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////////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 RWS Inc, All Rights Reserved
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of version 2 of the GNU General Public License as published by
// the Free Software Foundation
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
// settings.cpp
// Project: Nostril (aka Postal)
//
// This module impliments the CSettings class, which provides a standardized
// method of working with all the various game settings.
//
// History:
// 11/26/96 MJR Started.
// 12/04/96 MJR Implimented all the static stuff.
// 04/16/97 MJR Added test for read-only file when writing prefs, and
// returned special error code to indicate such a thing.
//
// 05/08/97 JMI Added conditions for compiler versions' STL
// differences.
//
// 06/09/97 MJR Fixed memory leak -- forgot to free the memory that was
// allocated by PreDemo().
//
// 06/29/97 MJR Replaced STL vector with an RSP list. STL is an evil
// entity that should be banished from the face of the earth.
// Whoever suggested we use it should be shot. (Good thing
// I'm the president -- it's against the rules to shoot me.)
//
// 07/10/97 MJR Removed use of non-ANSI "t" in mode string for file open.
//
////////////////////////////////////////////////////////////////////////////////
#define SETTINGS_CPP
#include "RSPiX.h"
#ifdef PATHS_IN_INCLUDES
#include "WishPiX/Prefs/prefs.h"
#else
#include "prefs.h"
#endif
#include "main.h"
#include "settings.h"
////////////////////////////////////////////////////////////////////////////////
// Macros/types/etc.
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// Variables/data
////////////////////////////////////////////////////////////////////////////////
// Pointer to container for all CSettings objects. This is a pointer to the
// container for reasons explained in the constructor. I'm relying on what I
// understand to be the defined C++ startup sequence: (1) initialize all static
// data without explicit initializers to 0, then (2) initialize global static
// objects in a translation unit (which gets into the whole order problem).
// I take that to mean that this will be set to 0 before any code is executed.
CSettings::SETTINGS* CSettings::ms_pSettings;
// Pointer to memory used for memory file. While it isn't as critical as
// the above pointer, this one isn't explicitly set to 0 for the same reasons.
void* CSettings::ms_pMem;
////////////////////////////////////////////////////////////////////////////////
// Function prototypes
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
//
// Default (and only) constructor
//
////////////////////////////////////////////////////////////////////////////////
CSettings::CSettings(void)
{
// If the container itself doesn't exist yet, create it now. This sucks
// because we can't inform the caller if an error occurs. However, there
// wasn't much choice, as the alternate (having this be the actual object
// rather than a pointer to it) led to the typical C++ problem of not knowing
// which would be initialized first -- the container or an object that wants
// to use it. This way, the first object that tries to use the container
// will create the container, so that problem goes away.
if (ms_pSettings == 0)
ms_pSettings = new SETTINGS;
if (ms_pSettings != 0)
{
// Add this object to container
m_pointer = ms_pSettings->InsertTail(this);
}
else
TRACE("CSettings::CSettings(): Couldn't create new container!\n");
}
////////////////////////////////////////////////////////////////////////////////
//
// Destructor
//
////////////////////////////////////////////////////////////////////////////////
CSettings::~CSettings()
{
// Make sure container exists
if (ms_pSettings != 0)
{
// Remove this object from container
ms_pSettings->Remove(m_pointer);
// If there are no more objects, then delete the container itself
if (ms_pSettings->GetHead() == 0)
{
delete ms_pSettings;
ms_pSettings = 0;
}
// Make sure to delete memory if it wasn't already deleted
if (ms_pMem)
{
free(ms_pMem);
ms_pMem = 0;
}
}
}
////////////////////////////////////////////////////////////////////////////////
//
// Load all settings from preference file
//
////////////////////////////////////////////////////////////////////////////////
int16_t CSettings::LoadPrefs( // Returns 0 if successfull, non-zero otherwise
char* pszFile) // In: Name of prefs file
{
int16_t sResult = 0;
// Make sure container exists
if (ms_pSettings != 0)
{
// Open file for read access (text mode is default)
RPrefs prefs;
sResult = prefs.Open(pszFile, "r");
if (sResult == 0)
{
// Do this for all CSettings objects
for (SETTINGS::Pointer i = ms_pSettings->GetHead(); i != 0; i = ms_pSettings->GetNext(i))
{
sResult = ms_pSettings->GetData(i)->LoadPrefs(&prefs);
if (sResult)
break;
}
// If no errors detected, double-check to be sure no I/O errors occurred
if (!sResult && prefs.IsError())
{
sResult = -1;
TRACE("CSettings::LoadPrefs(): Error reading prefs file!\n");
}
prefs.Close();
}
else
{
sResult = -1;
TRACE("CSettings::LoadPrefs(): Couldn't open prefs file: %s !\n", pszFile);
}
}
else
{
sResult = -1;
TRACE("CSettings::LoadPrefs(): No container!\n");
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
//
// Save all settings to preference file
//
// Return values:
// 0 = successfull
// 1 = read-only file (couldn't save)
// <0 = some other error
//
////////////////////////////////////////////////////////////////////////////////
int16_t CSettings::SavePrefs( // Returns 0 if successfull, non-zero otherwise
char* pszFile) // In: Name of prefs file
{
int16_t sResult = 0;
// Make sure container exists
if (ms_pSettings != 0)
{
// First open file for read-only access. If this works, then at least
// we know the file exists, although it might be a read-only file.
RPrefs prefs;
sResult = prefs.Open(pszFile, "r");
if (sResult == 0)
{
prefs.Close();
// Open file again, this time for read+ (read plus write/append) access.
// If this doesn't work, the file is most likely a read-only file.
sResult = prefs.Open(pszFile, "r+");
if (sResult == 0)
{
// Do this for all CSettings objects
for (SETTINGS::Pointer i = ms_pSettings->GetHead(); i != 0; i = ms_pSettings->GetNext(i))
{
sResult = ms_pSettings->GetData(i)->SavePrefs(&prefs);
if (sResult)
break;
}
// If no errors detected, double-check to be sure no I/O errors occurred
if (!sResult && prefs.IsError())
{
sResult = -1;
TRACE("CSettings::SavePrefs(): Error writing prefs file!\n");
}
prefs.Close();
}
else
{
sResult = 1; // Special Read-Only error return!
TRACE("CSettings::SavePrefs: Read-only prefs file: %s !\n", pszFile);
}
}
else
{
sResult = -1;
TRACE("CSettings::SavePrefs(): Couldn't open prefs file: %s !\n", pszFile);
}
}
else
{
sResult = -1;
TRACE("CSettings::SavePrefs(): No container!\n");
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
//
// Load all settings from game file
//
////////////////////////////////////////////////////////////////////////////////
int16_t CSettings::LoadGame( // Returns 0 if successfull, non-zero otherwise
char* pszFile) // In: Name of prefs file
{
int16_t sResult = 0;
// Make sure container exists
if (ms_pSettings != 0)
{
// Open file for read access in binary mode
RFile fileGame;
sResult = fileGame.Open(pszFile, "rb", RFile::LittleEndian);
if (sResult == 0)
{
// Do this for all CSettings objects
for (SETTINGS::Pointer i = ms_pSettings->GetHead(); i != 0; i = ms_pSettings->GetNext(i))
{
sResult = ms_pSettings->GetData(i)->LoadGame(&fileGame);
if (sResult)
break;
}
// If no errors detected, double-check to be sure no I/O errors occurred
if (!sResult && fileGame.Error())
{
sResult = -1;
TRACE("CSettings::LoadGame(): Error reading game file!\n");
}
fileGame.Close();
}
else
{
sResult = -1;
TRACE("CSettings::LoadGame(): Couldn't open game file: %s !\n", pszFile);
}
}
else
{
sResult = -1;
TRACE("CSettings::LoadGame(): No container!\n");
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
//
// Save all settings to game file
//
////////////////////////////////////////////////////////////////////////////////
int16_t CSettings::SaveGame( // Returns 0 if successfull, non-zero otherwise
char* pszFile) // In: Name of prefs file
{
int16_t sResult = 0;
// Make sure container exists
if (ms_pSettings != 0)
{
// Open file for write access in binary mode
// Note: We don't care if the file already exists -- write mode will destroy it
RFile fileGame;
sResult = fileGame.Open(pszFile, "wb", RFile::LittleEndian);
if (sResult == 0)
{
// Do this for all CSettings objects
for (SETTINGS::Pointer i = ms_pSettings->GetHead(); i != 0; i = ms_pSettings->GetNext(i))
{
sResult = ms_pSettings->GetData(i)->SaveGame(&fileGame);
if (sResult)
break;
}
// If no errors detected, double-check to be sure no I/O errors occurred
if (!sResult && fileGame.Error())
{
sResult = -1;
TRACE("CSettings::SaveGame(): Error writing game file!\n");
}
fileGame.Close();
}
else
{
sResult = -1;
TRACE("CSettings::SaveGame(): Couldn't open game file: %s !\n", pszFile);
}
}
else
{
sResult = -1;
TRACE("CSettings::SaveGame(): No container!\n");
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
//
// Temporarily set settings for demo mode
//
////////////////////////////////////////////////////////////////////////////////
int16_t CSettings::PreDemo( // Returns 0 if successfull, non-zero otherwise
void)
{
int16_t sResult = 0;
// Make sure container exists
if (ms_pSettings != 0)
{
// Allocate a chunk of memory for settings to be saved to
ms_pMem = malloc(CSettings::MemFileSize);
if (ms_pMem != 0)
{
// Open memory file
RFile fileMem;
sResult = fileMem.Open(ms_pMem, CSettings::MemFileSize, RFile::LittleEndian);
if (sResult == 0)
{
// Do this for all CSettings objects
for (SETTINGS::Pointer i = ms_pSettings->GetHead(); i != 0; i = ms_pSettings->GetNext(i))
{
sResult = ms_pSettings->GetData(i)->PreDemo(&fileMem);
if (sResult)
break;
}
// If no errors detected, double-check to be sure no I/O errors occurred
if (!sResult && fileMem.Error())
{
sResult = -1;
TRACE("CSettings::PreDemo(): Error writing to mem file (probably too much data)!\n");
}
fileMem.Close();
}
else
{
sResult = -1;
TRACE("CSettings::PreDemo(): Couldn't open mem file!\n");
}
}
else
{
sResult = -1;
TRACE("CSettings::PreDemo(): Couldn't allocate memory for mem file!\n");
}
}
else
{
sResult = -1;
TRACE("CSettings::PreDemo(): No container!\n");
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
//
// Restore settings to what they were prior to demo mode
//
////////////////////////////////////////////////////////////////////////////////
int16_t CSettings::PostDemo( // Returns 0 if successfull, non-zero otherwise
void)
{
int16_t sResult = 0;
// Make sure container exists
if (ms_pSettings != 0)
{
// Make sure memory was allocated by PreDemo()
if (ms_pMem != 0)
{
// Open previously allocated memory file
RFile fileMem;
sResult = fileMem.Open(ms_pMem, CSettings::MemFileSize, RFile::LittleEndian);
if (sResult == 0)
{
// Do this for all CSettings objects
for (SETTINGS::Pointer i = ms_pSettings->GetHead(); i != 0; i = ms_pSettings->GetNext(i))
{
sResult = ms_pSettings->GetData(i)->PostDemo(&fileMem);
if (sResult)
break;
}
// If no errors detected, double-check to be sure no I/O errors occurred
if (!sResult && fileMem.Error())
{
sResult = -1;
TRACE("CSettings::PostDemo(): Error reading from mem file!\n");
}
fileMem.Close();
}
else
{
sResult = -1;
TRACE("CSettings::PostDemo(): Couldn't open mem file!\n");
}
// Free memory
free(ms_pMem);
ms_pMem = 0;
}
else
{
sResult = -1;
TRACE("CSettings::PostDemo(): No memory file to read from! (did you forget to call CSettings::PreDemo?)\n");
}
}
else
{
sResult = -1;
TRACE("CSettings::PostDemo(): No container!\n");
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
// EOF
////////////////////////////////////////////////////////////////////////////////
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