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<strong class="NavBar">POV-Ray 3.6 for UNIX documentation</strong><br> <strong>3.8.11
Media</strong>
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<h3><a name="s03_08_11">3.8.11 </a>Media</h3>
<a name="s03_08_11_i1"><a name="quickref, media"></a><a name="s03_08_11_i2">
<dl class="Syntax">
<dt class="SubDesc">
Describe particulate matter
<dt>
MEDIA:
<dd class="Jump">
<a href="s_129.html#s03_06_02">Jump to SDL</a>
<dd>
<code><strong>media {</strong> [MEDIA_IDENTIFIER] [MEDIA_ITEMS] <strong>}</strong></code>
<dt>
MEDIA_ITEMS:
<dd>
<code>[<strong>method</strong> METHOD_TYPE] & [<strong>intervals</strong> INT] & [<strong>samples</strong> I_MIN, I_MAX]
& [<strong>confidence</strong> FLOAT] & [<strong>variance</strong> FLOAT] & [<strong>ratio</strong> FLOAT]
& [<strong>absorption</strong> COLOR] & [<strong>emission</strong> COLOR] & [<strong>aa_threshold</strong> FLOAT]
& [<strong>aa_level</strong> INT] & [SCATTERING] & [DENSITY...] & [TRANSFORMATION...] & [<strong>collect</strong> BOOL]</code>
<dt>
METHOD_TYPE:
<dd>
<code><strong>1</strong> | <strong>2</strong> | <strong>3</strong></code>
<dt>
SCATTERING:
<dd>
<code><strong>scattering {</strong> SCATTERING_TYPE, COLOR [<strong>eccentricity</strong> FLOAT] [<strong>extinction</strong> FLOAT]
<strong>}</strong></code>
<dt>
SCATTERING_TYPE:
<dd>
<code><strong>1</strong> | <strong>2</strong> | <strong>3</strong> | <strong>4</strong> | <strong>5</strong></code>
<dt>
DENSITY:
<dd>
<code><strong>density {</strong> DENSITY_BODY <strong>}</strong></code>
<dt>
DENSITY_BODY:
<dd>
<code>[DENSITY_IDENTIFIER] [DENSITY_TYPE] [PATTERN_MODIFIERS]</code>
<dt>
DENSITY_TYPE:
<dd>
<code>COLOR | <a href="s_162.html#s03_08_10_04">COLOR_LIST_PATTERN</a> | DENSITY_LIST_PATTERN | MAP_PATTERN <a href="s_162.html#s03_08_10_04">[COLOR_MAP]</a>
| MAP_PATTERN DENSITY_MAP</code>
<dt>
DENSITY_LIST_PATTERN:
<dd>
<code><strong>brick</strong> DENSITY, DENSITY <a href="s_162.html#s03_08_10_03">[BRICK_ITEMS]</a> |<br> <strong>checker</strong>
DENSITY, DENSITY |<br> <strong>hexagon</strong> DENSITY, DENSITY, DENSITY |<br> <strong>object {</strong> LIST_OBJECT
DENSITY, DENSITY <strong>}</strong></code>
<dt>
DENSITY_MAP:
<dd>
<code><strong>density_map {</strong> DENSITY_MAP_BODY <strong>}</strong> [BLEND_MAP_MODIFIERS]</code>
<dt>
DENSITY_MAP_BODY:
<dd>
<code>DENSITY_MAP_IDENTIFIER | DENSITY_MAP_ENTRY...</code>
<dd class="ItemNote">
There may be from 2 to 256 map entries.
<dt>
DENSITY_MAP_ENTRY:
<dd>
<code><strong>[</strong> FLOAT DENSITY_BODY <strong>]</strong></code>
<dd class="ItemNote">
The brackets here are part of the map entry.
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<strong>3.8.11 Media</strong>
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<a href="s_164.html">3.8.12 Atmospheric Effects</a>
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