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////////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 RWS Inc, All Rights Reserved
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of version 2 of the GNU General Public License as published by
// the Free Software Foundation
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
// ProtoBSDIP.cpp
// Project: Postal
//
// History:
// 08/04/97 BRH Started.
//
// 08/06/97 BRH Debugged - restored to working order.
// MJR
//
// 08/07/97 BRH Fixed error message that referred to RSocket
//
// 08/08/97 MJR Upgraded to latest revision of plugin stuff.
//
// 08/09/97 MJR Added broadcast support.
//
// 08/14/97 MJR Fixed GetAddress() to avoid database function when
// working with a dotted address.
//
// 08/18/97 MJR Fixed stupid error in GetAddress() that caused crashes.
//
// 08/20/97 MJR Added support for setting whether socket blocks or not.
//
// 09/02/97 MJR Got rid of TRACE() on "would block" situations.
//
// MJR Fixed serious bug that caused functions to return -1
// as the number of actual bytes sent/received if an
// error occurred -- they now properly return 0 instead.
//
// 09/09/97 MJR Added RSocket::errNotSupported return value to Open().
//
// 11/18/97 JMI Added message and Close() in destructor for case when
// an opened socket is never closed. Trying to find memory
// leak but this was apparently not the problem.
//
//////////////////////////////////////////////////////////////////////////////
//
// WINSOCK NOTES
// -------------
//
//
// Windows NT WorkStation 4.0 only allow a maximum of 5 backlogs on listen().
// Earlier versions of NT were also limited to 5. NT servers defaults to 200.
// No idea what Win95 does.
//
// Sockets allow for "stream" (TCP) and "datagram" (UDP). TCP is referred to
// as "connected", while UDP is normally connectionless.
//
// You can use UDP in connected mode, which saves you from having to specify
// the destination for each send operation and also automatically discards any
// data received from anywhere other than that same destination. This may be
// faster, depending on the WinSock implimentation.
//
// I suppose one important advantage of being "unconnected" is that you can
// send and receive to/from multiple remote systems, which may be more suitable
// if you were doing some sort of "star" network, where any system can talk to
// any other system. It seems, though, that you could simulate this with TCP
// or connected UDP by using multiple ports, one per remote system.
//
// TCP is reliable, UDP is not.
//
// With TCP, data may be "coalesced" into larger packets before transmission,
// which is why you need to keep calling receive until you get the amount of
// data you were expecting. (I also read that you might have to send until
// all the data has been sent, which may make some sense -- you send 100 bytes,
// but the system only needed 50 to "complete" the current data buffer, and so
// it sends only 50 of the 100 you gave it and returns, so you have to call it
// again to send the remaining 50).
//
// With UDP, data is NEVER coalesced, as it may be with TCP. In both cases,
// data may be split up into multiple blocks based on the maximum transmission
// unit (MTU). This is supposed to be transparent to the app, and it's obvious
// how it would be with TCP, but I don't see how it could be with UDP since
// it's supposedly unreliable.
//
// We can check the MTU at some point when the socket stuff hands back info
// about the selected protocol (can't remember exact spot, but it exists).
// Other documentation claims that there is no defined way to determine the
// MTU.
//
// We might want to consider the user of broadcasting on LANs. We might also
// consider using UDP on LAN's (doing our own sequencing and resending of data)
// and TCP on WAN's. This may work well for another reason, which is that
// I've read several times that TCP headers are usually compressed over PPP
// links, which most people use to connect to WAN's.
//
// PUSH Bit Interpretation
// By default, Windows NT versions 4.0 and 3.5x complete a recv() call when:
// � Data arrives with the PUSH bit set.
// � The user recv() buffer is full.
// � 0.5 seconds have elapsed since any data arrived.
// If a client program is run on a computer with a TCP/IP implementation that
// does not set the PUSH bit on sends, response delays may result. It�s best
// to correct this on the client side; however, a configuration parameter
// (IgnorePushBitOnReceives) is added to Afd.sys to force it to treat all
// arriving packets as though the PUSH bit were set.
//
// Delayed Acknowledgments
// Per RFC 1122, TCP uses delayed acknowledgments to reduce the number of
// packets sent on the media. The Microsoft stack takes a common approach
// to implementing delayed acknowledgments. The following conditions cause
// an acknowledgment to be sent as data is received by TCP on a given
// connection:
// � No ACK is sent for the previous received segment.
// � Segment is received, and no other segment arrives within 200ms for that connection.
// In summary, normally an ACK is sent for every other TCP segment received
// on a connection, unless the delayed ACK timer (200ms) expires. There is no
// configuration parameter to disable delayed ACKs.
//
//
// THINGS TO CHANGE
// ----------------
//
// Do we need to impliment a checksum on UDP data?
//
// We need to check what type of command is being cancelled via the blocking
// hook. If it's an acceptable command, there's no problem. If not, then
// the socket becomes unusable. It would be good if this could be done in some
// way as to be transparent to the app. Then again, that might not make sense,
// because if certain operations are cancelled, it might make sense that the
// socket is unusable. I'm no longer sure this is really necessary. I think
// the general implication should be that any time a function fails, you can
// no longer use that socket, whether it failed because it was aborted or for
// some other reason.
//
// Check into how connections are currently being terminated. Simply calling
// closesocket() sounds like it would work, but I'm not sure how the other end
// will react. This needs to be worked out and implimented.
//
// Should we allow user to specify send and recieve buffer sizes, which some
// winsock implimentations support?
//
//////////////////////////////////////////////////////////////////////////////
#include "RSPiX.h"
#include "socket.h"
//////////////////////////////////////////////////////////////////////////////
// Macros
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Static data
//////////////////////////////////////////////////////////////////////////////
WSADATA RProtocolBSDIP::ms_WSAData;
bool RProtocolBSDIP::ms_bDidStartup;
bool RProtocolBSDIP::ms_bWSAStartup;
#ifdef WIN32
bool RProtocolBSDIP::ms_bWSASetBlockingHook;
RSocket::FuncNum RProtocolBSDIP::ms_funcnum;
RSocket::BLOCK_CALLBACK RProtocolBSDIP::ms_callback;
#endif
//////////////////////////////////////////////////////////////////////////////
// Functions
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Constructor
//////////////////////////////////////////////////////////////////////////////
RProtocolBSDIP::RProtocolBSDIP(void)
{
Init();
}
//////////////////////////////////////////////////////////////////////////////
// Destructor
//////////////////////////////////////////////////////////////////////////////
RProtocolBSDIP::~RProtocolBSDIP(void)
{
if (m_sock != INVALID_SOCKET)
{
TRACE("~RProtocolBSDIP(): Closing socket you forgot to, hoser!\n");
Close();
}
}
//////////////////////////////////////////////////////////////////////////////
// Reset
//////////////////////////////////////////////////////////////////////////////
void RProtocolBSDIP::Reset(void)
{
Close();
Init();
RProtocol::Reset();
}
//////////////////////////////////////////////////////////////////////////////
// Init
//////////////////////////////////////////////////////////////////////////////
void RProtocolBSDIP::Init(void)
{
m_sock = INVALID_SOCKET;
RProtocol::Init();
}
//////////////////////////////////////////////////////////////////////////////
// Startup socket API. This is normally called from the socket's Startup
// function. Since we have multiple protocols using the same winsock
// code, the Startup and Shutdown will have to be called after creating
// an RSocket and before calling Open()
//////////////////////////////////////////////////////////////////////////////
int16_t RProtocolBSDIP::Startup(void)
{
int16_t sResult = 0;
// Only do this once, but multiple calls are not considered an error
if (!ms_bDidStartup)
{
// Startup winsock API. If this fails, the typical call the WSGetLastError() is
// not supported, so there's no way to get a specific error code.
if (WSAStartup(MAKEWORD(1,1), &ms_WSAData) == 0)
{
ms_bWSAStartup = true;
#ifdef WIN32
// Confirm that this winsock implimentation supports 1.1. If it supports
// version greater than 1.1 in addition to 1.1, it will still return 1.1
// since that's what we inquired about.
if (LOBYTE(ms_WSAData.wVersion) == 1 && HIBYTE(ms_WSAData.wVersion) == 1)
{
// Set static hook to 0 as default
ms_callback = 0;
// Set our blocking hook function
if (WSASetBlockingHook(RProtocolBSDIP::BlockingHook) != NULL)
{
ms_bWSASetBlockingHook = true;
// success!
ms_bDidStartup = true;
// Set protocol
ms_prototype = RSocket::TCPIP;
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Hook(): Error returned by WSASetBlockingHook(): %ld\n", WSAGetLastError());
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Startup(): Incorrect version of WinSock DLL!\n");
}
#endif
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Startup(): Incorrect version of WinSock DLL or can't find WinSock DLL!\n");
}
// If there's an error, clean up after ourselves
if (sResult)
Shutdown();
}
return sResult;
}
//////////////////////////////////////////////////////////////////////////////
// Shutdown socket API. This is normally called from the socket's Startup
// function. Since we have multiple protocols using the same winsock
// code, the Startup and Shutdown will have to be called after creating
// an RSocket and before calling Open()
//////////////////////////////////////////////////////////////////////////////
void RProtocolBSDIP::Shutdown(void)
{
#ifdef WIN32
if (ms_bWSASetBlockingHook)
{
// Remove blocking hook
if (WSAUnhookBlockingHook() == SOCKET_ERROR)
TRACE("RProtocolBSDIP::Unhook(): Error returned by WSAUnhookBlockingHook(): %ld\n", WSAGetLastError());
ms_bWSASetBlockingHook = false;
}
#endif
if (ms_bWSAStartup)
{
// Cleanup winsock API
if (WSACleanup() == SOCKET_ERROR)
TRACE("RProtocolBSDIP::Shutdown(): Error returned by WSACleanup(): %ld\n", WSAGetLastError());
ms_bWSAStartup = false;
}
// Set protocol
ms_prototype = RSocket::NO_PROTOCOL;
ms_bDidStartup = false;
}
//////////////////////////////////////////////////////////////////////////////
// Open socket
// A return value of RSocket::errNotSupported means this protocol is
// not supported.
//////////////////////////////////////////////////////////////////////////////
int16_t RProtocolBSDIP::Open( // Returns 0 if successful, non-zero otherwise
uint16_t usPort, // In: Port number or 0 for any port
int16_t sType, // In: Any one RSocket::typ* enum
int16_t sOptionFlags, // In: Any combo of RSocket::opt* enums
RSocket::BLOCK_CALLBACK callback /*NULL */) // In: Blocking callback (or NULL to keep current)
{
#if PLATFORM_UNIX
return(-1); // !!! FIXME
#else
int16_t sResult = 0;
// Make sure startup was called. Only this function needs to do this
// because all the others check for a valid socket, which can only be
// created via this function.
if (ms_bDidStartup)
{
// Make sure socket isn't already open
if (m_sock == INVALID_SOCKET)
{
// If callback was specified, use it.
#ifdef WIN32
if (callback != NULL)
m_callback = callback;
// Set current callback
ms_callback = m_callback;
#endif
// Save type
m_sType = sType;
// Select socket type
int iType;
if (sType == RSocket::typStream)
iType = SOCK_STREAM;
else if (sType == RSocket::typDatagram)
iType = SOCK_DGRAM;
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Open(): Invalid type specified!\n");
}
if (sResult == 0)
{
// Create socket
#ifdef WIN32
ms_funcnum = RSocket::OtherFunc;
#endif
m_sock = socket(AF_INET, iType, 0);
if (m_sock != INVALID_SOCKET)
{
// Set defaults
m_bListening = false;
m_bConnected = false;
m_bConnecting = false;
// Check if they want blocking turned off
if (sOptionFlags & RSocket::optDontBlock)
{
u_long ulEnableNonBlockingMode = 1;
if (ioctlsocket(m_sock, FIONBIO, &ulEnableNonBlockingMode) == SOCKET_ERROR)
{
sResult = -1;
TRACE("RProtocolBSDIP::Open(): Error setting non-blocking mode, error returned by ioctlsocket(): %ld\n", WSAGetLastError());
}
}
// Check if they want coalescing turned off
if ((sOptionFlags & RSocket::optDontCoalesce) && !sResult)
{
if (sType == RSocket::typStream)
{
int optval = 1;
if (setsockopt(m_sock, IPPROTO_TCP, TCP_NODELAY, (char*)&optval, sizeof(optval)) == SOCKET_ERROR)
{
sResult = -1;
TRACE("RProtocolBSDIP::Open(): Error setting TCP_NODELAY, error returned by setsockopt(): %ld\n", WSAGetLastError());
}
}
else
{
sResult = -1;
TRACE("RPRotocolBSDIP::Open(): optDontCoalesce is only valid for typStream!\n");
}
}
// Check if they want lingering turned off
if ((sOptionFlags & RSocket::optDontWaitOnClose) && !sResult)
{
if (sType == RSocket::typStream)
{
int optval = 1;
if (setsockopt(m_sock, SOL_SOCKET, SO_DONTLINGER, (char*)&optval, sizeof(optval)) == SOCKET_ERROR)
{
sResult = -1;
TRACE("RProtocolBSDIP::Open(): Error setting SO_DONTLINGER, error returned by setsockopt(): %ld\n", WSAGetLastError());
}
}
else
{
sResult = -1;
TRACE("RPRotocolBSDIP::Open(): optDontWaitOnClose is only valid for typStream!\n");
}
}
if (sResult == 0)
{
// Setup local address (any address is fine)
SOCKADDR_IN addr;
addr.sin_family = AF_INET;
addr.sin_port = htons(usPort);
addr.sin_addr.s_addr = INADDR_ANY;
// Bind socket to local address
if (bind(m_sock, (SOCKADDR*) &addr, sizeof(addr)) != SOCKET_ERROR)
{
// success
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Open(): Error returned by bind(): %ld\n", WSAGetLastError());
}
}
// If anything went wrong, close the socket
if (sResult)
Close();
}
else
{
int iErr = WSAGetLastError();
if (iErr == WSAEAFNOSUPPORT)
sResult = RSocket::errNotSupported;
else
sResult = -1;
TRACE("RProtocolBSDIP::Open(): Error returned by socket(): %ld\n", iErr);
}
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Open(): Socket already open!\n");
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Open(): Didn't call WSAStartup()!\n");
}
return sResult;
#endif
}
//////////////////////////////////////////////////////////////////////////////
// Close socket
//////////////////////////////////////////////////////////////////////////////
int16_t RProtocolBSDIP::Close( // Returns 0 if successfull, non-zero otherwise
bool bForceNow /*= true */) // In: 'true' means do it now, false follows normal rules
{
#if PLATFORM_UNIX
return(-1); // !!! FIXME
#else
int16_t sResult = 0;
// Only close it if it's open, but don't consider it an error if it isn't
if (m_sock != INVALID_SOCKET)
{
// Set current callback
ms_callback = m_callback;
// See if they want to force this to happen RIGHT NOW
if (bForceNow && (m_sType == RSocket::typStream))
{
// Set the "don't linger" option, which will cause the closesocket()
// to return immediately, but the underlying socket implimentation will
// attempt to send all unsent data before it actually closes the connection.
int optval = 1;
ms_funcnum = RSocket::OtherFunc;
if (setsockopt(m_sock, SOL_SOCKET, SO_DONTLINGER, (char*)&optval, sizeof(optval)) == SOCKET_ERROR)
{
sResult = -1;
TRACE("RProtocolBSDIP::Close(): Error setting SO_DONTLINGER, error returned by setsockopt(): %ld\n", WSAGetLastError());
}
}
// If an error occurred, we can't do the close because it might block, which
// is presumably the whole reason the caller asked for us to turn of lingering
if (sResult == 0)
{
// Close socket
ms_funcnum = RSocket::OtherFunc;
if (closesocket(m_sock) != SOCKET_ERROR)
{
// Reset flags
m_bListening = false;
m_bConnected = false;
m_bConnecting = false;
// Mark it as invalid
m_sock = INVALID_SOCKET;
}
else
{
int iErr = WSAGetLastError();
if (iErr == WSAEWOULDBLOCK)
sResult = RSocket::errWouldBlock;
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Close(): Error returned by closesocket(): %ld\n", iErr);
}
}
}
}
return sResult;
#endif
}
////////////////////////////////////////////////////////////////////////////////
// Set socket to broadcast mode
////////////////////////////////////////////////////////////////////////////////
int16_t RProtocolBSDIP::Broadcast(void) // Returns 0 if successfull, non-zero otherwise
{
#if PLATFORM_UNIX
return(-1); // !!! FIXME
#else
int16_t sResult = 0;
if (m_sock != INVALID_SOCKET)
{
if (!m_bListening)
{
// Set current callback
ms_callback = m_callback;
int optval = 1;
ms_funcnum = RSocket::OtherFunc;
if (setsockopt(m_sock, SOL_SOCKET, SO_BROADCAST, (char*)&optval, sizeof(optval)) == SOCKET_ERROR)
{
sResult = -1;
TRACE("RProtocolBSDIP::Broadcast(): Error setting SO_BROADCAST, error returned by setsockopt(): %ld\n", WSAGetLastError());
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Broadcast(): Socket is already listening!\n");
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Broadcast(): Socket is not open!\n");
}
return sResult;
#endif
}
//////////////////////////////////////////////////////////////////////////////
// Set socket to listen for connection requests
//
// Current winsock implimentations support a maximum of 5 queued connectons.
// Requesting more than 5 will cause this function to return an error.
//////////////////////////////////////////////////////////////////////////////
int16_t RProtocolBSDIP::Listen( // Returns 0 if successfull, non-zero otherwise
int16_t sMaxQueued /* = 5*/) // In: Maximum number of queued connection requests
{
#if PLATFORM_UNIX
return(-1); // !!! FIXME
#else
int16_t sResult = 0;
if (m_sock != INVALID_SOCKET)
{
if (!m_bListening)
{
if ((sMaxQueued >= 1) && (sMaxQueued <= 5))
{
// Set current callback
ms_callback = m_callback;
// Current winsock implimentations are silently hardwired to support
// no more than 5 queued connections. They will NOT complain if you
// set a higher number, but instead will silently set their internal
// value to the max value (5). Note, however, that it could be less
// than 5, just not greater than 5.
ms_funcnum = RSocket::OtherFunc;
if (listen(m_sock, (int)sMaxQueued) != SOCKET_ERROR)
{
// Socket is listening
m_bListening = true;
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Listen(): Error returned by listen(): %ld\n", WSAGetLastError());
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Listen(): Max queued connections must be between 1 and 5!\n");
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Listen(): Socket is already listening!\n");
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Listen(): Socket is not open!\n");
}
return sResult;
#endif
}
//////////////////////////////////////////////////////////////////////////////
// Accept request for connection
//////////////////////////////////////////////////////////////////////////////
int16_t RProtocolBSDIP::Accept( // Returns 0 on success, non-zero otherwise
RSocket::RProtocol* pProtocolClient, // I/O: Client protocol
RSocket::Address* paddressClient) // Out: Client address
{
#if PLATFORM_UNIX
return(-1); // !!! FIXME
#else
int16_t sResult = 0;
if (m_sock != INVALID_SOCKET)
{
if (m_bListening)
{
// Set current callback
ms_callback = m_callback;
// Make sure client socket isn't already in use
if (((RProtocolBSDIP*) pProtocolClient)->m_sock == INVALID_SOCKET)
{
// Client address will be filled in here. Length must be set to available bytes
// before calling accept().
AddressIP addressClient;
addressClient.prototype = RSocket::TCPIP;
addressClient.lAddressLen = sizeof(addressClient.address);
// Accept a client connection. If no client is pending, then this will block.
// Upon return, the specified address is filled in, and the specified length
// is set to the actual length of the address (in bytes).
ms_funcnum = RSocket::AcceptFunc;
((RProtocolBSDIP*)pProtocolClient)->m_sock = accept(m_sock, (SOCKADDR*)&(addressClient.address), (int*)(&addressClient.lAddressLen));
if (((RProtocolBSDIP*)pProtocolClient)->m_sock != INVALID_SOCKET)
{
// Client socket is connected
pProtocolClient->m_bConnected = true;
pProtocolClient->m_bConnecting = false;
// If caller requested client address, return it now
if (paddressClient != NULL)
{
// A memcpy is perfectly safe since these structs are interchangable
memcpy(paddressClient, &addressClient, sizeof(RSocket::Address));
}
}
else
{
int iErr = WSAGetLastError();
if (iErr == WSAEWOULDBLOCK)
sResult = RSocket::errWouldBlock;
else
{
sResult = -1;
TRACE("RProtocolBSDIP::AcceptClient(): Error returned by accept(): %ld\n", iErr);
}
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::AcceptClient(): Specified client socket is already in use!\n");
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::AcceptClient(): Socket is not listening!\n");
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::AcceptClient(): Socket is not open!\n");
}
return sResult;
#endif
}
//////////////////////////////////////////////////////////////////////////////
// Connect to address
//
// If the RSocket::optDontBlock option was set on this socket, then this
// function may return RSocket::errWouldBlock, which indicates that it is
// still trying to connect, but has not yet managed to do so. In that case,
// this function should be called repeatedly (polled) until it returns either
// an actual error message other than RSocket::errWouldBlock, which would
// indicate that the connection attempt has failed, or 0, which indicates
// that it has actually connected successfully.
//////////////////////////////////////////////////////////////////////////////
int16_t RProtocolBSDIP::Connect( // Returns 0 if successfull, non-zero otherwise
RSocket::Address* paddress) // In: Remote address to connect to
{
#if PLATFORM_UNIX
return(-1); // !!! FIXME
#else
int16_t sResult = 0;
if (m_sock != INVALID_SOCKET)
{
if (!m_bListening)
{
// Set current callback
ms_callback = m_callback;
// Make sure socket is not already trying to connect
if (!m_bConnecting)
{
// Try to connect to remote socket
ms_funcnum = RSocket::OtherFunc;
if (connect(m_sock, (SOCKADDR*)&(paddress->address), sizeof(SOCKADDR_IN)) != SOCKET_ERROR)
{
// Connected!
m_bConnecting = false;
m_bConnected = true;
}
else
{
int iErr = WSAGetLastError();
if (iErr == WSAEWOULDBLOCK)
{
// WSAEWOULDBLOCK indicates that connect() would have blocked. Unlike other
// winsock functions, it will magically continue trying to connect!!!
sResult = RSocket::errWouldBlock;
m_bConnected = false;
m_bConnecting = true;
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Connect(): Error returned by connect(): %ld\n", iErr);
}
}
}
else
{
// The socket is trying to connect, so we check whether it succeeded or failed
// Create a set containing just this socket
FD_SET set;
FD_ZERO(&set);
FD_SET(m_sock, &set);
// Set time value to 0, which makes this into a polling operation
TIMEVAL timeval = { 0, 0 };
// Select exception/error sockets
ms_funcnum = RSocket::SelectFunc;
int32_t lCount = select(0, NULL, NULL, &set, &timeval);
if (lCount == 0)
{
// Create a set containing just this socket
FD_SET set;
FD_ZERO(&set);
FD_SET(m_sock, &set);
// Set time value to 0, which makes this into a polling operation
TIMEVAL timeval = { 0, 0 };
// Select writable sockets
ms_funcnum = RSocket::SelectFunc;
int32_t lCount = select(0, NULL, &set, NULL, &timeval);
if (lCount > 0)
{
// Connected!
m_bConnecting = false;
m_bConnected = true;
}
else
{
// Return the "would block" error, which means we're still trying to connect
sResult = RSocket::errWouldBlock;
}
}
else
{
// Connection attempt has failed
m_bConnecting = false;
m_bConnected = false;
sResult = -1;
TRACE("RProtocolBSDIP::Connect(): Non-blocking connection attempt has failed!\n");
}
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Connect(): Socket is listening -- can't connect!\n");
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Connect(): Socket is not open!\n");
}
return sResult;
#endif
}
//////////////////////////////////////////////////////////////////////////////
// Send data to connected socket
// NOTE: If an error occurs, plActualBytes will return 0.
//////////////////////////////////////////////////////////////////////////////
int16_t RProtocolBSDIP::Send( // Returns 0 on success, non-zero otherwise
void* pBuf, // In: Pointer to data buffer
int32_t lNumBytes, // In: Number of bytes to send
int32_t* plActualBytes) // Out: Actual number of bytes sent
{
#if PLATFORM_UNIX
return(-1); // !!! FIXME
#else
int16_t sResult = 0;
if (m_sock != INVALID_SOCKET)
{
if (!m_bListening)
{
if (m_bConnected)
{
// Set current callback
ms_callback = m_callback;
// Send data
ms_funcnum = RSocket::OtherFunc;
*plActualBytes = send(m_sock, (char*)pBuf, lNumBytes, 0);
if (*plActualBytes == SOCKET_ERROR)
{
*plActualBytes = 0;
int iErr = WSAGetLastError();
if (iErr == WSAEWOULDBLOCK)
sResult = RSocket::errWouldBlock;
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Send(): Error returned by send(): %ld\n", iErr);
}
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Send(): Socket not connected!\n");
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Send(): Socket is listening -- can't send data!\n");
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Send(): Socket is not open!\n");
}
return sResult;
#endif
}
//////////////////////////////////////////////////////////////////////////////
// Send data to specified address
// NOTE: If an error occurs, plActualBytes will return 0.
//////////////////////////////////////////////////////////////////////////////
int16_t RProtocolBSDIP::SendTo( // Returns 0 on success, non-zero otherwise
void* pBuf, // In: Pointer to data buffer
int32_t lNumBytes, // In: Number of bytes to send
int32_t* plActualBytes, // Out: Actual number of bytes sent
RSocket::Address* paddress) // In: Address to send to
{
#if PLATFORM_UNIX
return(-1); // !!! FIXME
#else
int16_t sResult = 0;
if (m_sock != INVALID_SOCKET)
{
if (!m_bListening)
{
// Set current callback
ms_callback = m_callback;
// Send data
ms_funcnum = RSocket::OtherFunc;
*plActualBytes = sendto(m_sock, (char*)pBuf, lNumBytes, 0, (SOCKADDR*)&(paddress->address), paddress->lAddressLen);
if (*plActualBytes == SOCKET_ERROR)
{
*plActualBytes = 0;
int iErr = WSAGetLastError();
if (iErr == WSAEWOULDBLOCK)
sResult = RSocket::errWouldBlock;
else
{
sResult = -1;
TRACE("RProtocolBSDIP::SendTo(): Error returned by sendto(): %ld\n", iErr);
}
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::SendTo(): Socket is listening -- can't send data!\n");
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::SendTo(): Socket is not open!\n");
}
return sResult;
#endif
}
//////////////////////////////////////////////////////////////////////////////
// Receive data - only valid with connected sockets
//
// For datagram (UDP) sockets, there is a one-to-one correspondence between
// sends and receives. Each send implies a matching receive. The specified
// buffer must at least as large as the amount of data that was sent, or the
// data will be truncated and an error will be returned.
//
// For stream (TCP) sockets, there is no direct correspondence between sends
// and receive. One send can be broken up and require multiple receives, and
// and multiple sends can be coalesced into a single recieve. There is no
// limitation on the amount of data being received.
//
// For stream (TCP) sockets, if the actual number of bytes received is 0, it
// means the other end disconnected gracefully.
//
// In all cases, if the connection was abortively disconnected, an error will
// be returned.
//
// NOTE: If an error occurs, plActualBytes will return 0.
//////////////////////////////////////////////////////////////////////////////
int16_t RProtocolBSDIP::Receive( // Returns 0 on success, non-zero otherwise
void* pBuf, // In: Pointer to data buffer
int32_t lMaxBytes, // In: Maximum number of bytes that fit in the buffer
int32_t* plActualBytes) // Out: Actual number of bytes recieved into the buffer
{
#if PLATFORM_UNIX
return(-1); // !!! FIXME
#else
int16_t sResult = 0;
if (m_sock != INVALID_SOCKET)
{
if (!m_bListening)
{
if (m_bConnected)
{
// Set current callback
ms_callback = m_callback;
// Receive data
ms_funcnum = RSocket::OtherFunc;
*plActualBytes = recv(m_sock, (char*)pBuf, lMaxBytes, 0);
if (*plActualBytes == SOCKET_ERROR)
{
*plActualBytes = 0;
int iErr = WSAGetLastError();
if (iErr == WSAEWOULDBLOCK)
sResult = RSocket::errWouldBlock;
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Receive(): Error returned by recv(): %ld\n", iErr);
}
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Receive(): Socket not connected!\n");
}
}
else
{
sResult = -1;
TRACE("RProtcolWinTcpip::Receive(): Socket is listening -- can't receive data!\n");
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::Receive(): Socket is not open!\n");
}
return sResult;
#endif
}
//////////////////////////////////////////////////////////////////////////////
// Receive data from the given address
// NOTE: If an error occurs, plActualBytes will return 0.
//////////////////////////////////////////////////////////////////////////////
int16_t RProtocolBSDIP::ReceiveFrom( // Returns 0 on success, non-zero otherwise
void* pBuf, // In: Pointer to data buffer
int32_t lMaxBytes, // In: Maximum bytes that can fit in the buffer
int32_t* plActualBytes, // Out: Actual number of bytes recieved into buffer
RSocket::Address* paddress) // Out: Source address returned here
{
#if PLATFORM_UNIX
return(-1); // !!! FIXME
#else
int16_t sResult = 0;
if (m_sock != INVALID_SOCKET)
{
if (!m_bListening)
{
// Set current callback
ms_callback = m_callback;
// Source address
AddressIP addr;
addr.prototype = RSocket::TCPIP;
addr.lAddressLen = sizeof(addr.address);
// Receive data
ms_funcnum = RSocket::OtherFunc;
*plActualBytes = recvfrom(m_sock, (char*)pBuf, lMaxBytes, 0, (SOCKADDR*)&(addr.address), (int*)(&addr.lAddressLen));
if (*plActualBytes != SOCKET_ERROR)
{
// If caller requested source address, return it now
if (paddress != NULL)
{
// A memcpy is perfectly safe since these structs are interchangable
memcpy(paddress, &addr, sizeof(RSocket::Address));
}
}
else
{
*plActualBytes = 0;
int iErr = WSAGetLastError();
if (iErr == WSAEWOULDBLOCK)
sResult = RSocket::errWouldBlock;
else
{
sResult = -1;
TRACE("RProtocolBSDIP::ReceiveFrom(): Error returned by recvfrom(): %ld\n", iErr);
}
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::ReceiveFrom(): Socket is listening -- can't receive data!\n");
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::ReceiveFrom(): Socket is not open!\n");
}
return sResult;
#endif
}
//////////////////////////////////////////////////////////////////////////////
// Check if connection can be accepted without blocking
//////////////////////////////////////////////////////////////////////////////
bool RProtocolBSDIP::CanAcceptWithoutBlocking(void)
{
#if PLATFORM_UNIX
return(false);
#else
bool bResult = false;
if (m_sock != INVALID_SOCKET)
{
if (m_bListening)
{
// Set current callback
ms_callback = m_callback;
// Create a set containing just this socket
FD_SET set;
FD_ZERO(&set);
FD_SET(m_sock, &set);
// Set time value to 0, which makes this into a polling operation
TIMEVAL timeval = { 0, 0 };
// Select listening sockets that have actual connections pending
ms_funcnum = RSocket::SelectFunc;
int32_t lCount = select(0, &set, NULL, NULL, &timeval);
if (lCount > 0)
bResult = true;
}
else
{
//sResult = -1;
TRACE("RProtocolBSDIP::CanAcceptWithoutBlocking(): Socket is not listening!\n");
}
}
else
{
//sResult = -1;
TRACE("RProtocolBSDIP::CanAcceptWithoutBlocking(): Socket is not open!\n");
}
return bResult;
#endif
}
//////////////////////////////////////////////////////////////////////////////
// Check if socket can send without blocking. There is no way of knowing
// how long this will be true, especially in a multi-threading environment
//////////////////////////////////////////////////////////////////////////////
bool RProtocolBSDIP::CanSendWithoutBlocking(void)
{
#if PLATFORM_UNIX
return(-1); // !!! FIXME
#else
bool bResult = false;
if (m_sock != INVALID_SOCKET)
{
if (!m_bListening)
{
// Set current callback
ms_callback = m_callback;
// Create a set containing just this socket
FD_SET set;
FD_ZERO(&set);
FD_SET(m_sock, &set);
// Set time value to 0, which makes this into a polling operation
TIMEVAL timeval = { 0, 0 };
// Select writable sockets
ms_funcnum = RSocket::SelectFunc;
int32_t lCount = select(0, NULL, &set, NULL, &timeval);
if (lCount > 0)
bResult = true;
}
else
{
//sResult = -1;
TRACE("RProtocolBSDIP::CanSendWithoutBlocking(): Socket is listening -- can't send data!\n");
}
}
else
{
//sResult = -1;
TRACE("RProtocolBSDIP::CanSendWithoutBlocking(): Socket is not open!\n");
}
return bResult;
#endif
}
//////////////////////////////////////////////////////////////////////////////
// Check if socket can be read without blocking. For datagrams 'true' means
// queued data is available. For streams 'true' means the connection has been
// closed. If it was grecefully closed, the next read will return 0 bytes read.
// If it was aborted, the next read will return with an error.
//////////////////////////////////////////////////////////////////////////////
bool RProtocolBSDIP::CanReceiveWithoutBlocking(void)
{
#if PLATFORM_UNIX
return(-1); // !!! FIXME
#else
bool bResult = false;
if (m_sock != INVALID_SOCKET)
{
if (!m_bListening)
{
// Set current callback
ms_callback = m_callback;
// Create a set containing just this socket
FD_SET set;
FD_ZERO(&set);
FD_SET(m_sock, &set);
// Set time value to 0, which makes this into a polling operation
TIMEVAL timeval = { 0, 0 };
// Select readable sockets
ms_funcnum = RSocket::SelectFunc;
int32_t lCount = select(0, &set, NULL, NULL, &timeval);
if (lCount > 0)
bResult = true;
}
else
{
//sResult = -1;
TRACE("RProtocolBSDIP::CanReceiveWithoutBlocking(): Socket is listening -- can't receive data!\n");
}
}
else
{
//sResult = -1;
TRACE("RProtocolBSDIP::CanReceiveWithoutBlocking(): Socket is not open!\n");
}
return bResult;
#endif
}
//////////////////////////////////////////////////////////////////////////////
// Check the number of bytes of data receivable without blocking. For
// datagrams this returns the size of the next queued datagram. For streams
// this returns the total amount of data that can be read with a single
// Receive() which is normally equal to the total amount of queued data.
//////////////////////////////////////////////////////////////////////////////
int32_t RProtocolBSDIP::CheckReceivableBytes(void)
{
#if PLATFORM_UNIX
return(0); // !!! FIXME
#else
u_long lResult = 0;
if (m_sock != INVALID_SOCKET)
{
if (!m_bListening)
{
// Set current callback
ms_callback = m_callback;
// Get amount of data available for reading
ms_funcnum = RSocket::OtherFunc;
if (ioctlsocket(m_sock, FIONREAD, &lResult) == SOCKET_ERROR)
{
lResult = 0;
TRACE("RProtocolBSDIP::GetAvailableForReceive(): Error returned by ioctrlsocket(): %ld\n", WSAGetLastError());
}
}
else
{
//sResult = -1;
TRACE("RProtocolBSDIP::CanReceiveWithoutBlocking(): Socket is listening -- can't receive data!\n");
}
}
else
{
//sResult = -1;
TRACE("RProtocolBSDIP::CanReceiveWithoutBlocking(): Socket is not open!\n");
}
return lResult;
#endif
}
//////////////////////////////////////////////////////////////////////////////
// check status of protocol and this socket.
//////////////////////////////////////////////////////////////////////////////
bool RProtocolBSDIP::IsError(void)
{
#if PLATFORM_UNIX
return(true); // !!! FIXME
#else
bool bResult = false;
if (m_sock != INVALID_SOCKET)
{
// Set current callback
ms_callback = m_callback;
// Create a set containing just this socket
FD_SET set;
FD_ZERO(&set);
FD_SET(m_sock, &set);
// Set time value to 0, which makes this into a polling operation
TIMEVAL timeval = { 0, 0 };
// Select exception/error sockets
ms_funcnum = RSocket::SelectFunc;
int32_t lCount = select(0, NULL, NULL, &set, &timeval);
if (lCount > 0)
bResult = true;
}
return bResult;
#endif
}
//////////////////////////////////////////////////////////////////////////////
// SetCallback
//////////////////////////////////////////////////////////////////////////////
void RProtocolBSDIP::SetCallback(
RSocket::BLOCK_CALLBACK callback)
{
m_callback = callback;
}
//////////////////////////////////////////////////////////////////////////////
// GetCallback
//////////////////////////////////////////////////////////////////////////////
RSocket::BLOCK_CALLBACK RProtocolBSDIP::GetCallback(void)
{
return m_callback;
}
//////////////////////////////////////////////////////////////////////////////
// GetMaxDatagramSize
//////////////////////////////////////////////////////////////////////////////
/* static */
int16_t RProtocolBSDIP::GetMaxDatagramSize( // Returns zero on success, non-zero otherwise
int32_t* plSize) // Out: Maximum datagram size in bytes
{
int16_t sResult = 0;
#ifdef WIN32
if (ms_bDidStartup)
{
*plSize = (int32_t)ms_WSAData.iMaxUdpDg;
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::GetMaxDatagramSize(): Never called Startup()!\n");
}
#else
*plSize = 1024; // uh, sure.
#endif
return sResult;
}
//////////////////////////////////////////////////////////////////////////////
// Get maximum number of sockets. This may be a system "global" value, which
// means that if other applications are using sockets, then the number
// available to this application may be lower than the returned value.
//////////////////////////////////////////////////////////////////////////////
/* static */
int16_t RProtocolBSDIP::GetMaxSockets( // Returns 0 if successfull, non-zero otherwise
int32_t* plNum) // Out: maximum number of sockets
{
int16_t sResult = 0;
#ifdef WIN32
if (ms_bDidStartup)
{
*plNum = (int32_t)ms_WSAData.iMaxSockets;
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::GetMaxSockets(): Never called Startup()!\n");
}
#else
*plNum = 25; // uh...ok.
#endif
return sResult;
}
//////////////////////////////////////////////////////////////////////////////
// Get the address of the specified host from the string provided which may be
// a name or address
//////////////////////////////////////////////////////////////////////////////
/* static */
int16_t RProtocolBSDIP::GetAddress( // Returns 0 if successfull, non-zero otherwise
char* pszName, // In: Host's name or dotted address (x.x.x.x)
uint16_t usPort, // In: Host's port number
RSocket::Address* paddress) // Out: Address
{
#if PLATFORM_UNIX
return(-1); // !!! FIXME
#else
int16_t sResult = 0;
if (ms_bDidStartup)
{
// Cast address to IP address to make it easier to work with
AddressIP* pip = (AddressIP*)paddress;
// If the string contains only digits and/or dots and there's at least one dot
// then we assume it's a dotted address.
if ((strspn(pszName, "0123456789.") >= strlen(pszName)) && (strchr(pszName, '.') != NULL))
{
// Convert dotted address into value (returned in network order!)
uint32_t ulAddr = inet_addr(pszName);
if (ulAddr != INADDR_NONE)
{
// Fill in the address
pip->prototype = RSocket::TCPIP;
pip->lAddressLen = sizeof(pip->address);
pip->address.sin_family = AF_INET;
pip->address.sin_addr.S_un.S_addr = ulAddr;
pip->address.sin_port = htons(usPort);
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::GetAddress(): Invalid dotted address: %s\n", pszName);
}
}
else
{
// Lookup address based on specified name
ms_funcnum = RSocket::OtherFunc;
HOSTENT* phost = gethostbyname(pszName);
if (phost != NULL)
{
// Fill in the address
pip->prototype = RSocket::TCPIP;
pip->lAddressLen = sizeof(pip->address);
pip->address.sin_family = phost->h_addrtype;
memcpy((char*)&(pip->address.sin_addr), phost->h_addr_list[0], phost->h_length);
pip->address.sin_port = htons(usPort);
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::GetAddress(): Error returned by gethostbyname(): %ld\n", WSAGetLastError());
}
}
}
else
{
sResult = -1;
TRACE("RProtocolBSDIP::GetHostAddress(): Never called Startup()!\n");
}
return sResult;
#endif
}
////////////////////////////////////////////////////////////////////////////////
// Create broadcast address using specified port
////////////////////////////////////////////////////////////////////////////////
// static
void RProtocolBSDIP::CreateBroadcastAddress(
uint16_t usPort, // In: Port to broadcast to
RSocket::Address* paddress) // Out: Broadcast address returned here
{
// Cast address to IP address to make it easier to work with
AddressIP* pip = (AddressIP*)paddress;
// Create broadcast address using specified port
pip->prototype = RSocket::TCPIP;
pip->lAddressLen = sizeof(pip->address);
pip->address.sin_family = AF_INET;
pip->address.sin_port = htons(usPort);
#ifdef WIN32
pip->address.sin_addr.S_un.S_addr = htonl(INADDR_BROADCAST);
#else
pip->address.sin_addr.s_addr = htonl(INADDR_BROADCAST);
#endif
}
//////////////////////////////////////////////////////////////////////////////
// Get the specified address' current port number
//////////////////////////////////////////////////////////////////////////////
/* static */
uint16_t RProtocolBSDIP::GetAddressPort( // Returns port number
RSocket::Address* paddress) // In: Address from which to get port
{
PSOCKADDR_IN pin = (PSOCKADDR_IN) &(paddress->address);
return ntohs(pin->sin_port);
}
//////////////////////////////////////////////////////////////////////////////
// Set the specified address' port to the specified value
//////////////////////////////////////////////////////////////////////////////
/* static */
void RProtocolBSDIP::SetAddressPort(
uint16_t usPort, // In: New port number
RSocket::Address* paddress) // I/O: Address who's port is to be set
{
PSOCKADDR_IN pin = (PSOCKADDR_IN) &(paddress->address);
pin->sin_port = htons(usPort);
}
////////////////////////////////////////////////////////////////////////////////
// This is a blocking-hook callback function.
// The winsock code will call this repeatedly while the return value is
// non-zero, but the documentation implies that it doesn't do anything else
// while calling this, so it seems like a better idea to return 0 all the time.
////////////////////////////////////////////////////////////////////////////////
/* static */
#ifdef WIN32
intptr_t CALLBACK RProtocolBSDIP::BlockingHook(void)
{
// !!!
// The only Windows Socket API function you can call from this
// function is WSACancelBlockingCall()
// !!!
// Call user-installed callback. If return value is non-zero, cancel
// the current blocking call.
if (ms_callback != 0)
{
if ((*ms_callback)() != 0)
{
// Cancelling accept() or select() is fine -- only that particular
// operation will fail, and the socket itself will be unaffected.
// Cancelling any other operation will leave the socket in an unknown/
// unstable state. The only function you can call after cancelling
// operations other than accept() or select() is closesocket().
WSACancelBlockingCall();
}
}
return 0;
}
#endif
//////////////////////////////////////////////////////////////////////////////
// EOF
//////////////////////////////////////////////////////////////////////////////
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