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// Insert menu illustration scene
// Created June-August 2001 by Christoph Hormann
// Adapted and extended variation for version 3.7
// by Friedrich A. Lohmueller, June-2012
// ----- no_image / no_reflection / no_shadow / combinations -----
// -w120 -h48 +a0.1 +am2 -j +r3
#version 3.7;
global_settings{ assumed_gamma 1.0 }
#include "colors.inc"
#include "textures.inc"
//-----------------------------------------------------------------
//#declare Typ=0; // nothing
//#declare Typ=1; // no_shadow
//#declare Typ=2; // no_reflection
//#declare Typ=3; // no_image
//#declare Typ=4; // no_reflection no_shadow
//#declare Typ=5; // no_reflection no_shadow
//#declare Typ=6; // no_image no_shadow
//#declare Typ=7; // open demo
//-----------------------------------------------------------------
global_settings{ max_trace_level 5 }
light_source { <-3.5, 1,-0.35>*10000 color rgb<1,1,1> }
camera {
location <-8, 6.5, -20>
right x*image_width/image_height
look_at <-2, 1.25, 0>
angle 28
}//-----------------------------------
sky_sphere{
pigment{
gradient y
color_map{ [0.0 rgb <0.6,0.7,1.0>]
[1.0 rgb <0.2,0.2,0.8>]
}
}
}//-----------------------------------
#declare Tex1=
texture {
pigment { color MediumAquamarine }
finish { specular 0.4 roughness 0.02 }
}
#declare Tex2=
texture {
pigment{ color rgb<0.6,1,0> }
finish { specular 0.4 roughness 0.02 }
}
#declare Tex3=
texture {
pigment{ color rgb<1,0.75, 0> }
finish { specular 0.4 roughness 0.02 }
}
#declare Tex4=
texture {
pigment{ color rgb<1,0.35, 0> }
finish { specular 0.4 roughness 0.02 }
}
// mirror floor --------------------------------------------------
plane{ <0,1,0>, 0
texture{ pigment{ color rgb <1,1,1> }
finish { diffuse 0.7 specular 0.4 roughness 0.01
reflection{ 0.5 , 1.0 fresnel on metallic 0.8 }
conserve_energy } // end finish
} // end texture
} //-------------------------------------------------
#if(Typ<7)/////////////////////////////////////////////////////
// mirror
union{
box{ <-6+0.3,0.3,0>,<6-0.3,4-0.3,0.05>
texture{ Polished_Chrome
pigment{color rgb<1,0.6,0>*0.5}
finish{ phong 1 }
}
}
box{ <-6,0,0.01>,<6,4,0.1>
texture{ //Polished_Chrome
pigment{color rgb<1,0.6,0>*0.5}
finish{ phong 1 }
}
}
translate<0,0,5>
} //-------------------------------------------------
//---------------------------------------------------
// =============================================
cylinder { <0,0,0>,<0,3,0>, 1.0 texture { Tex1 }
translate <1.5, -0.6, 0>
}
sphere { <-3, 1.25, 0>, 1.25 texture { Tex2 }
#if(Typ>0)
#if (Typ=1)
no_shadow
#end
#if (Typ=2)
no_reflection
#end
#if (Typ=3)
no_image
#end
// combinations:
#if (Typ=4)
no_reflection no_shadow
#end
#if (Typ=5)
no_image no_reflection
#end
#if (Typ=6)
no_image no_shadow
#end
#end // of '#ifdef(Typ)'
}// end cylinder
#end // of #if(Typ<7)//////////////////////////////////////////////
// =============================================
#if(Typ=7) // open //////////////////////////////////////////////
// =============================================
/*
// white floor --------------------------------------------------
plane{ <0,1,0>, 0
texture{ pigment{ color rgb <1,1,1> }
finish { phong 1}
} // end texture
} //-------------------------------------------------
*/
camera {
location <-8, 12.5, -20>
right x*image_width/image_height
look_at <-0.8, 1.25, -1>
angle 30
}//-----------------------------------
cylinder{ <0,0,0>,<0,1.25,0>,2 open
texture{ Tex2 }
translate<-4,1,1>
}
cone { <0,0,0>,2,<0,1.25,0>,1.5 open
texture{ Tex3 }
translate<0,1,0>
}
prism { 0, 1.25
5
<0,0>,
<1,0>,
<1,0.5>,
<0.5,1>,
<0,0>
open
texture{ Tex4 }
scale <3,1,3>
rotate<0,130,0>
translate<3,1,0>
}
// =============================================
#end //
// =============================================
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