1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858
|
////////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 RWS Inc, All Rights Reserved
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of version 2 of the GNU General Public License as published by
// the Free Software Foundation
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
// InputSettingsDlg.cpp
// Project: Nostril (aka Postal)
//
// History:
// 07/03/97 JMI Started.
//
// 07/03/97 JMI Checking in for work at home.
//
// 07/04/97 JMI Added a whole fancy (in that it's quite simple) way of
// doing all the settings from one dialog with a scroll view
// (a transparent listbox) but having them call together
// makes the interface clunky for the mouse and the joystick.
// So I'm checking this in to have it but I plan to rewrite
// more the way Mike originally pictured which, as it turns
// out, will probably be rather simple via the menus combined
// with the current way of getting the input.
//
// 07/06/97 JMI Added new version that uses the menu system for most
// of the interface.
// Also, changed m_asPlayButtons to m_asPlayMouseButtons.
// Removed EditKeySettings() and EditMouseSetings().
//
// 07/07/97 JMI Now checks to make sure the listen mode hasn't been
// cancelled before listening for input in ListenForInput().
//
// 07/07/97 JMI Now InputSettingsDlg_InitMenu() sets up the 'Go back'
// (cancel) menu item no matter what so that, if it aborts
// the menu for some reason, the menu system knows how to
// go back to the previous.
//
// 07/18/97 JMI Got rid of bogus immitation PlaySample functions.
// Now there is one PlaySample() function. Also, you now
// MUST specify a category and you don't have to specify a
// SoundInstance ptr to specify a volume.
//
// 07/21/97 JMI Was not setting the default GUIs' font. This implied
// it was relying on other things to set this. Since this
// can feasibly no longer happen before this menu/dlg comes
// up, it now has to set the the font itself.
//
// 08/10/97 JMI Now sets sEnabled in each dynamically created menu item.
// Also, ASSERTs if not enough menu items.
//
// 08/17/97 MJR Now uses g_resmgrShell to load its gui item.
//
// 08/18/97 JMI Added ms_au8UnmappableKeys[] for the keys that the user
// is not allowed to map to.
//
// 08/21/97 JMI Changed call to Update() to UpdateSystem() and occurrences
// of rspUpdateDisplay() to UpdateDisplay().
//
// 08/22/97 JMI Changed calls to UpdateDisplay() back to rspUpdateDisplay()
// since we no longer need UpdateDisplay() now that we are
// using rspLock/Unlock* functions properly.
//
// 08/27/97 JMI Now uses g_fontPostal instead of g_fontBig.
//
// 08/27/97 JMI Now uses g_fontBig instead of g_fontPostal.
//
// 08/27/97 JMI Now does not actually create a back item but sets the
// cancel item to just beyond the last item.
//
// 08/27/97 JMI The program no longer sets the text fore and shadow
// colors (also does not set the shadow effect). Instead
// uses all Artie's settings.
//
// 09/26/97 JMI Now uses the 'Restore defaults' string from localize.
//
// 10/10/97 JMI Filled in portions that poll joystick (since no event
// driven stuff is yet available).
//
// 11/05/97 JMI Converted to new joystick API.
//
//////////////////////////////////////////////////////////////////////////////
//
// Deals with input settings dialogs. There is an interface for both the
// keyboard and mouse dialogs that deals heavily with user input, and GUI
// output.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// C Headers -- Must be included before RSPiX.h b/c RSPiX utilizes SHMalloc.
//////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// RSPiX Headers.
///////////////////////////////////////////////////////////////////////////////
#include "RSPiX.h"
#include "game.h"
#include "update.h"
#include "InputSettings.h"
#include "input.h"
#include "keys.h"
#include "menus.h"
#include "InputSettingsDlg.h"
#include "CompileOptions.h" // For ALLOW_JOYSTICK macro.
//////////////////////////////////////////////////////////////////////////////
// Module specific macros.
//////////////////////////////////////////////////////////////////////////////
// Determines the number of elements in the passed array at compile time.
#define NUM_ELEMENTS(a) (sizeof(a) / sizeof(a[0]) )
#define INPUT_ITEM_GUI "menu/InputItm.gui"
#define TEXT_LISTEN_COLOR 251
// How often to flash in ms.
#define FLASH_TIMEOUT 250
#define FONT_HEIGHT 15
//////////////////////////////////////////////////////////////////////////////
// Module specific typedefs.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Module specific (static) variables / Instantiate class statics.
//////////////////////////////////////////////////////////////////////////////
static bool ms_bListenForInput = false; // true, when listening for input
// to set for current input function.
static U32 ms_u32OrigTextColor;
static bool ms_bMenuDone = false; // true, when the current menu
// is done.
static int16_t ms_sResetItem; // Index of item that restores
// the default inputs.
static int16_t ms_sResetItemOld; // Index of item that restores the old default inputs.
static int16_t ms_sMouseButtons;
static int16_t ms_sJoyButtons;
static int32_t ms_lFlashTimer;
// This array contains RSP_SK_* macros for the keys that should be
// inaccessible to the user when it comes to mapping the input keys.
// If you are adding a key to this array, PLEASE ADD THE _SK_ VERSION (not
// the _GK_ version).
static U8 ms_au8UnmappableKeys[] =
{
RSP_SK_F1, // Next level.
RSP_SK_F2, // Toggle targeting.
RSP_SK_F3, // XRay all.
RSP_SK_F4, // Display info.
RSP_SK_F5, // Mission goal.
RSP_SK_F6, // Reserved for future use.
RSP_SK_F7, // Reserved for future use.
RSP_SK_F8, // Reserved for future use.
RSP_SK_F9, // Reserved for future use.
RSP_SK_F10, // Reserved for future use.
RSP_SK_F11, // Show realm statistics (editor only).
RSP_SK_F12, // Reserved for future use.
RSP_SK_MINUS, // Reduce display area.
RSP_SK_EQUALS, // Increase display area.
RSP_SK_NUMPAD_MINUS, // Reduce display area.
RSP_SK_NUMPAD_PLUS, // Increase display area.
RSP_SK_ENTER, // Take snap shot.
RSP_SK_PAUSE, // Pause the game.
RSP_SK_ESCAPE, // Abort/Menu key.
RSP_SK_CAPSLOCK, // Toggle Run/Walk modages.
};
//////////////////////////////////////////////////////////////////////////////
// Module specific (static) protos.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Internal Functions.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Externally callable functions.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Called to setup an input settings menu.
//////////////////////////////////////////////////////////////////////////////
extern int16_t InputSettingsDlg_InitMenu( // Returns 0 on success.
Menu* pmenu) // In: Menu to setup.
{
int16_t sRes = 0; // Assume success.
int16_t sInputIndex = 0; // Safety.
U32* pasPlayInputs = NULL; // Input value array.
char** papszInputDescriptions = NULL; // Descriptions of input values.
bool bIsJoystick = false;
switch (pmenu->u32Id)
{
case KEYBOARD_MENU_ID:
// Use keys.
pasPlayInputs = g_InputSettings.m_asPlayKeys;
papszInputDescriptions = g_apszKeyDescriptions;
break;
case MOUSE_MENU_ID:
// Use mouse buttons.
pasPlayInputs = g_InputSettings.m_asPlayMouseButtons;
papszInputDescriptions = g_apszMouseButtonDescriptions;
break;
case JOYSTICK_MENU_ID:
// Use joy buttons.
pasPlayInputs = g_InputSettings.m_asPlayJoyButtons;
papszInputDescriptions = g_apszJoyButtonDescriptions;
bIsJoystick = true;
break;
default:
TRACE("InptuSettingsDlg_InitMenu(): Unsupported menu.\n");
sRes = -1;
break;
}
// Assert we have enough room for the input functions and the 'defaults' and 'back'
// menu items.
ASSERT(CInputSettings::NumInputFunctions < (NUM_ELEMENTS(pmenu->ami) - 2) );
// Set font for GUIs' default print.
// Cell height doesn't matter since it is set by the GUIs themselves.
RGuiItem::ms_print.SetFont(FONT_HEIGHT, &g_fontBig);
for (sInputIndex = 0; sInputIndex < CInputSettings::NumInputFunctions && sRes == 0; sInputIndex++)
{
// Set text describing input function for this menu item.
pmenu->ami[sInputIndex].pszText = CInputSettings::ms_ainputinfo[sInputIndex].pszDescription;
// Enable item.
pmenu->ami[sInputIndex].sEnabled = TRUE;
// Load GUI for input method description.
RGuiItem* pgui;
if (rspGetResourceInstance(&g_resmgrShell, INPUT_ITEM_GUI, (RTxt**)(&pgui)) == 0)
{
// Let the menu know about the GUI.
pmenu->ami[sInputIndex].pgui = pgui;
// Set the GUIs text to the corresponding input description and recompose.
if (bIsJoystick)
pgui->SetText("%s", papszInputDescriptions[JoyBitfieldToIndex(pasPlayInputs[sInputIndex])]);
else if (pmenu->u32Id == MOUSE_MENU_ID)
pgui->SetText("%s", papszInputDescriptions[MouseBitfieldToIndex(pasPlayInputs[sInputIndex])]);
else
pgui->SetText("%s", papszInputDescriptions[pasPlayInputs[sInputIndex]]);
// Remember associated input function index.
pgui->m_ulUserData = sInputIndex;
// TEMP until the GUI editor can setup shadow text.
// pgui->m_sTextEffects = RGuiItem::Shadow;
// pgui->m_u32TextColor = GetCurrentMenuBox()->m_u32TextColor;
// pgui->m_u32TextShadowColor = GetCurrentMenuBox()->m_u32TextShadowColor;
// END TEMP
pgui->Compose();
}
else
{
TRACE("InputSettingsDlg_InitMenu(): LoadInstantiate() failed.\n");
sRes = -1;
}
}
// Remember the reset item index.
ms_sResetItem = sInputIndex;
// Add reset.
pmenu->ami[sInputIndex].pszText = g_pszRotationSetupMenu_RestoreDefaults;
// Enable item.
pmenu->ami[sInputIndex].sEnabled = TRUE;
// Next item please.
sInputIndex++;
// Remember the reset item index.
ms_sResetItemOld = sInputIndex;
// Add reset.
pmenu->ami[sInputIndex].pszText = g_pszRotationSetupMenu_RestoreDefaultsOld;
// Enable item.
pmenu->ami[sInputIndex].sEnabled = TRUE;
// Next item please.
sInputIndex++;
// Make the back the cancel item.
pmenu->menuautoitems.sCancelItem = sInputIndex;
return sRes;
}
//////////////////////////////////////////////////////////////////////////////
// Called to clean up an input settings menu.
//////////////////////////////////////////////////////////////////////////////
extern int16_t InputSettingsDlg_KillMenu( // Returns 0 on success.
Menu* pmenu) // In: Menu to clean up.
{
int16_t sRes = 0; // Assume success.
int16_t sInputIndex;
// Delete the loaded GUIs.
for (sInputIndex = 0; sInputIndex < CInputSettings::NumInputFunctions && sRes == 0; sInputIndex++)
{
// Clean up the GUI.
rspReleaseResourceInstance(&g_resmgrShell, &pmenu->ami[sInputIndex].pgui);
}
// Flag the looper that we're done.
ms_bMenuDone = true;
return sRes;
}
//////////////////////////////////////////////////////////////////////////////
// Called when a choice is made or a selection is changed on an input
// setttings menu.
//////////////////////////////////////////////////////////////////////////////
void InputSettingsDlg_Choice( // Returns nothing.
Menu* pmenu, // In: Current menu.
int16_t sMenuItem) // In: Menu item chosen or -1 if selection
// change.
{
static U8* pau8KeyStatusArray = rspGetKeyStatusArray();
int16_t sError = 0;
if (sMenuItem > -1)
{
// If the specified item has a GUI . . .
if (pmenu->ami[sMenuItem].pgui)
{
ms_bListenForInput = true;
// Clear input array for key type.
memset(pau8KeyStatusArray, 0, 128);
// Clear buttons status for mouse type.
ms_sMouseButtons = 0;
// Clear buttons tatus for joy type.
ms_sJoyButtons = 0;
// Get GUI.
RGuiItem* pgui = pmenu->ami[sMenuItem].pgui;
// Note original color.
ms_u32OrigTextColor = pgui->m_u32TextColor;
// Reset flash timer.
ms_lFlashTimer = rspGetMilliseconds() + FLASH_TIMEOUT;
switch (pmenu->u32Id)
{
case KEYBOARD_MENU_ID:
break;
case MOUSE_MENU_ID:
g_InputSettings.m_asPlayMouseButtons[pgui->m_ulUserData] = ms_sMouseButtons;
pgui->SetText("%s", g_apszMouseButtonDescriptions[MouseBitfieldToIndex(ms_sMouseButtons)]);
pgui->Compose();
break;
case JOYSTICK_MENU_ID:
g_InputSettings.m_asPlayJoyButtons[pgui->m_ulUserData] = JoyIndexToBitfield(ms_sJoyButtons);
pgui->SetText("%s", g_apszJoyButtonDescriptions[JoyIndexToBitfield(ms_sJoyButtons)]);
pgui->Compose();
break;
}
}
else
{
if (sMenuItem == ms_sResetItem
|| sMenuItem == ms_sResetItemOld)
{
U32* pasPlayInputs = NULL; // Input value array.
char** papszInputDescriptions = NULL; // Descriptions of input values.
switch (pmenu->u32Id)
{
case KEYBOARD_MENU_ID:
// Use keys.
pasPlayInputs = g_InputSettings.m_asPlayKeys;
papszInputDescriptions = g_apszKeyDescriptions;
break;
case MOUSE_MENU_ID:
// Use mouse buttons.
pasPlayInputs = g_InputSettings.m_asPlayMouseButtons;
papszInputDescriptions = g_apszMouseButtonDescriptions;
break;
case JOYSTICK_MENU_ID:
// Use joy buttons.
pasPlayInputs = g_InputSettings.m_asPlayJoyButtons;
papszInputDescriptions = g_apszJoyButtonDescriptions;
break;
default:
TRACE("InputSettingsDlg_Choice(): Unsupported menu.\n");
sError = 1;
break;
}
int16_t sInputIndex;
RGuiItem* pgui;
for (sInputIndex = 0; sInputIndex < CInputSettings::NumInputFunctions && sError == 0; sInputIndex++)
{
pgui = pmenu->ami[sInputIndex].pgui;
// Restore input default.
switch (pmenu->u32Id)
{
case KEYBOARD_MENU_ID:
// Use keys.
pasPlayInputs[sInputIndex] = sMenuItem == ms_sResetItemOld ? CInputSettings::ms_ainputinfoOld[sInputIndex].u8DefaultKey : CInputSettings::ms_ainputinfo[sInputIndex].u8DefaultKey;
//If old tanky controls are loaded -> disable new mouse.
//If standard defaults are loaded -> enable new mouse.
if (g_InputSettings.m_sUseMouse)
g_InputSettings.m_sUseNewMouse = (sMenuItem == ms_sResetItemOld) ? FALSE : TRUE;
break;
case MOUSE_MENU_ID:
// Use mouse buttons.
pasPlayInputs[sInputIndex] = sMenuItem == ms_sResetItemOld ? CInputSettings::ms_ainputinfoOld[sInputIndex].sDefMouseButtons : CInputSettings::ms_ainputinfo[sInputIndex].sDefMouseButtons;
//If old defaults are loaded -> activate mouse and select classic mouse.
//If standard defaults are loaded -> activate mouse and disable classic mouse.
g_InputSettings.m_sUseMouse = TRUE;
g_InputSettings.m_sUseNewMouse = (sMenuItem == ms_sResetItemOld) ? FALSE : TRUE;
break;
case JOYSTICK_MENU_ID:
// Use joy buttons.
pasPlayInputs[sInputIndex] = sMenuItem == ms_sResetItemOld ? CInputSettings::ms_ainputinfoOld[sInputIndex].sDefJoyButtons : CInputSettings::ms_ainputinfo[sInputIndex].sDefJoyButtons;
break;
}
// Set the GUIs text to the corresponding input description and recompose.
if (pmenu->u32Id == JOYSTICK_MENU_ID)
pgui->SetText("%s", g_apszJoyButtonDescriptions[JoyBitfieldToIndex(pasPlayInputs[sInputIndex])]);
else if (pmenu->u32Id == MOUSE_MENU_ID)
pgui->SetText("%s", g_apszMouseButtonDescriptions[MouseBitfieldToIndex(pasPlayInputs[sInputIndex])]);
else
pgui->SetText("%s", papszInputDescriptions[pasPlayInputs[sInputIndex]]);
pgui->Compose();
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////
// Checks is a key is mappable as an input via ms_au8UnmappableKeys[].
//////////////////////////////////////////////////////////////////////////////
static bool IsMappable( // Returns true, if mappable, false otherwise.
U8 u8Key) // In: Key to check mappable status on.
{
bool bMappable = true;
int16_t sIndex;
for (sIndex = 0; sIndex < NUM_ELEMENTS(ms_au8UnmappableKeys); sIndex++)
{
// If this is the specified key . . .
if (ms_au8UnmappableKeys[sIndex] == u8Key)
{
// Not mappable.
bMappable = false;
break;
}
}
return bMappable;
}
//////////////////////////////////////////////////////////////////////////////
// Listens for input. If input detected, it is updated to the appropriate
// input array.
//////////////////////////////////////////////////////////////////////////////
inline void ListenForInput( // Returns nothing.
RInputEvent* pie) // In: Input event.
{
static U8* pau8KeyStatusArray = rspGetKeyStatusArray();
RGuiItem* pgui = RGuiItem::ms_pguiFocus;
bool bAffirmitiveFeedback = true; // true to play affirmitive audible
// feedback, false for negative.
switch (pie->type)
{
case RInputEvent::Key:
if (pie->lKey == 27)
{
ms_bListenForInput = false;
bAffirmitiveFeedback = false;
}
// Don't allow menu to respond to any key events.
pie->sUsed = TRUE;
break;
}
// If still listening . . .
if (ms_bListenForInput == true)
{
switch (GetCurrentMenu()->u32Id)
{
case KEYBOARD_MENU_ID:
{
U8* pu8Key = pau8KeyStatusArray;
int16_t i;
for (i = 0; i < 128; i++, pu8Key++)
{
// If pressed . . .
if ((*pu8Key) & 1)
{
// If mappable . . .
if (IsMappable(i) == true)
{
pgui->SetText("%s", g_apszKeyDescriptions[i]);
pgui->Compose();
g_InputSettings.m_asPlayKeys[pgui->m_ulUserData] = i;
}
else
{
bAffirmitiveFeedback = false;
}
ms_bListenForInput = false;
break;
}
}
break;
}
case MOUSE_MENU_ID:
switch (pie->type)
{
case RInputEvent::Key:
if (pie->lKey == '\r')
{
// Done with mode.
ms_bListenForInput = false;
g_InputSettings.m_asPlayMouseButtons[pgui->m_ulUserData] = ms_sMouseButtons;
pgui->SetText("%s", g_apszMouseButtonDescriptions[ms_sMouseButtons]);
pgui->Compose();
}
break;
case RInputEvent::Mouse:
// Switch on type (up or down) . . .
switch (pie->sEvent)
{
case RSP_MB0_PRESSED:
case RSP_MB1_PRESSED:
case RSP_MB2_PRESSED:
case 1025: // Yeah I dunno
case 1027:
// Stay in mode, just update status.
ms_sMouseButtons |= pie->sButtons;
break;
case RSP_MB0_RELEASED:
case RSP_MB1_RELEASED:
case RSP_MB2_RELEASED:
case 1026: // Yeah I dunno
// Done with mode.
ms_bListenForInput = false;
g_InputSettings.m_asPlayMouseButtons[pgui->m_ulUserData] = ms_sMouseButtons;
break;
}
pgui->SetText("%s", g_apszMouseButtonDescriptions[MouseBitfieldToIndex(ms_sMouseButtons)]);
pgui->Compose();
break;
}
break;
case JOYSTICK_MENU_ID:
switch (pie->type)
{
case RInputEvent::Key:
if (pie->lKey == '\r')
{
// Done with mode.
ms_bListenForInput = false;
g_InputSettings.m_asPlayJoyButtons[pgui->m_ulUserData] = JoyIndexToBitfield(ms_sJoyButtons);
pgui->SetText("%s", g_apszJoyButtonDescriptions[JoyIndexToBitfield(ms_sJoyButtons)]);
pgui->Compose();
}
break;
case RInputEvent::None:
{
#if defined(ALLOW_JOYSTICK)
XInputState xis = {};
GetXInputState(&xis);
for (int i = 0; i < XInputButtons; i++)
{
// If button was released...
if (xis.ButtonState[i] == XInputState::Press)
{
// Done with mode.
ms_bListenForInput = false;
g_InputSettings.m_asPlayJoyButtons[pgui->m_ulUserData] = JoyIndexToBitfield(i);
pgui->SetText("%s", g_apszJoyButtonDescriptions[i]);
pgui->Compose();
break;
}
}
#endif
#if 0 //defined(ALLOW_JOYSTICK)
// Only use one joystick.
rspUpdateJoy(0);
// Get prev and current status.
U32 u32ButtonsPrev;
U32 u32ButtonsCur;
rspGetJoyPrevState(0, &u32ButtonsPrev);
rspGetJoyState(0, &u32ButtonsCur);
// If less buttons are down . . .
if ( (u32ButtonsPrev & RSP_JOY_BUT_1) > (u32ButtonsCur & RSP_JOY_BUT_1)
|| (u32ButtonsPrev & RSP_JOY_BUT_2) > (u32ButtonsCur & RSP_JOY_BUT_2)
|| (u32ButtonsPrev & RSP_JOY_BUT_3) > (u32ButtonsCur & RSP_JOY_BUT_3)
|| (u32ButtonsPrev & RSP_JOY_BUT_4) > (u32ButtonsCur & RSP_JOY_BUT_4)
|| (u32ButtonsPrev & RSP_JOY_BUT_5) > (u32ButtonsCur & RSP_JOY_BUT_5)
|| (u32ButtonsPrev & RSP_JOY_BUT_6) > (u32ButtonsCur & RSP_JOY_BUT_6)
|| (u32ButtonsPrev & RSP_JOY_BUT_7) > (u32ButtonsCur & RSP_JOY_BUT_7)
|| (u32ButtonsPrev & RSP_JOY_BUT_8) > (u32ButtonsCur & RSP_JOY_BUT_8)
|| (u32ButtonsPrev & RSP_JOY_BUT_9) > (u32ButtonsCur & RSP_JOY_BUT_9)
|| (u32ButtonsPrev & RSP_JOY_BUT_10) > (u32ButtonsCur & RSP_JOY_BUT_10)
|| (u32ButtonsPrev & RSP_JOY_BUT_11) > (u32ButtonsCur & RSP_JOY_BUT_11)
|| (u32ButtonsPrev & RSP_JOY_BUT_12) > (u32ButtonsCur & RSP_JOY_BUT_12)
|| (u32ButtonsPrev & RSP_JOY_BUT_13) > (u32ButtonsCur & RSP_JOY_BUT_13)
|| (u32ButtonsPrev & RSP_JOY_BUT_14) > (u32ButtonsCur & RSP_JOY_BUT_14)
|| (u32ButtonsPrev & RSP_JOY_BUT_15) > (u32ButtonsCur & RSP_JOY_BUT_15)
|| (u32ButtonsPrev & RSP_JOY_BUT_16) > (u32ButtonsCur & RSP_JOY_BUT_16)
)
{
// Done with mode.
ms_bListenForInput = false;
g_InputSettings.m_asPlayJoyButtons[pgui->m_ulUserData] = JoyIndexToBitfield(ms_sJoyButtons);
}
else
{
// Stay in mode, just update status. Limit to four buttons due to
// limitations imposed when joystick interface was four buttons. Next time
// we'll allow many, many buttons.
//ms_sJoyButtons = (short)(u32ButtonsCur & (RSP_JOY_BUT_1 | RSP_JOY_BUT_2 | RSP_JOY_BUT_3 | RSP_JOY_BUT_4) );
ms_sJoyButtons = JoyBitfieldToIndex(u32ButtonsCur);
// Don't allow binding "Start" because we need it to pull up the menu.
if (ms_sJoyButtons == g_InputSettings.m_sJoyStartButton)
ms_sJoyButtons = 0;
}
// Sanity check
if (ms_sJoyButtons >= 0 && ms_sJoyButtons < 16)
pgui->SetText("%s", g_apszJoyButtonDescriptions[ms_sJoyButtons]);
else
pgui->SetText("???");
pgui->Compose();
#endif // defined(ALLOW_JOYSTICK)
break;
}
}
break;
}
}
// If mode completed . . .
if (ms_bListenForInput == false)
{
if (bAffirmitiveFeedback == true)
{
PlaySample(g_smidLoadedWeapon, SampleMaster::Unspecified);
}
else
{
PlaySample(g_smidEmptyWeapon, SampleMaster::Unspecified);
}
// Make sure text color is restored.
pgui->m_u32TextColor = ms_u32OrigTextColor;
pgui->Compose();
}
else
{
// If timer has expired . . .
if (rspGetMilliseconds() > ms_lFlashTimer)
{
// Flash item.
if (pgui->m_u32TextColor == ms_u32OrigTextColor)
{
pgui->m_u32TextColor = TEXT_LISTEN_COLOR;
}
else
{
pgui->m_u32TextColor = ms_u32OrigTextColor;
}
pgui->Compose();
// Reset flash timer.
ms_lFlashTimer = rspGetMilliseconds() + FLASH_TIMEOUT;
}
}
}
//////////////////////////////////////////////////////////////////////////////
// Edit the input settings via menu.
//////////////////////////////////////////////////////////////////////////////
extern int16_t EditInputSettings(void) // Returns nothing.
{
int16_t sRes = 0; // Assume success.
bool bDeleteKeybind = false; // If true, we want to delete the keybind we're on.
// Menu is already started.
// Menu is only just starting.
ms_bMenuDone = false;
RInputEvent ie;
// Until the menu exits.
while (rspGetQuitStatus() == FALSE && ms_bMenuDone == false)
{
// Update the system, drive the audio, blah blah blah.
UpdateSystem();
ie.type = RInputEvent::None;
rspGetNextInputEvent(&ie);
switch (ie.type)
{
case RInputEvent::Key:
if (ie.lKey == RSP_SK_BACKSPACE)
bDeleteKeybind = true;
break;
case RInputEvent::Mouse:
switch (ie.sEvent)
{
case RSP_MB0_PRESSED:
case RSP_MB1_PRESSED:
case RSP_MB2_PRESSED:
if (RGuiItem::ms_pguiFocus && ms_bListenForInput == false)
{
// Activate listen mode.
InputSettingsDlg_Choice(
GetCurrentMenu(),
RGuiItem::ms_pguiFocus->m_ulUserData);
}
break;
}
break;
case RInputEvent::None:
#if defined(ALLOW_JOYSTICK)
if (RGuiItem::ms_pguiFocus && ms_bListenForInput == false)
{
#if 0
// Only use one joystick.
rspUpdateJoy(0);
// Get prev and current status.
U32 u32ButtonsPrev;
U32 u32ButtonsCur;
rspGetJoyPrevState(0, &u32ButtonsPrev);
rspGetJoyState(0, &u32ButtonsCur);
// If less buttons are up . . .
if ( (u32ButtonsCur & RSP_JOY_BUT_1) > (u32ButtonsPrev & RSP_JOY_BUT_1)
|| (u32ButtonsCur & RSP_JOY_BUT_2) > (u32ButtonsPrev & RSP_JOY_BUT_2)
|| (u32ButtonsCur & RSP_JOY_BUT_3) > (u32ButtonsPrev & RSP_JOY_BUT_3)
|| (u32ButtonsCur & RSP_JOY_BUT_4) > (u32ButtonsPrev & RSP_JOY_BUT_4)
|| (u32ButtonsCur & RSP_JOY_BUT_5) > (u32ButtonsPrev & RSP_JOY_BUT_5)
|| (u32ButtonsCur & RSP_JOY_BUT_6) > (u32ButtonsPrev & RSP_JOY_BUT_6)
|| (u32ButtonsCur & RSP_JOY_BUT_7) > (u32ButtonsPrev & RSP_JOY_BUT_7)
|| (u32ButtonsCur & RSP_JOY_BUT_8) > (u32ButtonsPrev & RSP_JOY_BUT_8)
|| (u32ButtonsCur & RSP_JOY_BUT_9) > (u32ButtonsPrev & RSP_JOY_BUT_9)
|| (u32ButtonsCur & RSP_JOY_BUT_10) > (u32ButtonsPrev & RSP_JOY_BUT_10)
|| (u32ButtonsCur & RSP_JOY_BUT_11) > (u32ButtonsPrev & RSP_JOY_BUT_11)
|| (u32ButtonsCur & RSP_JOY_BUT_12) > (u32ButtonsPrev & RSP_JOY_BUT_12)
|| (u32ButtonsCur & RSP_JOY_BUT_13) > (u32ButtonsPrev & RSP_JOY_BUT_13)
|| (u32ButtonsCur & RSP_JOY_BUT_14) > (u32ButtonsPrev & RSP_JOY_BUT_14)
|| (u32ButtonsCur & RSP_JOY_BUT_15) > (u32ButtonsPrev & RSP_JOY_BUT_15)
|| (u32ButtonsCur & RSP_JOY_BUT_16) > (u32ButtonsPrev & RSP_JOY_BUT_16)
)
{
// Activate listen mode.
InputSettingsDlg_Choice(
GetCurrentMenu(),
RGuiItem::ms_pguiFocus->m_ulUserData);
}
#endif
}
#endif // defined(ALLOW_JOYSTICK)
break;
}
// If listening . . .
if (ms_bListenForInput == true)
{
ListenForInput(&ie);
}
// Let menu system do its thing
DoMenuInput(&ie, 1);
DoMenuOutput(g_pimScreenBuf);
// Joystick: erase keybind with Back button
XInputState xis = {};
GetLastXInputState(&xis);
if (xis.ButtonState[g_InputSettings.m_sJoyMenuDeleteKeybindButton] == XInputState::Press)
{
bDeleteKeybind = true;
GetXInputState(&xis); // throw out this state
}
if (bDeleteKeybind)
{
RGuiItem* pgui = RGuiItem::ms_pguiFocus;
if (pgui)
{
if (GetCurrentMenu()->u32Id == KEYBOARD_MENU_ID)
g_InputSettings.m_asPlayKeys[pgui->m_ulUserData] = 0;
else if (GetCurrentMenu()->u32Id == MOUSE_MENU_ID)
g_InputSettings.m_asPlayMouseButtons[pgui->m_ulUserData] = 0;
else if (GetCurrentMenu()->u32Id == JOYSTICK_MENU_ID)
g_InputSettings.m_asPlayJoyButtons[pgui->m_ulUserData] = 0;
pgui->SetText("None");
pgui->Compose();
}
bDeleteKeybind = false;
}
// Update the screen
rspUpdateDisplay();
}
return sRes;
}
//////////////////////////////////////////////////////////////////////////////
// EOF
//////////////////////////////////////////////////////////////////////////////
|