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// Persistence of Vision Raytracer Version 3.5 Scene Description File
// File: float5.pov
// Author:
// Description: Demonstrates various new float math functions and #while loop
// Modified for 3.5: changed "log()" to "ln()".
//
// -w320 -h240
// -w800 -h600 +a0.3
global_settings { assumed_gamma 1.0 }
#include "colors.inc"
#declare Rad=1/6;
#declare Font="cyrvetic.ttf"
#declare Xval=-6.0;
#while (Xval <= 6.0)
sphere{<Xval,exp(Xval),0>,Rad pigment{Red}}
#if (Xval != 0.0)
sphere{<Xval,pow(Xval,-1),0>,Rad pigment{Green}}
#end
sphere{<Xval,pow(Xval,2),0>,Rad pigment{Blue}}
sphere{<Xval,pow(Xval,3),0>,Rad pigment{Cyan}}
#if (Xval > 0.0)
sphere{<Xval,ln(Xval),0>,Rad pigment{Magenta}}
#end
#declare Xval=Xval+0.1;
#end
text{ttf Font "Y=exp(X)",0.1,0 translate <-6.5, 0.5,0> pigment{Red}}
text{ttf Font "Y=pow(X,-1)",0.1,0 translate <-6.5,-1.5,0> pigment{Green}}
text{ttf Font "Y=pow(X,2)",0.1,0 translate <-6.5, 3,0> pigment{Blue}}
text{ttf Font "Y=pow(X,3)",0.1,0 translate <-6.5,-4,0> pigment{Cyan}}
text{ttf Font "Y=ln(X)",0.1,0 translate < 2.5, 2,0> pigment{Magenta}}
camera {
location <0, 0, -120>
direction <0, 0, 12>
look_at <0, 0, 0>
}
light_source { <5000, 10000, -20000> color White}
plane { -z, -Rad pigment {checker color rgb <1,.8,.8> color rgb <1,1,.8>} }
union{ // X-axis
cylinder{-x*5.5,x*5.5,.1}
cone{-x*6.5,0,-x*5.5,.2}
cone{ x*6.5,0, x*5.5,.2}
translate z*Rad
pigment{rgb<1,.8,1>}
}
union{ // Y-axis
cylinder{-y*4,y*4,.1}
cone{-y*5,0,-y*4,.2}
cone{ y*5,0, y*4,.2}
translate z*Rad
pigment{rgb<.8,1,1>}
}
union{ // Axes labels
text{ttf Font "X",0.1,0 translate <5.5,-1,0>}
text{ttf Font "Y",0.1,0 translate <-.75,4,0>}
pigment{rgb<1,.4,0>}
}
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