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// Persistence Of Vision raytracer version 3.5 sample file.
// Drums, the new improved version Feb. 1992
// Copyright Dan Farmer 1992
// Time: a little over 3 hours no anti-aliasing, 640,480 on 33/486
// 7 hrs, 22 min +a0.05
//
// -w320 -h240
// -w800 -h600 +a0.3
/*
Fractint 17 parameter file to reconstruct REDNEWT.PNG:
Clip the Red Newton block below and save to a file named REDNEWT.PAR.
Run FRACTINT, press @ to get to the par file screen, press F6 to select
REDNEWT.PAR. Make it as large as you think your memory will afford... I used
1024x768 myself.
Red Newton { ; Used as backdrop in DRUMS2.PNG
reset type=complexnewton passes=1
corners=-4.316552/-6.725229/9.54158/9.251383/-5.04438/10.512019
params=8/0/4/8 maxiter=32767 inside=0 periodicity=0
colors=000700<13>000000000000000<124>y00z00y00<108>800
}
*/
global_settings { max_trace_level 20 assumed_gamma 2.2 }
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "drums.inc"
/*----------------------------- Viewer and lights -----------------------------*/
camera {
location <0.0, 3.0, -90.0>
direction <0.0, 0.0, 2.0>
// direction <0.0, 0.0, 3.0> (Close up view, nice, too.)
up <0.0, 1.0, 0.0>
right <4/3, 0.0, 0.0>
look_at <0.0, 8.0, 0.0>
}
#declare Spacing = 15;
#declare Brightness = 0.5;
// Light source #1
union {
light_source { <-Spacing, 0.0, 0.0> color red Brightness }
light_source { <0.0, Spacing, 0.0> color green Brightness }
light_source { <Spacing, 0.0, 0.0> color blue Brightness }
pigment { White } // Doesn't do anything but suppresses a warning
translate -100*z
rotate 80*x
}
// Light source #2
union {
light_source { <-Spacing, 0.0, 0.0> color red Brightness }
light_source { <0.0, Spacing, 0.0> color green Brightness }
light_source { <Spacing, 0.0, 0.0> color blue Brightness }
pigment { White }
translate -100*z
rotate <30, 30, 0>
}
// Light source #3
union {
light_source { <-Spacing, 0.0, 0.0> color red Brightness }
light_source { <0.0, Spacing, 0.0> color green Brightness }
light_source { <Spacing, 0.0, 0.0> color blue Brightness }
pigment { White }
translate -100*z
rotate <30, -30, 0>
}
sphere {
<0, 0, 0>, 1000
hollow on
pigment {
image_map { png "rednewt.png" interpolate 4 }
translate <-0.5, -0.5, 0.0>
scale 800
}
finish {
ambient 1
diffuse 0.5
}
}
// Floor
plane {
y, -10.0
pigment { Black }
finish {
ambient 0.2
diffuse 0.8
reflection 0.25
}
}
// Left drumset
object {
HalfSet
rotate 20.0*y
translate -13.0*x
}
// Right drumset
object {
HalfSet
rotate -20.0*y
translate 13.0*x
}
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