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/****************************************************************************
* blob.h
*
* This module contains all defines, typedefs, and prototypes for BLOB.CPP.
*
* from Persistence of Vision(tm) Ray Tracer version 3.6.
* Copyright 1991-2003 Persistence of Vision Team
* Copyright 2003-2004 Persistence of Vision Raytracer Pty. Ltd.
*---------------------------------------------------------------------------
* NOTICE: This source code file is provided so that users may experiment
* with enhancements to POV-Ray and to port the software to platforms other
* than those supported by the POV-Ray developers. There are strict rules
* regarding how you are permitted to use this file. These rules are contained
* in the distribution and derivative versions licenses which should have been
* provided with this file.
*
* These licences may be found online, linked from the end-user license
* agreement that is located at http://www.povray.org/povlegal.html
*---------------------------------------------------------------------------
* This program is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
*---------------------------------------------------------------------------
* $File: //depot/povray/3.6-release/source/blob.h $
* $Revision: #2 $
* $Change: 2939 $
* $DateTime: 2004/07/04 13:43:26 $
* $Author: root $
* $Log$
*****************************************************************************/
#ifndef BLOB_H
#define BLOB_H
#include "bsphere.h"
BEGIN_POV_NAMESPACE
/*****************************************************************************
* Global preprocessor defines
******************************************************************************/
#define BLOB_OBJECT (STURM_OK_OBJECT+HIERARCHY_OK_OBJECT)
/* Do not use the first bit!!! (Used for enter/exit in intersection test) */
#define BLOB_SPHERE 2
#define BLOB_CYLINDER 4
#define BLOB_ELLIPSOID 8
#define BLOB_BASE_HEMISPHERE 16
#define BLOB_APEX_HEMISPHERE 32
#define BLOB_BASE_HEMIELLIPSOID 64
#define BLOB_APEX_HEMIELLIPSOID 128
/* Define max. number of blob components. */
#define MAX_BLOB_COMPONENTS 1000000
/* Generate additional blob statistics. */
#define BLOB_EXTRA_STATS 1
/*****************************************************************************
* Global typedefs
******************************************************************************/
typedef struct Blob_Struct BLOB;
typedef struct Blob_Element_Struct BLOB_ELEMENT;
typedef struct Blob_Data_Struct BLOB_DATA;
typedef struct Blob_List_Struct BLOB_LIST;
typedef struct Blob_Interval_Struct BLOB_INTERVAL;
struct Blob_Element_Struct
{
short Type; /* Type of component: sphere, hemisphere, cylinder */
int index;
VECTOR O; /* Element's origin */
DBL len; /* Cylinder's length */
DBL rad2; /* Sphere's/Cylinder's radius^2 */
DBL c[3]; /* Component's coeffs */
DBL f[5]; /* Component's final coeffs */
TEXTURE *Texture; /* Component's texture */
TRANSFORM *Trans; /* Component's transformation */
};
struct Blob_Data_Struct
{
int References; /* Number of references */
int Number_Of_Components; /* Number of components */
DBL Threshold; /* Blob threshold */
BLOB_ELEMENT *Entry; /* Array of blob components */
BLOB_INTERVAL* Intervals; /* Intervals used during intersection testing */
BSPHERE_TREE *Tree; /* Bounding hierarchy */
};
struct Blob_Struct
{
OBJECT_FIELDS
BLOB_DATA *Data; /* Pointer to blob data */
TEXTURE **Element_Texture;
BSPHERE_TREE **Queue;
unsigned int Max_Queue_Size;
};
struct Blob_List_Struct
{
BLOB_ELEMENT elem; /* Current element */
BLOB_LIST *next; /* Pointer to next element */
};
struct Blob_Interval_Struct
{
int type;
DBL bound;
BLOB_ELEMENT *Element;
};
/*****************************************************************************
* Global variables
******************************************************************************/
extern METHODS Blob_Methods;
/*****************************************************************************
* Global functions
******************************************************************************/
BLOB *Create_Blob (void);
void Make_Blob (BLOB *blob, DBL threshold, BLOB_LIST *bloblist, int npoints);
BLOB_LIST *Create_Blob_List_Element (void);
void Create_Blob_Element_Texture_List (BLOB *Blob, BLOB_LIST *BlobList, int npoints);
void Determine_Blob_Textures (BLOB *Blob, VECTOR P, int *Count, TEXTURE **Textures, DBL *Weights);
void Test_Blob_Opacity (BLOB *Blob);
void Translate_Blob_Element (BLOB_ELEMENT *Element, VECTOR Vector);
void Rotate_Blob_Element (BLOB_ELEMENT *Element, VECTOR Vector);
void Scale_Blob_Element (BLOB_ELEMENT *Element, VECTOR Vector);
void Invert_Blob_Element (BLOB_ELEMENT *Element);
void Transform_Blob_Element (BLOB_ELEMENT *Element, TRANSFORM *Trans);
END_POV_NAMESPACE
#endif
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