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<!--  This file copyright Persistence of Vision Raytracer Pty. Ltd. 2003-2004  -->
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    <strong class="NavBar">POV-Ray 3.6 for UNIX documentation</strong><br> <strong>2.5.3 
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<h3><a name="s02_05_03">2.5.3 </a>The POV-Team</h3>

<p>
  Following is a list in alphabetic order of all people who have ever worked on the POV-Ray Team or who have made a 
 note-worthy contribution. 
</p>

<p>
  <strong>Current POV-Team Members</strong> 
</p>

<dl>
 
 <dt>
   Chris Cason 
 <dd>
   Member 1993-, Team leader 1999-, windows version author, other contributions 
 <dt>
   Nicolas Calimet 
 <dd>
   3.6 UNIX development 
 <dt>
   Dale C. Brodin 
 <dd>
   Alpha &amp; Beta tester, forum support 
 <dt>
   Alexander Enzmann 
 <dd>
   POV-Ray 1.0/2.0/3.0 developer 
 <dt>
   Thorsten Fr&ouml;hlich 
 <dd>
   Mac developer 
 <dt>
   Christoph Hormann 
 <dd>
   3.6 UNIX development 
 <dt>
   Alan Kong 
 <dd>
   Alpha &amp; Beta tester, forum support 
 <dt>
   Nathan Kopp 
 <dd>
   Photons, u/v mapping, other contributions. 
 <dt>
   Lutz Kretzschmar 
 <dd>
   Moray author, MS-DOS 24-bit VGA, part of the anti-aliasing code 
 <dt>
   Ron Parker 
 <dd>
   Core code, jack-of-all-trades 
 <dt>
   Anton Raves 
 <dd>
   Alpha &amp; Beta tester, Mac contributor 
 <dt>
   Erkki Sondergaard 
 <dd>
   Alpha &amp; Beta tester, 3.0 Scene files 
</dl>

<p>
  <strong>Past POV-Team Members and other Contributors</strong> 
</p>

<dl>
 
 <dt>
   Claire Amundsen 
 <dd>
   Tutorials for the POV-Ray User Guide 
 <dt>
   Steve Anger 
 <dd>
   POV-Ray 2.0/3.0 developer 
 <dt>
   Randy Antler 
 <dd>
   MS-Dos display code enhancements 
 <dt>
   John Baily 
 <dd>
   RLE targa code 
 <dt>
   Eric Barish 
 <dd>
   Ground fog code 
 <dt>
   Thomas Baier 
 <dd>
   3.1 team member, tester 
 <dt>
   Dieter Bayer 
 <dd>
   Wrote sor, lathe, prism, media and many other features 
 <dt>
   Anthony Bennett 
 <dd>
   Scene files, documentation 
 <dt>
   Kendall Bennett 
 <dd>
   PMODE library support, paletted display code in Windows version 
 <dt>
   Steve Bennett 
 <dd>
   GIF support 
 <dt>
   Thomas Bily 
 <dd>
   Implicit and parametric surfaces 
 <dt>
   Eric Brown 
 <dd>
   no_image, no_reflection, orient and circular area_light 
 <dt>
   Matthew Corey Brown 
 <dd>
   pigment function, warps 
 <dt>
   David Buck 
 <dd>
   Original author of DKBTrace, POV-Ray 1.0 developer 
 <dt>
   Edward Coffey 
 <dd>
   Fade_color 
 <dt>
   Aaron Collins 
 <dd>
   Co-author of DKBTrace 2.12, POV-Ray 1.0 developer 
 <dt>
   Chris Dailey 
 <dd>
   POV-Ray 3.0 developer 
 <dt>
   Steve Demlow 
 <dd>
   POV-Ray 3.0 developer 
 <dt>
   Andreas Dilger 
 <dd>
   Former Unix coordinator, Linux developer, PNG support 
 <dt>
   Joris van Drunen Littel 
 <dd>
   Mac beta tester 
 <dt>
   Dan Farmer 
 <dd>
   POV-Ray 1.0/2.0/3.0 developer, author of many features, sample scenes, and textures 
 <dt>
   Daniel Fenner 
 <dd>
   Splines 
 <dt>
   Hans-Detlev Fink 
 <dd>
   Slope pattern 
 <dt>
   Charles Fusner 
 <dd>
   Blob, lathe and prism tutorial tutorials for the POV-Ray User Guide 
 <dt>
   Mark Gordon 
 <dd>
   Unix developer 
 <dt>
   J&eacute;r&ocirc;me Grimbert 
 <dd>
   Mapping warps 
 <dt>
   David Harr 
 <dd>
   Mac balloon help and palette code 
 <dt>
   Michael Hazelgrove 
 <dd>
   Scene files 
 <dt>
   Jimmy Hoeks 
 <dd>
   Original Help file for v3.0 Windows user interface 
 <dt>
   Christoph Hormann 
 <dd>
   Scene &amp; include files, documentation, insert menu 
 <dt>
   Chris Huff 
 <dd>
   Object pattern, Interior texture, inverse transform 
 <dt>
   Bob Hughes 
 <dd>
   Scene and include files, insert menu 
 <dt>
   Ingo Janssen 
 <dd>
   Scene &amp; include files, documentation 
 <dt>
   Mike Hough 
 <dd>
   Spherical camera, Media method 2, uv_mapping for bicubic_patch 
 <dt>
   Rune S. Johansen 
 <dd>
   Scene &amp; include files, documentation 
 <dt>
   Greg M. Johnson 
 <dd>
   Scene files 
 <dt>
   Terry Kanakis 
 <dd>
   Camera fix 
 <dt>
   Kari Kivisalo 
 <dd>
   Ground fog code 
 <dt>
   Tor Olav Kristensen 
 <dd>
   Scene files 
 <dt>
   Jochen Lippert 
 <dd>
   Sphere_sweep 
 <dt>
   Charles Marslett 
 <dd>
   MS-Dos display code 
 <dt>
   Pascal Massimino 
 <dd>
   Fractal objects 
 <dt>
   Jim McElhiney 
 <dd>
   POV-Ray 3.0 developer 
 <dt>
   Robert A. Mickelsen 
 <dd>
   Artist, 3.0 docs contributor 
 <dt>
   Mike Miller 
 <dd>
   Artist, scene files, stones.inc 
 <dt>
   Fabien Mosen 
 <dd>
   Scene &amp; include files 
 <dt>
   Douglas Muir 
 <dd>
   Bump maps, height fields 
 <dt>
   Joel Newkirk 
 <dd>
   Former Amiga developer 
 <dt>
   Juha Nieminen 
 <dd>
   Fractal patterns 
 <dt>
   <a href="http://www.igorlabs.com/jim/jim.html" target="new">Jim Nitchals</a> 
 <dd>
   Mac version, scene files (Jim - famous also for his anti-spam crusades - <a href="http://www.wired.com/news/culture/0,1284,12832,00.html" target="new">passed 
  away on 5 June 1998</a> but his contributions to POV-Ray and responsible use of the internet will not be forgotten) 
 <dt>
   Paul Novak 
 <dd>
   Texture contributions 
 <dt>
   Wolfgang Ortmann 
 <dd>
   Splines 
 <dt>
   Dave Park 
 <dd>
   Amiga support, AGA video code 
 <dt>
   Redaelli Paolo 
 <dd>
   Former Amiga developer 
 <dt>
   David Payne 
 <dd>
   RLE targa code 
 <dt>
   Ansgar Philippsen 
 <dd>
   Smooth color triangle 
 <dt>
   Bill Pulver 
 <dd>
   Time code 
 <dt>
   Dan Richardson 
 <dd>
   3.0 Docs 
 <dt>
   Tim Rowley 
 <dd>
   PPM and Windows-specific BMP image format support 
 <dt>
   Eduard Schwan 
 <dd>
   Former Mac version coordinator, mosaic preview, docs 
 <dt>
   Daniel Skarda 
 <dd>
   Implicit and parametric surfaces 
 <dt>
   Robert Skinner 
 <dd>
   Noise functions 
 <dt>
   Yvo &amp; Ren&eacute; Smellenbergh 
 <dd>
   Clock &amp; Image_size keywords 
 <dt>
   Ryoichi Suzuki 
 <dd>
   Isosurfaces 
 <dt>
   Zsolt Szalavari 
 <dd>
   Halo code which was later turned into media 
 <dt>
   Scott Taylor 
 <dd>
   Leopard and onion textures 
 <dt>
   Gilles Tran 
 <dd>
   Scene files 
 <dt>
   John VanSickle 
 <dd>
   Cells pattern 
 <dt>
   Mark Wagner 
 <dd>
   Splines 
 <dt>
   Timothy Wegner 
 <dd>
   Fractal objects, PNG support 
 <dt>
   Drew Wells 
 <dd>
   POV-Ray 1.0 developer, POV-Ray 1.0 team coordinator 
 <dt>
   Daren Scot Wilson 
 <dd>
   Dispersion 
 <dt>
   Chris Young 
 <dd>
   Team leader 1992-1999, parser code, other contributions too numerous to list here 
</dl>

<h4><a name="s02_05_03_01">2.5.3.1 </a>Contacting the Authors</h4>

<p>
  The POV-Team is a collection of volunteer programmers, designers, animators and artists meeting via the internet at 
 http://www.povray.org/. The POV-Team's goal is to create freely distributable, high quality rendering and animation 
 software written in C that can be easily ported to many different computers. If you have any questions about POV-Ray, 
 please visit our web site for the latest contact information, or see the <a href="http://www.povray.org/povlegal.html" target="new">online 
 version of POVLEGAL</a> for the current team coordinators address (this changes from time to time whenever too many 
 email spammers harvest the address). 
</p>

<p>
  If you have a question regarding commercial use or distribution of POV-Ray, please contact Chris Cason, the 
 development team coordinator, via the above method. Please do not email us directly for technical support; we no 
 longer give support via email as too many people abused the privilege. 
</p>

<p>
  See our <a href="http://www.povray.org/" target="new">web site</a> and particularly our <a href="http://www.povray.org/groups.html" target="new">news 
 server</a> for online peer support. The news server has a moderated bug reporting newsgroup; please however discuss 
 the issue in the <a href="news://news.povray.org/povray.general" target="new">povray.general</a> newsgroup prior to 
 lodging a bug report as we may already know of the issue (or it might not even be a bug). Also, there are several 
 FAQ's on the POV web site, and in general the folks in the newsgroups think rather poorly of users who post complaints 
 without reading the FAQ's first. 
</p>

<p>
  Finally, there is also a dedicated Technical Assistance Group consisting of a number of trusted, experienced 
 POV-Ray users. 
</p>

<h4><a name="s02_05_03_02">2.5.3.2 </a>The TAG</h4>

<p>
  Established by the POV-Team in late 1999, the TAG (Technical Assistance Group) is made up of selected members of 
 the POV-Ray user community. The purpose of the TAG is to aid the POV-Team in supporting users of POV-Ray around the 
 world, using the collective knowledge of the group to answer users' POV-Ray questions and to bring POV-Ray related 
 matters to the attention of the POV-Team as required. 
</p>

<p>
  With their range of experiences in particular areas of computing and graphics, TAG members will always try to 
 provide an answer to users' POV-Ray questions as best they can. If members of the TAG feel a question or suggestion 
 merits the attention of the POV-Team, they will redirect queries to the appropriate members of the Team for 
 consideration. 
</p>

<p>
  TAG members are not members of the POV-Team. But they are, however, an official conduit between us and the outside 
 world. They have direct access to all members of the POV-Team. They have the right to speak on our behalf on the 
 POV-Ray news server and on any official mailing lists that we set up for this purpose. Not everything they say will be 
 official; only when they sign it as such. They can still act as 'themselves' and have their own opinions at all other 
 times. 
</p>

<p>
  The TAG has its <a href="http://tag.povray.org/" target="new">own website</a>. 
</p>

<p>
  <strong>Technical Assistance Group Members</strong> 
</p>

<dl>
 
 <dt>
   Chris Colefax 
 <dd>
   Email: <code>chris.colefax [at] tag.povray.org </code> 
 <dt>
   Chris Huff 
 <dd>
   Email: <code>chris.huff [at] tag.povray.org </code> 
 <dt>
   Ingo Janssen 
 <dd>
   Email: <code>ingo [at] tag.povray.org </code> 
 <dt>
   Juha Nieminen 
 <dd>
   Email: <code>warp [at] tag.povray.org </code> 
 <dt>
   Peter Popov 
 <dd>
   Email: <code>peter.popov [at] tag.povray.org </code> 
 <dt>
   Margus Ramst 
 <dd>
   Email: <code>margus.ramst [at] tag.povray.org </code> 
 <dt>
   Gilles Tran 
 <dd>
   Email: <code>gilles.tran [at] tag.povray.org </code> 
 <dt>
   Ken Tyler 
 <dd>
   Email: <code>ken.tyler [at] tag.povray.org </code> 
</dl>

<h4><a name="s02_05_03_03">2.5.3.3 </a>POV-Ray 3.6 Development</h4>

<p>
  <strong>Main 3.6 developers:</strong> 
</p>

<dl>
 
 <dt>
   Chris Cason 
 <dt>
   Thorsten Fr&ouml;hlich 
 <dt>
   Nathan Kopp 
</dl>

<p>
  <strong>Contributors of patches in POV-Ray 3.6</strong> 
</p>

<dl>
 
 <dt>
   Nicolas Calimet 
 <dd>
   UNIX development 
 <dt>
   Christoph Hormann 
 <dd>
   UNIX development 
 <dt>
   Wlodzimierz 'ABX' Skiba 
 <dd>
   Various fixes, uv-mapping for parametric and torus 
 <dt>
   Massimo Valentini 
 <dd>
   Various fixes 
</dl>
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    <strong>2.5.3 The POV-Team</strong> 
  </td>
   
  <td align="right" valign="middle" width="30%">
    <a href="s_90.html">2.5.4 What to do if you don't have POV-Ray</a> 
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