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/****************************************************************************
* rendctrl.cpp
*
* This module contains the control for the raytracer.
*
* from Persistence of Vision(tm) Ray Tracer version 3.6.
* Copyright 1991-2003 Persistence of Vision Team
* Copyright 2003-2004 Persistence of Vision Raytracer Pty. Ltd.
*---------------------------------------------------------------------------
* NOTICE: This source code file is provided so that users may experiment
* with enhancements to POV-Ray and to port the software to platforms other
* than those supported by the POV-Ray developers. There are strict rules
* regarding how you are permitted to use this file. These rules are contained
* in the distribution and derivative versions licenses which should have been
* provided with this file.
*
* These licences may be found online, linked from the end-user license
* agreement that is located at http://www.povray.org/povlegal.html
*---------------------------------------------------------------------------
* This program is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
*---------------------------------------------------------------------------
* $File: //depot/povray/3.6-release/source/rendctrl.cpp $
* $Revision: #3 $
* $Change: 3032 $
* $DateTime: 2004/08/02 18:43:41 $
* $Author: chrisc $
* $Log$
*****************************************************************************/
#include <ctype.h>
#include <time.h>
#include <algorithm>
#include "frame.h"
#include "bezier.h"
#include "blob.h"
#include "bbox.h"
#include "cones.h"
#include "csg.h"
#include "discs.h"
#include "express.h"
#include "fnpovfpu.h"
#include "fractal.h"
#include "hfield.h"
#include "lathe.h"
#include "lighting.h"
#include "lightgrp.h"
#include "mesh.h"
#include "photons.h"
#include "polysolv.h"
#include "objects.h"
#include "octree.h"
#include "parse.h"
#include "pigment.h"
#include "point.h"
#include "poly.h"
#include "polygon.h"
#include "povray.h"
#include "optout.h"
#include "quadrics.h"
#include "prism.h"
#include "radiosit.h"
#include "render.h"
#include "sor.h"
#include "spheres.h"
#include "super.h"
#include "targa.h"
#include "texture.h"
#include "tokenize.h"
#include "torus.h"
#include "triangle.h"
#include "truetype.h"
#include "userio.h"
#include "userdisp.h"
#include "lbuffer.h"
#include "vbuffer.h"
#include "povmsend.h"
#include "povmsrec.h"
#include "isosurf.h"
#include "sphsweep.h"
#include "pov_util.h"
#include "renderio.h"
#include "statspov.h"
#include "pov_err.h"
#include "optout.h"
#include "povms.h"
#include "rendctrl.h"
BEGIN_POV_NAMESPACE
USING_POV_BASE_NAMESPACE
/*****************************************************************************
* Local preprocessor defines
******************************************************************************/
/* Flags for the variable store. */
const int STORE = 1;
const int RESTORE = 2;
/*****************************************************************************
* Local typedefs
******************************************************************************/
/*****************************************************************************
* Global variables
******************************************************************************/
// Photon map stuff
extern int backtraceFlag; // GLOBAL VARIABLE
extern PHOTON_OPTIONS photonOptions; // GLOBAL VARIABLE
extern int disp_elem; // GLOBAL VARIABLE
extern int disp_nelems; // GLOBAL VARIABLE
extern int warpNormalTextures; // GLOBAL VARIABLE
extern int InitBacktraceWasCalled; // GLOBAL VARIABLE
// The frame and frame related stuff
FRAME Frame; // GLOBAL VARIABLE
DBL Clock_Delta; // GLOBAL VARIABLE
// Statistics stuff
OStream *stat_file; // GLOBAL VARIABLE
COUNTER stats[MaxStat]; // GLOBAL VARIABLE
COUNTER totalstats[MaxStat]; // GLOBAL VARIABLE
// Option stuff
Opts opts; // GLOBAL VARIABLE
char *Option_String_Ptr; // GLOBAL VARIABLE
// File and parsing stuff
int Number_Of_Files; // GLOBAL VARIABLE
Image_File_Class *Output_File; // GLOBAL VARIABLE
int Num_Echo_Lines; // May make user setable later - CEY // GLOBAL VARIABLE
// Timing stuff
time_t tstart, tstop; // GLOBAL VARIABLE
DBL tparse, tphoton, trender; // GLOBAL VARIABLE
DBL tparse_frame, tphoton_frame, trender_frame; // GLOBAL VARIABLE
DBL tparse_total, tphoton_total, trender_total; // GLOBAL VARIABLE
// Options and display stuff
char Color_Bits; // GLOBAL VARIABLE
// Options and display stuff
int Display_Started; // GLOBAL VARIABLE
int Abort_Test_Every; // GLOBAL VARIABLE
int Experimental_Flag; // GLOBAL VARIABLE
// Current stage of the program
int Stage; // GLOBAL VARIABLE
// Stop flag (for abort etc)
volatile int Stop_Flag; // GLOBAL VARIABLE
/*****************************************************************************
* Local variables
******************************************************************************/
char Actual_Output_Name[FILE_NAME_LENGTH]; // GLOBAL VARIABLE
// Flag if close_all() was already called
int closed_flag; // GLOBAL VARIABLE
int STORE_First_Line; // GLOBAL VARIABLE
/*****************************************************************************
* functions
******************************************************************************/
/*****************************************************************************
*
* FUNCTION
*
* FrameLoop
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* POV-Ray Team
*
* DESCRIPTION
*
* -
*
* CHANGES
*
* -
*
******************************************************************************/
void FrameLoop()
{
int Diff_Frame;
DBL Diff_Clock;
SHELLRET Pre_Scene_Result, Frame_Result;
Diff_Clock = opts.FrameSeq.FinalClock - opts.FrameSeq.InitialClock;
if(opts.Options & CYCLIC_ANIMATION)
Diff_Frame = opts.FrameSeq.FinalFrame - opts.FrameSeq.InitialFrame + 1;
else
Diff_Frame = opts.FrameSeq.FinalFrame - opts.FrameSeq.InitialFrame;
Clock_Delta = ((Diff_Frame == 0) ? 0 : Diff_Clock/Diff_Frame);
// Execute the first shell-out command
Pre_Scene_Result = (POV_SHELLOUT_CAST)POV_SHELLOUT(PRE_SCENE_SHL);
// Loop over each frame
if(Pre_Scene_Result != ALL_SKIP_RET)
{
if(Pre_Scene_Result != SKIP_ONCE_RET)
{
for(opts.FrameSeq.FrameNumber = opts.FrameSeq.InitialFrame,
opts.FrameSeq.Clock_Value = opts.FrameSeq.InitialClock;
opts.FrameSeq.FrameNumber <= opts.FrameSeq.FinalFrame;
// ISO/IEC 14882:1998(E) section 5.18 Comma operator [expr.comma] (page 90) says
// that comma expressions are evaluated left-to-right, and according to section
// 6.5.3 The for statement [stmt.for] (page 97) the following is an expression.
// I just hope all compilers really know about the standard... [trf]
opts.FrameSeq.FrameNumber++,
opts.FrameSeq.Clock_Value = opts.FrameSeq.InitialClock +
(Clock_Delta * (DBL)(opts.FrameSeq.FrameNumber - opts.FrameSeq.InitialFrame)))
{
if(opts.FrameSeq.FrameType == FT_MULTIPLE_FRAME)
{
START_TIME
Send_Progress("Processing Frame", PROGRESS_PROCESSING_FRAME);
}
setup_output_file_name();
// Execute a shell-out command before tracing
Frame_Result = (POV_SHELLOUT_CAST)POV_SHELLOUT(PRE_FRAME_SHL);
if(Frame_Result == ALL_SKIP_RET)
break;
if(Frame_Result != SKIP_ONCE_RET)
{
FrameRender();
// Execute a shell-out command after tracing
Frame_Result = (POV_SHELLOUT_CAST)POV_SHELLOUT(POST_FRAME_SHL);
if((Frame_Result == SKIP_ONCE_RET) || (Frame_Result == ALL_SKIP_RET))
break;
}
if(opts.FrameSeq.FrameType == FT_MULTIPLE_FRAME)
Send_FrameStatistics();
Do_Cooperate(1);
}
// Print total stats ...
if(opts.FrameSeq.FrameType == FT_MULTIPLE_FRAME)
{
opts.FrameSeq.FrameNumber--;
Send_RenderStatistics(true);
opts.FrameSeq.FrameNumber++;
}
}
// Execute the final shell-out command
POV_SHELLOUT(POST_SCENE_SHL);
}
}
/*****************************************************************************
*
* FUNCTION
*
* FrameRender
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* POV-Ray Team
*
* DESCRIPTION
*
* Do all that is necessary for rendering a single frame, including parsing
*
* CHANGES
*
* Feb 1996: Make sure we are displaying when doing a mosaic preview [AED]
*
******************************************************************************/
void FrameRender()
{
// Store start time for parse.
START_TIME
Current_Token_Count = 0;
tparse_frame = tphoton_frame = trender_frame = 0.0;
// Parse the scene file.
Send_Progress("Parsing", PROGRESS_PARSING);
opts.Do_Stats = false;
// Set up noise-tables
Initialize_Noise();
// Set up function VM
POVFPU_Init();
// Init module specific stuff.
Initialize_Mesh_Code();
Parse();
opts.Do_Stats = true;
if (opts.Radiosity_Enabled)
Experimental_Flag |= EF_RADIOS;
if (Experimental_Flag)
{
char str[512] = "" ;
if (Experimental_Flag & EF_SPLINE)
strcat (str, str [0] ? ", spline" : "spline") ;
if (Experimental_Flag & EF_RADIOS)
strcat (str, str [0] ? ", radiosity" : "radiosity") ;
if (Experimental_Flag & EF_SLOPEM)
strcat (str, str [0] ? ", slope pattern" : "slope pattern") ;
if (Experimental_Flag & EF_ISOFN)
strcat (str, str [0] ? ", function '.hf'" : "function '.hf'") ;
if (Experimental_Flag & EF_TIFF)
strcat (str, str [0] ? ", TIFF image support" : "TIFF image support") ;
Warning(0, "This rendering uses the following experimental feature(s): %s.\n"
"The design and implementation of these features is likely to change in future versions\n"
"of POV-Ray. Full backward compatibility with the current implementation is NOT guaranteed.",
str);
}
Experimental_Flag = 0;
// Switch off standard anti-aliasing.
if((Frame.Camera->Aperture != 0.0) && (Frame.Camera->Blur_Samples > 0))
{
opts.Options &= ~ANTIALIAS;
Warning(0, "Focal blur is used. Standard antialiasing is switched off.");
}
// Create the bounding box hierarchy.
Stage = STAGE_SLAB_BUILDING;
if(opts.Use_Slabs)
Send_Progress("Creating bounding slabs", PROGRESS_CREATING_BOUNDING_SLABS);
// Init module specific stuff.
Initialize_Atmosphere_Code();
Initialize_BBox_Code();
Initialize_Lighting_Code();
Initialize_VLBuffer_Code();
Initialize_Radiosity_Code();
// Always call this to print number of objects.
Build_Bounding_Slabs(&Root_Object);
// Create the vista buffer.
Build_Vista_Buffer();
// Create the light buffers.
Build_Light_Buffers();
// Save variable values.
variable_store(STORE);
// Get the parsing time.
STOP_TIME
tparse = TIME_ELAPSED
Send_ProgressUpdate(PROGRESS_PARSING, 0);
// Output parsing statistics.
Send_ParseStatistics();
if (photonOptions.photonsEnabled)
{
/* Store start time for photons. */
START_TIME
/* now backwards-trace the scene and build the photon maps */
InitBacktraceEverything();
BuildPhotonMaps();
/* Get the photon-shooting time. */
STOP_TIME
tphoton = TIME_ELAPSED
/* Get total parsing time. */
tphoton_total += tphoton;
tphoton_frame = tphoton;
tphoton = 0;
}
/* Store start time for the rest of parsing. */
START_TIME
Stage = STAGE_INIT;
// Open output file and if we are continuing an interrupted trace,
// read in the previous file settings and any data there. This has to
// be done before any image-size related allocations, since the settings
// in a resumed file take precedence over that specified by the user. [AED]
open_output_file();
// Start the display.
if(opts.Options & DISPLAY)
{
Send_Progress("Displaying", PROGRESS_DISPLAYING);
Display_Started = POV_DISPLAY_INIT(opts.Preview_RefCon, Frame.Screen_Width, Frame.Screen_Height);
// Display vista tree.
Draw_Vista_Buffer();
}
else
{
Display_Started = false;
}
// Get things ready for ray tracing (misc init, mem alloc)
Initialize_Renderer();
// This had to be taken out of open_output_file() because we don't have
// the final image size until the output file has been opened, so we can't
// initialize the display until we know this, which in turn means we can't
// read the rendered part before the display is initialized. [AED]
if((opts.Options & DISKWRITE) && (opts.Options & CONTINUE_TRACE))
{
Read_Rendered_Part(Actual_Output_Name);
if (opts.Last_Line > Frame.Screen_Height)
opts.Last_Line = Frame.Screen_Height;
if (opts.Last_Column > Frame.Screen_Width)
opts.Last_Column = Frame.Screen_Width;
}
// Get the rest of the parsing time.
STOP_TIME
tparse += TIME_ELAPSED
// Store start time for trace.
START_TIME
// Get total parsing time.
tparse_total += tparse;
tparse_frame = tparse;
tparse = 0;
// Start tracing.
Stage = STAGE_RENDERING;
POV_PRE_RENDER
Send_Progress("Rendering", PROGRESS_RENDERING);
// Macro for setting up any special FP options
CONFIG_MATH
// Ok, go for it - trace the picture.
// If radiosity preview has been done, we are continuing a trace, so it
// is important NOT to do the preview, even if the user requests it, as it
// will cause discontinuities in radiosity shading by (probably) calculating
// a few more radiosity values.
// Note that radiosity REQUIRES a mosaic preview prior to main scan
if ( opts.Radiosity_Enabled && !opts.Radiosity_Preview_Done)
Start_Tracing_Radiosity_Preview(opts.PreviewGridSize_Start, opts.PreviewGridSize_End);
else if((opts.Options & PREVIEW) && (opts.Options & DISPLAY))
Start_Tracing_Mosaic_Preview(opts.PreviewGridSize_Start, opts.PreviewGridSize_End);
switch(opts.Tracing_Method)
{
case 2:
Start_Adaptive_Tracing();
break;
case 1:
default:
Start_Non_Adaptive_Tracing();
}
// Record time so well spent before file close so it can be in comments
STOP_TIME
trender = TIME_ELAPSED
// shutdown (freeing memory) does not get included in the time!
// Get total render time.
trender_total += trender;
trender_frame = trender;
trender = 0;
// Close out our file
if(Output_File != NULL)
{
delete Output_File;
Output_File = NULL;
}
// For all those who never rtfm [trf]
if((Highest_Trace_Level >= Max_Trace_Level) && (Had_Max_Trace_Level == false))
PossibleError("Maximum trace level reached! If your scene contains black spots\nread more about the max_trace_level setting in the documentation!");
Stage = STAGE_SHUTDOWN;
POV_PRE_SHUTDOWN
// DESTROY lots of stuff
/* NK phmap */
FreeBacktraceEverything();
Deinitialize_Atmosphere_Code();
Deinitialize_BBox_Code();
Deinitialize_Lighting_Code();
Deinitialize_Mesh_Code();
Deinitialize_VLBuffer_Code();
Deinitialize_Radiosity_Code();
Destroy_Light_Buffers();
Destroy_Vista_Buffer();
Destroy_Bounding_Slabs();
Destroy_Frame();
Terminate_Renderer();
FreeFontInfo();
Free_Iteration_Stack();
Free_Noise_Tables();
POVFPU_Terminate();
POV_POST_SHUTDOWN
if((opts.Options & DISPLAY) && Display_Started)
{
POV_DISPLAY_FINISHED(opts.Preview_RefCon);
POV_DISPLAY_CLOSE(opts.Preview_RefCon);
Display_Started = false;
}
if(opts.histogram_on)
write_histogram(opts.Histogram_File_Name);
Send_Progress("Done Tracing", PROGRESS_DONE_TRACING);
// Print stats ...
Send_RenderStatistics();
if(opts.FrameSeq.FrameType == FT_MULTIPLE_FRAME)
{
// Add them up
sum_statistics(totalstats, stats);
// ... and then clear them for the next frame
init_statistics(stats);
}
// Restore variable values.
variable_store(RESTORE);
}
/*****************************************************************************
*
* FUNCTION
*
* fix_up_rendering_window
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* POV-Ray Team
*
* DESCRIPTION
*
* Fix wrong window and mosaic preview values.
*
* CHANGES
*
* -
*
******************************************************************************/
void fix_up_rendering_window()
{
int temp;
if (opts.First_Column_Percent > 0.0)
opts.First_Column = (int) (Frame.Screen_Width * opts.First_Column_Percent);
if (opts.First_Line_Percent > 0.0)
opts.First_Line = (int) (Frame.Screen_Height * opts.First_Line_Percent);
/* The decrements are a fudge factor that used to be in OPTIN.C
* but it messed up Write_INI_File so its moved here.
*/
if (opts.First_Column <= 0)
opts.First_Column = 0;
else
opts.First_Column--;
if (opts.First_Line <= 0)
opts.First_Line = 0;
else
opts.First_Line--;
if ((opts.Last_Column == -1) && (opts.Last_Column_Percent <= 1.0))
opts.Last_Column = (int) (Frame.Screen_Width * opts.Last_Column_Percent);
if ((opts.Last_Line == -1) && (opts.Last_Line_Percent <= 1.0))
opts.Last_Line = (int) (Frame.Screen_Height * opts.Last_Line_Percent);
if (opts.Last_Line == -1)
opts.Last_Line = Frame.Screen_Height;
if (opts.Last_Column == -1)
opts.Last_Column = Frame.Screen_Width;
if (opts.Last_Column < 0 || opts.Last_Column > Frame.Screen_Width)
opts.Last_Column = Frame.Screen_Width;
if (opts.Last_Line > Frame.Screen_Height)
opts.Last_Line = Frame.Screen_Height;
/* Fix up Mosaic Preview values */
opts.PreviewGridSize_Start=max(1,opts.PreviewGridSize_Start);
opts.PreviewGridSize_End=max(1,opts.PreviewGridSize_End);
if ((temp=closest_power_of_2((unsigned)opts.PreviewGridSize_Start))!=opts.PreviewGridSize_Start)
{
Warning(0,"Preview_Start_Size must be a power of 2. Changing to %d.",temp);
opts.PreviewGridSize_Start=temp;
}
if ((temp=closest_power_of_2((unsigned)opts.PreviewGridSize_End))!=opts.PreviewGridSize_End)
{
Warning(0,"Preview_End_Size must be a power of 2. Changing to %d.",temp);
opts.PreviewGridSize_End=temp;
}
/* End must be less than or equal to start */
if (opts.PreviewGridSize_End > opts.PreviewGridSize_Start)
opts.PreviewGridSize_End = opts.PreviewGridSize_Start;
if (opts.PreviewGridSize_Start > 1)
{
opts.PreviewGridSize_End=max(opts.PreviewGridSize_End,2);
opts.Options |= PREVIEW;
}
else
{
opts.Options &= ~PREVIEW;
}
/* Set histogram size here so it is available for Print_Options, and
* make sure that it has an integer number of pixels/bucket. */
if (opts.histogram_on)
{
if (opts.histogram_x == 0 || opts.histogram_x > Frame.Screen_Width)
opts.histogram_x = Frame.Screen_Width;
else if (opts.histogram_x < Frame.Screen_Width)
opts.histogram_x = Frame.Screen_Width / ((Frame.Screen_Width +
opts.histogram_x - 1) / opts.histogram_x);
if (opts.histogram_y == 0 || opts.histogram_y > Frame.Screen_Height)
opts.histogram_y = Frame.Screen_Height;
else if (opts.histogram_y < Frame.Screen_Height)
opts.histogram_y = Frame.Screen_Height / ((Frame.Screen_Height +
opts.histogram_y - 1) /opts.histogram_y);
}
}
/*****************************************************************************
*
* FUNCTION
*
* fix_up_animation_values
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* POV-Ray Team
*
* DESCRIPTION
*
* Validate animation parameters, compute subset values
*
* CHANGES
*
* -
*
******************************************************************************/
void fix_up_animation_values()
{
DBL ClockDiff;
int FrameDiff;
int FrameIncr;
DBL ClockPerFrameIncr;
int NumFrames;
/*
* Added because that is no animation. [trf]
*/
if ((opts.FrameSeq.InitialFrame == opts.FrameSeq.FinalFrame) &&
((opts.FrameSeq.FinalFrame == 0) || (opts.FrameSeq.FinalFrame == 1)))
{
opts.FrameSeq.InitialFrame = -1;
opts.FrameSeq.FinalFrame = -1;
}
if (opts.FrameSeq.FinalFrame != -1)
{
opts.FrameSeq.FrameType = FT_MULTIPLE_FRAME;
if (opts.FrameSeq.Clock_Value != 0.0)
{
Warning(0,"Attempted to set single clock value in multi frame\n"
"animation. Clock value overridden.");
}
}
else
{
if (opts.FrameSeq.Clock_Value != 0.0)
{
opts.FrameSeq.FrameType = FT_SINGLE_FRAME;
}
}
if (opts.FrameSeq.FrameType == FT_SINGLE_FRAME)
{
/*
* These are dummy values that will work for single_frame,
* even in an animation loop.
*/
opts.FrameSeq.InitialFrame = 0;
opts.FrameSeq.FinalFrame = 0;
opts.FrameSeq.InitialClock = opts.FrameSeq.Clock_Value;
opts.FrameSeq.FinalClock = 0.0;
}
else
{
/* FrameType==FT_MULTIPLE_FRAME */
if(opts.FrameSeq.InitialFrame == -1)
{
opts.FrameSeq.InitialFrame = 1;
}
if (opts.FrameSeq.FinalFrame < opts.FrameSeq.InitialFrame)
{
Error("Final frame %d is less than Start Frame %d.",
opts.FrameSeq.FinalFrame, opts.FrameSeq.InitialFrame);
}
ClockDiff = opts.FrameSeq.FinalClock-opts.FrameSeq.InitialClock;
if (opts.Options & CYCLIC_ANIMATION)
{
FrameDiff = opts.FrameSeq.FinalFrame-opts.FrameSeq.InitialFrame+1;
}
else
{
FrameDiff = opts.FrameSeq.FinalFrame-opts.FrameSeq.InitialFrame;
}
ClockPerFrameIncr = (FrameDiff == 0) ? 0 : (ClockDiff/FrameDiff);
/* Calculate width, which is an integer log10 */
NumFrames = opts.FrameSeq.FinalFrame;
opts.FrameSeq.FrameNumWidth = 1;
while (NumFrames >= 10)
{
opts.FrameSeq.FrameNumWidth++;
NumFrames = NumFrames / 10;
}
if (opts.FrameSeq.FrameNumWidth > POV_NAME_MAX-1)
{
Error("Cannot render %d frames requiring %d chars with %d width filename.",
opts.FrameSeq.FinalFrame - opts.FrameSeq.InitialFrame + 1,
opts.FrameSeq.FrameNumWidth, POV_NAME_MAX);
}
/* STARTING FRAME SUBSET */
if (opts.FrameSeq.SubsetStartPercent != DBL_VALUE_UNSET)
{
FrameIncr = FrameDiff * opts.FrameSeq.SubsetStartPercent + 0.5; /* w/rounding */
opts.FrameSeq.SubsetStartFrame = opts.FrameSeq.InitialFrame + FrameIncr;
}
if (opts.FrameSeq.SubsetStartFrame != INT_VALUE_UNSET)
{
NumFrames = opts.FrameSeq.SubsetStartFrame - opts.FrameSeq.InitialFrame;
opts.FrameSeq.InitialFrame = opts.FrameSeq.SubsetStartFrame;
opts.FrameSeq.InitialClock = opts.FrameSeq.InitialClock + NumFrames * ClockPerFrameIncr;
}
/* ENDING FRAME SUBSET */
if (opts.FrameSeq.SubsetEndPercent != DBL_VALUE_UNSET)
{
/*
* By this time, we have possibly lost InitialFrame, so we calculate
* it via FinalFrame-FrameDiff
*/
FrameIncr = FrameDiff * opts.FrameSeq.SubsetEndPercent + 0.5; /* w/rounding */
opts.FrameSeq.SubsetEndFrame = (opts.FrameSeq.FinalFrame - FrameDiff) + FrameIncr;
}
if (opts.FrameSeq.SubsetEndFrame != INT_VALUE_UNSET)
{
NumFrames = opts.FrameSeq.FinalFrame - opts.FrameSeq.SubsetEndFrame;
opts.FrameSeq.FinalFrame = opts.FrameSeq.SubsetEndFrame;
opts.FrameSeq.FinalClock = opts.FrameSeq.FinalClock - NumFrames * ClockPerFrameIncr;
}
/*
* Now that we have everything calculated, we check FinalFrame
* and InitialFrame one more time, in case the subsets messed them up
*/
if (opts.FrameSeq.FinalFrame < opts.FrameSeq.InitialFrame)
{
Error("Final frame %d is less than Start Frame %d due to bad subset specification.",
opts.FrameSeq.FinalFrame, opts.FrameSeq.InitialFrame);
}
}
/* Needed for pre-render shellout fixup */
opts.FrameSeq.FrameNumber = opts.FrameSeq.InitialFrame;
opts.FrameSeq.Clock_Value = opts.FrameSeq.InitialClock;
}
/*****************************************************************************
*
* FUNCTION
*
* fix_up_scene_name
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* POV-Ray Team
*
* DESCRIPTION
*
* Strip path and extention of input file to create scene name
*
* CHANGES
*
******************************************************************************/
void fix_up_scene_name()
{
int i, l;
char temp[FILE_NAME_LENGTH];
if ((l=strlen(opts.Input_File_Name)-1)<1)
{
strcpy(opts.Scene_Name,opts.Input_File_Name);
return;
}
strcpy(temp,opts.Input_File_Name);
for (i=l;i>0;i--)
{
if (temp[i]==FILENAME_SEPARATOR)
{
break;
}
if (temp[i]=='.')
{
temp[i]=0;
break;
}
}
i=strlen(temp)-1;
while ((i>0) && (temp[i]!=FILENAME_SEPARATOR))
i--;
if (temp[i]==FILENAME_SEPARATOR)
i++;
strcpy(opts.Scene_Name,&(temp[i]));
if (opts.Language_Version > OFFICIAL_VERSION_NUMBER)
{
Error("Your scene file requires POV-Ray version %g or later!\n", (DBL)(opts.Language_Version / 100.0));
}
}
/*****************************************************************************
*
* FUNCTION
*
* init_vars
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* POV-Ray Team
*
* DESCRIPTION
*
* Initialize all global variables.
*
* CHANGES
*
* -
*
******************************************************************************/
void init_vars()
{
Stage=STAGE_INIT;
opts.Abort_Test_Counter = Abort_Test_Every ;
Abort_Test_Every = 1;
opts.AntialiasDepth = 3;
opts.Antialias_Threshold = 0.3;
opts.BBox_Threshold = 25;
Color_Bits = 8;
opts.DisplayFormat = '0';
Display_Started = false;
opts.First_Column = 0;
opts.First_Column_Percent = 0.0;
opts.First_Line = 0;
opts.First_Line_Percent = 0.0;
Frame.Screen_Height = 100;
Frame.Screen_Width = 100;
Root_Object = NULL;
free_istack = NULL;
opts.JitterScale = 1.0;
opts.Language_Version = OFFICIAL_VERSION_NUMBER;
opts.Last_Column = -1;
opts.Last_Column_Percent = 1.0;
opts.Last_Line = -1;
opts.Last_Line_Percent = 1.0;
opts.PreviewGridSize_Start = 1;
opts.PreviewGridSize_End = 1;
opts.Library_Paths[0] = NULL;
opts.Library_Path_Index = 0;
Max_Intersections = 64; /*128*/
Number_Of_Files = 0;
Number_of_istacks = 0;
opts.Options = USE_VISTA_BUFFER + USE_LIGHT_BUFFER + JITTER +
DISKWRITE + REMOVE_BOUNDS;
opts.OutputFormat = DEFAULT_OUTPUT_FORMAT;
opts.OutputQuality = 8;
Output_File = NULL;
opts.Output_Numbered_Name[0]='\0';
opts.Output_File_Name[0]='\0';
opts.Output_Path[0]='\0';
opts.Output_File_Type=0;
opts.PaletteOption = '3';
opts.Quality = 9;
opts.Quality_Flags = QUALITY_9;
opts.DisplayGamma = DEFAULT_DISPLAY_GAMMA;
opts.Header_File_Name[0] = '\0';
/*
* If DisplayGamma == 2.2, then GammaFactor == .45, which is what we want.
*/
opts.GammaFactor = DEFAULT_ASSUMED_GAMMA/opts.DisplayGamma;
opts.FrameSeq.FrameType = FT_SINGLE_FRAME;
opts.FrameSeq.Clock_Value = 0.0;
opts.FrameSeq.InitialFrame = 1;
opts.FrameSeq.InitialClock = 0.0;
opts.FrameSeq.FinalFrame = INT_VALUE_UNSET;
opts.FrameSeq.FrameNumWidth = 0;
opts.FrameSeq.FinalClock = 1.0;
opts.FrameSeq.SubsetStartFrame = INT_VALUE_UNSET;
opts.FrameSeq.SubsetStartPercent = DBL_VALUE_UNSET;
opts.FrameSeq.SubsetEndFrame = INT_VALUE_UNSET;
opts.FrameSeq.SubsetEndPercent = DBL_VALUE_UNSET;
opts.FrameSeq.Field_Render_Flag = false;
opts.FrameSeq.Odd_Field_Flag = false;
/* NK rad - these default settings are low quality
for relatively high quality, use
opts.Radiosity_Nearest_Count = 8;
opts.Radiosity_Count = 100;
opts.Radiosity_Recursion_Limit = 5;
Only these variables should need adjustment
*/
opts.Radiosity_Brightness = 1.0;
opts.Radiosity_Count = 35;
opts.Radiosity_Dist_Max = 0.0; /* NK rad - dist_max is always computed on the fly now - FYI */
opts.Radiosity_Error_Bound = 1.8;
opts.Radiosity_Gray = 0.0; /* degree to which gathered light is grayed */
opts.Radiosity_Low_Error_Factor = 0.5;
opts.Radiosity_Min_Reuse = 0.015;
opts.Radiosity_Nearest_Count = 5;
opts.Radiosity_Recursion_Limit = 3;
opts.Radiosity_Quality = 6; /* Q-flag value for light gathering */
opts.Radiosity_File_ReadOnContinue = 1;
opts.Radiosity_File_SaveWhileRendering = 1;
opts.Radiosity_File_AlwaysReadAtStart = 0;
opts.Radiosity_File_KeepOnAbort = 1;
opts.Radiosity_File_KeepAlways = 0;
opts.Maximum_Sample_Brightness = -1.0; /* default max brightness allows any */
opts.Radiosity_ADC_Bailout = 0.01; /* use a fairly high default adc_bailout for rad */
opts.Radiosity_Use_Normal = false;
opts.Radiosity_Use_Media = false;
opts.radPretraceStart = 0.08;
opts.radPretraceEnd = 0.04;
opts.Radiosity_Load_File_Name = NULL;
opts.Radiosity_Save_File_Name = NULL;
opts.Radiosity_Add_On_Final_Trace = true;
opts.Radiosity_Enabled = false;
Current_Line_Number = 0;
init_statistics(stats);
init_statistics(totalstats);
strcpy (opts.Input_File_Name, "OBJECT.POV");
opts.Scene_Name[0]='\0';
opts.Ini_Output_File_Name[0]='\0';
opts.Use_Slabs=true;
Num_Echo_Lines = POV_NUM_ECHO_LINES; /* May make user setable later - CEY*/
closed_flag = false;
Stop_Flag = false;
trender = trender_frame = trender_total = 0.0;
tparse = tparse_frame = tparse_total = 0.0;
tphoton = tphoton_frame = tphoton_total = 0.0;
histogram_grid = NULL;
opts.histogram_on = false;
opts.histogram_type = NONE;
opts.histogram_file_type=0;
opts.Histogram_File_Name[0] = '\0';
Histogram_File = NULL;
/*
* Note that late initialization of the histogram_x and histogram_y
* variables is done in fix_up_rendering_window, if they aren't specified
* on the command line. This is because they are based on the image
* dimensions, and we can't be certain that we have this info at the
* time we parse the histogram options in optin.c. [AED]
*/
opts.histogram_x = opts.histogram_y = 0;
max_histogram_value = 0;
opts.Tracing_Method = 1;
Experimental_Flag = 0;
Make_Pigment_Entries();
opts.Preview_RefCon = 0;
opts.Warning_Level = 10; // all warnings
opts.String_Encoding = 0; // ASCII
(void)POVMSAttrList_New(&opts.Declared_Variables); // we have to be careful... [trf]
/* NK phmap */
backtraceFlag=0;
photonOptions.photonsEnabled = 0;
InitBacktraceWasCalled=false;
photonOptions.photonMap.head = NULL;
photonOptions.photonMap.numPhotons = 0;
photonOptions.photonMap.numBlocks = 0;
photonOptions.photonMap.gatherNumSteps = 2;
photonOptions.photonMap.minGatherRad = -1.0;
photonOptions.photonMap.minGatherRadMult = 1.0;
#ifdef GLOBAL_PHOTONS
photonOptions.globalPhotonMap.gatherNumSteps = 1;
photonOptions.globalPhotonMap.minGatherRad = -1.0;
photonOptions.globalPhotonMap.minGatherRadMult = 1.0;
#endif
photonOptions.mediaPhotonMap.gatherNumSteps = 1;
photonOptions.mediaPhotonMap.minGatherRad = -1.0;
photonOptions.mediaPhotonMap.minGatherRadMult = 1.0;
photonOptions.minGatherCount = 20;
photonOptions.maxGatherCount = 100;
photonOptions.ADC_Bailout = -1; /* use the normal adc bailout */
photonOptions.Max_Trace_Level = -1; /* use the normal max_trace_level */
photonOptions.jitter = 0.4;
photonOptions.autoStopPercent = 0.5;
photonOptions.expandTolerance = 0.2;
photonOptions.minExpandCount = 35;
photonOptions.fileName = NULL;
photonOptions.loadFile = false;
disp_elem = 0; /* for dispersion */
disp_nelems = 0; /* reset this for next pixel's tracing */
photonOptions.photonGatherList = NULL;
photonOptions.photonDistances = NULL;
#ifdef GLOBAL_PHOTONS
/* global photon map */
photonOptions.globalGatherRad = 10.0;
photonOptions.globalPhotonsToShoot = 0;
#endif
photonOptions.surfaceSeparation = 1.0;
photonOptions.globalSeparation = 1.0;
photonOptions.photonMap.head = NULL;
photonOptions.photonMap.numPhotons = 0;
photonOptions.photonMap.numBlocks = 0;
#ifdef GLOBAL_PHOTONS
photonOptions.globalPhotonMap.head = NULL;
photonOptions.globalPhotonMap.numPhotons = 0;
photonOptions.globalPhotonMap.numBlocks = 0;
#endif
photonOptions.mediaPhotonMap.head = NULL;
photonOptions.mediaPhotonMap.numPhotons = 0;
photonOptions.mediaPhotonMap.numBlocks = 0;
photonOptions.maxMediaSteps = 0; /* disable media photons by default */
photonOptions.mediaSpacingFactor = 1.0;
photonOptions.photonReflectionBlur = false; /* off by default */
photonOptions.surfaceCount = 0;
photonOptions.globalCount = 0;
Highest_Trace_Level = 0 ;
/* NK 1999 - bugfix */
Trace_Level = 0;
// [trf] Total_Depth = 0.0;
Radiosity_Trace_Level = 1;
warpNormalTextures = 0;
opts.Noise_Generator = 2; /* default is the range-corrected noise, since the perlin noise (gen 3) seems buggy */
ADC_Bailout = 1.0/255.0;
SuperSampleCount = 0;
RadiosityCount = 0;
MosaicPreviewSize = 0;
}
/*****************************************************************************
*
* FUNCTION
*
* variable_store
*
* INPUT
*
* flag - flag telling wether to store or restore variables.
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* Dieter Bayer
*
* DESCRIPTION
*
* Store or restore variables whose value has to be the same for all
* frames of an animation and who are changed during every frame.
*
* CHANGES
*
* May 1995 : Creation.
*
******************************************************************************/
void variable_store(int Flag)
{
switch (Flag)
{
case STORE:
STORE_First_Line = opts.First_Line;
break;
case RESTORE:
opts.First_Line = STORE_First_Line;
break;
default:
Error("Unknown flag in variable_store().");
}
}
/*****************************************************************************
*
* FUNCTION
*
* destroy_libraries
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* POV-Ray Team
*
* DESCRIPTION
*
* Free library path memory.
*
* CHANGES
*
* -
*
******************************************************************************/
void destroy_libraries()
{
int i;
for (i = 0; i < opts.Library_Path_Index; i++)
{
POV_FREE(opts.Library_Paths[i]);
opts.Library_Paths[i] = NULL;
}
opts.Library_Path_Index = 0;
}
/*****************************************************************************
*
* FUNCTION
*
* close_all
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* POV-Ray Team
*
* DESCRIPTION
*
* Close all the stuff that has been opened and free all allocated memory.
*
* CHANGES
*
* -
*
******************************************************************************/
void close_all()
{
/* Only close things once */
if (closed_flag)
{
return;
}
FlushDebugMessageBuffer();
FreeBacktraceEverything();
// Close out our file
if(Output_File != NULL)
{
delete Output_File;
Output_File = NULL;
}
destroy_libraries();
Terminate_Renderer();
Destroy_Bounding_Slabs();
Destroy_Vista_Buffer();
Destroy_Light_Buffers();
Destroy_Random_Generators();
Deinitialize_Radiosity_Code();
Free_Iteration_Stack();
Free_Noise_Tables();
destroy_histogram();
Deinitialize_Atmosphere_Code();
Deinitialize_BBox_Code();
Deinitialize_Lighting_Code();
Deinitialize_Mesh_Code();
Deinitialize_VLBuffer_Code();
Destroy_Frame();
Destroy_IStacks();
FreeFontInfo();
POVFPU_Terminate();
if ((opts.Options & DISPLAY) && Display_Started)
{
POV_DISPLAY_CLOSE(opts.Preview_RefCon);
}
(void)POVMSAttrList_Delete(&opts.Declared_Variables);
FlushDebugMessageBuffer();
init_shellouts();
closed_flag = true;
}
END_POV_NAMESPACE
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