File: essential.h

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// Copyright (c) 2020, Viktor Larsson
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//
//     * Redistributions in binary form must reproduce the above copyright
//       notice, this list of conditions and the following disclaimer in the
//       documentation and/or other materials provided with the distribution.
//
//     * Neither the name of the copyright holder nor the
//       names of its contributors may be used to endorse or promote products
//       derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#ifndef POSELIB_MISC_ESSENTIAL_H_
#define POSELIB_MISC_ESSENTIAL_H_

#include "PoseLib/camera_pose.h"

#include <Eigen/Dense>
#include <vector>

namespace poselib {

// Computes the essential matrix from the camera motion
void essential_from_motion(const CameraPose &pose, Eigen::Matrix3d *E);

// Checks the cheirality of the point correspondences, i.e. that
//    lambda_2 * x2 = R * ( lambda_1 * x1 ) + t
// with lambda_1 and lambda_2 positive
bool check_cheirality(const CameraPose &pose, const Eigen::Vector3d &x1, const Eigen::Vector3d &x2,
                      double min_depth = 0.0);
// Corresponding generalized version
bool check_cheirality(const CameraPose &pose, const Eigen::Vector3d &p1, const Eigen::Vector3d &x1,
                      const Eigen::Vector3d &p2, const Eigen::Vector3d &x2, double min_depth = 0.0);

// wrappers for vectors
bool check_cheirality(const CameraPose &pose, const std::vector<Eigen::Vector3d> &x1,
                      const std::vector<Eigen::Vector3d> &x2, double min_depth = 0.0);
// Corresponding generalized version
bool check_cheirality(const CameraPose &pose, const std::vector<Eigen::Vector3d> &p1,
                      const std::vector<Eigen::Vector3d> &x1, const std::vector<Eigen::Vector3d> &p2,
                      const std::vector<Eigen::Vector3d> &x2, double min_depth = 0.0);

/**
 * @brief Given an essential matrix computes the 2 rotations and the 2 translations. The method also takes one point
 * correspondence that is used to filter for cheirality. that can generate four possible motions.
 * @param E Essential matrix
 * @param[out] relative_poses The 4 possible relative poses
 * @ref Multiple View Geometry - Richard Hartley, Andrew Zisserman - second edition
 * @see HZ 9.7 page 259 (Result 9.19)
 */
void motion_from_essential_svd(const Eigen::Matrix3d &E, const std::vector<Eigen::Vector3d> &x1,
                               const std::vector<Eigen::Vector3d> &x2, CameraPoseVector *relative_poses);

/*
Computes the factorization using the closed-form SVD suggested in
   Nister, An Efficient Solution to the Five-Point Relative Pose Problem, PAMI 2004
The method also takes one point correspondence that is used to filter for cheirality.
*/
void motion_from_essential(const Eigen::Matrix3d &E, const std::vector<Eigen::Vector3d> &x1,
                           const std::vector<Eigen::Vector3d> &x2, CameraPoseVector *relative_poses);

/*
Factorizes the essential matrix into the relative poses. Assumes that the essential matrix corresponds to
planar motion, i.e. that we have
      E = [0   e01  0;
           e10  0  e12;
           0   e21  0]

Only returns the solution where the rotation is on the form
     R = [a 0 -b;
         0  1  0;
         b  0  a];
Note that there is another solution where the rotation is on the form
     R = [a 0   b;
         0  -1  0;
         b  0  -a];
which is not returned!

The method also takes one point correspondence that is used to filter for cheirality.
*/
void motion_from_essential_planar(double e01, double e21, double e10, double e12,
                                  const std::vector<Eigen::Vector3d> &x1, const std::vector<Eigen::Vector3d> &x2,
                                  CameraPoseVector *relative_poses);

} // namespace poselib

#endif