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// Persistence Of Vision raytracer version 3.5 sample file.
// Intersection of two cylinders, with holes cut from each one, in pink
// marblized stone.
// File by Dan Farmer.
// Demonstrates CSG intersection, layered stone texture.
// POV-Ray 2.0 Time: about 3 hours @640x480+a0.2 on 486/33
//
// -w320 -h240
// -w800 -h600 +a0.3
global_settings { assumed_gamma 2.2 }
#include "colors.inc" // Standard colors library
#include "shapes.inc" // Commonly used object shapes
#include "textures.inc" // LOTS of neat textures. Lots of NEW textures.
camera {
location <0.0, 10, -26>
direction <0.0, 0.0, 1.0>
up <0.0, 1.0, 0.0>
right <4/3, 0.0, 0.0>
look_at <0, 0, 0>
}
// Light source
light_source { <-10, 20, -25> color White }
light_source { <0, 0, 0> color White }
#declare Color1A = color DustyRose;
#declare Color1B = color DarkSlateGray;
intersection {
object { Cylinder_X }
object { Cylinder_Y }
object { Cylinder_X inverse scale <1, 0.5, 0.5> } // small hole
object { Cylinder_Y inverse scale <0.5, 1, 0.5> } // ditto
// A great looking pinkish marble. Except that it doesn't use marble
// or agate... it's all done with bozo and granite!
// Underlying surface is very subtly mottled with bozo in pinks and
// grays.
texture {
finish {ambient 0.25 }
pigment {
bozo
turbulence 0.25
color_map {
[0.0 1.0 color red 0.9 green 0.75 blue 0.75
color red 0.6 green 0.6 blue 0.6 ]
}
scale 0.4
}
}
// Second layer texture has some filter values, yet a fair amount of color
// Viening is kept quite thin.
texture {
finish {
Glossy
phong 0.25
phong_size 75
brilliance 4
}
pigment {
granite
color_map {
[0.0 0.9 color Color1A filter 1 color Color1A filter 0.5 ]
[0.9 1.0 color Color1B color Color1B ]
}
scale 2
}
}
scale 10
rotate y*45
}
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