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// Persistence Of Vision raytracer version 3.5 sample file.
// FINISH.POV file demonstrates all finishes in FINISH.INC
//
// -w320 -h240
// -w800 -h600 +a0.3
global_settings {
assumed_gamma 2.2
max_trace_level 5
}
#include "finish.inc"
#declare Textures=array[3][9]
{
{
texture { pigment {rgb <0,1,1>} finish {Dull } },
texture { pigment {rgb <0,1,1>} finish {Shiny } },
texture { pigment {rgb <0,1,1>} finish {Phong_Dull } },
texture { pigment {rgb <0,1,1>} finish {Phong_Shiny } },
texture { pigment {rgb <0,1,1>} finish {Glossy } },
texture { pigment {rgb <0,1,1>} finish {Phong_Glossy } },
texture { pigment {rgb <0,1,1>} finish {Luminous } },
texture { pigment {rgb <0,1,1>} finish {Mirror } },
texture { pigment {rgbt 1} }
},
{
texture { pigment {rgb <1,0,0>} finish {Dull } },
texture { pigment {rgb <1,0,0>} finish {Shiny } },
texture { pigment {rgb <1,0,0>} finish {Phong_Dull } },
texture { pigment {rgb <1,0,0>} finish {Phong_Shiny } },
texture { pigment {rgb <1,0,0>} finish {Glossy } },
texture { pigment {rgb <1,0,0>} finish {Phong_Glossy } },
texture { pigment {rgb <1,0,0>} finish {Luminous } },
texture { pigment {rgb <1,0,0>} finish {Mirror } },
texture { pigment {rgbt 1} }
},
{
texture { pigment {rgb <0,0,0>} finish {Dull } },
texture { pigment {rgb <0,0,0>} finish {Shiny } },
texture { pigment {rgb <0,0,0>} finish {Phong_Dull } },
texture { pigment {rgb <0,0,0>} finish {Phong_Shiny } },
texture { pigment {rgb <0,0,0>} finish {Glossy } },
texture { pigment {rgb <0,0,0>} finish {Phong_Glossy } },
texture { pigment {rgb <0,0,0>} finish {Luminous } },
texture { pigment {rgb <0,0,0>} finish {Mirror } },
texture { pigment {rgbt 1} }
}
}
#include "shotxtr.inc"
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