File: s_165.html

package info (click to toggle)
povray 1%3A3.6.1-6
  • links: PTS
  • area: non-free
  • in suites: etch, etch-m68k
  • size: 31,052 kB
  • ctags: 20,305
  • sloc: ansic: 110,032; cpp: 86,573; sh: 13,595; pascal: 5,942; asm: 2,994; makefile: 1,747; ada: 1,637
file content (196 lines) | stat: -rw-r--r-- 6,370 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196

<!--  This file copyright Persistence of Vision Raytracer Pty. Ltd. 2003-2004  -->
<html> 
<head>
  
<!--  NOTE: In order to users to help find information about POV-Ray using  -->
 
<!--  web search engines, we ask you to *not* let them index documentation  -->
 
<!--  mirrors because effectively, when searching, users will get hundreds  -->
 
<!--  of results containing the same information! For this reason, the two  -->
 
<!--  meta tags below disable archiving and indexing of this page by all  -->
 
<!--  search engines that support these meta tags.  -->
 
 <meta content="noarchive" name="robots">
   
 <meta content="noindex" name="robots">
   
 <meta content="no-cache" http-equiv="Pragma">
   
 <meta content="0" http-equiv="expires">
   
<title>3.8.13 Global Settings</title>
 <link href="povray35.css" rel="stylesheet" type="text/css"> 
</head>
 <body> 
<table class="NavBar" width="100%">
  
 <tr>
   
  <td align="left" nowrap="" valign="middle" width="32">
    <a href="s_164.html"><img alt="previous" border="0" src="prev.png"></a> 
   
  </td>
   
  <td align="left" valign="middle" width="30%">
    <a href="s_164.html">3.8.12 Atmospheric Effects</a> 
  </td>
   
  <td align="center" valign="middle">
    <strong class="NavBar">POV-Ray 3.6 for UNIX documentation</strong><br> <strong>3.8.13 
   Global Settings</strong> 
  </td>
   
  <td align="right" valign="middle" width="30%">
     
  </td>
   
  <td align="right" nowrap="" valign="middle" width="32">
     
  </td>
   
 </tr>
  
</table>
 
<h3><a name="s03_08_13">3.8.13 </a>Global Settings</h3>
<a name="s03_08_13_i1"><a name="quickref, global settings"></a><a name="s03_08_13_i2">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Specify various settings that apply to the entire scene 
 <dt>
   GLOBAL_SETTINGS: 
 <dd class="Jump">
   <a href="#l166">Jump to SDL</a> 
 <dd>
   <code><strong>global_settings {</strong> GLOBAL_SETTING_ITEMS <strong>}</strong></code> 
 <dt>
   GLOBAL_SETTING_ITEMS: 
 <dd>
   <code>[<strong>adc_bailout</strong> FLOAT] &amp; [<strong>ambient_light</strong>&nbsp;COLOR] &amp; [<strong>assumed_gamma</strong>&nbsp;FLOAT] 
  &amp; [<strong>hf_gray_16</strong>&nbsp;[BOOL]] &amp; [<strong>irid_wavelength</strong>&nbsp;COLOR] &amp; [<strong>charset</strong>&nbsp;GLOBAL_CHARSET] 
  &amp; [<strong>max_intersections</strong>&nbsp;INT] &amp; [<strong>max_trace_level</strong>&nbsp;INT] &amp; [<strong>number_of_waves</strong>&nbsp;INT] 
  &amp; [<strong>noise_generator</strong>&nbsp;NG_TYPE] &amp; [RADIOSITY] &amp; [PHOTONS]</code> 
 <dt>
   GLOBAL_CHARSET: 
 <dd>
   <code><strong>ascii</strong> | <strong>utf8</strong> | <strong>sys</strong></code> 
 <dt>
   NG_TYPE: 
 <dd>
   <code><strong>1</strong> | <strong>2</strong> | <strong>3</strong></code> 
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
</p>

<h4><a name="s03_08_13_01">3.8.13.1 </a>Radiosity</h4>
<a name="s03_08_13_01_i1"><a name="quickref, radiosity"></a><a name="s03_08_13_01_i2">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Enable radiosity to compute diffuse inter-reflection of light: 
 <dt>
   RADIOSITY: 
 <dd class="Jump">
   <a href="#l166">Jump to SDL</a> 
 <dd>
   <code><strong>radiosity {</strong> [RADIOSITY_ITEMS] <strong>}</strong></code> 
 <dt>
   RADIOSITY_ITEMS: 
 <dd>
   <code>[<strong>adc_bailout</strong> FLOAT] &amp; [<strong>always_sample</strong>&nbsp;BOOL] &amp; [<strong>brightness</strong>&nbsp;FLOAT] 
  &amp; [<strong>count</strong>&nbsp;INT] &amp; [<strong>error_bound</strong>&nbsp;FLOAT] &amp; [<strong>gray_threshold</strong>&nbsp;FLOAT] 
  &amp; [<strong>load_file</strong>&nbsp;FILE_NAME] &amp; [<strong>low_error_factor</strong>&nbsp;FLOAT] &amp; [<strong>max_sample</strong>&nbsp;FLOAT] 
  &amp; [<strong>media</strong>&nbsp;BOOL] &amp; [<strong>minimum_reuse</strong>&nbsp;FLOAT] &amp; [<strong>nearest_count</strong>&nbsp;INT] 
  &amp; [<strong>normal</strong>&nbsp;BOOL] &amp; [<strong>pretrace_end</strong>&nbsp;FLOAT] &amp; [<strong>pretrace_start</strong>&nbsp;FLOAT] 
  &amp; [<strong>recursion_limit</strong>&nbsp;INT] &amp; [<strong>save_file</strong>&nbsp;FILE_NAME]</code> 
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
</p>

<h4><a name="s03_08_13_02">3.8.13.2 </a>Photons</h4>
<a name="s03_08_13_02_i1"><a name="quickref, photons"></a><a name="s03_08_13_02_i2">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Enable photon mapping to render reflective and refractive caustics: 
 <dt>
   PHOTONS: 
 <dd class="Jump">
   <a href="#l166">Jump to SDL</a> 
 <dd>
   <code><strong>photons {</strong> PHOTON_QUANTITY [PHOTON_ITEMS] <strong>}</strong></code> 
 <dt>
   PHOTON_QUANTITY: 
 <dd>
   <code><strong>spacing</strong> FLOAT | <strong>count</strong>&nbsp;INT</code> 
 <dt>
   PHOTON_ITEMS: 
 <dd>
   <code>[<strong>gather</strong> I_MIN, I_MAX] &amp; [<strong>media</strong>&nbsp;I_MAX_STEPS&nbsp;[,&nbsp;F_FACTOR]] 
  &amp; [<strong>jitter</strong>&nbsp;FLOAT] &amp; [<strong>max_trace_level</strong>&nbsp;INT] &amp; [<strong>adc_bailout</strong>&nbsp;FLOAT] 
  &amp; [<strong>save_file</strong>&nbsp;FILE_NAME] &amp; [<strong>load_file</strong>&nbsp;FILE_NAME] &amp; [<strong>autostop</strong>&nbsp;FLOAT] 
  &amp; [<strong>expand_thresholds</strong>&nbsp;F_INCREASE,&nbsp;F_MIN] &amp; [<strong>radius</strong>&nbsp;[FLOAT, 
  FLOAT, FLOAT, FLOAT]]</code> 
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a>
</p>

<p>
 <a name="l166">
<small><strong>More about &quot;Jump to SDL&quot;</strong></small>
</a>
 <ul>
  
  <li><small>
   <a href="s_102.html#s03_03_03">3.3.3 Global Settings</a> in 3.3 Scene Settings
  </small>

  <li><small>
   <a href="s_75.html#s02_03_10_04">2.3.10.4 Global settings</a> in 2.3.10 SDL tutorial: A raytracer
  </small>

 </ul>

</p>
 <br> 
<table class="NavBar" width="100%">
  
 <tr>
   
  <td align="left" nowrap="" valign="middle" width="32">
    <a href="s_164.html"><img alt="previous" border="0" src="prev.png"></a> 
   
  </td>
   
  <td align="left" valign="middle" width="30%">
    <a href="s_164.html">3.8.12 Atmospheric Effects</a> 
  </td>
   
  <td align="center" valign="middle">
    <strong>3.8.13 Global Settings</strong> 
  </td>
   
  <td align="right" valign="middle" width="30%">
     
  </td>
   
  <td align="right" nowrap="" valign="middle" width="32">
     
  </td>
   
 </tr>
  
</table>
 </body> </html>