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#declare Strength = 1.0; //(+ or -) strength of component's radiating density
#declare Radius1 = 0.25; //(0 < Radius) outer sphere of influence on other components
blob{
threshold 0.6 // threshold (0.0 < threshold <= Strength) surface falloff threshold #
cylinder{<-1.00, 0.00, 0.00>,< 1.00, 0.00, 0.00>, Radius1, Strength}
cylinder{< 0.00,-1.00, 0.00>,< 0.00, 1.00, 0.00>, Radius1, Strength}
cylinder{< 0.00, 0.00,-1.50>,< 0.00, 0.00, 1.50>, Radius1, Strength}
//sphere{< 1.35, 0.00, 0.00>, Radius1*2, Strength}
// sturm
scale 1
rotate<-45,45,0>
translate<0,1.20,0>
texture{ pigment{ color Red }
finish { phong 1 }
}
} //------------------------------------------------------ end of blob object
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