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<!--  This file copyright Persistence of Vision Raytracer Pty. Ltd. 2003-2004  -->
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<title>3.8.4 Language Directives</title>
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</head>
 <body> 
<table class="NavBar" width="100%">
  
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    <a href="s_155.html">3.8.3 Language Basics</a> 
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  <td align="center" valign="middle">
    <strong class="NavBar">POV-Ray 3.6 for UNIX documentation</strong><br> <strong>3.8.4 
   Language Directives</strong> 
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    <a href="s_157.html">3.8.5 Transformations</a> 
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<h3><a name="s03_08_04">3.8.4 </a>Language Directives</h3>
<a name="s03_08_04_i1"><a name="quickref, language directives"></a><a name="s03_08_04_i2"><a name="s03_08_04_i3">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Control the parsing of sections of the scene file: 
 <dt>
   LANGUAGE_DIRECTIVE: 
 <dd>
   <code>INCLUDE_DIRECTIVE | IDENTIFIER_DECLARATION | UNDEF_DIRECTIVE | FOPEN_DIRECTIVE | FCLOSE_DIRECTIVE | 
  READ_DIRECTIVE | WRITE_DIRECTIVE | DEFAULT_DIRECTIVE | VERSION_DIRECTIVE | IF_DIRECTIVE | IFDEF_DIRECTIVE | 
  IFNDEF_DIRECTIVE | SWITCH_DIRECTIVE | WHILE_DIRECTIVE | TEXT_STREAM_DIRECTIVE | MACRO_DEFINITION</code> 
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
</p>

<h4><a name="s03_08_04_01">3.8.4.1 </a>File Inclusion</h4>
<a name="s03_08_04_01_i1"><a name="quickref, file inclusion"></a><a name="s03_08_04_01_i2">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Insert content of another scene file: 
 <dt>
   INCLUDE_DIRECTIVE: 
 <dd>
   <code><strong>#include</strong> FILE_NAME</code> 
 <dd class="ItemNote">
   File inclusion may be nested at most 10 levels deep. 
 <dt>
   FILE_NAME: 
 <dd>
   <code>STRING</code> 
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
</p>

<h4><a name="s03_08_04_02">3.8.4.2 </a>Identifier Declaration</h4>
<a name="s03_08_04_02_i1"><a name="quickref, identifier declaration"></a><a name="s03_08_04_02_i2">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Create an identifier for a value, object, etc. 
 <dt>
   IDENTIFIER_DECLARATION: 
 <dd>
   <code><strong>#declare</strong> IDENTIFIER <strong>=</strong> RVALUE [<strong>;</strong>] |<br> <strong>#local</strong> 
  IDENTIFIER <strong>=</strong> RVALUE [<strong>;</strong>]</code> 
 <dd class="ItemNote">
   Up to 127 characters, starting with a letter, consisting of letters, digits and/or the 
  underscore. The semicolon is required for a FLOAT, VECTOR or COLOR declaration. 
 <dt>
   RVALUE: 
 <dd>
   <code>FLOAT | VECTOR | COLOR | USER_FUNCTION | STRING | ARRAY_REFERENCE | SPLINE | TRANSFORM | CAMERA | LIGHT | 
  OBJECT | MATERIAL | INTERIOR | TEXTURE | TEXTURE_MAP | PIGMENT | COLOR_MAP | PIGMENT_MAP | NORMAL | SLOPE_MAP | 
  NORMAL_MAP | FINISH | MEDIA | DENSITY | DENSITY_MAP | FOG | RAINBOW | SKY_SPHERE</code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   Destroy an identifier: 
 <dt>
   UNDEF_DIRECTIVE: 
 <dd>
   <code><strong>#undef</strong> IDENTIFIER</code> 
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
</p>

<h4><a name="s03_08_04_03">3.8.4.3 </a>File Input/Output</h4>
<a name="s03_08_04_03_i1"><a name="quickref, file i/o"></a><a name="s03_08_04_03_i2">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Open a text file: 
 <dt>
   FOPEN_DIRECTIVE: 
 <dd>
   <code><strong>#fopen</strong> FILE_HANDLE_IDENTIFIER FILE_NAME OPEN_TYPE</code> 
 <dt>
   OPEN_TYPE: 
 <dd>
   <code><strong>read</strong> | <strong>write</strong> | <strong>append</strong></code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   Close a text file: 
 <dt>
   FCLOSE_DIRECTIVE: 
 <dd>
   <code><strong>#fclose</strong> FILE_HANDLE_IDENTIFIER</code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   Read string, float and/or vector values from a text file: 
 <dt>
   READ_DIRECTIVE: 
 <dd>
   <code><strong>#read (</strong> FILE_HANDLE_IDENTIFIER, DATA_IDENTIFIER [, DATA_IDENTIFIER]... <strong>)</strong></code> 
  
 <dd class="ItemNote">
   Use <strong>defined(</strong>FILE_HANDLE_IDENTIFIER<strong>)</strong> to detect end-of-file 
  after a read. 
 <dt>
   DATA_IDENTIFIER: 
 <dd>
   <code>UNDECLARED_IDENTIFIER | FLOAT_IDENTIFIER | VECTOR_IDENTIFIER | STRING_IDENTIFIER | ARRAY_REFERENCE</code> 
 <dd class="ItemNote">
   May read a value into an array reference if the array element's type has already been 
  established. 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   Write string, float and/or vector values to a text file: 
 <dt>
   WRITE_DIRECTIVE: 
 <dd>
   <code><strong>#write (</strong> FILE_HANDLE_IDENTIFIER, DATA_ITEM [, DATA_ITEM]... <strong>)</strong></code> 
 <dt>
   DATA_ITEM: 
 <dd>
   <code>FLOAT | VECTOR | STRING</code> 
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
</p>

<h4><a name="s03_08_04_04">3.8.4.4 </a>Default Texture</h4>
<a name="s03_08_04_04_i1"><a name="quickref, default texture"></a><a name="s03_08_04_04_i2">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Specify a default texture, pigment, normal or finish: 
 <dt>
   DEFAULT_DIRECTIVE: 
 <dd>
   <code><strong>#default {</strong> DEFAULT_ITEM <strong>}</strong></code> 
 <dt>
   DEFAULT_ITEM: 
 <dd>
   <code>PLAIN_TEXTURE | PIGMENT | NORMAL | FINISH</code> 
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
</p>

<h4><a name="s03_08_04_05">3.8.4.5 </a>Version Identfier</h4>
<a name="s03_08_04_05_i1"><a name="quickref, version"></a><a name="s03_08_04_05_i2"><a name="s03_08_04_05_i3">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Specify the POV-Ray compatibility version number: 
 <dt>
   VERSION_DIRECTIVE: 
 <dd>
   <code><strong>#version</strong> FLOAT<strong>;</strong></code> 
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
</p>

<h4><a name="s03_08_04_06">3.8.4.6 </a>Control Flow Directives</h4>
<a name="s03_08_04_06_i1"><a name="quickref, conditional directives"></a><a name="s03_08_04_06_i2">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Conditionally parse a section of the scene file, depending on a boolean expression: 
 <dt>
   IF_DIRECTIVE: 
 <dd>
   <code><strong>#if (</strong> BOOL <strong>)</strong> TOKENS [<strong>#else</strong>&nbsp;TOKENS] <strong>#end</strong></code> 
  
 <dt>
   TOKENS: 
 <dd>
   Any number of POV-Ray keywords, identifiers, values and/or punctuation. 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   Conditionally parse a section of the scene file, depending on the existence of an identifier: 
 <dt>
   IFDEF_DIRECTIVE: 
 <dd>
   <code><strong>#ifdef (</strong> IDENTIFIER <strong>)</strong> TOKENS [<strong>#else</strong>&nbsp;TOKENS] <strong>#end</strong></code> 
  
 <dt>
   IFNDEF_DIRECTIVE: 
 <dd>
   <code><strong>#ifndef (</strong> IDENTIFIER <strong>)</strong> TOKENS [<strong>#else</strong>&nbsp;TOKENS] <strong>#end</strong></code> 
  
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   Conditionally parse a section of the scene file, depending on the value of a float expression: 
 <dt>
   SWITCH_DIRECTIVE: 
 <dd>
   <code><strong>#switch (</strong> FLOAT <strong>)</strong> SWITCH_CLAUSE... [<strong>#else</strong>&nbsp;TOKENS] <strong>#end</strong></code> 
  
 <dt>
   SWITCH_CLAUSE: 
 <dd>
   <code><strong>#case (</strong> FLOAT <strong>)</strong> TOKENS [<strong>#break</strong>] |<br> <strong>#range (</strong> 
  F_LOW, F_HIGH <strong>)</strong> TOKENS [<strong>#break</strong>]</code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   Repeat a section of the scene file while a boolean condition is true: 
 <dt>
   WHILE_DIRECTIVE: 
 <dd>
   <code><strong>#while (</strong><a href="s_155.html#s03_08_03_01"> LOGICAL_EXPRESSION </a><strong>)</strong> 
  TOKENS <strong>#end</strong></code> 
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
</p>

<h4><a name="s03_08_04_07">3.8.4.7 </a>Message Streams</h4>
<a name="s03_08_04_07_i1"><a name="quickref, message streams"></a><a name="s03_08_04_07_i2">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Send a message to a text stream: 
 <dt>
   TEXT_STREAM_DIRECTIVE: 
 <dd>
   <code><strong>#debug</strong> STRING | <strong>#error</strong> STRING | <strong>#warning</strong> STRING</code> 
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
</p>

<h4><a name="s03_08_04_08">3.8.4.8 </a>Macro</h4>
<a name="s03_08_04_08_i1"><a name="quickref, macros"></a><a name="s03_08_04_08_i2"><a name="s03_08_04_08_i3">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Define a macro: 
 <dt>
   MACRO_DEFINITION: 
 <dd>
   <code><strong>#macro</strong> MACRO_IDENTIFIER <strong>(</strong> [PARAM_IDENTIFIER [, PARAM_IDENTIFIER]...] <strong>)</strong> 
  TOKENS <strong>#end</strong></code> 
 <dd class="ItemNote">
   A parameter identifier may not be repeated in the list. 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   Invoke a macro: 
 <dt>
   MACRO_INVOCATION: 
 <dd>
   <code>MACRO_IDENTIFIER <strong>(</strong> [ACTUAL_PARAM [, ACTUAL_PARAM]...] <strong>)</strong></code> 
 <dt>
   ACTUAL_PARAM: 
 <dd>
   <code>IDENTIFIER | <a href="s_156.html#s03_08_04_02">RVALUE</a></code> 
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
</p>

<h4><a name="s03_08_04_09">3.8.4.9 </a>Embedded Directives</h4>
<a name="s03_08_04_09_i1"><a name="quickref, embedded directives"></a>
<dl class="Syntax">
 
 <dt class="SubDesc">
   Some directives may be embedded in CAMERA, LIGHT, OBJECT and ATMOSPHERIC_EFFECT statements. 
  However, the directives should only include items (if any) that are valid for a given statement. Also, they should 
  not disrupt the required order of items, where applicable. 
 <dt>
   EMBEDDED_DIRECTIVE: 
 <dd>
   <code>IDENTIFIER_DECLARATION | UNDEF_DIRECTIVE | READ_DIRECTIVE | WRITE_DIRECTIVE | IF_DIRECTIVE | 
  IFDEF_DIRECTIVE | IFNDEF_DIRECTIVE | SWITCH_DIRECTIVE | WHILE_DIRECTIVE | TEXT_STREAM_DIRECTIVE</code> 
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
</p>
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    <strong>3.8.4 Language Directives</strong> 
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