1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281
|
// Persistence Of Vision raytracer version 3.5 sample file.
// updated for compatibility with POV-Ray v3.5 by Ken Tyler on 08-26-01
// piece 3
// by Truman Brown (12/91)
//
// -w320 -h240
// -w800 -h600 +a0.3
// Due to the large number of objects, you will probably have to
// have a lot of memory to render this scene.
// Rendering time using a 25Mhz 386 w/Cyrix fpu is approximately 60 hours.
// NOTE: The following comment by Truman is no longer relevant. The
// gamma has been modified by the assumed_gamma setting below. -dmf
//
// The lighting is intentionally dim when the image is rendered.
// You can enhance the image using PicLab's gamma, brightness, and
// contrast command when you post-process the image.
global_settings { assumed_gamma 0.8 max_trace_level 5 }
#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
#declare YourTexture =
texture { /* Dan Farmer's oak texture { */
pigment {
wood
turbulence 0.05
color_map {
[0.00 0.10 color red 0.42 green 0.26 blue 0.15
color red 0.42 green 0.26 blue 0.15]
[0.10 0.90 color red 0.42 green 0.26 blue 0.15
color red 0.52 green 0.37 blue 0.26]
[0.90 1.01 color red 0.52 green 0.37 blue 0.26
color red 0.52 green 0.37 blue 0.26]
}
rotate 90*x
scale 3
}
}
#declare BallTexture1 = /* Shiny sugar candy red */
texture {
pigment { Firebrick }
finish {
ambient 0.0
diffuse 0.6
specular 1.00
roughness 0.00001
}
}
#declare RodTexture1 = /* Dim goldish */
texture {
pigment { Sienna }
finish {
ambient 0.0
diffuse 0.6
specular 1.00
roughness 0.00001
}
}
#include "curly-q.inc" /* 1251 spheres rotating around in a ring */
/* brought to you by Spiral 2.0 and ctds 1.6 */
camera {
location < 7.0, 50.0, -30.0 > /* Up high and in close. */
direction < 0.0, 0.0, 2.0 > /* Though this doesn't highlight */
up < 0.0, 1.0, 0.0 > /* the height of the piece, it */
right < 4/3, 0.0, 0.0 > /* gives the effect i'm looking */
look_at < 0.0, 15.0, 0.0 > /* for. Feel free to change. */
}
light_source { <99, 70, -90> color red 0.1 green 0.1 blue 0.1 }
light_source { <-35, 80, -80> color red 0.5 green 0.5 blue 0.5 }
#declare xrod = /* Horizontal left-right rod floating at <0 0 0> */
object {
Cylinder_X
clipped_by {
plane { x, 100.0 }
plane { -x, 100.0 }
}
texture {
RodTexture1
}
scale <1.0, 0.3, 0.3>
}
#declare zrod = /* Horizontal in-out rod floating at <0 0 0> */
object {
Cylinder_Z
clipped_by {
plane { z, 100.0 }
plane { -z, 100.0 }
}
texture {
RodTexture1
}
scale <0.3, 0.3, 1.0>
}
union { /* Build a floor grid */
object { zrod translate <-100, 0, 0> } /* extending beyond */
object { zrod translate < -92, 0, 0> } /* camera view to be */
object { zrod translate < -84, 0, 0> } /* captured in reflec-*/
object { zrod translate < -76, 0, 0> } /* tions. */
object { zrod translate < -68, 0, 0> }
object { zrod translate < -60, 0, 0> }
object { zrod translate < -52, 0, 0> }
object { zrod translate < -44, 0, 0> }
object { zrod translate < -36, 0, 0> }
object { zrod translate < -28, 0, 0> }
object { zrod translate < -20, 0, 0> }
object { zrod translate < -12, 0, 0> }
object { zrod translate < -4, 0, 0> }
object { zrod translate < 4, 0, 0> }
object { zrod translate < 12, 0, 0> }
object { zrod translate < 20, 0, 0> }
object { zrod translate < 28, 0, 0> }
object { zrod translate < 36, 0, 0> }
object { zrod translate < 44, 0, 0> }
object { zrod translate < 52, 0, 0> }
object { zrod translate < 60, 0, 0> }
object { zrod translate < 68, 0, 0> }
object { zrod translate < 76, 0, 0> }
object { zrod translate < 84, 0, 0> }
object { zrod translate < 92, 0, 0> }
object { zrod translate < 100, 0, 0> }
object { xrod translate < 0, 0, -100> }
object { xrod translate < 0, 0, -92> }
object { xrod translate < 0, 0, -84> }
object { xrod translate < 0, 0, -76> }
object { xrod translate < 0, 0, -68> }
object { xrod translate < 0, 0, -60> }
object { xrod translate < 0, 0, -52> }
object { xrod translate < 0, 0, -44> }
object { xrod translate < 0, 0, -36> }
object { xrod translate < 0, 0, -28> }
object { xrod translate < 0, 0, -20> }
object { xrod translate < 0, 0, -12> }
object { xrod translate < 0, 0, -4> }
object { xrod translate < 0, 0, 4> }
object { xrod translate < 0, 0, 20> }
object { xrod translate < 0, 0, 36> }
object { xrod translate < 0, 0, 52> }
object { xrod translate < 0, 0, 64> }
object { xrod translate < 0, 0, 72> }
object { xrod translate < 0, 0, 80> }
object { xrod translate < 0, 0, 88> }
object { xrod translate < 0, 0, 100> }
// bounded_by {
// object { Cube scale <101.0, 0.5, 101.0> }
// }
}
sphere { /* Big ellipsoid to reflect stuff */
<0, 0, 0>, 1
scale <6.25, 4.0, 6.25>
translate <0.0, 14.5, 0.0>
texture {
pigment { SteelBlue }
finish {
ambient 0.0
diffuse 0.6
reflection 0.99
specular 1.0
roughness 0.00001
}
}
}
plane { /* Sub-plane { to reflect poles and curly-q */
y, -1.5
texture {
pigment {
marble
turbulence 0.65
color_map {
[0.0 0.67 color Black
color DimGray]
[0.67 0.775 color DimGray
color SteelBlue]
[0.775 1.001 color SteelBlue
color Black]
}
scale <10, 8, 8>
scale <20, 20, 20> /* Double scaled while debugging. */
}
finish {
ambient 0.05
diffuse 0.75
specular 1.0
roughness 0.00002432
reflection 0.95
}
} /* This gets the gray under the */
} /* curly-q and gets the blue to */
/* reflect off the curly-q nicely.*/
object { spirals translate <0.0, 14.75, 0.0> } /* The curly-q! */
#declare ball = /* Ball to top poles placed inside of curly-q */
sphere {
<0, 14.75, 0>, 2
texture {
pigment { Firebrick }
finish {
reflection 0.95
ambient 0.0
diffuse 0.5
specular 1.0
roughness 0.00001
}
}
}
#declare pole = /* Pole to be placed inside of curly-q */
object {
Disk_Y
scale <0.5, 14.75, 0.5>
texture {
pigment { Firebrick }
finish {
reflection 0.95
ambient 0.0
diffuse 0.5
specular 1.0
roughness 0.00001
}
}
}
/* Construct the poles. */
object { pole translate <11, 0, 0> rotate <0, 18, 0> } /* Could have made this */
object { pole translate <11, 0, 0> rotate <0, 54, 0> } /* a composite, but */
object { pole translate <11, 0, 0> rotate <0, 90, 0> } /* didn't see the point.*/
object { pole translate <11, 0, 0> rotate <0, 126, 0> }
object { pole translate <11, 0, 0> rotate <0, 162, 0> }
object { pole translate <11, 0, 0> rotate <0, 198, 0> }
object { pole translate <11, 0, 0> rotate <0, 234, 0> }
object { pole translate <11, 0, 0> rotate <0, 270, 0> }
object { pole translate <11, 0, 0> rotate <0, 306, 0> }
object { pole translate <11, 0, 0> rotate <0, 342, 0> }
/* Construct the balls. */
object { ball translate <11, 0, 0> rotate <0, 18, 0> }
object { ball translate <11, 0, 0> rotate <0, 54, 0> }
object { ball translate <11, 0, 0> rotate <0, 90, 0> }
object { ball translate <11, 0, 0> rotate <0, 126, 0> }
object { ball translate <11, 0, 0> rotate <0, 162, 0> }
object { ball translate <11, 0, 0> rotate <0, 198, 0> }
object { ball translate <11, 0, 0> rotate <0, 234, 0> }
object { ball translate <11, 0, 0> rotate <0, 270, 0> }
object { ball translate <11, 0, 0> rotate <0, 306, 0> }
object { ball translate <11, 0, 0> rotate <0, 342, 0> }
#declare Connector_1 = cylinder {
<0, 0, 0>, <1, 0, 0>, 1
texture {
pigment { DimGray }
finish {
ambient 0.0
diffuse 0.6
specular 1.0
roughness 0.00001
reflection 0.25
}
}
}
#include "links.inc" /* Poles linking interior balls and poles */
object { links rotate <0, 18, 0> translate <0.0, 14.75, 0.0> }
|