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<strong class="NavBar">POV-Ray 3.6 for UNIX documentation</strong><br> <strong>3.8.5
Transformations</strong>
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<h3><a name="s03_08_05">3.8.5 </a>Transformations</h3>
<a name="s03_08_05_i1"><a name="quickref, transformations"></a><a name="s03_08_05_i2"><a name="s03_08_05_i3"><a name="matrix"></a><a name="s03_08_05_i4"><a name="rotate"></a><a name="s03_08_05_i5"><a name="scale"></a><a name="s03_08_05_i6"><a name="transform"></a><a name="s03_08_05_i7"><a name="translate"></a>
<dl class="Syntax">
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Rotate, resize, move, or otherwise manipulate the coordinates of an object or texture
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TRANSFORMATION:
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<code><strong>rotate</strong> VECTOR | <strong>scale</strong> VECTOR | <strong>translate</strong> VECTOR
| TRANSFORM | MATRIX</code>
<dt>
TRANSFORM:
<dd>
<code><strong>transform</strong> TRANSFORM_IDENTIFIER | <strong>transform {</strong> [TRANSFORM_ITEM...] <strong>}</strong></code>
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TRANSFORM_ITEM:
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<code>TRANSFORM_IDENTIFIER | TRANSFORMATION | <strong>inverse</strong></code>
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MATRIX:
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<code><strong>matrix <</strong> F_VAL00, F_VAL01, F_VAL02, F_VAL10, F_VAL11, F_VAL12, F_VAL20, F_VAL21,
F_VAL22, F_VAL30, F_VAL31, F_VAL32 <strong>></strong></code>
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<strong>3.8.5 Transformations</strong>
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