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<h3><a name="s03_07_10">3.7.10 </a>metals.inc, golds.inc</h3>
<p>
These files define several metal textures. The file metals.inc contains copper, silver, chrome, and brass textures,
and golds.inc contains the gold textures.<br> Rendering the demo files will come in useful in using these textures.
</p>
<h4><a name="s03_07_10_01">3.7.10.1 </a>metals.inc</h4>
<p>
Colors:
</p>
<dl>
<dt>
<code>P_Brass1</code>
<dd>
Dark brown bronze.
<dt>
<code>P_Brass2</code>
<dd>
Somewhat lighter brown than Brass4. Old penny, in soft finishes.
<dt>
<code>P_Brass3</code>
<dd>
Used by Steve Anger's Polished_Brass. Slightly coppery.
<dt>
<code>P_Brass4</code>
<dd>
A little yellower than Brass1.
<dt>
<code>P_Brass5</code>
<dd>
Very light bronze, ranges from med tan to almost white.
</dl>
<dl>
<dt>
<code>P_Copper1</code>
<dd>
Bronze-like. Best in finish #C.
<dt>
<code>P_Copper2</code>
<dd>
Slightly brownish copper/bronze. Best in finishes #B-#D.
<dt>
<code>P_Copper3</code>
<dd>
Reddish-brown copper. Best in finishes #C-#E.
<dt>
<code>P_Copper4</code>
<dd>
Pink copper, like new tubing. Best in finishes #C-#E.
<dt>
<code>P_Copper5</code>
<dd>
Bronze in softer finishes, gold in harder finishes.
</dl>
<dl>
<dt>
<code>P_Chrome1</code>
<dd>
20% Gray. Used in Steve Anger's Polished_Chrome.
<dt>
<code>P_Chrome2</code>
<dd>
Slightly blueish 60% gray. Good steel w/finish #A.
<dt>
<code>P_Chrome3</code>
<dd>
50% neutral gray.
<dt>
<code>P_Chrome4</code>
<dd>
75% neutral gray.
<dt>
<code>P_Chrome5</code>
<dd>
95% neutral gray.
</dl>
<dl>
<dt>
<code>P_Silver1</code>
<dd>
Yellowish silverplate. Somewhat tarnished looking.
<dt>
<code>P_Silver2</code>
<dd>
Not quite as yellowish as Silver1 but more so than Silver3.
<dt>
<code>P_Silver3</code>
<dd>
Reasonably neutral silver.
<dt>
<code>P_Silver4</code>
<dt>
<code>P_Silver5</code>
</dl>
<p>
Finishes:
</p>
<dl>
<dt>
<code>F_MetalA</code>
<dd>
Very soft and dull.
<dt>
<code>F_MetalB</code>
<dd>
Fairly soft and dull.
<dt>
<code>F_MetalC</code>
<dd>
Medium reflectivity. Holds color well.
<dt>
<code>F_MetalD</code>
<dd>
Very hard and highly polished. High reflectivity.
<dt>
<code>F_MetalE</code>
<dd>
Very highly polished and reflective.
</dl>
<p>
Textures:
</p>
<dl>
<dt>
<code>T_Brass_1A to T_Brass_5E</code>
<dt>
<code>T_Copper_1A to T_Copper_5E</code>
<dt>
<code>T_Chrome_1A to T_Chrome_5E</code>
<dt>
<code>T_Silver_1A to T_Silver_5E</code>
</dl>
<h4><a name="s03_07_10_02">3.7.10.2 </a>golds.inc</h4>
<p>
This file has its own versions of <code>F_MetalA</code> through <code>F_MetalB</code>.
</p>
<p>
The gold textures themselves are <code>T_Gold_1A</code> through <code>T_Gold_5E</code>.
</p>
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