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<a href="s_98.html">3.2.2 Language Directives</a>
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<strong class="NavBar">POV-Ray 3.6 for UNIX documentation</strong><br> <strong>3.3
Scene Settings</strong>
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<h2><a name="s03_03">3.3 </a>Scene Settings</h2>
<p><strong>
Section Contents
</strong>
<ul>
<li>
<a href="s_100.html#s03_03_01">3.3.1 Camera</a>
<ul>
<li>
<a href="s_100.html#s03_03_01_01">3.3.1.1 Placing the Camera</a>
<ul>
<li>
<a href="s_100.html#s03_03_01_01_01">3.3.1.1.1 Location and Look_At</a>
<li>
<a href="s_100.html#s03_03_01_01_02">3.3.1.1.2 The Sky Vector</a>
<li>
<a href="s_100.html#s03_03_01_01_03">3.3.1.1.3 Angles</a>
<li>
<a href="s_100.html#s03_03_01_01_04">3.3.1.1.4 The Direction Vector</a>
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<a href="s_100.html#s03_03_01_01_05">3.3.1.1.5 Up and Right Vectors</a>
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<a href="s_100.html#s03_03_01_01_06">3.3.1.1.6 Aspect Ratio</a>
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<a href="s_100.html#s03_03_01_01_07">3.3.1.1.7 Handedness</a>
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<a href="s_100.html#s03_03_01_01_08">3.3.1.1.8 Transforming the Camera</a>
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<a href="s_100.html#s03_03_01_02">3.3.1.2 Types of Projection</a>
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<a href="s_100.html#s03_03_01_02_01">3.3.1.2.1 Perspective projection</a>
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<a href="s_100.html#s03_03_01_02_02">3.3.1.2.2 Orthographic projection</a>
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<a href="s_100.html#s03_03_01_02_03">3.3.1.2.3 Fisheye projection</a>
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<a href="s_100.html#s03_03_01_02_04">3.3.1.2.4 Ultra wide angle projection</a>
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<a href="s_100.html#s03_03_01_02_05">3.3.1.2.5 Omnimax projection</a>
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<a href="s_100.html#s03_03_01_02_06">3.3.1.2.6 Panoramic projection</a>
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<a href="s_100.html#s03_03_01_02_07">3.3.1.2.7 Cylindrical projection</a>
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<a href="s_100.html#s03_03_01_02_08">3.3.1.2.8 Spherical projection</a>
</ul>
<li>
<a href="s_100.html#s03_03_01_03">3.3.1.3 Focal Blur</a>
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<a href="s_100.html#s03_03_01_04">3.3.1.4 Camera Ray Perturbation</a>
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<a href="s_100.html#s03_03_01_05">3.3.1.5 Camera Identifiers</a>
</ul>
<li>
<a href="s_101.html#s03_03_02">3.3.2 Atmospheric Effects</a>
<ul>
<li>
<a href="s_101.html#s03_03_02_01">3.3.2.1 Atmospheric Media</a>
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<a href="s_101.html#s03_03_02_02">3.3.2.2 Background</a>
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<a href="s_101.html#s03_03_02_03">3.3.2.3 Fog</a>
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<a href="s_101.html#s03_03_02_04">3.3.2.4 Sky Sphere</a>
<li>
<a href="s_101.html#s03_03_02_05">3.3.2.5 Rainbow</a>
</ul>
<li>
<a href="s_102.html#s03_03_03">3.3.3 Global Settings</a>
<ul>
<li>
<a href="s_102.html#s03_03_03_01">3.3.3.1 ADC_Bailout</a>
<li>
<a href="s_102.html#s03_03_03_02">3.3.3.2 Ambient_Light</a>
<li>
<a href="s_102.html#s03_03_03_03">3.3.3.3 Assumed_Gamma</a>
<ul>
<li>
<a href="s_102.html#s03_03_03_03_01">3.3.3.3.1 Monitor Gamma</a>
<li>
<a href="s_102.html#s03_03_03_03_02">3.3.3.3.2 Image File Gamma</a>
<li>
<a href="s_102.html#s03_03_03_03_03">3.3.3.3.3 Scene File Gamma</a>
</ul>
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<a href="s_102.html#s03_03_03_04">3.3.3.4 HF_Gray_16</a>
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<a href="s_102.html#s03_03_03_05">3.3.3.5 Irid_Wavelength</a>
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<a href="s_102.html#s03_03_03_06">3.3.3.6 Charset</a>
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<a href="s_102.html#s03_03_03_07">3.3.3.7 Max_Trace_Level</a>
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<a href="s_102.html#s03_03_03_08">3.3.3.8 Max_Intersections</a>
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<a href="s_102.html#s03_03_03_09">3.3.3.9 Number_Of_Waves</a>
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<a href="s_102.html#s03_03_03_10">3.3.3.10 Noise_generator</a>
<li>
<a href="s_102.html#s03_03_03_11">3.3.3.11 Radiosity Basics</a>
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<a href="s_103.html#s03_03_04">3.3.4 Radiosity</a>
<ul>
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<a href="s_103.html#s03_03_04_01">3.3.4.1 How Radiosity Works</a>
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<a href="s_103.html#s03_03_04_02">3.3.4.2 Adjusting Radiosity</a>
<ul>
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<a href="s_103.html#s03_03_04_02_01">3.3.4.2.1 radiosity adc_bailout</a>
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<a href="s_103.html#s03_03_04_02_02">3.3.4.2.2 always_sample</a>
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<a href="s_103.html#s03_03_04_02_03">3.3.4.2.3 brightness</a>
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<a href="s_103.html#s03_03_04_02_04">3.3.4.2.4 count</a>
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<a href="s_103.html#s03_03_04_02_05">3.3.4.2.5 error_bound</a>
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<a href="s_103.html#s03_03_04_02_06">3.3.4.2.6 gray_threshold</a>
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<a href="s_103.html#s03_03_04_02_07">3.3.4.2.7 low_error_factor</a>
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<a href="s_103.html#s03_03_04_02_08">3.3.4.2.8 max_sample</a>
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<a href="s_103.html#s03_03_04_02_09">3.3.4.2.9 Media and Radiosity</a>
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<a href="s_103.html#s03_03_04_02_10">3.3.4.2.10 minimum_reuse</a>
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<a href="s_103.html#s03_03_04_02_11">3.3.4.2.11 nearest_count</a>
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<a href="s_103.html#s03_03_04_02_12">3.3.4.2.12 Normal and Radiosity</a>
<li>
<a href="s_103.html#s03_03_04_02_13">3.3.4.2.13 Pretrace</a>
<li>
<a href="s_103.html#s03_03_04_02_14">3.3.4.2.14 recursion_limit</a>
<li>
<a href="s_103.html#s03_03_04_02_15">3.3.4.2.15 Save and load radiosity data</a>
</ul>
<li>
<a href="s_103.html#s03_03_04_03">3.3.4.3 Tips on Radiosity</a>
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<strong>3.3 Scene Settings</strong>
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