File: s_93.html

package info (click to toggle)
povray 1%3A3.6.1-6
  • links: PTS
  • area: non-free
  • in suites: etch, etch-m68k
  • size: 31,052 kB
  • ctags: 20,305
  • sloc: ansic: 110,032; cpp: 86,573; sh: 13,595; pascal: 5,942; asm: 2,994; makefile: 1,747; ada: 1,637
file content (292 lines) | stat: -rw-r--r-- 8,849 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292

<!--  This file copyright Persistence of Vision Raytracer Pty. Ltd. 2003-2004  -->
<html> 
<head>
  
<!--  NOTE: In order to users to help find information about POV-Ray using  -->
 
<!--  web search engines, we ask you to *not* let them index documentation  -->
 
<!--  mirrors because effectively, when searching, users will get hundreds  -->
 
<!--  of results containing the same information! For this reason, the two  -->
 
<!--  meta tags below disable archiving and indexing of this page by all  -->
 
<!--  search engines that support these meta tags.  -->
 
 <meta content="noarchive" name="robots">
   
 <meta content="noindex" name="robots">
   
 <meta content="no-cache" http-equiv="Pragma">
   
 <meta content="0" http-equiv="expires">
   
<title>3.1 Introduction</title>
 <link href="povray35.css" rel="stylesheet" type="text/css"> 
</head>
 <body> 
<table class="NavBar" width="100%">
  
 <tr>
   
  <td align="left" nowrap="" valign="middle" width="32">
    <a href="s_92.html"><img alt="previous" border="0" src="prev.png"></a> 
   
  </td>
   
  <td align="left" valign="middle" width="30%">
    <a href="s_92.html">3 POV-Ray Reference</a> 
  </td>
   
  <td align="center" valign="middle">
    <strong class="NavBar">POV-Ray 3.6 for UNIX documentation</strong><br> <strong>3.1 
   Introduction</strong> 
  </td>
   
  <td align="right" valign="middle" width="30%">
    <a href="s_94.html">3.1.1 Notation and Basic Assumptions</a> 
  </td>
   
  <td align="right" nowrap="" valign="middle" width="32">
    <a href="s_94.html"><img alt="next" border="0" src="next.png"></a> 
   
  </td>
   
 </tr>
  
</table>
 
<h2><a name="s03_01">3.1 </a>Introduction</h2>

<p>
  This book provides a reference for the Persistence of Vision Ray-Tracer (POV-Ray). The documentation applies to all 
 platforms to which this version of POV-Ray is ported. The platform-specific documentation is available for each 
 platform separately. 
</p>

<p>
  This book is divided into these main parts: 
</p>

<ol>
 
 <li>
   This introduction together with a complete reference on &quot;<a href="s_64.html#s02_02_08">POV-Ray Options</a>&quot; 
  which explains options (set either by command line switches or by INI file keywords) that tell POV-Ray how to render 
  the scenes. 
 </li>

 <li>
   A complete reference on &quot;<a href="s_96.html#s03_02">Scene Description Language</a>&quot; in which you 
  describe the scene. 
 </li>

 <li>
   A complete reference on the &quot;<a href="s_131.html#s03_07">Standard Include Files</a>&quot; that come with the 
  POV-Ray package, to be used in your scenes. 
 </li>

 <li>
   Finally, a consolidation of the POV-Ray Scene Description Language in the &quot;<a href="s_152.html#s03_08">Quick 
  Reference</a>&quot;. 
 </li>

</ol>

<p>
  This book covers only the generic parts of the program which are common to each version. <strong>Each version has 
 platform-specific documentation not included here.</strong> We recommend you finish reading the tuorial book then read 
 the platform-specific information before using this reference. 
</p>

<p>
  The platform-specific docs will show you how to render a sample scene and will give you detailed description of the 
 platform-specific features. 
</p>

<p>
  The Windows version documentation is available on the POV-Ray program's Help menu or by pressing the F1 key while 
 in the program. 
</p>

<p>
  The Mac platform documentation is available via the &quot;Help&quot; menu as well as for viewing using a regular 
 web browser. Details may be found in the &quot;<code>POV-Ray MacOS Read Me</code>&quot; which contains information 
 specific to the Mac version of POV-Ray. It is best to read this document first. 
</p>

<p>
  The Unix / Linux version documentation can be found at the same place as the platform independent part. Usually 
 that is <code>/usr/local/share/povray-3.?/html</code> 
</p>

<p><strong>
 Section Contents
</strong>

<ul>
 
 <li>
  <a href="s_94.html#s03_01_01">3.1.1 Notation and Basic Assumptions</a>
 <li>
  <a href="s_95.html#s03_01_02">3.1.2 Command-line Options</a>
  <ul>
   
   <li>
    <a href="s_95.html#s03_01_02_01">3.1.2.1 Animation Options</a>
    <ul>
     
     <li>
      <a href="s_95.html#s03_01_02_01_01">3.1.2.1.1 External Animation Loop</a>
     <li>
      <a href="s_95.html#s03_01_02_01_02">3.1.2.1.2 Internal Animation Loop</a>
     <li>
      <a href="s_95.html#s03_01_02_01_03">3.1.2.1.3 Subsets of Animation Frames</a>
     <li>
      <a href="s_95.html#s03_01_02_01_04">3.1.2.1.4 Cyclic Animation</a>
     <li>
      <a href="s_95.html#s03_01_02_01_05">3.1.2.1.5 Field Rendering</a>
    </ul>

   <li>
    <a href="s_95.html#s03_01_02_02">3.1.2.2 General Output Options</a>
    <ul>
     
     <li>
      <a href="s_95.html#s03_01_02_02_01">3.1.2.2.1 Height and Width of Output</a>
     <li>
      <a href="s_95.html#s03_01_02_02_02">3.1.2.2.2 Partial Output Options</a>
     <li>
      <a href="s_95.html#s03_01_02_02_03">3.1.2.2.3 Interrupting Options</a>
     <li>
      <a href="s_95.html#s03_01_02_02_04">3.1.2.2.4 Resuming Options</a>
    </ul>

   <li>
    <a href="s_95.html#s03_01_02_03">3.1.2.3 Display Output Options</a>
    <ul>
     
     <li>
      <a href="s_95.html#s03_01_02_03_01">3.1.2.3.1 Display Hardware Settings</a>
     <li>
      <a href="s_95.html#s03_01_02_03_02">3.1.2.3.2 Setting your Display Gamma</a>
     <li>
      <a href="s_95.html#s03_01_02_03_03">3.1.2.3.3 Display Related Settings</a>
     <li>
      <a href="s_95.html#s03_01_02_03_04">3.1.2.3.4 Mosaic Preview</a>
    </ul>

   <li>
    <a href="s_95.html#s03_01_02_04">3.1.2.4 File Output Options</a>
    <ul>
     
     <li>
      <a href="s_95.html#s03_01_02_04_01">3.1.2.4.1 Output File Type</a>
     <li>
      <a href="s_95.html#s03_01_02_04_02">3.1.2.4.2 Output File Name</a>
     <li>
      <a href="s_95.html#s03_01_02_04_03">3.1.2.4.3 Output File Buffer</a>
     <li>
      <a href="s_95.html#s03_01_02_04_04">3.1.2.4.4 CPU Utilization Histogram</a>
     <li>
      <a href="s_95.html#s03_01_02_04_05">3.1.2.4.5 File Type</a>
     <li>
      <a href="s_95.html#s03_01_02_04_06">3.1.2.4.6 File Name</a>
     <li>
      <a href="s_95.html#s03_01_02_04_07">3.1.2.4.7 Grid Size</a>
    </ul>

   <li>
    <a href="s_95.html#s03_01_02_05">3.1.2.5 Scene Parsing Options</a>
    <ul>
     
     <li>
      <a href="s_95.html#s03_01_02_05_01">3.1.2.5.1 Constant</a>
     <li>
      <a href="s_95.html#s03_01_02_05_02">3.1.2.5.2 Input File Name</a>
     <li>
      <a href="s_95.html#s03_01_02_05_03">3.1.2.5.3 Include File Name</a>
     <li>
      <a href="s_95.html#s03_01_02_05_04">3.1.2.5.4 Library Paths</a>
     <li>
      <a href="s_95.html#s03_01_02_05_05">3.1.2.5.5 Language Version</a>
    </ul>

   <li>
    <a href="s_95.html#s03_01_02_06">3.1.2.6 Shell-out to Operating System</a>
    <ul>
     
     <li>
      <a href="s_95.html#s03_01_02_06_01">3.1.2.6.1 String Substitution in Shell Commands</a>
     <li>
      <a href="s_95.html#s03_01_02_06_02">3.1.2.6.2 Shell Command Sequencing</a>
     <li>
      <a href="s_95.html#s03_01_02_06_03">3.1.2.6.3 Shell Command Return Actions</a>
    </ul>

   <li>
    <a href="s_95.html#s03_01_02_07">3.1.2.7 Text Output</a>
    <ul>
     
     <li>
      <a href="s_95.html#s03_01_02_07_01">3.1.2.7.1 Text Streams</a>
     <li>
      <a href="s_95.html#s03_01_02_07_02">3.1.2.7.2 Console Text Output</a>
     <li>
      <a href="s_95.html#s03_01_02_07_03">3.1.2.7.3 Directing Text Streams to Files</a>
     <li>
      <a href="s_95.html#s03_01_02_07_04">3.1.2.7.4 Warning Level</a>
     <li>
      <a href="s_95.html#s03_01_02_07_05">3.1.2.7.5 Help Screen Switches</a>
    </ul>

   <li>
    <a href="s_95.html#s03_01_02_08">3.1.2.8 Tracing Options</a>
    <ul>
     
     <li>
      <a href="s_95.html#s03_01_02_08_01">3.1.2.8.1 Quality Settings</a>
     <li>
      <a href="s_95.html#s03_01_02_08_02">3.1.2.8.2 Automatic Bounding Control</a>
     <li>
      <a href="s_95.html#s03_01_02_08_03">3.1.2.8.3 Removing User Bounding</a>
     <li>
      <a href="s_95.html#s03_01_02_08_04">3.1.2.8.4 Anti-Aliasing Options</a>
    </ul>

  </ul>

</ul>
 <br> 
<table class="NavBar" width="100%">
  
 <tr>
   
  <td align="left" nowrap="" valign="middle" width="32">
    <a href="s_92.html"><img alt="previous" border="0" src="prev.png"></a> 
   
  </td>
   
  <td align="left" valign="middle" width="30%">
    <a href="s_92.html">3 POV-Ray Reference</a> 
  </td>
   
  <td align="center" valign="middle">
    <strong>3.1 Introduction</strong> 
  </td>
   
  <td align="right" valign="middle" width="30%">
    <a href="s_94.html">3.1.1 Notation and Basic Assumptions</a> 
  </td>
   
  <td align="right" nowrap="" valign="middle" width="32">
    <a href="s_94.html"><img alt="next" border="0" src="next.png"></a> 
   
  </td>
   
 </tr>
  
</table>
 </body> </html>