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// Persistence Of Vision raytracer version 3.5 sample file.
// By Chris Young
// This image contains an example of every shape from shapes_old.inc
//
// -w320 -h240
// -w800 -h600 +a0.3
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "shapes_old.inc"
camera {
location <24, 10, -36>
direction <0, 0, 1.3>
look_at 6*y
}
light_source {<200, 50, -100> color LightGray}
light_source {<50, 100, -200> color LightGray}
light_source {<200, 200, -200> color LightGray}
object {
Ellipsoid
scale <1, 2, 1>
pigment {Red}
translate <17, 2, -10>
}
object {
Sphere
pigment {Flesh}
translate <20, 1, -11>
}
object {
Cylinder_X
pigment {Green}
translate <0, 6, -2>
}
object {
Cylinder_Y
pigment {Blue}
translate <18, 0, -8>
}
object {
Cylinder_Z
pigment {Cyan}
translate <10, 3, 0>
}
object {
QCone_X
pigment {Orange}
scale <9, 1, 1>
translate <13, 10, -3>
}
object {
QCone_Y
pigment {Yellow}
scale <1, 9, 1>
translate <7, 10, -18>
}
object {
QCone_Z
pigment {Maroon}
scale <1, 1, 9>
translate <7, 15, -10>
}
object {
Plane_YZ
pigment {Navy}
}
object {
Plane_XZ
pigment {White}
}
object {
Plane_XY inverse
pigment {SkyBlue}
}
object {
Paraboloid_X
pigment {Magenta}
translate <15, 15, -9>
}
object {
Paraboloid_Y
pigment {GreenYellow}
translate <5, 11, -23>
}
object {
Paraboloid_Z
pigment {OrangeRed}
translate <10, 18, -6>
}
object {
Hyperboloid
pigment {Tan}
scale <7, 1, 1>
translate <10, 2, -5>
}
object {
Hyperboloid_Y
pigment {NeonPink}
scale <1, 6, 1>
translate <3, 10, -10>
}
object {
UnitBox
pigment {Scarlet}
translate <14, 1, -10>
}
object {
Cube
pigment {ForestGreen}
translate <12, 1, -13>
}
object {
Disk_X
pigment {Coral}
translate <10, 5, -24>
}
object {
Disk_Y
pigment {SeaGreen}
translate <10, 7, -24>
}
object {
Disk_Z
pigment {Brass}
translate <10, 9, -24>
}
object {
Cone_X
pigment {SpicyPink}
translate <18, 1, -13>
}
object {
Cone_Y
pigment {SummerSky}
translate <14, 1, -14>
}
object {
Cone_Z
pigment {Wheat}
translate <12, 1, -17>
}
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