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<strong class="NavBar">POV-Ray 3.6 for UNIX documentation</strong><br> <strong>3.8.6
Camera</strong>
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<h3><a name="s03_08_06">3.8.6 </a>Camera</h3>
<a name="s03_08_06_i1"><a name="quickref, camera"></a>
<dl class="Syntax">
<dt class="SubDesc">
Describe the position, projection type and properties of the camera viewing the scene
<dt>
CAMERA:
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<a href="s_100.html#s03_03_01">Jump to SDL</a>
<dd>
<code><strong>camera {</strong> [CAMERA_TYPE] [CAMERA_ITEMS] [CAMERA_MODIFIERS] <strong>}</strong> |</code>
<dd>
<code><strong>camera {</strong> CAMERA_IDENTIFIER [TANSFORMATIONS ...] <strong>}</strong></code>
<dt>
CAMERA_TYPE:
<dd>
<code><strong>perspective</strong> | <strong>orthographic</strong> | <strong>fisheye</strong> | <strong>ultra_wide_angle</strong>
| <strong>omnimax</strong> | <strong>panoramic</strong> | <strong>spherical</strong> | <strong>cylinder</strong> CYLINDER_TYPE</code>
<dt>
CYLINDER_TYPE:
<dd>
<code><strong>1</strong> | <strong>2</strong> | <strong>3</strong> | <strong>4</strong></code>
<dt>
CAMERA_ITEMS:
<dd>
<code>[<strong>location</strong> VECTOR] & [<strong>right</strong> VECTOR] & [<strong>up</strong> VECTOR]
& [<strong>direction</strong> VECTOR] & [<strong>sky</strong> VECTOR]</code>
<dt>
CAMERA_MODIFIERS:
<dd>
<code> [<strong>angle</strong> [angle F_HORIZONTAL] [,F_VERTICAL]] & [<strong>look_at</strong> VECTOR]
& [FOCAL_BLUR] & [NORMAL] & [TRANSFORMATION...]</code>
<dt>
FOCAL_BLUR:
<dd>
<code><strong>aperture</strong> FLOAT & <strong>blur_samples</strong> INT & [<strong>focal_point</strong> VECTOR]
& [<strong>confidence</strong> FLOAT] & [<strong>variance</strong> FLOAT]</code>
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<strong>3.8.6 Camera</strong>
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