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<strong class="NavBar">POV-Ray 3.6 for UNIX documentation</strong><br> <strong>3.5.8
Triangle Texture Interpolation</strong>
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<h3><a name="s03_05_08">3.5.8 </a>Triangle Texture Interpolation</h3>
<a name="s03_05_08_i1"><a name="texture_list"></a><a name="s03_05_08_i2"><a name="texture_list, keyword"></a><a name="s03_05_08_i3">
<p>
This feature is utilized in a number of visualization approaches: triangles with individual textures for each
vertex, which are interpolated during rendering.
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Syntax:
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<pre>
MESH_TRIANGLE:
triangle {
<Corner_1>,
<Corner_2>,
<Corner_3>
[MESH_TEXTURE]
} |
smooth_triangle {
<Corner_1>, <Normal_1>,
<Corner_2>, <Normal_2>,
<Corner_3>, <Normal_3>
[MESH_TEXTURE]
}
MESH_TEXTURE:
texture { TEXTURE_IDENTIFIER } |
texture_list {
TEXTURE_IDENTIFIER TEXTURE_IDENTIFIER TEXTURE_IDENTIFIER
}
</pre>
<p>
To specify three vertex textures for the triangle, simply use <code>texture_list</code> instead of texture.
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