File: main.cpp

package info (click to toggle)
postal1 2015.git20250526%2Bds-2
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid
  • size: 14,024 kB
  • sloc: cpp: 130,877; ansic: 38,942; python: 874; makefile: 351; sh: 61
file content (1053 lines) | stat: -rw-r--r-- 33,868 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
////////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 RWS Inc, All Rights Reserved
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of version 2 of the GNU General Public License as published by
// the Free Software Foundation
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
// main.cpp
// Project: Nostril (aka Postal)
//
// This module sets up the system and RSPiX.
//
// History:
//		11/19/96 MJR	Started.
//
//		02/04/97	JMI	Now defaults to using RSP_DOSYSTEM_SLEEP instead of
//							RSP_DOSYSTEM_HOGCPU for rspSetDoSystemMode().
//
//		02/19/97	JMI	rspInitBlue was being called before 
//							rspSetWin32Video/AudioType().
//
//		02/21/97	JMI	Now gets specific display settings from game settings(INI).
//
//		02/21/97	JMI	Now gets audio lag time from INI.
//
//		03/14/97	JMI	Now, under Win32, gets value from INI indicating whether to
//							manage Windows' GUI components when the screen is resized.
//
//		03/24/97	JMI	No longer exits if SetMode() fails.  This allows the game
//							to be played on systems without sound cards.
//
//		04/14/97	JMI	Now uses zeroinit flag to SmartHeap.
//
//		04/16/97 MJR	Added more advanced audio init that retries for several
//							seconds, and then asks the user whether to abort, retry,
//							or ignore.
//
//							If video mode can't be set, it now tries to figure out
//							the exact reason and reports it to the user.
//
//							Fixed a stupid bug that prevented audio from ever working.
//
//		04/17/97 MJR	Futher clarified video error messages.
//
//							Discovered that the whole suggest-vide-mode thing is
//							different than I expected, so I restructured everything.
//
//		05/20/97	JMI	Changed the #if block around the SmartHeap specific stuff
//							to include only Intel Processor or MAC OS.
//
//		06/03/97	JMI	Now, in the case an audio mode cannot be obtained, we
//							attempt to use a message specific to the error returned
//							by RMix::SetMode() for the message box displayed.
//
//		06/16/97	JMI	Now sets do system mode to highest cooperation level in
//							debug and lowest coop level in release.
//
//		07/05/97 MJR	Added <smrtheap.hpp> if NOT in debug mode so we could
//							properly set one of its options.  Not sure why this worked
//							without <smrtheap.hpp> on the PC, but it didn't on the mac.
//
//		07/06/97 MJR	Added call to new rspSetWin32StaticColors() so we'll have
//							a common set of colors across platforms.
//
//		07/07/97 MJR	Added RSPiX profiling stuff (in disabled form).
//
//		07/13/97	JMI	Added MAIN_VANILLA_AUDIO_* macro overrides to MAIN_AUDIO_*
//							defaults.  These should be used when the INI or default
//							audio mode fails.
//
//		07/26/97	JMI	We were using the video type as the audio type.  Whoopsee.
//
//		09/03/97 PPL	Added the pragma to turn off far data for the mempool
//							initialization flag so that the smartheap library can reach it.
//
//		09/05/97 BRH	Added #if defined(MAC) around pragmas which didn't compile
//							on the PC.
//
//		09/09/97	JMI	Added check of INI flag in setting of Blue Shield Cursor
//							Mode on PC.
//
//		09/25/97	JMI	Now, on the PC, when setting the video type, sets the 
//							rspLock/Unlock behavior to be strict even when in simpler
//							modes that don't require that level of behavior (like GDI).
//
//		10/09/97	JMI	Added g_pszVideoChangeDepthErrorUnderGDI_s in the event
//							the colordepth could not be changed and the user had 
//							specified to use GDI (i.e., not DirectX).
//
//		10/21/97	JMI	Put back the play movie hack.  Also, added ability to turn
//							it off via the INI.
//
//		10/21/97	JMI	Now disables RipCord static logo only if movie successfully 
//							plays.
//
//		10/24/97	JMI	Now switches the video mode back if AVI changes (this seems
//							to happen when we're in a DirectX mode and we launch the
//							AVI).
//
//		10/31/97	JMI	Now uses MixBits entry in INI (in section Audio) to
//							determine what bit depth to mix samples with (defaults to
//							the device depth).
//
//		01/05/98	JMI	Now the MixBits var defaults to 16.
//
//		01/21/98	JMI	No longer plays movie regardless of OS or INI setting.
//
////////////////////////////////////////////////////////////////////////////////
#define MAIN_CPP

#ifdef WIN32
    #include <direct.h>
#else
    #include <sys/time.h>
#endif

#include "RSPiX.h"
#include "WishPiX/Prefs/prefs.h"

#include "localize.h"
#include "game.h"
#include "main.h"
#include "menus.h"

#include "title.h"
#include "input.h"

//#define RSP_PROFILE_ON
#include "ORANGE/Debug/profile.h"

#if PLATFORM_MACOSX
// This redefines main() to something else, since libSDLmain-osx.a will have
//  the actual application entry point...that will setup some Cocoa stuff and
//  then call the redefined main() in this file...
#include "SDL.h"
#endif

#if WITH_STEAMWORKS
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
#include "steam/steam_api.h"
#include "WishPiX/Menu/menu.h"
#endif

////////////////////////////////////////////////////////////////////////////////
// Macros/types/etc.
////////////////////////////////////////////////////////////////////////////////

// Amount of time to retry audio before telling the user it's not working
#define AUDIO_RETRY_TIME	5000


////////////////////////////////////////////////////////////////////////////////
// Variables/data
////////////////////////////////////////////////////////////////////////////////
int wideScreenWidth;

////////////////////////////////////////////////////////////////////////////////
// Function prototypes
////////////////////////////////////////////////////////////////////////////////


////////////////////////////////////////////////////////////////////////////////
// Set up video for the game.
////////////////////////////////////////////////////////////////////////////////
static int16_t SetupVideo(					// Returns 0 on success.
	int16_t	sUseCurrentDeviceDimensions,	// In:  1 to use current video area.
	int16_t	sDeviceWidth,						// In:  Desired video hardware width.
	int16_t	sDeviceHeight)						// In:  Desired video hardware height.
	{
	int16_t	sResult	= 0;

#ifdef MOBILE
	wideScreenWidth = 850;
#elif defined(PANDORA)
	wideScreenWidth = 800;
#else
	//wideScreenWidth = 640;

	// Attempt to grab desired resolution from desktop
	int16_t sDepth, sWidth, sHeight;
	rspQueryVideoModeReset();
	while (!rspQueryVideoMode(&sDepth, &sWidth, &sHeight));
	TRACE("rspQueryVideoMode result: %ix%ix%i\n", sWidth, sHeight, sDepth);
	// Sanity-check result
	if (sHeight > 480 && sWidth > 640)
		wideScreenWidth = 480 * sWidth / sHeight;
	else // fallback to specified resolution
		wideScreenWidth = 480 * sDeviceWidth / sDeviceHeight;
#endif
	// If "use current settings" is specified, we get the current device settings
	// instead of using those specified in the prefs file.
	if (sUseCurrentDeviceDimensions != FALSE)
		rspGetVideoMode(NULL, &sDeviceWidth, &sDeviceHeight);

	// Try setting video mode using device size specified in prefs file
	sResult = rspSetVideoMode(
		MAIN_SCREEN_DEPTH,
		sDeviceWidth,
		sDeviceHeight,
		MAIN_WINDOW_WIDTH,
		MAIN_WINDOW_HEIGHT,
		MAIN_SCREEN_PAGES,
		MAIN_SCREEN_SCALING);
	if (sResult != 0)
		{

		// Create description of video mode for error messages
		char acVideoMode[100];
		sprintf(acVideoMode, "%hd by %hd Pixels", (int16_t)MAIN_WINDOW_WIDTH, (int16_t)MAIN_WINDOW_HEIGHT);
		if (MAIN_SCREEN_DEPTH <= 16)
			sprintf(&(acVideoMode[strlen(acVideoMode)]), ", %hd Colors", (int16_t)pow(2.0, (double)MAIN_SCREEN_DEPTH));
		else if (MAIN_SCREEN_DEPTH == 24)
			sprintf(&(acVideoMode[strlen(acVideoMode)]), ", True Color (24 bit)");
		else
			sprintf(&(acVideoMode[strlen(acVideoMode)]), ", True Color (32 bit)");
		if (MAIN_SCREEN_PAGES > 1)
			sprintf(&(acVideoMode[strlen(acVideoMode)]), ", %hd Pages", (int16_t)MAIN_SCREEN_PAGES);

		// Get current device depth (before we try changing it)
		int16_t sCurrentDeviceDepth;
		rspGetVideoMode(&sCurrentDeviceDepth);

		// Find closest available device size for the settings we need.  This function knows about
		// ALL available video modes (the same ones you get in Winows' Display Settings Dialog), so
		// if it can't find a matching mode, then it isn't available.  However, just because it does
		// find a match doesn't mean we can set it, because under Win95, changing the color depth
		// requires a reboot (unless they have DirectX, a fancy video driver, or the QuickRes utility).
		sResult = rspSuggestVideoMode(
			MAIN_SCREEN_DEPTH,
			MAIN_WINDOW_WIDTH,
			MAIN_WINDOW_HEIGHT,
			MAIN_SCREEN_PAGES,
			MAIN_SCREEN_SCALING,
			&sDeviceWidth,
			&sDeviceHeight,
			NULL);
		if (sResult == 0)
			{

			// Try to set suggested mode
			sResult = rspSetVideoMode(
				MAIN_SCREEN_DEPTH,
				sDeviceWidth,
				sDeviceHeight,
				MAIN_WINDOW_WIDTH,
				MAIN_WINDOW_HEIGHT,
				MAIN_SCREEN_PAGES,
				MAIN_SCREEN_SCALING);
			if (sResult != 0)
				{

				// If current depth is different from required depth, then that is most likely the
				// reason for the failure.
				if (sCurrentDeviceDepth != MAIN_SCREEN_DEPTH)
					{
					rspMsgBox(RSP_MB_ICN_STOP | RSP_MB_BUT_OK,
						g_pszCriticalErrorTitle,
						g_pszVideoChangeDepthError,
						acVideoMode);
					TRACE("SetupVideo(): Error returned by rspSetVideoMode() -- most likely due to attempted change in depth!\n");
					}
				else
					{
					TRACE("SetupVideo(): Error returned by rspSetVideoMode()!\n");
					rspMsgBox(RSP_MB_ICN_STOP | RSP_MB_BUT_OK,
						g_pszCriticalErrorTitle,
						g_pszVideoModeError,
						acVideoMode);
					}
				}
			}
		else
			{

			// Since rspSuggestVideoMode() failed, we know that the requested mode is
			// not available.  Now we just want to figure out the EXACT problem so
			// we can report it to the user.  Since modes are returned in sorted order
			// by increasing depth, height, width, and pages, it makes this a bit easier.

			// Look for mode with the requested depth.  If there isn't one, depth is the problem.
			rspQueryVideoModeReset();
			int16_t sDeviceDepth;
			int16_t sDevicePages;
			do	{
				sResult = rspQueryVideoMode(
					&sDeviceDepth,
					&sDeviceWidth,
					&sDeviceHeight,
					&sDevicePages);
				} while ((sResult == 0) && (sDeviceDepth < MAIN_SCREEN_DEPTH));
			if ((sResult == 0) && (sDeviceDepth == MAIN_SCREEN_DEPTH))
				{
				// We got the depth, now find a mode with the requested resolution.  If
				// there isn't one, then resolution at this depth is the problem.
				while ( (sResult == 0) &&
						  (sDeviceDepth == MAIN_SCREEN_DEPTH) &&
						  ((sDeviceWidth < MAIN_WINDOW_WIDTH) || (sDeviceHeight < MAIN_WINDOW_HEIGHT)) )
					{
					sResult = rspQueryVideoMode(
						&sDeviceDepth,
						&sDeviceWidth,
						&sDeviceHeight,
						&sDevicePages);
					}
				if ( (sResult == 0) &&
					  (sDeviceDepth == MAIN_SCREEN_DEPTH) &&
					  (sDeviceWidth >= MAIN_WINDOW_WIDTH) &&
					  (sDeviceHeight >= MAIN_WINDOW_HEIGHT) )
					{
					// We got the depth and resolution, which only leaves pages or scaling
					// as possible problems.  RSPiX doesn't support scaling as of 04/16/97
					// and probably never will, so if we eliminate that with an ASSERT(),
					// then we can assume that the problem is the number of pages.
					ASSERT(MAIN_SCREEN_SCALING == 0);
					sResult = -1;
					TRACE("SetupVideo(): No video modes available at %dx%d, %d-bit, with %d pages!\n",
						MAIN_WINDOW_WIDTH , MAIN_WINDOW_HEIGHT, MAIN_SCREEN_DEPTH, MAIN_SCREEN_PAGES);
					rspMsgBox(
						RSP_MB_ICN_STOP | RSP_MB_BUT_OK,
						g_pszCriticalErrorTitle,
						g_pszVideoPagesError,
						acVideoMode);
					}
				else
					{
					sResult = -1;
					TRACE("SetupVideo(): No %hd-bit video modes go up to %hdx%hd resolution!\n",
						(int16_t)MAIN_SCREEN_DEPTH, (int16_t)MAIN_WINDOW_WIDTH, (int16_t)MAIN_WINDOW_HEIGHT);
					rspMsgBox(
						RSP_MB_ICN_STOP | RSP_MB_BUT_OK,
						g_pszCriticalErrorTitle,
						g_pszVideoResolutionError,
						acVideoMode);
					}
				}
			else
				{
				sResult = -1;
				TRACE("SetupVideo(): No %hd-bit video modes are available!\n",
					(int16_t)MAIN_SCREEN_DEPTH);
				rspMsgBox(
					RSP_MB_ICN_STOP | RSP_MB_BUT_OK,
					g_pszCriticalErrorTitle,
					g_pszVideoDepthError,
					acVideoMode);
				}
			}
		}

	return sResult;
	}

////////////////////////////////////////////////////////////////////////////////
// Allocates a chunk and resizes so that we may be able to have some large
// blocks of contiguous memory.
////////////////////////////////////////////////////////////////////////////////
static char* CreateChunk(	// Returns the memory ptr that will hold the chunk
									// in place.  Needs to be freed with free() when done
									// with the chunk.
	int32_t lChunkSize)			// In:  Size of chunk to create.
	{
	char*	pcOrig		= (char*)malloc(lChunkSize);
	char* pcReAlloc	= (char*)realloc(pcOrig, 1024);
	ASSERT(pcOrig == pcReAlloc);
	if (pcReAlloc)
		{
		return pcReAlloc;
		}
	else
		{
		return pcOrig;
		}
	}


static void assert_types_are_sane(void)
{
    ASSERT(sizeof (S8) == 1);
    ASSERT(sizeof (U8) == 1);
    ASSERT(sizeof (S16) == 2);
    ASSERT(sizeof (U16) == 2);
    ASSERT(sizeof (S32) == 4);
    ASSERT(sizeof (U32) == 4);
    ASSERT(sizeof (S64) == 8);
    ASSERT(sizeof (U64) == 8);

    U32 val = 0x02000001;
#if SYS_ENDIAN_BIG
    ASSERT(*((U8*) &val) == 0x02);
#else
    ASSERT(*((U8*) &val) == 0x01);
#endif
}

////////////////////////////////////////////////////////////////////////////////
//
// Set up the system environment and if all goes well, start the game.
//
////////////////////////////////////////////////////////////////////////////////

// Global versions of argc/argv...
int _argc = 0;
char **_argv = NULL;

int32_t playthroughMS = 0;

#if WITH_STEAMWORKS
bool WaitingForInitialSteamStats = true;
bool EnableSteamAchievements = true;
bool EnableSteamCloud = true;
bool StoreSteamStatsPending = false;
bool EarnedSteamAchievements[ACHIEVEMENT_MAX];
uint32 SteamAppID = 0;

static const char *GetAchievementName(const Achievement ach)
{
    switch (ach)
    {
        #define ACH_CASE(name) case ACHIEVEMENT_##name: return #name
        ACH_CASE(KILL_FIRST_VICTIM);
        ACH_CASE(START_SECOND_LEVEL);
        ACH_CASE(DUCK_UNDER_ROCKET);
        ACH_CASE(RUN_5_MINUTES);
        ACH_CASE(PERFORM_FIRST_EXECUTION);
        ACH_CASE(KILL_100);
        ACH_CASE(KILL_1000);
        ACH_CASE(KILL_10000);
        ACH_CASE(COMPLETE_LEVEL_10);
        ACH_CASE(COMPLETE_GAME);
        ACH_CASE(FIRE_1000000_BULLETS);
        ACH_CASE(HIT_100000_TARGETS);
        ACH_CASE(TAKE_10000_HITS);
        ACH_CASE(KILL_EVERYTHING);
        ACH_CASE(KILL_ONLY_HOSTILES);
        ACH_CASE(USE_ONLY_M16);
        ACH_CASE(USE_EVERY_WEAPON);
        ACH_CASE(COMPLETE_LEVEL_ON_LOW_HEALTH);
        ACH_CASE(FIGHT_AN_OSTRICH);
        ACH_CASE(WATCH_ALL_CREDITS);
        ACH_CASE(PLAY_ON_NON_WINDOWS_PLATFORM);
        ACH_CASE(FIREBOMB_THE_BAND);
        ACH_CASE(ROCKET_TO_THE_FACE);
        ACH_CASE(KILL_A_NAKED_PERSON);
        ACH_CASE(ENABLE_CHEATS);
        ACH_CASE(COMMIT_SUICIDE);
        ACH_CASE(TOUCH_SOMEONE_WHILE_BURNING);
        ACH_CASE(COMPLETE_GAME_IN_X_MINUTES);
        ACH_CASE(COMPLETE_GAME_ON_HARDEST);
        #undef ACH_CASE
        case ACHIEVEMENT_MAX: break;  // not a real achievement, keep compiler happy.
    }

    return NULL;
}

class SteamworksEvents
{
public:
    SteamworksEvents()
        : m_CallbackUserStatsReceived(this, &SteamworksEvents::OnUserStatsReceived)
    {}

    STEAM_CALLBACK(SteamworksEvents, OnUserStatsReceived, UserStatsReceived_t /* *pParam */, m_CallbackUserStatsReceived)
    {
        //printf("STEAMWORKS: OnUserStatsReceived\n");

        if (pParam->m_nGameID != SteamAppID)
            return;
        else if (pParam->m_eResult != k_EResultOK)
            return;

        //printf("STEAMWORKS: Accepting these stats.\n");

        // Update our stats and achievements.
        int32 val;
        ISteamUserStats *stats = SteamUserStats();
        #define UPDATESTAT(st) { \
            stats->GetStat(#st, &val); \
            /*printf("STEAMWORKS: Got stat '%s' (+%d)\n", #st, (int) val);*/ \
            Stat_##st += (int) val; \
            if (Stat_##st < 0) Stat_##st = 0x7FFFFFFF; \
        }
        UPDATESTAT(BulletsFired);
        UPDATESTAT(BulletsHit);
        UPDATESTAT(BulletsMissed);
        UPDATESTAT(Deaths);
        UPDATESTAT(Suicides);
        UPDATESTAT(Executions);
        UPDATESTAT(HitsTaken);
        UPDATESTAT(DamageTaken);
        UPDATESTAT(Burns);
        UPDATESTAT(TimeRunning);
        UPDATESTAT(KilledHostiles);
        UPDATESTAT(KilledCivilians);
        UPDATESTAT(TotalKilled);
        UPDATESTAT(LevelsPlayed);
        #undef UPDATESTAT

        for (int i = 0; i < ACHIEVEMENT_MAX; i++)
        {
            const char *name = GetAchievementName((Achievement) i);
            if (!name) break;  // just in case.
            bool unlocked = false;
            if (!stats->GetAchievement(name, &unlocked))
                unlocked = false;
            //printf("STEAMWORKS: Achievement '%s': %slocked\n", name, unlocked ? "un" : "");
            EarnedSteamAchievements[i] = unlocked;
        }

        WaitingForInitialSteamStats = false;
    }
};


static bool touchFile(const char *fname, const int64 stamp)
{
#ifdef WIN32
    HANDLE hFile = CreateFileA(fname, GENERIC_READ | FILE_WRITE_ATTRIBUTES,
                               FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
    if (hFile == INVALID_HANDLE_VALUE)
        return false;

    ULARGE_INTEGER val;
    val.QuadPart = (uint64_t) stamp;
    val.QuadPart += 11644473600LL;  // epoch difference. Ignoring leap seconds, oh well.
    val.QuadPart *= 10000000LL;  // convert to nanoseconds.
    FILETIME ft;
    ft.dwLowDateTime = val.LowPart;
    ft.dwHighDateTime = val.HighPart;
    const BOOL rc = SetFileTime(hFile, NULL, NULL, &ft);
    CloseHandle(hFile);
    return (rc != 0);
#else
    timeval ft[2];
    ft[0].tv_sec = ft[1].tv_sec = (time_t) stamp;
    ft[0].tv_usec = ft[1].tv_usec = 0;
    return (utimes(fname, ft) == 0);
#endif
}


static bool prepareSteamworks()
{
    ISteamUtils *utils;

    if ((!SteamAPI_Init()) || ((utils = SteamUtils()) == NULL))
    {
        rspMsgBox(RSP_MB_BUT_OK | RSP_MB_ICN_STOP,
                  "Error!", "%s", "Can't initialize Steamworks, aborting...");
        return false;
    }

    SteamAppID = utils->GetAppID();

    new SteamworksEvents;

    ISteamUserStats *stats = SteamUserStats();
    if ((!stats) || (rspCommandLine("nosteamachievements")))
        EnableSteamAchievements = false;

    if (EnableSteamAchievements)
    {
        bool nukeAchievements = rspCommandLine("nukesteamachievements") != 0;
        if (nukeAchievements)
        {
            if (rspMsgBox(RSP_MB_BUT_OKCANCEL | RSP_MB_ICN_QUERY, "Whoa!", "%s", "Really nuke your Steam Achievements? This can't be undone!") != RSP_MB_RET_OK)
                nukeAchievements = false;
        }

        if (nukeAchievements)
        {
            stats->ResetAllStats(true);
            stats->StoreStats();
        }

        stats->RequestCurrentStats();
    }

    ISteamRemoteStorage *cloud = SteamRemoteStorage();
    if ((!cloud) || (rspCommandLine("nosteamcloud")))
        EnableSteamCloud = false;

    if (EnableSteamCloud)
    {
        bool nukeCloud = rspCommandLine("nukesteamcloud") != 0;
        if (nukeCloud)
        {
            if (rspMsgBox(RSP_MB_BUT_OKCANCEL | RSP_MB_ICN_QUERY, "Whoa!", "%s", "Really nuke the Steam Cloud? This can't be undone!") != RSP_MB_RET_OK)
                nukeCloud = false;
        }

        if (nukeCloud)
        {
            const int Max = cloud->GetFileCount();
            for (int i = 0; i < Max; i++)
            {
                int32 fsize = 0;
                const char *fname = cloud->GetFileNameAndSize(i, &fsize);
                if (fname)
                    cloud->FileDelete(fname);
            }
        }

        // no files in the cloud? Add local ones.
        if (cloud->GetFileCount() == 0)
        {
            const int Max = MAX_SAVE_SLOTS;
            for (int i = 0; i < Max; i++)
            {
                char fname[64];
                snprintf(fname, sizeof (fname), "savegame/%d.gme", i);
                FILE *io = fopen(FindCorrectFile(fname, "rb"), "rb");
                if (io != NULL)
                {
                    char buf[1024];
                    const size_t br = fread(buf, 1, sizeof (buf), io);
                    fclose(io);
                    if (br > 0)
                    {
                        snprintf(fname, sizeof (fname), "savegame_%d.gme", i);
                        cloud->FileWrite(fname, buf, (int32) br);
                    }
                }
            }
        }

        // Copy files from the Cloud back to us.
        const int Max = MAX_SAVE_SLOTS;
        for (int i = 0; i < Max; i++)
        {
            char src[64];
            snprintf(src, sizeof (src), "savegame_%d.gme", i);
            char dst[64];
            snprintf(dst, sizeof (dst), "steamcloud/%d.gme", i);

            remove(FindCorrectFile(dst, "wb"));

            if (!cloud->FileExists(src))
                continue;

            char buf[1024];
            const int32 br = cloud->FileRead(src, buf, (int32) sizeof (buf));
            if (br <= 0)
                continue;

            FILE *io = fopen(FindCorrectFile(dst, "wb"), "wb");
            if (!io)
                continue;

            const size_t bw = fwrite(buf, (size_t) br, 1, io);
            fclose(io);
            if (bw != 1)
                remove(FindCorrectFile(dst, "wb"));
            else
            {
                const int64 stamp = cloud->GetFileTimestamp(src);
                if (stamp > 0)
                    touchFile(FindCorrectFile(dst, "wb"), stamp);
            }
        }
    }

    return true;  // good to go.
}

void RequestSteamStatsStore()
{
    if (EnableSteamAchievements)
        StoreSteamStatsPending = true;
}

void UnlockAchievement(const Achievement ach)
{
    //if ((ach < 0) || (ach >= ACHIEVEMENT_MAX))
    //    return;
    if (Flag_Achievements & FLAG_USED_CHEATS)
        return;  // denied.
    else if (EarnedSteamAchievements[ach])
        return;  // already have it.
    else if (!EnableSteamAchievements)
        return;
    else if (GetInputMode() == INPUT_MODE_PLAYBACK)
        return;   // you have to actually be playing, not a demo run.  :)

    const char *achstr = GetAchievementName(ach);
    if (!achstr)
        return;

    ISteamUserStats *stats = SteamUserStats();
    if (!stats)
        return;

    //printf("STEAMWORKS: Unlocking achievement '%s'!\n", achstr);

    EarnedSteamAchievements[ach] = true;
    stats->SetAchievement(achstr);
    RequestSteamStatsStore();
}

void RunSteamworksUpkeep()
{
    SteamAPI_RunCallbacks();

    if ((StoreSteamStatsPending) && (!WaitingForInitialSteamStats))
    {
        ISteamUserStats *stats = SteamUserStats();
        if (stats)
        {
            //printf("STEAMWORKS: Pushing stats/achievements...\n");

            // since we're pushing here anyhow, might as well update counters...
            #define SETSTAT(st) { \
                /*printf("STEAMWORKS: Storing stat '%s' (%d)\n", #st, Stat_##st);*/ \
                stats->SetStat(#st, Stat_##st); \
            }
            SETSTAT(BulletsFired);
            SETSTAT(BulletsHit);
            SETSTAT(BulletsMissed);
            SETSTAT(Deaths);
            SETSTAT(Suicides);
            SETSTAT(Executions);
            SETSTAT(HitsTaken);
            SETSTAT(DamageTaken);
            SETSTAT(Burns);
            SETSTAT(TimeRunning);
            SETSTAT(KilledHostiles);
            SETSTAT(KilledCivilians);
            SETSTAT(TotalKilled);
            SETSTAT(LevelsPlayed);
            #undef SETSTAT

            if (stats->StoreStats())
                StoreSteamStatsPending = false;
        }
    }
}
#endif


int main(int argc, char **argv)
	{
	int16_t sResult = 0;

    _argc = argc;
    _argv = argv;

    assert_types_are_sane();
    rspPlatformInit();

    #if WITH_STEAMWORKS
    if (!prepareSteamworks())
        return 1;
    #endif

	//------------------------------------------------------------------------
	// Get hardware-related settings from prefs file
	//------------------------------------------------------------------------

	// Open the preference file.  If this file doesn't exist then we can't
	// continue (we could use defaults for video, audio, etc., but we can't
	// guess where the assets are!)  The preference file must be located in
	// the same directory as this application, and it is assumed that that
	// directory is the current directory.  This will be the case unless the
	// user does something stupid.
	RPrefs prefs;
	if (prefs.Open(g_pszPrefFileName, "rt") == 0)
		{
		// Get video preferences
		int16_t sDeviceWidth;
		int16_t sDeviceHeight;
		int16_t	sUseCurrentDeviceDimensions;
		prefs.GetVal("Video", "DeviceWidth", MAIN_SCREEN_MIN_WIDTH, &sDeviceWidth);
		prefs.GetVal("Video", "DeviceHeight", MAIN_SCREEN_MIN_HEIGHT, &sDeviceHeight);
		prefs.GetVal("Video", "UseCurrentDeviceDimensions", 1, &sUseCurrentDeviceDimensions);

		// Get audio preferences
		int16_t	sAudioSamplesPerSec;
		int16_t	sDeviceBitsPerSample;
		int16_t	sBufTime;
		int16_t	sMixBitsPerSample;
		prefs.GetVal("Audio", "DeviceRate", MAIN_AUDIO_RATE, &sAudioSamplesPerSec);
		prefs.GetVal("Audio", "DeviceBits", MAIN_AUDIO_BITS, &sDeviceBitsPerSample);
		prefs.GetVal("Audio", "DeviceBufTime", MAIN_AUDIO_BUFTIME, &sBufTime);
		prefs.GetVal("Audio", "MixBits", 16, &sMixBitsPerSample);

		// Close preferences file
		prefs.Close();

		// Make sure no errors occurred
		if (prefs.IsError() == 0)
			{

			//---------------------------------------------------------------------------
			// Init blue layer
			//---------------------------------------------------------------------------
			if (rspInitBlue() == 0)
				{

// Turn on profile (if enabled via macro)
rspProfileOn();

// Set profile report file name
rspSetProfileOutput("profile.out");	

				//------------------------------------------------------------------------
				// Set system stuff
				//------------------------------------------------------------------------

				// Set app name
				rspSetApplicationName(g_pszAppName);

#if defined(_DEBUG)
				// Set mode to minimum use of CPU
				rspSetDoSystemMode(RSP_DOSYSTEM_SLEEP);
#else
				// Set mode to maximum use of CPU
				rspSetDoSystemMode(RSP_DOSYSTEM_HOGCPU);
#endif

				//------------------------------------------------------------------------
				// Setup video
				//------------------------------------------------------------------------

				sResult	= SetupVideo(				// Returns 0 on success.
					sUseCurrentDeviceDimensions,	// In:  1 to use current video area.
					sDeviceWidth,						// In:  Desired video hardware width.
					sDeviceHeight);					// In:  Desired video hardware height.

				if (sResult == 0)
					{
					// Set Win32 static colors and lock them.
					rspSetWin32StaticColors(1);
					
					//---------------------------------------------------------------
					// Setup audio
					//---------------------------------------------------------------

					// If the INI or default mode fails b/c it is incompatible with the
					// hardware, we will try vanilla settings.
					bool	bSwitchedToVanillaSettings	= false;
					// A common reason why the audio mode can't be set is that another
					// process started a sound that hasn't finished playing by the time
					// this app starts.  Therefore, it often pays to keep trying for a
					// few seconds to give that other sound time to finish.  If it still
					// doesn't work after a few seconds, we ask the user what to do.
					// He can abort (end game), retry (for another few seconds), or ignore
					// (play the game without audio).
					bool bRetry = true;

					while (bRetry)
						{
						// Keep trying until it works or time runs out, whichever comes first
						int32_t	lTime = rspGetMilliseconds();
						bool	bDone	= false;
						do	{
							// Try to set mode
							sResult = RMix::SetMode(
								sAudioSamplesPerSec,
								sDeviceBitsPerSample,
								MAIN_AUDIO_CHANNELS,
								sBufTime,
								MAIN_AUDIO_MAXBUFTIME,
								sMixBitsPerSample,
								sMixBitsPerSample);

							switch (sResult)
								{
								case 0:
									// Alrighty.
									bDone	= true;
									break;
								case BLU_ERR_DEVICE_IN_USE:
									// Try again until timer expires.
									if ((rspGetMilliseconds() - lTime) < AUDIO_RETRY_TIME)
										{
										// Continue.
										}
									else
										{
										// Done.
										bDone	= true;
										}
									break;
								case BLU_ERR_NO_DEVICE:
									// Not much we can do about this.  Note that we'll still
									// need to be able to open the sample files to query info
									// about them (even if NO sound).  This is handled by game.cpp.
									bDone	= true;
									break;
								case BLU_ERR_NOT_SUPPORTED:
									// Trying more won't help.  Jump out of this loop so the
									// user can choose what to do.
									bDone	= true;
									break;
								}

							} while (bDone == false);

						// If it worked, clear the retry flag
						if (sResult == 0)
							{
							bRetry = false;
							}
						else
							{
							TRACE("main(): Audio didn't work, using msgbox to find out what to do...\n");
							char buf[100];
							sprintf(buf, "%.3f kHz, %hd Bit, %s",
								(float)sAudioSamplesPerSec/(float)1000,
								(int16_t)sDeviceBitsPerSample,
								(MAIN_AUDIO_CHANNELS == 1) ? "Mono" : "Stereo");
							
							// Default to generic error.
							char*	pszMsg;
							uint16_t usFlags; 
							// Try to find a better one, though, based on the return value.
							switch (sResult)
								{
								case BLU_ERR_DEVICE_IN_USE:
									pszMsg	= g_pszAudioModeInUseError_s;
									usFlags	= RSP_MB_ICN_QUERY | RSP_MB_BUT_ABORTRETRYIGNORE;
									break;
								case BLU_ERR_NO_DEVICE:
									pszMsg	= g_pszAudioModeNoDeviceError_s;
									usFlags	= RSP_MB_ICN_QUERY | RSP_MB_BUT_YESNO;
									break;
								case BLU_ERR_NOT_SUPPORTED:
									// If we haven't already tried vanilla settings . . .
									if (bSwitchedToVanillaSettings == false)
										{
										pszMsg	= g_pszAudioModeNotSupportedError_s;
										usFlags	= RSP_MB_ICN_QUERY | RSP_MB_BUT_ABORTRETRYIGNORE;
										// Fall back on our most Vanilla mode.
										sAudioSamplesPerSec		= MAIN_VANILLA_AUDIO_RATE;
										sDeviceBitsPerSample		= MAIN_VANILLA_AUDIO_BITS;
										
										// Should we alter sMixBitsPerSample????
										// Let's not -- that way they should be able to use the
										// assets they originally installed.
										
										// Remember.
										bSwitchedToVanillaSettings	= true;
										}
									else
										{
										pszMsg	= g_pszAudioVanillaModeNotSupportedError_s;
										usFlags	= RSP_MB_ICN_QUERY | RSP_MB_BUT_YESNO;
										}
									break;
								default:
									pszMsg	= g_pszAudioModeGeneralError_s;
									usFlags	= RSP_MB_ICN_QUERY | RSP_MB_BUT_ABORTRETRYIGNORE;
									break;
								}

							int16_t sButton = rspMsgBox(
								usFlags,
								g_pszCriticalErrorTitle,
								pszMsg,
								buf);
							switch (sButton)
								{
								case RSP_MB_RET_NO:
								case RSP_MB_RET_ABORT:
									// To abort, just clear the retry flag.  
									// Keep the error, though.
									bRetry = false;
									break;
								case RSP_MB_RET_RETRY:
									// To retry, just clear the error (not really necessary, but seems like a good thing)
									sResult = 0;
									break;
								case RSP_MB_RET_YES:
								case RSP_MB_RET_IGNORE:
									// To ignore, just clear the error and the retry flag
									sResult = 0;
									bRetry = false;
									break;
								}
							}
						}

					if (sResult == 0)
						{

						//------------------------------------------------------------
						// Run the game
						//------------------------------------------------------------

						// Hide system cursor
						rspHideMouseCursor();

						// Run the game
						TheGame();

						// Restore system cursor
						rspShowMouseCursor();
						
						// Kill audio
						RMix::KillMode();
						}

					// Kill video
					rspKillVideoMode();
					}

// Turn off profile (if enabled via macro)
rspProfileOff();

				// Kill blue layer
				rspKillBlue();
				}
			else
				{
				// Can't init blue
				TRACE("main(): Error returned by rspInitBlue()!\n");
				rspMsgBox(RSP_MB_ICN_STOP | RSP_MB_BUT_OK, g_pszCriticalErrorTitle, g_pszBadBlueInit);
				}
			}
		else
			{
			// Error reading preference file
			TRACE("main(): Error reading prefs file!\n");
			rspMsgBox(RSP_MB_ICN_STOP | RSP_MB_BUT_OK, g_pszCriticalErrorTitle, g_pszPrefReadError);
			}
		}
	else
		{
		// Can't open preference file
		TRACE("main(): Couldn't open prefs file: %s !\n", g_pszPrefFileName);
		rspMsgBox(RSP_MB_ICN_STOP | RSP_MB_BUT_OK, g_pszCriticalErrorTitle, g_pszPrefOpenError);
		}

    return 0;
	}


////////////////////////////////////////////////////////////////////////////////
// EOF
/////////////////////////////////////////////////////////////////////////////////