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<!--  This file copyright Persistence of Vision Raytracer Pty. Ltd. 2003-2004  -->
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    <strong class="NavBar">POV-Ray 3.6 for UNIX documentation</strong><br> <strong>3.5.9 
   Interior Texture</strong> 
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<h3><a name="s03_05_09">3.5.9 </a>Interior Texture</h3>
<a name="s03_05_09_i1"><a name="interior_texture"></a><a name="s03_05_09_i2"><a name="interior_texture, keyword"></a><a name="s03_05_09_i3">
<p>
  Syntax: 
</p>

<pre>
object {
  texture { TEXTURE_ITEMS... }
  interior_texture { TEXTURE_ITEMS...}
}
</pre>

<p>
  All surfaces have an exterior and interior surface. The <code>interior_texture</code> simply allows to specify a 
 separate texture for the interior surface of the object. For objects with no well defined inside/outside 
 (bicubic_patch, triangle, ...) the <code>interior_texture</code> is applied to the backside of the surface. Interior 
 surface textures use exactly the same syntax and should work in exactly the same way as regular surface textures, 
 except that they use the keyword <code>interior_texture</code> instead of <code>texture</code>. 
</p>

<p class="Note">
  <strong>Note:</strong> Do not confuse <code>interior_texture {}</code> with <code>interior {}</code>: 
 the first one specifies surface properties, the second one specifies volume properties. 
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    <strong>3.5.9 Interior Texture</strong> 
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