETMESSAGING_H_ */
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