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// Persistence Of Vision raytracer version 3.5 sample file.
//
// -w320 -h240
// -w800 -h600 +a0.3
global_settings {
assumed_gamma 2.2
max_trace_level 5
}
#include "colors.inc"
#include "shapes.inc"
#include "metals.inc"
#declare T01 = texture { T_Gold_1A }
#declare T02 = texture { T_Gold_1B }
#declare T03 = texture { T_Gold_1C }
#declare T04 = texture { T_Gold_1D }
#declare T05 = texture { T_Gold_1E }
#declare T06 = texture { T_Gold_2A }
#declare T07 = texture { T_Gold_2B }
#declare T08 = texture { T_Gold_2C }
#declare T09 = texture { T_Gold_2D }
#declare T10 = texture { T_Gold_2E }
#declare T11 = texture { T_Gold_3A }
#declare T12 = texture { T_Gold_3B }
#declare T13 = texture { T_Gold_3C }
#declare T14 = texture { T_Gold_3D }
#declare T15 = texture { T_Gold_3E }
#declare T16 = texture { T_Gold_4A }
#declare T17 = texture { T_Gold_4B }
#declare T18 = texture { T_Gold_4C }
#declare T19 = texture { T_Gold_4D }
#declare T20 = texture { T_Gold_4E }
#declare T21 = texture { T_Gold_5A }
#declare T22 = texture { T_Gold_5B }
#declare T23 = texture { T_Gold_5C }
#declare T24 = texture { T_Gold_5D }
#declare T25 = texture { T_Gold_5E }
//#include "stage_xy.inc"
#include "stage_xz.inc"
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