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<h3><a name="s03_07_13">3.7.13 </a>skies.inc, stars.inc</h3>
<p>
  These files contain some predefined skies for you to use in your scenes. 
</p>
<p>
  skies.inc:<br> There are textures and pigment definitions in this file. All pigment definitions start with 
 "P_", all sky_spheres start with "S_", all textures start with "T_", and all objects 
 start with "O_". 
</p>
<p>
  stars.inc:<br> This file contains predefined starfield textures. The starfields become denser and more colorful 
 with the number, with Starfield6 being the densest and most colorful. 
</p>
<h4><a name="s03_07_13_01">3.7.13.1 </a>skies.inc</h4>
<p>
  Pigments: 
</p>
<dl>
 
 <dt>
   <code>P_Cloud1</code> 
 <dt>
   <code>P_Cloud2</code> 
 <dt>
   <code>P_Cloud3</code> 
</dl>
<p>
  Sky Spheres: 
</p>
<dl>
 
 <dt>
   <code>S_Cloud1</code> 
 <dd>
   This sky_sphere uses P_Cloud2 and P_Cloud3. 
 <dt>
   <code>S_Cloud2</code> 
 <dd>
   This sky_sphere uses P_Cloud4. 
 <dt>
   <code>S_Cloud3</code> 
 <dd>
   This sky_sphere uses P_Cloud2. 
 <dt>
   <code>S_Cloud4</code> 
 <dd>
   This sky_sphere uses P_Cloud3. 
 <dt>
   <code>S_Cloud5</code> 
 <dd>
   This sky_sphere uses a custom pigment. 
</dl>
<p>
  Textures: 
</p>
<dl>
 
 <dt>
   <code>T_Cloud1</code> 
 <dd>
   2-layer texture using P_Cloud1 pigment, contains clear regions. 
 <dt>
   <code>T_Cloud2</code> 
 <dd>
   1-layer texture, contains clear regions. 
 <dt>
   <code>T_Cloud3</code> 
 <dd>
   2-layer texture, contains clear regions. 
</dl>
<p>
  Objects: 
</p>
<dl>
 
 <dt>
   <code>O_Cloud1</code> 
 <dd>
   Sphere, radius 10000 with T_Cloud1 texture. 
 <dt>
   <code>O_Cloud2</code> 
 <dd>
   Union of 2 planes, with T_Cloud2 and T_Cloud3. 
</dl>
<h4><a name="s03_07_13_02">3.7.13.2 </a>stars.inc</h4>
<dl>
 
 <dt>
   <code>Starfield1</code> 
 <dt>
   <code>Starfield2</code> 
 <dt>
   <code>Starfield3</code> 
 <dt>
   <code>Starfield4</code> 
 <dt>
   <code>Starfield5</code> 
 <dt>
   <code>Starfield6</code> 
</dl>
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