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/*******************************************************************************
* parse.h
*
* This header file is included by all all language parsing C modules in
* POV-Ray.
*
* ---------------------------------------------------------------------------
* Persistence of Vision Ray Tracer ('POV-Ray') version 3.7.
* Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd.
*
* POV-Ray is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* POV-Ray is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* ---------------------------------------------------------------------------
* POV-Ray is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
* ---------------------------------------------------------------------------
* $File: //depot/public/povray/3.x/source/backend/parser/parse.h $
* $Revision: #1 $
* $Change: 6069 $
* $DateTime: 2013/11/06 11:59:40 $
* $Author: chrisc $
*******************************************************************************/
#ifndef PARSE_H
#define PARSE_H
#include "backend/frame.h"
namespace pov
{
const int MAX_BRACES = 200;
const int MAX_NUMBER_OF_TABLES = 100;
const int TOKEN_OVERFLOW_RESET_COUNT = 2500;
const int MAX_PARAMETER_LIST = 56;
const int MAX_INCLUDE_FILES = 32;
const int COND_STACK_SIZE = 200;
// needs to be a power of two
const int MAX_STRING_LEN_FAST = 256;
// this needs to be usable as bit mask, so keep it MAX_STRING_LEN_FAST - 1
const int MAX_STRING_LEN_MASK = (MAX_STRING_LEN_FAST - 1);
const int SYM_TABLE_SIZE = 257;
}
#include "backend/parser/reswords.h"
#include "backend/scene/scene.h"
#include "backend/scene/camera.h"
#include "backend/shape/blob.h"
#include "backend/pattern/warps.h"
#include "backend/scene/atmosph.h"
#include "backend/support/task.h"
#include "backend/control/messagefactory.h"
#include "base/textstream.h"
#include "base/povms.h"
#include "base/textstreambuffer.h"
namespace pov
{
using namespace pov_base;
/*****************************************************************************
* Global preprocessor defines
******************************************************************************/
/* Here we create our own little language for doing the parsing. It
makes the code easier to read. */
#define EXPECT { int Exit_Flag; Exit_Flag = false; \
while (!Exit_Flag) {Get_Token(); switch (Token.Token_Id) {
#define EXPECT_ONE { int Exit_Flag; Exit_Flag = false; \
{Get_Token(); switch (Token.Token_Id) {
#define CASE(x) case x:
#define CASE2(x, y) case x: case y:
#define CASE3(x, y, z) case x: case y: case z:
#define CASE4(w, x, y, z) case w: case x: case y: case z:
#define CASE5(v, w, x, y, z) case v: case w: case x: case y: case z:
#define CASE6(u, v, w, x, y, z) case u: case v: case w: case x: case y: case z:
#define END_CASE break;
#define EXIT Exit_Flag = true;
#define OTHERWISE default:
#define END_EXPECT } } }
#define GET(x) Get_Token(); if (Token.Token_Id != x) Parse_Error (x);
#define ALLOW(x) Get_Token(); if (Token.Token_Id != x) Unget_Token();
#define UNGET Unget_Token();
#define CASE_FLOAT CASE2 (LEFT_PAREN_TOKEN,FLOAT_FUNCT_TOKEN)\
CASE4 (PLUS_TOKEN,DASH_TOKEN,FUNCT_ID_TOKEN,EXCLAMATION_TOKEN) \
UNGET
#define CASE_VECTOR CASE3 (VECTFUNCT_ID_TOKEN,VECTOR_FUNCT_TOKEN,LEFT_ANGLE_TOKEN) \
CASE5 (U_TOKEN,V_TOKEN,UV_ID_TOKEN,VECTOR_4D_ID_TOKEN,SPLINE_ID_TOKEN) \
CASE_FLOAT /* NOTE this has an UNGET in it! */
#define CASE_COLOUR CASE3 (COLOUR_TOKEN,COLOUR_KEY_TOKEN,COLOUR_ID_TOKEN) \
UNGET
/*
CASE_EXPRESS is a CASE_COLOUR w/o an UNGET and a CASE_VECTOR (w/unget)
NOTE: you cannot use CASE_VECTOR followed by CASE_COLOUR or vice-versa, because
they both contain an UNGET which will cause problems!
*/
#define CASE_EXPRESS CASE3 (COLOUR_TOKEN,COLOUR_KEY_TOKEN,COLOUR_ID_TOKEN) \
CASE_VECTOR /* NOTE this has an UNGET in it! */
typedef unsigned int FUNCTION;
typedef FUNCTION * FUNCTION_PTR;
// Caution: The compiler depends on the order of these constants!
enum
{
OP_NONE = 0, // 0
OP_CMP_EQ, // 1
OP_CMP_NE, // 2
OP_CMP_LT, // 3
OP_CMP_LE, // 4
OP_CMP_GT, // 5
OP_CMP_GE, // 6
OP_ADD, // 7
OP_SUB, // 8
OP_OR, // 9
OP_MUL, // 10
OP_DIV, // 11
OP_AND, // 12
OP_POW, // 13
OP_NEG, // 14
OP_NOT, // 15
OP_LEFTMOST, // 16
OP_FIRST, // 17
OP_CONSTANT, // 18
OP_VARIABLE, // 19
OP_DOT, // 20
OP_MEMBER, // 21
OP_CALL, // 22
OP_TRAP // 23
};
/*****************************************************************************
* Global typedefs
******************************************************************************/
class Parser : public Task
{
public:
MessageFactory messageFactory;
class DebugTextStreamBuffer : public TextStreamBuffer
{
public:
DebugTextStreamBuffer(POVMSAddress ba, POVMSAddress fa, RenderBackend::SceneId sid);
~DebugTextStreamBuffer();
protected:
virtual void lineoutput(const char *str, unsigned int chars);
virtual void directoutput(const char *str, unsigned int chars);
POVMSAddress backendAddress;
POVMSAddress frontendAddress;
RenderBackend::SceneId sceneId;
};
DebugTextStreamBuffer Debug_Message_Buffer;
// tokenize.h/tokenize.cpp
/// Structure holding information about the current token
struct Token_Struct
{
TOKEN Token_Id; ///< reserved token (or token group) ID, or unique identifier ID
TOKEN Function_Id; ///< token type ID, in case Token_Id is an identifier ID
pov_base::ITextStream::FilePos Token_File_Pos; ///< location of this token in the scene or include file (line number & file position)
int Token_Col_No; ///< location of this token in the scene or include file (column)
int Table_Index;
char *Token_String; ///< reference to token value (if it is a string literal) or character sequence comprising the token
DBL Token_Float; ///< token value (if it is a float literal)
int Unget_Token, End_Of_File;
pov_base::ITextStream *FileHandle; ///< location of this token in the scene or include file (file)
void *Data; ///< reference to token value (if it is a non-float identifier)
int *NumberPtr;
void **DataPtr;
bool is_array_elem; ///< true if token is actually an array element reference
};
Token_Struct Token;
struct POV_MACRO
{
char *Macro_Name;
UCS2 *Macro_Filename;
pov_base::ITextStream::FilePos Macro_File_Pos;
POV_LONG Macro_End;
int Num_Of_Pars;
char *Par_Name[MAX_PARAMETER_LIST];
};
struct POV_ARRAY
{
int Dims, Type, Total;
int Sizes[5];
int Mags[5];
void **DataPtrs;
};
struct POV_PARAM
{
int *NumberPtr;
void **DataPtr;
int Table_Index;
};
struct DATA_FILE
{
pov_base::ITextStream *In_File;
pov_base::OTextStream *Out_File;
bool R_Flag;
};
// fnsyntax.h/fnsyntax.cpp
struct ExprNode;
struct ExprNode
{
ExprNode *parent;
ExprNode *child;
ExprNode *prev;
ExprNode *next;
int stage;
int op;
union
{
char *variable;
struct
{
char *name;
TOKEN token;
FUNCTION fn;
} call;
unsigned int trap;
DBL number;
};
};
// constructor
Parser(shared_ptr<SceneData> sd, bool useclock, DBL clock);
void Run();
void Stopped();
void Finish();
void Cleanup(void);
inline TraceThreadData *GetParserDataPtr() { return (TraceThreadData *)(GetDataPtr()); }
// parse.h/parse.cpp
void Parse_Error (TOKEN Token_Id);
void Found_Instead_Error (const char *exstr, const char *extokstr);
void Parse_Begin (void);
void Parse_End (void);
void Parse_Comma (void);
void Parse_Semi_Colon (bool force_semicolon);
void Destroy_Frame (void);
void MAError (const char *str, long size);
void Warn_State (TOKEN Token_Id, TOKEN Type);
void Only_In (const char *s1,const char *s2);
void Not_With (const char *s1,const char *s2);
void Warn_Compat (int f, const char *sym);
void Link_Textures (TEXTURE **Old_Texture, TEXTURE *New_Texture);
ObjectPtr Parse_Object_Mods (ObjectPtr Object);
ObjectPtr Parse_Object (void);
void Parse_Bound_Clip (vector<ObjectPtr>& objects, bool notexture = true);
void Parse_Default (void);
void Parse_Declare (bool is_local, bool after_hash);
void Parse_Matrix (MATRIX Matrix);
void Destroy_Ident_Data (void *Data, int Type);
int Parse_RValue (int Previous, int *NumberPtr, void **DataPtr, SYM_ENTRY *sym, bool ParFlag, bool SemiFlag, bool is_local, bool allow_redefine, int old_table_index);
const char *Get_Token_String (TOKEN Token_Id);
void Test_Redefine(TOKEN Previous, TOKEN *NumberPtr, void *Data, bool allow_redefine = true);
void Expectation_Error(const char *);
void *Copy_Identifier(void *Data, int Type);
TRANSFORM *Parse_Transform(TRANSFORM *Trans = NULL);
TRANSFORM *Parse_Transform_Block(TRANSFORM *New = NULL);
char *Get_Reserved_Words (const char *additional_words) ;
void SendFatalError(Exception& e);
void Warning(unsigned int level, const char *format,...);
void PossibleError(const char *format,...);
void Error(const char *format,...);
int Debug_Info(const char *format,...);
void FlushDebugMessageBuffer();
// tokenize.h/tokenize.cpp
void Get_Token (void);
void Unget_Token (void);
void Parse_String_Literal(void);
void Where_Error (POVMSObjectPtr msg);
void Where_Warning (POVMSObjectPtr msg);
void Parse_Directive (int After_Hash);
void Open_Include (void);
void IncludeHeader(const UCS2String& temp);
void pre_init_tokenizer (void);
void Initialize_Tokenizer (void);
void Terminate_Tokenizer (void);
SYM_ENTRY *Add_Symbol (int Index,const char *Name,TOKEN Number);
void Destroy_Macro (POV_MACRO *PMac);
POV_ARRAY *Parse_Array_Declare (void);
SYM_ENTRY *Create_Entry (int Index,const char *Name,TOKEN Number);
void Acquire_Entry_Reference (SYM_ENTRY *Entry);
void Release_Entry_Reference (int Index, SYM_ENTRY *Entry);
SYM_ENTRY *Destroy_Entry (int Index,SYM_ENTRY *Entry);
int Parse_Ifdef_Param (void);
int Parse_For_Param (char**, DBL*, DBL*);
// parstxtr.h/parstxtr.cpp
TEXTURE *Parse_Texture (void);
void Parse_Pigment (PIGMENT **);
void Parse_Tnormal (TNORMAL **);
void Parse_Finish (FINISH **);
void Parse_Media (vector<Media>&);
void Parse_Interior (Interior **);
void Parse_Media_Density_Pattern (PIGMENT **);
FOG *Parse_Fog (void);
RAINBOW *Parse_Rainbow (void);
SKYSPHERE *Parse_Skysphere (void);
ImageData *Parse_Image (int LegalTypes, bool GammaCorrect = false);
SimpleGammaCurvePtr Parse_Gamma (void);
void Parse_Material(MATERIAL *);
void Parse_PatternFunction(TPATTERN *);
// express.h/express.cpp
void Parse_Colour (COLOUR colour, bool expectFT = true);
void Parse_Colour (Colour& colour);
void Parse_Colour (RGBColour& colour);
BLEND_MAP *Parse_Blend_Map (int Blend_Type, int Pat_Type);
BLEND_MAP *Parse_Colour_Map (void);
BLEND_MAP *Parse_Blend_List (int Count, const BLEND_MAP *Def_Map, int Blend_Type);
BLEND_MAP *Parse_Item_Into_Blend_List (int Blend_Type);
SPLINE *Parse_Spline (void);
/// Parses a FLOAT.
DBL Parse_Float (void);
/// Parses an optional FLOAT.
DBL Allow_Float (DBL defval);
int Allow_Vector (VECTOR Vect);
void Parse_UV_Vect (UV_VECT UV_Vect);
void Parse_Vector (VECTOR Vector);
void Parse_Vector4D (VECTOR Vector);
int Parse_Unknown_Vector (EXPRESS Express, bool allow_identifier = false, bool *had_identifier = NULL);
void Parse_Scale_Vector (VECTOR Vector);
DBL Parse_Float_Param (void);
void Parse_Float_Param2 (DBL *Val1, DBL *Val2);
void Init_Random_Generators (void);
void Destroy_Random_Generators (void);
DBL Parse_Signed_Float(void);
// function.h/function.cpp
FUNCTION_PTR Parse_Function(void);
FUNCTION_PTR Parse_FunctionContent(void);
FUNCTION_PTR Parse_DeclareFunction(int *token_id, const char *fn_name, bool is_loca);
void Destroy_Function(FUNCTION_PTR Function);
static void Destroy_Function(FunctionVM *, FUNCTION_PTR Function);
FUNCTION_PTR Copy_Function(FUNCTION_PTR Function);
static FUNCTION_PTR Copy_Function(FunctionVM *, FUNCTION_PTR Function);
// parsestr.h/parsestr.cpp
char *Parse_C_String(bool pathname = false);
UCS2 *Parse_String(bool pathname = false, bool require = true);
UCS2 *String_To_UCS2(const char *str, bool pathname = false);
char *UCS2_To_String(const UCS2 *str, bool pathname = false);
UCS2 *UCS2_strcat(UCS2 *s1, const UCS2 *s2);
int UCS2_strlen(const UCS2 *str);
int UCS2_strcmp(const UCS2 *s1, const UCS2 *s2);
void UCS2_strcpy(UCS2 *s1, const UCS2 *s2);
void UCS2_strncpy(UCS2 *s1, const UCS2 *s2, int n);
void UCS2_strupr(UCS2 *str);
void UCS2_strlwr(UCS2 *str);
UCS2 *UCS2_strdup(const UCS2 *s);
// fnsyntax.h/fnsyntax.cpp
bool expr_noop(ExprNode *¤t, int stage, int op);
bool expr_grow(ExprNode *¤t, int stage, int op);
bool expr_call(ExprNode *¤t, int stage, int op);
bool expr_put(ExprNode *¤t, int stage, int op);
bool expr_new(ExprNode *¤t, int stage, int op);
bool expr_ret(ExprNode *¤t, int stage, int op);
bool expr_err(ExprNode *¤t, int stage, int op);
shared_ptr<SceneData> sceneData; // TODO FIXME HACK - make private again once Locate_Filename is fixed [trf]
private:
FPUContext *fnVMContext;
bool Had_Max_Trace_Level;
int Max_Trace_Level;
int Experimental_Flag;
int Beta_Feature_Flag;
DBL clockValue;
bool useClock;
// parse.h/parse.cpp
short Not_In_Default;
short Ok_To_Declare;
short LValue_Ok;
TOKEN *Brace_Stack;
int Brace_Index;
bool Destroying_Frame;
Camera Default_Camera;
// tokenize.h/tokenize.cpp
typedef enum cond_type
{
ROOT_COND=0,
WHILE_COND,
FOR_COND,
IF_TRUE_COND,
IF_FALSE_COND,
ELSE_COND,
SWITCH_COND,
CASE_TRUE_COND,
CASE_FALSE_COND,
SKIP_TIL_END_COND,
INVOKING_MACRO_COND,
DECLARING_MACRO_COND
} COND_TYPE;
struct SYM_TABLE
{
SYM_ENTRY *Table[SYM_TABLE_SIZE];
};
SYM_TABLE *Tables[MAX_NUMBER_OF_TABLES];
int Table_Index;
char String_Fast_Buffer[MAX_STRING_LEN_FAST];
int String_Index;
int String_Buffer_Free;
char *String;
char *String2;
POV_LONG last_progress;
POV_LONG Current_Token_Count; // This variable really counts tokens! [trf]
int token_count; // WARNING: This variable has very little to do with counting tokens! [trf]
int line_count;
struct InputFileData
{
pov_base::ITextStream *In_File;
bool R_Flag;
};
int Include_File_Index;
InputFileData *Input_File;
InputFileData Include_Files[MAX_INCLUDE_FILES];
int Echo_Indx;
struct CS_ENTRY
{
COND_TYPE Cond_Type;
DBL Switch_Value;
pov_base::ITextStream *Loop_File;
pov_base::ITextStream *Macro_File;
const UCS2 *Macro_Return_Name;
bool Macro_Same_Flag;
bool Switch_Case_Ok_Flag;
POV_MACRO *PMac;
pov_base::ITextStream::FilePos File_Pos;
char* Loop_Identifier;
DBL For_Loop_End;
DBL For_Loop_Step;
};
CS_ENTRY *Cond_Stack;
int CS_Index, Skipping, Inside_Ifdef, Inside_MacroDef;
int Got_EOF; // WARNING: Changes to the use of this variable are very dangerous as it is used in many places assuming certain non-obvious side effects! [trf]
TOKEN Conversion_Util_Table[LAST_TOKEN];
// parstxtr.h/parstxtr.cpp
TEXTURE *Default_Texture;
// express.h/express.cpp
short Have_Vector;
unsigned int Number_Of_Random_Generators;
unsigned int *next_rand;
bool Allow_Identifier_In_Call, Identifier_In_Call;
// parse.h/parse.cpp
void Frame_Init(void);
void Parse_Coeffs(int order, DBL *Coeffs);
ObjectPtr Parse_Bicubic_Patch(void);
ObjectPtr Parse_Blob(void);
ObjectPtr Parse_Box(void);
ObjectPtr Parse_Cone(void);
ObjectPtr Parse_CSG(int CSG_Type);
ObjectPtr Parse_Light_Group(void);
ObjectPtr Parse_Cylinder(void);
ObjectPtr Parse_Disc(void);
ObjectPtr Parse_Julia_Fractal(void);
ObjectPtr Parse_HField(void);
ObjectPtr Parse_Lathe(void);
ObjectPtr Parse_Light_Source();
ObjectPtr Parse_Object_Id();
ObjectPtr Parse_Ovus();
ObjectPtr Parse_Plane();
ObjectPtr Parse_Poly(int order);
ObjectPtr Parse_Polynom();
ObjectPtr Parse_Polygon();
ObjectPtr Parse_Prism();
ObjectPtr Parse_Quadric();
ObjectPtr Parse_Smooth_Triangle();
ObjectPtr Parse_Sor();
ObjectPtr Parse_Sphere();
ObjectPtr Parse_Superellipsoid();
ObjectPtr Parse_Torus();
ObjectPtr Parse_Triangle();
ObjectPtr Parse_Mesh();
ObjectPtr Parse_Mesh2();
TEXTURE *Parse_Mesh_Texture(TEXTURE **t2, TEXTURE **t3);
ObjectPtr Parse_TrueType(void);
void Parse_Blob_Element_Mods(Blob_Element *Element);
void Parse_Mesh_Camera (Camera& Cam);
void Parse_Camera(Camera& Cam);
bool Parse_Camera_Mods(Camera& Cam);
void Parse_Frame();
void Link(ObjectPtr New_Object, vector<ObjectPtr>& Object_List_Root);
void Link_To_Frame(ObjectPtr Object);
void Post_Process(ObjectPtr Object, ObjectPtr Parent);
void Parse_Global_Settings();
void Global_Setting_Warn();
void Set_CSG_Children_Flag(ObjectPtr, unsigned int, unsigned int, unsigned int);
void Set_CSG_Tree_Flag(ObjectPtr, unsigned int, int);
void Convert_Filter_To_Transmit(PIGMENT *Pigment); // NK layers - 1999 July 10 - for backwards compatiblity with layered textures
ObjectPtr Parse_Isosurface(void);
ObjectPtr Parse_Parametric(void);
ObjectPtr Parse_Sphere_Sweep(void);
int Parse_Three_UVCoords(UV_VECT UV1, UV_VECT UV2, UV_VECT UV3);
// tokenize.h/tokenize.cpp
void Echo_ungetc (int c);
int Echo_getc (void);
bool Skip_Spaces (void);
int Parse_C_Comments (void);
inline void Begin_String (void);
inline void Stuff_Character (int c);
inline void End_String (void);
inline void Begin_String_Fast (void);
inline void Stuff_Character_Fast (int c);
inline void End_String_Fast (void);
bool Read_Float (void);
void Read_Symbol (void);
SYM_ENTRY *Find_Symbol (int Index, const char *s);
void Skip_Tokens (COND_TYPE cond);
void Break (void);
int get_hash_value (const char *s);
inline void Write_Token (TOKEN Token_Id, int col);
void Destroy_Table (int index);
void init_sym_tables (void);
void Add_Sym_Table ();
void Remove_Symbol (int Index, const char *Name, bool is_array_elem, void **DataPtr, int ttype);
POV_MACRO *Parse_Macro(void);
void Invoke_Macro(void);
void Return_From_Macro(void);
void Add_Entry (int Index,SYM_ENTRY *Table_Entry);
void Parse_Initalizer (int Sub, int Base, POV_ARRAY *a);
void Parse_Fopen(void);
void Parse_Fclose(void);
void Parse_Read(void);
void Parse_Write(void);
int Parse_Read_Value(DATA_FILE *User_File,int Previous,int *NumberPtr,void **DataPtr);
void Check_Macro_Vers(void);
DBL Parse_Cond_Param(void);
void Parse_Cond_Param2(DBL *V1,DBL *V2);
void Inc_CS_Index(void);
// parstxtr.h/parstxtr.cpp
void Make_Pattern_Image(ImageData *image, FUNCTION_PTR fn, int token);
void Parse_Image_Pattern (TPATTERN *TPattern);
void Parse_Bump_Map (TNORMAL *Tnormal);
void Parse_Image_Map (PIGMENT *Pigment);
void Parse_Pattern (TPATTERN *New, int TPat_Type);
TEXTURE *Parse_Vers1_Texture (void);
TEXTURE *Parse_Tiles (void);
TEXTURE *Parse_Material_Map (void);
void Parse_Texture_Transform (TEXTURE *Texture);
TURB *Check_Turb (WARP **Warps_Ptr);
void Parse_Warp (WARP **Warp_Ptr);
void Check_BH_Parameters (BLACK_HOLE *bh);
// parsestr.h/parsestr.cpp
UCS2 *Parse_Str(bool pathname);
UCS2 *Parse_VStr(bool pathname);
UCS2 *Parse_Concat(bool pathname);
UCS2 *Parse_Chr(bool pathname);
UCS2 *Parse_Datetime(bool pathname);
UCS2 *Parse_Substr(bool pathname);
UCS2 *Parse_Strupr(bool pathname);
UCS2 *Parse_Strlwr(bool pathname);
UCS4 *Convert_UTF8_To_UCS4(const unsigned char *text_array, int text_array_size, int *char_array_size);
UCS2 *Convert_UTF8_To_UCS2(const unsigned char *text_array, int text_array_size, int *char_array_size);
// express.h/express.cpp
void Parse_Vector_Param (VECTOR Vector);
void Parse_Vector_Param2 (VECTOR Vect1, VECTOR Vect2);
void Parse_Trace(VECTOR Res);
int Parse_Inside();
bool Parse_Call();
DBL Parse_Function_Call();
void Parse_Vector_Function_Call(EXPRESS Express, int *Terms);
void Parse_Spline_Call(EXPRESS Express, int *Terms);
/// Parses a NUMERIC_FACTOR or VECTOR_FACTOR.
void Parse_Num_Factor (EXPRESS Express,int *Terms);
/// Parses a NUMERIC_TERM or VECTOR_TERM.
void Parse_Num_Term (EXPRESS Express, int *Terms);
/// Parses a FLOAT or VECTOR.
void Parse_Rel_Factor (EXPRESS Express,int *Terms);
/// Parses a REL_TERM (including FLOAT) or VECTOR.
void Parse_Rel_Term (EXPRESS Express, int *Terms);
/// Parses a REL_TERM comparing two strings.
void Parse_Rel_String_Term (const UCS2* lhs, EXPRESS Express, int Terms);
/// Parses a LOGICAL_EXPRESSION (including FLOAT) or VECTOR.
void Parse_Logical (EXPRESS Express, int *Terms);
/// Parses a FULL_EXPRESSION or VECTOR_FULL_EXPRESSION.
void Parse_Express (EXPRESS Express, int *Terms);
void Promote_Express (EXPRESS Express,int *Old_Terms,int New_Terms);
void POV_strupr (char *s);
void POV_strlwr (char *s);
DBL stream_rand (int stream);
int stream_seed (int seed);
// fnsyntax.h/fnsyntax.cpp
ExprNode *FNSyntax_ParseExpression();
ExprNode *FNSyntax_GetTrapExpression(unsigned int);
void FNSyntax_DeleteExpression(ExprNode *);
ExprNode *parse_expr();
TOKEN expr_get_token();
ExprNode *new_expr_node(int stage, int op);
void optimise_expr(ExprNode *node);
void optimise_call(ExprNode *node);
bool right_subtree_has_variable_expr(ExprNode *node);
bool left_subtree_has_variable_expr(ExprNode *node);
void dump_expr(FILE *f, ExprNode *node);
// [CLi] moved this from photons to parser
void CheckPassThru(ObjectPtr o, int flag);
};
}
#endif
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