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////////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 RWS Inc, All Rights Reserved
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of version 2 of the GNU General Public License as published by
// the Free Software Foundation
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
// GameEdit.cpp
// Project: Nostril (aka Postal)
//
// This module impliments the game editor.
//
// History:
// 12/18/96 MJR Started.
//
// 01/14/97 BRH Added CDoofus and CTkachuk keys to the editor
//
// 01/17/97 BRH Added CRocketMan key to the editor
//
// 01/21/97 JMI Converted from rspGetKey() and rspGetMouseEvent() to
// RInputEvent API (rspGetNextInputEvent() ).
//
// 01/21/97 JMI Added Realm Bar GUI and Object Picker GUI.
// Now open and save realm invoke file system dialogs
// to browse.
//
// 01/22/97 JMI Now requests that you save before doing anything that
// might be detremental(sp!) to the current level (e.g., New,
// Close, etc.).
//
// 01/22/97 JMI PlayRealm() now saves and loads the current level in
// TEMP_FILE_NAME.
//
// 01/22/97 JMI The object picker list box now only adds items that are
// user creatable in the editor (as indicated by
// CThing::ms_aClassInfo[ID].bEditorCreatable.
//
// 01/22/97 MJR Added use of realm's time object. Also, it now uses a
// separate realm object in the play loop so as to avoid any
// possible interference between it and the editor's realm.
//
// 01/23/97 JMI Fixed 'assing' comment because we definitely wouldn't
// want the word 'assing' appearing in our code anywhere.
// Who's the assinine jack ass for a dumb ass that wrote
// 'assing' in the first place anyway?! What an asswipe.
// Now you are only asked if you want to save before an op
// that destroys the current realm if that realm contains
// anything.
// Now hots for individual GUIs are called independently in
// the editor.
//
// 01/23/97 JMI Now when you click an item in the list box, the item is
// created, the EditNew() is called, and then the item can
// be moved to the drop spot.
//
// 01/23/97 JMI Now shows the system cursor when not placing an object.
//
// 01/24/97 JMI Can now adjust display size with Numpad + and -. Always
// restores display size when exiting editor to the original
// size (when entered editor).
// External effects: g_pimScreenBuf.
//
// 01/24/97 JMI Now PlayRealm() also supports the adjustment of the display
// area. Also, cursor no longer does height cursor's drag
// logic unless in drop dude mode.
//
// 01/25/97 JMI Added scrollbars to edit mode.
//
// 01/26/97 JMI Forgot to update scrollbars in PlayRealm().
//
// 01/26/97 JMI Added selection. This required creating a root RHot for
// the Hood and a child RHot for each of the other CThings.
//
// 01/27/97 JMI Now you can double click an existing item to move it,
// hit enter while it is selected to modify it, or hit
// delete while it is selected to delete it.
//
// 01/27/97 JMI Now if you delete the item with the selection and then try
// to move it, it doesn't crash. A technological breakthrough
// enabled this by collapsing ms_p*Move into ms_p*Sel and
// adding an ms_sMoving flag.
//
// 01/28/97 JMI Now you can toggle layers on and off using the layers list-
// box.
//
// 01/29/97 JMI Quickly changed UI...will update cleaner later...just need
// to get this to Bill so he can do cool Buoy stuff.
//
// 01/29/97 BRH Added ability to link Bouys. It draws the link between
// two bouy's that you are attempting to link. Also added
// a CNavigationNet pointer to the editor to keep track
// of the currently selected NavNet to which new Bouys
// are added. Will need to add a GUI item to let the user
// select the 'current' NavNet when you have more than one.
// Also still need to add the function to display the lines
// between all bouys once the network is linked together.
//
// 01/30/97 JMI Now when you open/load or new a realm, the size affected
// stuff is updated via a call to SizeUpdate().
//
// 01/30/97 BRH Added key 'B' as a toggle for showing the bouy lines.
// Added a set of bouy lines to the editor which can be
// added to when a new line is drawn or completely set
// up with all bouy lines by calling UpdateNetLines.
// Now I need the CThing unique ID numbers so that when
// bouys are reloaded, they will know what CNavigationNet
// to relink themselves to.
//
// 01/30/97 JMI Now the editor assigns a realm unique ID to every item it
// creates.
//
// 01/31/97 JMI If CreateNewThing() failed to create a new CBuoy b/c there
// was no current NavNet, it returned success. Now it returns
// failure.
//
// 02/02/97 JMI If a CThing derived class has an EditHotSpot() defined, the
// editor will be able to smoothly drag the thing. If it does
// not have this function, the cursor will jump when a drag
// is started.
// Also, made cursor aware of the height on the attribute map.
// Also, made the distinction between an editor hotbox event
// and another event.
//
// 02/03/97 JMI Moved all input in editor loop into DoInput() and all output
// in editor loop to DoOutput(). This makes it a little easier
// to figure out what's going on, but DoInput() is still rather
// large (mainly due to the two switch statements).
//
// 02/03/97 JMI Can track a particular CThing during PlayRealm(). To track
// a CThing, hold down shift and then click the thing. There
// should be a beep signifying the item was set as the tracked
// thing. Hit 'T' in PlayRealm() mode to toggle tracking mode
// vs. scrollbar mode.
//
// 02/03/97 JMI Now loads GUIs and cursor images via
// FullPath(GAME_PATH_VD, "...") and uses temp path
// FullPath(GAME_PATH_HD, "...") for realms in PlayRealm().
// In PlayRealm(), the grip is now reset when switching from
// scrollbar to track target mode.
//
// 02/04/97 JMI Changed LoadDib() call to Load() (which now supports
// loading of DIBs).
//
// 02/04/97 JMI SizeUpdate() was directly accessing members of CHood. Now
// calls CHood.GetWidth(),GetHeight() instead.
//
// 02/04/97 JMI You can now change the game's priority level via the keys
// '1', '2', & '3' where '1' is the highest priority and
// '3' is lowest.
//
// 02/05/97 BRH NewRealm now automatically creates a NavNet for the realm
// right after it creates a Hood. Many objects depend on the
// NavNet object being in place before they are added so
// the editor now creates one by default.
//
// 02/05/97 JMI The toggle of layers is now stimulated by the actual list-
// box item, rather than the "Toggle Button" which I will
// remove from the LAYERS.GUI after checking this in.
//
// 02/06/97 BRH Checked for CBouy and CNavigationNet when deleting things
// in the editor. You may not delete the last remaining
// NavNet. If you delete a Bouy, it will unlink the bouy from
// its network first and update the lines if necessary. If
// you delete a NavNet, it will delete all of its bouys.
//
// 02/07/97 JMI Added use of new CGameEditThing.
//
// 02/12/97 JMI Added pause feature in PlayRealm(). Also, added keys for
// speeding up, slowing down, and normalizing game time, but
// have not implemented that yet b/c it requires a change to
// CTime.
//
// 02/12/97 JMI Temp fix until GetMaxHeight() returns *4 value (or the *4
// an app thing?). Also, fixed bug where I was getting the
// height via the cursor's screen pos (not the cursor's world
// pos).
//
// 02/13/97 JMI Now the editor sets the Camera's Hood. This fixed the prob
// the grip was having finding the realm limits and allows us
// to utilize the newest scene which gets its alpha stuff from
// the hood passed to it by the camera. The camera's connect-
// ed to the realm bone, ... .
//
// 02/13/97 JMI In the previous update, the camera's hood was being set
// after the load realm, but too late. Now it's set earlier.
// Since before, it was never set, it was never a problem b/c
// the camera's hood was NULL.
//
// 02/13/97 JMI On the second entrance to GameEdit(), ms_pcameraCur was
// already pointing at an old deleted camera.
// Also, I guess the camera and realm were not being delete'd
// in GameEdit().
//
// 02/14/97 JMI SizeUpdate() now makes sure the camera's hood is up to
// date.
// 02/17/97 JMI Now checks rspGetQuitStatus().
//
// 02/19/97 JMI PlayRealm() now checks for camera tracking object
// iteratively.
//
// 02/20/97 JMI Now uses input interface for user input.
//
// 02/21/97 JMI Now makes sure scrollbars don't have focus in PlayRealm().
// Also, makes all CDudes X-Rayable.
//
// 02/22/97 JMI Now SetDisplayArea() only changes the display device
// settings if g_GameSettings.m_sUseCurrentDeviceDimensions
// is FALSE.
//
// 02/22/97 JMI Now sets working dir to levels dir when entering editor.
//
// 02/24/97 JMI CloseRealm() now purges g_resmgrGame.
//
// 02/25/97 JMI CloseRealm() now also purges prealm->m_resmgr.
// Also, CloseRealm() now clears ms_pcameraCur's hood ptr
// and calls SizeUpdate().
//
// 02/25/97 JMI Resized viewable area and repositioned GUIs into non-
// viewable areas.
// Also, added SetCameraArea() function which will resize the
// device mode and the display area such that the camera area
// will be the specified size.
//
// 02/28/97 JMI Added satellite cameras. No current way to resize them
// though. That kinda sux. But they're there.
//
// 03/03/97 JMI Now cameras work in PlayRealm() mode.
// Also, now, on entry to GameEdit(), stores device settings
// and uses them in restoring the display area on exit.
// Previously, only the display area was restored with the
// device mode as returned by rspSuggestVideoMode().
//
// 03/05/97 JMI Dude now commits suicide when user exits PlayRealm().
// CreateNewThing() now uses CThing::ConstructWithID() to
// create new things.
//
// 03/06/97 JMI PlayRealm() now sends a suicide message to the local dude
// instead of setting his state.
//
// 03/06/97 BRH Added NetLog() function for debugging NavNet links. Prints
// out a text file of connected bouys.
//
// 03/09/97 JMI Added GUIs bar for showing/hiding GUIs, NavNets listbox,
// and Map GUI.
// Also, CloseRealm() now clears ms_pgething.
//
// 03/10/97 JMI Now using correct rspBlitT scale version so map actually
// gets blit (but transparent for color 0 (which it should
// not contain)).
//
// 03/10/97 JMI Now you can click on the map to move the main camera to the
// clicked area.
//
// 03/10/97 BRH Added a route table printout to NetLog function to verify
// that the routing tables are correct.
//
// 03/13/97 BRH Made a change to the route table printout.
//
// 03/13/97 JMI Now calls CDude::DrawStatus() for the local dude.
//
// 03/17/97 JMI Now scrolls the view if a dragged item is on or beyond an
// edge.
// Also, now cancels current drag in CloseRealm() and before
// calling PlayRealm().
//
// 03/19/97 JMI Added flag indicating the view should not be scrolled while
// dragging/moving a CThing. This is utilized when a CThing
// is first created from the CThing pick list so it doesn't
// cause immediate scrolling. It is re-enabled as soon as the
// thing is dragged into the view, destroyed, or placed.
// Also, now the view will start scrolling within
// DRAG_SCROLL_BUFFER pixels of any view edge.
//
// 03/19/97 JMI Switched to the new input event hotbox callback for thing
// hotboxes.
//
// 03/19/97 BRH Made sure network line draw is turned off when the current
// realm is closed so that lines don't show up on the next
// realm and it doesn't crash when you quit the editor with
// lines turned on.
//
// 03/24/97 JMI PlayRealm() now passes a ptr to the realm to GetLocalInput.
//
// 03/25/97 JMI Changed CURSOR_BASE_IMAGE_FILE, CURSOR_TIP_IMAGE_FILE, and
// PICK_OBJECT_FILE to 8.3 compliant names.
//
// 03/27/97 JMI ThingHotCall now makes sure the event it processes has not
// yet been used. Also, you may no longer drag the hood.
//
// 03/28/97 JMI Now the scrollbar tray and button clicks will advance more
// than just a few pixels.
// Now, if there is no current camera focus, it is set to the
// first CDude created.
//
// 03/28/97 JMI Fixed exit button. Also my last change made change had
// caused the Hood hotbox to parent itself which caused hosed
// behavior. Fixed.
//
// 03/28/97 JMI Now resets directory back to original when done.
//
// 04/03/97 JMI Main dude's status is now displayed below the view (instead
// of on it).
//
// 04/04/97 JMI ms_sbVert and ms_sbHorz are now smooth scrollers.
//
// 04/10/97 BRH Updated this to work with the new multi layer attribute
// maps using the helper functions.
//
// 04/11/97 JMI Changed GetLocalInput() to take the RInputEvent.
//
// 04/16/97 BRH Added an #ifdef REALM_NONSTL for testing the new
// non-stl lists for the CThings in the realm. References
// to either method are available by changing the
// REALM_NONSTRL macro in realm.h
//
// 04/17/97 BRH Fixed a bug in the new list code where it wasn't
// advancing the list pointer at the end of the loop, cauing
// an infinite loop.
//
// 04/17/97 BRH Changed call to Startup and Shutdown in realm, changed
// calls in this file from 1 parameter to 0 parameters.
//
// 04/21/97 JMI Menu is now activated by escape key.
//
// 04/21/97 BRH Bouys are now linked by right clicking on the bouy, or
// on the Mac, hold down open-apple & click to connect
// bouy lines. Double click on a bouy now brings up
// its EditModify dialog box.
//
// 04/22/97 JMI No longer uses chdir() to get the open dialog into the
// correct directory. Now we simply default ms_szFileName
// to the path of the dir we want to save under.
//
// 04/22/97 JMI Removed #include <direct.h>.
//
// 04/29/97 JMI Added key motivated new item placement.
//
// 05/01/97 JMI Added ability to create regions to be associated with
// pylons. These regions are saved with the .RLM with the
// same name except the .RLM is changed to .RGN.
// To edit a pylon's region, double right click it, use left
// and right mouse buttons to paint, Num pad + and - to
// control brush size, and Escape to end trigger region paint
// mode.
// Also, added focus next and prev.
// Also, made enlarge/reduce screen during PlayRealm() update
// the CDude's status area.
//
// 05/02/97 JMI Now, while editing a pylon's trigger region, it is drawn
// with a game sprite so we can have alpha so you can see
// what you're drawing on.
//
// 05/02/97 JMI Changed number of pylons trigger regions to 256 b/c I didn't
// want to bother adding 1 in all the special locations.
//
// 05/04/97 BRH Removed #ifdef sections referring to STL lists.
//
// 05/09/97 JMI Assigned pylon instance IDs into ms_argns[].u16InstanceId
// so the multigrid for pylon triggers can contain a mapping
// from pylon ID to instance ID.
//
// 05/12/97 JRD Added the creation of the Trigger Attribute map into the
// save realm process.
//
// 05/15/97 JMI Added a common SaveRealm(char*) that does all the stuff
// necessary to save the realm and triggers so that the
// PlayRealm() gets everything done that would happen normally.
//
// 05/23/97 BRH Added support for NavNets in the editor's list box.
// Added code for button callbacks to switch the current
// Nav Net, and to remove them from the list when they are
// deleted.
//
// 05/25/97 JMI Holding down CONTROL, ALT, and/or SHIFT provides different
// variations on the amount pylon regions are moved by arrow
// keys.
//
// 05/26/97 JMI If you hold down CONTROL while hitting DEL, the editor will
// delete all objects of the type of the currently selected
// objects.
//
// 05/29/97 JMI Removed references to m_pRealm->m_pAttribMap which no longer
// exists.
//
// 06/07/97 JMI Now, in PlayRealm(), if no dude exists, we attempt to use
// CWarp::WarpInAnywhere() to create one. This will fail, if
// there are no warps in the specified realm.
// Changed message for CTRL-DEL group deletes as per
// humiliation.
// Added realm status info to PlayRealm().
//
// 06/09/97 JMI Now generates a unique temp filename for PlayRealm() that
// is generated at least in part by the current OS.
//
// 06/11/97 MJR If mouse is enabled (via InputSettings) then the mouse
// cursor is now hidden and then restored while playing
// the realm.
//
// 06/12/97 JMI Commented out use of rspSetDoSystemMode() in PlayRealm().
//
// 06/16/97 JMI Now passes destination buffer in StartMenu() call.
//
// 06/16/97 JMI Added copy/paste.
//
// 06/16/97 JMI PlayRealm() now calls the realm's hood's SetPalette().
// It also clears the key status array.
//
// 06/17/97 JMI Converted all occurrences of rand() to GetRand() and
// srand() to SeedRand().
//
// 06/26/97 JMI Now enables RMix's autopump feature during the PlayRealm()
// and disables it before exiting.
//
// 06/26/97 JMI DrawCursor() now uses the realm's Map3Dto2D().
//
// 06/26/97 JMI Now editor's cursor is fully 3D and there are two functions
// for mapping between screen & realm coords
// (MapScreen2Realm() and Maprealm2Screen() ).
//
// 06/30/97 JMI Converted to use new m_pLayers member of CScene (was using
// m_layers).
//
// MJR Replaced SAFE_GUI_REF with new GuiItem.h-defined macro.
//
// JMI Now all bouy lines are mapped through Maprealm2Screen()
// before being drawn.
//
// 07/03/97 JMI Converted calls to rspOpen/SaveBox() to new parm
// conventions.
//
// 07/05/97 JMI Now you can clear the current camera focus thing by
// SHIFT-Left-clicking on the hood.
//
// 07/05/97 MJR Changed to RSP_BLACK_INDEX instead of 0.
//
// 07/07/97 JMI Added extremely CHEEZY thing that checks for an active
// input settings menu and, if so, calls EditInputSettings().
//
// 07/07/97 JMI Now SetCameraArea() sets the display area based on user
// settings from g_GameSettings. Also, SetDisplayArea()
// always updates these settings when the user changes the
// display area.
//
// 07/07/97 BRH Added processing for the properties button on the Realm
// bar which calls the realm's EditModify function to put
// up its properties dialog box for the realm.
//
// MJR Added regular plus and minus in addition to numpad versions
// for changing display size.
//
// 07/10/97 JMI Now you cannot select an item in the 'PickObj' list when
// you are dragging an item.
//
// 07/14/97 JMI Now there is a place to put exceptions to what can be
// copied (via Copy/Paste). Currently, you cannot copy
// Bouys, Pylons, NavNets, and Hoods.
//
// 07/15/97 JMI Now you can display the attributes with a green mist over
// the hood by checking boxes in 'View Attributes'. You can
// also use NUMPAD_MULTIPLY and NUMPAD_DIVIDE to vary the
// opacity of this mist.
//
// 07/16/97 JMI Can now take snap shots from editor. Also, F3 does auto
// X ray.
//
// 07/18/97 JMI Now updates the sound location with the camera target.
//
// 07/18/97 JMI Got rid of bogus immitation PlaySample functions.
// Now there is one PlaySample() function. Also, you now
// MUST specify a category and you don't have to specify a
// SoundInstance ptr to specify a volume.
//
// 07/19/97 JMI Now calls InitLocalInput() in PlayRealm() just prior to
// starting.
//
// 07/20/97 JMI Now uses back/foreground callbacks to suspend/resume the
// realm (PlayRealm() only), adjust CPU hoggage, and make
// sure the cursor is visible when in the background.
//
// 07/20/97 JMI DelThing() was dereferencing the ptr to the object to be
// deleted after it was cleared by the special cases that
// don't allow deletion. Fixed.
//
// 07/20/97 MJR Added conditional compile to disable save & play.
// Added use of RFile callback during load to call Update().
//
// 07/20/97 JMI Fixed syntax error produced when we added the above
// conditional compile option.
//
// 07/21/97 JMI PlayRealm() now sets the input mode to live via
// SetInputMode().
//
// 07/22/97 JMI Now shows the info for the currently selected thing.
//
// 07/22/97 JMI Now PlayRealm() displays the "display info" (FPS, etc.).
//
// 07/23/97 JMI Changed EDIT_KEY_TRACKING_TOGGLE to CONTROL T (was T).
//
// 07/25/97 BRH Fixed problem of last bouy link causing the editor
// to crash when the highlight was left active. Also fixed
// bug that crashed the editor if you hit space bar before
// loading a hood.
//
// 07/25/97 MJR Made separate function to get temp file names and added
// mac-specific version of that code.
// Also added message box if there's an error playing the
// realm.
//
// 07/27/97 JMI Now maps pylon trigger regions' initial positions from 3D
// to 2D viewing plane.
// Also, added '=' as another option for enlarging the display
// since most games don't actually require you to hit SHIFT to
// get the actual '+'.
// Also, converted movement keys for pylon trigger regions to
// use the key status array (instead of
// rspGetNextInputEvent() ).
// Also, CTRL, ALT, and SHIFT speed ups for movement now speed
// up draw block sizing.
//
// 07/30/97 BRH Changed the toggle bouy key to turn off the bouys in
// addition to the bouy lines.
//
// 07/31/97 JMI Now allows you to turn off clipping to the realm edges
// via the '?' key so you can scroll off the world looking
// for lost souls or whatever.
// Also, added realm statistics activated by 'I' key in both
// edit and play modes.
//
// 07/31/97 BRH Made the hots on the bouys inactive when they are hidden.
//
// 07/31/97 JMI Now shows the cursor, if hidden, in ShowRealmStatistics()
// and restores its show level when done. Also, clears inputs
// before returning.
// Also, PlayRealm() Suspend()s the realm before calling
// ShowRealmStatistics() and Resume()s it afterward.
//
// 07/31/97 JMI Changed EDIT_KEY_REALM_STATISTICS to F11 (was 'I') so it
// wouldn't interfere with typing cheats.
//
// 08/01/97 JMI Changed %.2f sprintf format specifiers to %g. It's not as
// pretty but it's more compact. The problem if the %f is it
// will put hundreds of 0's after the decimal point if it
// needs to display a very small number.
//
// 08/02/97 JMI Now makes sure the CBouys' show/hidden status is in synch
// with the ms_bDrawNetwork flag (the flag defaults to false
// and the bouys default to shown).
// Also, now does not actiavte bouys' hots when loading a
// level while ms_bDrawNetwork is false.
// Also, if a new bouy is created while ms_bDrawNetwork is
// false, its hot is initially inactive.
//
// 08/05/97 BRH Defaulted the bouy network to ON.
//
// 08/06/97 JMI Changed instances of InitLocalInput() to ClearLocalInput().
//
// 08/07/97 JMI Now PlayRealm() and GameEdit() set the appropriate realm
// flags so things can know what we're doing.
//
// 08/08/97 MJR Moved background/foreground callbacks to game.cpp.
//
// 08/08/97 BRH Fixed display of NavNet names in the listbox after loading,
// also clears them on CloseRealm.
//
// 08/09/97 JMI Now shows wait cursor during CRealm::Load() calls.
//
// 08/09/97 JMI Added some pretty UNdeluxe, ugly, not-too-useful load/save
// progress feedback.
//
// 08/10/97 JMI Now allows ALT-ENTER to function as EditModify() as well as
// the original ENTER.
//
// 08/10/97 JMI Removed unreferenced local var u32ColorIndex.
//
// 08/12/97 JMI No longer sets the realm's progress callback.
// Also, now passes input events to GetLocalInput() which
// GetLocalInput() now uses for finding cheat key combos.
//
// 08/13/97 JMI No longer attempts to show the attribute map when there
// is no hood.
//
// 08/14/97 JMI Now you can select a thing from the realm stats list to
// be selected by the editor in 'edit mode' (not edit play
// mode which could be done later using IDs) which would be
// cool.
//
// 08/16/97 BRH Added the feature that deletes all but the pylons, bouys,
// soundthings and sound relays on a level so that it is
// easy to strip a level down to a template. Also fixed a
// problem with left over bouy lines if you had a level
// showing bouys and then started a new level, the lines
// would still be showing on that new level. Now it deletes
// the bouy lines when a new level is started.
//
// 08/17/97 JMI Now unlocks the composite buffer before a video mode change
// and relocks it again after a video mode change. This
// occurred in two spots.
//
// JMI Now hides the mouse cursor while the menu is up.
//
// JMI Now ignores all input when in a menu.
//
// JMI Also, disables postal organ option from within the editor.
//
// 08/21/97 JMI PlayRealm() now sets the difficulty to the global settings
// difficulty.
//
// 08/21/97 JMI Changed call to Update() to UpdateSystem() and occurrences
// of rspUpdateDisplay() to UpdateDisplay().
//
// 08/22/97 JMI Changed occurrences of UpdateDisplay() back to
// rspUpdateDisplay(). Now that we are using the lock
// functions correctly, we don't need them.
// Also, removed rspLockBuffer() and rspUnlockBuffer() that
// were used to encapsulate the entire app in a lock.
// Incorporated correct usage of rspLock/UnlockBuffer().
//
// 08/23/97 JMI Now does not save the .rgns when in PlayRealm().
//
// 08/25/97 JMI Made the dude show up with the user selected texture.
//
// 08/27/97 JMI Changed file counter messages to be very short (no file
// name) and be in the upper left corner.
//
// 08/27/97 JMI Now sets the editor GUIs font back to the editor's pref
// after ending a menu b/c the menu uses the global RGuiItem
// RPrint too.
//
// 08/27/97 JMI Set video mode was being called while the composite buffer
// was locked which, perhaps, should not be allowed. Fixed.
//
// 08/30/97 JMI Now, if a warp is selected when Play is chosen, PlayRealm()
// will use that warp. Also, tried to make a generic
// mechanism for PlayRealm() to utilize the current selection
// in choosing among multiple things.
//
// 09/04/97 JMI If the quit status was non zero, it wasn't calling
// CloseRealm() before exiting.
//
// 09/12/97 MJR Now the entire file doesn't compile when the editor is
// disabled.
//
// 10/15/97 JMI Now LoadRealm() converts the system path returned from
// rspOpenBox() to a RSPiX path before passing it to
// CRealm::Load() which then converts it back to system. Even
// though it was working without this change on the PC, it did
// not work on the Mac.
//
// 10/15/97 JMI Applied above change to PlayRealm() as well.
//
// 12/02/97 JMI Now uses gsi.sAlwaysSetHWMode on Win32 platforms to avoid
// flicker when changing display area without changing video
// hardware settings.
//
// 10/03/99 JMI Fixed pasto in RealmOpProgress() where buffer was unlocked
// twice rather than being locked and unlocked.
//
////////////////////////////////////////////////////////////////////////////////
//
// Features to be added:
//
// Add ability for cursor to track the attribute map height. Maybe just a key
// you hit and it adjust the cursor height to whatever the attribute map says
// at the current cursor position.
//
// Add ability to move screen using cursor keys in play mode. Use key to
// toggle between that and the ability to track the currently tagged target.
// When you aren't using keys to move screen, they can be used by the main
// dude. Need to create a mechanism by which main dude gets keyboard and mouse
// input indirectly.
//
// Add a way to tag any object in the game so the camera will follow it.
// This might actually require a fundamental CThing change, because there
// would need to be a standardized method of getting an object's position.
// CDude's would need to have such a feature, but I don't know if it's worth
// generalizing this to all CThings.
//
// Modify EditNew() and EditModify(), or add an EditRect(), so that we can
// get a rect that will be used as the basis for the object's hotbox. Maybe
// EditRect() would be better because it could double as a way for us to track
// an object! In fact, it HAS to be a separate function because when we load
// a realm, we need to go through all the objects that were loaded and adding
// new hotboxes to them, since the hotbox info doesn't get saved. A separate
// function makes this easy.
//
// Once we have a separate EditRect() function, we'd be very tempted not to
// use RHot anymore, because all we need is a simple list of rects that we
// scan through for collisions. The main advantage would be that I could
// impliment a simple method of re-ordering the priorities, which helps when
// you've got multiple objects in the same area. RHot could be made to do
// this, but it seems like it would be clumsy.
//
// Add psuedo-xray mode to scene so we can see objects when they go behind
// buildings.
//
////////////////////////////////////////////////////////////////////////////////
#include "RSPiX.h"
#include <ctype.h>
#include <set>
// This is used to get rid of all trace of the editor code when it's disabled
#if !defined(EDITOR_DISABLED)
#include "game.h"
#include "update.h"
#include "realm.h"
#include "localize.h"
#include "hood.h"
#include "bouy.h"
#include "navnet.h"
#include "grip.h"
#include "menus.h"
#include "SampleMaster.h"
#include "gameedit.h"
#include "input.h"
#include "pylon.h"
#include "TriggerRgn.h"
#include "TriggerRegions.h"
#include "trigger.h"
#include "dude.h"
#include "warp.h"
#include "InputSettingsDlg.h"
#include "play.h"
#include "score.h"
#include "CompileOptions.h"
////////////////////////////////////////////////////////////////////////////////
// Macros/types/etc.
////////////////////////////////////////////////////////////////////////////////
#define EDIT_KEY_LOADREALM 'L'
#define EDIT_KEY_OPENREALM 'O'
#define EDIT_KEY_SAVEREALM 'S'
#define EDIT_KEY_NEWREALM 'N'
#define EDIT_KEY_TOGGLEBOUY 'B'
#define EDIT_KEY_PICKOBJECT1 '1'
#define EDIT_KEY_PICKOBJECT2 '2'
#define EDIT_KEY_PICKOBJECT3 '3'
#define EDIT_KEY_PICKOBJECT4 '4'
#define EDIT_KEY_PICKOBJECT5 '5'
#define EDIT_KEY_PICKOBJECT6 '6'
#define EDIT_KEY_EXIT 27
#define EDIT_KEY_MENU 27
#define EDIT_KEY_CANCEL 27
#define EDIT_KEY_PLAY 'P'
#define EDIT_KEY_SCROLL_L RSP_GK_LEFT
#define EDIT_KEY_SCROLL_R RSP_GK_RIGHT
#define EDIT_KEY_SCROLL_U RSP_GK_UP
#define EDIT_KEY_SCROLL_D RSP_GK_DOWN
#define EDIT_KEY_ENDPLAY 27
#define EDIT_KEY_PAUSE RSP_GK_PAUSE
#define EDIT_KEY_SPEED_UP RSP_GK_NUMPAD_ASTERISK
#define EDIT_KEY_SPEED_DOWN RSP_GK_NUMPAD_DIVIDE
#define EDIT_KEY_SPEED_NORMAL RSP_GK_NUMPAD_DECIMAL
#define EDIT_KEY_MODIFY1 '\r'
#define EDIT_KEY_MODIFY2 ('\r' | RSP_GKF_ALT)
#define EDIT_KEY_DELETE RSP_GK_DELETE
#define EDIT_KEY_DELETE_GROUP (RSP_GK_DELETE | RSP_GKF_CONTROL)
#define EDIT_KEY_DELETE_MOST (RSP_GKF_CONTROL | 'D')
#define EDIT_KEY_ENLARGE_DISPLAY1 RSP_GK_NUMPAD_PLUS
#define EDIT_KEY_ENLARGE_DISPLAY2 '+'
#define EDIT_KEY_ENLARGE_DISPLAY3 '='
#define EDIT_KEY_REDUCE_DISPLAY1 RSP_GK_NUMPAD_MINUS
#define EDIT_KEY_REDUCE_DISPLAY2 '-'
#define EDIT_KEY_INCREASE_OPACITY RSP_GK_NUMPAD_ASTERISK
#define EDIT_KEY_DECREASE_OPACITY RSP_GK_NUMPAD_DIVIDE
#define EDIT_KEY_CAMERA_TRACKING (RSP_GKF_CONTROL | 'T')
#define EDIT_KEY_SENDTOBACK RSP_SK_CONTROL
#define EDIT_KEY_SETCAMERATRACK RSP_SK_SHIFT
#define EDIT_KEY_NEWITEM ' '
#define EDIT_KEY_NEXTITEM '\t'
#define EDIT_KEY_PREVITEM (RSP_GKF_SHIFT | '\t')
#define EDIT_KEY_COPY (RSP_GKF_CONTROL | 'C')
#define EDIT_KEY_CUT (RSP_GKF_CONTROL | 'X')
#define EDIT_KEY_PASTE (RSP_GKF_CONTROL | 'V')
#define EDIT_KEY_DOS_COPY (RSP_GKF_CONTROL | RSP_GK_INSERT)
#define EDIT_KEY_DOS_CUT (RSP_GKF_SHIFT | RSP_GK_DELETE)
#define EDIT_KEY_DOS_PASTE (RSP_GKF_SHIFT | RSP_GK_INSERT)
#define EDIT_KEY_TOGGLE_DISP_INFO RSP_GK_F4
#define EDIT_KEY_SHOW_MISSION RSP_GK_F5
#define EDIT_KEY_OVERSHOOT_EDGES1 (RSP_GKF_SHIFT | '?')
#define EDIT_KEY_OVERSHOOT_EDGES2 ('?')
#define EDIT_KEY_REALM_STATISTICS (RSP_GK_F11)
// Note that this uses RSP_SK_* macros for use the rspGetKeyStatusArray() key interface.
#define KEY_XRAY_ALL RSP_SK_F3
#define KEY_SNAP_PICTURE RSP_SK_ENTER
#define KEY_ABORT_REALM_OPERATION RSP_SK_ESCAPE
#define EDIT_SCROLL_AMOUNT 16
#define CURSOR_BASE_IMAGE_FILE "res/editor/CursBase.bmp"
#define CURSOR_BASE_HOTX 7
#define CURSOR_BASE_HOTY 7
#define CURSOR_TIP_IMAGE_FILE "res/editor/CursTip.bmp"
#define CURSOR_TIP_HOTX 7
#define CURSOR_TIP_HOTY 7
#define DRAG_MIN_X 1
#define DRAG_MIN_Y 1
#define DRAG_MIN_TIME 500
#define CURSOR_NOTHING 0
#define CURSOR_LEFT_BUTTON_UP 1
#define CURSOR_LEFT_DOUBLE_CLICK 2
#define CURSOR_LEFT_DRAG_BEGIN 3
#define CURSOR_LEFT_DRAG_END 4
#define CURSOR_RIGHT_BUTTON_UP 5
#define CURSOR_RIGHT_DOUBLE_CLICK 6
#define CURSOR_RIGHT_DRAG_BEGIN 7
#define CURSOR_RIGHT_DRAG_END 8
#define REALM_BAR_FILE "res/editor/RealmBar.gui"
#define PICK_OBJECT_FILE "res/editor/PickObj.gui"
#define LAYERS_GUI_FILE "res/editor/Layers.gui"
#define CAMERAS_GUI_FILE "res/editor/Cameras.gui"
#define SHOWATTRIBS_GUI_FILE "res/editor/Attribs.gui"
#define INFO_GUI_FILE "res/editor/Info.gui"
#define VIEW_GUI_FILE "res/editor/camera.gui"
#define REALM_STATISTICS_GUI_FILE "res/editor/stats.gui"
#define GUIS_FONT_HEIGHT 15
#define REALM_BAR_X 0
#define REALM_BAR_Y (g_pimScreenBuf->m_sHeight - DISPLAY_BOTTOM_BORDER)
#define PICKOBJ_LIST_X (g_pimScreenBuf->m_sWidth - DISPLAY_RIGHT_BORDER)
#define PICKOBJ_LIST_Y 0
#define LAYERS_LIST_X (g_pimScreenBuf->m_sWidth - DISPLAY_RIGHT_BORDER)
#define LAYERS_LIST_Y (ms_pguiPickObj->m_sY + ms_pguiPickObj->m_im.m_sHeight)
#define CAMERAS_LIST_X (LAYERS_LIST_X)
#define CAMERAS_LIST_Y (ms_pguiLayers->m_sY + ms_pguiLayers->m_im.m_sHeight)
#define GUIS_BAR_X 0
#define GUIS_BAR_Y (ms_pguiRealmBar->m_sY + ms_pguiRealmBar->m_im.m_sHeight)
#define MAP_X MAX(ms_pguiRealmBar->m_sX + ms_pguiRealmBar->m_im.m_sWidth, \
ms_pguiGUIs->m_sX + ms_pguiGUIs->m_im.m_sWidth)
#define MAP_Y (g_pimScreenBuf->m_sHeight - DISPLAY_BOTTOM_BORDER)
#define NAVNETS_X (g_pimScreenBuf->m_sWidth - DISPLAY_RIGHT_BORDER)
#define NAVNETS_Y (ms_pguiCameras->m_sY + ms_pguiCameras->m_im.m_sHeight)
#define SHOWATTRIBS_X 0
#define SHOWATTRIBS_Y (ms_pguiGUIs->m_sY + ms_pguiGUIs->m_im.m_sHeight)
#define INFO_X (ms_pguiShowAttribs->m_sX + ms_pguiShowAttribs->m_im.m_sWidth)
#define INFO_Y SHOWATTRIBS_Y
#define SCROLL_BAR_THICKNESS 15
// IDs:
#define GUI_ID_NEW_REALM 1
#define GUI_ID_OPEN_REALM 2
#define GUI_ID_SAVE_REALM 3
#define GUI_ID_CLOSE_REALM 4
#define GUI_ID_PLAY_REALM 5
#define GUI_ID_SAVE_REALM_AS 6
#define GUI_ID_TOGGLE_LAYER 7
#define GUI_ID_EXIT 8
#define GUI_ID_PROPERTIES 23
#define GUI_ID_NEW_CAMERA 9
#define GUI_ID_CLOSE_CAMERA 10
#define GUI_ID_CAMERA_LIST 11
#define GUI_ID_NAVNET_LIST 11
#define GUI_ID_REALM_VISIBLE 12
#define GUI_ID_LAYERS_VISIBLE 13
#define GUI_ID_THINGS_VISIBLE 14
#define GUI_ID_CAMERAS_VISIBLE 15
#define GUI_ID_NAVNETS_VISIBLE 16
#define GUI_ID_MAP_VISIBLE 17
#define GUI_ID_MAP_REFRESH 18
#define GUI_ID_NEW_THING 19
#define GUI_ID_COPY 20
#define GUI_ID_CUT 21
#define GUI_ID_PASTE 22
#define GUI_ID_PICK_LIST 3
#define GUI_ID_LAYER_LIST 3
#define GUI_ID_MAP_ZONE 1
#define GUI_ID_ATTRIB_LAYERS 100
#define GUI_ID_ATTRIB_HEIGHT 101
#define GUI_ID_ATTRIB_NOWALK 102
#define GUI_ID_ATTRIB_LIGHT 103
#define GUI_ID_INFO_X_POS 100
#define GUI_ID_INFO_Y_POS 101
#define GUI_ID_INFO_Z_POS 102
#define GUI_ID_REALM_STATISTICS 1000
// The ID of the item to be selected by default.
#define DEFAULT_THING_ID CThing::CDudeID
// Each item added to the Pick Object listbox will have an GUI ID of this plus
// their class ID (e.g., CDude's list item would be LIST_ITEM_GUI_ID_BASE + CDudeId).
// Don't define any editor GUI items with GUI IDs above this.
#define LIST_ITEM_GUI_ID_BASE 0x70000000
// Determines the number of elements in the passed array at compile time.
#define NUM_ELEMENTS(a) (sizeof(a) / sizeof(a[0]) )
// Amount to inc or dec display area when adjusted.
// Indicate here as inc (i.e., positive).
#define DISPLAY_SIZE_DELTA_X 20
#define DISPLAY_SIZE_DELTA_Y 20
// Amount of bottom border.
#define DISPLAY_BOTTOM_BORDER 200
#define DISPLAY_RIGHT_BORDER 100
// Initial camera viewable area.
#define INITIAL_CAMERA_X 640
#define INITIAL_CAMERA_Y 400
// Front most priority for a hotbox.
#define FRONTMOST_HOT_PRIORITY -32767
// The colors used for the selection rectangle surrounding the currently
// selected CThing.
#define SELECTION_COLOR1 RSP_BLACK_INDEX
#define SELECTION_COLOR2 RSP_WHITE_INDEX
#define SELECTION_THICKNESS 1
#define GUIS_GUI_FILE "res/editor/GUIs.gui"
#define MAP_GUI_FILE "res/editor/Map.gui"
#define NAVNETS_GUI_FILE "res/editor/NavNets.gui"
#define DISP_INFO_FONT_H 15
#define DUDE_STATUS_RECT_X 10
#define DUDE_STATUS_RECT_Y (REALM_STATUS_RECT_Y + REALM_STATUS_RECT_H + 3)
#define DUDE_STATUS_RECT_W (ms_pcameraCur->m_sViewW - DUDE_STATUS_RECT_X)
#define DUDE_STATUS_RECT_H (g_GameSettings.m_sDisplayInfo ? (INFO_STATUS_RECT_Y - DUDE_STATUS_RECT_Y) : (g_pimScreenBuf->m_sHeight - DUDE_STATUS_RECT_Y) )// (g_pimScreenBuf->m_sHeight - DUDE_STATUS_RECT_Y)
#define REALM_STATUS_RECT_X 10
#define REALM_STATUS_RECT_Y (ms_pcameraCur->m_sFilmViewY + ms_pcameraCur->m_sViewH + 3)
#define REALM_STATUS_RECT_W (ms_pcameraCur->m_sViewW - REALM_STATUS_RECT_X)
#define REALM_STATUS_RECT_H (40)
#define INFO_STATUS_RECT_X 10
#define INFO_STATUS_RECT_Y (g_pimScreenBuf->m_sHeight - INFO_STATUS_RECT_H)
#define INFO_STATUS_RECT_W (g_pimScreenBuf->m_sWidth - INFO_STATUS_RECT_X)
#define INFO_STATUS_RECT_H (DISP_INFO_FONT_H + 1)
// This value is mutliplied by the amount the cursor is off the edge of the view
// and the result is used to scroll the view.
#define EDGE_MOVEMENT_MULTIPLIER 1
// This value indicates the number of pixels around the edge of the view that
// imply scrolling while dragging or moving an object.
#define DRAG_SCROLL_BUFFER 10
// Amount the scroll bar buttons will scroll.
#define SCROLL_BTN_INCDEC 10
// Directory to get *.RLM files from.
#define INITIAL_REALM_DIR "res/Levels/."
// Defines the alpha level used when blitting the trigger region currently being
// editted.
#define DEF_TRIGGER_RGN_ALPHA_LEVEL 80
// The alpha level used when showing the attributes.
#define DEF_ATTRIBUTES_ALPHA_LEVEL 80
#define TRIGGER_RGN_DRAW_INDEX 250
#define SHOW_ATTRIBS_DRAW_INDEX 250
// Initial size for paste buffer.
#define PASTE_BUFFER_INITIAL_SIZE 1024
// Amount paste buffer grows as it gets larger.
#define PASTE_BUFFER_GROW_SIZE 1024
#define MAX_ALPHA_LEVEL 255
#define MIN_ALPHA_LEVEL 15
#define INCDEC_ALPHA_LEVEL 10
#define MY_RFILE_CALLBACK_INTERVAL 100
#define PROGRESS_CALLBACK_INTERVAL 100
#define PROGRESS_X (ms_pcameraCur->m_sFilmViewX + 10)
#define PROGRESS_Y (ms_pcameraCur->m_sFilmViewY + 30)
#define PROGRESS_W (ms_pcameraCur->m_sViewW - PROGRESS_X - 10)
#define PROGRESS_H 10
#define PROGRESS_COLOR_INDEX 252
#define PROGRESS_OUTLINE_COLOR_INDEX 249
// The font for the editor GUIs.
#define EDITOR_GUI_FONT g_fontBig
////////////////////////////////////////////////////////////////////////////////
// Typedefs/structures
////////////////////////////////////////////////////////////////////////////////
typedef struct TAG_Line
{
int16_t sX0;
int16_t sY0;
int16_t sX1;
int16_t sY1;
bool operator < (const TAG_Line& rhs) const
{
if (this->sX0 > rhs.sX0)
return false;
if (this->sX0 < rhs.sX0)
return true;
// sX0 is equal at this point
if (this->sY0 > rhs.sY0)
return false;
if (this->sY0 < rhs.sY0)
return true;
// sX0 & sY0 are equal at this point
if (this->sX1 > rhs.sX1)
return false;
if (this->sX1 < rhs.sX1)
return true;
// sX0 & sY0 & sX1 are equal at this point
if (this->sY1 > rhs.sY1)
return false;
if (this->sY1 < rhs.sY1)
return true;
// Else the whole thing is equal
return false;
}
bool operator == (const TAG_Line& rhs) const
{
return (this->sX0 == rhs.sX0 &&
this->sY0 == rhs.sY0 &&
this->sX1 == rhs.sX1 &&
this->sY1 == rhs.sY1);
}
} LINKLINE;
#if _MSC_VER >= 1020 || __MWERKS__ >= 0x1100
#if __MWERKS >= 0x1100
ITERATOR_TRAITS(const LINKLINE);
#endif
typedef set <LINKLINE, less<LINKLINE>, allocator<LINKLINE> > lineset;
#else
typedef set <LINKLINE, less<LINKLINE> > lineset;
#endif
// Container for a GUI and Camera pair.
typedef struct
{
RGuiItem* pgui;
RScrollBar* psbVert;
RScrollBar* psbHorz;
CCamera cam;
int16_t sViewW;
int16_t sViewH;
} View;
////////////////////////////////////////////////////////////////////////////////
// Variables/data
////////////////////////////////////////////////////////////////////////////////
RImage* m_pimCursorBase;
RImage* m_pimCursorTip;
CBouy* m_pBouyLink0;
CBouy* m_pBouyLink1;
lineset m_NetLines;
static bool ms_bDrawNetwork = true;
// ID of item most recently pressed or 0, if none.
static int32_t ms_lPressedId = 0;
// Realm filename. Assuming only one Realm loaded at once.
static char ms_szFileName[RSP_MAX_PATH] = "";
static int16_t ms_sMoving = FALSE; // TRUE, if moving/placing a thing (ms_pthingSel).
static CThing* ms_pthingSel = NULL; // CThing* to thing currently selected.
static RHot* ms_photSel = NULL; // RHot* to hotbox associated with selected thing.
// Initial width and height of display so we can
// restore video mode when done editting.
static int16_t ms_sInitialDisplayWidth = 0;
static int16_t ms_sInitialDisplayHeight = 0;
static int16_t ms_sInitialDeviceDepth = 0;
static int16_t ms_sInitialDeviceWidth = 0;
static int16_t ms_sInitialDeviceHeight = 0;
// The current camera.
// Scrollbars' callback update camera pointed to by this.
static CCamera* ms_pcameraCur = NULL;
// Global GUIs (used in both editing and edit play modes).
static RScrollBar ms_sbVert;
static RScrollBar ms_sbHorz;
// This points to the CHood's hotbox which is the root of all other CThing
// hotboxes.
static RHot* ms_photHood = NULL;
// This is the hotbox priority of the farthest item from the user.
// Start out as close to front as possible.
static int16_t ms_sBackPriority = FRONTMOST_HOT_PRIORITY;
// Made this global (was static in GetCursor()) for temp.
static int16_t ms_sDragState = 0;
// Root level GUIs to load from *.gui files.
static RGuiItem* ms_pguiRealmBar = NULL;
static RGuiItem* ms_pguiPickObj = NULL;
static RGuiItem* ms_pguiLayers = NULL;
static RGuiItem* ms_pguiCameras = NULL;
static RGuiItem* ms_pguiGUIs = NULL;
static RGuiItem* ms_pguiMap = NULL;
static RGuiItem* ms_pguiNavNets = NULL;
static RGuiItem* ms_pguiShowAttribs = NULL;
static RGuiItem* ms_pguiInfo = NULL;
// Child GUIs that need to be frequently accessed.
static RListBox* ms_plbLayers = NULL;
static RGuiItem* ms_pguiMapZone = NULL;
static RGuiItem* ms_pguiInfoXPos = NULL;
static RGuiItem* ms_pguiInfoYPos = NULL;
static RGuiItem* ms_pguiInfoZPos = NULL;
// The current ratio being used for the map.
static double ms_dMapRatio = 0.0;
// The current CGameEditThing.
static CGameEditThing* ms_pgething = NULL;
// List of cameras and their GUI.
static RList<View> ms_listViews;
// If true, scrolling via drag/move of CThing is allowed.
static bool ms_bDragScroll = true;
// Trigger regions for pylons.
static TriggerRgn ms_argns[256];
// Current pylon being editted.
static CPylon* ms_pylonEdit = NULL; // NULL for none.
// Current block size for drawing.
static int16_t ms_sDrawBlockSize = 5;
// Sprite used to draw pylon trigger region in the editor.
static CSprite2 ms_spriteTriggerRgn;
// Copy/Paste buffer.
static RFile ms_filePaste;
// File count used for items in the paste buffer (always decremented so we
// can guarantee that statics are saved).
static int16_t ms_sFileCount = -1;
// Type of item to paste.
static CThing::ClassIDType ms_idPaste;
// Sprite used to draw attributes.
static CSprite2 ms_spriteAttributes;
// Attribute masks to draw.
static U16 ms_u16TerrainMask;
static U16 ms_u16LayerMask;
// Used by RFile callback function
static int32_t ms_lRFileCallbackTime;
static int32_t ms_lFileBytesSoFar;
static char ms_szFileOpDescriptionFrmt[512];
static RPrint ms_printFile;
static int16_t ms_sFileOpTextX;
static int16_t ms_sFileOpTextY;
static int16_t ms_sFileOpTextW;
static int16_t ms_sFileOpTextH;
// Amount to scroll off edge of realm.
static int32_t ms_lEdgeOvershoot = 1000;
////////////////////////////////////////////////////////////////////////////////
// Function prototypes
////////////////////////////////////////////////////////////////////////////////
// Do ALL editor input.
static bool DoInput( // Returns true when done.
CRealm* prealm, // Ptr to current realm.
CCamera* pcamera, // Ptr to current camera.
int16_t* psCursorX, // Out: Cursor X position.
int16_t* psCursorY, // Out: Cursor Y position.
int16_t* psCursorZ); // Out: Cursor Z position.
// Do ALL editor output.
static void DoOutput( // Returns nothing.
CRealm* prealm, // Ptr to current realm.
CCamera* pcamera, // Ptr to current camera.
int16_t sCursorX, // Cursor X position.
int16_t sCursorY, // Cursor Y position.
int16_t sCursorZ); // Cursor Z position.
static void GetCursor( // Returns nothing.
RInputEvent* pie, // In: Input event.
// Out: pie->sUsed = TRUE, if used.
int16_t* psX, // Out: X coord of event.
int16_t* psY, // Out: Y coord of event.
int16_t* psZ, // Out: Z coord of event.
int16_t* psEvent); // Out: Event type.
static int16_t InitCursor(
void);
static void KillCursor(
void);
static void DrawCursor(
int16_t sCursorX, // In: Cursor hotspot x coord
int16_t sCursorY, // In: Cursor hotspot y coord
int16_t sCursorZ, // In: Cursor hotspot z coord
RImage* pimDst, // In: Image to draw to
CRealm* prealm, // In: Realm.
CCamera* pcamera); // In: Camera on prealm.
static int16_t NewRealm(
CRealm* prealm);
static int16_t CloseRealm(
CRealm* prealm);
static int16_t LoadRealm(
CRealm* prealm);
static int16_t SaveRealm( // Returns 0 on success.
CRealm* prealm, // In: Realm to save.
char* pszRealmName, // In: Filename to save as.
bool bSaveTriggerRegions); // In: Save the trigger regions too.
static int16_t SaveRealm(
CRealm* prealm);
static int16_t SaveRealmAs(
CRealm* prealm);
static void PlayRealm( // Returns nothing.
CRealm* prealm, // In: Realm to play.
CCamera* pcamera,
CThing* pthingSel); // In: Currently selected CThing which can
// be used to give PlayRealm() a hint on which
// of several things the user wants to use.
// For example, a selected warp is the used
// as the warp in point.
// Create a new CThing derived object of type id in prealm at the specified
// position.
static int16_t CreateNewThing( // Returns 0 on success.
CRealm* prealm, // In: Realm to add new CThing to.
CThing::ClassIDType id, // ID of new CThing type to create.
int16_t sPosX, // Position for new CThing.
int16_t sPosY, // Position for new CThing.
int16_t sPosZ, // Position for new CThing.
CThing** ppthing, // Out: Pointer to new thing.
RHot** pphot, // Out: Pointer to new hotbox for thing.
RFile* pfile = NULL); // In: Optional file to load from (instead of EditNew()).
// Move a thing to the specified location and update its RHot with an
// EditRect() call.
static void MoveThing( // Returns nothing.
CThing* pthing, // Thing to move.
RHot* phot, // Thing's hotbox.
int16_t sPosX, // New position.
int16_t sPosY, // New position.
int16_t sPosZ); // New position.
// Enlarges the display area.
static void OnEnlargeDisplay(
CCamera* pcamera, // Camera to update.
CRealm* prealm); // Realm to update.
// Reduces the display area.
static void OnReduceDisplay(
CCamera* pcamera, // Camera to update.
CRealm* prealm); // Realm to update.
// Set display mode such that display area is as
// specified.
static int16_t SetDisplayArea( // Returns 0 on success.
int16_t sDisplayD, // New depth of display.
int16_t sDisplayW, // New width of display area.
int16_t sDisplayH); // New height of display area.
// Set display mode and display area such that camera view
// is specified size.
static int16_t SetCameraArea(void); // Returns 0 on success.
// Adjust the display area by the specified deltas.
static int16_t AdjustDisplaySize( // Returns 0 on success.
int16_t sAdjustX, // Amount to increase width of display area.
// Can be negative to decrease.
int16_t sAdjustY, // Amount to increase height of display area.
// Can be negative to decrease.
CCamera* pcamera, // Camera to update.
CRealm* prealm); // Realm to update.
// Update screen size sensitive objects.
static int16_t SizeUpdate( // Returns 0 on success.
CCamera* pcamera, // Camera to update.
CRealm* prealm); // Realm to update.
// Resets all RHots including and descended from ms_photHood
// to FRONTMOST_HOT_PRIORITY.
static void ResetHotPriorities(void); // Returns nothing.
// Callback from GUIs. This will set ms_lPressedId to pgui->m_lId.
static void GuiPressedCall( // Returns nothing.
RGuiItem* pgui); // GUI item pressed.
// Callback from pressed list items.
static void ListItemPressedCall( // Returns nothing.
RGuiItem* pgui); // GUI item pressed.
// Callback from scrollbars indicating change in thumb position.
static void ScrollPosUpdate( // Returns nothing.
RScrollBar* psb); // ScrollBar that was updated.
// Callback from RHot when an event occurs within it.
static void ThingHotCall( // Returns nothing.
RHot* phot, // Ptr to RHot that generated event.
RInputEvent* pie); // In: Most recent user input event.
// Out: Depends on callbacks. Generally,
// pie->sUsed = TRUE, if used.
// Draws the rubber band type line while creating bouy links.
static void DrawBouyLink( // Returns nothing.
CRealm* prealm, // In: Realm.
CCamera* pcamera); // In: View of prealm.
// AddLine - add the newly drawn line to the set of lines.
static void AddNewLine(int16_t sX0, int16_t sY0, int16_t sX1, int16_t sY1);
// Writes out a log of connected bouys. This is for debugging only
static void NetLog(CNavigationNet* pNavNet);
// UpdateNetLines - build the full list of link lines from the
// navigation net. This function can be used after the bouys have
// been loaded for a realm before the first time the DrawNetwork is
// called. There may also be a key to refresh the lines. This will
// also be called when switching the 'current' network
static void UpdateNetLines(CNavigationNet* pNavNet);
// Draw network - draw the lines
static void DrawNetwork( // Returns nothing.
CRealm* prealm, // In: Realm.
CCamera* pcamera); // In: View of prealm.
// Get the Editor Thing from the specified realm.
static CGameEditThing* GetEditorThing( // Returns ptr to editor thing for
// specified realm or NULL.
CRealm* prealm); // Realm to get editor thing from.
// Creates a view and adds it to the list of views.
static int16_t AddView( // Returns 0 on success.
CRealm* prealm); // In: Realm in which to setup camera.
// Kills a view and removes it from the list of views.
static void RemoveView( // Returns nothing.
View* pview); // In: View to remove or NULL to remove currently
// selected view.
// Removes all current views.
static void RemoveViews(void);
// Creates a new View and adds it to the list of Views.
static int16_t CreateView( // Returns 0 on success.
View** ppview, // Out: New view, if not NULL.
CRealm* prealm); // In: Realm in which to setup camera.
// Destroys a View and removes it from the list of Views.
static void KillView( // Returns nothing.
View* pview); // View to kill.
// Draw specified view.
static void DrawView( // Returns nothing.
View* pview, // View to draw.
CRealm* prealm); // Realm to draw.
// Draw all views.
static void DrawViews( // Returns nothing.
CRealm* prealm); // Realm to draw.
// Clear the specified GUI's area.
static void ClearGUI( // Returns nothing.
RGuiItem* pgui); // In: GUI's whose area we should clean.
// Clear all views.
static void ClearViews(void); // Returns nothing.
// Do focus hotbox logic and such for GUIs.
static void DoView( // Returns nothing.
View* pview, // View to do.
RInputEvent* pie); // Input event to process.
// Do all views.
static void DoViews( // Returns nothing.
RInputEvent* pie); // Input event to process.
// Draw the map.
static void RefreshMap( // Returns nothing.
CRealm* prealm); // Realm to map.
// Cancel any thing drag.
static void CancelDrag(CRealm* prealm);// Returns nothing.
// Place any thing being dragged.
static void DragDrop( // Returns nothing.
int16_t sDropX, // In: Drop x position.
int16_t sDropY, // In: Drop y position.
int16_t sDropZ); // In: Drop z position.
// Move focus to next item in realm's thing list.
static void NextItem( // Returns nothing.
CRealm* prealm); // In: The realm we want the next thing in.
// Move focus to previous item in realm's thing list.
static void PrevItem( // Returns nothing.
CRealm* prealm); // In: The realm we want the next thing in.
// Load the trigger regions for the specified realm.
static int16_t LoadTriggerRegions( // Returns 0 on success.
char* pszRealmName); // In: Name of the REALM (*.RLM) file.
// The .ext is stripped and .rgn is appended.
// Save the trigger regions for the specified realm.
static int16_t SaveTriggerRegions( // Returns 0 on success.
char* pszRealmName, // In: Name of the REALM (*.RLM) file.
CRealm* prealm); // The .ext is stripped and .rgn is appended.
// Create the trigger attribute layer for the realm
static int16_t CreateTriggerRegions( // Returns 0 on success.
CRealm* prealm ); // In: Access of Realm Info
// Change or clear the current pylon being edited.
static void EditPylonTriggerRegion( // Returns nothing.
CThing* pthingPylon); // In: Pylon whose trigger area we want to
// Set the selection to the specified CThing.
static CThing* SetSel( // Returns CThing that previously was selected.
CThing* pthingSel, // In: CThing to be selected.
RHot* photSel); // In: Hotbox of CThing to be selected.
// Delete the specified item.
static void DelThing( // Returns nothing.
CThing* pthingDel, // In: CThing to be deleted.
RHot* photDel, // In: Hotbox of CThing to be deleted.
CRealm* prealm); // In: Current realm
// Delete all the items in the currently selected class.
static void DelClass( // Returns nothing.
CThing* pthingDel, // In: CThing to be deleted.
CRealm* prealm); // In: Current realm
// Delete all but the basic items from the realm in order to make template levels
static void DelMost( // Return nothing
CRealm* prealm); // In: Current realm
// Copy a thing to the paste buffer.
static int16_t CopyItem( // Returns 0 on success.
CThing* pthingCopy); // In: CThing to copy.
// Copy a thing to the paste buffer.
static int16_t PasteItem( // Returns 0 on success.
CRealm* prealm, // In: The realm to paste into.
int16_t sX, // In: Location for new thing.
int16_t sY, // In: Location for new thing.
int16_t sZ); // In: Location for new thing.
// Blit attribute areas lit by the specified mask into the specified image.
static void AttribBlit( // Returns nothing.
RMultiGrid* pmg, // In: Multigrid of attributes.
U16 u16Mask, // In: Mask of important attributes.
RImage* pimDst, // In: Destination image.
int16_t sSrcX, // In: Where in Multigrid to start.
int16_t sSrcY, // In: Where in Multigrid to start.
int16_t sW, // In: How much of multigrid to use.
int16_t sH); // In: How much of multigrid to use.
// Callback for attrib mask multibtns.
static void AttribMaskBtnPressed( // Returns nothing.
RGuiItem* pgui_pmb); // In: Ptr to the pressed GUI (which is a multibtn).
// Resizes the attribute sprite, if allocated.
static int16_t SizeShowAttribsSprite(void); // Returns 0 on success.
// Convert a .RLM filename to a .RGN one.
static void RlmNameToRgnName( // Returns nothing.
char* pszRealmName, // In: .RLM name.
char* pszRgnName); // Out: .RGN name.
// Our RFile callback
static void MyRFileCallback(int32_t lBytes);
// Update selection info in the info GUI.
static void UpdateSelectionInfo( // Returns nothing.
bool bTitle = false); // In: true to update the title info as well.
static int16_t TmpFileName( // Returns 0 if successfull, non-zero otherwise
char* pszFileName, // Out: Temp file name returned here
int16_t sMaxSize); // In: Maximum size of file name
// Show statistics for the specified realm.
static int16_t ShowRealmStatistics( // Returns 0 on success.
CRealm* prealm, // In: Realm to get stats on.
CThing** ppthing); // Out: Selected thing, if not NULL.
// Init load/save counter. You should call KillFileCounter() after
// done with the file access.
static void InitFileCounter( // Returns nothing.
char* pszDescriptionFrmt); // In: sprintf format for description of
// operation.
// Kill load/save counter. Can be called multiple times w/o corresponding
// Init().
static void KillFileCounter(void); // Returns nothing.
// Callback from realm during time intensive operations.
static bool RealmOpProgress( // Returns true to continue; false to
// abort operation.
int16_t sLastItemProcessed, // In: Number of items processed so far.
int16_t sTotalItemsToProcess); // In: Total items to process.
////////////////////////////////////////////////////////////////////////////////
//
// Set some basic stuff for specified item.
//
////////////////////////////////////////////////////////////////////////////////
inline void SetPressedCall( // Returns nothing.
RGuiItem* pguiRoot, // Root item.
int32_t lId) // ID of GUI item to set.
{
ASSERT(pguiRoot != NULL);
RGuiItem* pgui = pguiRoot->GetItemFromId(lId);
if (pgui != NULL)
{
// Set callback.
pgui->m_bcUser = GuiPressedCall;
}
else
{
TRACE("SetPressedCall(): ID %ld missing.\n", lId);
}
}
////////////////////////////////////////////////////////////////////////////////
//
// Set the user values of the specified GUI.
//
////////////////////////////////////////////////////////////////////////////////
inline void SetMBValsAndCallback( // Returns nothing.
RGuiItem* pguiRoot, // In: Root item.
int32_t lId, // In: ID of child to set user vals on.
U32 u32UserInstance, // In: Value for m_ulUserInstance.
U32 u32UserData, // In: Value for m_ulUserData.
int16_t sState) // In: Initial MultiBtn state.
{
RMultiBtn* pmb = (RMultiBtn*)pguiRoot->GetItemFromId(lId);
if (pmb)
{
pmb->m_ulUserInstance = u32UserInstance;
pmb->m_ulUserData = u32UserData;
pmb->m_bcUser = AttribMaskBtnPressed;
pmb->m_sState = sState;
// Reflect new state.
pmb->Compose();
}
}
////////////////////////////////////////////////////////////////////////////////
//
// Run the game editor
//
////////////////////////////////////////////////////////////////////////////////
extern void GameEdit(
void)
{
// Clear any members that need to be intialized on each entrance.
ms_pcameraCur = NULL;
ms_pthingSel = NULL;
ms_photSel = NULL;
ms_plbLayers = NULL;
ms_pgething = NULL;
ms_photHood = NULL;
// Disable 'Organ' on 'Audio Options' menu.
menuAudioOptions.ami[1].sEnabled = FALSE;
// Set alpha level to default.
ms_spriteTriggerRgn.m_sAlphaLevel = DEF_TRIGGER_RGN_ALPHA_LEVEL;
ms_spriteAttributes.m_sAlphaLevel = DEF_ATTRIBUTES_ALPHA_LEVEL;
// Set attrib masks to not display any attributes.
ms_u16TerrainMask = 0;
ms_u16LayerMask = 0;
// Set filename such that initially open and save dialogs start in
// *.RLM dir.
strcpy(ms_szFileName, FullPathVD(INITIAL_REALM_DIR));
// Clear mouse and keyboard events
rspClearAllInputEvents();
// Remember initial display settings.
rspGetVideoMode(
&ms_sInitialDeviceDepth,
&ms_sInitialDeviceWidth,
&ms_sInitialDeviceHeight,
NULL,
&ms_sInitialDisplayWidth,
&ms_sInitialDisplayHeight);
// Clear screen
rspLockBuffer();
rspRect(RSP_BLACK_INDEX, g_pimScreenBuf, 0, 0, g_pimScreenBuf->m_sWidth, g_pimScreenBuf->m_sHeight);
rspUnlockBuffer();
rspUpdateDisplay();
// Display message if necessary
#ifdef DISABLE_EDITOR_SAVE_AND_PLAY
rspMsgBox(
RSP_MB_ICN_INFO | RSP_MB_BUT_OK,
"Postal Editor",
"This is the same game editor we used to create the entire game. "
"The only things that aren't working in it are the \"Save\" and "
"\"Play\" functions. We had to disable these for various reasons, "
"not the least of which is that it would have taken up more space. "
"But please, check it out and let us know what you think!");
#endif
// Clear rubber band links for bouys
m_pBouyLink0 = m_pBouyLink1 = NULL;
// Init cursor stuff
if (InitCursor() == 0)
{
//////////////////////////////////////////////////////////////////////
// Create realm.
//////////////////////////////////////////////////////////////////////
// Create a realm. At some point we will probably extend the editor to
// be able to handle multiple realms at once. For now it just has one.
CRealm* prealm = new CRealm;
ASSERT(prealm != 0);
// This realm will only be used for editting, so it make it known.
prealm->m_flags.bEditing = true;
// Setup progress callback right away.
// prealm->m_fnProgress = RealmOpProgress;
// Reset realm time here and never do anything to it while in the editor.
// This way, game objects will be able to access the time, but will never
// see any change, which seems like a good thing.
prealm->m_time.Reset();
//////////////////////////////////////////////////////////////////////
// Setup camera.
//////////////////////////////////////////////////////////////////////
CCamera* pcamera = new CCamera;
ASSERT(pcamera != NULL);
pcamera->SetScene(&(prealm->m_scene));
// Update display size sensitive objects.
SizeUpdate(pcamera, prealm);
pcamera->SetFilm(g_pimScreenBuf, 0, 0);
ms_pcameraCur = pcamera;
/////////////////////////////////////////////////////////////////////////
// Set up GUIs.
/////////////////////////////////////////////////////////////////////////
// Make sure there's a font in the default RPrint for GUIs.
// Also, sets the size the GUIs will use when printing text.
RGuiItem::ms_print.SetFont(GUIS_FONT_HEIGHT, &EDITOR_GUI_FONT);
// Load GUIs.
ms_pguiRealmBar = RGuiItem::LoadInstantiate(FullPath(GAME_PATH_VD, REALM_BAR_FILE) );
ms_pguiPickObj = RGuiItem::LoadInstantiate(FullPath(GAME_PATH_VD, PICK_OBJECT_FILE) );
ms_pguiLayers = RGuiItem::LoadInstantiate(FullPath(GAME_PATH_VD, LAYERS_GUI_FILE) );
ms_pguiCameras = RGuiItem::LoadInstantiate(FullPath(GAME_PATH_VD, CAMERAS_GUI_FILE) );
ms_pguiGUIs = RGuiItem::LoadInstantiate(FullPath(GAME_PATH_VD, GUIS_GUI_FILE) );
ms_pguiMap = RGuiItem::LoadInstantiate(FullPath(GAME_PATH_VD, MAP_GUI_FILE) );
ms_pguiNavNets = RGuiItem::LoadInstantiate(FullPath(GAME_PATH_VD, NAVNETS_GUI_FILE) );
ms_pguiShowAttribs = RGuiItem::LoadInstantiate(FullPath(GAME_PATH_VD, SHOWATTRIBS_GUI_FILE) );
ms_pguiInfo = RGuiItem::LoadInstantiate(FullPath(GAME_PATH_VD, INFO_GUI_FILE) );
// Make sure we got all our GUIs . . .
if ( ms_pguiRealmBar != NULL
&& ms_pguiPickObj != NULL
&& ms_pguiLayers != NULL
&& ms_pguiCameras != NULL
&& ms_pguiGUIs != NULL
&& ms_pguiMap != NULL
&& ms_pguiNavNets != NULL
&& ms_pguiShowAttribs
&& ms_pguiInfo)
{
// Set items that are to notify us.
SetPressedCall(ms_pguiRealmBar, GUI_ID_NEW_REALM);
SetPressedCall(ms_pguiRealmBar, GUI_ID_OPEN_REALM);
SetPressedCall(ms_pguiRealmBar, GUI_ID_SAVE_REALM);
SetPressedCall(ms_pguiRealmBar, GUI_ID_CLOSE_REALM);
SetPressedCall(ms_pguiRealmBar, GUI_ID_PLAY_REALM);
SetPressedCall(ms_pguiRealmBar, GUI_ID_SAVE_REALM_AS);
SetPressedCall(ms_pguiRealmBar, GUI_ID_EXIT);
SetPressedCall(ms_pguiRealmBar, GUI_ID_PROPERTIES);
// Show the Realm Bar.
ms_pguiRealmBar->SetVisible(ms_pguiRealmBar->m_sVisible);
// Get object picker list box.
RListBox* plbPicker = (RListBox*)ms_pguiPickObj->GetItemFromId(GUI_ID_PICK_LIST);
ASSERT(plbPicker != NULL);
ASSERT(plbPicker->m_type == RGuiItem::ListBox);
// Add available objects to listbox.
CThing::ClassIDType idCur;
RGuiItem* pguiItem;
for (idCur = 1; idCur < CThing::TotalIDs; idCur++)
{
// If item is editor creatable . . .
if (CThing::ms_aClassInfo[idCur].bEditorCreatable == true)
{
// Add string for each item to listbox.
pguiItem = plbPicker->AddString((char*)CThing::ms_aClassInfo[idCur].pszClassName);
if (pguiItem != NULL)
{
pguiItem->m_lId = LIST_ITEM_GUI_ID_BASE + idCur;
pguiItem->m_ulUserData = (uint32_t)idCur;
// Set the callback on pressed.
pguiItem->m_bcUser = ListItemPressedCall;
}
}
}
// Format list items.
plbPicker->AdjustContents();
// Select the DEFAULT_THING_ID.
RGuiItem* pguiDefThing = ms_pguiPickObj->GetItemFromId(DEFAULT_THING_ID + LIST_ITEM_GUI_ID_BASE);
if (pguiDefThing != NULL)
{
plbPicker->SetSel(pguiDefThing);
// Ensure that the default item is visible. Not scrolled off somewhere.
plbPicker->EnsureVisible(pguiDefThing);
}
// Activate pick object box.
ms_pguiPickObj->SetVisible(ms_pguiPickObj->m_sVisible);
// Get layer tweaker list box.
ms_plbLayers = (RListBox*)ms_pguiLayers->GetItemFromId(GUI_ID_LAYER_LIST);
ASSERT(ms_plbLayers != NULL);
ASSERT(ms_plbLayers->m_type == RGuiItem::ListBox);
// Add available layers to listbox.
int16_t sLayer;
for (sLayer = CRealm::LayerBg; sLayer < CRealm::TotalLayers; sLayer++)
{
// Add string for each item to listbox.
pguiItem = ms_plbLayers->AddString(CRealm::ms_apszLayerNames[sLayer]);
if (pguiItem != NULL)
{
// Remember which layer it's associated with.
pguiItem->m_ulUserData = (uint32_t)sLayer;
// We'll need to know when these are pressed.
pguiItem->m_bcUser = ListItemPressedCall;
pguiItem->m_lId = GUI_ID_TOGGLE_LAYER;
// These are push buttons.
ASSERT(pguiItem->m_type == RGuiItem::PushBtn);
((RPushBtn*)pguiItem)->m_state
= (prealm->m_scene.m_pLayers[sLayer].m_bHidden == false) ? RPushBtn::On : RPushBtn::Off;
// Realize state.
pguiItem->Compose();
}
}
// Format list items.
ms_plbLayers->AdjustContents();
ms_pguiLayers->SetVisible(ms_pguiLayers->m_sVisible);
// Set callbacks.
SetPressedCall(ms_pguiCameras, GUI_ID_NEW_CAMERA);
SetPressedCall(ms_pguiCameras, GUI_ID_CLOSE_CAMERA);
ms_pguiCameras->SetVisible(ms_pguiCameras->m_sVisible);
// --------- GUIs bar --------
// Set items that are to notify us.
SetPressedCall(ms_pguiGUIs, GUI_ID_REALM_VISIBLE);
SetPressedCall(ms_pguiGUIs, GUI_ID_LAYERS_VISIBLE);
SetPressedCall(ms_pguiGUIs, GUI_ID_THINGS_VISIBLE);
SetPressedCall(ms_pguiGUIs, GUI_ID_CAMERAS_VISIBLE);
SetPressedCall(ms_pguiGUIs, GUI_ID_NAVNETS_VISIBLE);
SetPressedCall(ms_pguiGUIs, GUI_ID_MAP_VISIBLE);
// Set items' states.
ms_pguiGUIs->SetVisible(TRUE);
// ---------- NavNets list --------
ms_pguiNavNets->SetVisible(ms_pguiNavNets->m_sVisible);
// ---------- Show Attribs --------
SetMBValsAndCallback(ms_pguiShowAttribs, GUI_ID_ATTRIB_LAYERS, (U64)(&ms_u16LayerMask), REALM_ATTR_LAYER_MASK, 1);
SetMBValsAndCallback(ms_pguiShowAttribs, GUI_ID_ATTRIB_HEIGHT, (U64)(&ms_u16TerrainMask), REALM_ATTR_HEIGHT_MASK, 1);
SetMBValsAndCallback(ms_pguiShowAttribs, GUI_ID_ATTRIB_NOWALK, (U64)(&ms_u16TerrainMask), REALM_ATTR_NOT_WALKABLE, 1);
SetMBValsAndCallback(ms_pguiShowAttribs, GUI_ID_ATTRIB_LIGHT, (U64)(&ms_u16TerrainMask), REALM_ATTR_LIGHT_BIT, 1);
ms_pguiShowAttribs->SetVisible(TRUE);
// ---------- Info ----------------
ms_pguiInfoXPos = ms_pguiInfo->GetItemFromId(GUI_ID_INFO_X_POS);
ms_pguiInfoYPos = ms_pguiInfo->GetItemFromId(GUI_ID_INFO_Y_POS);
ms_pguiInfoZPos = ms_pguiInfo->GetItemFromId(GUI_ID_INFO_Z_POS);
ms_pguiInfo->SetVisible(TRUE);
// ---------- Map -----------------
SetPressedCall(ms_pguiMap, GUI_ID_MAP_REFRESH);
ms_pguiMapZone = ms_pguiMap->GetItemFromId(GUI_ID_MAP_ZONE);
ms_pguiMap->SetVisible(ms_pguiMap->m_sVisible);
// Copy colors and such to scrollbars.
ms_pguiPickObj->CopyParms(&ms_sbVert);
ms_pguiPickObj->CopyParms(&ms_sbHorz);
ms_sbHorz.m_oOrientation = RScrollBar::Horizontal;
ms_sbVert.SetVisible(TRUE);
ms_sbHorz.SetVisible(TRUE);
ms_sbVert.m_upcUser = ScrollPosUpdate;
ms_sbHorz.m_upcUser = ScrollPosUpdate;
// Smooth scrolling.
ms_sbVert.m_scrollage = RScrollBar::Smooth;
ms_sbHorz.m_scrollage = RScrollBar::Smooth;
// Set display size based on the user's settings.
SetCameraArea();
// Update size sensitive objects (including scrollbars).
SizeUpdate(pcamera, prealm);
//////////////////////////////////////////////////////////////////////
// Prepare user input.
//////////////////////////////////////////////////////////////////////
// Clear mouse and keyboard events
rspClearAllInputEvents();
// Make sure the system cursor is visible.
// Store show level so we can restore it.
int16_t sCursorShowLevel = rspGetMouseCursorShowLevel();
rspSetMouseCursorShowLevel(1);
// User must load an existing realm or start a new one to go any further
bool bGoEdit = false;
bool bExit = false;
// Set currently select thing to default value
CThing::ClassIDType idCurrent = DEFAULT_THING_ID;
// Clear mouse and keyboard events
rspClearAllInputEvents();
//////////////////////////////////////////////////////////////////////
// Editor's main loop.
//////////////////////////////////////////////////////////////////////
bExit = false;
int16_t sCursorX, sCursorY, sCursorZ;
while (!bExit)
{
///////////////////////////////////////////////////////////////////
// System update.
///////////////////////////////////////////////////////////////////
UpdateSystem();
///////////////////////////////////////////////////////////////////
// Input.
///////////////////////////////////////////////////////////////////
bExit = DoInput(prealm, pcamera, &sCursorX, &sCursorY, &sCursorZ);
///////////////////////////////////////////////////////////////////
// Output.
///////////////////////////////////////////////////////////////////
DoOutput(prealm, pcamera, sCursorX, sCursorY, sCursorZ);
}
// Done with the views.
RemoveViews();
// Restore cursor show level.
rspSetMouseCursorShowLevel(sCursorShowLevel);
// Done with GUIs.
delete ms_pguiRealmBar;
ms_pguiRealmBar = NULL;
delete ms_pguiPickObj;
ms_pguiPickObj = NULL;
delete ms_pguiLayers;
ms_pguiLayers = NULL;
delete ms_pguiCameras;
ms_pguiCameras = NULL;
delete ms_pguiGUIs;
ms_pguiGUIs = NULL;
delete ms_pguiMap;
ms_pguiMap = NULL;
delete ms_pguiNavNets;
ms_pguiNavNets = NULL;
delete ms_pguiShowAttribs;
ms_pguiShowAttribs = NULL;
delete ms_pguiInfo;
ms_pguiInfo = NULL;
}
else
{
rspMsgBox(
RSP_MB_ICN_STOP | RSP_MB_BUT_OK,
g_pszCriticalErrorTitle,
g_pszAssetsMissingError);
}
// Done with the realm.
delete prealm;
prealm = NULL;
// Done with the camera.
delete pcamera;
pcamera = NULL;
ms_pcameraCur = NULL;
// Kill cursor stuff
KillCursor();
}
// If there is an image, delete it.
delete ms_spriteAttributes.m_pImage;
ms_spriteAttributes.m_pImage = NULL;
// If paste buffer open . . .
if (ms_filePaste.IsOpen() != FALSE)
{
ms_filePaste.Close();
}
// Restore display mode.
rspSetVideoMode(
ms_sInitialDeviceDepth,
ms_sInitialDeviceWidth,
ms_sInitialDeviceHeight,
ms_sInitialDisplayWidth,
ms_sInitialDisplayHeight);
// Give Jeff a chance to update his cool wrapper.
// I'm not sure if this is necessary, but let's be safe.
rspNameBuffers(&g_pimScreenBuf);
// Clear mouse and keyboard events
rspClearAllInputEvents();
// Clear screen
rspLockBuffer();
rspRect(RSP_BLACK_INDEX, g_pimScreenBuf, 0, 0, g_pimScreenBuf->m_sWidth, g_pimScreenBuf->m_sHeight);
rspUnlockBuffer();
rspUpdateDisplay();
// Re-enable 'Organ' on 'Audio Options' menu.
menuAudioOptions.ami[1].sEnabled = TRUE;
}
////////////////////////////////////////////////////////////////////////////////
//
// Do ALL editor input.
//
////////////////////////////////////////////////////////////////////////////////
static bool DoInput( // Returns true when done.
CRealm* prealm, // Ptr to current realm.
CCamera* pcamera, // Ptr to current camera.
int16_t* psCursorX, // Out: Cursor X position.
int16_t* psCursorY, // Out: Cursor Y position.
int16_t* psCursorZ) // Out: Cursor Z position.
{
bool bExit = false;
int16_t sCursorX;
int16_t sCursorY;
int16_t sCursorZ;
int16_t sCursorEvent;
RInputEvent ie;
// Get next input event.
ie.type = RInputEvent::None;
rspGetNextInputEvent(&ie);
Menu* pmenu = GetCurrentMenu();
// If there is a menu . . .
if (pmenu != NULL)
{
// This is CHEEZY AS HELL but the normal menu callback calls
// game.cpp which sets its action flag telling it to call this
// function. Not sure how to do it here. Will we need to call
// game.cpp, play.cpp, and gameedit.cpp whenever this menu is
// activated?
if (pmenu == &menuJoystick || pmenu == &menuMouse || pmenu == &menuKeyboard)
{
// Do the input settings.
EditInputSettings();
}
// Menu on top (even of cursor).
DoMenuInput(&ie, 0);
// If there is no longer a menu . . .
if (GetCurrentMenu() == NULL)
{
// Show the mouse.
rspShowMouseCursor();
// Fade in and restore colors.
PalTranOff();
}
}
else
{
// If editting a pylon trigger region . . .
if (ms_pylonEdit != NULL)
{
static int16_t sButtons = 0;
// Get cursor position and event
GetCursor(&ie, &sCursorX, &sCursorY, &sCursorZ, &sCursorEvent);
uint8_t ucId = ms_pylonEdit->m_ucID;
static U8* pau8KeyStatus = rspGetKeyStatusArray();
// Move unit for arrow key movement of region.
// Note: Combinations of SHIFT, CONTROL, and ALT
// provide super fast movement.
int16_t sMoveUnit = 1;
if (pau8KeyStatus[RSP_SK_SHIFT] & 1)
sMoveUnit *= 2;
if (pau8KeyStatus[RSP_SK_CONTROL] & 1)
sMoveUnit *= 3;
if (pau8KeyStatus[RSP_SK_ALT] & 1)
sMoveUnit *= 4;
if (pau8KeyStatus[RSP_SK_LEFT] & 1)
{
ms_argns[ucId].sX -= sMoveUnit;
ms_spriteTriggerRgn.m_sX2 -= sMoveUnit;
// Update sprite in scene.
prealm->m_scene.UpdateSprite(&ms_spriteTriggerRgn);
}
else if (pau8KeyStatus[RSP_SK_RIGHT] & 1)
{
ms_argns[ucId].sX += sMoveUnit;
ms_spriteTriggerRgn.m_sX2 += sMoveUnit;
// Update sprite in scene.
prealm->m_scene.UpdateSprite(&ms_spriteTriggerRgn);
}
else if (pau8KeyStatus[RSP_SK_UP] & 1)
{
ms_argns[ucId].sY -= sMoveUnit;
ms_spriteTriggerRgn.m_sY2 -= sMoveUnit;
// Update sprite in scene.
prealm->m_scene.UpdateSprite(&ms_spriteTriggerRgn);
}
else if (pau8KeyStatus[RSP_SK_DOWN] & 1)
{
ms_argns[ucId].sY += sMoveUnit;
ms_spriteTriggerRgn.m_sY2 += sMoveUnit;
// Update sprite in scene.
prealm->m_scene.UpdateSprite(&ms_spriteTriggerRgn);
}
// If unused event . . .
if (ie.sUsed == FALSE)
{
if (ie.type == RInputEvent::Mouse)
{
sButtons = ie.sButtons;
}
else
{
if (ie.type == RInputEvent::Key)
{
switch (ie.lKey & 0x0000FFFF)
{
case 27:
EditPylonTriggerRegion(NULL);
break;
case EDIT_KEY_ENLARGE_DISPLAY1:
case EDIT_KEY_ENLARGE_DISPLAY2:
case EDIT_KEY_ENLARGE_DISPLAY3:
if (ms_sDrawBlockSize + sMoveUnit > ms_sDrawBlockSize)
{
ms_sDrawBlockSize += sMoveUnit;
}
break;
case EDIT_KEY_REDUCE_DISPLAY1:
case EDIT_KEY_REDUCE_DISPLAY2:
ms_sDrawBlockSize -= sMoveUnit;
if (ms_sDrawBlockSize < 2)
{
ms_sDrawBlockSize = 2;
}
break;
case EDIT_KEY_DECREASE_OPACITY:
ms_spriteTriggerRgn.m_sAlphaLevel -= INCDEC_ALPHA_LEVEL;
if (ms_spriteTriggerRgn.m_sAlphaLevel < MIN_ALPHA_LEVEL)
{
ms_spriteTriggerRgn.m_sAlphaLevel = MIN_ALPHA_LEVEL;
}
break;
case EDIT_KEY_INCREASE_OPACITY:
ms_spriteTriggerRgn.m_sAlphaLevel += INCDEC_ALPHA_LEVEL;
if (ms_spriteTriggerRgn.m_sAlphaLevel > MAX_ALPHA_LEVEL)
{
ms_spriteTriggerRgn.m_sAlphaLevel = MAX_ALPHA_LEVEL;
}
break;
}
}
}
}
switch (sButtons)
{
case 1:
rspRect(
TRIGGER_RGN_DRAW_INDEX, // *** FUDGE ***.
ms_argns[ucId].pimRgn,
pcamera->m_sScene2FilmX + sCursorX - ms_argns[ucId].sX - ms_sDrawBlockSize / 2,
pcamera->m_sScene2FilmY + sCursorZ - ms_argns[ucId].sY - ms_sDrawBlockSize / 2,
ms_sDrawBlockSize,
ms_sDrawBlockSize);
break;
case 2:
rspRect(
0,
ms_argns[ucId].pimRgn,
pcamera->m_sScene2FilmX + sCursorX - ms_argns[ucId].sX - ms_sDrawBlockSize / 2,
pcamera->m_sScene2FilmY + sCursorZ - ms_argns[ucId].sY - ms_sDrawBlockSize / 2,
ms_sDrawBlockSize,
ms_sDrawBlockSize);
break;
}
}
else
{
// If unused key event . . .
if (ie.type == RInputEvent::Key && ie.sUsed == FALSE)
{
// Force alpha keys to upper keys
if (isalpha(ie.lKey & 0xffff))
ie.lKey = (ie.lKey & 0xffff0000) | toupper(ie.lKey & 0xffff);
// In case we're gonna scroll, set amount based on CTRL key status
int16_t sScrollX = EDIT_SCROLL_AMOUNT;
int16_t sScrollY = EDIT_SCROLL_AMOUNT;
if (ie.lKey & RSP_GKF_CONTROL)
{
sScrollX = pcamera->m_sViewW;
sScrollY = pcamera->m_sViewH;
}
// Check for special editor keys
switch (ie.lKey)
{
case EDIT_KEY_LOADREALM:
case EDIT_KEY_OPENREALM:
ms_lPressedId = GUI_ID_OPEN_REALM;
// Used the key.
ie.sUsed = TRUE;
break;
case EDIT_KEY_SAVEREALM:
ms_lPressedId = GUI_ID_SAVE_REALM_AS;
// Used the key.
ie.sUsed = TRUE;
break;
case EDIT_KEY_NEWREALM:
ms_lPressedId = GUI_ID_NEW_REALM;
// Used the key.
ie.sUsed = TRUE;
break;
case EDIT_KEY_TOGGLEBOUY:
// Toggle the draw bouy flag
ms_bDrawNetwork = !ms_bDrawNetwork;
if (ms_bDrawNetwork)
{
CThing* pThing;
CListNode<CThing>* pNext = prealm->m_aclassHeads[CThing::CBouyID].m_pnNext;
while (pNext->m_powner != NULL)
{
pThing = pNext->m_powner;
if (pThing)
if (pThing->m_phot)
pThing->m_phot->SetActive(TRUE);
pNext = pNext->m_pnNext;
}
UpdateNetLines(prealm->GetCurrentNavNet());
CBouy::Show();
}
else
{
CThing* pThing;
CListNode<CThing>* pNext = prealm->m_aclassHeads[CThing::CBouyID].m_pnNext;
while (pNext->m_powner != NULL)
{
pThing = pNext->m_powner;
if (pThing)
if (pThing->m_phot)
pThing->m_phot->SetActive(FALSE);
pNext = pNext->m_pnNext;
}
CBouy::Hide();
}
// Used the key
ie.sUsed = TRUE;
break;
case EDIT_KEY_PLAY:
ms_lPressedId = GUI_ID_PLAY_REALM;
// Used the key.
ie.sUsed = TRUE;
break;
case EDIT_KEY_MENU: // EDIT_KEY_CANCEL
// If moving . . .
if (ms_sMoving != FALSE)
{
CancelDrag(prealm);
}
else
{
#if 1
// If menu is not running . . .
if (GetCurrentMenu() == NULL)
{
// Fade out and preserve colors.
PalTranOn();
if (StartMenu(&menuEditor, &g_resmgrShell, g_pimScreenBuf) == 0)
{
// Hide the mouse.
rspHideMouseCursor();
}
}
#else
ms_lPressedId = GUI_ID_EXIT;
#endif
}
// Used the key.
ie.sUsed = TRUE;
break;
case EDIT_KEY_SCROLL_L:
// Scroll left
ms_sbHorz.SetPos(pcamera->m_sSceneViewX - sScrollX);
// Used the key.
ie.sUsed = TRUE;
break;
case EDIT_KEY_SCROLL_R:
// Scroll right
ms_sbHorz.SetPos(pcamera->m_sSceneViewX + sScrollX);
// Used the key.
ie.sUsed = TRUE;
break;
case EDIT_KEY_SCROLL_U:
// Scroll up
ms_sbVert.SetPos(pcamera->m_sSceneViewY - sScrollY);
// Used the key.
ie.sUsed = TRUE;
break;
case EDIT_KEY_SCROLL_D:
// Scroll down
ms_sbVert.SetPos(pcamera->m_sSceneViewY + sScrollY);
// Used the key.
ie.sUsed = TRUE;
break;
case EDIT_KEY_ENLARGE_DISPLAY1:
case EDIT_KEY_ENLARGE_DISPLAY2:
case EDIT_KEY_ENLARGE_DISPLAY3:
OnEnlargeDisplay(pcamera, prealm);
break;
case EDIT_KEY_REDUCE_DISPLAY1:
case EDIT_KEY_REDUCE_DISPLAY2:
OnReduceDisplay(pcamera, prealm);
break;
case EDIT_KEY_MODIFY1:
case EDIT_KEY_MODIFY2:
// Verify there is a selection . . .
if (ms_pthingSel != NULL)
{
ASSERT(ms_photSel != NULL);
// Modify.
ms_pthingSel->EditModify();
// Size may have changed.
RRect rc;
ms_pthingSel->EditRect(&rc);
// Update hot.
ms_photSel->m_sX = rc.sX;
ms_photSel->m_sY = rc.sY;
ms_photSel->m_sW = rc.sW;
ms_photSel->m_sH = rc.sH;
}
break;
case EDIT_KEY_NEWITEM:
ms_lPressedId = GUI_ID_NEW_THING;
break;
case EDIT_KEY_NEXTITEM:
NextItem(prealm);
break;
case EDIT_KEY_PREVITEM:
PrevItem(prealm);
break;
case EDIT_KEY_DELETE_GROUP:
DelClass(ms_pthingSel, prealm);
break;
case EDIT_KEY_DELETE_MOST:
DelMost(prealm);
break;
case EDIT_KEY_DELETE:
// Delete item.
DelThing(ms_pthingSel, ms_photSel, prealm);
break;
case EDIT_KEY_DOS_COPY:
case EDIT_KEY_COPY:
ms_lPressedId = GUI_ID_COPY;
break;
case EDIT_KEY_DOS_CUT:
case EDIT_KEY_CUT:
ms_lPressedId = GUI_ID_CUT;
break;
case EDIT_KEY_DOS_PASTE:
case EDIT_KEY_PASTE:
ms_lPressedId = GUI_ID_PASTE;
break;
case EDIT_KEY_DECREASE_OPACITY:
if (ms_spriteAttributes.m_pImage)
{
ms_spriteAttributes.m_sAlphaLevel -= INCDEC_ALPHA_LEVEL;
if (ms_spriteAttributes.m_sAlphaLevel < MIN_ALPHA_LEVEL)
{
ms_spriteAttributes.m_sAlphaLevel = MIN_ALPHA_LEVEL;
}
}
break;
case EDIT_KEY_INCREASE_OPACITY:
if (ms_spriteAttributes.m_pImage)
{
ms_spriteAttributes.m_sAlphaLevel += INCDEC_ALPHA_LEVEL;
if (ms_spriteAttributes.m_sAlphaLevel > MAX_ALPHA_LEVEL)
{
ms_spriteAttributes.m_sAlphaLevel = MAX_ALPHA_LEVEL;
}
}
break;
case EDIT_KEY_OVERSHOOT_EDGES1:
case EDIT_KEY_OVERSHOOT_EDGES2:
if (pcamera->m_bClip == true)
{
pcamera->m_bClip = false;
// Update visual components.
SizeUpdate(pcamera, prealm);
}
else
{
pcamera->m_bClip = true;
// Update visual components.
SizeUpdate(pcamera, prealm);
}
break;
case EDIT_KEY_REALM_STATISTICS:
{
CThing* pthing;
ShowRealmStatistics(prealm, &pthing);
if (pthing)
{
SetSel(pthing, NULL);
}
break;
}
default:
break;
}
}
// Pass events to hotboxes before sucked up by edit cursor.
ms_pguiGUIs->m_hot.Do(&ie);
ms_pguiRealmBar->m_hot.Do(&ie);
//If there is a hood . . .
if (prealm->m_asClassNumThings[CThing::CHoodID] > 0)
{
// Do extra views.
DoViews(&ie);
// Do other GUIs.
ms_pguiPickObj->m_hot.Do(&ie);
ms_pguiLayers->m_hot.Do(&ie);
ms_pguiNavNets->m_hot.Do(&ie);
ms_pguiMap->m_hot.Do(&ie);
ms_pguiShowAttribs->m_hot.Do(&ie);
ms_pguiInfo->m_hot.Do(&ie);
}
ms_sbVert.m_hot.Do(&ie);
ms_sbHorz.m_hot.Do(&ie);
// If there's a hood hotbox and no item being dragged . . .
if (ms_photHood != NULL && ms_sMoving == FALSE)
{
// Pass the event to the Thing hotboxes in Realm coords.
RInputEvent ieRealm = ie;
ieRealm.sPosX += pcamera->m_sScene2FilmX;
ieRealm.sPosY += pcamera->m_sScene2FilmY;
ms_photHood->Do(&ieRealm);
// If used by editor hotbox . . .
if (ie.sUsed != ieRealm.sUsed)
{
// Note that it was used by editor hotbox.
ie.lUser = 1;
}
}
else
{
// If not yet used . . .
if (ie.sUsed == FALSE)
{
// Make it an editor event.
ie.lUser = 1;
}
}
// Get cursor position and event
GetCursor(&ie, &sCursorX, &sCursorY, &sCursorZ, &sCursorEvent);
// If there is a realm . . .
if (prealm != NULL)
{
// Map the cursor position to a realm coordinate.
MapScreen2Realm(prealm, pcamera, sCursorX, sCursorZ, &sCursorX, &sCursorY, &sCursorZ);
}
switch(sCursorEvent)
{
case CURSOR_LEFT_BUTTON_UP:
break;
case CURSOR_RIGHT_BUTTON_UP:
break;
case CURSOR_LEFT_DOUBLE_CLICK:
break;
case CURSOR_RIGHT_DOUBLE_CLICK:
break;
case CURSOR_LEFT_DRAG_BEGIN:
// If there is a selection . . .
if (ms_pthingSel != NULL)
{
// Let's not drag the hood . . .
if (ms_pthingSel->GetClassID() != CThing::CHoodID)
{
// Move mode.
ms_sMoving = TRUE;
// Make sure this is valid.
ASSERT(ms_photSel != NULL);
// Get hotspot for item in 2D.
int16_t sOffsetX;
int16_t sOffsetY;
ms_pthingSel->EditHotSpot(&sOffsetX, &sOffsetY);
// Reposition cursor to hotspot.
rspSetMouse(
(ms_photSel->m_sX - pcamera->m_sScene2FilmX) + sOffsetX,
(ms_photSel->m_sY - pcamera->m_sScene2FilmY) + sOffsetY);
// If cursor shown . . .
if (rspGetMouseCursorShowLevel() > 0)
{
// Hide it.
rspHideMouseCursor();
}
}
}
break;
case CURSOR_LEFT_DRAG_END:
DragDrop(
sCursorX, // x
sCursorY, // y
sCursorZ); // z
break;
case CURSOR_NOTHING:
// If there is an item being moved . . .
if (ms_sMoving != FALSE)
{
ASSERT(ms_pthingSel != NULL);
ASSERT(ms_photSel != NULL);
MoveThing(
ms_pthingSel,
ms_photSel,
sCursorX, // x
sCursorY, // y
sCursorZ); // z
bool bInsideNonScroll = true;
CNavigationNet* pNavNet = prealm->GetCurrentNavNet();
if (pNavNet)
UpdateNetLines(pNavNet);
int16_t sScreenX;
int16_t sScreenY;
Maprealm2Screen(
prealm,
pcamera,
sCursorX,
0,
sCursorZ,
&sScreenX,
&sScreenY);
// If on or beyond any edge of the view . . .
if (sScreenX < DRAG_SCROLL_BUFFER)
{
if (ms_bDragScroll == true)
{
ms_sbHorz.SetPos(ms_sbHorz.GetPos() + (sScreenX - DRAG_SCROLL_BUFFER) * EDGE_MOVEMENT_MULTIPLIER);
}
// Note that the cursor is not in the non-scroll area.
bInsideNonScroll = false;
}
else if (sScreenX > pcamera->m_sViewW - DRAG_SCROLL_BUFFER)
{
if (ms_bDragScroll == true)
{
ms_sbHorz.SetPos(ms_sbHorz.GetPos() + (sScreenX - (pcamera->m_sViewW - DRAG_SCROLL_BUFFER)) * EDGE_MOVEMENT_MULTIPLIER);
}
// Note that the cursor is not in the non-scroll area.
bInsideNonScroll = false;
}
if (sScreenY < DRAG_SCROLL_BUFFER)
{
if (ms_bDragScroll == true)
{
ms_sbVert.SetPos(ms_sbVert.GetPos() + (sScreenY - DRAG_SCROLL_BUFFER) * EDGE_MOVEMENT_MULTIPLIER);
}
// Note that the cursor is not in the non-scroll area.
bInsideNonScroll = false;
}
else if (sScreenY > pcamera->m_sViewH - DRAG_SCROLL_BUFFER)
{
if (ms_bDragScroll == true)
{
ms_sbVert.SetPos(ms_sbVert.GetPos() + (sScreenY - (pcamera->m_sViewH - DRAG_SCROLL_BUFFER)) * EDGE_MOVEMENT_MULTIPLIER);
}
// Note that the cursor is not in the non-scroll area.
bInsideNonScroll = false;
}
// If inside the non-scroll area . . .
if (bInsideNonScroll == true)
{
// Enable scrolling.
ms_bDragScroll = true;
}
}
break;
default:
break;
}
// Do GUI input focus stuff.
RGuiItem::DoFocus(&ie);
// Switch on ID of item clicked.
switch (ms_lPressedId)
{
case 0: // Nothin'.
break;
case GUI_ID_NEW_REALM:
// Create new realm
NewRealm(prealm);
// Setup camera.
pcamera->SetHood(prealm->m_phood);
m_pBouyLink0 = NULL;
m_pBouyLink1 = NULL;
break;
case GUI_ID_OPEN_REALM:
// Load realm
LoadRealm(prealm);
m_pBouyLink0 = NULL;
m_pBouyLink1 = NULL;
break;
case GUI_ID_SAVE_REALM:
// Save realm
SaveRealm(prealm);
break;
case GUI_ID_SAVE_REALM_AS:
// Save realm
SaveRealmAs(prealm);
break;
case GUI_ID_PLAY_REALM:
if (prealm->m_phood != NULL)
{
CancelDrag(prealm);
// Simulate playing the realm
PlayRealm(prealm, pcamera,ms_pthingSel);
// Restore global camera.
ms_pcameraCur = pcamera;
// Display size may have changed.
SizeUpdate(pcamera, prealm);
}
else
{
// ***LOCALIZE***.
rspMsgBox(
RSP_MB_ICN_INFO | RSP_MB_BUT_OK,
"Play a Realm",
"There is no hood. Cannot play.");
}
break;
case GUI_ID_CLOSE_REALM:
// Clear the ream.
CloseRealm(prealm);
m_pBouyLink0 = NULL;
m_pBouyLink1 = NULL;
break;
case GUI_ID_EXIT:
// If we can close the realm . . .
if (CloseRealm(prealm) == 0)
{
// Exit the editor
bExit = true;
m_pBouyLink0 = NULL;
m_pBouyLink1 = NULL;
}
break;
case GUI_ID_PROPERTIES:
// Call the realm's edit modify dialog function
prealm->EditModify();
break;
case GUI_ID_TOGGLE_LAYER:
{
// Get currently selected list item.
RGuiItem* pguiSel = ms_plbLayers->GetSel();
if (pguiSel != NULL)
{
// Get layer to toggle.
CRealm::Layer layer = (CRealm::Layer)pguiSel->m_ulUserData;
// Should be push btn.
ASSERT(pguiSel->m_type == RGuiItem::PushBtn);
// Toggle.
prealm->m_scene.m_pLayers[layer].m_bHidden
= (((RPushBtn*)pguiSel)->m_state == RPushBtn::On) ? false : true;
}
break;
}
case GUI_ID_NEW_CAMERA:
{
AddView(prealm);
break;
}
case GUI_ID_CLOSE_CAMERA:
{
RemoveView(NULL);
break;
}
case GUI_ID_REALM_VISIBLE:
ms_pguiRealmBar->SetVisible(!ms_pguiRealmBar->m_sVisible);
break;
case GUI_ID_LAYERS_VISIBLE:
ms_pguiLayers->SetVisible(!ms_pguiLayers->m_sVisible);
break;
case GUI_ID_THINGS_VISIBLE:
ms_pguiPickObj->SetVisible(!ms_pguiPickObj->m_sVisible);
break;
case GUI_ID_CAMERAS_VISIBLE:
ms_pguiCameras->SetVisible(!ms_pguiCameras->m_sVisible);
break;
case GUI_ID_NAVNETS_VISIBLE:
ms_pguiNavNets->SetVisible(!ms_pguiNavNets->m_sVisible);
break;
case GUI_ID_MAP_VISIBLE:
ms_pguiMap->SetVisible(!ms_pguiMap->m_sVisible);
break;
case GUI_ID_MAP_REFRESH:
RefreshMap(prealm);
break;
case GUI_ID_COPY:
// Copy the selection to the paste buffer.
CopyItem(ms_pthingSel);
break;
case GUI_ID_CUT:
// Copy the selection to the paste buffer.
CopyItem(ms_pthingSel);
// Delete the selection.
DelThing(ms_pthingSel, ms_photSel, prealm);
break;
case GUI_ID_PASTE:
// Paste from the paste buffer.
PasteItem(
prealm, // In: The realm to paste into.
sCursorX, // x
sCursorY, // y
sCursorZ); // z
break;
case GUI_ID_NEW_THING:
{
// Drop anything currently being dragged.
DragDrop(
sCursorX, // x
sCursorY, // y
sCursorZ); // z
// Get object picker list box.
RListBox* plbPicker = (RListBox*)ms_pguiPickObj->GetItemFromId(GUI_ID_PICK_LIST);
if (plbPicker != NULL)
{
RGuiItem* pguiSel = plbPicker->GetSel();
// If there is a selection . . .
if (pguiSel != NULL)
{
// Get ID of list item representing thing to create.
ms_lPressedId = pguiSel->m_lId;
}
else
{
break;
}
}
else
{
break;
}
}
////// INTENTIONAL FALL THROUGH TO DEFAULT CASE //////
default:
// If the range of CThings . . .
if ( ms_lPressedId >= LIST_ITEM_GUI_ID_BASE
&& ms_lPressedId < LIST_ITEM_GUI_ID_BASE + CThing::TotalIDs
&& ms_sMoving == FALSE)
{
CThing* pthingNew;
RHot* photNew;
if (CreateNewThing( // CThing* to new thing.
prealm, // Realm to create in.
ms_lPressedId - LIST_ITEM_GUI_ID_BASE, // ID to create.
sCursorX, // x
sCursorY, // y
sCursorZ, // z
&pthingNew, // New thing.
&photNew) == 0) // New hotbox for thing.
{
// Select the new item.
SetSel(pthingNew, photNew);
// Start moving/placing object.
ms_sMoving = TRUE;
// Disable drag view scrolling.
ms_bDragScroll = false;
// Enter drag. Cheesy...Just need to get this to Bill and
// Then I'll clean up.
ms_sDragState = 4;
if (rspGetMouseCursorShowLevel() > 0)
{
rspHideMouseCursor();
}
}
}
break;
}
// If the mapped is pressed . . .
if (ms_pguiMapZone != NULL)
{
if (ms_pguiMapZone->m_sPressed != FALSE)
{
// Determine position.
int16_t sPosX, sPosY;
rspGetMouse(&sPosX, &sPosY, NULL);
ms_pguiMapZone->TopPosToClient(&sPosX, &sPosY);
// Map position into map coords scroll to it.
ms_sbVert.SetPos(sPosY / ms_dMapRatio - pcamera->m_sViewH / 2);
ms_sbHorz.SetPos(sPosX / ms_dMapRatio - pcamera->m_sViewW / 2);
}
}
}
// Clear ID.
ms_lPressedId = 0;
}
// If quitting . . .
if (rspGetQuitStatus() != FALSE)
{
bExit = true;
// Make sure to close the realm...kind've a hack doing it here.
CloseRealm(prealm);
}
// Return cursor position values.
*psCursorX = sCursorX;
*psCursorY = sCursorY;
*psCursorZ = sCursorZ;
return bExit;
}
////////////////////////////////////////////////////////////////////////////////
//
// Do ALL editor output.
//
////////////////////////////////////////////////////////////////////////////////
static void DoOutput( // Returns nothing.
CRealm* prealm, // Ptr to current realm.
CCamera* pcamera, // Ptr to current camera.
int16_t sCursorX, // Cursor X position.
int16_t sCursorY, // Cursor Y position.
int16_t sCursorZ) // Cursor Z position.
{
// If not in menu . . .
if (GetCurrentMenu() == NULL)
{
// Lock the composite buffer for much access.
rspLockBuffer();
// Update and render realm (in edit mode)
prealm->EditUpdate();
prealm->EditRender();
// Need hood for this . . .
if (prealm->m_asClassNumThings[CThing::CHoodID] > 0)
{
// If showing any attributes . . .
if (ms_spriteAttributes.m_pImage)
{
// Clear the image.
rspRect(
0,
ms_spriteAttributes.m_pImage,
0, 0,
ms_spriteAttributes.m_pImage->m_sWidth,
ms_spriteAttributes.m_pImage->m_sHeight);
prealm->m_scene.UpdateSprite(&ms_spriteAttributes);
}
else
{
// Get outta there.
prealm->m_scene.RemoveSprite(&ms_spriteAttributes);
}
// If showing any terrain attributes . . .
if (ms_u16TerrainMask)
{
AttribBlit( // Returns nothing.
prealm->m_pTerrainMap, // In: Multigrid of attributes.
ms_u16TerrainMask, // In: Mask of important attributes.
ms_spriteAttributes.m_pImage, // In: Destination image.
pcamera->m_sScene2FilmX, // In: Where in Multigrid to start.
pcamera->m_sScene2FilmY, // In: Where in Multigrid to start.
pcamera->m_sViewW, // In: How much of multigrid to use.
pcamera->m_sViewH); // In: How much of multigrid to use.
}
// If showing any layer attributes . . .
if (ms_u16LayerMask)
{
AttribBlit( // Returns nothing.
prealm->m_pLayerMap, // In: Multigrid of attributes.
ms_u16LayerMask, // In: Mask of important attributes.
ms_spriteAttributes.m_pImage, // In: Destination image.
pcamera->m_sScene2FilmX, // In: Where in Multigrid to start.
pcamera->m_sScene2FilmY, // In: Where in Multigrid to start.
pcamera->m_sViewW, // In: How much of multigrid to use.
pcamera->m_sViewH); // In: How much of multigrid to use.
}
}
// If avoiding clipping . . .
if (pcamera->m_bClip == false)
{
// Keep it clean.
pcamera->SnapWithLensCoverOn();
}
// Snap a picture.
pcamera->Snap();
// Draw the bouy connection line
DrawBouyLink(prealm, pcamera);
DrawNetwork(prealm, pcamera);
// If there's a selected item . . .
if (ms_pthingSel != NULL)
{
static RRect rc;
static int16_t sColorSwap = 0;
sColorSwap = (sColorSwap + 1) % 2;
ms_pthingSel->EditRect(&rc);
rspRect(
SELECTION_THICKNESS,
(sColorSwap == 0) ? SELECTION_COLOR1 : SELECTION_COLOR2,
g_pimScreenBuf,
rc.sX - pcamera->m_sScene2FilmX - 1,
rc.sY - pcamera->m_sScene2FilmY - 1,
rc.sW + 2,
rc.sH + 2);
rspRect(
SELECTION_THICKNESS,
(sColorSwap == 1) ? SELECTION_COLOR1 : SELECTION_COLOR2,
g_pimScreenBuf,
rc.sX - pcamera->m_sScene2FilmX - SELECTION_THICKNESS - 1,
rc.sY - pcamera->m_sScene2FilmY - SELECTION_THICKNESS - 1,
rc.sW + SELECTION_THICKNESS * 2 + 2,
rc.sH + SELECTION_THICKNESS * 2 + 2);
}
// If there's no current hood . . .
if (prealm->m_phood == NULL)
{
// Erase entire screen.
rspRect(
RSP_BLACK_INDEX,
g_pimScreenBuf,
0, 0,
g_pimScreenBuf->m_sWidth,
g_pimScreenBuf->m_sHeight);
}
else
{
// Erase non-view area of screen.
rspRect(
RSP_BLACK_INDEX,
g_pimScreenBuf,
g_pimScreenBuf->m_sWidth - DISPLAY_RIGHT_BORDER,
0,
DISPLAY_RIGHT_BORDER,
g_pimScreenBuf->m_sHeight);
rspRect(
RSP_BLACK_INDEX,
g_pimScreenBuf,
0,
g_pimScreenBuf->m_sHeight - DISPLAY_BOTTOM_BORDER,
g_pimScreenBuf->m_sWidth,
DISPLAY_BOTTOM_BORDER);
}
// Update GUIs to composite buffer.
ms_sbVert.Draw(g_pimScreenBuf);
ms_sbHorz.Draw(g_pimScreenBuf);
//If there is a hood . . .
if (prealm->m_asClassNumThings[CThing::CHoodID] > 0)
{
ms_pguiLayers->Draw(g_pimScreenBuf);
ms_pguiPickObj->Draw(g_pimScreenBuf);
ms_pguiInfo->Draw(g_pimScreenBuf);
ms_pguiShowAttribs->Draw(g_pimScreenBuf);
ms_pguiMap->Draw(g_pimScreenBuf);
ms_pguiNavNets->Draw(g_pimScreenBuf);
// Draw extra views.
DrawViews(prealm);
}
ms_pguiRealmBar->Draw(g_pimScreenBuf);
ms_pguiGUIs->Draw(g_pimScreenBuf);
// If editting a pylon . . .
if (ms_pylonEdit != NULL)
{
uint8_t ucId = ms_pylonEdit->m_ucID;
ASSERT(ms_argns[ucId].pimRgn != NULL);
// Draw trigger region.
#if 0 // Now done with a sprite.
rspBlitT(
0, // Src transparent color or index.
ms_argns[ucId].pimRgn, // Src.
g_pimScreenBuf, // Dst.
0, // Src.
0, // Src.
ms_argns[ucId].sX - pcamera->m_sScene2FilmX, // Dst.
ms_argns[ucId].sY - pcamera->m_sScene2FilmY, // Dst.
ms_argns[ucId].pimRgn->m_sWidth, // Both.
ms_argns[ucId].pimRgn->m_sHeight, // Both.
NULL, // Dst.
NULL // Src.
);
#endif
// Draw border bounding max bounding rect for region.
rspRect(
1,
246 + (GetRand() % 10), // *** HOKEY(sp?) ***
g_pimScreenBuf,
ms_argns[ucId].sX - pcamera->m_sScene2FilmX - 1,
ms_argns[ucId].sY - pcamera->m_sScene2FilmY - 1,
ms_argns[ucId].pimRgn->m_sWidth + 2,
ms_argns[ucId].pimRgn->m_sHeight + 2
);
// Draw cursor.
rspRect(
1,
246 + (GetRand() % 10), // *** HOKEY(sp?) ***
g_pimScreenBuf,
sCursorX - ms_sDrawBlockSize / 2,
sCursorZ - ms_sDrawBlockSize / 2,
ms_sDrawBlockSize,
ms_sDrawBlockSize
);
}
// If placing/moving . . .
if (ms_sMoving != FALSE)
{
// Draw cursor at current mouse position
DrawCursor(sCursorX, sCursorY, sCursorZ, g_pimScreenBuf, prealm, pcamera);
}
// Whew. Unlock buffer now that we're done.
rspUnlockBuffer();
}
else
{
// Menu.
DoMenuOutput(g_pimScreenBuf);
}
// Update screen
rspUpdateDisplay();
}
////////////////////////////////////////////////////////////////////////////////
//
// Get cursor position and event
// Ignores events that have already been used.
//
////////////////////////////////////////////////////////////////////////////////
static void GetCursor( // Returns nothing.
RInputEvent* pie, // In: Input event.
// Out: pie->sUsed = TRUE, if used.
int16_t* psX, // Out: X coord of event.
int16_t* psY, // Out: Y coord of event.
int16_t* psZ, // Out: Z coord of event.
int16_t* psEvent) // Out: Event type.
{
// Init mouse drag stuff
static int16_t sDragX;
static int16_t sDragY;
static int32_t lDragTime;
// Init mouse pressed stuff.
static int16_t sPressed = FALSE;
// Init cursor stuff
static int16_t sCursorY = 0;
static int16_t sOrigCursorY;
// Default to no event
*psEvent = CURSOR_NOTHING;
ASSERT(pie != NULL);
int16_t sMouseX = pie->sPosX;
int16_t sMouseY = pie->sPosY;
int16_t sButtonEvent = pie->sEvent;
// If mouse event . . .
if (pie->type == RInputEvent::Mouse)
{
// Evaluate button stuff
switch (sButtonEvent)
{
case RSP_MB0_PRESSED:
// If occurred in one of our hots . . .
if (pie->lUser == 1)
{
// Note pressed.
sPressed = TRUE;
if (ms_sDragState == 0)
{
ms_sDragState = 1;
sDragX = sMouseX;
sDragY = sMouseY;
// Might as well use the actual time the event occurred, no?
lDragTime = pie->lTime;
// We used the event.
pie->sUsed = TRUE;
}
}
break;
case RSP_MB0_RELEASED:
// If we didn't get the down, we should not process this event.
if (sPressed != FALSE)
{
// If button is released after drag mode was already started, then
// it acts to end drag mode. Otherwise, we kill any chance of drag
// mode and use the button for whatever else it might be needed for.
if (ms_sDragState >= 2)
{
if (ms_sDragState == 3)
{
// Set mouse position back to where it was where when the drag
// started. The idea is to hide the drag so the cursor doesn't "jump".
sMouseX = sDragX;
sMouseY = sDragY;
rspSetMouse(sMouseX, sMouseY);
// We used the event.
pie->sUsed = TRUE;
}
else
{
// Return drag event
*psEvent = CURSOR_LEFT_DRAG_END;
// We used the event.
pie->sUsed = TRUE;
}
}
else
{
// If not yet used . . .
if (pie->sUsed == FALSE)
{
// Return button event
*psEvent = CURSOR_LEFT_BUTTON_UP;
// We used the event.
pie->sUsed = TRUE;
}
}
// Clera pressed state.
sPressed = FALSE;
// Clear drag state
ms_sDragState = 0;
}
break;
case RSP_MB0_DOUBLECLICK:
// A double-click SHOULD end drag mode, except that it's possible
// we assumed it was a drag, and started doing a drag, but now the
// system sees a second click and decides it was a double-click
// instead. So I decided that if we're already in "full" drag
// mode, we ignore the double-click. Otherwise, it ends drag mode.
if (ms_sDragState < 2)
{
ms_sDragState = 0;
*psEvent = CURSOR_LEFT_DOUBLE_CLICK;
}
// We used the event.
pie->sUsed = TRUE;
break;
case RSP_MB1_DOUBLECLICK:
// If occurred in one of our hots . . .
if (pie->lUser == 1)
{
*psEvent = CURSOR_RIGHT_DOUBLE_CLICK;
// We used the event.
pie->sUsed = TRUE;
}
break;
default:
break;
}
}
else
{
// If there was no mouse event, just get the current mouse position
rspGetMouse(&sMouseX, &sMouseY, NULL);
}
// If we're in "maybe" drag mode, check if we should go to "full" drag mode
if (ms_sDragState == 1)
{
// Full drag mode is entered if a minimum amount of time has elapsed or
// if a minimum movement of the mouse has occurred. This is assuming
// that the mouse button is still down from when it first went down.
if (((rspGetMilliseconds() - lDragTime) >= DRAG_MIN_TIME) ||
(ABS(sMouseX - sDragX) >= DRAG_MIN_X) ||
(ABS(sMouseY - sDragY) >= DRAG_MIN_Y))
ms_sDragState = 2;
}
// If we reach full drag mode, then we still need to determine whether to
// pass this drag event back to the caller or use it ourselves as a way to
// change the cursor's Y-coord (height). I'm not sure how to do it, but
// it will probably mean checking for collisions with objects at this
// level. If we are over an object, we would return the drag event. If
// not, we would use the drag ourselves.
if (ms_sDragState == 2)
{
// For now, it's hardwired to never assume the drag is used to modify the cursor
if (0)
{
// Save info we need when adjusting cursor's y coord
sOrigCursorY = sCursorY;
ms_sDragState = 3; // Stretchy cursor mode.
}
else
{
// Return drag event
*psEvent = CURSOR_LEFT_DRAG_BEGIN;
ms_sDragState = 4; // Drag mode.
}
}
// This is the special drag state that means we're adjusting the cursor's y coord
if (ms_sDragState == 3)
{
sCursorY = sOrigCursorY + (sDragY - sMouseY);
*psX = sDragX; // Keep cursor position where it was at start of drag!
*psY = sCursorY;
*psZ = sDragY; // Keep cursor position where it was at start of drag!
}
else
{
// Move cursor to latest mouse position
*psX = sMouseX;
*psY = sCursorY;
*psZ = sMouseY;
}
}
////////////////////////////////////////////////////////////////////////////////
//
// Init cursor
//
////////////////////////////////////////////////////////////////////////////////
static int16_t InitCursor(
void)
{
int16_t sResult = 0;
m_pimCursorBase = new RImage;
ASSERT(m_pimCursorBase != NULL);
if (m_pimCursorBase->Load(FullPath(GAME_PATH_VD, CURSOR_BASE_IMAGE_FILE) ) != 0)
{
sResult = -1;
TRACE("LoadCursor(): Couldn't load cursor file: %s\n",
FullPath(GAME_PATH_VD, CURSOR_BASE_IMAGE_FILE));
goto Exit;
}
if (m_pimCursorBase->Convert(RImage::FSPR8) != RImage::FSPR8)
{
sResult = -1;
TRACE("LoadCursor(): Couldn't convert cursor base to FSPR8!\n");
goto Exit;
}
m_pimCursorTip = new RImage;
ASSERT(m_pimCursorTip != NULL);
if (m_pimCursorTip->Load(FullPath(GAME_PATH_VD, CURSOR_TIP_IMAGE_FILE) ) != 0)
{
sResult = -1;
TRACE("LoadCursor(): Couldn't load cursor file: %s\n",
FullPath(GAME_PATH_VD, CURSOR_TIP_IMAGE_FILE) );
goto Exit;
}
if (m_pimCursorTip->Convert(RImage::FSPR8) != RImage::FSPR8)
{
sResult = -1;
TRACE("LoadCursor(): Couldn't convert cursor tip to FSPR8!\n");
goto Exit;
}
Exit:
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
//
// Kill cursor
//
////////////////////////////////////////////////////////////////////////////////
static void KillCursor(
void)
{
// Delete cursors (delete doesn't mind if pointer is already 0)
delete m_pimCursorBase;
m_pimCursorBase = 0;
delete m_pimCursorTip;
m_pimCursorTip = 0;
}
////////////////////////////////////////////////////////////////////////////////
//
// Draw edit cursor at specified location on specified image
//
////////////////////////////////////////////////////////////////////////////////
static void DrawCursor(
int16_t sCursorX, // In: Cursor hotspot x coord
int16_t sCursorY, // In: Cursor hotspot y coord
int16_t sCursorZ, // In: Cursor hotspot z coord
RImage* pimDst, // In: Image to draw to
CRealm* prealm, // In: Realm.
CCamera* pcamera) // In: Camera on prealm.
{
// Convert to 2D.
int16_t sBaseX2;
int16_t sBaseY2;
Maprealm2Screen(prealm, pcamera, sCursorX, 0, sCursorZ, &sBaseX2, &sBaseY2);
int16_t sTipX2;
int16_t sTipY2;
Maprealm2Screen(prealm, pcamera, sCursorX, sCursorY, sCursorZ, &sTipX2, &sTipY2);
// Draw the base (I think this is the hotspot).
rspBlit(
m_pimCursorBase,
pimDst,
sBaseX2 - CURSOR_BASE_HOTX,
sBaseY2 - CURSOR_BASE_HOTY);
// Draw the top offset from the base by y coord (needs to be negated here!)
rspBlit(
m_pimCursorTip,
pimDst,
sTipX2 - CURSOR_TIP_HOTX,
sTipY2 - CURSOR_TIP_HOTY);
// If height is not 0 . . .
if (sCursorY != 0)
{
// Draw a line connecting the base and the tip.
#if 0
short sMin = MIN(sCursorZ, (short)(sCursorZ - sCursorY));
short sMax = MAX(sCursorZ, (short)(sCursorZ - sCursorY));
for (short y = sMin; y <= sMax; y++)
rspPlot((uint8_t)255, pimDst, sCursorX, y);
#else
rspLine(
(uint8_t)255,
pimDst,
sBaseX2,
sBaseY2,
sTipX2,
sTipY2);
#endif
}
}
////////////////////////////////////////////////////////////////////////////////
//
// Create new realm
//
////////////////////////////////////////////////////////////////////////////////
static int16_t NewRealm(
CRealm* prealm)
{
int16_t sResult = 0;
// Close realm in case it contains anything
sResult = CloseRealm(prealm);
if (sResult == 0)
{
// Set the bouy lines to default to on
ms_bDrawNetwork = true;
// Clear the network lines from the previous level (if any)
UpdateNetLines(NULL);
// Set disk path for this realm.
prealm->m_resmgr.SetBasePath(g_GameSettings.m_szNoSakDir);
CThing* pthing;
int16_t sResult = CreateNewThing(prealm, CThing::CHoodID, 0, 0, 0, &pthing, &ms_photHood);
// Create hood object because we can't really do anything without it
if (sResult == 0)
{
RHot* photdummy;
sResult = CreateNewThing(prealm, CThing::CGameEditThingID, 0, 0, 0, &pthing, &photdummy);
// Create editor object . . .
if (sResult == 0)
{
// Store ptr to GameEdit thing.
ms_pgething = (CGameEditThing*)pthing;
ms_pgething->m_plbNavNetList = (RListBox*) ms_pguiNavNets->GetItemFromId(GUI_ID_NAVNET_LIST);
sResult = CreateNewThing(prealm, CThing::CNavigationNetID, 150, 0, 50, &pthing, &ms_photSel);
if (sResult == 0)
{
// Success.
// Update size affected stuff.
SizeUpdate(ms_pcameraCur, prealm);
// Set the palette.
prealm->m_phood->SetPalette();
// Freshen the map.
RefreshMap(prealm);
sResult = CreateNewThing(prealm, CThing::CTriggerID, 0, 0, 0, &pthing, &photdummy);
if (sResult == 0)
{
prealm -> m_pTriggerMap = ((CTrigger*)pthing)->m_pmgi;
}
}
else
{
TRACE("GameEdit:NewRealm - Failed to create default NavNet.\n");
TRACE(" other objects depending on one may not work correctly.\n");
}
}
}
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
//
// Close realm.
//
////////////////////////////////////////////////////////////////////////////////
static int16_t CloseRealm(
CRealm* prealm)
{
int16_t sResult = 0;
// Cancel drag, if one is in progress.
CancelDrag(prealm);
// Cancle network line draw if it is on
if (ms_bDrawNetwork)
ms_bDrawNetwork = false;
// Clear the Navigation Net list box in the editor
if (ms_pgething && ms_pgething->m_plbNavNetList)
ms_pgething->m_plbNavNetList->RemoveAll();
// If the realm has anything worth saving . . .
if (prealm->m_sNumThings > 0)
{
// Check for save . . .
switch (rspMsgBox(
RSP_MB_ICN_QUERY | RSP_MB_BUT_YESNOCANCEL,
g_pszAppName,
g_pszSaveFileQuery) )
{
case RSP_MB_RET_YES:
sResult = SaveRealm(prealm);
break;
case RSP_MB_RET_NO:
break;
case RSP_MB_RET_CANCEL:
// User abort.
sResult = 1;
break;
}
}
// If successful so far . . .
if (sResult == 0)
{
if (ms_pcameraCur != NULL)
{
// Clear hood ptr.
ms_pcameraCur->SetHood(NULL);
}
// Clear realm in case it contains anything
prealm->Clear();
// This's gone now.
ms_pgething = NULL;
// If there are any . . .
if (ms_photHood != NULL)
{
// Destroy all child hotboxes.
RHot* phot = ms_photHood->m_listChildren.GetHead();
while (phot != NULL)
{
delete phot;
phot = ms_photHood->m_listChildren.GetNext();
}
// Destroy root/hood hotbox.
delete ms_photHood;
ms_photHood = NULL;
}
// Clean up trigger regions.
int16_t i;
for (i = 0; i < NUM_ELEMENTS(ms_argns); i++)
{
ms_argns[i].Destroy();
}
// Better clear these.
ms_sMoving = FALSE;
SetSel(NULL, NULL);
// Set filename such that initially open and save dialogs start in
// *.RLM dir.
strcpy(ms_szFileName, FullPathVD(INITIAL_REALM_DIR));
// Update size dependent stuff.
SizeUpdate(ms_pcameraCur, prealm);
// Purge resource managers.
g_resmgrGame.Purge();
prealm->m_resmgr.Purge();
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
//
// Load realm.
//
////////////////////////////////////////////////////////////////////////////////
static int16_t LoadRealm(
CRealm* prealm)
{
int16_t sResult = 0;
// Close current realm.
sResult = CloseRealm(prealm);
if (sResult == 0)
{
// Attempt to get filename . . .
// ***LOCALIZE***
sResult = rspOpenBox(
"Load Realm",
ms_szFileName,
ms_szFileName,
sizeof(ms_szFileName),
".rlm");
if (sResult == 0)
{
// Attach file counter callback to RFile and setup necessary components.
InitFileCounter("Loading -- %ld bytes so far.");
// Convert to RSPiX format b/c CRealm::Load() now likes it that way.
char szRealmName[sizeof(ms_szFileName)];
strcpy(szRealmName, rspPathFromSystem(ms_szFileName) );
// Load realm in edit mode
sResult = prealm->Load(szRealmName, true);
// Clean and detach file counter.
KillFileCounter();
// If load was successful . . .
if (sResult == 0)
{
// Get the editor thing.
ms_pgething = GetEditorThing(prealm);
// Start the realm.
prealm->Startup();
if (prealm->m_phood)
{
// Set hood's palette.
prealm->m_phood->SetPalette();
}
// Store ptr to GameEdit thing.
CListNode<CThing>* pEditorList = prealm->m_aclassHeads[CThing::CGameEditThingID].m_pnNext;
CGameEditThing* peditor = (CGameEditThing*) pEditorList->m_powner;
if (peditor)
{
peditor->m_plbNavNetList = (RListBox*) ms_pguiNavNets->GetItemFromId(GUI_ID_NAVNET_LIST);
}
///////////////////////////////////////////////////////////////////
// Create Hot for every CThing.
///////////////////////////////////////////////////////////////////
// Get the hood . . .
if (prealm->m_asClassNumThings[CThing::CHoodID] > 0)
{
RRect rc;
// Get first and only Hood iterator.
CHood* phood = (CHood*) prealm->m_aclassHeads[CThing::CHoodID].m_pnNext->m_powner;
// Get rectangle.
phood->EditRect(&rc);
// Create and setup RHot for hood.
phood->m_phot = ms_photHood = new RHot(
rc.sX, // Position.
rc.sY, // Position.
rc.sW, // Dimensions.
rc.sH, // Dimensions.
ThingHotCall, // Callback.
TRUE, // TRUE, if active.
(U64)phood, // User value (CThing*).
FRONTMOST_HOT_PRIORITY); // New items towards front.
// If successful . . .
if (ms_photHood != NULL)
{
// Setup hotboxes for all objects.
CListNode<CThing>* pList;
CThing* pthing;
int16_t sActivateHot;
pList = prealm->m_everythingHead.m_pnNext;
while (pList->m_powner != NULL && sResult == 0)
{
pthing = pList->m_powner;
// Already got one for Hood. If not the Hood . . .
if (pthing->GetClassID() != CThing::CHoodID)
{
sActivateHot = TRUE;
// Some types may need to hook in here.
switch (pthing->GetClassID() )
{
case CThing::CBouyID:
// If bouy lines are hidden . . .
if (ms_bDrawNetwork == false)
{
// Don't activate new bouy hots.
sActivateHot = FALSE;
}
break;
case CThing::CNavigationNetID:
((CNavigationNet*) pthing)->EditPostLoad();
break;
}
// Get rectangle.
pthing->EditRect(&rc);
// Create and setup RHot.
pthing->m_phot = new RHot(
rc.sX, // Position.
rc.sY, // Position.
rc.sW, // Dimensions.
rc.sH, // Dimensions.
ThingHotCall, // Callback.
sActivateHot, // TRUE, if initially active.
(U64)pthing, // User value (CThing*).
FRONTMOST_HOT_PRIORITY); // New items towards front.
// If successful . . .
if (pthing->m_phot != NULL)
{
// Make child of Hood's hotbox.
pthing->m_phot->SetParent(ms_photHood);
}
else
{
TRACE("LoadRealm(): Unable to allocate hotbox for thing.\n");
sResult = 1;
}
}
// Go to next item
pList = pList->m_pnNext;
}
}
else
{
TRACE("LoadRealm(): Unable to allocate hotbox for Hood.\n");
sResult = 1;
}
}
else
{
TRACE("LoadRealm(): Realm has no hood.\n");
sResult = 1;
}
// If any errors occurred . . .
if (sResult != 0)
{
// Clean up any partial stuff.
CloseRealm(prealm);
// Report.
rspMsgBox(
RSP_MB_ICN_STOP | RSP_MB_BUT_OK,
g_pszCriticalErrorTitle,
g_pszGeneralError);
}
else
{
// Make sure our loaded settings are unaffected.
int16_t sViewPosX = 0;
int16_t sViewPosY = 0;
if (ms_pgething != NULL)
{
sViewPosX = ms_pgething->m_sViewPosX;
sViewPosY = ms_pgething->m_sViewPosY;
}
// Set camera's hood.
ms_pcameraCur->SetHood(prealm->m_phood);
// Update size affected stuff.
SizeUpdate(ms_pcameraCur, prealm);
// If there is an editor thing . . .
if (ms_pgething != NULL)
{
// Update view position.
ms_sbVert.SetPos(sViewPosY);
ms_sbHorz.SetPos(sViewPosX);
}
// Freshen the map.
RefreshMap(prealm);
// Load the regions for the pylons.
if (LoadTriggerRegions(ms_szFileName) < 0)
{
rspMsgBox( // ****LOCALIZE****
RSP_MB_ICN_INFO | RSP_MB_BUT_OK,
"LoadRealm()",
"Pylon editor regions failed to load.");
}
// Make sure the bouys' show/hidden state reflects this flag's status.
if (ms_bDrawNetwork == true)
{
CBouy::Show();
}
else
{
CBouy::Hide();
}
}
}
else
{
rspMsgBox(
RSP_MB_ICN_STOP | RSP_MB_BUT_OK,
g_pszCriticalErrorTitle,
g_pszGeneralError);
}
}
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
//
// Save realm as . . .
//
////////////////////////////////////////////////////////////////////////////////
static int16_t SaveRealmAs(
CRealm* prealm)
{
int16_t sResult = 0;
#ifdef DISABLE_EDITOR_SAVE_AND_PLAY
rspMsgBox(
RSP_MB_ICN_INFO | RSP_MB_BUT_OK,
"Postal Editor",
"Sorry, but the save feature is disabled.");
sResult = -1;
#else
// Attempt to get filename . . .
// ***LOCALIZE***
if (rspSaveBox(
"Save Realm",
ms_szFileName,
ms_szFileName,
sizeof(ms_szFileName),
".rlm") == 0)
{
ASSERT(ms_szFileName[0] != '\0');
// Save realm.
// Note that SaveRealm() can call SaveRealmAs(), but should not in this
// case (since we have a filename now).
sResult = SaveRealm(prealm);
}
else
{
// Cancelled.
sResult = 1;
}
#endif
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
//
// Save realm
//
////////////////////////////////////////////////////////////////////////////////
static int16_t SaveRealm(
CRealm* prealm)
{
int16_t sResult = 0;
// If filename . . .
if (strcmp(ms_szFileName, FullPathVD(INITIAL_REALM_DIR)) != 0)
{
// Save realm with trigger regions.
sResult = SaveRealm(prealm, ms_szFileName, true);
}
else
{
// Get filename before save.
// Note that SaveRealmAs() calls this SaveRealm().
sResult = SaveRealmAs(prealm);
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
//
// Save realm with specified name.
//
////////////////////////////////////////////////////////////////////////////////
static int16_t SaveRealm( // Returns 0 on success.
CRealm* prealm, // In: Realm to save.
char* pszRealmName, // In: Filename to save as.
bool bSaveTriggerRegions) // In: Save the trigger regions too.
{
int16_t sResult = 0;
#ifdef DISABLE_EDITOR_SAVE_AND_PLAY
rspMsgBox(
RSP_MB_ICN_INFO | RSP_MB_BUT_OK,
"Postal Editor",
"Sorry, but the save feature is disabled.");
sResult = -1;
#else
// Convert the Trigger Regions into an attribute map:
CreateTriggerRegions(prealm);
// Attach file counter callback to RFile and setup necessary components.
InitFileCounter("Saving -- %ld bytes so far.");
// Save realm
sResult = prealm->Save(pszRealmName);
// Clean and detach file counter.
KillFileCounter();
// If successful . . .
if (sResult == 0)
{
// If we are to save the trigger regions . . .
if (bSaveTriggerRegions == true)
{
// Save the regions for the pylons.
if (SaveTriggerRegions(pszRealmName, prealm) < 0)
{
rspMsgBox( // ****LOCALIZE****
RSP_MB_ICN_INFO | RSP_MB_BUT_OK,
"SaveRealm()",
"Pylon editor regions failed to save.");
sResult = -1;
}
}
}
else
{
rspMsgBox(
RSP_MB_ICN_STOP | RSP_MB_BUT_OK,
g_pszCriticalErrorTitle,
g_pszGeneralError);
}
#endif
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
//
// Editor's simulated play loop
//
////////////////////////////////////////////////////////////////////////////////
static void PlayRealm(
CRealm* pEditRealm, // In: Realm to play.
CCamera* pcamera,
CThing* pthingSel) // In: Currently selected CThing which can
// be used to give PlayRealm() a hint on which
// of several things the user wants to use.
// For example, a selected warp is the used
// as the warp in point.
{
#ifdef DISABLE_EDITOR_SAVE_AND_PLAY
rspMsgBox(
RSP_MB_ICN_INFO | RSP_MB_BUT_OK,
"Postal Editor",
"Sorry, but the play feature is disabled.");
#else
// This is not returned by the function, but used internally
int16_t sResult = 0;
// Enable RMix's autopump.
RMix::SetAutoPump(TRUE);
rspClearAllInputEvents();
// If mouse is being used, hide mouse cursor
if (g_InputSettings.m_sUseMouse)
rspHideMouseCursor();
// Create a temporary filename
char szFileName[RSP_MAX_PATH];
if (TmpFileName(szFileName, sizeof(szFileName)) == 0)
{
// Attach file counter callback to RFile and setup necessary components.
InitFileCounter("Saving -- %ld bytes so far.");
// Save realm being edited without the trigger regions.
sResult = SaveRealm(pEditRealm, szFileName, false);
// Clean and detach file counter.
KillFileCounter();
// If successful . . .
if (sResult == 0)
{
// Create a new realm so we don't accidentally rely on any side-effects
// that may result from using the editor's realm.
CRealm* prealm = new CRealm;
ASSERT(prealm != NULL);
// Setup progress callback right away.
// prealm->m_fnProgress = RealmOpProgress;
// Clear realm (just in case)
prealm->Clear();
// Note that we are playing from the editor. Might be useful.
prealm->m_flags.bEditPlay = true;
prealm->m_flags.sDifficulty = g_GameSettings.m_sDifficulty;
// Reset time here so that objects can use it when they are loaded
prealm->m_time.Reset();
// No memorex here.
SetInputMode(INPUT_MODE_LIVE);
// Attach file counter callback to RFile and setup necessary components.
InitFileCounter("Loading -- %ld bytes so far.");
// Convert to RSPiX format b/c CRealm::Load() now likes it that way.
char szRealmName[sizeof(szFileName)];
strcpy(szRealmName, rspPathFromSystem(szFileName) );
// Load realm (false indicates NOT edit mode)
sResult = prealm->Load(szRealmName, false);
// Clean and detach file counter.
KillFileCounter();
// If successful . . .
if (sResult == 0)
{
// Set up the score module - initialize the font etc.
ScoreInit();
// Set the multiplayer scores to zero
ScoreReset();
// Reset the display timer
ScoreResetDisplay();
// Set score mode.
ScoreSetMode(CScoreboard::SinglePlayer);
// Startup the realm
if (prealm->Startup() == 0)
{
U16 idSpecificWarp = CIdBank::IdNil;
//////////// Special behaviors based on the current selection ////////////
// Note that pthingSel does not exist in prealm (it is in pEditRealm).
// There is, however, a clone of it with the same ID in prealm. These
// special behaviors should, therefore, get the thing's ID here and use
// it to get the ID of the specificied thing in the playing realm.
// If there is a selection . . .
if (pthingSel)
{
switch (pthingSel->GetClassID() )
{
case CThing::CWarpID:
// Get user's preferred warp.
idSpecificWarp = pthingSel->GetInstanceID();
break;
}
}
//////////////////////////////////////////////////////////////////////////
rspLockBuffer();
// Erase screen.
rspRect(
RSP_BLACK_INDEX,
g_pimScreenBuf,
0,
0,
g_pimScreenBuf->m_sWidth,
g_pimScreenBuf->m_sHeight);
rspUnlockBuffer();
// Could do rspUpdateDisplay() here to guarantee no palette flash
// but that should not happen anyways b/c the current palette
// (from the realm's hood loaded in the editor) should be this
// realm's hood's palette.
// Set hood palette.
prealm->m_phood->SetPalette();
// Clear local input.
ClearLocalInput();
// We'll need access to the key status array.
U8* pau8KeyStatus = rspGetKeyStatusArray();
// Setup camera
CCamera* pcamera = new CCamera;
ASSERT(pcamera != NULL);
pcamera->SetScene(&(prealm->m_scene));
// Update display size sensitive objects.
SizeUpdate(pcamera, prealm);
pcamera->SetFilm(g_pimScreenBuf, 0, 0);
pcamera->SetHood(prealm->m_phood);
ms_pcameraCur = pcamera;
ScrollPosUpdate(&ms_sbVert);
ScrollPosUpdate(&ms_sbHorz);
// Set grip to control camera
CGrip grip;
grip.SetParms(100, 1, 1, 8, 8, 1, 1, true);
grip.SetCamera(pcamera);
grip.ResetTarget(0, 0, 30);
// Default to tracking the track ID.
bool bTracking = true;
// Get thing to track . . .
CThing* pthingTrack = NULL;
U16 u16IdTrack = CIdBank::IdNil;
if (ms_pgething != NULL)
{
u16IdTrack = ms_pgething->m_u16CameraTrackId;
}
// Make sure no Scrollbars have focus.
RGuiItem::SetFocus(NULL);
CListNode<CThing>* pNext = prealm->m_aclassHeads[CThing::CDudeID].m_pnNext;
U16 u16IdDude = CIdBank::IdNil;
while (pNext->m_powner != NULL)
{
CDude* pdude = (CDude*) pNext->m_powner;
// if this is the local dude...
if (pdude->m_sDudeNum == 0)
{
// Store 'im
u16IdDude = pdude->GetInstanceID();
// Make him X-Rayable.
pdude->m_sprite.m_sInFlags |= CSprite::InXrayee;
}
pNext = pNext->m_pnNext;
}
// If no dude yet . . .
if (u16IdDude == CIdBank::IdNil)
{
// Create one using warps (if any):
CDude* pdude = NULL;
CWarp* pwarp = NULL;
// If there's a specific warp desired . . .
if (prealm->m_idbank.GetThingByID( (CThing**)&pwarp, idSpecificWarp) == 0)
{
// Use the specific warp to create the dude . . .
if (pwarp->WarpIn( // Returns 0 on success.
&pdude, // In: CDude to 'warp in', *ppdude = NULL to create one.
// Out: Newly created CDude, if no CDude passed in.
CWarp::None) == 0) // In: Options for 'warp in'.
{
// Success.
}
else
{
TRACE("PlayRealm(): Failed to use user specified warp.\n");
}
}
// If no dude yet . . .
if (pdude == NULL)
{
// Warp one in anywhere . . .
if (CWarp::WarpInAnywhere( // Returns 0 on success.
prealm, // In: Realm in which to choose CWarp.
&pdude, // In: CDude to 'warp in', *ppdude = NULL to create one.
// Out: Newly created CDude, if no CDude passed in.
CWarp::None) == 0) // In: Options for 'warp in'.
{
// Success.
}
}
// If a dude was created . . .
if (pdude)
{
// Store 'im
u16IdDude = pdude->GetInstanceID();
// Make him X-Rayable.
pdude->m_sprite.m_sInFlags |= CSprite::InXrayee;
// If nothing to track yet . . .
if (u16IdTrack == CIdBank::IdNil)
{
// Use the local dude.
u16IdTrack = u16IdDude;
}
}
}
CDude* pdudeLocal = NULL;
if (prealm->m_idbank.GetThingByID((CThing**)&pdudeLocal, u16IdDude) == 0)
{
pdudeLocal->m_sTextureIndex = MAX((int16_t)0, MIN((int16_t)(CDude::MaxTextures - 1), g_GameSettings.m_sPlayerColorIndex));
// Don't use later.
pdudeLocal = NULL;
}
RInputEvent ie;
// Setup rectangular area for dude's status.
RRect rcDudeStatus(
DUDE_STATUS_RECT_X,
DUDE_STATUS_RECT_Y,
DUDE_STATUS_RECT_W,
DUDE_STATUS_RECT_H);
// Setup rectangular area for realm's status.
RRect rcRealmStatus(
REALM_STATUS_RECT_X,
REALM_STATUS_RECT_Y,
REALM_STATUS_RECT_W,
REALM_STATUS_RECT_H);
// Setup rectangular area for display info.
RRect rcInfoStatus(
INFO_STATUS_RECT_X,
INFO_STATUS_RECT_Y,
INFO_STATUS_RECT_W,
INFO_STATUS_RECT_H);
int32_t lLastDispTime = 0;
int32_t lFramesTime = 0;
int32_t lUpdateDisplayTime = 0;
int32_t lNumFrames = 0;
RPrint printDisp;
printDisp.SetFont(DISP_INFO_FONT_H, &g_fontBig);
printDisp.SetColor(250, 0, 0);
printDisp.SetDestination(g_pimScreenBuf);
char szFileDescriptor[512];
Play_GetApplicationDescriptor(szFileDescriptor, sizeof(szFileDescriptor) );
// Reset time again so that the first time update doesn't show (much) elapsed time
prealm->m_time.Reset();
bool bDone = false;
bool bExitRequest = false;
bool bSuspended = false;
// Do the loop
while (bDone == false)
{
// Update the realm's game time
prealm->m_time.Update();
// System update
UpdateSystem();
ie.type = RInputEvent::None;
rspGetNextInputEvent(&ie);
if (ie.type == RInputEvent::Key)
{
// Force alpha keys to upper keys
if (isalpha(ie.lKey & 0xffff))
ie.lKey = (ie.lKey & 0xffff0000) | toupper(ie.lKey & 0xffff);
switch (ie.lKey)
{
case EDIT_KEY_PAUSE:
if (bSuspended == false)
{
prealm->Suspend();
}
else
{
prealm->Resume();
}
bSuspended = !bSuspended;
break;
#if 0
case EDIT_KEY_SPEED_UP:
break;
case EDIT_KEY_SPEED_DOWN:
break;
case EDIT_KEY_SPEED_NORMAL:
break;
#endif
case EDIT_KEY_ENDPLAY:
// If first request . . .
if (bExitRequest == false)
{
bExitRequest = true;
}
else
{
bDone = true;
}
break;
case EDIT_KEY_ENLARGE_DISPLAY1:
case EDIT_KEY_ENLARGE_DISPLAY2:
case EDIT_KEY_ENLARGE_DISPLAY3:
OnEnlargeDisplay(pcamera, prealm);
// Update status areas. That is, repaginate now.
rcDudeStatus.sX = DUDE_STATUS_RECT_X;
rcDudeStatus.sY = DUDE_STATUS_RECT_Y;
rcDudeStatus.sW = DUDE_STATUS_RECT_W;
rcDudeStatus.sH = DUDE_STATUS_RECT_H;
rcRealmStatus.sX = REALM_STATUS_RECT_X;
rcRealmStatus.sY = REALM_STATUS_RECT_Y;
rcRealmStatus.sW = REALM_STATUS_RECT_W;
rcRealmStatus.sH = REALM_STATUS_RECT_H;
rcInfoStatus.sX = INFO_STATUS_RECT_X;
rcInfoStatus.sY = INFO_STATUS_RECT_Y;
rcInfoStatus.sW = INFO_STATUS_RECT_W;
rcInfoStatus.sH = INFO_STATUS_RECT_H;
break;
case EDIT_KEY_REDUCE_DISPLAY1:
case EDIT_KEY_REDUCE_DISPLAY2:
OnReduceDisplay(pcamera, prealm);
// Update status areas. That is, repaginate now.
rcDudeStatus.sX = DUDE_STATUS_RECT_X;
rcDudeStatus.sY = DUDE_STATUS_RECT_Y;
rcDudeStatus.sW = DUDE_STATUS_RECT_W;
rcDudeStatus.sH = DUDE_STATUS_RECT_H;
rcRealmStatus.sX = REALM_STATUS_RECT_X;
rcRealmStatus.sY = REALM_STATUS_RECT_Y;
rcRealmStatus.sW = REALM_STATUS_RECT_W;
rcRealmStatus.sH = REALM_STATUS_RECT_H;
rcInfoStatus.sX = INFO_STATUS_RECT_X;
rcInfoStatus.sY = INFO_STATUS_RECT_Y;
rcInfoStatus.sW = INFO_STATUS_RECT_W;
rcInfoStatus.sH = INFO_STATUS_RECT_H;
break;
case EDIT_KEY_CAMERA_TRACKING:
bTracking = !bTracking;
// If we are now using grip . . .
if (bTracking == true)
{
// Erase scrollbars.
rspRect(
RSP_BLACK_INDEX,
g_pimScreenBuf,
ms_sbVert.m_sX,
ms_sbVert.m_sY,
ms_sbVert.m_im.m_sWidth,
ms_sbVert.m_im.m_sHeight);
rspRect(
RSP_BLACK_INDEX,
g_pimScreenBuf,
ms_sbHorz.m_sX,
ms_sbHorz.m_sY,
ms_sbHorz.m_im.m_sWidth,
ms_sbHorz.m_im.m_sHeight);
// Reset the grip, if necessary.
if (pthingTrack != NULL && bTracking == true)
{
RRect rc;
pthingTrack->EditRect(&rc);
int16_t sHotX, sHotY;
pthingTrack->EditHotSpot(&sHotX, &sHotY);
grip.ResetTarget(rc.sX + sHotX, rc.sY + sHotY, rc.sH / 2);
// Make sure no Scrollbars have focus.
RGuiItem::SetFocus(NULL);
}
}
else // We are now using scrollbars.
{
// Update scroll pos via camera pos.
ms_sbVert.SetPos(ms_pcameraCur->m_sSceneViewY);
ms_sbHorz.SetPos(ms_pcameraCur->m_sSceneViewX);
}
break;
// Change priority level.
case '1':
case '2':
case '3':
// rspSetDoSystemMode(ie.lKey - '1');
break;
case EDIT_KEY_TOGGLE_DISP_INFO:
// Toggle display info flag.
if (g_GameSettings.m_sDisplayInfo == FALSE)
{
g_GameSettings.m_sDisplayInfo = TRUE;
}
else
{
g_GameSettings.m_sDisplayInfo = FALSE;
}
// Repaginate now.
rcDudeStatus.sH = DUDE_STATUS_RECT_H;
break;
case EDIT_KEY_SHOW_MISSION:
// Show the mission goal line again for about 5 seconds.
ScoreDisplayStatus(prealm);
break;
case EDIT_KEY_REALM_STATISTICS:
prealm->Suspend();
ShowRealmStatistics(prealm, NULL);
prealm->Resume();
break;
}
}
// If xray all pressed . . .
if (pau8KeyStatus[KEY_XRAY_ALL] & 1)
{
prealm->m_scene.SetXRayAll(TRUE);
}
else
{
prealm->m_scene.SetXRayAll(FALSE);
}
// Lock the composite buffer for access.
rspLockBuffer();
// Process input for extra camera GUIs.
DoViews(&ie);
// Only do scrollbars if not tracking . . .
if (bTracking == false)
{
// Update hots.
ms_sbVert.m_hot.Do(&ie);
ms_sbHorz.m_hot.Do(&ie);
}
// Do GUI input focus stuff.
RGuiItem::DoFocus(&ie);
// Get local player input and
// Set controls for the one-and-only CDude
// Allow cheats.
SetInput(0, GetLocalInput(prealm, pcamera, 0, &ie));//Since it is singleplayer local dude id is 0
// If exit requested . . .
if (bExitRequest == true)
{
CDude* pdudeLocal;
// If there's a local dude . . .
if (prealm->m_idbank.GetThingByID((CThing**)&pdudeLocal, u16IdDude) == 0)
{
// If dead . . .
if (pdudeLocal->m_state == CCharacter::State_Dead)
{
// Okay, done.
bDone = true;
}
else
{
// Commit suicide.
GameMessage msg;
msg.msg_Generic.eType = typeSuicide;
msg.msg_Generic.sPriority = 0;
pdudeLocal->SendThingMessage(&msg, pdudeLocal);
}
}
else
{
bDone = true;
}
}
// Update and render realm
prealm->Update();
prealm->Render();
if (u16IdTrack != CIdBank::IdNil)
{
if (prealm->m_idbank.GetThingByID(&pthingTrack, u16IdTrack) != 0)
{
u16IdTrack = CIdBank::IdNil;
}
}
// Update grip/camera
if (pthingTrack != NULL)
{
RRect rc;
pthingTrack->EditRect(&rc);
int16_t sHotX, sHotY;
pthingTrack->EditHotSpot(&sHotX, &sHotY);
sHotX += rc.sX;
sHotY += rc.sY;
int16_t sRealmX, sRealmY, sRealmZ;
// Convert to realm.
MapScreen2Realm(
prealm, // In: Realm.
pcamera, // In: View of prealm.
sHotX - pcamera->m_sScene2FilmX, // In: Screen x coord.
sHotY - pcamera->m_sScene2FilmY, // In: Screen y coord.
&sRealmX, // Out: Realm x coord.
&sRealmY, // Out: Realm y coord (always via realm's height map).
&sRealmZ); // Out: Realm z coord.
// Set the location of our ear.
SetSoundLocation(sRealmX, sRealmY, sRealmZ);
if (bTracking == true)
{
grip.TrackTarget(sHotX, sHotY, rc.sH / 2);
}
}
// If quitting . . .
if (rspGetQuitStatus() != FALSE)
{
bDone = true;
}
// Snap picture of scene
pcamera->Snap();
// If there is a local dude . . .
CDude* pdudeLocal = NULL;
// If there's a local dude, get him.
prealm->m_idbank.GetThingByID((CThing**)&pdudeLocal, u16IdDude);
// Only do scrollbars if not tracking . . .
if (bTracking == false)
{
// Update GUIs to composite buffer.
ms_sbVert.Draw(g_pimScreenBuf);
ms_sbHorz.Draw(g_pimScreenBuf);
}
// Draw extra cameras.
DrawViews(prealm);
// Done with the composite buffer (except to update it to
// the screen).
rspUnlockBuffer();
// Until the editor is merged into the new play, just do it this way. The only "loss" is that
// we don't get the various status stuff being displayed while in the editor.
#if 0
Play_UpdateDisplays( // Returns nothing.
prealm, // In: Realm.
pcamera, // In: Camera.
pdudeLocal, // In: Local dude.
&rcDudeStatus, // In: Rect for dude status display.
&rcRealmStatus, // In: Rect for realm status display.
&rcInfoStatus, // In: Rect for info status display.
&printDisp, // In: Print to output display info.
szFileDescriptor, // In: Date/Time stamp of exe.
&lLastDispTime, // In/Out: Last time display info was output.
&lFramesTime, // In/Out: Total time of all frames since last display info output.
&lUpdateDisplayTime, // In/Out: Total time of all rspUpdateDisplay()s since last display info output.
&lNumFrames, // In/Out: Number of frames since last display info output.
0, // In: Current input sequence number.
0, // In: Current frame number.
NULL, // In: pointer to net client to get player names for Score
TRUE); // In: Update entire display.
#else
rspUpdateDisplay();
#endif
// Lock buffer for clearage.
rspLockBuffer();
// Clear extra cameras.
ClearViews();
rspUnlockBuffer();
// If snap key is pressed . . .
if (pau8KeyStatus[KEY_SNAP_PICTURE])
{
// Take the snap shot.
Play_SnapPicture();
// Clear key status.
pau8KeyStatus[KEY_SNAP_PICTURE] = 0;
}
}
// Shutdown realm
prealm->Shutdown();
// Done with the camera.
delete pcamera;
pcamera = NULL;
ms_pcameraCur = NULL;
}
else
{
TRACE("EditPlay(): Error starting-up temporary realm!\n");
sResult = -1;
}
}
else
{
TRACE("EditPlay(): Error loading temporary realm!\n");
}
// Delete the realm
delete prealm;
// Delete temporary file
remove(szFileName);
}
else
{
TRACE("EditPlay(): Error saving temporary realm!\n");
}
}
else
{
TRACE("PlayRealm(): Error getting temporary file name!\n");
sResult = -1;
}
// If mouse is being used, restore mouse cursor
if (g_InputSettings.m_sUseMouse)
rspShowMouseCursor();
rspClearAllInputEvents();
// Disable autopump.
RMix::SetAutoPump(FALSE);
// If something went wrong, let the user know
if (sResult)
{
rspMsgBox(
RSP_MB_ICN_STOP | RSP_MB_BUT_OK,
"Postal Editor",
"An error has occurred that prevents this realm from being played.");
}
#endif // DISABLE_EDITOR_SAVE_AND_PLAY
}
////////////////////////////////////////////////////////////////////////////////
//
// Create a new CThing derived object of type id in prealm at the specified
// position.
//
////////////////////////////////////////////////////////////////////////////////
static int16_t CreateNewThing( // Returns 0 on success.
CRealm* prealm, // In: Realm to add new CThing to.
CThing::ClassIDType id, // ID of new CThing type to create.
int16_t sPosX, // Position for new CThing.
int16_t sPosY, // Position for new CThing.
int16_t sPosZ, // Position for new CThing.
CThing** ppthing, // Out: Pointer to new thing.
RHot** pphot, // Out: Pointer to new hotbox for thing.
RFile* pfile/* = NULL*/) // In: Optional file to load from (instead of EditNew()).
{
int16_t sError = 0;
// Don't allow more than one CHood . . .
if ((id == CThing::CHoodID) && (prealm->m_asClassNumThings[CThing::CHoodID] > 0))
{
// ***LOCALIZE***
rspMsgBox(
RSP_MB_ICN_STOP | RSP_MB_BUT_OK,
"Editor: ",
"Can't have multiple CHood's!");
//STRACE("Editor: Can't have multiple CHood's!\n");
sError = 1;
}
else
{
if (prealm->m_asClassNumThings[CThing::CHoodID] > 0 || id == CThing::CHoodID)
{
if (!(id == CThing::CBouyID && prealm->GetCurrentNavNet() == NULL))
{
// Create new object of currently selected type
if (CThing::ConstructWithID(id, prealm, ppthing) == 0)
{
// Successfully allocated object.
// If loading from file specified . . .
if (pfile != NULL)
{
// Remember its ID.
U16 idInstance = (*ppthing)->GetInstanceID();
// Release its ID.
(*ppthing)->SetInstanceID(CIdBank::IdNil);
// Load object . . .
if ((*ppthing)->Load(pfile, true, ms_sFileCount--, CRealm::FileVersion) == 0)
{
// Loaded.
// Reset ID.
(*ppthing)->SetInstanceID(idInstance);
// Reserve ID.
prealm->m_idbank.Take(*ppthing, idInstance);
// Startup.
(*ppthing)->Startup();
// Move.
(*ppthing)->EditMove(sPosX, sPosY, sPosZ);
}
else
{
TRACE("CreateNewThing(): Load() failed for object.\n");
sError = 4;
}
}
else
{
// Edit new object (required to get object up and running)
if ((*ppthing)->EditNew(sPosX, sPosY, sPosZ) == 0)
{
// Newed.
}
else
{
TRACE("CreateNewThing(): EditNew() failed for object.\n");
sError = 4;
}
}
// If successful so far . . .
if (sError == 0)
{
int16_t sActivateHot = TRUE;
// Some types may need to hook in here.
switch ( (*ppthing)->GetClassID() )
{
case CThing::CBouyID:
// If bouy lines are hidden . . .
if (ms_bDrawNetwork == false)
{
// Don't activate new bouy hots.
sActivateHot = FALSE;
}
break;
}
// Get pos and dimensions for hot.
RRect rc;
(*ppthing)->EditRect(&rc);
// Allocate a RHot for the item . . .
(*ppthing)->m_phot = *pphot = new RHot(
rc.sX, // Position.
rc.sY, // Position.
rc.sW, // Dimensions.
rc.sH, // Dimensions.
ThingHotCall, // Callback.
sActivateHot, // TRUE, if initially active.
(U64)*ppthing, // User value (CThing*).
FRONTMOST_HOT_PRIORITY); // New items towards front.
if (*pphot != NULL)
{
// If this is not THE HOOD . . .
if (id != CThing::CHoodID)
{
(*pphot)->SetParent(ms_photHood);
}
// Special things.
switch (id)
{
case CThing::CDudeID:
// If there is an editor thing . . .
if (ms_pgething != NULL)
{
// If no camera focus yet . . .
if (ms_pgething->m_u16CameraTrackId == CIdBank::IdNil)
{
// Track this dude.
ms_pgething->m_u16CameraTrackId = (*ppthing)->GetInstanceID();
}
}
CDude* pdude = (CDude*)(*ppthing);
// If this is the local dude . . .
if (pdude->m_sDudeNum == 0)
{
// Set him to the user selected color.
pdude->m_sTextureIndex = MAX((int16_t)0, MIN((int16_t)(CDude::MaxTextures - 1), g_GameSettings.m_sPlayerColorIndex));
}
break;
}
// If an error occurred after allocation . . .
if (sError != 0)
{
// On error, destroy object
delete *pphot;
*pphot = NULL;
}
}
else
{
TRACE("CreateNewThing(): Failed to allocate new RHot.\n");
sError = 3;
}
}
// If an error occurred after allocation . . .
if (sError != 0)
{
// On error, destroy object
delete *ppthing;
*ppthing = NULL;
}
}
}
else
{
TRACE("CreateNewThing(): Cannot create a buoy when there's no current NavNet.\n");
// ***LOCALIZE***
rspMsgBox(
RSP_MB_ICN_STOP | RSP_MB_BUT_OK,
"No current NavNet",
"Cannot create new Buoy when there is no current NavNet.");
sError = 6;
}
}
else
{
sError = 7;
}
}
return sError;
}
////////////////////////////////////////////////////////////////////////////////
//
// Move a thing to the specified location and update its RHot with an
// EditRect() call.
//
////////////////////////////////////////////////////////////////////////////////
static void MoveThing( // Returns nothing.
CThing* pthing, // Thing to move.
RHot* phot, // Thing's hotbox.
int16_t sPosX, // New position.
int16_t sPosY, // New position.
int16_t sPosZ) // New position.
{
ASSERT(pthing != NULL);
ASSERT(phot != NULL);
// Move to 3D position.
pthing->EditMove(
sPosX,
sPosY,
sPosZ);
// Get 2D position.
RRect rc;
pthing->EditRect(
&rc);
// Copy to hot.
phot->m_sX = rc.sX;
phot->m_sY = rc.sY;
phot->m_sW = rc.sW;
phot->m_sH = rc.sH;
// Update info GUI.
UpdateSelectionInfo(false);
}
////////////////////////////////////////////////////////////////////////////////
//
// Enlarges the display area.
//
////////////////////////////////////////////////////////////////////////////////
static void OnEnlargeDisplay(
CCamera* pcamera, // Camera to update.
CRealm* prealm) // Realm to update.
{
AdjustDisplaySize(DISPLAY_SIZE_DELTA_X, DISPLAY_SIZE_DELTA_Y, pcamera, prealm);
}
////////////////////////////////////////////////////////////////////////////////
//
// Reduces the display area.
//
////////////////////////////////////////////////////////////////////////////////
static void OnReduceDisplay(
CCamera* pcamera, // Camera to update.
CRealm* prealm) // Realm to update.
{
AdjustDisplaySize(-DISPLAY_SIZE_DELTA_X, -DISPLAY_SIZE_DELTA_Y, pcamera, prealm);
}
////////////////////////////////////////////////////////////////////////////////
//
// Set display mode such that display area is as
// specified.
//
////////////////////////////////////////////////////////////////////////////////
static int16_t SetDisplayArea( // Returns 0 on success.
int16_t sDeviceD, // New depth of display.
int16_t sDisplayW, // New width of display area.
int16_t sDisplayH) // New height of display area.
{
int16_t sError = 0;
int16_t sDeviceW, sDeviceH;
int16_t sDeviceScaling = FALSE;
// Get device size/mode for this display size.
sError = rspSuggestVideoMode(
sDeviceD,
sDisplayW,
sDisplayH,
1,
sDeviceScaling,
&sDeviceW,
&sDeviceH,
&sDeviceScaling);
// If we are not supposed to change the device dimensions . . .
if (g_GameSettings.m_sUseCurrentDeviceDimensions != FALSE)
{
// Get current device settings.
rspGetVideoMode(
&sDeviceD,
&sDeviceW,
&sDeviceH);
// Limit display area.
sDisplayW = MIN(sDeviceW, sDisplayW);
sDisplayH = MIN(sDeviceH, sDisplayH);
}
// If successful so far . . .
if (sError == 0)
{
// Set the adjusted mode . . .
sError = rspSetVideoMode(
sDeviceD,
sDeviceW,
sDeviceH,
sDisplayW,
sDisplayH,
1,
sDeviceScaling);
// Give Jeff a chance to update his cool wrapper.
// I'm not sure if this is necessary, but let's be safe.
rspNameBuffers(&g_pimScreenBuf);
if (sError == 0)
{
}
else
{
TRACE("SetDisplayArea(): rspSetVideoMode() failed.\n");
}
}
else
{
TRACE("SetDisplayArea(): rspSuggestVideoMode() failed.\n");
}
// Store latest values (in success or failure).
g_GameSettings.m_sEditorViewWidth = g_pimScreenBuf->m_sWidth;
g_GameSettings.m_sEditorViewHeight = g_pimScreenBuf->m_sHeight;
return sError;
}
////////////////////////////////////////////////////////////////////////////////
//
// Set display mode and display area such that camera view
// is specified size.
//
////////////////////////////////////////////////////////////////////////////////
static int16_t SetCameraArea(void) // Returns 0 on success.
{
int16_t sDepth = 8; // Safety.
rspGetVideoMode(&sDepth);
// Determine display area for this camera size.
int16_t sDisplayW = g_GameSettings.m_sEditorViewWidth;//sCameraW + DISPLAY_RIGHT_BORDER;
int16_t sDisplayH = g_GameSettings.m_sEditorViewHeight;//sCameraH + DISPLAY_BOTTOM_BORDER;
// Set the display area/mode.
return SetDisplayArea(sDepth, sDisplayW, sDisplayH);
}
////////////////////////////////////////////////////////////////////////////////
//
// Adjust the display area by the specified deltas.
//
////////////////////////////////////////////////////////////////////////////////
static int16_t AdjustDisplaySize( // Returns 0 on success.
int16_t sAdjustX, // Amount to increase width of display area.
// Can be negative to decrease.
int16_t sAdjustY, // Amount to increase height of display area.
// Can be negative to decrease.
CCamera* pcamera, // Camera to update.
CRealm* prealm) // Realm to update.
{
int16_t sError = 0;
int16_t sDisplayW = 640; // Safety.
int16_t sDisplayH = 480; // Safety.
int16_t sDeviceD = 8; // Safety.
// Get current settings.
rspGetVideoMode(
&sDeviceD,
NULL,
NULL,
NULL,
&sDisplayW,
&sDisplayH);
// New area.
if (SetDisplayArea(
sDeviceD,
sDisplayW + sAdjustX,
sDisplayH + sAdjustY) == 0)
{
SizeUpdate(pcamera, prealm);
}
else
{
sError = 1;
}
return sError;
}
////////////////////////////////////////////////////////////////////////////////
//
// Update screen size sensitive objects.
//
////////////////////////////////////////////////////////////////////////////////
static int16_t SizeUpdate( // Returns 0 on success.
CCamera* pcamera, // Camera to update.
CRealm* prealm) // Realm to update.
{
int16_t sRes = 0; // Assume success.
int16_t sDisplayW = 640; // Safety.
int16_t sDisplayH = 480; // Safety.
int16_t sDisplayD = 8; // Safety.
// Get current settings.
rspGetVideoMode(
&sDisplayD,
NULL,
NULL,
NULL,
&sDisplayW,
&sDisplayH);
int16_t sViewW = sDisplayW - DISPLAY_RIGHT_BORDER - SCROLL_BAR_THICKNESS;
int16_t sViewH = sDisplayH - DISPLAY_BOTTOM_BORDER - SCROLL_BAR_THICKNESS;
// Get the hood . . .
CHood* phood = NULL;
if (prealm->m_asClassNumThings[CThing::CHoodID] > 0)
phood = (CHood*) prealm->m_aclassHeads[CThing::CHoodID].GetNext();
else
{
TRACE("SizeUpdate(): No hood.\n");
sRes = -1;
}
// Give Jeff a chance to update his cool wrapper.
// I'm not sure if this is necessary, but let's be safe.
rspNameBuffers(&g_pimScreenBuf);
// If there's a camera to update . . .
if (pcamera != NULL)
{
pcamera->SetHood(phood);
// Adjust camera by same amount.
pcamera->SetView(
pcamera->m_sSceneViewX,
pcamera->m_sSceneViewY,
sViewW,
sViewH);
pcamera->SetFilm(g_pimScreenBuf, 0, 0);
}
// Put GUIs somewhere out of the way.
if (ms_pguiRealmBar != NULL)
{
ms_pguiRealmBar->Move(REALM_BAR_X, REALM_BAR_Y);
}
if (ms_pguiPickObj != NULL)
{
ms_pguiPickObj->Move(PICKOBJ_LIST_X, PICKOBJ_LIST_Y);
}
if (ms_pguiLayers != NULL)
{
ms_pguiLayers->Move(LAYERS_LIST_X, LAYERS_LIST_Y);
}
if (ms_pguiCameras != NULL)
{
ms_pguiCameras->Move(CAMERAS_LIST_X, CAMERAS_LIST_Y);
}
if (ms_pguiGUIs != NULL)
{
ms_pguiGUIs->Move(GUIS_BAR_X, GUIS_BAR_Y);
}
if (ms_pguiNavNets != NULL)
{
ms_pguiNavNets->Move(NAVNETS_X, NAVNETS_Y);
}
if (ms_pguiMap != NULL)
{
ms_pguiMap->Move(MAP_X, MAP_Y);
}
if (ms_pguiShowAttribs)
{
ms_pguiShowAttribs->Move(SHOWATTRIBS_X, SHOWATTRIBS_Y);
}
if (ms_pguiInfo)
{
ms_pguiInfo->Move(INFO_X, INFO_Y);
}
int32_t lEdgeOvershoot;
// If not clipping to realm . . .
if (pcamera->m_bClip == false)
{
lEdgeOvershoot = ms_lEdgeOvershoot;
}
else
{
lEdgeOvershoot = 0;
}
// (Re)Create scrollbars at appropriate sizes . . .
if (ms_sbVert.Create(
sViewW,
0,
SCROLL_BAR_THICKNESS,
sViewH + SCROLL_BAR_THICKNESS,
sDisplayD) == 0)
{
// Set scroll range.
if (phood != NULL)
{
ms_sbVert.SetRange(-lEdgeOvershoot, phood->GetHeight() - sViewH + lEdgeOvershoot);
}
else
{
ms_sbVert.SetRange(0, 0);
}
ms_sbVert.m_lTrayIncDec = sViewH - SCROLL_BTN_INCDEC;
ms_sbVert.m_lButtonIncDec = SCROLL_BTN_INCDEC;
ms_sbVert.m_lPosPerSecond = sViewH * 2;
}
else
{
TRACE("SizeUpdate(): ms_sbVert.Create() failed.\n");
sRes = -3;
}
if (ms_sbHorz.Create(
0,
sViewH,
sViewW,
SCROLL_BAR_THICKNESS,
sDisplayD) == 0)
{
// Set scroll range.
if (phood != NULL)
{
ms_sbHorz.SetRange(-lEdgeOvershoot, phood->GetWidth() - sViewW + lEdgeOvershoot);
}
else
{
ms_sbHorz.SetRange(0, 0);
}
ms_sbHorz.m_lTrayIncDec = sViewW - SCROLL_BTN_INCDEC;
ms_sbHorz.m_lButtonIncDec = SCROLL_BTN_INCDEC;
ms_sbHorz.m_lPosPerSecond = sViewW * 2;
}
else
{
TRACE("SizeUpdate(): ms_sbHorz.Create() failed.\n");
sRes = -3;
}
// Re-Create attribute displayer sprite.
SizeShowAttribsSprite();
return sRes;
}
////////////////////////////////////////////////////////////////////////////////
//
// Get the Editor Thing from the specified realm.
//
////////////////////////////////////////////////////////////////////////////////
static CGameEditThing* GetEditorThing( // Returns ptr to editor thing for
// specified realm or NULL.
CRealm* prealm) // Realm to get editor thing from.
{
CGameEditThing* pgething = NULL;
if (prealm->m_asClassNumThings[CThing::CGameEditThingID] > 0)
{
pgething = (CGameEditThing*) prealm->m_aclassHeads[CThing::CGameEditThingID].GetNext();
}
else
{
TRACE("GetEditorThing(): No editor thing.\n");
}
return pgething;
}
////////////////////////////////////////////////////////////////////////////////
//
// Callback from GUIs. This will set ms_lPressedId to pgui->m_lId.
//
////////////////////////////////////////////////////////////////////////////////
static void GuiPressedCall( // Returns nothing.
RGuiItem* pgui) // GUI item pressed.
{
// Set ID of item pressed.
ms_lPressedId = pgui->m_lId;
}
////////////////////////////////////////////////////////////////////////////////
//
// Callback from pressed list items.
//
////////////////////////////////////////////////////////////////////////////////
static void ListItemPressedCall( // Returns nothing.
RGuiItem* pgui) // GUI item pressed.
{
// If not dragging . . .
if (ms_sMoving == FALSE)
{
// Default logic.
GuiPressedCall(pgui);
// Select item.
RListBox* plb = (RListBox*)pgui->m_ulUserInstance;
if (plb != NULL)
{
// Set new item as selection.
plb->SetSel(pgui);
}
else
{
TRACE("ListItemPressedCall(): ListItem has no parent? That would be wrong.\n");
}
}
}
////////////////////////////////////////////////////////////////////////////////
//
// Callback from Nav Net listbox
//
////////////////////////////////////////////////////////////////////////////////
void NavNetListPressedCall( // Returns nothing
RGuiItem* pgui) // GUI item pressed
{
// Default logic
// GuiPressedCall(pgui);
// Select item
RGuiItem* pitem = (RGuiItem*) pgui->GetParent();
RListBox* plb = (RListBox*) pitem->GetParent();
if (plb != NULL)
{
// Set selection
plb->SetSel(pgui);
// Set as default Nav Net
((CNavigationNet*) pgui->m_ulUserInstance)->SetAsDefault();
// Make the net lines redraw
UpdateNetLines((CNavigationNet*) pgui->m_ulUserInstance);
}
else
{
TRACE("NavNetListPressedCall(): List Item has no parent?\n");
}
}
////////////////////////////////////////////////////////////////////////////////
//
// Callback from scrollbars indicating change in thumb position.
//
////////////////////////////////////////////////////////////////////////////////
static void ScrollPosUpdate( // Returns nothing.
RScrollBar* psb) // ScrollBar that was updated.
{
// Switch on orientation. Say....
switch (psb->m_oOrientation)
{
case RScrollBar::Vertical:
// If there's a camera . . .
if (ms_pcameraCur != NULL)
{
ms_pcameraCur->m_sSceneViewY = psb->GetPos();
ms_pcameraCur->Update();
}
// If there is an editor object . . .
if (ms_pgething != NULL)
{
ms_pgething->m_sViewPosY = psb->GetPos();
}
break;
case RScrollBar::Horizontal:
// If there's a camera . . .
if (ms_pcameraCur != NULL)
{
ms_pcameraCur->m_sSceneViewX = psb->GetPos();
ms_pcameraCur->Update();
}
// If there is an editor object . . .
if (ms_pgething != NULL)
{
ms_pgething->m_sViewPosX = psb->GetPos();
}
break;
}
}
////////////////////////////////////////////////////////////////////////////////
//
// Callback from RHot when an event occurs within it.
//
////////////////////////////////////////////////////////////////////////////////
static void ThingHotCall( // Returns nothing.
RHot* phot, // Ptr to RHot that generated event.
RInputEvent* pie) // In: Most recent user input event.
// Out: Depends on callbacks. Generally,
// pie->sUsed = TRUE, if used.
{
CThing* pthing = (CThing*)phot->m_ulUser;
ASSERT(pthing != NULL);
// If not used . . .
if (pie->sUsed == FALSE)
{
// Switch on event.
switch (pie->sEvent)
{
case RSP_MB0_PRESSED:
{
SetSel(pthing, phot);
// Note that we used the event.
pie->sUsed = TRUE;
pie->lUser = 1;
break;
}
case RSP_MB0_RELEASED:
{
SetSel(pthing, phot);
// If EDIT_KEY_SENDTOBACK held down . . .
uint8_t aucKeys[128];
rspScanKeys(aucKeys);
if (aucKeys[EDIT_KEY_SENDTOBACK] != 0)
{
// Send this hot to back.
phot->SetPriority(++ms_sBackPriority);
// If we hit the back . . .
if (ms_sBackPriority == RHOT_NO_PRIORITY)
{
ResetHotPriorities();
}
// Unselect.
SetSel(NULL, NULL);
}
// If EDIT_KEY_SETCAMERATRACK held down . . .
else if (aucKeys[EDIT_KEY_SETCAMERATRACK] != 0)
{
// If there is an editor thing . . .
if (ms_pgething != NULL)
{
// If this thing is not the hood . . .
if (pthing->GetClassID() != CThing::CHoodID)
{
// Get ID of item to track.
ms_pgething->m_u16CameraTrackId = pthing->GetInstanceID();
}
else
{
// Clear camera track ID.
ms_pgething->m_u16CameraTrackId = CIdBank::IdNil;
}
// User feedback.
PlaySample(g_smidGeneralBeep, SampleMaster::UserFeedBack);
}
else
{
TRACE("ThingHotCall(): No Editor CThing.\n");
}
}
// Note that we used the event.
pie->sUsed = TRUE;
pie->lUser = 1;
break;
}
// This works on the Mac too because we faked a right mouse button
// earlier in DoInput.
// System_Key+Mouse_Button on the mac == PC right mouse button
case RSP_MB1_PRESSED:
{
SetSel(pthing, phot);
// Size may have changed.
RRect rc;
ms_pthingSel->EditRect(&rc);
// Update hot.
ms_photSel->m_sX = rc.sX;
ms_photSel->m_sY = rc.sY;
ms_photSel->m_sW = rc.sW;
ms_photSel->m_sH = rc.sH;
// See if a bouy was double clicked on
if (ms_pthingSel->GetClassID() == CThing::CBouyID)
{
// If no bouys have been clicked on yet, set the
// starting bouy link and start drawing the line
if ((m_pBouyLink0 == NULL && m_pBouyLink1 == NULL) ||
(m_pBouyLink0 != NULL && m_pBouyLink1 != NULL))
{
m_pBouyLink0 = (CBouy*) ms_pthingSel;
m_pBouyLink1 = NULL;
}
// This is the ending bouy
else if (m_pBouyLink0 != NULL && m_pBouyLink1 == NULL)
{
m_pBouyLink1 = (CBouy*) ms_pthingSel;
m_pBouyLink0->AddLink(m_pBouyLink1);
m_pBouyLink1->AddLink(m_pBouyLink0);
AddNewLine(m_pBouyLink0->GetX(),
m_pBouyLink0->GetZ(),
m_pBouyLink1->GetX(),
m_pBouyLink1->GetZ());
}
}
// If they double clicked on something other than a bouy
// while they were drawing a bouy link line, then abort
// the link draw.
else if (m_pBouyLink0 != NULL && m_pBouyLink1 == NULL)
{
m_pBouyLink0 = m_pBouyLink1 = NULL;
}
// Note that we used the event.
pie->sUsed = TRUE;
pie->lUser = 1;
break;
}
case RSP_MB0_DOUBLECLICK:
{
SetSel(pthing, phot);
// Modify.
ms_pthingSel->EditModify();
// Size may have changed.
RRect rc;
ms_pthingSel->EditRect(&rc);
// Update hot.
ms_photSel->m_sX = rc.sX;
ms_photSel->m_sY = rc.sY;
ms_photSel->m_sW = rc.sW;
ms_photSel->m_sH = rc.sH;
// Note that we used the event.
pie->sUsed = TRUE;
pie->lUser = 1;
break;
}
case RSP_MB1_DOUBLECLICK:
{
SetSel(pthing, phot);
// If this is a pylon . . .
if (ms_pthingSel->GetClassID() == CThing::CPylonID)
{
// Enter pylon trigger region edit mode.
EditPylonTriggerRegion(ms_pthingSel);
// Note that we used the event.
pie->sUsed = TRUE;
pie->lUser = 1;
}
break;
}
}
}
}
////////////////////////////////////////////////////////////////////////////////
//
// Draw the link between the first bouy selected and the mouse cursor
//
////////////////////////////////////////////////////////////////////////////////
static void DrawBouyLink( // Returns nothing.
CRealm* prealm, // In: Realm.
CCamera* pcamera) // In: View of prealm.
{
int16_t sMouseX;
int16_t sMouseY;
int16_t sButtons;
if (ms_bDrawNetwork && m_pBouyLink0 != NULL && m_pBouyLink1 != NULL &&
m_pBouyLink0->Visible() && m_pBouyLink1->Visible())
{
// These lines show the paths the characters would take so
// they should be only on the X/Z plane and, therefore, Y
// is ignored.
int16_t sBouyLink0X, sBouyLink0Y;
Maprealm2Screen(
prealm,
pcamera,
m_pBouyLink0->GetX(),
0,
m_pBouyLink0->GetZ(),
&sBouyLink0X,
&sBouyLink0Y);
int16_t sBouyLink1X, sBouyLink1Y;
Maprealm2Screen(
prealm,
pcamera,
m_pBouyLink1->GetX(),
0,
m_pBouyLink1->GetZ(),
&sBouyLink1X,
&sBouyLink1Y);
rspLine(249, g_pimScreenBuf,
sBouyLink0X,
sBouyLink0Y,
sBouyLink1X,
sBouyLink1Y);
}
else if (m_pBouyLink0 != NULL && m_pBouyLink1 == NULL)
{
// These lines show the paths the characters would take so
// they should be only on the X/Z plane and, therefore, Y
// is ignored.
int16_t sBouyLink0X, sBouyLink0Y;
Maprealm2Screen(
prealm,
pcamera,
m_pBouyLink0->GetX(),
0,
m_pBouyLink0->GetZ(),
&sBouyLink0X,
&sBouyLink0Y);
rspGetMouse(&sMouseX, &sMouseY, &sButtons);
rspLine(249, g_pimScreenBuf,
sBouyLink0X,
sBouyLink0Y,
sMouseX, sMouseY);
}
}
////////////////////////////////////////////////////////////////////////////////
//
// Resets all RHots including and descended from ms_photHood
// to FRONTMOST_HOT_PRIORITY.
//
////////////////////////////////////////////////////////////////////////////////
static void ResetHotPriorities(void) // Returns nothing.
{
if (ms_photHood != NULL)
{
// Set Hood's priority.
ms_photHood->SetPriority(FRONTMOST_HOT_PRIORITY);
// Do children.
RHot* phot = ms_photHood->m_listChildren.GetHead();
while (phot != NULL)
{
phot->SetPriority(FRONTMOST_HOT_PRIORITY);
phot = ms_photHood->m_listChildren.GetNext();
}
// Reset backmost priority.
ms_sBackPriority = FRONTMOST_HOT_PRIORITY;
}
}
////////////////////////////////////////////////////////////////////////////////
// AddNewLine
////////////////////////////////////////////////////////////////////////////////
static void AddNewLine(int16_t sX0, int16_t sY0, int16_t sX1, int16_t sY1)
{
LINKLINE newLine;
// Sort the lines by smaller x. If the X is the same then sort
// by Y. By presorting the lines before adding them, a line with
// endpoints (x,y) (a,b) and a line (a,b) (x,y) will only be added to
// the set once as the line (a,b) (x,y) which saves memory and
// speeds the drawing.
if (sX0 == sX1)
{
if (sY0 < sY1)
{
newLine.sX0 = sX0;
newLine.sY0 = sY0;
newLine.sX1 = sX1;
newLine.sY1 = sY1;
}
else
{
newLine.sX0 = sX1;
newLine.sY0 = sY1;
newLine.sX1 = sX0;
newLine.sY1 = sY0;
}
}
else
{
if (sX0 < sX1)
{
newLine.sX0 = sX0;
newLine.sY0 = sY0;
newLine.sX1 = sX1;
newLine.sY1 = sY1;
}
else
{
newLine.sX0 = sX1;
newLine.sY0 = sY1;
newLine.sX1 = sX0;
newLine.sY1 = sY0;
}
}
// Add the line to the set of lines
m_NetLines.insert(newLine);
}
////////////////////////////////////////////////////////////////////////////////
// Write a NavNet log file to display the connections.- for debugging purposes
////////////////////////////////////////////////////////////////////////////////
static void NetLog(CNavigationNet* pNavNet)
{
/*
ofstream txtout;
ofstream routeout;
CNavigationNet::nodeMap::iterator ibouy;
CBouy::linkset::iterator ilink;
uint8_t i;
uint8_t ucHops;
txtout.open("c:\\temp\\navnet.txt");
routeout.open("c:\\temp\\navroute.txt");
if (txtout.is_open() && routeout.is_open())
{
txtout << ";\n";
txtout << "; NavNet connections file" << endl;
txtout << ";" << endl;
txtout << "; Node: Directly connected nodes\n";
txtout << ";------------------------------------------------------------------\n";
routeout << ";Bouy Routing Tables" << endl;
routeout << ";" << endl;
routeout << ";-----------------------------------------------------------------\n";
if (pNavNet)
{
for (ibouy = pNavNet->m_NodeMap.begin();
ibouy != pNavNet->m_NodeMap.end(); ibouy++)
{
txtout << (uint16_t) ((*ibouy).second->m_ucID) << " : ";
for (ilink = (*ibouy).second->m_apsDirectLinks.begin();
ilink != (*ibouy).second->m_apsDirectLinks.end(); ilink++)
{
txtout << (uint16_t) (*ilink)->m_ucID << ", ";
}
txtout << endl;
// Show routing table for reachable links
routeout << "bouy " << (uint16_t) ((*ibouy).second->m_ucID) << endl;
for (i = 1; i < pNavNet->GetNumNodes(); i++)
{
ucHops = (*ibouy).second->NextRouteNode(i);
if (ucHops < 255)
{
routeout << " vialink[" << (uint16_t) i << "] = " << (uint16_t) ucHops << endl;
}
}
}
}
txtout.close();
routeout.close();
}
else
{
TRACE("NetLog: Error opening log file for output\n");
}
*/
}
////////////////////////////////////////////////////////////////////////////////
// UpdateNetLines
////////////////////////////////////////////////////////////////////////////////
static void UpdateNetLines(CNavigationNet* pNavNet)
{
CNavigationNet::nodeMap::iterator ibouy;
CBouy* pLinkedBouy = NULL;
if (pNavNet)
{
m_NetLines.erase(m_NetLines.begin(), m_NetLines.end());
for (ibouy = pNavNet->m_NodeMap.begin();
ibouy != pNavNet->m_NodeMap.end(); ibouy++)
{
pLinkedBouy = (*ibouy).second->m_aplDirectLinks.GetHead();
while (pLinkedBouy)
{
AddNewLine((*ibouy).second->GetX(),
(*ibouy).second->GetZ(),
pLinkedBouy->GetX(),
pLinkedBouy->GetZ());
pLinkedBouy = (*ibouy).second->m_aplDirectLinks.GetNext();
}
}
}
else
{
m_NetLines.erase(m_NetLines.begin(), m_NetLines.end());
}
/*
CNavigationNet::nodeMap::iterator ibouy;
CBouy::linkset::iterator ilink;
if (pNavNet)
{
m_NetLines.erase(m_NetLines.begin(), m_NetLines.end());
for (ibouy = pNavNet->m_NodeMap.begin();
ibouy != pNavNet->m_NodeMap.end(); ibouy++)
{
for (ilink = (*ibouy).second->m_apsDirectLinks.begin();
ilink != (*ibouy).second->m_apsDirectLinks.end(); ilink++)
{
AddNewLine((*ibouy).second->GetX(),
(*ibouy).second->GetZ(),
(*ilink)->GetX(),
(*ilink)->GetZ());
}
}
}
*/
// NetLog(pNavNet);
}
////////////////////////////////////////////////////////////////////////////////
// DrawNetwork
////////////////////////////////////////////////////////////////////////////////
static void DrawNetwork( // Returns nothing.
CRealm* prealm, // In: Realm.
CCamera* pcamera) // In: View of prealm.
{
lineset::iterator i;
if (ms_bDrawNetwork)
{
for (i = m_NetLines.begin(); i != m_NetLines.end(); i++)
{
// These lines show the paths the characters would take so
// they should be only on the X/Z plane and, therefore, Y
// is ignored.
int16_t sBouyLink0X, sBouyLink0Y;
Maprealm2Screen(
prealm,
pcamera,
(*i).sX0,
0,
(*i).sY0,
&sBouyLink0X,
&sBouyLink0Y);
int16_t sBouyLink1X, sBouyLink1Y;
Maprealm2Screen(
prealm,
pcamera,
(*i).sX1,
0,
(*i).sY1,
&sBouyLink1X,
&sBouyLink1Y);
rspLine(250, g_pimScreenBuf,
sBouyLink0X,
sBouyLink0Y,
sBouyLink1X,
sBouyLink1Y);
}
}
}
////////////////////////////////////////////////////////////////////////////////
// Creates a view and adds it to the list of views.
////////////////////////////////////////////////////////////////////////////////
static int16_t AddView( // Returns 0 on success.
CRealm* prealm) // In: Realm in which to setup camera.
{
static int16_t sNum = 0;
int16_t sRes = 0; // Assume success.
RListBox* plb = (RListBox*)ms_pguiCameras->GetItemFromId(GUI_ID_CAMERA_LIST);
if (plb != NULL)
{
View* pview;
if (CreateView(&pview, prealm) == 0)
{
char szTitle[256];
sprintf(szTitle, "Camera %d", ++sNum);
RGuiItem* pgui = plb->AddString(szTitle);
pgui->m_lId = (S64)pview;
plb->AdjustContents();
pview->pgui->SetText("%s", szTitle);
pview->pgui->Compose();
}
else
{
sRes = -2;
}
}
else
{
sRes = -1;
}
return sRes;
}
////////////////////////////////////////////////////////////////////////////////
// Kills a view and removes it from the list of views.
////////////////////////////////////////////////////////////////////////////////
static void RemoveView( // Returns nothing.
View* pview) // In: View to remove or NULL to remove currently
// selected view.
{
RListBox* plb = (RListBox*)ms_pguiCameras->GetItemFromId(GUI_ID_CAMERA_LIST);
if (plb != NULL)
{
RGuiItem* pguiRemove;
if (pview != NULL)
{
pguiRemove = plb->GetItemFromId((S64)pview);
}
else
{
pguiRemove = plb->GetSel();
}
if (pguiRemove != NULL)
{
KillView((View*)(pguiRemove->m_lId));
plb->RemoveItem(pguiRemove);
plb->AdjustContents();
}
}
}
////////////////////////////////////////////////////////////////////////////////
// Removes all current views.
////////////////////////////////////////////////////////////////////////////////
static void RemoveViews(void)
{
View* pview = ms_listViews.GetHead();
while (pview != NULL)
{
RemoveView(pview);
pview = ms_listViews.GetNext();
}
}
////////////////////////////////////////////////////////////////////////////////
// Creates a new View and adds it to the list of Views.
////////////////////////////////////////////////////////////////////////////////
static int16_t CreateView( // Returns 0 on success.
View** ppview, // Out: New view, if not NULL.
CRealm* prealm) // In: Realm in which to setup camera.
{
int16_t sRes = 0; // Assume success.
if (ppview != NULL)
{
*ppview = NULL; // Safety.
}
// Create view . . .
View* pview = new View;
if (pview != NULL)
{
// Create and load GUI . . .
pview->pgui = RGuiItem::LoadInstantiate(FullPath(GAME_PATH_VD, VIEW_GUI_FILE) );
if (pview->pgui != NULL)
{
pview->pgui->GetClient(NULL, NULL, &(pview->sViewW), &(pview->sViewH) );
// Get the scrollbars.
pview->psbVert = (RScrollBar*)pview->pgui->GetItemFromId(3);
pview->psbHorz = (RScrollBar*)pview->pgui->GetItemFromId(4);
// Adjust dimensions to make scrollbars visible.
if (pview->psbVert != NULL)
{
pview->sViewW -= pview->psbVert->m_im.m_sWidth;
}
if (pview->psbHorz != NULL)
{
pview->sViewH -= pview->psbHorz->m_im.m_sHeight;
}
// Set scrollbar range based on view size and realm size.
if (pview->psbVert != NULL)
{
pview->psbVert->SetRange(0, prealm->m_phood->GetHeight() - pview->sViewH);
}
if (pview->psbHorz != NULL)
{
pview->psbHorz->SetRange(0, prealm->m_phood->GetWidth() - pview->sViewW);
}
// Add to list . . .
if (ms_listViews.Add(pview) == 0)
{
// Activate.
pview->pgui->SetVisible(TRUE);
// Succcess.
if (ppview != NULL)
{
*ppview = pview;
}
}
else
{
TRACE("CreateView(): Failed to add view to list.\n");
sRes = -3;
}
// If an error occurred after allocating GUI . . .
if (sRes != 0)
{
delete pview->pgui;
}
}
else
{
TRACE("CreateView(): Failed to load %s.\n", VIEW_GUI_FILE);
sRes = -2;
}
// If an error occurred after allocating View . . .
if (sRes != 0)
{
delete pview;
}
}
else
{
TRACE("CreateView(): Failed to allocate new View.\n");
sRes = -1;
}
return sRes;
}
////////////////////////////////////////////////////////////////////////////////
// Destroys a View and removes it from the list of Views.
////////////////////////////////////////////////////////////////////////////////
static void KillView( // Returns nothing.
View* pview) // View to kill.
{
// Remove from list.
ms_listViews.Remove(pview);
// Delete.
delete pview;
}
////////////////////////////////////////////////////////////////////////////////
// Draw specified view.
////////////////////////////////////////////////////////////////////////////////
static void DrawView( // Returns nothing.
View* pview, // View to draw.
CRealm* prealm) // Realm to draw.
{
// Get client.
int16_t sClientPosX, sClientPosY;
pview->pgui->GetClient(&sClientPosX, &sClientPosY, NULL, NULL);
// Add in GUI's position.
sClientPosX += pview->pgui->m_sX;
sClientPosY += pview->pgui->m_sY;
// Use scrollbars for position.
int16_t sViewX = 0; // Safety.
int16_t sViewY = 0; // Safety.
if (pview->psbVert != NULL)
{
sViewY = pview->psbVert->GetPos();
}
if (pview->psbHorz != NULL)
{
sViewX = pview->psbHorz->GetPos();
}
// Draw GUI.
pview->pgui->Draw(g_pimScreenBuf);
// Draw scene.
pview->cam.Snap(
pview->sViewW, // In: View's width
pview->sViewH, // In: View's height
&(prealm->m_scene), // In: Scene to take picture of
prealm->m_phood, // In: Da hood.
sViewX, // In: View's upper left x (in scene coords)
sViewY, // In: View's upper left y (in scene coords)
g_pimScreenBuf, // In: Film (where the picture ends up)
sClientPosX, // In: View's upper left x (in film coords)
sClientPosY // In: View's upper left y (in film coords)
);
}
////////////////////////////////////////////////////////////////////////////////
// Draw all views.
////////////////////////////////////////////////////////////////////////////////
static void DrawViews( // Returns nothing.
CRealm* prealm) // Realm to draw.
{
View* pview = ms_listViews.GetHead();
while (pview != NULL)
{
DrawView(pview, prealm);
pview = ms_listViews.GetNext();
}
ms_pguiCameras->Draw(g_pimScreenBuf);
}
////////////////////////////////////////////////////////////////////////////////
// Clear specified view.
////////////////////////////////////////////////////////////////////////////////
static void ClearGUI( // Returns nothing.
RGuiItem* pgui) // In: GUI's whose area we should clean.
{
rspRect(
RSP_BLACK_INDEX,
g_pimScreenBuf,
pgui->m_sX,
pgui->m_sY,
pgui->m_im.m_sWidth,
pgui->m_im.m_sHeight);
}
////////////////////////////////////////////////////////////////////////////////
// Clear all views.
////////////////////////////////////////////////////////////////////////////////
static void ClearViews(void) // Returns nothing.
{
View* pview = ms_listViews.GetHead();
while (pview != NULL)
{
ClearGUI(pview->pgui);
pview = ms_listViews.GetNext();
}
ClearGUI(ms_pguiCameras);
}
////////////////////////////////////////////////////////////////////////////////
// Do focus hotbox logic and such for GUIs.
////////////////////////////////////////////////////////////////////////////////
static void DoView( // Returns nothing.
View* pview, // View to do.
RInputEvent* pie) // Input event to process.
{
pview->pgui->m_hot.Do(pie);
}
////////////////////////////////////////////////////////////////////////////////
// Do all views.
////////////////////////////////////////////////////////////////////////////////
static void DoViews(
RInputEvent* pie) // Input event to process.
{
ms_pguiCameras->m_hot.Do(pie);
View* pview = ms_listViews.GetTail();
while (pview != NULL)
{
DoView(pview, pie);
pview = ms_listViews.GetPrev();
}
}
////////////////////////////////////////////////////////////////////////////////
// Draw the map.
////////////////////////////////////////////////////////////////////////////////
static void RefreshMap( // Returns nothing.
CRealm* prealm) // Realm to map.
{
ASSERT(ms_pguiMap != NULL);
// Get area to draw in.
if (ms_pguiMapZone != NULL)
{
// Clear.
ms_pguiMapZone->Compose();
int16_t sClientX, sClientY, sClientW, sClientH;
ms_pguiMapZone->GetClient(&sClientX, &sClientY, &sClientW, &sClientH);
// Allocate temp camera and film . . .
CCamera camera;
RImage imFilm;
int16_t sViewW = prealm->m_phood->m_pimBackground->m_sWidth;
int16_t sViewH = prealm->m_phood->m_pimBackground->m_sHeight;
if (imFilm.CreateImage(
sViewW,
sViewH,
RImage::BMP8) == 0)
{
// Take a shot.
camera.Snap(
sViewW, // In: View's width
sViewH, // In: View's height
&(prealm->m_scene), // In: Scene to take picture of
prealm->m_phood, // In: Hood for this scene.
0, // In: View's upper left x (in scene coords)
0, // In: View's upper left y (in scene coords)
&imFilm, // In: Film (where the picture ends up)
0, // In: View's upper left x (in film coords)
0); // In: View's upper left y (in film coords)
// Stretch it as necessary to the map view.
double dRatioX = (double)sClientW / (double)sViewW;
double dRatioY = (double)sClientH / (double)sViewH;
ms_dMapRatio = MIN(dRatioX, dRatioY);
RRect rcClip(sClientX, sClientY, sClientW, sClientH);
rspBlitT(
&imFilm, // Src.
&(ms_pguiMapZone->m_im), // Dst.
sClientX, // Dst x.
sClientY, // Dst y.
ms_dMapRatio, // Scale x.
ms_dMapRatio, // Scale y.
&rcClip); // Dst clip.
}
else
{
TRACE("RefreshMap(): Failed to allocate image at size of the realm.\n");
}
}
}
////////////////////////////////////////////////////////////////////////////////
// Cancel any thing drag.
////////////////////////////////////////////////////////////////////////////////
static void CancelDrag(CRealm* prealm) // Returns nothing.
{
// If there is an item being moved . . .
if (ms_sMoving != FALSE)
{
DelThing(ms_pthingSel, ms_photSel, prealm);
ms_sMoving = FALSE;
rspShowMouseCursor();
}
}
////////////////////////////////////////////////////////////////////////////////
// Place any thing being dragged.
////////////////////////////////////////////////////////////////////////////////
static void DragDrop( // Returns nothing.
int16_t sDropX, // In: Drop x position.
int16_t sDropY, // In: Drop y position.
int16_t sDropZ) // In: Drop z position.
{
// If there is an item being moved . . .
if (ms_sMoving != FALSE)
{
ASSERT(ms_pthingSel != NULL);
ASSERT(ms_photSel != NULL);
// Final position.
MoveThing(
ms_pthingSel,
ms_photSel,
sDropX,
sDropY,
sDropZ);
SetSel(NULL, NULL);
ms_sMoving = FALSE;
rspShowMouseCursor();
}
}
////////////////////////////////////////////////////////////////////////////////
// Called by the menu callback when it wants to tell the editor to continue
// editting (end the menu).
////////////////////////////////////////////////////////////////////////////////
extern void Edit_Menu_Continue(void)
{
StopMenu();
// Restore our favorite font...size is no matter.
RGuiItem::ms_print.SetFont(15, &EDITOR_GUI_FONT);
}
////////////////////////////////////////////////////////////////////////////////
// Called by the menu callback when it wants to tell the editor to quit the
// editor.
////////////////////////////////////////////////////////////////////////////////
extern void Edit_Menu_ExitEditor(void)
{
ms_lPressedId = GUI_ID_EXIT;
StopMenu();
// Restore our favorite font...size is no matter.
RGuiItem::ms_print.SetFont(15, &EDITOR_GUI_FONT);
}
////////////////////////////////////////////////////////////////////////////////
// Convert a .RLM filename to a .RGN one.
////////////////////////////////////////////////////////////////////////////////
static void RlmNameToRgnName( // Returns nothing.
char* pszRealmName, // In: .RLM name.
char* pszRgnName) // Out: .RGN name.
{
int16_t sIndex = strlen(pszRealmName);
while (sIndex-- >= 0)
{
if (pszRealmName[sIndex] == '\\')
{
sIndex = strlen(pszRealmName);
break;
}
if (pszRealmName[sIndex] == '.')
{
break;
}
}
if (sIndex < 0)
{
sIndex = strlen(pszRealmName);
}
strncpy(pszRgnName, pszRealmName, sIndex);
pszRgnName[sIndex] = '\0';
strcat(pszRgnName, ".rgn");
}
////////////////////////////////////////////////////////////////////////////////
// Move focus to next item in realm's thing list.
////////////////////////////////////////////////////////////////////////////////
static void NextItem( // Returns nothing.
CRealm* prealm) // In: The realm we want the next thing in.
{
if (ms_pthingSel != NULL)
{
// This may make ms_pthingSel NULL.
SetSel(ms_pthingSel->m_everything.GetNext(), NULL);
}
if (ms_pthingSel == NULL)
{
SetSel(prealm->m_everythingHead.GetNext(), NULL);
}
}
////////////////////////////////////////////////////////////////////////////////
// Move focus to previous item in realm's thing list.
////////////////////////////////////////////////////////////////////////////////
static void PrevItem( // Returns nothing.
CRealm* prealm) // In: The realm we want the next thing in.
{
if (ms_pthingSel != NULL)
{
// This may make ms_pthingSel NULL.
SetSel(ms_pthingSel->m_everything.GetPrev(), NULL);
}
if (ms_pthingSel == NULL)
{
SetSel(prealm->m_everythingTail.GetPrev(), NULL);
}
}
////////////////////////////////////////////////////////////////////////////////
// Load the trigger regions for the specified realm.
////////////////////////////////////////////////////////////////////////////////
static int16_t LoadTriggerRegions( // Returns 0 on success.
char* pszRealmName) // In: Name of the REALM (*.RLM) file.
// The .ext is stripped and .rgn is appended.
{
int16_t sRes = 0; // Assume success.
// Change filename to .RGN name.
char szRgnName[RSP_MAX_PATH];
RlmNameToRgnName(pszRealmName, szRgnName);
RFile file;
if (file.Open(szRgnName, "rb", RFile::LittleEndian) == 0)
{
int16_t i;
for (i = 0; i < NUM_ELEMENTS(ms_argns) && sRes == 0; i++)
{
sRes = ms_argns[i].Load(&file);
}
file.Close();
}
else
{
TRACE("LoadTriggerRegions(): WARNING: \"%s\" could not be opened.\n", szRgnName);
sRes = 1;
}
return sRes;
}
////////////////////////////////////////////////////////////////////////////////
// Save the trigger regions for the specified realm.
////////////////////////////////////////////////////////////////////////////////
static int16_t SaveTriggerRegions( // Returns 0 on success.
char* pszRealmName, // In: Name of the REALM (*.RLM) file.
CRealm* prealm // In: Access of Realm Info
) // The .ext is stripped and .rgn is appended.
{
int16_t sRes = 0; // Assume success.
// Change filename to .RGN name.
char szRgnName[RSP_MAX_PATH];
RlmNameToRgnName(pszRealmName, szRgnName);
RFile file;
if (file.Open(szRgnName, "wb", RFile::LittleEndian) == 0)
{
int16_t i;
for (i = 0; i < NUM_ELEMENTS(ms_argns) && sRes == 0; i++)
{
sRes = ms_argns[i].Save(&file);
}
file.Close();
}
else
{
TRACE("SaveTriggerRegions(): Could not open \"%s\" for write.\n", szRgnName);
sRes = -1;
}
return sRes;
}
////////////////////////////////////////////////////////////////////////////////
// Create an attribute map for the trigger regions for the specified realm.
// (And attaches it to the Realm for saving...)
// The current technique is that the CREALM must ALWAYS have a cTrigger in it,
// which in itself contains the pointer m_pmgi.
////////////////////////////////////////////////////////////////////////////////
static int16_t CreateTriggerRegions( // Returns 0 on success.
CRealm* prealm // In: Access of Realm Info
)
{
int16_t sRes = 0; // Assume success.
if (prealm->m_pTriggerMapHolder == NULL)
{
int16_t sResult;
TRACE("CreateTriggerRegions(): No default CThing to hold triggers!\n");
TRACE("CreateTriggerRegions(): Adding one for your convenience!\n");
CThing* pThing = NULL;
RHot* photdummy;
sResult = CreateNewThing(prealm, CThing::CTriggerID, 0, 0, 0, &pThing, &photdummy);
if (sResult == 0)
{
prealm -> m_pTriggerMap = ((CTrigger*)pThing)->m_pmgi;
}
else
{
TRACE("CreateTriggerRegions(): I really, REALLY tried, but there won't be trigger info\n");
return -1;
}
}
// REMOVE THE OLD TRIGGER MAP!
if (prealm->m_pTriggerMap) delete prealm->m_pTriggerMap;
prealm->m_pTriggerMap = NULL;
////////////////////////////////////////////////////////////////////////////////
// Create, Compress, and Save the trigger attribute map for the specified realm.
////////////////////////////////////////////////////////////////////////////////
RMultiGridIndirect* pTriggers = NULL;
// Let's try going with a maximum of EIGHT overlapping regions for now.
// And we'll try 32 x 32 tiles for now. Assume tries largest to smallest.
pTriggers = CreateRegionMap(prealm->m_phood->GetWidth(),
prealm->m_phood->GetHeight(),8, 32,32);
if (!pTriggers)
{
TRACE("CreateTriggerRegions(): Could not create region attributes!\n");
sRes = -1;
}
else
{
if (StrafeAddRegion(pTriggers,ms_argns))
{
TRACE("CreateTriggerRegions(): Problem adding attributes!\n");
sRes = -1;
delete pTriggers;
}
else
{
// Create a seondary palette table index
for (int16_t i = 0;i < 256; i++)
{
prealm->m_asPylonUIDs[i] = 0;
prealm->m_pTriggerMapHolder->m_ausPylonUIDs[i] = 0;
if (ms_argns[i].pimRgn)
{
prealm->m_asPylonUIDs[i] = ms_argns[i].u16InstanceId;
// Set into the CThing, thich for now is what REALLY counts!
prealm->m_pTriggerMapHolder->m_ausPylonUIDs[i] = ms_argns[i].u16InstanceId;
}
}
// again, need interactive logic!
if (CompressMap(pTriggers,16,16) != SUCCESS)
{
TRACE("CreateTriggerRegions(): Problem compressing attributes!\n");
sRes = -1;
delete pTriggers;
}
else
{
// Instead os saving it, make it part of the realm:
// Then, when the realm is saved, so will it be
// FINALLY, INSTALL IT INTO THE REALM
// Add it using the official member:
prealm->m_pTriggerMapHolder->AddData(pTriggers);
}
}
}
return sRes;
}
////////////////////////////////////////////////////////////////////////////////
// Change or clear the current pylon being edited.
////////////////////////////////////////////////////////////////////////////////
static void EditPylonTriggerRegion( // Returns nothing.
CThing* pthingPylon) // In: Pylon whose trigger area we want to
{
// If there's a current pylon being edited . . .
if (ms_pylonEdit != NULL)
{
// Remove sprite from scene.
ms_pylonEdit->m_pRealm->m_scene.RemoveSprite(&ms_spriteTriggerRgn);
ms_spriteTriggerRgn.m_pImage = NULL;
// Put it into storage mode.
ms_argns[ms_pylonEdit->m_ucID].SetMode(TriggerRgn::Storage);
// Clear.
ms_pylonEdit = NULL;
// Show mouse.
rspShowMouseCursor();
}
// If there's a new pylon . . .
if (pthingPylon != NULL)
{
ASSERT(pthingPylon->GetClassID() == CThing::CPylonID);
CPylon* pylon = (CPylon*)pthingPylon;
// If the region did not previously exist . . .
if (ms_argns[pylon->m_ucID].pimRgn == NULL)
{
// Set location by mapping 3D pylon position to viewing surface
// position.
pthingPylon->m_pRealm->Map3Dto2D(
pylon->GetX(),
0,
pylon->GetZ(),
&(ms_argns[pylon->m_ucID].sX),
&(ms_argns[pylon->m_ucID].sY) );
ms_argns[pylon->m_ucID].sX -= TriggerRgn::MaxRgnWidth / 2;
ms_argns[pylon->m_ucID].sY -= TriggerRgn::MaxRgnHeight / 2;
ms_argns[pylon->m_ucID].u16InstanceId = pylon->GetInstanceID();
}
// Attempt to put it into edit mode . . .
if (ms_argns[pylon->m_ucID].SetMode(TriggerRgn::Edit) == 0)
{
ms_spriteTriggerRgn.m_pImage = ms_argns[pylon->m_ucID].pimRgn;
ms_spriteTriggerRgn.m_sLayer = CRealm::LayerSprite16;
ms_spriteTriggerRgn.m_sPriority = 32767; // Always on top.
ms_spriteTriggerRgn.m_sX2 = ms_argns[pylon->m_ucID].sX;
ms_spriteTriggerRgn.m_sY2 = ms_argns[pylon->m_ucID].sY;
// Add sprite to scene.
pylon->m_pRealm->m_scene.UpdateSprite(&ms_spriteTriggerRgn);
// Success. Remember.
ms_pylonEdit = pylon;
// Hide mouse.
rspHideMouseCursor();
}
}
}
////////////////////////////////////////////////////////////////////////////////
// Set the selection to the specified CThing.
////////////////////////////////////////////////////////////////////////////////
static CThing* SetSel( // Returns CThing that previously was selected.
CThing* pthingSel, // In: CThing to be selected.
RHot* photSel) // In: Hotbox of CThing to be selected.
{
CThing* pthingRes = ms_pthingSel;
ms_pthingSel = pthingSel;
ms_photSel = photSel;
// If this is an actual CThing . . .
if (ms_pthingSel != NULL)
{
// Don't allow GUI focus.
RGuiItem::SetFocus(NULL);
// If the corresponding hotbox was not specified . . .
if (photSel == NULL)
{
// Get it.
ms_photSel = ms_pthingSel->m_phot;
}
}
UpdateSelectionInfo(true);
return pthingRes;
}
////////////////////////////////////////////////////////////////////////////////
// Delete the specified item.
////////////////////////////////////////////////////////////////////////////////
static void DelThing( // Returns nothing.
CThing* pthingDel, // In: CThing to be deleted.
RHot* photDel, // In: Hotbox of CThing to be deleted.
CRealm* prealm) // In: Current Realm
{
if (pthingDel != NULL)
{
// If hot not specified . . .
if (photDel == NULL)
{
photDel = pthingDel->m_phot;
}
CNavigationNet* pNavNet = NULL;
switch (pthingDel->GetClassID())
{
case CThing::CHoodID:
// *** LOCALIZE ***
rspMsgBox(
RSP_MB_ICN_STOP | RSP_MB_BUT_OK,
"Delete Hood",
"You may not delete the hood.");
SetSel(NULL, NULL);
pthingDel = NULL;
photDel = NULL;
break;
case CThing::CGameEditThingID:
// *** LOCALIZE ***
rspMsgBox(
RSP_MB_ICN_STOP | RSP_MB_BUT_OK,
"Delete Hood",
"You may not delete the CGameEditThing.");
SetSel(NULL, NULL);
pthingDel = NULL;
photDel = NULL;
break;
case CThing::CPylonID:
// Destroy its associated trigger region.
ms_argns[((CPylon*)pthingDel)->m_ucID].Destroy();
break;
case CThing::CBouyID:
// If it is a Bouy, unlink the bouy from the network and
// update the network.
((CBouy*) ms_pthingSel)->Unlink();
pNavNet = prealm->GetCurrentNavNet();
pNavNet->RemoveBouy(((CBouy*) ms_pthingSel)->m_ucID);
pNavNet->UpdateRoutingTables();
// If you deleted one that the connection line was being
// drawn to, then clear the connection line.
if ((CBouy*) ms_pthingSel == m_pBouyLink0 ||
(CBouy*) ms_pthingSel == m_pBouyLink1)
m_pBouyLink0 = m_pBouyLink1 = NULL;
// If the network lines are being shown, update them, otherwise
// they will get updated when view lines is turned on.
if (ms_bDrawNetwork)
UpdateNetLines(pNavNet);
break;
case CThing::CNavigationNetID:
// If it is a NavNet, delete all of the Bouys associated
// with the NavNet. Make sure its not the last NavNet,
// and make sure there is still a current NavNet for the
// realm after it is deleted.
if (prealm->m_asClassNumThings[CThing::CNavigationNetID] > 1)
{
// Remove the Net from the list box
RListBox* plbRemove = (RListBox*) ms_pguiNavNets->GetItemFromId(GUI_ID_NAVNET_LIST);
plbRemove->RemoveItem(plbRemove->GetItemFromId(ms_pthingSel->GetInstanceID()));
plbRemove->Compose();
// Delete the network and select a new current Net if this was the one.
((CNavigationNet*) ms_pthingSel)->DeleteNetwork();
if (ms_pthingSel == prealm->GetCurrentNavNet())
{
CListNode<CThing>* pNext = prealm->m_aclassHeads[CThing::CNavigationNetID].m_pnNext;
bool bSearching = true;
CNavigationNet* pNet = NULL;
while (bSearching && pNext->m_powner != NULL)
{
pNet = (CNavigationNet*) pNext->m_powner;
if (ms_pthingSel != pNet)
{
pNet->SetAsDefault();
bSearching = false;
RListBox* plb = (RListBox*) ms_pguiNavNets->GetItemFromId(GUI_ID_NAVNET_LIST);
plb->SetSel(plb->GetItemFromId(pNet->GetInstanceID()));
UpdateNetLines(pNet);
}
pNext = pNext->m_pnNext;
}
}
if (ms_bDrawNetwork)
UpdateNetLines((CNavigationNet*) ms_pthingSel);
}
else
{
// *** LOCALIZE ***
rspMsgBox(RSP_MB_ICN_STOP | RSP_MB_BUT_OK,
"Delete Navigation Net",
"You may not delete the last remaining Navigation Net.");
SetSel(NULL, NULL);
pthingDel = NULL;
photDel = NULL;
}
break;
}
// If we still have anything to delete . . .
if (pthingDel)
{
// If there is an editor thing . . .
if (ms_pgething != NULL)
{
// If this item was being tracked by camera . . .
if (pthingDel->GetInstanceID() == ms_pgething->m_u16CameraTrackId)
{
// Done with that.
ms_pgething->m_u16CameraTrackId = CIdBank::IdNil;
}
}
// If this is the selection . . .
if (pthingDel == ms_pthingSel)
{
SetSel(NULL, NULL);
}
}
// If we were moving . . .
if (ms_sMoving != FALSE)
{
// If nothing left to move . . .
if (ms_pthingSel == NULL)
{
// Stop moving.
ms_sMoving = FALSE;
// Show mouse cursor.
rspShowMouseCursor();
}
}
}
// Safe if NULL.
delete pthingDel;
delete photDel;
}
////////////////////////////////////////////////////////////////////////////////
// Delete all the items in the currently selected class.
////////////////////////////////////////////////////////////////////////////////
static void DelClass( // Returns nothing.
CThing* pthingDel, // In: CThing to be deleted.
CRealm* prealm) // In: Current realm
{
char szTitle[512];
sprintf(
szTitle,
"Delete entire \"%s\" class",
(pthingDel != NULL)
? CThing::ms_aClassInfo[pthingDel->GetClassID()].pszClassName
: "CThing"
);
// VERIFY . . .
if (rspMsgBox(
RSP_MB_ICN_QUERY | RSP_MB_BUT_YESNO,
szTitle,
"Are you sure you want to perform this group delete?!"
) == RSP_MB_RET_YES)
{
CListNode<CThing>* plnDel;
CListNode<CThing>* plnTail;
// If thing specified . . .
if (pthingDel != NULL)
{
// Use category of item.
plnDel = prealm->m_aclassHeads[pthingDel->GetClassID()].m_pnNext;
plnTail = &(prealm->m_aclassTails[pthingDel->GetClassID()]);
}
else
{
// Use all CThings.
plnDel = prealm->m_everythingHead.m_pnNext;
plnTail = &(prealm->m_everythingTail);
}
CListNode<CThing>* plnNext;
while (plnDel != plnTail)
{
plnNext = plnDel->m_pnNext;
DelThing(plnDel->m_powner, NULL, prealm);
plnDel = plnNext;
}
}
}
////////////////////////////////////////////////////////////////////////////////
// Delete all but the pylons, bouys, soundthings and soundrelays.
// This is useful for making a template of a level that is already fully \
// populated.
////////////////////////////////////////////////////////////////////////////////
static void DelMost( // Returns nothing.
CRealm* prealm) // In: Current realm
{
char szTitle[512];
sprintf(
szTitle,
"Delete Everything except bouys, pylons, warps, soundthings and soundrelays?"
);
// VERIFY . . .
if (rspMsgBox(
RSP_MB_ICN_QUERY | RSP_MB_BUT_YESNO,
szTitle,
"Are you sure you want to perform such a delete?"
) == RSP_MB_RET_YES)
{
CListNode<CThing>* plnDel;
CListNode<CThing>* plnTail;
CThing::ClassIDType classType;
// Use all CThings.
plnDel = prealm->m_everythingHead.m_pnNext;
plnTail = &(prealm->m_everythingTail);
CListNode<CThing>* plnNext;
while (plnDel != plnTail)
{
plnNext = plnDel->m_pnNext;
classType = plnDel->m_powner->GetClassID();
switch (classType)
{
default:
DelThing(plnDel->m_powner, NULL, prealm);
break;
case CThing::CHoodID:
case CThing::CPylonID:
case CThing::CBouyID:
case CThing::CNavigationNetID:
case CThing::CSoundThingID:
case CThing::CSndRelayID:
case CThing::CGameEditThingID:
case CThing::CWarpID:
break;
}
plnDel = plnNext;
}
}
}
////////////////////////////////////////////////////////////////////////////////
// Copy a thing to the paste buffer.
////////////////////////////////////////////////////////////////////////////////
static int16_t CopyItem( // Returns 0 on success.
CThing* pthingCopy) // In: CThing to copy.
{
int16_t sRes = 0; // Assume success.
// If anything to copy . . .
if (pthingCopy != NULL)
{
// Switch for exceptions by type.
switch (pthingCopy->GetClassID() )
{
case CThing::CBouyID:
case CThing::CPylonID:
case CThing::CNavigationNetID:
case CThing::CHoodID:
rspMsgBox(
RSP_MB_ICN_INFO | RSP_MB_BUT_OK,
"Cannot Copy",
"Cannot Copy %s",
CThing::ms_aClassInfo[pthingCopy->GetClassID()].pszClassName);
break;
default:
{
// If paste buffer open . . .
if (ms_filePaste.IsOpen() != FALSE)
{
ms_filePaste.Close();
}
// Open paste buffer.
if (ms_filePaste.Open(
PASTE_BUFFER_INITIAL_SIZE,
PASTE_BUFFER_GROW_SIZE,
RFile::NeutralEndian) == 0)
{
if (pthingCopy->Save(&ms_filePaste, ms_sFileCount--) == 0)
{
// Success. Store the type.
ms_idPaste = pthingCopy->GetClassID();
}
else
{
TRACE("CopyItem(): pthingCopy->Save() failed.\n");
sRes = -2;
}
}
else
{
TRACE("CopyItem(): Failed to open paste buffer.\n");
sRes = -1;
}
break;
}
}
// If any errors . . .
if (sRes != 0)
{
ms_filePaste.Close();
}
}
else
{
sRes = 1;
}
return sRes;
}
////////////////////////////////////////////////////////////////////////////////
// Copy a thing to the paste buffer.
////////////////////////////////////////////////////////////////////////////////
static int16_t PasteItem( // Returns 0 on success.
CRealm* prealm, // In: The realm to paste into.
int16_t sX, // In: Location for new thing.
int16_t sY, // In: Location for new thing.
int16_t sZ) // In: Location for new thing.
{
int16_t sRes = 0; // Assume success.
// Drop anything we currently are holding onto.
DragDrop(
sX,
sY,
sZ);
// If open . . .
if (ms_filePaste.IsOpen() != FALSE)
{
// Go to beginning.
ms_filePaste.Seek(0, SEEK_SET);
// Create the thing using the paste buffer . . .
if (CreateNewThing( // Returns 0 on success.
prealm, // Realm to create in.
ms_idPaste, // ID to create.
sX, // x
sY, // y
sZ, // z
&ms_pthingSel, // New thing.
&ms_photSel, // New hotbox for thing.
&ms_filePaste) == 0) // RFile src.
{
// Success.
// Start moving/placing object.
ms_sMoving = TRUE;
// Disable drag view scrolling.
ms_bDragScroll = false;
// Enter drag. Cheesy...Just need to get this to Bill and
// Then I'll clean up.
ms_sDragState = 4;
if (rspGetMouseCursorShowLevel() > 0)
{
rspHideMouseCursor();
}
}
else
{
TRACE("PasteItem(): CreateNewThing() failed.\n");
sRes = -1;
}
}
return sRes;
}
////////////////////////////////////////////////////////////////////////////////
// Map a screen coordinate to a realm coordinate.
// Note that this function's *psRealmY output is always
// the height specified by the realm's attribute map
// at the resulting *psRealmX, *psRealmZ.
////////////////////////////////////////////////////////////////////////////////
extern void MapScreen2Realm( // Returns nothing.
CRealm* prealm, // In: Realm.
CCamera* pcamera, // In: View of prealm.
int16_t sScreenX, // In: Screen x coord.
int16_t sScreenY, // In: Screen y coord.
int16_t* psRealmX, // Out: Realm x coord.
int16_t* psRealmY, // Out: Realm y coord (always via realm's height map).
int16_t* psRealmZ) // Out: Realm z coord.
{
// Get coordinate on 2D viewing plane.
int16_t sRealmX2 = sScreenX + pcamera->m_sScene2FilmX;
int16_t sRealmY2 = sScreenY + pcamera->m_sScene2FilmY;
// If there's a hood . . .
if (prealm->m_phood != NULL)
{
// Map to realm's X/Z plane:
// Z is stretched.
prealm->MapY2DtoZ3D(sRealmY2, psRealmZ);
// X is trivial.
*psRealmX = sRealmX2;
// If there is an attribute map . . .
if (prealm->m_pTerrainMap != NULL)
{
// The realm y is the height indicated by the attribute map
// in the given location on the X/Z plane.
*psRealmY = prealm->GetHeight(
*psRealmX,
*psRealmZ);
}
else
{
// Safety.
*psRealmY = 0;
}
}
else
{
// Safety.
*psRealmX = sRealmX2;
*psRealmY = 0;
*psRealmZ = sRealmY2;
}
}
////////////////////////////////////////////////////////////////////////////////
// Map a screen coordinate to a realm coordinate.
// Note that this function's *psRealmY output is always
// the height specified by the realm's attribute map
// at the resulting *psRealmX, *psRealmZ.
////////////////////////////////////////////////////////////////////////////////
extern void MapScreen2Realm( // Returns nothing.
CRealm* prealm, // In: Realm.
CCamera* pcamera, // In: View of prealm.
double sScreenX, // In: Screen x coord.
double sScreenY, // In: Screen y coord.
double* psRealmX, // Out: Realm x coord.
double* psRealmY, // Out: Realm y coord (always via realm's height map).
double* psRealmZ) // Out: Realm z coord.
{
// Get coordinate on 2D viewing plane.
double sRealmX2 = sScreenX + (double)pcamera->m_sScene2FilmX;
double sRealmY2 = sScreenY + (double)pcamera->m_sScene2FilmY;
// If there's a hood . . .
if (prealm->m_phood != NULL)
{
// Map to realm's X/Z plane:
// Z is stretched.
prealm->MapY2DtoZ3D(sRealmY2, psRealmZ);
// X is trivial.
*psRealmX = sRealmX2;
// If there is an attribute map . . .
if (prealm->m_pTerrainMap != NULL)
{
// The realm y is the height indicated by the attribute map
// in the given location on the X/Z plane.
*psRealmY = prealm->GetHeight(
*psRealmX,
*psRealmZ);
}
else
{
// Safety.
*psRealmY = 0;
}
}
else
{
// Safety.
*psRealmX = sRealmX2;
*psRealmY = 0;
*psRealmZ = sRealmY2;
}
}
////////////////////////////////////////////////////////////////////////////////
// Map a realm coordinate to a screen coordinate.
////////////////////////////////////////////////////////////////////////////////
extern void Maprealm2Screen( // Returns nothing.
CRealm* prealm, // In: Realm.
CCamera* pcamera, // In: View of prealm.
int16_t sRealmX, // In: Realm x coord.
int16_t sRealmY, // In: Realm y coord.
int16_t sRealmZ, // In: Realm z coord.
int16_t* psScreenX, // Out: Screen x coord.
int16_t* psScreenY) // Out: Screen y coord.
{
// Map coordinate onto 2D viewing plane.
int16_t sViewX2;
int16_t sViewY2;
prealm->Map3Dto2D(
sRealmX,
sRealmY,
sRealmZ,
&sViewX2,
&sViewY2);
// Offset to screen.
*psScreenX = sViewX2 - pcamera->m_sScene2FilmX;
*psScreenY = sViewY2 - pcamera->m_sScene2FilmY;
}
////////////////////////////////////////////////////////////////////////////////
// Map a realm coordinate to a screen coordinate.
////////////////////////////////////////////////////////////////////////////////
extern void Maprealm2Screen( // Returns nothing.
CRealm* prealm, // In: Realm.
CCamera* pcamera, // In: View of prealm.
double sRealmX, // In: Realm x coord.
double sRealmY, // In: Realm y coord.
double sRealmZ, // In: Realm z coord.
double* psScreenX, // Out: Screen x coord.
double* psScreenY) // Out: Screen y coord.
{
// Map coordinate onto 2D viewing plane.
double sViewX2;
double sViewY2;
prealm->Map3Dto2D(
sRealmX,
sRealmY,
sRealmZ,
&sViewX2,
&sViewY2);
// Offset to screen.
*psScreenX = sViewX2 - (double)pcamera->m_sScene2FilmX;
*psScreenY = sViewY2 - (double)pcamera->m_sScene2FilmY;
}
////////////////////////////////////////////////////////////////////////////////
// Blit attribute areas lit by the specified mask into the specified image.
////////////////////////////////////////////////////////////////////////////////
static void AttribBlit( // Returns nothing.
RMultiGrid* pmg, // In: Multigrid of attributes.
U16 u16Mask, // In: Mask of important attributes.
RImage* pimDst, // In: Destination image.
int16_t sSrcX, // In: Where in Multigrid to start.
int16_t sSrcY, // In: Where in Multigrid to start.
int16_t sW, // In: How much of multigrid to use.
int16_t sH) // In: How much of multigrid to use.
{
// Keep it at the edge of the film.
ms_spriteAttributes.m_sX2 = sSrcX;
ms_spriteAttributes.m_sY2 = sSrcY;
ASSERT(pimDst->m_sDepth == 8);
ASSERT(pimDst->m_sWidth >= sW);
ASSERT(pimDst->m_sHeight >= sH);
// Get dst start.
U8* pu8RowDst = pimDst->m_pData;
U8* pu8Dst;
int32_t lPitch;
int16_t sGridW, sGridH;
pmg->GetGridDimensions(&sGridW, &sGridH);
int16_t sIterX;
while (sH--)
{
lPitch = pimDst->m_lPitch;
sIterX = sSrcX;
pu8Dst = pu8RowDst;
while (lPitch--)
{
if (pmg->GetVal(sIterX++, sSrcY, 0x0000) & u16Mask)
{
*pu8Dst = SHOW_ATTRIBS_DRAW_INDEX;
}
pu8Dst++;
}
pu8RowDst += pimDst->m_lPitch;
sSrcY++;
}
}
////////////////////////////////////////////////////////////////////////////////
// Callback for attrib mask multibtns.
////////////////////////////////////////////////////////////////////////////////
static void AttribMaskBtnPressed( // Returns nothing.
RGuiItem* pgui_pmb) // In: Ptr to the pressed GUI (which is a multibtn).
{
ASSERT(pgui_pmb->m_type == RGuiItem::MultiBtn);
RMultiBtn* pmb = (RMultiBtn*)pgui_pmb;
// Get mask to affect.
U16* pu16AttribMask = (U16*)(pmb->m_ulUserInstance);
// Add or subtract mask dependent on state.
switch (pmb->m_sState)
{
case 0: // Pressing.
break;
case 1: // Off.
*pu16AttribMask &= ~pmb->m_ulUserData;
break;
case 2: // On.
*pu16AttribMask |= pmb->m_ulUserData;
break;
}
// If we now have a mask value . . .
if (*pu16AttribMask)
{
// If there's no image . . .
if (ms_spriteAttributes.m_pImage == NULL)
{
int16_t sErr = 0;
// Create it . . .
ms_spriteAttributes.m_pImage = new RImage;
if (ms_spriteAttributes.m_pImage)
{
sErr = SizeShowAttribsSprite();
// If an error occurred after allocating the image . . .
if (sErr)
{
delete ms_spriteAttributes.m_pImage;
ms_spriteAttributes.m_pImage = NULL;
}
}
else
{
TRACE("AttribMaskBtnPressed(): Error allocating RImage.\n");
sErr = 1;
}
// If an error occurred . . .
if (sErr)
{
// Clear mask so we don't use it later.
*pu16AttribMask = 0;
}
}
}
else
{
// If no more attribute masks . . .
if (ms_u16TerrainMask == 0 && ms_u16LayerMask == 0)
{
// If there is an image, delete it. No longer needed.
delete ms_spriteAttributes.m_pImage;
ms_spriteAttributes.m_pImage = NULL;
}
}
}
////////////////////////////////////////////////////////////////////////////////
// Resizes the attribute sprite, if allocated.
////////////////////////////////////////////////////////////////////////////////
static int16_t SizeShowAttribsSprite(void) // Returns 0 on success.
{
int16_t sRes = 0; // Assume success.
if (ms_spriteAttributes.m_pImage)
{
ms_spriteAttributes.m_pImage->DestroyData();
if (ms_spriteAttributes.m_pImage->CreateImage(
ms_pcameraCur->m_sViewW,
ms_pcameraCur->m_sViewH,
RImage::BMP8) == 0)
{
ms_spriteAttributes.m_sLayer = CRealm::LayerSprite16;
ms_spriteAttributes.m_sPriority = 32767; // Always on top.
}
else
{
TRACE("SizeShowAttribsSprite(): RImage::CreateImage() failed.\n");
sRes = -1;
}
// If an error occurred . . .
if (sRes)
{
delete ms_spriteAttributes.m_pImage;
ms_spriteAttributes.m_pImage = NULL;
}
}
return sRes;
}
////////////////////////////////////////////////////////////////////////////////
//
// Our RFile callback
//
////////////////////////////////////////////////////////////////////////////////
static void MyRFileCallback(int32_t lBytes)
{
ms_lFileBytesSoFar += lBytes;
int32_t lNow = rspGetMilliseconds();
if ((lNow - ms_lRFileCallbackTime) > MY_RFILE_CALLBACK_INTERVAL)
{
// Do an update
UpdateSystem();
// Lock the composite buffer for access.
rspLockBuffer();
// Clear area. Note that this function locks and unlocks the display
// when necessary.
rspRect(
RSP_BLACK_INDEX,
g_pimScreenBuf,
ms_sFileOpTextX,
ms_sFileOpTextY,
ms_sFileOpTextW,
ms_sFileOpTextH);
// Draw text in cleared area.
ms_printFile.print(
g_pimScreenBuf,
ms_sFileOpTextX,
ms_sFileOpTextY,
ms_szFileOpDescriptionFrmt,
ms_lFileBytesSoFar);
// Done with buffer other than to update the screen with it.
rspUnlockBuffer();
// Update the display.
rspUpdateDisplay(
ms_sFileOpTextX,
ms_sFileOpTextY,
ms_sFileOpTextW,
ms_sFileOpTextH);
// Save new time
ms_lRFileCallbackTime = rspGetMilliseconds();
}
}
////////////////////////////////////////////////////////////////////////////////
// Init load/save counter. You should call KillFileCounter() after
// done with the file access.
////////////////////////////////////////////////////////////////////////////////
static void InitFileCounter( // Returns nothing.
char* pszDescriptionFrmt) // In: sprintf format for description of
// operation.
{
// Make sure string (with some digits) will fit . . .
if (strlen(pszDescriptionFrmt) < sizeof(ms_szFileOpDescriptionFrmt) - 10 )
{
strcpy(ms_szFileOpDescriptionFrmt, pszDescriptionFrmt);
}
else
{
strcpy(ms_szFileOpDescriptionFrmt, "Progress: %ld bytes");
}
// Hook the RFile callback and reset the timer. The callback does nothing
// more than call Update() every once in a while, which gives the system
// a bit of time (very important on Mac) and also allows update events to
// be processed, which is nice for both Mac and Win32.
RFile::ms_criticall = MyRFileCallback;
ms_lRFileCallbackTime = rspGetMilliseconds();
ms_lFileBytesSoFar = 0;
// A little feedback would be nice.
rspSetCursor(RSP_CURSOR_WAIT);
// Setup printer.
ms_printFile.SetWordWrap(TRUE);
ms_printFile.SetJustifyLeft();
ms_printFile.SetColor(249, 0, 0);
ms_printFile.SetFont(19, &g_fontBig);
// Determine size and position of text.
// Create sample string.
char szSample[sizeof(ms_szFileOpDescriptionFrmt)];
sprintf(szSample, ms_szFileOpDescriptionFrmt, LONG_MAX);
// Just use entire width for now.
ms_sFileOpTextW = ms_printFile.GetWidth(szSample);
// Get height.
ms_printFile.GetPos(NULL, NULL, NULL, &ms_sFileOpTextH);
ms_sFileOpTextX = PROGRESS_X;
ms_sFileOpTextY = PROGRESS_Y - (ms_sFileOpTextH + 5);
RRect rect(ms_sFileOpTextX, ms_sFileOpTextY, ms_sFileOpTextW, ms_sFileOpTextH);
ms_printFile.SetDestination(g_pimScreenBuf, &rect);
// Don't need keys that occurred before the operation.
rspClearAllInputEvents();
}
////////////////////////////////////////////////////////////////////////////////
// Kill load/save counter. Can be called multiple times w/o corresponding
// Init().
////////////////////////////////////////////////////////////////////////////////
static void KillFileCounter(void) // Returns nothing.
{
// Unhook the RFile callback
RFile::ms_criticall = 0;
// Restore arrow cursor.
rspSetCursor(RSP_CURSOR_ARROW);
// Clear op descriptor.
ms_szFileOpDescriptionFrmt[0] = '\0';
// Don't need keys that occurred during the operation.
rspClearAllInputEvents();
}
////////////////////////////////////////////////////////////////////////////////
// Helper function explicity for UpdateSelectionInfo().
////////////////////////////////////////////////////////////////////////////////
inline
void SetPosInfo( // Returns nothing.
RGuiItem* pgui, // In: GUI to update. NULL is safe.
double dVal) // In: Value to udpate to GUI.
{
if (pgui)
{
if (dVal != CThing::InvalidPosition)
{
pgui->SetText("%g", dVal);
}
else
{
pgui->SetText("%s", "N/A");
}
pgui->Compose();
}
}
////////////////////////////////////////////////////////////////////////////////
// Update selection info in the info GUI.
////////////////////////////////////////////////////////////////////////////////
static void UpdateSelectionInfo( // Returns nothing.
bool bTitle /*= false*/) // In: true to update the title info as well.
{
if (ms_pguiInfo)
{
if (bTitle == true)
{
// Update the title info.
if (ms_pthingSel)
{
ms_pguiInfo->SetText(
"Info for \"%s\" [%u]",
CThing::ms_aClassInfo[ms_pthingSel->GetClassID()].pszClassName,
ms_pthingSel->GetInstanceID() );
}
else
{
ms_pguiInfo->SetText("No selection");
}
ms_pguiInfo->Compose();
}
// Always update other fields.
if (ms_pthingSel)
{
SetPosInfo(ms_pguiInfoXPos, ms_pthingSel->GetX() );
SetPosInfo(ms_pguiInfoYPos, ms_pthingSel->GetY() );
SetPosInfo(ms_pguiInfoZPos, ms_pthingSel->GetZ() );
}
else
{
SetPosInfo(ms_pguiInfoXPos, CThing::InvalidPosition);
SetPosInfo(ms_pguiInfoYPos, CThing::InvalidPosition);
SetPosInfo(ms_pguiInfoZPos, CThing::InvalidPosition);
}
}
}
////////////////////////////////////////////////////////////////////////////////
//
// Get a temporary file name
//
////////////////////////////////////////////////////////////////////////////////
static int16_t TmpFileName( // Returns 0 if successfull, non-zero otherwise
char* pszFileName, // Out: Temp file name returned here
int16_t sMaxSize) // In: Maximum size of file name
{
int16_t sResult = 0;
#if defined(WIN32)
char szPath[RSP_MAX_PATH];
uint32_t ulLen = GetTempPath(sizeof(szPath), szPath);
if (ulLen >= sizeof(szPath) )
{
TRACE("TmpFileName(): GetTempPath() could not fit the path and filename into our string.\n");
sResult = -1;
}
else if (ulLen == 0)
{
TRACE("TmpFileName(): GetTempPath() failed.\n");
sResult = -1;
}
if (GetTempFileName(szPath, "RLM", 0, pszFileName) == FALSE)
{
TRACE("TmpFileName(): GetTempFileName() failed.\n");
sResult = -1;
}
#else
// Impliment for some other system!
ASSERT(0);
#endif
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
// Helper for ShowRealmStatistics() to display an item position or N/A,
// if invalid.
////////////////////////////////////////////////////////////////////////////////
inline
void Pos2Str( // Returns nothing.
double dPos, // In: CThing position.
char* pszStr) // Out: String representation.
{
if (dPos != CThing::InvalidPosition)
{
sprintf(pszStr, "%g", dPos);
}
else
{
strcpy(pszStr, "N/A");
}
}
////////////////////////////////////////////////////////////////////////////////
// Show statistics for the specified realm.
////////////////////////////////////////////////////////////////////////////////
static int16_t ShowRealmStatistics( // Returns 0 on success.
CRealm* prealm, // In: Realm to get stats on.
CThing** ppthing) // Out: Selected thing, if not NULL.
{
int16_t sRes = 0; // Assume success.
// Store cursor show level so we can restore it when done.
int16_t sOrigCursorShowLevel = rspGetMouseCursorShowLevel();
// Set the mouse so we can see it.
rspSetMouseCursorShowLevel(1);
// Get GUI . . .
RGuiItem* pguiRoot = RGuiItem::LoadInstantiate(FullPath(GAME_PATH_VD, REALM_STATISTICS_GUI_FILE) );
if (pguiRoot)
{
// Get list box . . .
RListBox* plb = (RListBox*)pguiRoot->GetItemFromId(GUI_ID_REALM_STATISTICS);
if (plb)
{
ASSERT(plb->m_type == RGuiItem::ListBox);
// Go through the list of everything adding each item to the list.
char szThingDescription[2048];
char szX[256];
char szY[256];
char szZ[256];
double dX, dY, dZ;
int32_t lNum = 0;
CListNode<CThing>* pthingnode = prealm->m_everythingHead.m_pnNext;
CThing* pthing;
while (pthingnode != &(prealm->m_everythingTail))
{
lNum++;
pthing = pthingnode->m_powner;
dX = pthing->GetX();
dY = pthing->GetY();
dZ = pthing->GetZ();
Pos2Str(dX, szX);
Pos2Str(dY, szY);
Pos2Str(dZ, szZ);
sprintf(
szThingDescription,
"%ld) \"%s\" ID: %u X: %s Y: %s Z: %s",
lNum,
CThing::ms_aClassInfo[pthing->GetClassID()].pszClassName,
pthing->GetInstanceID(),
szX,
szY,
szZ);
RGuiItem* pguiThing = plb->AddString(szThingDescription);
if (pguiThing)
{
// Success.
pguiThing->m_lId = (S64)pthing;
}
else
{
TRACE("ShowRealmStatistics(): Error adding <<%s>> to the list box.\n", szThingDescription);
sRes = -3;
}
pthingnode = pthingnode->m_pnNext;
}
// Repaginate now.
plb->AdjustContents();
// Display until dismissed.
CThing::DoGui(pguiRoot);
if (ppthing)
{
// If there's a selection . . .
RGuiItem* pguiSel = plb->GetSel();
if (pguiSel)
{
*ppthing = (CThing*)(pguiSel->m_lId);
}
else
{
*ppthing = NULL;
}
}
}
else
{
TRACE("ShowRealmStatistics(): Failed to get realm stats listbox.\n");
sRes = -2;
}
delete pguiRoot;
pguiRoot = NULL;
}
else
{
TRACE("ShowRealmStatistics(): Failed to load realm stats GUI.\n");
sRes = -1;
}
// Clear queues.
rspClearAllInputEvents();
// Re-init input.
ClearLocalInput();
// Restore cursor show level.
rspSetMouseCursorShowLevel(sOrigCursorShowLevel);
return sRes;
}
////////////////////////////////////////////////////////////////////////////////
// Callback from realm during time intensive operations.
////////////////////////////////////////////////////////////////////////////////
static bool RealmOpProgress( // Returns true to continue; false to
// abort operation.
int16_t sLastItemProcessed, // In: Number of items processed so far.
int16_t sTotalItemsToProcess) // In: Total items to process.
{
static int32_t lLastProgressPos;
static int32_t lProgressX, lProgressY, lProgressW, lProgressH;
static int32_t lLastCallTime;
// Just need to get the key status array once.
U8* pau8KeyStatus = rspGetKeyStatusArray();
bool bContinue = true; // Assume we want to continue.
// If new operation . . .
if (sLastItemProcessed == 0)
{
lLastProgressPos = 0;
lProgressX = PROGRESS_X;
lProgressY = PROGRESS_Y;
lProgressW = PROGRESS_W;
lProgressH = PROGRESS_H;
lLastCallTime = 0;
// Clear key status array.
memset(pau8KeyStatus, 0, 128);
// Lock the composite buffer for access.
rspLockBuffer();
// Draw initial outline.
rspRect(
1,
PROGRESS_OUTLINE_COLOR_INDEX,
g_pimScreenBuf,
lProgressX - 1,
lProgressY - 1,
lProgressW + 2,
lProgressH + 2);
// Done with buffer other than to update the screen with it.
rspUnlockBuffer();
rspUpdateDisplay(
lProgressX - 1,
lProgressY - 1,
lProgressW + 2,
lProgressH + 2);
}
int32_t lNow = rspGetMilliseconds();
if ((lNow - lLastCallTime) > PROGRESS_CALLBACK_INTERVAL)
{
// Do an update
UpdateSystem();
// Compute new position.
int32_t lNewProgressPos;
if (sTotalItemsToProcess > 0)
{
lNewProgressPos = (int32_t)sLastItemProcessed * lProgressW / (int32_t)sTotalItemsToProcess;
}
else
{
lNewProgressPos = lProgressW;
}
// Lock the composite buffer.
rspLockBuffer();
rspRect(
PROGRESS_COLOR_INDEX,
g_pimScreenBuf,
lProgressX + lLastProgressPos,
lProgressY,
lNewProgressPos - lLastProgressPos,
lProgressH);
// Done with buffer other than to update the screen with it.
rspUnlockBuffer();
// Update display.
rspUpdateDisplay(
lProgressX + lLastProgressPos,
lProgressY,
lNewProgressPos - lLastProgressPos,
lProgressH);
lLastProgressPos = lNewProgressPos;
// If escape hit . . .
if (pau8KeyStatus[KEY_ABORT_REALM_OPERATION])
{
if (rspMsgBox(
RSP_MB_ICN_QUERY | RSP_MB_BUT_YESNO,
g_pszAppName,
"Are you sure you want to abort this operation?")
== RSP_MB_RET_YES)
{
bContinue = false;
}
}
// Don't use lNow here...let's not count time we spent drawing.
lLastCallTime = rspGetMilliseconds();
}
return bContinue;
}
#endif // !defined(EDITOR_DISABLED)
////////////////////////////////////////////////////////////////////////////////
// EOF
////////////////////////////////////////////////////////////////////////////////
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