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    <strong class="NavBar">POV-Ray 3.6 for UNIX documentation</strong><br> <strong>3.8.12 
   Atmospheric Effects</strong> 
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<h3><a name="s03_08_12">3.8.12 </a>Atmospheric Effects</h3>
<a name="s03_08_12_i1"><a name="quickref, atmospheric effects"></a><a name="s03_08_12_i2">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Describe various background and atmospheric features 
 <dt>
   ATMOSPHERIC_EFFECT: 
 <dd>
   <code>MEDIA | BACKGROUND | FOG | SKY_SPHERE | RAINBOW</code> 
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
</p>

<h4><a name="s03_08_12_01">3.8.12.1 </a>Background</h4>
<a name="s03_08_12_01_i1"><a name="quickref, background"></a><a name="s03_08_12_01_i2">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Specify a background color for the scene: 
 <dt>
   BACKGROUND: 
 <dd>
   <code><strong>background {</strong> COLOR <strong>}</strong></code> 
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
</p>

<h4><a name="s03_08_12_02">3.8.12.2 </a>Fog</h4>
<a name="s03_08_12_02_i1"><a name="quickref, fog"></a><a name="s03_08_12_02_i2">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Simulate a hazy or foggy atmosphere: 
 <dt>
   FOG: 
 <dd class="Jump">
   <a href="s_101.html#s03_03_02_03">Jump to SDL</a> 
 <dd>
   <code>CONSTANT_FOG | GROUND_FOG</code> 
 <dt>
   CONSTANT_FOG: 
 <dd>
   <code><strong>fog {</strong> [FOG_IDENTIFIER] [<strong>fog_type&nbsp;1</strong>] FOG_ITEMS <strong>}</strong></code> 
  
 <dt>
   FOG_ITEMS: 
 <dd>
   <code><strong>distance</strong> FLOAT &amp; COLOR &amp; <a href="s_162.html#s03_08_10_08">[TURBULENCE</a>&nbsp;[<strong>turb_depth</strong>&nbsp;FLOAT]]</code> 
  
 <dt>
   GROUND_FOG: 
 <dd>
   <code><strong>fog {</strong> [FOG_IDENTIFIER] <strong>fog_type&nbsp;2</strong> GROUND_FOG_ITEMS <strong>}</strong></code> 
  
 <dt>
   GROUND_FOG_ITEMS: 
 <dd>
   <code>FOG_ITEMS &amp; <strong>fog_offset</strong>&nbsp;FLOAT &amp; <strong>fog_alt</strong>&nbsp;FLOAT &amp; [<strong>up</strong>&nbsp;VECTOR&nbsp;[TRANSFORMATION...]]</code> 
  
</dl>

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  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
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<h4><a name="s03_08_12_03">3.8.12.3 </a>Sky Sphere</h4>
<a name="s03_08_12_03_i1"><a name="quickref, sky sphere"></a><a name="s03_08_12_03_i2">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Specify a sky pigment: 
 <dt>
   SKY_SPHERE: 
 <dd>
   <code><strong>sky_sphere {</strong> [SKY_SPHERE_IDENTIFIER] [SKY_SPHERE_ITEM...] <strong>}</strong></code> 
 <dt>
   SKY_SPHERE_ITEM: 
 <dd>
   <code>PIGMENT | TRANSFORMATION</code> 
</dl>

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  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
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<h4><a name="s03_08_12_04">3.8.12.4 </a>Rainbow</h4>
<a name="s03_08_12_04_i1"><a name="quickref, rainbow"></a><a name="s03_08_12_04_i2">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Specify a rainbow arc: 
 <dt>
   RAINBOW: 
 <dd class="Jump">
   <a href="s_101.html#s03_03_02_05">Jump to SDL</a> 
 <dd>
   <code><strong>rainbow {</strong> [RAINBOW_IDENTIFIER] [RAINBOW_ITEMS] <strong>}</strong></code> 
 <dt>
   RAINBOW_ITEMS: 
 <dd>
   <code><strong>direction</strong> VECTOR &amp; <strong>angle</strong>&nbsp;FLOAT &amp; <strong>width</strong>&nbsp;FLOAT 
  &amp; <strong>distance</strong>&nbsp;FLOAT &amp; <a href="s_162.html#s03_08_10_04">COLOR_MAP</a> &amp; [<strong>jitter</strong>&nbsp;FLOAT] 
  &amp; [<strong>up</strong>&nbsp;VECTOR] &amp; [<strong>arc_angle</strong>&nbsp;FLOAT] &amp; [<strong>falloff_angle</strong>&nbsp;FLOAT]</code> 
  
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