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   metals.inc, golds.inc</strong> 
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<h3><a name="s03_07_10">3.7.10 </a>metals.inc, golds.inc</h3>

<p>
  These files define several metal textures. The file metals.inc contains copper, silver, chrome, and brass textures, 
 and golds.inc contains the gold textures.<br> Rendering the demo files will come in useful in using these textures. 
</p>

<h4><a name="s03_07_10_01">3.7.10.1 </a>metals.inc</h4>

<p>
  Colors: 
</p>

<dl>
 
 <dt>
   <code>P_Brass1</code> 
 <dd>
   Dark brown bronze. 
 <dt>
   <code>P_Brass2</code> 
 <dd>
   Somewhat lighter brown than Brass4. Old penny, in soft finishes. 
 <dt>
   <code>P_Brass3</code> 
 <dd>
   Used by Steve Anger's Polished_Brass. Slightly coppery. 
 <dt>
   <code>P_Brass4</code> 
 <dd>
   A little yellower than Brass1. 
 <dt>
   <code>P_Brass5</code> 
 <dd>
   Very light bronze, ranges from med tan to almost white. 
</dl>

<dl>
 
 <dt>
   <code>P_Copper1</code> 
 <dd>
   Bronze-like. Best in finish #C. 
 <dt>
   <code>P_Copper2</code> 
 <dd>
   Slightly brownish copper/bronze. Best in finishes #B-#D. 
 <dt>
   <code>P_Copper3</code> 
 <dd>
   Reddish-brown copper. Best in finishes #C-#E. 
 <dt>
   <code>P_Copper4</code> 
 <dd>
   Pink copper, like new tubing. Best in finishes #C-#E. 
 <dt>
   <code>P_Copper5</code> 
 <dd>
   Bronze in softer finishes, gold in harder finishes. 
</dl>

<dl>
 
 <dt>
   <code>P_Chrome1</code> 
 <dd>
   20% Gray. Used in Steve Anger's Polished_Chrome. 
 <dt>
   <code>P_Chrome2</code> 
 <dd>
   Slightly blueish 60% gray. Good steel w/finish #A. 
 <dt>
   <code>P_Chrome3</code> 
 <dd>
   50% neutral gray. 
 <dt>
   <code>P_Chrome4</code> 
 <dd>
   75% neutral gray. 
 <dt>
   <code>P_Chrome5</code> 
 <dd>
   95% neutral gray. 
</dl>

<dl>
 
 <dt>
   <code>P_Silver1</code> 
 <dd>
   Yellowish silverplate. Somewhat tarnished looking. 
 <dt>
   <code>P_Silver2</code> 
 <dd>
   Not quite as yellowish as Silver1 but more so than Silver3. 
 <dt>
   <code>P_Silver3</code> 
 <dd>
   Reasonably neutral silver. 
 <dt>
   <code>P_Silver4</code> 
 <dt>
   <code>P_Silver5</code> 
</dl>

<p>
  Finishes: 
</p>

<dl>
 
 <dt>
   <code>F_MetalA</code> 
 <dd>
   Very soft and dull. 
 <dt>
   <code>F_MetalB</code> 
 <dd>
   Fairly soft and dull. 
 <dt>
   <code>F_MetalC</code> 
 <dd>
   Medium reflectivity. Holds color well. 
 <dt>
   <code>F_MetalD</code> 
 <dd>
   Very hard and highly polished. High reflectivity. 
 <dt>
   <code>F_MetalE</code> 
 <dd>
   Very highly polished and reflective. 
</dl>

<p>
  Textures: 
</p>

<dl>
 
 <dt>
   <code>T_Brass_1A to T_Brass_5E</code> 
 <dt>
   <code>T_Copper_1A to T_Copper_5E</code> 
 <dt>
   <code>T_Chrome_1A to T_Chrome_5E</code> 
 <dt>
   <code>T_Silver_1A to T_Silver_5E</code> 
</dl>

<h4><a name="s03_07_10_02">3.7.10.2 </a>golds.inc</h4>

<p>
  This file has its own versions of <code>F_MetalA</code> through <code>F_MetalB</code>. 
</p>

<p>
  The gold textures themselves are <code>T_Gold_1A</code> through <code>T_Gold_5E</code>. 
</p>
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