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/****************************************************************************
* frame.h
*
* This header file is included by all C modules in POV-Ray. It defines all
* globally-accessible types and constants.
*
* from Persistence of Vision(tm) Ray Tracer version 3.6.
* Copyright 1991-2003 Persistence of Vision Team
* Copyright 2003-2004 Persistence of Vision Raytracer Pty. Ltd.
*---------------------------------------------------------------------------
* NOTICE: This source code file is provided so that users may experiment
* with enhancements to POV-Ray and to port the software to platforms other
* than those supported by the POV-Ray developers. There are strict rules
* regarding how you are permitted to use this file. These rules are contained
* in the distribution and derivative versions licenses which should have been
* provided with this file.
*
* These licences may be found online, linked from the end-user license
* agreement that is located at http://www.povray.org/povlegal.html
*---------------------------------------------------------------------------
* This program is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
*---------------------------------------------------------------------------
* $File: //depot/povray/3.6-release/source/frame.h $
* $Revision: #2 $
* $Change: 2939 $
* $DateTime: 2004/07/04 13:43:26 $
* $Author: root $
* $Log$
*****************************************************************************/
#ifndef FRAME_H
#define FRAME_H
/* Generic header for all modules */
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include "config.h"
#include "configbase.h"
#include "fileinputoutput.h"
#ifndef POV_NAMESPACE
#define POV_NAMESPACE pov
#endif
#ifndef BEGIN_POV_NAMESPACE
#define BEGIN_POV_NAMESPACE namespace POV_NAMESPACE { using namespace std;
#endif
#ifndef END_POV_NAMESPACE
#define END_POV_NAMESPACE }
#endif
#ifndef USING_POV_NAMESPACE
#define USING_POV_NAMESPACE using namespace POV_NAMESPACE;
#endif
#include "pov_mem.h"
BEGIN_POV_NAMESPACE
/*
* Platform name default.
*/
#ifndef POVRAY_PLATFORM_NAME
#define POVRAY_PLATFORM_NAME "Unknown Platform"
#endif
/*
* You have to define the macros POVRAY_BEGIN_COOPERATE and POVRAY_END_COOPERATE!
*/
#ifndef ALTMAIN
#define USE_LOCAL_POVMS_OUTPUT 1
#endif
#ifndef POVRAY_BEGIN_COOPERATE
*** ERROR ***
#endif
#ifndef POVRAY_END_COOPERATE
*** ERROR ***
#endif
#if(USE_LOCAL_POVMS_OUTPUT == 1)
#define FRONTEND_ADDRESS povray_getoutputcontext()
#endif
#ifndef FRONTEND_ADDRESS
#define FRONTEND_ADDRESS 0
#endif
/*
* Functions that POV calls once per run to do various initializations,
* in the order that they are normally called.
*/
#ifndef STARTUP_POVRAY /* First function called for each run */
#define STARTUP_POVRAY
#endif
#ifndef PRINT_CREDITS /* Prints POV-Ray version information banner */
#define PRINT_CREDITS Print_Credits();
#endif
#ifndef PRINT_OTHER_CREDITS /* Prints credits for custom POV versions */
#define PRINT_OTHER_CREDITS
#endif
/*
* To allow GUI platforms like the Mac to access a command line and provide
* a command line only interface (for debugging) a different call to an
* internal function of the standard library is required. This macro takes
* both argc and argv and is expected to return argc.
*/
#ifndef GETCOMMANDLINE
#define GETCOMMANDLINE(ac,av) ac
#endif
/*
* Functions that POV calls in povray_terminate (FINISH_POVRAY) or
* povray_exit (EXIT_POVRAY).
*/
#ifndef FINISH_POVRAY /* The last call that POV makes to terminate */
#define FINISH_POVRAY
#endif
#ifndef EXIT_POVRAY /* The last call that POV makes to exit after rendering */
#define EXIT_POVRAY(n) povray_terminate(); exit(n);
#endif
/*
* Functions that POV calls once per frame to do varios (de)initializations,
* in the order they are normally called.
*/
#ifndef POV_PRE_RENDER /* Called just prior to the start of rendering */
#define POV_PRE_RENDER
#endif
#ifndef CONFIG_MATH /* Macro for setting up any special FP options */
#define CONFIG_MATH
#endif
#ifndef POV_PRE_PIXEL /* Called before each pixel is rendered */
#define POV_PRE_PIXEL(x,y,c)
#endif
#ifndef POV_POST_PIXEL /* Called after each pixel is rendered */
#define POV_POST_PIXEL(x,y,c)
#endif
#ifndef POV_PRE_SHUTDOWN /* Called before memory and objects are freed */
#define POV_PRE_SHUTDOWN
#endif
#ifndef POV_POST_SHUTDOWN /* Called after memory and objects are freed */
#define POV_POST_SHUTDOWN
#endif
/* Specify number of source file lines printed before error line, their maximum length and
* the error marker text that is appended to mark the error
*/
#ifndef POV_NUM_ECHO_LINES
#define POV_NUM_ECHO_LINES 5
#endif
#ifndef POV_ERROR_MARKER_TEXT
#define POV_ERROR_MARKER_TEXT " <----ERROR\n"
#endif
#ifndef POV_WHERE_ERROR
#define POV_WHERE_ERROR(fn,ln,cl,ts)
#endif
/* Upper bound for max_trace_level specified by the user */
#ifndef MAX_TRACE_LEVEL_LIMIT
#define MAX_TRACE_LEVEL_LIMIT 256
#endif
/* Various numerical constants that are used in the calculations */
#ifndef EPSILON /* A small value used to see if a value is nearly zero */
#define EPSILON 1.0e-10
#endif
#ifndef HUGE_VAL /* A very large value, can be considered infinity */
#define HUGE_VAL 1.0e+17
#endif
/*
* If the width of a bounding box in one dimension is greater than
* the critical length, the bounding box should be set to infinite.
*/
#ifndef CRITICAL_LENGTH
#define CRITICAL_LENGTH 1.0e6
#endif
#ifndef BOUND_HUGE /* Maximum lengths of a bounding box. */
#define BOUND_HUGE 2.0e10
#endif
/*
* These values determine the minumum and maximum distances
* that qualify as ray-object intersections.
*/
#define Small_Tolerance 0.001
#define Max_Distance 1.0e7
#ifndef DBL_FORMAT_STRING
#define DBL_FORMAT_STRING "%lf"
#endif
#ifndef DBL
#define DBL double
#endif
#ifndef SNGL
#define SNGL float
#endif
#ifndef COLC
#define COLC float
#endif
#ifndef UCS2
#define UCS2 unsigned short
#endif
#ifndef UCS4
#define UCS4 unsigned int
#endif
#ifndef POV_LONG
#define POV_LONG long long
#define POV_ULONG unsigned long long
#endif
#ifndef POV_ULONG
#define POV_ULONG unsigned POV_LONG
#endif
#ifndef M_PI
#define M_PI 3.1415926535897932384626
#endif
#ifndef M_PI_2
#define M_PI_2 1.57079632679489661923
#endif
#ifndef TWO_M_PI
#define TWO_M_PI 6.283185307179586476925286766560
#endif
#ifndef M_PI_180
#define M_PI_180 0.01745329251994329576
#endif
#ifndef M_PI_360
#define M_PI_360 0.00872664625997164788
#endif
/* Some implementations of scanf return 0 on failure rather than EOF */
#ifndef SCANF_EOF
#define SCANF_EOF EOF
#endif
/* Adjust to match floating-point parameter(s) of functions in math.h/cmath */
#ifndef SYS_MATH_PARAM
#define SYS_MATH_PARAM double
#endif
/* Adjust to match floating-point return value of functions in math.h/cmath */
#ifndef SYS_MATH_RETURN
#define SYS_MATH_RETURN double
#endif
/* Function that executes functions, the parameter is the function index */
#ifndef POVFPU_Run
#define POVFPU_Run(fn) POVFPU_RunDefault(fn)
#endif
/* Adjust to add system specific handling of functions like just-in-time compilation */
#if (SYS_FUNCTIONS == 0)
// Note that if SYS_FUNCTIONS is 1, it will enable the field dblstack
// in FPUContext_Struct and corresponding calculations in POVFPU_SetLocal
// as well as POVFPU_NewContext.
#define SYS_FUNCTIONS 0
// Called after a function has been added, parameter is the function index
#define SYS_ADD_FUNCTION(fe)
// Called before a function is deleted, parameter is a pointer to the FunctionEntry_Struct
#define SYS_DELETE_FUNCTION(fe)
// Called inside POVFPU_Init after everything else has been inited
#define SYS_INIT_FUNCTIONS()
// Called inside POVFPU_Terminate before anything else is deleted
#define SYS_TERM_FUNCTIONS()
// Called inside POVFPU_Reset before anything else is reset
#define SYS_RESET_FUNCTIONS()
// Adjust to add system specific fields to FunctionEntry_Struct
#define SYS_FUNCTION_ENTRY
#endif // SYS_FUNCTIONS
#ifndef CDECL
#define CDECL
#endif
#ifndef ALIGN16
#define ALIGN16
#endif
#ifndef INLINE_NOISE
#define INLINE_NOISE
#endif
#ifndef USE_FASTER_NOISE
#define USE_FASTER_NOISE 0
#endif
#ifndef NEW_LINE_STRING
#define NEW_LINE_STRING "\n"
#endif
/* If compiler version is undefined, then make it 'u' for unknown */
#ifndef COMPILER_VER
#define COMPILER_VER ".u"
#endif
#ifndef QSORT
#define QSORT(a,b,c,d) qsort((a),(b),(c),(d))
#endif
/* Get minimum/maximum of three values. */
#define max3(x,y,z) (max((x), max((y), (z))))
#define min3(x,y,z) (min((x), min((y), (z))))
/*
* POV_NAME_MAX is for file systems that have a separation of the filename
* into name.ext. The POV_NAME_MAX is the name part. FILE_NAME_LENGTH
* is the sum of name + extension.
*/
#ifndef POV_NAME_MAX
#define POV_NAME_MAX 8
#endif
#ifndef FILE_NAME_LENGTH
#define FILE_NAME_LENGTH 150
#endif
#ifndef FILENAME_SEPARATOR
#define FILENAME_SEPARATOR '/'
#endif
#ifndef DRIVE_SEPARATOR
#define DRIVE_SEPARATOR ':'
#endif
/*
* Splits a given string into the path and file components using the
* FILENAME_SEPARATOR and DRIVE_SEPARATOR
*/
#ifndef POV_SPLIT_PATH
#define POV_SPLIT_PATH(s,p,f) POV_BASE_NAMESPACE::Split_Path((s),(p),(f))
#endif
/* The output file format used if the user doesn't specify one */
#ifndef DEFAULT_OUTPUT_FORMAT
#define DEFAULT_OUTPUT_FORMAT 't'
#endif
/* System specific image format like BMP for Windows or PICT for Mac */
#ifndef READ_SYS_IMAGE
#define READ_SYS_IMAGE(i,f) Read_Targa_Image(i,f)
#endif
#ifndef SYS_IMAGE_CLASS
#define SYS_IMAGE_CLASS Targa_Image
#endif
#ifndef SYS_DEF_EXT
#define SYS_DEF_EXT ".tga"
#endif
/*
* The TIME macros are used when displaying the rendering time for the user.
* These are called in such a manner that STOP_TIME can be called multiple
* times for a givn START_TIME in order to get intermediate TIME_ELAPSED
* values. TIME_ELAPSED is often defined as (tstop - tstart).
*/
#ifndef START_TIME
#define START_TIME time(&tstart);
#endif
#ifndef STOP_TIME
#define STOP_TIME time(&tstop);
#endif
#ifndef TIME_ELAPSED
#define TIME_ELAPSED difftime (tstop, tstart);
#endif
#ifndef SPLIT_TIME
#define SPLIT_TIME(d,h,m,s) POV_Std_Split_Time ((d),(h),(m),(s))
#endif
/*
* The PRECISION_TIMER macros are used in generating histogram images on
* systems that have very accurate timers (usually in the microsecond range).
*/
#ifndef PRECISION_TIMER_AVAILABLE
#define PRECISION_TIMER_AVAILABLE 0
#endif
#ifndef PRECISION_TIMER_INIT /* Called once to initialize the timer */
#define PRECISION_TIMER_INIT
#endif
#ifndef PRECISION_TIMER_START
#define PRECISION_TIMER_START ;
#endif
#ifndef PRECISION_TIMER_STOP
#define PRECISION_TIMER_STOP
#endif
#ifndef PRECISION_TIMER_COUNT /* The difference between START and STOP times */
#define PRECISION_TIMER_COUNT 0
#endif
/*
* Font related macros [trf]
*/
#ifndef POV_CONVERT_TEXT_TO_UCS2
#define POV_CONVERT_TEXT_TO_UCS2(ts, tsl, as) (NULL)
#endif
/*
* The COOPERATE macros are used on co-operative multi-tasking systems to
* return control to the GUI or OS. COOPERATE is the old form, and one
* or both of COOPERATE_0 and COOPERATE_1 should be defined instead.
*/
#ifdef COOPERATE
#define COOPERATE_0 COOPERATE
#define COOPERATE_1 COOPERATE
#define COOPERATE_2 COOPERATE
#endif
#ifndef COOPERATE_0 /* Called less frequently */
#define COOPERATE_0
#endif
#ifndef COOPERATE_1 /* Called more frequently */
#define COOPERATE_1
#endif
#ifndef COOPERATE_2 /* Called only when using povray_cooperate */
#define COOPERATE_2
#endif
/* How to get input from the user */
#ifndef TEST_ABORT
#define TEST_ABORT
#endif
#ifndef WAIT_FOR_KEYPRESS
#define WAIT_FOR_KEYPRESS
#else
#define WAIT_FOR_KEYPRESS_EXISTS
#endif
#ifndef GET_KEY /* Gets a keystroke from the user without waiting */
#define GET_KEY
#else
#define GET_KEY_EXISTS
#endif
/*
* Functions that handle the graphical display preview. These functions
* will be customeized for all versions of POV that want to do any sort
* of rendering preview. The default functions will create a 80x25 text
* "rendering" using crude ASCII graphics.
*/
#ifndef POV_DISPLAY_INIT /* Initializes display for each frame rendered */
#define POV_DISPLAY_INIT(ref,w,h) POV_Std_Display_Init((w),(h));
#endif
#ifndef POV_DISPLAY_FINISHED /* Waits for user input after rendering done */
#define POV_DISPLAY_FINISHED(ref) POV_Std_Display_Finished();
#endif
#ifndef POV_DISPLAY_CLOSE /* Closes the display window after each frame */
#define POV_DISPLAY_CLOSE(ref) POV_Std_Display_Close();
#endif
#ifndef POV_DISPLAY_PLOT /* Plots a single pixel */
#define POV_DISPLAY_PLOT(ref,x,y,r,g,b,a) POV_Std_Display_Plot((x),(y),(r),(g),(b),(a));
#endif
#ifndef POV_DISPLAY_PLOT_ROW /* Plots a row of pixels */
#define POV_DISPLAY_PLOT_ROW(ref,w,y,s,e,r,g,b,a) // do nothing because POV_DISPLAY_PLOT will be used to send the same data by default
#endif
#ifndef POV_DISPLAY_PLOT_RECT /* Plots a filled rectangle */
#define POV_DISPLAY_PLOT_RECT(ref,x1,y1,x2,y2,r,g,b,a) POV_Std_Display_Plot_Rect((x1),(y1),(x2),(y2),(r),(g),(b),(a));
#endif
#ifndef POV_DISPLAY_PLOT_BOX /* Plots a hollow box */
#define POV_DISPLAY_PLOT_BOX(ref,x1,y1,x2,y2,r,g,b,a) POV_Std_Display_Plot_Box((x1),(y1),(x2),(y2),(r),(g),(b),(a));
#endif
#ifndef POV_GET_FULL_PATH /* returns full pathspec */
#define POV_GET_FULL_PATH(f,p,b) if (b) strcpy(b,p);
#endif
#ifndef POV_WRITE_LINE /* write the current line to something */
#define POV_WRITE_LINE(line,y)
#endif
#ifndef POV_ASSIGN_PIXEL /* assign the colour of a pixel */
#define POV_ASSIGN_PIXEL(x,y,colour)
#endif
#ifndef POV_ASSIGN_PIXEL_UNCLIPPED /* assign the unclipped colour of a pixel */
#define POV_ASSIGN_PIXEL_UNCLIPPED(x,y,colour)
#endif
/* The next two are palette modes, for normal and grayscale display */
#ifndef NORMAL
#define NORMAL '0'
#endif
#ifndef GREY
#define GREY 'G'
#endif
/*
* The DEFAULT_DISPLAY_GAMMA is used when there isn't one specified by the
* user in the POVRAY.INI. For those systems that are very savvy, this
* could be a function which returns the current display gamma. The
* DEFAULT_ASSUMED_GAMMA should be left alone.
*/
#ifndef DEFAULT_DISPLAY_GAMMA
#define DEFAULT_DISPLAY_GAMMA 2.2
#endif
#ifndef DEFAULT_ASSUMED_GAMMA
#define DEFAULT_ASSUMED_GAMMA 1.0
#endif
/*****************************************************************************
*
* MEMIO.C Memory macros
*
*****************************************************************************/
/*
* These functions define macros which do checking for memory allocation,
* and can also do other things. Check mem.c before you change them, since
* they aren't simply replacements for malloc, calloc, realloc, and free.
*/
#ifndef POV_MALLOC
#define POV_MALLOC(size,msg) pov_malloc ((size), __FILE__, __LINE__, (msg))
#endif
#ifndef POV_CALLOC
#define POV_CALLOC(nitems,size,msg) pov_calloc ((nitems), (size), __FILE__, __LINE__, (msg))
#endif
#ifndef POV_REALLOC
#define POV_REALLOC(ptr,size,msg) pov_realloc ((ptr), (size), __FILE__, __LINE__, (msg))
#endif
#ifndef POV_FREE
#define POV_FREE(ptr) { pov_free ((void *)(ptr), __FILE__, __LINE__); (ptr) = NULL; }
#endif
#ifndef POV_MEM_INIT
#define POV_MEM_INIT() mem_init()
#endif
#ifndef POV_MEM_RELEASE_ALL
#define POV_MEM_RELEASE_ALL() mem_release_all()
#endif
#ifndef POV_STRDUP
#define POV_STRDUP(str) pov_strdup(str)
#endif
/* For those systems that don't have memmove, this can also be pov_memmove */
#ifndef POV_MEMMOVE
#define POV_MEMMOVE(dst,src,len) pov_memmove((dst),(src),(len))
#endif
#ifndef POV_MEMCPY
#define POV_MEMCPY(dst,src,len) memcpy((dst),(src),(len))
#endif
/*
* Functions which invoke external programs to do work for POV, generally
* at the request of the user.
*/
#ifndef POV_SHELLOUT
#define POV_SHELLOUT(string) pov_shellout(string)
#endif
#ifndef POV_MAX_CMD_LENGTH
#define POV_MAX_CMD_LENGTH 250
#endif
#ifndef POV_SYSTEM
#define POV_SYSTEM(string) system(string)
#endif
/* Functions to delete and rename a file */
#ifndef DELETE_FILE_ERR
#define DELETE_FILE_ERR -1
#endif
#ifndef DELETE_FILE
#define DELETE_FILE(name) unlink(name)
#endif
#ifndef RENAME_FILE_ERR
#define RENAME_FILE_ERR -1
#endif
#ifndef RENAME_FILE
#define RENAME_FILE(orig,new) rename(orig,new)
#endif
#ifndef MAX_BUFSIZE /* The maximum size of the output file buffer */
#define MAX_BUFSIZE INT_MAX
#endif
/*****************************************************************************
*
* Typedefs that need to be known here.
*
*****************************************************************************/
typedef struct Object_Struct OBJECT;
typedef struct Compound_Object_Struct COMPOUND_OBJECT;
typedef struct Ray_Struct RAY;
typedef struct istack_struct ISTACK;
typedef struct istk_entry INTERSECTION;
/*****************************************************************************
*
* Scalar, color and vector stuff.
*
*****************************************************************************/
typedef DBL UV_VECT[2];
typedef DBL VECTOR[3];
typedef DBL VECTOR_4D[4];
typedef DBL MATRIX[4][4];
typedef DBL EXPRESS[5];
typedef COLC COLOUR[5];
typedef COLC RGB[3];
typedef SNGL SNGL_VECT[3];
/* Vector array elements. */
enum
{
U = 0,
V = 1
};
enum
{
X = 0,
Y = 1,
Z = 2,
T = 3
};
/* Color array elements. */
enum
{
pRED = 0,
pGREEN = 1,
pBLUE = 2,
pFILTER = 3,
pTRANSM = 4
};
/* Macros to manipulate scalars, vectors, and colors. */
inline void Assign_Vector(VECTOR d, VECTOR s)
{
d[X] = s[X];
d[Y] = s[Y];
d[Z] = s[Z];
}
inline void Assign_Vector(VECTOR d, SNGL_VECT s)
{
d[X] = s[X];
d[Y] = s[Y];
d[Z] = s[Z];
}
inline void Assign_Vector(SNGL_VECT d, VECTOR s)
{
d[X] = s[X];
d[Y] = s[Y];
d[Z] = s[Z];
}
inline void Assign_Vector(SNGL_VECT d, SNGL_VECT s)
{
d[X] = s[X];
d[Y] = s[Y];
d[Z] = s[Z];
}
inline void Assign_UV_Vect(UV_VECT d, UV_VECT s)
{
d[X] = s[X];
d[Y] = s[Y];
}
inline void Assign_Vector_4D(VECTOR_4D d, VECTOR_4D s)
{
d[X] = s[X];
d[Y] = s[Y];
d[Z] = s[Z];
d[T] = s[T];
}
inline void Assign_Colour(COLOUR d, COLOUR s)
{
d[pRED] = s[pRED];
d[pGREEN] = s[pGREEN];
d[pBLUE] = s[pBLUE];
d[pFILTER] = s[pFILTER];
d[pTRANSM] = s[pTRANSM];
}
inline void Assign_RGB(RGB d, RGB s)
{
d[pRED] = s[pRED];
d[pGREEN] = s[pGREEN];
d[pBLUE] = s[pBLUE];
}
inline void Assign_Colour_Express(COLOUR d, EXPRESS s)
{
d[pRED] = s[pRED];
d[pGREEN] = s[pGREEN];
d[pBLUE] = s[pBLUE];
d[pFILTER] = s[pFILTER];
d[pTRANSM] = s[pTRANSM];
}
inline void Assign_Express(EXPRESS d, EXPRESS s)
{
d[pRED] = s[pRED];
d[pGREEN] = s[pGREEN];
d[pBLUE] = s[pBLUE];
d[pFILTER] = s[pFILTER];
d[pTRANSM] = s[pTRANSM];
}
inline void Make_Colour(COLOUR c, COLC r, COLC g, COLC b)
{
c[pRED] = r;
c[pGREEN] = g;
c[pBLUE] = b;
c[pFILTER] = 0.0;
c[pTRANSM] = 0.0;
}
inline void Make_ColourA(COLOUR c, COLC r, COLC g, COLC b, COLC a, COLC t)
{
c[pRED] = r;
c[pGREEN] = g;
c[pBLUE] = b;
c[pFILTER] = a;
c[pTRANSM] = t;
}
inline void Make_Vector(VECTOR v, DBL a, DBL b, DBL c)
{
v[X] = a;
v[Y] = b;
v[Z] = c;
}
inline void Make_Vector(SNGL_VECT v, SNGL a, SNGL b, SNGL c)
{
v[X] = a;
v[Y] = b;
v[Z] = c;
}
inline void Make_UV_Vector(UV_VECT v, DBL a, DBL b)
{
v[U] = a;
v[V] = b;
}
inline void Make_RGB(RGB c, COLC r, COLC g, COLC b)
{
c[pRED] = r;
c[pGREEN] = g;
c[pBLUE] = b;
}
inline void Destroy_Float(DBL *x)
{
if(x != NULL)
POV_FREE(x);
}
inline void Destroy_Vector(VECTOR *x)
{
if(x != NULL)
POV_FREE(x);
}
inline void Destroy_UV_Vect(UV_VECT *x)
{
if(x != NULL)
POV_FREE(x);
}
inline void Destroy_Vector_4D(VECTOR_4D *x)
{
if(x != NULL)
POV_FREE(x);
}
inline void Destroy_Colour(COLOUR *x)
{
if(x != NULL)
POV_FREE(x);
}
/*****************************************************************************
*
* Bounding box stuff (see also BOUND.H).
*
*****************************************************************************/
typedef SNGL BBOX_VAL;
typedef BBOX_VAL BBOX_VECT[3];
typedef struct Bounding_Box_Struct BBOX;
struct Bounding_Box_Struct
{
BBOX_VECT Lower_Left, Lengths;
};
inline void Assign_BBox_Vect(BBOX_VECT& d, BBOX_VECT s)
{
d[X] = s[X];
d[Y] = s[Y];
d[Z] = s[Z];
}
inline void Assign_BBox_Vect(BBOX_VECT& d, VECTOR s)
{
d[X] = s[X];
d[Y] = s[Y];
d[Z] = s[Z];
}
inline void Assign_BBox_Vect(VECTOR& d, BBOX_VECT s)
{
d[X] = s[X];
d[Y] = s[Y];
d[Z] = s[Z];
}
inline void Make_BBox(BBOX& BBox, BBOX_VAL llx, BBOX_VAL lly, BBOX_VAL llz, BBOX_VAL lex, BBOX_VAL ley, BBOX_VAL lez)
{
BBox.Lower_Left[X] = (BBOX_VAL)(llx);
BBox.Lower_Left[Y] = (BBOX_VAL)(lly);
BBox.Lower_Left[Z] = (BBOX_VAL)(llz);
BBox.Lengths[X] = (BBOX_VAL)(lex);
BBox.Lengths[Y] = (BBOX_VAL)(ley);
BBox.Lengths[Z] = (BBOX_VAL)(lez);
}
inline void Make_BBox_from_min_max(BBOX& BBox, BBOX_VECT mins, BBOX_VECT maxs)
{
BBox.Lower_Left[X] = (BBOX_VAL)(mins[X]);
BBox.Lower_Left[Y] = (BBOX_VAL)(mins[Y]);
BBox.Lower_Left[Z] = (BBOX_VAL)(mins[Z]);
BBox.Lengths[X] = (BBOX_VAL)(maxs[X]-mins[X]);
BBox.Lengths[Y] = (BBOX_VAL)(maxs[Y]-mins[Y]);
BBox.Lengths[Z] = (BBOX_VAL)(maxs[Z]-mins[Z]);
}
inline void Make_BBox_from_min_max(BBOX& BBox, VECTOR mins, VECTOR maxs)
{
BBox.Lower_Left[X] = (BBOX_VAL)(mins[X]);
BBox.Lower_Left[Y] = (BBOX_VAL)(mins[Y]);
BBox.Lower_Left[Z] = (BBOX_VAL)(mins[Z]);
BBox.Lengths[X] = (BBOX_VAL)(maxs[X]-mins[X]);
BBox.Lengths[Y] = (BBOX_VAL)(maxs[Y]-mins[Y]);
BBox.Lengths[Z] = (BBOX_VAL)(maxs[Z]-mins[Z]);
}
inline void Make_min_max_from_BBox(BBOX_VECT& mins, BBOX_VECT& maxs, BBOX BBox)
{
mins[X] = BBox.Lower_Left[X];
mins[Y] = BBox.Lower_Left[Y];
mins[Z] = BBox.Lower_Left[Z];
maxs[X] = mins[X] + BBox.Lengths[X];
maxs[Y] = mins[Y] + BBox.Lengths[Y];
maxs[Z] = mins[Z] + BBox.Lengths[Z];
}
inline void Make_min_max_from_BBox(VECTOR& mins, VECTOR& maxs, BBOX BBox)
{
mins[X] = BBox.Lower_Left[X];
mins[Y] = BBox.Lower_Left[Y];
mins[Z] = BBox.Lower_Left[Z];
maxs[X] = mins[X] + BBox.Lengths[X];
maxs[Y] = mins[Y] + BBox.Lengths[Y];
maxs[Z] = mins[Z] + BBox.Lengths[Z];
}
/*****************************************************************************
*
* Hi-resolution counter.
*
*****************************************************************************/
/* 64bit counter. */
typedef POV_LONG COUNTER;
inline DBL DBL_Counter(COUNTER x)
{
return (DBL)(x);
}
inline void Long_To_Counter(long i, COUNTER& x)
{
x = i;
}
inline void Init_Counter(COUNTER& x)
{
x = 0;
}
inline void Increase_Counter(COUNTER& x)
{
x++;
}
inline void Decrease_Counter(COUNTER& x)
{
x--;
}
inline void Add_Counter(COUNTER& x, COUNTER a, COUNTER b)
{
x = a + b;
}
/*****************************************************************************
*
* Transformation stuff.
*
*****************************************************************************/
typedef struct Transform_Struct TRANSFORM;
struct Transform_Struct
{
MATRIX matrix;
MATRIX inverse;
};
/*****************************************************************************
*
* Color map stuff.
*
*****************************************************************************/
const int MAX_BLEND_MAP_ENTRIES = 256;
typedef struct Blend_Map_Entry BLEND_MAP_ENTRY;
typedef struct Blend_Map_Struct BLEND_MAP;
typedef struct Pattern_Struct TPATTERN;
typedef struct Texture_Struct TEXTURE;
typedef struct Pigment_Struct PIGMENT;
typedef struct Tnormal_Struct TNORMAL;
typedef struct Finish_Struct FINISH;
typedef struct Turb_Struct TURB;
typedef struct Warps_Struct WARP;
typedef struct Light_Source_Struct LIGHT_SOURCE;
typedef struct Spline_Entry SPLINE_ENTRY;
typedef struct Spline_Struct SPLINE;
struct Blend_Map_Entry
{
SNGL value;
unsigned char Same;
union
{
COLOUR Colour;
PIGMENT *Pigment;
TNORMAL *Tnormal;
TEXTURE *Texture;
UV_VECT Point_Slope;
} Vals;
};
struct Blend_Map_Struct
{
int Users;
short Number_Of_Entries;
char Transparency_Flag, Type;
BLEND_MAP_ENTRY *Blend_Map_Entries;
};
inline void Make_Blend_Map_Entry(BLEND_MAP_ENTRY& entry, SNGL v, unsigned char s, COLC r, COLC g, COLC b, COLC a, COLC t)
{
entry.value = v;
entry.Same = s;
Make_ColourA(entry.Vals.Colour, r, g, b, a, t);
}
/*****************************************************************************
*
* Media stuff.
*
*****************************************************************************/
typedef struct Media_Struct IMEDIA;
struct Media_Struct
{
int Type;
int Intervals;
int Min_Samples;
int Max_Samples;
int Sample_Method; /* MH */
DBL Jitter; /* MH */
int is_constant;
DBL Eccentricity,sc_ext;
int use_absorption;
int use_emission;
int use_extinction;
int use_scattering;
COLOUR Absorption;
COLOUR Emission;
COLOUR Extinction;
COLOUR Scattering;
DBL Ratio;
DBL Confidence;
DBL Variance;
DBL *Sample_Threshold;
DBL AA_Threshold;
int AA_Level;
int ignore_photons;
PIGMENT *Density;
IMEDIA *Next_Media;
};
/*****************************************************************************
*
* Interior stuff.
*
*****************************************************************************/
typedef struct Interior_Struct INTERIOR;
struct Interior_Struct
{
int References;
int hollow, Disp_NElems;
SNGL IOR, Dispersion;
SNGL Caustics, Old_Refract;
SNGL Fade_Distance, Fade_Power;
COLOUR Fade_Colour;
IMEDIA *IMedia;
};
struct Spline_Entry
{
DBL par; /* Parameter */
DBL vec[5]; /* Value at the parameter */
DBL coeff[5]; /* Interpolating coefficients at the parameter */
};
struct Spline_Struct
{
int Number_Of_Entries, Type;
int Max_Entries;
SPLINE_ENTRY *SplineEntries;
int Coeffs_Computed;
int Terms;
bool Cache_Valid;
int Cache_Type;
DBL Cache_Point;
EXPRESS Cache_Data;
};
typedef struct Spline_Entry SPLINE_ENTRY;
/*****************************************************************************
*
* IFF file stuff.
*
*****************************************************************************/
#ifndef IFF_SWITCH_CAST
#define IFF_SWITCH_CAST (int)
#endif
typedef struct Image_Colour_Struct IMAGE_COLOUR;
typedef struct Image8_Line_Struct IMAGE8_LINE;
typedef struct Image16_Line_Struct IMAGE16_LINE;
struct Image_Colour_Struct
{
unsigned short Red, Green, Blue, Filter, Transmit;
};
struct Image8_Line_Struct
{
unsigned char *red, *green, *blue, *transm;
};
struct Image16_Line_Struct
{
unsigned short *red, *green, *blue, *transm;
};
/*****************************************************************************
*
* Image stuff.
*
*****************************************************************************/
/* Legal image attributes. */
#define NO_FILE 0x00000000
#define GIF_FILE 0x00000001
#define POT_FILE 0x00000002
#define SYS_FILE 0x00000004
#define IFF_FILE 0x00000008
#define TGA_FILE 0x00000010
#define GRAD_FILE 0x00000020
#define PGM_FILE 0x00000040
#define PPM_FILE 0x00000080
#define PNG_FILE 0x00000100
#define JPEG_FILE 0x00000200
#define TIFF_FILE 0x00000400
#define IMAGE_FILE_MASK 0x000007FF
#define IMAGE_FTYPE 0x00000800
#define HF_FTYPE 0x00001000
#define HIST_FTYPE 0x00002000
#define GRAY_FTYPE 0x00004000
#define NORMAL_FTYPE 0x00008000
#define MATERIAL_FTYPE 0x00010000
#define IS16BITIMAGE 0x00020000
#define IS16GRAYIMAGE 0x00040000
/* Image types. */
#define IMAGE_FILE IMAGE_FTYPE+GIF_FILE+SYS_FILE+IFF_FILE+GRAD_FILE+TGA_FILE+PGM_FILE+PPM_FILE+PNG_FILE+JPEG_FILE+TIFF_FILE
#define NORMAL_FILE NORMAL_FTYPE+GIF_FILE+SYS_FILE+IFF_FILE+GRAD_FILE+TGA_FILE+PGM_FILE+PPM_FILE+PNG_FILE+JPEG_FILE+TIFF_FILE
#define MATERIAL_FILE MATERIAL_FTYPE+GIF_FILE+SYS_FILE+IFF_FILE+GRAD_FILE+TGA_FILE+PGM_FILE+PPM_FILE+PNG_FILE+JPEG_FILE+TIFF_FILE
#define HF_FILE HF_FTYPE+GIF_FILE+SYS_FILE+POT_FILE+TGA_FILE+PGM_FILE+PPM_FILE+PNG_FILE+JPEG_FILE+TIFF_FILE
typedef struct Image_Struct IMAGE;
struct Image_Struct
{
int References; /* Keeps track of number of pointers to this structure */
int Map_Type;
int File_Type;
int Image_Type; /* What this image is being used for */
int Interpolation_Type;
int iwidth, iheight;
short Colour_Map_Size;
char Once_Flag;
char Use_Colour_Flag;
VECTOR Gradient;
SNGL width, height;
UV_VECT Offset;
DBL AllFilter, AllTransmit;
IMAGE_COLOUR *Colour_Map;
void *Object;
union
{
IMAGE8_LINE *rgb8_lines;
IMAGE16_LINE *rgb16_lines;
unsigned short **gray16_lines;
unsigned char **map_lines;
} data;
};
#define PIGMENT_TYPE 0
#define NORMAL_TYPE 1
#define PATTERN_TYPE 2
#define TEXTURE_TYPE 4
#define COLOUR_TYPE 5
#define SLOPE_TYPE 6
#define DENSITY_TYPE 7
#define DEFAULT_FRACTAL_EXTERIOR_TYPE 1
#define DEFAULT_FRACTAL_INTERIOR_TYPE 0
#define DEFAULT_FRACTAL_EXTERIOR_FACTOR 1
#define DEFAULT_FRACTAL_INTERIOR_FACTOR 1
/*****************************************************************************
*
* Pigment, Tnormal, Finish, Texture & Warps stuff.
*
*****************************************************************************/
typedef struct Density_file_Struct DENSITY_FILE;
typedef struct Density_file_Data_Struct DENSITY_FILE_DATA;
struct Density_file_Struct
{
int Interpolation;
DENSITY_FILE_DATA *Data;
};
struct Density_file_Data_Struct
{
int References;
char *Name;
int Sx, Sy, Sz;
int Type;
union
{
unsigned char *Density8;
unsigned short *Density16;
unsigned int *Density32;
};
};
#define TPATTERN_FIELDS \
unsigned short Type, Wave_Type, Flags; \
int References; \
SNGL Frequency, Phase; \
SNGL Exponent; \
WARP *Warps; \
TPATTERN *Next; \
BLEND_MAP *Blend_Map; \
union { \
DENSITY_FILE *Density_File; \
IMAGE *Image; \
VECTOR Gradient; \
SNGL Agate_Turb_Scale; \
short Num_of_Waves; \
short Iterations; \
short Arms; \
struct { SNGL Mortar; VECTOR Size; } Brick; \
struct { SNGL Control0, Control1; } Quilted; \
struct { DBL Size, UseCoords; VECTOR Metric; } Facets; \
struct { VECTOR Form; VECTOR Metric; DBL Offset; DBL Dim; \
short IsSolid; VECTOR *cv; int lastseed; \
VECTOR lastcenter; } Crackle; \
struct { VECTOR Slope_Vector, Altit_Vector; \
short Slope_Base, Altit_Base; DBL Slope_Len, \
Altit_Len; UV_VECT Slope_Mod, Altit_Mod; } Slope; \
struct { UV_VECT Coord; short Iterations, interior_type, \
exterior_type; DBL efactor, ifactor; \
int Exponent; } Fractal; \
struct { void *Fn; void *Data; } Function;\
PIGMENT *Pigment; \
OBJECT *Object;\
} Vals;
struct Pattern_Struct
{
TPATTERN_FIELDS
};
struct Pigment_Struct
{
TPATTERN_FIELDS
COLOUR Colour;
};
struct Tnormal_Struct
{
TPATTERN_FIELDS
SNGL Amount;
SNGL Delta; /* NK delta */
};
#define TEXTURE_FIELDS \
TPATTERN_FIELDS \
TEXTURE *Next_Material;
struct Texture_Struct
{
TEXTURE_FIELDS
PIGMENT *Pigment;
TNORMAL *Tnormal;
FINISH *Finish;
TEXTURE *Materials;
int Num_Of_Mats;
};
struct Finish_Struct
{
SNGL Diffuse, Brilliance;
SNGL Specular, Roughness;
SNGL Phong, Phong_Size;
SNGL Irid, Irid_Film_Thickness, Irid_Turb;
SNGL Temp_Caustics, Temp_IOR, Temp_Dispersion, Temp_Refract, Reflect_Exp;
SNGL Crand, Metallic;
RGB Ambient, Reflection_Max, Reflection_Min; /* Changed by MBP 8/27/98 */
SNGL Reflection_Falloff; /* Added by MBP 8/27/98 */
int Reflection_Type; /* Added by MBP 9/5/98 */
SNGL Reflect_Metallic; /* MBP */
int Conserve_Energy; /* added by NK Dec 19 1999 */
};
#define WARP_FIELDS unsigned short Warp_Type; WARP *Prev_Warp; WARP *Next_Warp;
struct Warps_Struct
{
WARP_FIELDS
};
struct Turb_Struct
{
WARP_FIELDS
VECTOR Turbulence;
int Octaves;
SNGL Lambda, Omega;
};
#define Destroy_Finish(x) if ((x)!=NULL) POV_FREE(x)
typedef struct Material_Struct MATERIAL;
struct Material_Struct
{
TEXTURE *Texture;
INTERIOR *Interior;
TEXTURE * Interior_Texture;
};
/*****************************************************************************
*
* Object stuff (see also OBJECTS.H and primitive include files).
*
*****************************************************************************/
#define All_Intersections(x,y,z) ((*((x)->Methods->All_Intersections_Method)) (x,y,z))
#define Inside(x,y) ((*((y)->Methods->Inside_Method)) (x,y))
#define Normal(x,y,z) ((*((y)->Methods->Normal_Method)) (x,y,z))
#define UVCoord(x,y,z) ((*((y)->Methods->UVCoord_Method)) (x,y,z))
#define Copy(x) ((*((x)->Methods->Copy_Method)) (x))
#define Translate(x,y,z) ((*((x)->Methods->Translate_Method)) (x,y,z))
#define Scale(x,y,z) ((*((x)->Methods->Scale_Method)) (x,y,z))
#define Rotate(x,y,z) ((*((x)->Methods->Rotate_Method)) (x,y,z))
#define Transform(x,y) ((*((x)->Methods->Transform_Method)) (x,y))
#define Invert(x) ((*((x)->Methods->Invert_Method)) (x))
#define Destroy(x) ((*((x)->Methods->Destroy_Method)) (x))
typedef struct Method_Struct METHODS;
typedef int (*ALL_INTERSECTIONS_METHOD)(OBJECT *, RAY *, ISTACK *);
typedef int (*INSIDE_METHOD)(VECTOR , OBJECT *);
typedef void (*NORMAL_METHOD)(VECTOR, OBJECT *, INTERSECTION *);
typedef void (*UVCOORD_METHOD)(UV_VECT, OBJECT *, INTERSECTION *);
typedef void *(*COPY_METHOD)(OBJECT *);
typedef void (*TRANSLATE_METHOD)(OBJECT *, VECTOR, TRANSFORM *);
typedef void (*ROTATE_METHOD)(OBJECT *, VECTOR, TRANSFORM *);
typedef void (*SCALE_METHOD)(OBJECT *, VECTOR, TRANSFORM *);
typedef void (*TRANSFORM_METHOD)(OBJECT *, TRANSFORM *);
typedef void (*INVERT_METHOD)(OBJECT *);
typedef void (*DESTROY_METHOD)(OBJECT *);
/* These fields are common to all objects. */
#define OBJECT_FIELDS \
METHODS *Methods; \
int Type; \
OBJECT *Sibling; \
TEXTURE *Texture; \
TEXTURE *Interior_Texture; \
INTERIOR *Interior; \
OBJECT *Bound; \
OBJECT *Clip; \
LIGHT_SOURCE *LLights; \
BBOX BBox; \
TRANSFORM *Trans; \
TRANSFORM *UV_Trans; \
SNGL Ph_Density; \
unsigned int Flags;
/* These fields are common to all compound objects */
#define COMPOUND_FIELDS \
OBJECT_FIELDS \
OBJECT *Children;
#define INIT_OBJECT_FIELDS(o,t,m) \
o->Type = t; \
o->Methods = m; \
o->Sibling = NULL; \
o->Texture = NULL; \
o->Interior_Texture = NULL; \
o->Interior = NULL; \
o->Bound = NULL; \
o->Clip = NULL; \
o->LLights = NULL; \
o->Trans = NULL; \
o->UV_Trans = NULL; \
o->Ph_Density = 0; \
o->Flags = 0; \
Make_BBox(o->BBox, -BOUND_HUGE/2.0, -BOUND_HUGE/2.0, -BOUND_HUGE/2.0, \
BOUND_HUGE, BOUND_HUGE, BOUND_HUGE);
#define DUMP_OBJECT_FIELDS(o) \
Debug_Info("\tNULL, // Methods\n"); \
Debug_Info("\t%d, // Type\n", (int)o->Type); \
Debug_Info("\tNULL, // Sibling\n"); \
Debug_Info("\tNULL, // Texture\n"); \
Debug_Info("\tNULL, // Interior_Texture\n"); \
Debug_Info("\tNULL, // Interior\n"); \
Debug_Info("\tNULL, // Bound\n"); \
Debug_Info("\tNULL, // Clip\n"); \
Debug_Info("\tNULL, // LLights\n"); \
Debug_Info("\t{ // BBox\n"); \
Debug_Info("\t\t{ %f, %f, %f }, // Lower_Left\n", \
(DBL)o->BBox.Lower_Left[X], \
(DBL)o->BBox.Lower_Left[Y], \
(DBL)o->BBox.Lower_Left[Z]); \
Debug_Info("\t\t{ %f, %f, %f } // Lengths\n", \
(DBL)o->BBox.Lengths[X], \
(DBL)o->BBox.Lengths[Y], \
(DBL)o->BBox.Lengths[Z]); \
Debug_Info("\t},\n"); \
Debug_Info("\tNULL, // Trans\n"); \
Debug_Info("\tNULL, // UV_Trans\n"); \
Debug_Info("\t%f, // Ph_Density\n", (DBL)o->Ph_Density); \
Debug_Info("\t0x%x, // Flags\n", (unsigned int)o->Flags);
#ifndef DUMP_OBJECT_DATA
#define DUMP_OBJECT_DATA 0
#endif
struct Method_Struct
{
ALL_INTERSECTIONS_METHOD All_Intersections_Method;
INSIDE_METHOD Inside_Method;
NORMAL_METHOD Normal_Method;
UVCOORD_METHOD UVCoord_Method;
COPY_METHOD Copy_Method;
TRANSLATE_METHOD Translate_Method;
ROTATE_METHOD Rotate_Method;
SCALE_METHOD Scale_Method;
TRANSFORM_METHOD Transform_Method;
INVERT_METHOD Invert_Method;
DESTROY_METHOD Destroy_Method;
};
/* This is an abstract structure that is never actually used.
All other objects are descendents of this primative type */
struct Object_Struct
{
OBJECT_FIELDS
};
struct Compound_Object_Struct
{
COMPOUND_FIELDS
};
typedef struct BBox_Tree_Struct BBOX_TREE;
struct BBox_Tree_Struct
{
short Infinite; /* Flag if node is infinite */
short Entries; /* Number of sub-nodes in this node */
BBOX BBox; /* Bounding box of this node */
BBOX_TREE **Node; /* If node: children; if leaf: element */
};
typedef struct Project_Struct PROJECT;
typedef struct Project_Tree_Node_Struct PROJECT_TREE_NODE;
struct Project_Struct
{
int x1, y1, x2, y2;
};
/*
* The following structure represent the bounding box hierarchy in 2d space.
* Because is_leaf, Object and Project are the first elements in both
* structures they can be accessed without knowing at which structure
* a pointer is pointing.
*/
struct Project_Tree_Node_Struct
{
unsigned short is_leaf;
BBOX_TREE *Node;
PROJECT Project;
unsigned short Entries;
PROJECT_TREE_NODE **Entry;
};
struct Light_Source_Struct
{
COMPOUND_FIELDS
COLOUR Colour;
VECTOR Direction, Center, Points_At, Axis1, Axis2;
DBL Coeff, Radius, Falloff;
DBL Fade_Distance, Fade_Power;
LIGHT_SOURCE *Next_Light_Source;
unsigned char Light_Type, Area_Light, Jitter;
bool Orient;
bool Circular;
unsigned char Track, Parallel;
unsigned char Photon_Area_Light; /* these bytes could be compressed to a single flag byte */
int Area_Size1, Area_Size2;
int Adaptive_Level;
int Media_Attenuation;
int Media_Interaction;
COLOUR **Light_Grid;
OBJECT *Shadow_Cached_Object,*Projected_Through_Object;
BLEND_MAP *blend_map;/* NK for dispersion */
PROJECT_TREE_NODE *Light_Buffer[6]; /* Light buffers for the six general directions in space. [DB 9/94] */
};
/*****************************************************************************
*
* Intersection stack stuff.
*
*****************************************************************************/
struct istk_entry
{
DBL Depth;
VECTOR IPoint;
VECTOR INormal;
VECTOR PNormal; /* perturbed normal vector; -hdf- June 98 */
UV_VECT Iuv;
OBJECT *Object;
/*
* [DB 8/94]
*
* Pass additional values from the intersection function to other functions
* (normal calculation).
*/
int i1, i2;
DBL d1, d2;
DBL u,v;
DBL d3,d4;
DBL w1,w2,w3;
/* Arbitrary pointer that can be passed. */
void *Pointer;
/* pass root-level parent CSG object for cutaway textures */
void *Csg;
};
struct istack_struct
{
struct istack_struct *next;
struct istk_entry *istack;
unsigned int max_entries;
unsigned int top_entry;
};
inline istk_entry& itop(istack_struct *i)
{
return (i->istack[i->top_entry]);
}
void incstack(ISTACK *istk);
/* Macros to push intersection onto stack. */
inline void push_entry(DBL d, VECTOR v, OBJECT *o, istack_struct *i)
{
itop(i).Depth = d;
itop(i).Object = o;
Assign_Vector(itop(i).IPoint,v);
Assign_UV_Vect(itop(i).Iuv, v);
itop(i).Csg = NULL;
incstack(i);
}
inline void push_normal_entry(DBL d, VECTOR v, VECTOR n, OBJECT *o, istack_struct *i)
{
itop(i).Depth = d;
itop(i).Object = o;
Assign_Vector(itop(i).IPoint,v);
Assign_UV_Vect(itop(i).Iuv, v);
Assign_Vector(itop(i).INormal,n);
itop(i).Csg = NULL;
incstack(i);
}
inline void push_uv_entry(DBL d, VECTOR v, UV_VECT uv, OBJECT *o, istack_struct *i)
{
itop(i).Depth = d;
itop(i).Object = o;
Assign_Vector(itop(i).IPoint,v);
Assign_UV_Vect(itop(i).Iuv,uv);
itop(i).Csg = NULL;
incstack(i);
}
inline void push_normal_uv_entry(DBL d, VECTOR v, VECTOR n, UV_VECT uv, OBJECT *o, istack_struct *i)
{
itop(i).Depth = d;
itop(i).Object = o;
Assign_Vector(itop(i).IPoint,v);
Assign_Vector(itop(i).INormal,n);
Assign_UV_Vect(itop(i).Iuv,uv);
itop(i).Csg = NULL;
incstack(i);
}
/* Use these macros to push additional parameters onto the stack. [DB 8/94] */
inline void push_entry_pointer(DBL d, VECTOR v, OBJECT *o, void *a, istack_struct *i)
{
itop(i).Depth = d;
itop(i).Object = o;
itop(i).Pointer = (void *)(a);
Assign_Vector(itop(i).IPoint,v);
Assign_UV_Vect(itop(i).Iuv, v);
itop(i).Csg = NULL;
incstack(i);
}
inline void push_entry_pointer_uv(DBL d, VECTOR v, UV_VECT uv, OBJECT *o, void *a, istack_struct *i)
{
itop(i).Depth = d;
itop(i).Object = o;
itop(i).Pointer = (void *)(a);
Assign_Vector(itop(i).IPoint,v);
Assign_UV_Vect(itop(i).Iuv,uv);
itop(i).Csg = NULL;
incstack(i);
}
inline void push_entry_i1(DBL d, VECTOR v, OBJECT *o, int a, istack_struct *i)
{
itop(i).Depth = d;
itop(i).Object = o;
itop(i).i1 = a;
Assign_Vector(itop(i).IPoint,v);
itop(i).Csg = NULL;
incstack(i);
}
inline void push_entry_d1(DBL d, VECTOR v, OBJECT *o, DBL a, istack_struct *i)
{
itop(i).Depth = d;
itop(i).Object = o;
itop(i).d1 = a;
Assign_Vector(itop(i).IPoint,v);
itop(i).Csg = NULL;
incstack(i);
}
inline void push_entry_i1_i2(DBL d, VECTOR v, OBJECT *o, int a, int b, istack_struct *i)
{
itop(i).Depth = d;
itop(i).Object = o;
itop(i).i1 = a;
itop(i).i2 = b;
Assign_Vector(itop(i).IPoint,v);
itop(i).Csg = NULL;
incstack(i);
}
inline void push_entry_i1_d1(DBL d, VECTOR v, OBJECT *o, int a, DBL b, istack_struct *i)
{
itop(i).Depth = d;
itop(i).Object = o;
itop(i).i1 = a;
itop(i).d1 = b;
Assign_Vector(itop(i).IPoint,v);
itop(i).Csg = NULL;
incstack(i);
}
inline void push_entry_i1_i2_d1(DBL d, VECTOR v, OBJECT *o, int a, int b, DBL c, istack_struct *i)
{
itop(i).Depth = d;
itop(i).Object = o;
itop(i).i1 = a;
itop(i).i2 = b;
itop(i).d1 = c;
Assign_Vector(itop(i).IPoint,v);
itop(i).Csg = NULL;
incstack(i);
}
inline void push_copy(istack_struct *i, istk_entry *e)
{
itop(i)= *e;
incstack(i);
}
inline istk_entry *pop_entry(istack_struct *i)
{
return (i->top_entry > 0)?&(i->istack[--i->top_entry]):NULL;
}
/*****************************************************************************
*
* Ray stuff (see also RAY.H).
*
*****************************************************************************/
#define MAX_CONTAINING_OBJECTS 100
#define OPTIMISE_NONE 0
#define OPTIMISE_SHADOW_TEST 1
struct Ray_Struct
{
VECTOR Initial;
VECTOR Direction;
int Index;
unsigned int Optimisiation_Flags;
INTERIOR *Interiors[MAX_CONTAINING_OBJECTS];
};
/*****************************************************************************
*
* Frame tracking information
*
*****************************************************************************/
typedef enum
{
FT_SINGLE_FRAME,
FT_MULTIPLE_FRAME
} FRAMETYPE;
#define INT_VALUE_UNSET (-1)
#define DBL_VALUE_UNSET (-1.0)
typedef struct
{
FRAMETYPE FrameType;
DBL Clock_Value; /* May change between frames of an animation */
int FrameNumber; /* May change between frames of an animation */
int InitialFrame;
DBL InitialClock;
int FinalFrame;
int FrameNumWidth;
DBL FinalClock;
int SubsetStartFrame;
DBL SubsetStartPercent;
int SubsetEndFrame;
DBL SubsetEndPercent;
bool Field_Render_Flag;
bool Odd_Field_Flag;
} FRAMESEQ;
/*****************************************************************************
*
* Miscellaneous stuff.
*
*****************************************************************************/
typedef struct Chunk_Header_Struct CHUNK_HEADER;
typedef struct complex_block complex;
typedef struct file_handle_struct FILE_HANDLE;
typedef struct Reserved_Word_Struct RESERVED_WORD;
typedef int TOKEN;
struct Reserved_Word_Struct
{
TOKEN Token_Number;
char *Token_Name;
};
typedef struct Sym_Table_Entry SYM_ENTRY;
struct Sym_Table_Entry
{
SYM_ENTRY *next;
char *Token_Name;
void *Data;
TOKEN Token_Number;
};
struct Chunk_Header_Struct
{
int name;
int size;
};
struct complex_block
{
DBL r, c;
};
enum
{
READ_MODE = 0,
WRITE_MODE = 1,
APPEND_MODE = 2
};
// This is a terrible class design, but it fits well with the even worse 3.1 code... [trf]
class Image_File_Class
{
public:
Image_File_Class() { valid = false; };
virtual ~Image_File_Class() { };
virtual void Write_Line(COLOUR *line_data) = 0;
virtual int Read_Line(COLOUR *line_data) = 0;
virtual int Line() = 0;
virtual int Width() = 0;
virtual int Height() = 0;
bool Valid() { return valid; };
protected:
bool valid;
};
#ifndef POV_ALLOW_FILE_READ
#define POV_ALLOW_FILE_READ(f,t) (1)
#endif
#ifndef POV_ALLOW_FILE_WRITE
#define POV_ALLOW_FILE_WRITE(f,t) (1)
#endif
END_POV_NAMESPACE
#ifdef USE_SYSPROTO
#include "sysproto.h"
#endif
#endif
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