1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292
|
<!-- This file copyright Persistence of Vision Raytracer Pty. Ltd. 2003-2004 -->
<html>
<head>
<!-- NOTE: In order to users to help find information about POV-Ray using -->
<!-- web search engines, we ask you to *not* let them index documentation -->
<!-- mirrors because effectively, when searching, users will get hundreds -->
<!-- of results containing the same information! For this reason, the two -->
<!-- meta tags below disable archiving and indexing of this page by all -->
<!-- search engines that support these meta tags. -->
<meta content="noarchive" name="robots">
<meta content="noindex" name="robots">
<meta content="no-cache" http-equiv="Pragma">
<meta content="0" http-equiv="expires">
<title>3.1 Introduction</title>
<link href="povray35.css" rel="stylesheet" type="text/css">
</head>
<body>
<table class="NavBar" width="100%">
<tr>
<td align="left" nowrap="" valign="middle" width="32">
<a href="s_92.html"><img alt="previous" border="0" src="prev.png"></a>
</td>
<td align="left" valign="middle" width="30%">
<a href="s_92.html">3 POV-Ray Reference</a>
</td>
<td align="center" valign="middle">
<strong class="NavBar">POV-Ray 3.6 for UNIX documentation</strong><br> <strong>3.1
Introduction</strong>
</td>
<td align="right" valign="middle" width="30%">
<a href="s_94.html">3.1.1 Notation and Basic Assumptions</a>
</td>
<td align="right" nowrap="" valign="middle" width="32">
<a href="s_94.html"><img alt="next" border="0" src="next.png"></a>
</td>
</tr>
</table>
<h2><a name="s03_01">3.1 </a>Introduction</h2>
<p>
This book provides a reference for the Persistence of Vision Ray-Tracer (POV-Ray). The documentation applies to all
platforms to which this version of POV-Ray is ported. The platform-specific documentation is available for each
platform separately.
</p>
<p>
This book is divided into these main parts:
</p>
<ol>
<li>
This introduction together with a complete reference on "<a href="s_64.html#s02_02_08">POV-Ray Options</a>"
which explains options (set either by command line switches or by INI file keywords) that tell POV-Ray how to render
the scenes.
</li>
<li>
A complete reference on "<a href="s_96.html#s03_02">Scene Description Language</a>" in which you
describe the scene.
</li>
<li>
A complete reference on the "<a href="s_131.html#s03_07">Standard Include Files</a>" that come with the
POV-Ray package, to be used in your scenes.
</li>
<li>
Finally, a consolidation of the POV-Ray Scene Description Language in the "<a href="s_152.html#s03_08">Quick
Reference</a>".
</li>
</ol>
<p>
This book covers only the generic parts of the program which are common to each version. <strong>Each version has
platform-specific documentation not included here.</strong> We recommend you finish reading the tuorial book then read
the platform-specific information before using this reference.
</p>
<p>
The platform-specific docs will show you how to render a sample scene and will give you detailed description of the
platform-specific features.
</p>
<p>
The Windows version documentation is available on the POV-Ray program's Help menu or by pressing the F1 key while
in the program.
</p>
<p>
The Mac platform documentation is available via the "Help" menu as well as for viewing using a regular
web browser. Details may be found in the "<code>POV-Ray MacOS Read Me</code>" which contains information
specific to the Mac version of POV-Ray. It is best to read this document first.
</p>
<p>
The Unix / Linux version documentation can be found at the same place as the platform independent part. Usually
that is <code>/usr/local/share/povray-3.?/html</code>
</p>
<p><strong>
Section Contents
</strong>
<ul>
<li>
<a href="s_94.html#s03_01_01">3.1.1 Notation and Basic Assumptions</a>
<li>
<a href="s_95.html#s03_01_02">3.1.2 Command-line Options</a>
<ul>
<li>
<a href="s_95.html#s03_01_02_01">3.1.2.1 Animation Options</a>
<ul>
<li>
<a href="s_95.html#s03_01_02_01_01">3.1.2.1.1 External Animation Loop</a>
<li>
<a href="s_95.html#s03_01_02_01_02">3.1.2.1.2 Internal Animation Loop</a>
<li>
<a href="s_95.html#s03_01_02_01_03">3.1.2.1.3 Subsets of Animation Frames</a>
<li>
<a href="s_95.html#s03_01_02_01_04">3.1.2.1.4 Cyclic Animation</a>
<li>
<a href="s_95.html#s03_01_02_01_05">3.1.2.1.5 Field Rendering</a>
</ul>
<li>
<a href="s_95.html#s03_01_02_02">3.1.2.2 General Output Options</a>
<ul>
<li>
<a href="s_95.html#s03_01_02_02_01">3.1.2.2.1 Height and Width of Output</a>
<li>
<a href="s_95.html#s03_01_02_02_02">3.1.2.2.2 Partial Output Options</a>
<li>
<a href="s_95.html#s03_01_02_02_03">3.1.2.2.3 Interrupting Options</a>
<li>
<a href="s_95.html#s03_01_02_02_04">3.1.2.2.4 Resuming Options</a>
</ul>
<li>
<a href="s_95.html#s03_01_02_03">3.1.2.3 Display Output Options</a>
<ul>
<li>
<a href="s_95.html#s03_01_02_03_01">3.1.2.3.1 Display Hardware Settings</a>
<li>
<a href="s_95.html#s03_01_02_03_02">3.1.2.3.2 Setting your Display Gamma</a>
<li>
<a href="s_95.html#s03_01_02_03_03">3.1.2.3.3 Display Related Settings</a>
<li>
<a href="s_95.html#s03_01_02_03_04">3.1.2.3.4 Mosaic Preview</a>
</ul>
<li>
<a href="s_95.html#s03_01_02_04">3.1.2.4 File Output Options</a>
<ul>
<li>
<a href="s_95.html#s03_01_02_04_01">3.1.2.4.1 Output File Type</a>
<li>
<a href="s_95.html#s03_01_02_04_02">3.1.2.4.2 Output File Name</a>
<li>
<a href="s_95.html#s03_01_02_04_03">3.1.2.4.3 Output File Buffer</a>
<li>
<a href="s_95.html#s03_01_02_04_04">3.1.2.4.4 CPU Utilization Histogram</a>
<li>
<a href="s_95.html#s03_01_02_04_05">3.1.2.4.5 File Type</a>
<li>
<a href="s_95.html#s03_01_02_04_06">3.1.2.4.6 File Name</a>
<li>
<a href="s_95.html#s03_01_02_04_07">3.1.2.4.7 Grid Size</a>
</ul>
<li>
<a href="s_95.html#s03_01_02_05">3.1.2.5 Scene Parsing Options</a>
<ul>
<li>
<a href="s_95.html#s03_01_02_05_01">3.1.2.5.1 Constant</a>
<li>
<a href="s_95.html#s03_01_02_05_02">3.1.2.5.2 Input File Name</a>
<li>
<a href="s_95.html#s03_01_02_05_03">3.1.2.5.3 Include File Name</a>
<li>
<a href="s_95.html#s03_01_02_05_04">3.1.2.5.4 Library Paths</a>
<li>
<a href="s_95.html#s03_01_02_05_05">3.1.2.5.5 Language Version</a>
</ul>
<li>
<a href="s_95.html#s03_01_02_06">3.1.2.6 Shell-out to Operating System</a>
<ul>
<li>
<a href="s_95.html#s03_01_02_06_01">3.1.2.6.1 String Substitution in Shell Commands</a>
<li>
<a href="s_95.html#s03_01_02_06_02">3.1.2.6.2 Shell Command Sequencing</a>
<li>
<a href="s_95.html#s03_01_02_06_03">3.1.2.6.3 Shell Command Return Actions</a>
</ul>
<li>
<a href="s_95.html#s03_01_02_07">3.1.2.7 Text Output</a>
<ul>
<li>
<a href="s_95.html#s03_01_02_07_01">3.1.2.7.1 Text Streams</a>
<li>
<a href="s_95.html#s03_01_02_07_02">3.1.2.7.2 Console Text Output</a>
<li>
<a href="s_95.html#s03_01_02_07_03">3.1.2.7.3 Directing Text Streams to Files</a>
<li>
<a href="s_95.html#s03_01_02_07_04">3.1.2.7.4 Warning Level</a>
<li>
<a href="s_95.html#s03_01_02_07_05">3.1.2.7.5 Help Screen Switches</a>
</ul>
<li>
<a href="s_95.html#s03_01_02_08">3.1.2.8 Tracing Options</a>
<ul>
<li>
<a href="s_95.html#s03_01_02_08_01">3.1.2.8.1 Quality Settings</a>
<li>
<a href="s_95.html#s03_01_02_08_02">3.1.2.8.2 Automatic Bounding Control</a>
<li>
<a href="s_95.html#s03_01_02_08_03">3.1.2.8.3 Removing User Bounding</a>
<li>
<a href="s_95.html#s03_01_02_08_04">3.1.2.8.4 Anti-Aliasing Options</a>
</ul>
</ul>
</ul>
<br>
<table class="NavBar" width="100%">
<tr>
<td align="left" nowrap="" valign="middle" width="32">
<a href="s_92.html"><img alt="previous" border="0" src="prev.png"></a>
</td>
<td align="left" valign="middle" width="30%">
<a href="s_92.html">3 POV-Ray Reference</a>
</td>
<td align="center" valign="middle">
<strong>3.1 Introduction</strong>
</td>
<td align="right" valign="middle" width="30%">
<a href="s_94.html">3.1.1 Notation and Basic Assumptions</a>
</td>
<td align="right" nowrap="" valign="middle" width="32">
<a href="s_94.html"><img alt="next" border="0" src="next.png"></a>
</td>
</tr>
</table>
</body> </html>
|