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<!--  This file copyright Persistence of Vision Raytracer Pty. Ltd. 2003-2004  -->
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    <strong class="NavBar">POV-Ray 3.6 for UNIX documentation</strong><br> <strong>3.7 
   Include Files</strong> 
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<h2><a name="s03_07">3.7 </a>Include Files</h2>
<a name="s03_07_i1">
<p>
  The &quot;Standard Include File&quot; section describes the include files that can be found in every standard 
 distribution of POV-Ray. It is supposed to be used as a reference for looking up things. It does not contain detailed 
 explanations on how scenes are written or how POV-Ray is used. It just explains all features, their syntax, 
 applications, limits, drawbacks, etc. 
</p>

<p><strong>
 Section Contents
</strong>

<ul>
 
 <li>
  <a href="s_132.html#s03_07_01">3.7.1 arrays.inc</a>
 <li>
  <a href="s_133.html#s03_07_02">3.7.2 chars.inc</a>
 <li>
  <a href="s_134.html#s03_07_03">3.7.3 colors.inc</a>
  <ul>
   
   <li>
    <a href="s_134.html#s03_07_03_01">3.7.3.1 Predefined colors</a>
   <li>
    <a href="s_134.html#s03_07_03_02">3.7.3.2 Color macros</a>
  </ul>

 <li>
  <a href="s_135.html#s03_07_04">3.7.4 consts.inc</a>
  <ul>
   
   <li>
    <a href="s_135.html#s03_07_04_01">3.7.4.1 Vector constants</a>
   <li>
    <a href="s_135.html#s03_07_04_02">3.7.4.2 Map type constants</a>
   <li>
    <a href="s_135.html#s03_07_04_03">3.7.4.3 Interpolation type constants</a>
   <li>
    <a href="s_135.html#s03_07_04_04">3.7.4.4 Fog type constants</a>
   <li>
    <a href="s_135.html#s03_07_04_05">3.7.4.5 Focal blur hexgrid constants</a>
   <li>
    <a href="s_135.html#s03_07_04_06">3.7.4.6 IORs</a>
   <li>
    <a href="s_135.html#s03_07_04_07">3.7.4.7 Dispersion amounts</a>
   <li>
    <a href="s_135.html#s03_07_04_08">3.7.4.8 Scattering media type constants</a>
  </ul>

 <li>
  <a href="s_136.html#s03_07_05">3.7.5 debug.inc</a>
 <li>
  <a href="s_137.html#s03_07_06">3.7.6 finish.inc</a>
 <li>
  <a href="s_138.html#s03_07_07">3.7.7 functions.inc</a>
  <ul>
   
   <li>
    <a href="s_138.html#s03_07_07_01">3.7.7.1 Common Parameters</a>
    <ul>
     
     <li>
      <a href="s_138.html#s03_07_07_01_01">3.7.7.1.1 Field Strength</a>
     <li>
      <a href="s_138.html#s03_07_07_01_02">3.7.7.1.2 Field Limit</a>
     <li>
      <a href="s_138.html#s03_07_07_01_03">3.7.7.1.3 SOR Switch</a>
     <li>
      <a href="s_138.html#s03_07_07_01_04">3.7.7.1.4 SOR Offset</a>
     <li>
      <a href="s_138.html#s03_07_07_01_05">3.7.7.1.5 SOR Angle</a>
     <li>
      <a href="s_138.html#s03_07_07_01_06">3.7.7.1.6 Invert Isosurface</a>
    </ul>

   <li>
    <a href="s_138.html#s03_07_07_02">3.7.7.2 Internal Functions</a>
   <li>
    <a href="s_138.html#s03_07_07_03">3.7.7.3 Pre defined functions</a>
    <ul>
     
     <li>
      <a href="s_138.html#s03_07_07_03_01">3.7.7.3.1 Pattern functions</a>
    </ul>

  </ul>

 <li>
  <a href="s_139.html#s03_07_08">3.7.8 glass.inc, glass_old.inc</a>
  <ul>
   
   <li>
    <a href="s_139.html#s03_07_08_01">3.7.8.1 Glass colors (with transparency)</a>
   <li>
    <a href="s_139.html#s03_07_08_02">3.7.8.2 Glass colors (without transparency, for fade_color)</a>
   <li>
    <a href="s_139.html#s03_07_08_03">3.7.8.3 Glass finishes</a>
   <li>
    <a href="s_139.html#s03_07_08_04">3.7.8.4 Glass interiors</a>
   <li>
    <a href="s_139.html#s03_07_08_05">3.7.8.5 Glass interior macros</a>
   <li>
    <a href="s_139.html#s03_07_08_06">3.7.8.6 glass_old.inc</a>
    <ul>
     
     <li>
      <a href="s_139.html#s03_07_08_06_01">3.7.8.6.1 Glass finishes</a>
     <li>
      <a href="s_139.html#s03_07_08_06_02">3.7.8.6.2 Glass textures</a>
    </ul>

  </ul>

 <li>
  <a href="s_140.html#s03_07_09">3.7.9 math.inc</a>
  <ul>
   
   <li>
    <a href="s_140.html#s03_07_09_01">3.7.9.1 Float functions and macros</a>
   <li>
    <a href="s_140.html#s03_07_09_02">3.7.9.2 Vector functions and macros</a>
   <li>
    <a href="s_140.html#s03_07_09_03">3.7.9.3 Vector Analysis</a>
  </ul>

 <li>
  <a href="s_141.html#s03_07_10">3.7.10 metals.inc, golds.inc</a>
  <ul>
   
   <li>
    <a href="s_141.html#s03_07_10_01">3.7.10.1 metals.inc</a>
   <li>
    <a href="s_141.html#s03_07_10_02">3.7.10.2 golds.inc</a>
  </ul>

 <li>
  <a href="s_142.html#s03_07_11">3.7.11 rand.inc</a>
  <ul>
   
   <li>
    <a href="s_142.html#s03_07_11_01">3.7.11.1 Flat Distributions</a>
   <li>
    <a href="s_142.html#s03_07_11_02">3.7.11.2 Other Distributions</a>
    <ul>
     
     <li>
      <a href="s_142.html#s03_07_11_02_01">3.7.11.2.1 Continuous Symmetric Distributions</a>
     <li>
      <a href="s_142.html#s03_07_11_02_02">3.7.11.2.2 Continuous Skewed Distributions</a>
     <li>
      <a href="s_142.html#s03_07_11_02_03">3.7.11.2.3 Discrete Distributions </a>
    </ul>

  </ul>

 <li>
  <a href="s_143.html#s03_07_12">3.7.12 shapes.inc, shapes_old.inc, shapes2.inc, shapesq.inc</a>
  <ul>
   
   <li>
    <a href="s_143.html#s03_07_12_01">3.7.12.1 shapes.inc</a>
    <ul>
     
     <li>
      <a href="s_143.html#s03_07_12_01_01">3.7.12.1.1 The HF Macros</a>
    </ul>

   <li>
    <a href="s_143.html#s03_07_12_02">3.7.12.2 shapes_old.inc</a>
   <li>
    <a href="s_143.html#s03_07_12_03">3.7.12.3 shapes2.inc</a>
   <li>
    <a href="s_143.html#s03_07_12_04">3.7.12.4 shapesq.inc</a>
  </ul>

 <li>
  <a href="s_144.html#s03_07_13">3.7.13 skies.inc, stars.inc</a>
  <ul>
   
   <li>
    <a href="s_144.html#s03_07_13_01">3.7.13.1 skies.inc</a>
   <li>
    <a href="s_144.html#s03_07_13_02">3.7.13.2 stars.inc</a>
  </ul>

 <li>
  <a href="s_145.html#s03_07_14">3.7.14 stones.inc, stones1.inc, stones2.inc, stoneold.inc</a>
  <ul>
   
   <li>
    <a href="s_145.html#s03_07_14_01">3.7.14.1 stones1.inc</a>
   <li>
    <a href="s_145.html#s03_07_14_02">3.7.14.2 stones2.inc</a>
  </ul>

 <li>
  <a href="s_146.html#s03_07_15">3.7.15 stdinc.inc</a>
 <li>
  <a href="s_147.html#s03_07_16">3.7.16 strings.inc</a>
 <li>
  <a href="s_148.html#s03_07_17">3.7.17 textures.inc</a>
  <ul>
   
   <li>
    <a href="s_148.html#s03_07_17_01">3.7.17.1 Stones</a>
   <li>
    <a href="s_148.html#s03_07_17_02">3.7.17.2 Skies</a>
   <li>
    <a href="s_148.html#s03_07_17_03">3.7.17.3 Woods</a>
   <li>
    <a href="s_148.html#s03_07_17_04">3.7.17.4 Glass</a>
   <li>
    <a href="s_148.html#s03_07_17_05">3.7.17.5 Metals</a>
   <li>
    <a href="s_148.html#s03_07_17_06">3.7.17.6 Special textures</a>
   <li>
    <a href="s_148.html#s03_07_17_07">3.7.17.7 Texture and pattern macros</a>
  </ul>

 <li>
  <a href="s_149.html#s03_07_18">3.7.18 transforms.inc</a>
 <li>
  <a href="s_150.html#s03_07_19">3.7.19 woodmaps.inc, woods.inc</a>
  <ul>
   
   <li>
    <a href="s_150.html#s03_07_19_01">3.7.19.1 woodmaps.inc</a>
   <li>
    <a href="s_150.html#s03_07_19_02">3.7.19.2 woods.inc</a>
  </ul>

 <li>
  <a href="s_151.html#s03_07_20">3.7.20 Other files</a>
  <ul>
   
   <li>
    <a href="s_151.html#s03_07_20_01">3.7.20.1 logo.inc</a>
   <li>
    <a href="s_151.html#s03_07_20_02">3.7.20.2 rad_def.inc</a>
   <li>
    <a href="s_151.html#s03_07_20_03">3.7.20.3 screen.inc</a>
   <li>
    <a href="s_151.html#s03_07_20_04">3.7.20.4 stdcam.inc</a>
   <li>
    <a href="s_151.html#s03_07_20_05">3.7.20.5 stage1.inc</a>
   <li>
    <a href="s_151.html#s03_07_20_06">3.7.20.6 sunpos.inc</a>
   <li>
    <a href="s_151.html#s03_07_20_07">3.7.20.7 font files (*.ttf)</a>
   <li>
    <a href="s_151.html#s03_07_20_08">3.7.20.8 color_map files (*.map)</a>
   <li>
    <a href="s_151.html#s03_07_20_09">3.7.20.9 image files (*.png, *.pot, *.df3)</a>
  </ul>

</ul>
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    <strong>3.7 Include Files</strong> 
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