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////////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 RWS Inc, All Rights Reserved
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of version 2 of the GNU General Public License as published by
// the Free Software Foundation
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
// socket.h
// Project: Postal
//
// History:
// 02/19/97 MJR Started.
//
// 04/08/97 MJR Added class and function names to all TRACE() messages.
//
// Added test for minimum number of sockets supported.
//
// Fixed problem that would have occurred if an error occurred
// when removing the blocking hook.
//
// 04/12/97 MJR Distilled this file out of what was gamelink.cpp in order
// to separate the socket stuff from the game stuff.
//
// Major changes to create a simplified, generic,
// socket-oriented interface.
//
// 04/13/97 MJR Continued a huge number of changes, including many of
// the outstanding issues that had been listed in the
// comment header of the previous incarnation of this file.
//
// 04/14/97 MJR Lots of testing, debugging, fixing, etc.
//
// 05/20/97 MJR Minor changes.
//
// 05/21/97 MJR Pulled "listen" option out of Open() and made it a
// separate function.
//
// Created two Open() variations, one for datagrams and one
// for streams, each with separate options.
//
// 05/23/97 MJR Renamed parameters to GetAddress().
//
// 05/25/97 MJR Changed type in Address from int (iLen) to long (lLen).
//
// 05/25/97 MJR Added ability to set callback via Open().
//
// 05/26/97 MJR Changed IsError() so it no longer considers a closed
// socket to be an error.
//
// 08/03/97 BRH Added IPX network support.
//
// 08/04/97 BRH Restarted this file to use the new plugin protocols
//
// 08/08/97 MJR Another round of cleanups, and added support for
// handling Win32 -vs- Mac protocols.
//
// 08/09/97 MJR Added broadcast support.
// Added check to be sure all addresses are the same size.
//
// 08/12/97 MJR Added mac protocols.
//
// 08/18/97 MJR Now trims leading and trailing whitespace from names.
// MJR Tweaked for mac.
//
// 08/20/97 MJR Added support for setting whether socket blocks or not.
//
// 11/19/97 JMI Added "MPATH" string for corresponding MPATH enum in
// socket.h. Since there was no string for this protocol,
// when toggling through the various protocols in the
// multiplayer options menu, you would get random varing
// strings for the 3rd protocol (MPATH).
//
////////////////////////////////////////////////////////////////////////////////
#include <ctype.h>
#include "RSPiX.h"
#include "socket.h"
////////////////////////////////////////////////////////////////////////////////
// Macros
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// RSocket static member variables
////////////////////////////////////////////////////////////////////////////////
bool RSocket::ms_bDidStartup = false;
bool RSocket::ms_bAutoShutdown = false;
RSocket::ProtoType RSocket::ms_prototype = RSocket::NO_PROTOCOL;
int16_t RSocket::ms_sNumSockets = 0;
char* RSocket::ms_apszProtoNames[] =
{
"",
// "Loopback",
"TCP/IP",
};
////////////////////////////////////////////////////////////////////////////////
// RProtocol static member variables
////////////////////////////////////////////////////////////////////////////////
RSocket::ProtoType RSocket::RProtocol::ms_prototype = RSocket::NO_PROTOCOL;
////////////////////////////////////////////////////////////////////////////////
// Constructor
////////////////////////////////////////////////////////////////////////////////
RSocket::RSocket()
{
m_pProtocol = 0;
// Update number of sockets
ms_sNumSockets++;
}
////////////////////////////////////////////////////////////////////////////////
// Destructor
////////////////////////////////////////////////////////////////////////////////
RSocket::~RSocket()
{
Reset();
// Update number of sockets
ms_sNumSockets--;
// If there's no more sockets and auto-shutdown is enabled, then shtudown
if ((ms_sNumSockets == 0) && ms_bAutoShutdown)
Shutdown();
}
////////////////////////////////////////////////////////////////////////////////
// Reset socket to its post-construction state
////////////////////////////////////////////////////////////////////////////////
void RSocket::Reset(void)
{
// Force it to close now
Close(true);
// If close failed, we're going to delete protocol anyway as part of reset
delete m_pProtocol;
m_pProtocol = NULL;
}
////////////////////////////////////////////////////////////////////////////////
// Open socket
//
// If the current protocol is not supported, this function returns the value
// RSocket::errNotSupported.
////////////////////////////////////////////////////////////////////////////////
int16_t RSocket::Open( // Returns 0 on success, non-zero otherwise
uint16_t usPort, // In: Port number or 0 for any port
int16_t sType, // In: Any one RSocket::typ* enum
int16_t sOptionFlags, // In: Any combo of RSocket::opt* enums
RSocket::BLOCK_CALLBACK callback) // In: Blocking callback (or NULL to keep current)
{
// Make sure startup was called. Only this function needs to do this
// because all the others check for a valid protocol, which can only be
// created via this function.
int16_t sResult = 0;
if (ms_bDidStartup)
{
// Make sure socket isn't already open
if (m_pProtocol == NULL)
{
// Note that we create the protocol object here instead of when this
// socket was itself constructed. This is preferable because users might
// want to create a static RSocket object, which would occur before the
// protocol has been set via RSocket::Startup, and therefore wouldn't be
// able to know what type of protocol object to create. By deferring the
// creation of the protocol to this point, we allow for the use of static
// RSocket objects.
m_pProtocol = ConstructProtocol(ms_prototype);
if (m_pProtocol != NULL)
{
sResult = m_pProtocol->Open(usPort, sType, sOptionFlags, callback);
}
else
{
sResult = -1;
TRACE("RSocket::Open(): Error constructing protocol!\n");
}
// If there was a problem, get rid of the protocol
if (sResult != 0)
{
delete m_pProtocol;
m_pProtocol = 0;
}
}
else
{
sResult = -1;
TRACE("RSocket::Open(): Already open!\n");
}
}
else
{
sResult = -1;
TRACE("RSocket::Open(): Didn't call RSocket::Startup()!\n");
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
// Close socket
////////////////////////////////////////////////////////////////////////////////
int16_t RSocket::Close( // Returns 0 if successfull, non-zero otherwise
bool bForceNow /*= true */) // In: 'true' means do it now, false follows normal rules
{
int16_t sResult = 0;
if (m_pProtocol != NULL)
{
// Close socket
sResult = m_pProtocol->Close(bForceNow);
if (sResult == 0)
{
// Get rid of protocol
delete m_pProtocol;
m_pProtocol = NULL;
}
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
// Accept request for connection.
//
// If this function fails, the specified client socket and address may have
// been modified, but any such changes must not be relied upon!!! What can be
// relied upon is that the client socket will be in a "closed" state.
////////////////////////////////////////////////////////////////////////////////
int16_t RSocket::Accept( // Return 0 if successfull, non-zero otherwise
RSocket* psocketClient, // Out: Client socket returned here
RSocket::Address* paddressClient) const // Out: Client's address returned here
{
int16_t sResult = FAILURE;
if (m_pProtocol != NULL)
{
// Make sure client doesn't already have a protocol
if (psocketClient->m_pProtocol == 0)
{
// Create protocol
psocketClient->m_pProtocol = ConstructProtocol(ms_prototype);
if (psocketClient->m_pProtocol != NULL)
{
sResult = m_pProtocol->Accept(psocketClient->m_pProtocol, paddressClient);
// If there was a problem, get rid of the protocol
if (sResult != 0)
{
// Get rid of protocol
delete psocketClient->m_pProtocol;
psocketClient->m_pProtocol = 0;
}
}
else
{
sResult = -1;
TRACE("RSocket::Accept(): Couldn't construct client protocol!\n");
}
}
else
{
sResult = -1;
TRACE("RSocket::Accept(): Client socket already has a protocol!\n");
}
}
else
{
sResult = -1;
TRACE("RSocket::Accept(): Not open!\n");
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
// Set socket to broadcast mode
//
// Most protocols only allow broadcasting on a datagram-style socket.
////////////////////////////////////////////////////////////////////////////////
int16_t RSocket::Broadcast(void) // Returns 0 if successfull, non-zero otherwise
{
int16_t sResult = FAILURE;
if (m_pProtocol != NULL)
sResult = m_pProtocol->Broadcast();
else
{
sResult = -1;
TRACE("RSocket::Broadcast(): Not open!\n");
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
// Set socket to listen for connection requests
////////////////////////////////////////////////////////////////////////////////
int16_t RSocket::Listen(int16_t sMaxQueued)
{
int16_t sResult = FAILURE;
if (m_pProtocol != NULL)
sResult = m_pProtocol->Listen(sMaxQueued);
else
{
sResult = -1;
TRACE("RSocket::Listen(): Not open!\n");
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
// Connect to address
////////////////////////////////////////////////////////////////////////////////
int16_t RSocket::Connect(
RSocket::Address* paddress)
{
int16_t sResult = 0;
if (m_pProtocol != NULL)
sResult = m_pProtocol->Connect(paddress);
else
{
sResult = -1;
TRACE("RSocket::Connect(): Not open!\n");
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
// Use Send for connected sockets - use SendTo for connectionless
////////////////////////////////////////////////////////////////////////////////
int16_t RSocket::Send( // Return 0 on success, non-zero otherwise
void* pBuf, // In: Pointer to data buffer
int32_t lNumBytes, // In: Number of bytes to send
int32_t* plActualBytes) // Out: Actual number of bytes sent
{
int16_t sResult = FAILURE;
if (m_pProtocol != NULL)
sResult = m_pProtocol->Send(pBuf, lNumBytes, plActualBytes);
else
{
sResult = -1;
TRACE("RSocket::Send(): Not open!\n");
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
// Send data to specified address. For connected sockets, address is ignored
// See Send() for more information.
////////////////////////////////////////////////////////////////////////////////
int16_t RSocket::SendTo( // Return 0 on success, non-zero otherwise
void* pBuf, // In: Pointer to data buffer
int32_t lNumBytes, // In: Number of bytes to send
int32_t* plActualBytes, // Out: Actual number of bytes sent
RSocket::Address* paddress) //In: Address to send to
{
int16_t sResult = FAILURE;
if (m_pProtocol != NULL)
sResult = m_pProtocol->SendTo(pBuf, lNumBytes, plActualBytes, paddress);
else
{
sResult = -1;
TRACE("RSocket::SendTo(): Not open!\n");
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
// Receive data (only valid for connected sockets -- see also ReceiveFrom())
//
// For datagram (UDP) sockets, there is a one-to-one correspondence between
// sends and receives. Each send implies a matching receive. The specified
// buffer must at least as large as the amount of data that was sent, or the
// data will be truncated and an error will be returned.
//
// For stream (TCP) sockets, there is no direct correspondence between sends
// and receive. One send can be broken up and require multiple receives, and
// and multiple sends can be coalesced into a single recieve. There is no
// limitation on the amount of data being received.
//
// For stream (TCP) sockets, if the actual number of bytes received is 0, it
// means the other end disconnected gracefully.
//
// In all cases, if the connection was abortively disconnected, an error will
// be returned.
////////////////////////////////////////////////////////////////////////////////
int16_t RSocket::Receive( // Returns 0 on success, non-zero otherwise
void* pBuf, // In: Pointer to data buffer
int32_t lMaxBytes, // In: Maximum bytes that can fit in buffer
int32_t* plActualBytes) // Out: Actual number of bytes received
{
int16_t sResult = FAILURE;
if (m_pProtocol != NULL)
sResult = m_pProtocol->Receive(pBuf, lMaxBytes, plActualBytes);
else
{
sResult = -1;
TRACE("RSocket::Receive(): Not open!\n");
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
// Receive data and get source address
////////////////////////////////////////////////////////////////////////////////
int16_t RSocket::ReceiveFrom( // Returns 0 on success, non-zero otherwise
void* pBuf, // In: Pointer to data buffer
int32_t lMaxBytes, // In: Maxiumm bytes that fit in buffer
int32_t* plActualBytes, // Out: Actual number of bytes received into buffer
RSocket::Address* paddress) // Out: Source address returned here
{
int16_t sResult = FAILURE;
if (m_pProtocol != NULL)
sResult = m_pProtocol->ReceiveFrom(pBuf, lMaxBytes, plActualBytes, paddress);
else
{
sResult = -1;
TRACE("RSocket::ReceiveFrom(): Not open!\n");
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
// Check the number of bytes of data receivable without blocking.
// For datagrams, this returns the size of the next queued datagram. For
// streams, this returns the total amount of data that can be read with a
// single receive which is normally equal to the total amount of queued data.
////////////////////////////////////////////////////////////////////////////////
int32_t RSocket::CheckReceivableBytes(void)
{
int32_t lResult = 0;
if (m_pProtocol != NULL)
lResult = m_pProtocol->CheckReceivableBytes();
return lResult;
}
////////////////////////////////////////////////////////////////////////////////
// CanAcceptWithoutBlocking
////////////////////////////////////////////////////////////////////////////////
bool RSocket::CanAcceptWithoutBlocking(void)
{
bool bNoBlock = false;
if (m_pProtocol != NULL)
bNoBlock = m_pProtocol->CanAcceptWithoutBlocking();
return bNoBlock;
}
////////////////////////////////////////////////////////////////////////////////
// CanSendWithoutBlocking
////////////////////////////////////////////////////////////////////////////////
bool RSocket::CanSendWithoutBlocking(void)
{
bool bNoBlock = false;
if (m_pProtocol != NULL)
bNoBlock = m_pProtocol->CanSendWithoutBlocking();
return bNoBlock;
}
////////////////////////////////////////////////////////////////////////////////
// CanReceiveWithoutBlocking
////////////////////////////////////////////////////////////////////////////////
bool RSocket::CanReceiveWithoutBlocking(void)
{
bool bNoBlock = false;
if (m_pProtocol != NULL)
bNoBlock = m_pProtocol->CanReceiveWithoutBlocking();
return bNoBlock;
}
////////////////////////////////////////////////////////////////////////////////
// Check socket's error status. If the socket is not open, then the return
// value will be false (no error)
////////////////////////////////////////////////////////////////////////////////
bool RSocket::IsError(void)
{
bool bResult = false;
if (m_pProtocol != NULL)
bResult = m_pProtocol->IsError();
return bResult;
}
////////////////////////////////////////////////////////////////////////////////
// The specified protocol becomes the current protocol for all RSocket objects.
// The protocol can NOT be changed while any sockets exist!!! In other words,
// all RSocket objects must be destroyed before the protocol can be changed.
//
// Specifiying true for bAutoShutdown means that Shutdown() will be called
// when the last RSocket object is destroyed. This is generally acceptable,
// but could potentially cause problems if Startup() and Shutdown() are lengthy
// processes, which is entirely protocol-dependant.
//
////////////////////////////////////////////////////////////////////////////////
// static
int16_t RSocket::Startup( // Returns 0 if successfull, non-zero otherwise
RSocket::ProtoType prototype, // In: Protocol type
bool bAutoShutdown) // In: Whether to perform auto Shutdown()
{
int16_t sResult = 0;
// Only do this once
if (!ms_bDidStartup)
{
// Make sure no sockets exist
if (ms_sNumSockets == 0)
{
// Set new stuff
ms_prototype = prototype;
ms_bAutoShutdown = bAutoShutdown;
// Call the protocol's startup
switch (ms_prototype)
{
case RSocket::TCPIP:
ASSERT(sizeof(RProtocolBSDIP::AddressIP) == sizeof(RSocket::Address));
sResult = RProtocolBSDIP::Startup();
break;
default:
sResult = -1;
TRACE("RSocket::Startup(): Unknown procol!\n");
break;
}
}
else
{
sResult = -1;
TRACE("RSocket::Startup(): Can't change protocol -- %hd RSockets still exist!\n", (int16_t)ms_sNumSockets);
}
if (sResult == 0)
ms_bDidStartup = true;
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
// Shutdown
////////////////////////////////////////////////////////////////////////////////
// static
void RSocket::Shutdown(void)
{
switch (ms_prototype)
{
case RSocket::TCPIP:
RProtocolBSDIP::Shutdown();
break;
default:
TRACE("RSocket::Shutdown(): Unknown protocol!\n");
break;
}
ms_bDidStartup = false;
// Clear protocol so we know it's safe to change it
ms_prototype = RSocket::NO_PROTOCOL;
}
////////////////////////////////////////////////////////////////////////////////
// Get maximum datagram size. A value of 0 indicates that there is no
// limitation on size.
//
// NOTE: This uses the protocol selected via RSocket::Startup(). If this
// function is called before any protocol has been selected, it fails.
////////////////////////////////////////////////////////////////////////////////
// static
int16_t RSocket::GetMaxDatagramSize( // Returns 0 on success, non-zero otherwise
int32_t* plSize) // Out: Maximum datagram size (in bytes)
{
int16_t sResult = FAILURE;
switch (ms_prototype)
{
case RSocket::TCPIP:
sResult = RProtocolBSDIP::GetMaxDatagramSize(plSize);
break;
default:
sResult = -1;
TRACE("RSocket::GetMaxDatagramSize(): Unknown protocol!\n");
break;
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
// Get maximum number of sockets. This may be a system "global" value, which
// means that if other applications are using sockets, then the number available
// to this application may be lower than the returned value.
//
// NOTE: This uses the protocol selected via RSocket::Startup(). If this
// function is called before any protocol has been selected, it fails.
////////////////////////////////////////////////////////////////////////////////
// static
int16_t RSocket::GetMaxSockets( // Returns 0 on success, non-zero otherwise
int32_t* plNum) // Out: Maximum number of sockets
{
int16_t sResult = FAILURE;
switch (ms_prototype)
{
case RSocket::TCPIP:
sResult = RProtocolBSDIP::GetMaxSockets(plNum);
break;
default:
sResult = -1;
TRACE("RSocket::GetMaxSockets(): Unknown protocol!\n");
break;
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
// Get address of specified host
//
// NOTE: This uses the protocol selected via RSocket::Startup(). If this
// function is called before any protocol has been selected, it fails.
////////////////////////////////////////////////////////////////////////////////
// static
int16_t RSocket::GetAddress( // Returns 0 on success, non-zero otherwise
char* pszName, // In: Host's name or dotted addres (x.x.x.x)
uint16_t usPort, // In: Host's port number
RSocket::Address* paddress) // Out: Address
{
int16_t sResult = 0;
// Get rid of leading and trailing whitespace
char azName[RSP_MAX_PATH];
if (strlen(pszName) < RSP_MAX_PATH)
{
// Skip over leading whitespace
while ((*pszName != 0) && isspace(*pszName))
pszName++;
// Copy resulting string
strcpy(azName, pszName);
// Convert trailing whitespace to 0's
int32_t index;
for (index = strlen(azName) - 1; index >= 0; index--)
{
if (isspace(azName[index]))
azName[index] = 0;
else
break;
}
if (index < 0)
{
sResult = -1;
TRACE("RSocket::GetAddress(): String is empty (after removing leading & trailing space)\n");
}
}
else
{
sResult = -1;
TRACE("RSocket::GetAddress(): Specified string is too long!\n");
}
// Make sure we don't accidently use this pointer -- must use azName instead!
pszName = 0;
// If the name is ready, try to get the address
if (sResult == 0)
{
switch (ms_prototype)
{
case RSocket::TCPIP:
sResult = RProtocolBSDIP::GetAddress(azName, usPort, paddress);
break;
default:
sResult = -1;
TRACE("RSocket::GetAddress(): Unknown protocol!\n");
break;
}
}
return sResult;
}
////////////////////////////////////////////////////////////////////////////////
// Create broadcast address using specified port
////////////////////////////////////////////////////////////////////////////////
// static
void RSocket::CreateBroadcastAddress(
uint16_t usPort, // In: Port to broadcast to
RSocket::Address* paddress) // Out: Broadcast address returned here
{
switch (ms_prototype)
{
case RSocket::TCPIP:
RProtocolBSDIP::CreateBroadcastAddress(usPort, paddress);
break;
default:
TRACE("RSocket::GetAddress(): Unknown protocol!\n");
break;
}
}
////////////////////////////////////////////////////////////////////////////////
// Get the port of an existing (valid) address
//
// NOTE: This uses the protocol selected via RSocket::Startup(). If this
// function is called before any protocol has been selected, it fails.
////////////////////////////////////////////////////////////////////////////////
// static
uint16_t RSocket::GetAddressPort( // Returns the port number
RSocket::Address* paddress) // In: Address to get port from
{
uint16_t usPort = 0;
switch (ms_prototype)
{
case RSocket::TCPIP:
usPort = RProtocolBSDIP::GetAddressPort(paddress);
break;
default:
TRACE("RSocket::GetAddressPort(): Unknown protocol!\n");
break;
}
return usPort;
}
////////////////////////////////////////////////////////////////////////////////
// Set the port of an existing (valid) address
//
// NOTE: This uses the protocol selected via RSocket::Startup(). If this
// function is called before any protocol has been selected, it fails.
////////////////////////////////////////////////////////////////////////////////
// static
void RSocket::SetAddressPort(
uint16_t usPort, // In: New port number
RSocket::Address* paddress) // I/O: Address whose port is to be set
{
switch (ms_prototype)
{
case RSocket::TCPIP:
RProtocolBSDIP::SetAddressPort(usPort, paddress);
break;
default:
TRACE("RSocket::SetAddressPort(): Unknown protocol!\n");
break;
}
}
////////////////////////////////////////////////////////////////////////////////
// Create specified protocol object
////////////////////////////////////////////////////////////////////////////////
// since there can only be one modem in use (unless the user is stupid and wears
// false antlers), we only need one instance on RProtocolTAPI, which is global:
RSocket::RProtocol* RSocket::ConstructProtocol( // Returns pointer to prototype if successfull, 0 otherwise
RSocket::ProtoType prototype) // In: Protocol type to create
{
RProtocol* pprotocol = 0;
switch (prototype)
{
case RSocket::TCPIP:
pprotocol = new RProtocolBSDIP;
break;
default:
TRACE("RSocket::ConstructProtocol(): Unknown protocol!\n");
break;
}
return pprotocol;
}
////////////////////////////////////////////////////////////////////////////////
// EOF
////////////////////////////////////////////////////////////////////////////////
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