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Interior & Media & Photons</strong>
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<h2><a name="s03_06">3.6 </a>Interior & Media & Photons</h2>
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Section Contents
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<a href="s_128.html#s03_06_01">3.6.1 Interior</a>
<ul>
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<a href="s_128.html#s03_06_01_01">3.6.1.1 Why are Interior and Media Necessary?</a>
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<a href="s_128.html#s03_06_01_02">3.6.1.2 Empty and Solid Objects</a>
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<a href="s_128.html#s03_06_01_03">3.6.1.3 Scaling objects with an interior</a>
<li>
<a href="s_128.html#s03_06_01_04">3.6.1.4 Refraction</a>
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<a href="s_128.html#s03_06_01_05">3.6.1.5 Dispersion</a>
<ul>
<li>
<a href="s_128.html#s03_06_01_05_01">3.6.1.5.1 Dispersion & Caustics</a>
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<a href="s_128.html#s03_06_01_06">3.6.1.6 Attenuation</a>
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<a href="s_128.html#s03_06_01_07">3.6.1.7 Simulated Caustics</a>
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<a href="s_128.html#s03_06_01_08">3.6.1.8 Object-Media</a>
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<a href="s_129.html#s03_06_02">3.6.2 Media</a>
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<a href="s_129.html#s03_06_02_01">3.6.2.1 Media Types</a>
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<a href="s_129.html#s03_06_02_01_01">3.6.2.1.1 Absorption</a>
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<a href="s_129.html#s03_06_02_01_02">3.6.2.1.2 Emission</a>
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<a href="s_129.html#s03_06_02_01_03">3.6.2.1.3 Scattering</a>
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<a href="s_129.html#s03_06_02_02">3.6.2.2 Sampling Parameters & Methods</a>
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<a href="s_129.html#s03_06_02_03">3.6.2.3 Density</a>
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<a href="s_129.html#s03_06_02_03_01">3.6.2.3.1 General Density Modifiers</a>
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<a href="s_129.html#s03_06_02_03_02">3.6.2.3.2 Density with color_map</a>
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<a href="s_129.html#s03_06_02_03_03">3.6.2.3.3 Density Maps and Density Lists</a>
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<a href="s_129.html#s03_06_02_03_04">3.6.2.3.4 Multiple Density vs. Multiple Media</a>
</ul>
</ul>
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<a href="s_130.html#s03_06_03">3.6.3 Photons</a>
<ul>
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<a href="s_130.html#s03_06_03_01">3.6.3.1 Overview</a>
<ul>
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<a href="s_130.html#s03_06_03_01_01">3.6.3.1.1 Examples</a>
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<a href="s_130.html#s03_06_03_02">3.6.3.2 Using Photon Mapping in Your Scene</a>
<ul>
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<a href="s_130.html#s03_06_03_02_01">3.6.3.2.1 Photon Global Settings</a>
<li>
<a href="s_130.html#s03_06_03_02_02">3.6.3.2.2 Shooting Photons at an Object</a>
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<a href="s_130.html#s03_06_03_02_03">3.6.3.2.3 Photons and Light Sources</a>
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<a href="s_130.html#s03_06_03_02_04">3.6.3.2.4 Photons and Media</a>
</ul>
<li>
<a href="s_130.html#s03_06_03_03">3.6.3.3 Photons FAQ</a>
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<a href="s_130.html#s03_06_03_04">3.6.3.4 Photon Tips</a>
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<a href="s_130.html#s03_06_03_05">3.6.3.5 Advanced Techniques</a>
<ul>
<li>
<a href="s_130.html#s03_06_03_05_01">3.6.3.5.1 Autostop</a>
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<a href="s_130.html#s03_06_03_05_02">3.6.3.5.2 Adaptive Search Radius</a>
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<a href="s_130.html#s03_06_03_05_03">3.6.3.5.3 Photons and Dispersion</a>
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<a href="s_130.html#s03_06_03_05_04">3.6.3.5.4 Saving and Loading Photon Maps</a>
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<strong>3.6 Interior & Media & Photons</strong>
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<a href="s_128.html">3.6.1 Interior</a>
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