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////////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 RWS Inc, All Rights Reserved
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of version 2 of the GNU General Public License as published by
// the Free Software Foundation
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
// InputSettings.cpp
// Project: Nostril (aka Postal)
//
// History:
// 03/31/97 JMI Started.
//
// 04/25/97 JMI Added execute input.
//
// 05/13/97 JMI Changed 'Run' to 'Walk'.
// Also, added 'Suicide' and 'NextLevel'.
//
// 05/14/97 JMI Changed key description of Next Level to "NextLevel" b/c
// prefs does not seem to handle spaces in the var name
// correctly.
//
// 05/14/97 JMI Added pick up.
//
// 06/09/97 JMI Swapped default keys for Strafe and Fire.
//
// 06/10/97 JMI Changed m_dDegreesPerSec to m_dMovingSlowDegreesPerSec and
// added m_dMovingFastDegreesPerSec, m_dStillSlowDegreesPerSec,
// m_dStillFastDegreesPerSec, and m_sTapRotationDegrees.
//
// 06/15/97 MJR Removed NextLevel.
//
// 07/03/97 JMI Moved InputInfo and ms_ainputinfo into CInputSettings.
//
// 07/06/97 JMI Changed m_au8PlayKeys[] from a U8 array to a short array,
// m_asPlayKeys[].
// Also, changed g_apszButtonDescriptions to
// g_apszMouseButtonDescriptions.
// Also, changed m_asPlayButtons to m_asPlayMouseButtons.
//
// 07/07/97 JMI Added m_dMouseSensitivityX and m_dMouseSensitivityY.
//
// 07/16/97 JMI Added Weapon10 enum.
//
// 07/25/97 JMI Removed PickUp enum and associated array entries.
//
// 08/04/97 JMI Added DefaultRotations().
// Also, rotations (except for tap) were not saving with the
// same var names they were loading with. Fixed.
//
// 08/10/97 JMI Changed defaults for mouse buttons to typical Doom mouse
// player style.
// Added StrafeLeft and StrafeRight inputs.
// Also, changed Jump to Revive.
//
// 08/12/97 JMI Removed StrafeLeft and StrafeRight inputs. Replaced with
// Strafe2 which can get you the same thing if you combine
// both strafes with an turn arrow key.
// Also, added Run2 which is handy for similar reasons.
//
// 08/24/97 JMI Moved Execute and Suicide to before the weapons and changed
// the weapon descriptions to reflect the actual weapons.
// Also, changed 'No Weapon' to be weapon 0 and 'Mines' to be
// weapon 10.
// Also, changed names for Strafe to Strafe1 and Run to Run1.
//
// 08/27/97 JMI Changed Run1 to Run, Run2 to Run_, Strafe1 to Strafe, and
// Strafe2 to Strafe_. The reason I don't want to set them
// to the same value is b/c these are the values used to
// write them to the INI and have to be different. The deal
// with using the _ is that it doesn't show up in Smash.fnt
// so it looks fine. Cheezy, I know, but quick
// implementation!
//
// 08/27/97 JMI Changed Run_ to Run. and Strafe_ to Strafe. .
//
// 08/27/97 JMI Added pszSaveName to InputInfo. Now saves using
// pszSaveName.
//
// 08/27/97 JMI Added Fire2.
//
// 10/10/97 JMI Added m_sUseJoystick, JoyButtons, InputInfo.sJoyButtons.
//
//////////////////////////////////////////////////////////////////////////////
//
// Implementation for CInputSettings object. Each instance contains settings
// for Postal input.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// C Headers -- Must be included before RSPiX.h b/c RSPiX utilizes SHMalloc.
//////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// RSPiX Headers.
///////////////////////////////////////////////////////////////////////////////
#include "RSPiX.h"
///////////////////////////////////////////////////////////////////////////////
// Postal Headers.
///////////////////////////////////////////////////////////////////////////////
#include "InputSettings.h"
#include "game.h"
#include "keys.h"
//////////////////////////////////////////////////////////////////////////////
// Module specific macros.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Module specific typedefs.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Exported (extern) variables.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Module specific (static) variables / Instantiate class statics.
//////////////////////////////////////////////////////////////////////////////
CInputSettings::InputInfo CInputSettings::ms_ainputinfoOld[CInputSettings::NumInputFunctions] =
{ // Description Save Name Default Key Default Mouse Button(s) Default Joy Button(s)
// =========== =========== =========== ======================= =====================
{ "Turn Left", "Left", RSP_SK_A, 0, 0, },
{ "Turn Right", "Right", RSP_SK_D, 0, 0, },
{ "Forward", "Forward", RSP_SK_W, RightButton, 0, },
{ "Backward", "Backward", RSP_SK_S, 0, 0, },
{ "Up", "Up", 0, 0, 0, },
{ "Down", "Down", 0, 0, 0, },
{ "Left", "MoveLeft", 0, 0, 0, },
{ "Right", "MoveRight", 0, 0, 0, },
{ "Strafe Left", "StrafeLeft", 0, 0, 0, },
{ "Strafe Right", "StrafeRight", 0, 0, 0, },
{ "Walk", "Run1", RSP_SK_SHIFT, 0, 0, },
{ "Walk", "Run2", 0, 0, 0, },
{ "Strafe", "Strafe1", RSP_SK_ALT, MiddleButton, 0, },
{ "Strafe", "Strafe2", 0, 0, 0, },
{ "Fire", "Fire", RSP_SK_CONTROL, LeftButton, 0, },
{ "Fire", "Fire2", 0, 0, 0, },
{ "Fire Left", "FireLeft", 0, 0, 0, },
{ "Fire Right", "FireRight", 0, 0, 0, },
{ "Fire Up", "FireUp", 0, 0, 0, },
{ "Fire Down", "FireDown", 0, 0, 0, },
{ "Duck", "Duck", RSP_SK_F, 0, RSP_JOY_BUT_1, },
{ "Rejuvenate", "Rejuvenate", RSP_SK_SPACE, 0, RSP_JOY_BUT_1, },
{ "Execute", "Execute", RSP_SK_X, 0, RSP_JOY_BUT_3, },
{ "Suicide", "Suicide", RSP_SK_K, 0, RSP_JOY_BUT_4, },
{ "Next Level", "NextLevel", RSP_SK_F1, 0, RSP_JOY_BUT_2, },
{ "Next Weapon", "NextWeapon", RSP_SK_RBRACKET, 0, RSP_JOY_BUT_11, },
{ "Prev Weapon", "PrevWeapon", RSP_SK_LBRACKET, 0, RSP_JOY_BUT_10, },
{ "NoWeapon", "NoWeapon", RSP_SK_LQUOTE, 0, 0, },
{ "MachineGun", "MachineGun", RSP_SK_1, 0, 0, },
{ "Shotgun", "Shotgun", RSP_SK_2, 0, 0, },
{ "SprayCannon", "SprayCannon", RSP_SK_3, 0, 0, },
{ "Grenades", "Grenades", RSP_SK_4, 0, 0, },
{ "Missiles", "Missiles", RSP_SK_5, 0, 0, },
{ "Heatseekers", "Heatseekers", RSP_SK_6, 0, 0, },
{ "Molotovs", "Molotovs", RSP_SK_7, 0, 0, },
{ "Napalm", "Napalm", RSP_SK_8, 0, 0, },
{ "Flamer", "Flamer", RSP_SK_9, 0, 0, },
{ "Mines", "Mines", RSP_SK_0, 0, 0, },
};
CInputSettings::InputInfo CInputSettings::ms_ainputinfo[CInputSettings::NumInputFunctions] =
{ // Description Save Name Default Key Default Mouse Button(s) Default Joy Button(s)
// =========== =========== =========== ======================= =====================
{ "Turn Left", "Left", 0, 0, 0, },
{ "Turn Right", "Right", 0, 0, 0, },
{ "Forward", "Forward", 0, 0, 0, },
{ "Backward", "Backward", 0, 0, 0, },
{ "Up", "Up", RSP_SK_W, 0, 0, },
{ "Down", "Down", RSP_SK_S, 0, 0, },
{ "Left", "MoveLeft", RSP_SK_A, 0, 0, },
{ "Right", "MoveRight", RSP_SK_D, 0, 0, },
{ "Strafe Left", "StrafeLeft", 0, 0, 0, },
{ "Strafe Right", "StrafeRight", 0, 0, 0, },
{ "Walk", "Run1", RSP_SK_SHIFT, 0, 0, },
{ "Walk", "Run2", 0, 0, 0, },
{ "Strafe", "Strafe1", 0, 0, 0, },
{ "Strafe", "Strafe2", 0, 0, 0, },
{ "Fire", "Fire", RSP_SK_CONTROL, 0, RSP_JOY_BUT_17, },
{ "Fire", "Fire2", 0, 0, 0, },
{ "Fire Left", "FireLeft", RSP_SK_LEFT, 0, 0, },
{ "Fire Right", "FireRight", RSP_SK_RIGHT, 0, 0, },
{ "Fire Up", "FireUp", RSP_SK_UP, 0, 0, },
{ "Fire Down", "FireDown", RSP_SK_DOWN, 0, 0, },
{ "Duck", "Duck", RSP_SK_F, 0, RSP_JOY_BUT_16, },
{ "Rejuvenate", "Rejuvenate", RSP_SK_SPACE, 0, RSP_JOY_BUT_1, },
{ "Execute", "Execute", RSP_SK_X, 0, RSP_JOY_BUT_3, },
{ "Suicide", "Suicide", RSP_SK_K, 0, RSP_JOY_BUT_4, },
{ "Next Level", "NextLevel", RSP_SK_F1, 0, RSP_JOY_BUT_2, },
{ "Next Weapon", "NextWeapon", RSP_SK_RBRACKET, 0, RSP_JOY_BUT_11, },
{ "Prev Weapon", "PrevWeapon", RSP_SK_LBRACKET, 0, RSP_JOY_BUT_10, },
{ "NoWeapon", "NoWeapon", RSP_SK_LQUOTE, 0, 0, },
{ "MachineGun", "MachineGun", RSP_SK_1, 0, 0, },
{ "Shotgun", "Shotgun", RSP_SK_2, 0, 0, },
{ "SprayCannon", "SprayCannon", RSP_SK_3, 0, 0, },
{ "Grenades", "Grenades", RSP_SK_4, 0, 0, },
{ "Missiles", "Missiles", RSP_SK_5, 0, 0, },
{ "Heatseekers", "Heatseekers", RSP_SK_6, 0, 0, },
{ "Molotovs", "Molotovs", RSP_SK_7, 0, 0, },
{ "Napalm", "Napalm", RSP_SK_8, 0, 0, },
{ "Flamer", "Flamer", RSP_SK_9, 0, 0, },
{ "Mines", "Mines", RSP_SK_0, 0, 0, },
};
//////////////////////////////////////////////////////////////////////////////
// Module specific (static) protos.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Functions.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Set settings to default values
//////////////////////////////////////////////////////////////////////////////
CInputSettings::CInputSettings(void)
{
// There is a separate function for these so outside sources can default
// them at anytime.
DefaultRotations();
m_sUseMouse = FALSE;
m_sUseNewMouse = FALSE;
m_sUseJoy = FALSE;
m_dMouseSensitivityX = 1.00; // 100%
m_dMouseSensitivityY = 1.00; // 100%
// Set default inputs (in case no INI is loaded).
int16_t i;
for (i = 0; i < NumInputFunctions; i++)
{
m_asPlayKeys[i] = ms_ainputinfo[i].u8DefaultKey;
m_asPlayMouseButtons[i] = ms_ainputinfo[i].sDefMouseButtons;
m_asPlayJoyButtons[i] = ms_ainputinfo[i].sDefJoyButtons;
}
}
//////////////////////////////////////////////////////////////////////////////
// Destructor
//////////////////////////////////////////////////////////////////////////////
CInputSettings::~CInputSettings()
{
}
//////////////////////////////////////////////////////////////////////////////
// Read settings that are stored in preference file
//////////////////////////////////////////////////////////////////////////////
int16_t CInputSettings::LoadPrefs(
RPrefs* pPrefs)
{
int16_t sResult = 0;
pPrefs->GetVal("Input", "WalkTurnRate", m_dMovingSlowDegreesPerSec, &m_dMovingSlowDegreesPerSec);
pPrefs->GetVal("Input", "RunTurnRate", m_dMovingFastDegreesPerSec, &m_dMovingFastDegreesPerSec);
pPrefs->GetVal("Input", "StillSlowTurnRate", m_dStillSlowDegreesPerSec, &m_dStillSlowDegreesPerSec);
pPrefs->GetVal("Input", "StillFastTurnRate", m_dStillFastDegreesPerSec, &m_dStillFastDegreesPerSec);
pPrefs->GetVal("Input", "TapRotationDegrees", m_sTapRotationDegrees, &m_sTapRotationDegrees);
pPrefs->GetVal("Input", "MouseSensitivityX", m_dMouseSensitivityX, &m_dMouseSensitivityX);
pPrefs->GetVal("Input", "MouseSensitivityY", m_dMouseSensitivityY, &m_dMouseSensitivityY);
pPrefs->GetVal("Input", "UseMouse", m_sUseMouse, &m_sUseMouse);
pPrefs->GetVal("Input", "UseNewMouse", m_sUseNewMouse, &m_sUseNewMouse);
pPrefs->GetVal("Input", "UseJoystick", m_sUseJoy, &m_sUseJoy);
pPrefs->GetVal("Input", "JoyButtonMenuStart", 7, &m_sJoyStartButton);
pPrefs->GetVal("Input", "JoyButtonMenuUp", 12, &m_sJoyMenuUpButton);
pPrefs->GetVal("Input", "JoyButtonMenuDown", 13, &m_sJoyMenuDownButton);
pPrefs->GetVal("Input", "JoyButtonMenuLeft", 14, &m_sJoyMenuLeftButton);
pPrefs->GetVal("Input", "JoyButtonMenuRight", 15, &m_sJoyMenuRightButton);
pPrefs->GetVal("Input", "JoyAxisMenuUp", 4, &m_sJoyMenuUpAxis);
pPrefs->GetVal("Input", "JoyAxisMenuDown", 3, &m_sJoyMenuDownAxis);
pPrefs->GetVal("Input", "JoyAxisMenuLeft", 2, &m_sJoyMenuLeftAxis);
pPrefs->GetVal("Input", "JoyAxisMenuRight", 1, &m_sJoyMenuRightAxis);
pPrefs->GetVal("Input", "JoyButtonMenuConfirm", 1, &m_sJoyMenuConfirmButton);
pPrefs->GetVal("Input", "JoyButtonMenuBack", 2, &m_sJoyMenuBackButton);
pPrefs->GetVal("Input", "JoyButtonMenuBack2", 5, &m_sJoyMenuBackButton2);
pPrefs->GetVal("Input", "JoyButtonMenuDeleteKeybind", 5, &m_sJoyMenuDeleteKeybindButton);
// Game play keys.
int16_t i;
char szDescriptor[256];
for (i = 0; i < NumInputFunctions; i++)
{
pPrefs->GetVal(
"Keys",
ms_ainputinfo[i].pszSaveName,
g_apszKeyDescriptions[m_asPlayKeys[i]],
szDescriptor
);
// Attempt to translate . . .
if (KeyDescriptionToValue(szDescriptor, &(m_asPlayKeys[i]) ) != 0)
{
TRACE("LoadPrefs(): Failed to convert key description %s to key value.\n",
szDescriptor);
}
pPrefs->GetVal(
"Mouse",
ms_ainputinfo[i].pszSaveName,
g_apszMouseButtonDescriptions[MouseBitfieldToIndex(m_asPlayMouseButtons[i])],
szDescriptor
);
// Attempt to translate . . .
if (MouseButtonDescriptionToMask(szDescriptor, &(m_asPlayMouseButtons[i]) ) != 0)
{
TRACE("LoadPrefs(): Failed to convert mouse button description %s to button mask.\n",
szDescriptor);
}
pPrefs->GetVal(
"Joystick",
ms_ainputinfo[i].pszSaveName,
g_apszJoyButtonDescriptions[JoyBitfieldToIndex(m_asPlayJoyButtons[i])],
szDescriptor
);
// Attempt to translate . . .
if (JoyButtonDescriptionToMask(szDescriptor, &(m_asPlayJoyButtons[i]) ) != 0)
{
TRACE("LoadPrefs(): Failed to convert joy button description %s to button mask.\n",
szDescriptor);
}
}
if (!sResult)
{
if (pPrefs->IsError())
sResult = -1;
}
return sResult;
}
//////////////////////////////////////////////////////////////////////////////
// Write settings that are stored in preference file
//////////////////////////////////////////////////////////////////////////////
int16_t CInputSettings::SavePrefs(
RPrefs* pPrefs)
{
pPrefs->SetVal("Input", "WalkTurnRate", m_dMovingSlowDegreesPerSec);
pPrefs->SetVal("Input", "RunTurnRate", m_dMovingFastDegreesPerSec);
pPrefs->SetVal("Input", "StillSlowTurnRate", m_dStillSlowDegreesPerSec);
pPrefs->SetVal("Input", "StillFastTurnRate", m_dStillFastDegreesPerSec);
pPrefs->SetVal("Input", "TapRotationDegrees", m_sTapRotationDegrees);
pPrefs->SetVal("Input", "MouseSensitivityX", m_dMouseSensitivityX);
pPrefs->SetVal("Input", "MouseSensitivityY", m_dMouseSensitivityY);
pPrefs->SetVal("Input", "UseMouse", m_sUseMouse);
pPrefs->SetVal("Input", "UseNewMouse", m_sUseNewMouse);
pPrefs->SetVal("Input", "UseJoystick", m_sUseJoy);
// Game play input.
int16_t i;
for (i = 0; i < NumInputFunctions; i++)
{
pPrefs->SetVal(
"Keys",
ms_ainputinfo[i].pszSaveName,
g_apszKeyDescriptions[m_asPlayKeys[i]]
);
pPrefs->SetVal(
"Mouse",
ms_ainputinfo[i].pszSaveName,
g_apszMouseButtonDescriptions[MouseBitfieldToIndex(m_asPlayMouseButtons[i])]
);
pPrefs->SetVal(
"Joystick",
ms_ainputinfo[i].pszSaveName,
g_apszJoyButtonDescriptions[JoyBitfieldToIndex(m_asPlayJoyButtons[i])]
);
}
return pPrefs->IsError();
}
//////////////////////////////////////////////////////////////////////////////
// Load settings that are stored in game file
//////////////////////////////////////////////////////////////////////////////
int16_t CInputSettings::LoadGame(
RFile* pFile)
{
return 0;
}
//////////////////////////////////////////////////////////////////////////////
// Save settings that are stored in game file
//////////////////////////////////////////////////////////////////////////////
int16_t CInputSettings::SaveGame(
RFile* pFile)
{
return 0;
}
//////////////////////////////////////////////////////////////////////////////
// Temporarily set settings for demo mode (file is for saving current settings)
//////////////////////////////////////////////////////////////////////////////
int16_t CInputSettings::PreDemo(
RFile* pFile)
{
// Store current keys?
return 0;
}
//////////////////////////////////////////////////////////////////////////////
// Restore settings to what they were prior to demo mode
//////////////////////////////////////////////////////////////////////////////
int16_t CInputSettings::PostDemo(
RFile* pFile)
{
// Restore user keys?
return 0;
}
///////////////////////////////////////////////////////////////////////////////
// Set rotation values to the defaults.
///////////////////////////////////////////////////////////////////////////////
void CInputSettings::DefaultRotations(void)
{
m_dMovingSlowDegreesPerSec = 240.0;
m_dMovingFastDegreesPerSec = 300.0;
m_dStillSlowDegreesPerSec = 180.0;
m_dStillFastDegreesPerSec = 240.0;
m_sTapRotationDegrees = 10;
}
///////////////////////////////////////////////////////////////////////////////
// Internal functions.
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// EOF
///////////////////////////////////////////////////////////////////////////////
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