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    <strong class="NavBar">POV-Ray 3.6 for UNIX documentation</strong><br> <strong>3.8.6 
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<h3><a name="s03_08_06">3.8.6 </a>Camera</h3>
<a name="s03_08_06_i1"><a name="quickref, camera"></a>
<dl class="Syntax">
 
 <dt class="SubDesc">
   Describe the position, projection type and properties of the camera viewing the scene 
 <dt>
   CAMERA: 
 <dd class="Jump">
   <a href="s_100.html#s03_03_01">Jump to SDL</a> 
 <dd>
   <code><strong>camera {</strong> [CAMERA_TYPE] [CAMERA_ITEMS] [CAMERA_MODIFIERS] <strong>}</strong> |</code> 
 <dd>
   <code><strong>camera {</strong> CAMERA_IDENTIFIER [TANSFORMATIONS ...] <strong>}</strong></code> 
 <dt>
   CAMERA_TYPE: 
 <dd>
   <code><strong>perspective</strong> | <strong>orthographic</strong> | <strong>fisheye</strong> | <strong>ultra_wide_angle</strong> 
  | <strong>omnimax</strong> | <strong>panoramic</strong> | <strong>spherical</strong> | <strong>cylinder</strong>&nbsp;CYLINDER_TYPE</code> 
  
 <dt>
   CYLINDER_TYPE: 
 <dd>
   <code><strong>1</strong> | <strong>2</strong> | <strong>3</strong> | <strong>4</strong></code> 
 <dt>
   CAMERA_ITEMS: 
 <dd>
   <code>[<strong>location</strong>&nbsp;VECTOR] &amp; [<strong>right</strong>&nbsp;VECTOR] &amp; [<strong>up</strong>&nbsp;VECTOR] 
  &amp; [<strong>direction</strong>&nbsp;VECTOR] &amp; [<strong>sky</strong>&nbsp;VECTOR]</code> 
 <dt>
   CAMERA_MODIFIERS: 
 <dd>
   <code> [<strong>angle</strong>&nbsp;[angle F_HORIZONTAL] [,F_VERTICAL]] &amp; [<strong>look_at</strong>&nbsp;VECTOR] 
  &amp; [FOCAL_BLUR] &amp; [NORMAL] &amp; [TRANSFORMATION...]</code> 
 <dt>
   FOCAL_BLUR: 
 <dd>
   <code><strong>aperture</strong>&nbsp;FLOAT &amp; <strong>blur_samples</strong>&nbsp;INT &amp; [<strong>focal_point</strong>&nbsp;VECTOR] 
  &amp; [<strong>confidence</strong>&nbsp;FLOAT] &amp; [<strong>variance</strong>&nbsp;FLOAT]</code> 
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    <strong>3.8.6 Camera</strong> 
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