1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128
|
// Persistence of Vision Raytracer Version 3.5 Scene Description File
// File: InfinityBox.pov
// Author: Chris Huff
//
// -w320 -h240
// -w800 -h600 +a0.3
//*******************************************
#include "colors.inc"
#version 3.5;
//-------------------------------------------
global_settings {
assumed_gamma 1
max_trace_level 25
}
#default {finish {ambient 0}}
#declare CamLoc = < 1.5, 3.5,-7>;
camera {
location CamLoc
up y*image_height/image_width right x
look_at < 0, 1, 0>
angle 35
}
light_source {CamLoc, color rgb 0.3}
light_source {<-50, 150,-180>, color White}
light_source {< 20, 25, 75>, color rgb 0.5}
//*******************************************
box {<-50,-1,-50>, < 50, 0, 50>
texture {
pigment {checker color rgb < 0.15, 0.1, 0.5>, color White}
}
}
#declare EdgeRad = 0.05;
union {
box {<-1, 0,-1>, < 1, 2, 1>
texture {
pigment {color White filter 1}
}
interior_texture {
pigment {color rgb 0}
finish {reflection 0.8}
}
no_shadow
}
cylinder {<-1, 0,-1>, < 1, 0,-1>, EdgeRad}
cylinder {< 1, 0,-1>, < 1, 0, 1>, EdgeRad}
cylinder {< 1, 0, 1>, <-1, 0, 1>, EdgeRad}
cylinder {<-1, 0, 1>, <-1, 0,-1>, EdgeRad}
cylinder {<-1, 2,-1>, < 1, 2,-1>, EdgeRad}
cylinder {< 1, 2,-1>, < 1, 2, 1>, EdgeRad}
cylinder {< 1, 2, 1>, <-1, 2, 1>, EdgeRad}
cylinder {<-1, 2, 1>, <-1, 2,-1>, EdgeRad}
cylinder {<-1, 0,-1>, <-1, 2,-1>, EdgeRad}
cylinder {< 1, 0,-1>, < 1, 2,-1>, EdgeRad}
cylinder {< 1, 0, 1>, < 1, 2, 1>, EdgeRad}
cylinder {<-1, 0, 1>, <-1, 2, 1>, EdgeRad}
sphere {<-1, 0,-1>, EdgeRad*2}
sphere {< 1, 0,-1>, EdgeRad*2}
sphere {< 1, 0, 1>, EdgeRad*2}
sphere {<-1, 0, 1>, EdgeRad*2}
sphere {<-1, 2,-1>, EdgeRad*2}
sphere {< 1, 2,-1>, EdgeRad*2}
sphere {< 1, 2, 1>, EdgeRad*2}
sphere {<-1, 2, 1>, EdgeRad*2}
texture {
pigment {color White}
}
translate y*EdgeRad
}
sphere {< 0.3, 1.5, 0.4>, 0.35
texture {
pigment {color rgb < 0.5, 0, 0>}
finish {
reflection {0.5 metallic}
diffuse 0.4
brilliance 2
specular 1 roughness 0.01
metallic
}
}
}
sphere {<-0.5, 0.5,-0.2>, 0.1
texture {
pigment {color rgb < 1, 1, 0>}
finish {
reflection {0.5 metallic}
diffuse 0.4
brilliance 2
specular 1 roughness 0.01
metallic
}
}
}
box {<-0.3,-0.1,-0.2>, < 0.5, 0.1, 0.2>
texture {
pigment {color rgb < 0, 0.8, 0>}
finish {
reflection {0.5 metallic}
diffuse 0.4
brilliance 2
specular 1 roughness 0.01
metallic
}
}
translate < 0.5, 0.3,-0.5>
}
//*******************************************
//-------------------------------------------
|